// A basic grid room, with non-grid exits. // Mobydick@TMI-2, 9-3-92 #include <mudlib.h> inherit ROOM ; void create () { ::create() ; set_outside("Fooland") ; set ("short", "Where the brook meets the Flowing River.") ; set ("long", "At this point a small brook flowing down from the west runs into\n"+ "the Flowing River. Looking up the to west you can see a peaceful\n"+ "valley that has been carved into the mountains by the brook. The\n"+ "Flowing River continues north and south.\n") ; set ("exits", ([ "north" : "/d/grid/rooms/5,10.grid", "east" : "/d/grid/rooms/6,11.grid", "west" : "/d/grid/rooms/6,9.grid", "south" : "/d/grid/rooms/7,10.grid", ]) ) ; }