Commonly Used Properties in the Living Object name. Name is the name of the object. Not to be confused with set_living_name which is used by find_living, and which remains (it's an efun). cap_name. Cap_name is a string which is the capitalized name of the living object. no_attack. no_attack is an integer which, if set to 1, prevents players from attacking the living object. Useful for quest item receivers, shopkeepers and other living objects that should not vanish. gender. Gender is a string that is determines the sex of the living object. set("gender", "sex") replaces set_gender("sex") in most applications. capacity. Capacity is the total amount of mass that can be added to the objects current inventory before it can't carry more. As items are increased, capacity drops, and as items are dropped capacity rises. A player carrying no items or gold has a capacity of 5000. volume. Volume is the total amount of bulk that can be added to the object's current inventory before it cannot carry more. Like capacity, it is remaining volume available, not absolute volume.