// A cave with a pile of coins in it. // Mosty for texture. It rewards players who explore, though. #include <mudlib.h> inherit ROOM ; void create() { seteuid(getuid()) ; ::create(); set ("light", 0) ; set ("long", "You are in the cavern where the mighty dragon Bazz once lived. Here Sir\n"+ "Foo fought and slew him. Most of his treasure trove is gone, but you can\n"+ "still find a few valuable coins tucked away.\n") ; set ("short", "Bazz's cave") ; set ("objects", ([ "sword" : "/obj/light_sword" ]) ) ; reset() ; set ("exits", ([ "north" : "/d/Fooland/fissure" ]) ) ; } void reset() { object ob ; ::reset() ; if (present("coins", this_object())) return ; ob = clone_object("/std/coins") ; if (random(2)) { ob->set_type("gold") ; ob->set_number(60) ; } else { ob->set_type ("platinum") ; ob->set_number(10) ; ob->set_number(10) ; } ob->move(this_object()) ; }