<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] 3D engines for MUDs --> <!--X-From-R13: Zvat <Y.Z.Zb-94Nfghqrag.yobeb.np.hx> --> <!--X-Date: Wed, 25 Mar 1998 16:08:48 +0000 --> <!--X-Message-Id: Pine.SOL.3.96.980325160343.19599C-100000@sun-cc203 --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.SOL.3.96.980325151943.6296A-100000#licia,dtek.chalmers.se --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] 3D engines for MUDs</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:K.L.Lo-94#student,lboro.ac.uk"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00897.html">Previous</a> | <a href="msg00899.html">Next</a> ] Thread: [ <a href="msg00896.html">Previous</a> | <a href="msg00877.html">Next</a> ] Index: [ <A HREF="author.html#00898">Author</A> | <A HREF="#00898">Date</A> | <A HREF="thread.html#00898">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] 3D engines for MUDs</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "'<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>'" <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI> <LI><em>Subject</em>: Re: [MUD-Dev] 3D engines for MUDs </LI> <LI><em>From</em>: Ling <<A HREF="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</A>></LI> <LI><em>Date</em>: Wed, 25 Mar 1998 16:08:25 +0000 (GMT)</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Regarding Command & Conquer II: Tiberian Sun, I didn't find any more info but a current game that uses voxels effectively is Bladerunner (if you didn't know, I didn't). On Wed, 25 Mar 1998, Niklas Elmqvist wrote: > [Koster, Raph:] > > Voxels look great at a distance, and start to "pixelate" really badly > > as you get close to them. Also, most data files I have seen for voxel > > objects (as opposed to voxel terrain) are really large. Lastly, if > > you're doing anything flat, voxels are a waste, as one poly can handle > > flat very easily, but you need hundreds of thousands of (individually > > tracked) voxels in current voxel engines. Yeah, well, I was thinking isometric (C&C 2) or top down. A specialised solution for a specific problem. > I seem to recall reading something about 3D sprites in Game Developer > where they apparently were using some kind of voxel approach to model > extremely good-looking three-dimensional characters. Not polygon-based > models, mind you, but extremely organic-looking and smooth characters > where even things such as belt buckles and facial features are 'real', > i.e. not 'artificial' using texture-maps. See Bladerunner. | Ling Lo of Remora (Top Banana) _O_O_ Elec Eng Dept, Loughborough University, UK. kllo#iee,org </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00896" HREF="msg00896.html">3D engines for MUDs</A></STRONG> <UL><LI><EM>From:</EM> Niklas Elmqvist <d97elm#dtek,chalmers.se></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00897.html">RE: [MUD-Dev] 3D engines for MUDs</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00899.html">Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00896.html">3D engines for MUDs</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00877.html">Re: [MUD-Dev] 3D engines for MUDs</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00898"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00898"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] UML/Commercial v Free Muds</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00887" HREF="msg00887.html">Re: [MUD-Dev] UML/Commercial v Free Muds</A></strong>, Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 25 Mar 1998, 06:10 GMT </LI> <LI><strong><A NAME="00900" HREF="msg00900.html">Re: [MUD-Dev] UML/Commercial v Free Muds</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 26 Mar 1998, 04:05 GMT </LI> </ul> </LI> <LI><strong><A NAME="00875" HREF="msg00875.html">RE: [MUD-Dev] 3D engines for MUDs</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 24 Mar 1998, 15:23 GMT <UL> <LI><strong><A NAME="00896" HREF="msg00896.html">3D engines for MUDs</A></strong>, Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Wed 25 Mar 1998, 15:12 GMT <UL> <LI><strong><A NAME="00898" HREF="msg00898.html">Re: [MUD-Dev] 3D engines for MUDs</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Wed 25 Mar 1998, 16:08 GMT </LI> </UL> </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00877" HREF="msg00877.html">Re: [MUD-Dev] 3D engines for MUDs</A></strong>, Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Tue 24 Mar 1998, 16:18 GMT </LI> </UL> </LI> <LI><strong><A NAME="00834" HREF="msg00834.html">Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 23 Mar 1998, 07:06 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00835" HREF="msg00835.html">Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 23 Mar 1998, 07:06 GMT </LI> <LI><strong><A NAME="00840" HREF="msg00840.html">Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</A></strong>, Ross Nicoll <a href="mailto:rnicoll#calmar-mud,com">rnicoll#calmar-mud,com</a>, Mon 23 Mar 1998, 08:23 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>