// An example axe. It is a two-handed weapon, so it sets its "nosecond" // property to 1. Full comments on weapon properties are in the sword.c // file which should be in the same directory as this file. #include <mudlib.h> inherit WEAPON ; void create() { set ("id", ({ "axe" }) ) ; set ("short", "a gleaming two-handed battle axe") ; set ("long", "It is very heavy but extremely lethal.\n") ; set ("bulk", 100) ; set ("mass", 1000) ; set ("value", ({ 30, "gold" }) ) ; set ("weapon", 5) ; set ("damage", ({ 5, 12 }) ) ; set ("nosecond",1) ; set ("name", "axe") ; set_verbs( ({ "swing at", "chop at", "hack at" }) ) ; set ("type", "cutting") ; }