// A basic grid room, with non-grid exits. // Mobydick@TMI-2, 9-3-92 #include <mudlib.h> inherit ROOM ; void create () { ::create() ; set_outside("Fooland") ; set ("short", "The village of Smallville") ; set ("long", "You are in the little town of Smallville. There's not a lot here,\n"+ "but there is a hut to the north, and there's a museum to the south\n"+ "which has some things worth looking at.\n") ; set ("exits", ([ "north" : "/d/Fooland/hut", "east" : "/d/grid/rooms/11,4.grid", "west" : "/d/grid/rooms/11,2.grid", "south" : "/d/Fooland/museum" ]) ) ; }