RECEIVE_DAMAGE(L) LOCAL FUNCTIONS RECEIVE_DAMAGE(L) NAME receive_damage() - do damage to a living object. SYNOPSIS int receive_damage (int damage) ; DESCRIPTION The receive_damage() lfun is defined in /std/body/attack.c. It in inherited by body.c and thence by users and monsters. Any time you wish to do damage to an object you should call receive_damage in that object. It checks the make sure the target is neither dead nor link-dead, applies the damage, and causes the now-damaged object to begin fighting the damage-doer (if not already fighting it). SEE_ALSO kill_ob(), receive_healing(), /std/body/attack.c AUTHOR Mobydick@TMI-2 TMI-2 Release 0.9 Last change: 4-2-93