INIT_SKILLS(L) LOCAL FUNCTIONS INIT_SKILLS(L) NAME init_skills() - initialize a living object's skills. SYNOPSIS void init_skills() ; DESCRIPTION The init_skills() lfun is defined in /std/living/skills.c. It checks to see if the various skill variables are defined and if they are not, initializes them to ([ ]). It is used to avoid getting empty-mapping errors. Generally you should not need to use this lfun: it is called at create time for all living bodies, except players for whom skill values are read from the .o file. SEE ALSO query_skills(), query_skill_points(), query_skill_stats(), set_skill(), modify_skill(), improve_skill(), change_skill_level(), /std/living/skills.c. AUTHOR Mobydick@TMI-2 TMI-2 Release 0.9 Last change: 4-2-93