HEAL_UP(L) LOCAL FUNCTIONS HEAL_UP(L) NAME heal_up() - restore an object's good health. SYNOPSIS void heal_up() ; DESCRIPTION The heal_up() lfunn is defined in /std/body/attack.c, although it can be overriden in other bodies. It is called every heart_beat in monsters and users. It queries a pro- perty "time_to_heal", and every time_to_heal heart- beats, it gives the user back some hit points and spell points. It also reduces drunkenness if you put that option into the code: in the default lib this code is commented out. Usu- ally you should not call this directly: it ought to happen once per heartbeat. You can cause it to happen more (or less) frequently by changing the value of the "time_to_heal" property should you want to do that. SEE ALSO /std/body/attack.c AUTHOR Mobydick@TMI-2 TMI-2 Release 0.9 Last change: 4-2-93