// A basic grid room, with non-grid exits. // Mobydick@TMI-2, 9-3-92 #include <mudlib.h> inherit ROOM ; void create () { ::create() ; set_outside("Fooland") ; set ("short", "A fissure where the brook emanates.") ; set ("long", "You are standing on the slope of the mountain. Water bubbling out\n"+ "of a fissure here forms the brook which runs through the valley.\n"+ "The fissure is pretty big and it looks like you could go down into\n"+ "it. The mountain prevents you from going north, or west.\n") ; set ("exits", ([ "east" : "/d/grid/rooms/6,3.grid", "south" : "/d/grid/rooms/7,2.grid", "down" : "/d/Fooland/fissure" ]) ) ; }