<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] The MLI Project --> <!--X-From-R13: X Q Znjerapr <pynjNpguhyuh.rate.ftv.pbz> --> <!--X-Date: Wed, 18 Mar 1998 17:21:39 +0000 --> <!--X-Message-Id: 199803181721.JAA27808#under,engr.sgi.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 9802231512.8ux0@ami-cg.GraySage.Edmonton.AB.CA --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] The MLI Project</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:claw#cthulhu,engr.sgi.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00749.html">Previous</a> | <a href="msg00751.html">Next</a> ] Thread: [ <a href="msg00578.html">Previous</a> | <a href="msg00751.html">Next</a> ] Index: [ <A HREF="author.html#00750">Author</A> | <A HREF="#00750">Date</A> | <A HREF="thread.html#00750">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] The MLI Project</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] The MLI Project </LI> <LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#cthulhu,engr.sgi.com">claw#cthulhu,engr.sgi.com</A>></LI> <LI><em>Date</em>: Wed, 18 Mar 1998 09:21:35 -0800</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Mon, 23 Feb 1998 10:15:47 PST8PDT Chris Gray<cg#ami-cg,GraySage.Edmonton.AB.CA> wrote: > [Chris L:] : >> Bubba may see a normal room lit by a guttering candle, but Boffo >> with his ultra-sonic echo-location and near total myopia outside of >> the infra-red band is nearly blinded by the heat flaring off the >> candle and searing his retinas, buthas an utterly detailed >> awareness of the spatial characteristics of the room. >> Want something a little more "normal". Boffo now has >> "magic-vision" which displays the magical potentials of all objects >> in such strength and overwhelming detail that their mere visual >> characteristics are effectively lost. > It's likely no surprise that it would be difficult to accurately > show a sense that human's don't really have. True. There are variations which can be done to attempt to convey a similar impression to that intended. Colour pallate rotates of the affected items, dark/light filters, strobe effects, and LOD control are somme possible methods for the visual effects. > This suggests, however, that having multiple graphics output windows > might be interesting. That way, you could show a magical field > strength, as seen by Boffo, as well as his infra-red view. Similar > to previous discussions as to focal point, you could choose one of > the window's to be clearly redrawn, while the other is less so, > because the player does not have Boffo concentrating on that aspect. Exactly. My tendency would be to use window Z-order as the order of focal concentration. THus the top of the Z-order would (presumably) be receiving the majority of his attention, and the bottom the least. Where this gets interesting is that this is a bidirectional system. Not only can the human player control his own Z-oder in represetnation of his character's order of concetration, but the game can dynamically alter the Z-order: eg Bubba is concentrating on his magical awarenesses when suddenly a 50,000 candle light suddenly starts strobing directly into his eyes. The client immediately drops the magic window to the bottom of the Z-order (possibly with reduced or absent detail) and puts the visual window on top as that signal is now dominating Bubba's sensorium. I could also see using transparency effects where the client window is essentially a formed of a stack of transparent layers, one layer per sense, with the other of senses being dynamically variant (player and server controlled), and the resulting image on the client window being an order-weighted sum of all the client windows. This has the advantage of losing the multitude of windows (espensive on screeen real-estate) as well as the usability factor of constantly switching among several windows. The dis-advantage is loss of detail and distinct representation. The gain is that you are back to a single interface. Problem: How to represent echo location? Wire frame outlines? -- J C Lawrence Internet: claw#null,net (Contractor) Internet: coder#ibm,net ---------(*) Internet: claw#under,engr.sgi.com ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00560" HREF="msg00560.html">Re: [MUD-Dev] The MLI Project</A></STRONG> <UL><LI><EM>From:</EM> cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray)</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00749.html">Re: [MUD-Dev] Balancing Addicts -> soft vs. hard enforcement</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00751.html">Re: [MUD-Dev] The MLI Project</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00578.html">Re: [MUD-Dev] The MLI Project</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00751.html">Re: [MUD-Dev] The MLI Project</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00750"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00750"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00560" HREF="msg00560.html">Re: [MUD-Dev] The MLI Project</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 23 Feb 1998, 18:20 GMT <UL> <LI><strong><A NAME="00572" HREF="msg00572.html">Re: [MUD-Dev] The MLI Project</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 24 Feb 1998, 06:34 GMT <UL> <LI><strong><A NAME="00573" HREF="msg00573.html">Re: [MUD-Dev] The MLI Project</A></strong>, Andrew C.M. McClintock <a href="mailto:andrewm#tiger,hsc.edu">andrewm#tiger,hsc.edu</a>, Tue 24 Feb 1998, 07:17 GMT <UL> <LI><strong><A NAME="00578" HREF="msg00578.html">Re: [MUD-Dev] The MLI Project</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 24 Feb 1998, 11:46 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00750" HREF="msg00750.html">Re: [MUD-Dev] The MLI Project</A></strong>, J C Lawrence <a href="mailto:claw#cthulhu,engr.sgi.com">claw#cthulhu,engr.sgi.com</a>, Wed 18 Mar 1998, 17:21 GMT </LI> <LI><strong><A NAME="00751" HREF="msg00751.html">Re: [MUD-Dev] The MLI Project</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 18 Mar 1998, 17:40 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00604" HREF="msg00604.html">Re: [MUD-Dev] The MLI Project</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 26 Feb 1998, 07:06 GMT <UL> <LI><strong><A NAME="00605" HREF="msg00605.html">3D engines for MUDs (was: The MLI Project)</A></strong>, Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Thu 26 Feb 1998, 11:43 GMT <UL> <LI><strong><A NAME="00771" HREF="msg00771.html">Re: [MUD-Dev] 3D engines for MUDs (was: The MLI Project)</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 19 Mar 1998, 23:04 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>