<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: MUD Development Digest --> <!--X-From-R13: "Re. Qng" <pngNotn.pbz> --> <!--X-Date: Sun, 11 Jan 1998 21:18:19 +0000 --> <!--X-Message-Id: 199801112118.PAA00774#zoom,bga.com --> <!--X-Content-Type: text --> <!--X-Reference: 199800080102.3119947.7#shadow,null.net --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: MUD Development Digest</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:cat#bga,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00198.html">Previous</a> | <a href="msg00200.html">Next</a> ] Thread: [ <a href="msg00552.html">Previous</a> | <a href="msg00361.html">Next</a> ] Index: [ <A HREF="author.html#00199">Author</A> | <A HREF="#00199">Date</A> | <A HREF="thread.html#00199">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: MUD Development Digest</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: MUD Development Digest</LI> <LI><em>From</em>: "Dr. Cat" <<A HREF="mailto:cat#bga,com">cat#bga,com</A>></LI> <LI><em>Date</em>: Sun, 11 Jan 1998 15:18:14 -0600 (CST)</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> > Date: Wed, 7 Jan 1998 13:49:12 -0600 > From: "Koster, Raph" <rkoster#origin,ea.com> > Subject: RE: [MUD-Dev] Commercial value of RP > > On Tuesday, January 06, 1998 7:18 AM, JC > Lawrence[SMTP:claw#under,Eng.Sun.COM] wrote: > > > > On 29 Dec 97 at 13:39, JC Lawrence wrote: > > > > >> Something that just struck me is that all the commercial > > >> representatives we have on the list seem to espouse their games as > > >> being RP games, and discuss their values in terms of the RP values > > >> generated by their games. > > Jon A Lambert<jlsysinc#ix,netcom.com> then engaged in some back n > forth which I've snipped to get to the next bit: > > > Yes, but I'm looking at the more specific point that all of our > > (active) commercial members strongly espouse the traditional RP values > > of their games (ie immersive story based strongly characterised etc RP).. > > JeffK was particularly vehement in this regard, tho Raph and Mike > > also seem to concentrate on the traditional RP value set. Even Dr Cat > > (rarely seen here alas) would seem to be pushing a traditional RP > > positioning for his game per his web pages. > > Jeff was indeed quite vehement on it, in that his game is actually > attempting (noble attempt indeed but boy, scary in a commercial sense) > to model tabletop AD&D gaming to the smallest detail they can manage. > Yikes. > > Dr Cat is from a MUSH background, and Furcadia is very clearly a > FurryMUCK in graphics, in many ways. So I'd go beyond "seems to be > pushing." :) A few words before I vanish back into my hole. The ISP that I had before would invariably bounce back any mail I tried to send to this list, our benevolent list-admin has fixed the problem for me by switching my subscription to one of my more reliable email accounts. I still won't be posting to the list often - I'm too busy trying to get startups going & stuff to talk about the work much, as opposed to just doing it. (See <A HREF="http://www.timesink.com">http://www.timesink.com</A> for the latest, if you're curious.) And I must confess the amount of list-traffic is way too high for me to find time to read it all, let alone reply. But hey, I saw my name mentioned. :X) I'm actually from a MUCK background, and my partner 'Manda is from a MUSH (and to a lesser extent, MOO) background. And our design goals and focus for Furcadia are a bit different, though with plenty of overlap. When I discovered the MUD world, I figured they were divided basically into combat muds and social muds. Later, it seemed to me I should be putting them in three categories, rather than two. Combat is one category, but the "non-combat" group really consists of social and roleplaying. These are somewhat related - particularly on muds like FurryMUCK, where there are strong "I want to roleplay" factions and "I just want to chat" factions that sometimes butt heads over what the world is supposed to be for, and what conventions for behavior should apply in the main public gathering spaces. Anyway, to oversimplify, 'Manda wants mainly to develop, push, and promote the roleplaying aspects of Furcadia, whereas I mainly want to push the social aspects. We also try to promote the ability to build your own areas, put out art and music patches, play around with games and puzzles other people made, or make your own with the scripting language. (DragonSpeak is designed to be easy rather than being designed to be powerful, and has a number of design decisions and tradeoffs worth of a whole seperate post, I think). There's no one catch phrase that could really sum up "why you should come play" without it appealing to only some of the audience that might enjoy it, while turning off others. It's a tricky marketing challenge. 'Manda has said in the past that out of 10 people, you might get 6 socializers, 3 combat-oriented types, and 1 serious roleplayer. But her belief is that the roleplayers generate the events, stories, settings, etc. that entertain and draw in the other 9/10ths of your audience, so it's important to nurture it. She's recently modified her theories to split up roleplaying into two subcategories. There's the kind of roleplaying she's used to from places like AmberMUSH, and then there's "Persona Play", for people who just want to play "let's pretend", kind of like kids playing cops and robbers one day, and cowboys and indians the next. Continuity isn't important, rules just take time to learn and slow you down when you're trying to play. These players often shift between their light roleplaying and socializing in a very fluid fashion, not feeling any need for a sharp division between the two activities the way serious roleplayers do (using terms like IC and OOC frequently for clarity, setting aside special areas, channels, etc. to support/enforce the distinction, etc.) We're going to revise and extend the worldmaps this year with clearly labelled areas for roleplaying, socializing, meeting new people (a very different thing from going to socialize with people you already know), etc. Hopefully this will work well. Ok, that's my chatter for 1998, hopefully I can find excuses to stay quiet for another year now. :X) *-------------------------------------------**-----------------------------* Dr. Cat / Dragon's Eye Productions || Free alpha test: *-------------------------------------------** <A HREF="http://www.bga.com/furcadia">http://www.bga.com/furcadia</A> Furcadia - a new graphic mud for PCs! || Let your imagination soar! *-------------------------------------------**-----------------------------* </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00198.html">Re: [MUD-Dev] Event handling (was: request for comments)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00200.html">Re: [MUD-Dev] Unique items</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00552.html">Re: [MUD-Dev] Clients</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00361.html">Re: MUD Development Digest</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00199"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00199"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Clients</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00756" HREF="msg00756.html">Re: [MUD-Dev] Clients</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 19 Mar 1998, 00:08 GMT </LI> </ul> </ul> </ul> </ul> <LI><strong><A NAME="00549" HREF="msg00549.html">Re: [MUD-Dev] Clients</A></strong>, Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Sat 21 Feb 1998, 11:47 GMT <UL> <LI><strong><A NAME="00550" HREF="msg00550.html">Re: [MUD-Dev] Clients</A></strong>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Sat 21 Feb 1998, 13:30 GMT </LI> <LI><strong><A NAME="00552" HREF="msg00552.html">Re: [MUD-Dev] Clients</A></strong>, Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Sat 21 Feb 1998, 18:38 GMT </LI> </UL> </LI> </ul> </ul> </LI> <LI><strong><A NAME="00199" HREF="msg00199.html">Re: MUD Development Digest</A></strong>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Sun 11 Jan 1998, 21:18 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00361" HREF="msg00361.html">Re: MUD Development Digest</A></strong>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Sun 01 Feb 1998, 01:20 GMT </LI> <LI><strong><A NAME="00394" HREF="msg00394.html">Re: MUD Development Digest</A></strong>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Sun 08 Feb 1998, 22:30 GMT </LI> <LI><strong><A NAME="00626" HREF="msg00626.html">Re: MUD Development Digest</A></strong>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Fri 27 Feb 1998, 20:04 GMT </LI> </UL> </LI> <LI><strong><A NAME="00193" HREF="msg00193.html">FAQ</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Sun 11 Jan 1998, 15:26 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>