<!-- MHonArc v2.4.4 --> <!--X-Subject: LDMs (large dynamic maps) was Re: [MUD-Dev] Unique items --> <!--X-From-R13: [vxr Eryyref <zvxrNbayvar-nypurzl.pbz> --> <!--X-Date: Fri, 20 Feb 1998 08:16:02 +0000 --> <!--X-Message-Id: 3.0.32.19980218230554.00708100@online-alchemy.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, LDMs (large dynamic maps) was Re: [MUD-Dev] Unique items</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:mike#online-alchemy,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00531.html">Previous</a> | <a href="msg00533.html">Next</a> ] Thread: [ <a href="msg00806.html">Previous</a> | <a href="msg00538.html">Next</a> ] Index: [ <A HREF="author.html#00532">Author</A> | <A HREF="#00532">Date</A> | <A HREF="thread.html#00532">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>LDMs (large dynamic maps) was Re: [MUD-Dev] Unique items</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: LDMs (large dynamic maps) was Re: [MUD-Dev] Unique items </LI> <LI><em>From</em>: Mike Sellers <<A HREF="mailto:mike#online-alchemy,com">mike#online-alchemy,com</A>></LI> <LI><em>Date</em>: Wed, 18 Feb 1998 23:12:16 -0800</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> At 10:06 PM 2/18/98 PST8PDT, coder#ibm,net wrote: >On 16/02/98 at 02:25 PM, cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray) >said: >[Chris L:] >>:Why not hand-design the gross features of the world, its basic terrain, >>:resources characteristics, etc, and _then_ define the rules which govern >>:the use of those resources. Plug it in, flick the switch, bake at 400 for >>:an hour and Voila! Instant world of 12 million rooms (if you're still >>:using rooms). Want cheaper, easier, more interesting? Do allt he same >>:definition work, but skipp the baking step, Just load the raw dough onto >>:your servers and throw your players in like yeasty raisins. As soon as a >>:player opens his virtual eyes, the world creates itself about him. The >>:question of the tree falling in the woods is finally answered: with nobody >>:there, there is no tree, there are no woods, and there are no ears to >>:hear. > >>Pant, pant, drool! That's what I'm slowing heading towards, but I'm sure >>the professionals will be there long before I am. > >I've spent most of the last 48hours working this one over. Its possible, >its a data structure nightmare, but it can be done given enough horsepower >(and it will need a lot of horsepower). I'm not so sure. I'm fairly close to completing a prototype along these lines. I hate to dangle this one out there, but I can't say a lot more just yet. If it continues to work, it should be pretty interesting. And the map is, well, big. >The key datum however is that an area containing (or percieved by) a >self-realising object can't be torn down, whereas an area not containing >only self-ignorant objects can been freely torn down and rebuilt without >impact (presuming your rebuild and prediction tools are good enough) Yes, this is key. >...I think I'm going to try this. _BUT_, I'll use a mostly >persistant world (fixed terrain, mostly fixed resource maps, fixed major >objects etc), and the make the chaff dynamic. Good luck! Who knows, maybe this is the wave of the future. :) Mike Sellers mike#online-alchemy,com Online Alchemy A division of The Big Network Combining art & science to create new worlds. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00563" HREF="msg00563.html">Re: [MUD-Dev] Unique items</A></strong> <ul compact><li><em>From:</em> coder#ibm,net</li></ul> <li><strong><A NAME="00538" HREF="msg00538.html">Re: [MUD-Dev] Unique items</A></strong> <ul compact><li><em>From:</em> The Eternal City <eternal#eternal,eternal-city.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00531.html">Re: [MUD-Dev] Unique items (was: Graphic MUDS/Ultima Online)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00533.html">Back on the list</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00806.html">Dynamic Loading of Modules</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00538.html">Re: [MUD-Dev] Unique items</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00532"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00532"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Dynamic Loading of Modules</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00797" HREF="msg00797.html">Re: [MUD-Dev] Dynamic Loading of Modules</A></strong>, Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Fri 20 Mar 1998, 21:53 GMT </LI> <LI><strong><A NAME="00850" HREF="msg00850.html">Re: [MUD-Dev] Dynamic Loading of Modules</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 23 Mar 1998, 19:14 GMT </LI> </ul> </ul> <LI><strong><A NAME="00800" HREF="msg00800.html">Re: [MUD-Dev] Dynamic Loading of Modules (was: Back on the list</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 21 Mar 1998, 00:54 GMT <UL> <LI><strong><A NAME="00806" HREF="msg00806.html">Dynamic Loading of Modules</A></strong>, Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Sat 21 Mar 1998, 10:05 GMT </LI> </UL> </LI> </ul> </ul> </ul> </LI> <LI><strong><A NAME="00532" HREF="msg00532.html">LDMs (large dynamic maps) was Re: [MUD-Dev] Unique items</A></strong>, Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Fri 20 Feb 1998, 08:16 GMT <UL> <LI><strong><A NAME="00538" HREF="msg00538.html">Re: [MUD-Dev] Unique items</A></strong>, The Eternal City <a href="mailto:eternal#eternal,eternal-city.com">eternal#eternal,eternal-city.com</a>, Fri 20 Feb 1998, 14:27 GMT <UL> <LI><strong><A NAME="00566" HREF="msg00566.html">Re: [MUD-Dev] Unique items</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 23 Feb 1998, 19:22 GMT </LI> </UL> </LI> <LI><strong><A NAME="00563" HREF="msg00563.html">Re: [MUD-Dev] Unique items</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 23 Feb 1998, 19:12 GMT <UL> <LI><strong><A NAME="00568" HREF="msg00568.html">Re: [MUD-Dev] Unique items</A></strong>, Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Mon 23 Feb 1998, 20:11 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>