<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Commercial value of RP --> <!--X-From-R13: Penaqba Qyvar <oenaqbaNfrqban.arg> --> <!--X-Date: Mon, 05 Jan 1998 09:41:06 +0000 --> <!--X-Message-Id: Pine.GSO.3.95.980105022216.29711A-100000#merlin,sedona.net --> <!--X-Content-Type: text/plain --> <!--X-Reference: 01bd163d$61c8af00$30c22cc7#slip5,cs.fsu.edu --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Commercial value of RP</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:brandon#sedona,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00024.html">Previous</a> | <a href="msg00026.html">Next</a> ] Thread: [ <a href="msg00086.html">Previous</a> | <a href="msg00061.html">Next</a> ] Index: [ <A HREF="author.html#00025">Author</A> | <A HREF="#00025">Date</A> | <A HREF="thread.html#00025">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Commercial value of RP</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: [MUD-Dev] Commercial value of RP</LI> <LI><em>From</em>: Brandon Cline <<A HREF="mailto:brandon#sedona,net">brandon#sedona,net</A>></LI> <LI><em>Date</em>: Mon, 5 Jan 1998 02:41:01 -0700 (MST)</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Wed, 31 Dec 1997, Travis Casey wrote: > Jon A. Lambert <jlsysinc#ix,netcom.com> wrote: > >On 29 Dec 97 at 13:39, JC Lawrence wrote: > > >> Something that just struck me is that all the commercial > >> representatives we have on the list seem to espouse their games as > >> being RP games, and discuss their values in terms of the RP values > >> generated by their games. > >> > >> Is this valid in a commercial sense? What are its origins? > [much cut] > > > I do believe Ola hit on this directly or around the edges. :) > > If you can pick up a sword, cast a spell or fire a phaser, the game will > > likely be marketed as a role-playing game in a commercial sense. > [ snip ] > > Now, a personal opinion: > > I believe that any well-designed, realistic mud will make a good > environment for roleplaying. To explain why, let me first give my > definition of roleplaying: > > Making decisions about how your character will act based on the > character's personality, rather than on such bases as what will give > the most advantage in the game or what must be done to win the game. > > Well-designed muds can be played in this way as a consequence of the > fact that they are multi-player games. Since they are multi-player > games, there must be multiple activities available for characters; > multiple goals to choose from, if you will. This means that players > can choose which goal(s) they want their character to pursue -- > which further implies that that choice can be made on the basis of > the character's personality. > > This stands in contrast to single-user RPGs; most of these have only > one overall goal for the game. If a player decides that his/her > character would not want to accomplish that goal, there's nothing else > to do in the game but waste time. > Not to repeat JCL's point, but using Travis's opinion of what "role-playing" is, is "that" a viable comercial pursuit? The comercial RPG games atm, seem to have the ability for "role-playing" but in a competitive game, where possibly the players are paying by usage, or advancing through time spent, are they going to be willing to put forth the extra effort to "role-play" and/or is/will the game reward the players for role-playing? Basically, if the game can be played without role-playing, how will you get the people to role-play. Also, if not everyone is willing to role-play, how do you keep the ones that don't from detracting from other peoples ability to role-play within the environment? In approach to some of those questions, I agree that first off, a realistic and well designed, interactive world/environment is a must, either that or a very flexible world structure like some of the Mush/muse etc bases. Brandon L. Cline | Imagination is more important than knowledge. brandon#sedona,net | -- Albert Einstein </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00024.html">my bio (was Re: [MUD-Dev] Mud-Dev FAQ)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00026.html">Re: [MUD-Dev] request for comments (was: Mud-Dev FAQ)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00086.html">RE: [MUD-Dev] Time travel and Logging</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00061.html">Re: [MUD-Dev] Commercial value of RP</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00025"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00025"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Time travel and Logging</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00068" HREF="msg00068.html">Re: [MUD-Dev] Time travel and Logging</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 06 Jan 1998, 23:48 GMT <UL> <LI><strong><A NAME="00107" HREF="msg00107.html">Re: [MUD-Dev] Time travel and Logging</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 08 Jan 1998, 06:14 GMT <UL> <LI><strong><A NAME="00171" HREF="msg00171.html">Re: [MUD-Dev] Time travel and Logging</A></strong>, JC Lawrence <a href="mailto:claw#under,Eng.Sun.COM">claw#under,Eng.Sun.COM</a>, Sat 10 Jan 1998, 04:30 GMT </LI> </UL> </LI> </UL> </LI> </ul> <LI><strong><A NAME="00086" HREF="msg00086.html">RE: [MUD-Dev] Time travel and Logging</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 07 Jan 1998, 16:09 GMT </LI> </ul> </LI> <LI><strong><A NAME="00025" HREF="msg00025.html">[MUD-Dev] Commercial value of RP</A></strong>, Brandon Cline <a href="mailto:brandon#sedona,net">brandon#sedona,net</a>, Mon 05 Jan 1998, 09:41 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00061" HREF="msg00061.html">Re: [MUD-Dev] Commercial value of RP</A></strong>, Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Tue 06 Jan 1998, 20:16 GMT </LI> <LI><strong><A NAME="00130" HREF="msg00130.html">Re: [MUD-Dev] Commercial value of RP</A></strong>, Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Fri 09 Jan 1998, 05:46 GMT </LI> <LI><strong><A NAME="00132" HREF="msg00132.html">Re: [MUD-Dev] Commercial value of RP</A></strong>, Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Fri 09 Jan 1998, 06:04 GMT </LI> <LI><strong><A NAME="00139" HREF="msg00139.html">RE: [MUD-Dev] Commercial value of RP</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Fri 09 Jan 1998, 15:33 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>