<!-- MHonArc v2.4.4 --> <!--X-Subject: RE: [MUD-Dev] 3D engines for MUDs --> <!--X-From-R13: "Ybfgre, Dncu" <exbfgreNbevtva.rn.pbz> --> <!--X-Date: Wed, 25 Mar 1998 15:51:55 +0000 --> <!--X-Message-Id: c=US%a=_%p=EA%l=MOLACH-980325155134Z-3008#molach,origin.ea.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, RE: [MUD-Dev] 3D engines for MUDs</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:rkoster#origin,ea.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00896.html">Previous</a> | <a href="msg00898.html">Next</a> ] Thread: [ <a href="msg00908.html">Previous</a> | <a href="msg00895.html">Next</a> ] Index: [ <A HREF="author.html#00897">Author</A> | <A HREF="#00897">Date</A> | <A HREF="thread.html#00897">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>RE: [MUD-Dev] 3D engines for MUDs</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "'<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>'" <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI> <LI><em>Subject</em>: RE: [MUD-Dev] 3D engines for MUDs </LI> <LI><em>From</em>: "Koster, Raph" <<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>></LI> <LI><em>Date</em>: Wed, 25 Mar 1998 09:51:34 -0600</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> [Niklas Emlqvist]: > I seem to recall reading something about 3D sprites in Game Developer > where they apparently were using some kind of voxel approach to model > extremely good-looking three-dimensional characters. Not polygon-based > models, mind you, but extremely organic-looking and smooth characters > where even things such as belt buckles and facial features are 'real', > i.e. not 'artificial' using texture-maps. Yeah, those were voxel-built characters, as I recall. In the examples I have looked at, the amount of data required for one of these characters was very high. > Take a look at <URL:<A HREF="http://www.animatek.com/caviar.htm">http://www.animatek.com/caviar.htm</A>> to see these > amazing-looking characters. I believe there is a viewer available for > Windows 95/NT. Animatek also has an amazing 3D landscape > generator/builder called World Builder. Too bad they're not doing this > under the GPL *cough*. Caviar was, last I heard, under exclusive license to a game company. Last time I went to check the web page you couldn't see demos. That may have changed though. There are many websites where you can see voxel terrain, and a couple where you can see voxel character animation. None of them support LOD, and the "blockiness" problem when zooming in, and the converse "fudge problem" when zooming out are very apparent. -Raph </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00896.html">3D engines for MUDs</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00898.html">Re: [MUD-Dev] 3D engines for MUDs</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00908.html">Re: [MUD-Dev] (fwd) Re: Roleplaying</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00895.html">Heightfield Terrain Rendering Paper</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00897"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00897"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00906" HREF="msg00906.html">(fwd) Re: Roleplaying</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 26 Mar 1998, 18:58 GMT <UL> <LI><strong><A NAME="00907" HREF="msg00907.html">(fwd) Re: Roleplaying</A></strong>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Thu 26 Mar 1998, 19:41 GMT <UL> <LI><strong><A NAME="00909" HREF="msg00909.html">Re: [MUD-Dev] (fwd) Re: Roleplaying</A></strong>, Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a>, Thu 26 Mar 1998, 21:59 GMT </LI> </UL> </LI> <LI><strong><A NAME="00908" HREF="msg00908.html">Re: [MUD-Dev] (fwd) Re: Roleplaying</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Thu 26 Mar 1998, 20:13 GMT </LI> </UL> </LI> <LI><strong><A NAME="00897" HREF="msg00897.html">RE: [MUD-Dev] 3D engines for MUDs</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 25 Mar 1998, 15:51 GMT <LI><strong><A NAME="00895" HREF="msg00895.html">Heightfield Terrain Rendering Paper</A></strong>, Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Wed 25 Mar 1998, 15:11 GMT <LI><strong><A NAME="00888" HREF="msg00888.html">Re: [MUD-Dev] META: Broken mail headers</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 25 Mar 1998, 07:06 GMT <UL> <LI><strong><A NAME="00920" HREF="msg00920.html">Re: [MUD-Dev] META: Broken mail headers</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 31 Mar 1998, 23:53 GMT <UL> <LI><strong><A NAME="00923" HREF="msg00923.html">Re: [MUD-Dev] META: Broken mail headers</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 01 Apr 1998, 00:21 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>