// shrubbery.c // A quest item for the default mudlib quest. // Please remove the quest once you understand it : it is too easy. // Mobydick@TMI-2, 11-12-92. My birthday! #include <mudlib.h> inherit OBJECT ; void create() { set ("short", "a shrubbery") ; set ("long", "This shrubbery has a little path down the middle, with one side a little\nhigher so as to get a nice two-level effect.\n") ; set ("id", ({ "shrubbery" }) ) ; set ("mass", 100) ; set ("bulk", 50) ; // Any item involved in a quest should set the "quest_recognize" property // so that it can be recognized uniquely for getting credit for the quest. // This prevents people from getting another item with the same ID and // getting credit for the quest. // It is probably best to set the property to a short string which identifies // the quest. set ("quest_recognize", "shrub") ; }