<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Unique items --> <!--X-From-R13: pbqreNvoz.arg --> <!--X-Date: Mon, 23 Feb 1998 19:12:02 +0000 --> <!--X-Message-Id: 199802231911.TAA31156#out4,ibm.net --> <!--X-Content-Type: text/plain --> <!--X-Reference: 3.0.32.19980218230554.00708100@online-alchemy.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Unique items</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:coder#ibm,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00562.html">Previous</a> | <a href="msg00564.html">Next</a> ] Thread: [ <a href="msg00566.html">Previous</a> | <a href="msg00568.html">Next</a> ] Index: [ <A HREF="author.html#00563">Author</A> | <A HREF="#00563">Date</A> | <A HREF="thread.html#00563">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Unique items</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Unique items </LI> <LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI> <LI><em>Date</em>: Mon, 23 Feb 98 10:55:06 -0800</LI> <LI><em>Reply-to</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On 20/02/98 at 12:21 AM, Mike Sellers <mike#online-alchemy,com> said: >At 10:06 PM 2/18/98 PST8PDT, coder#ibm,net wrote: >>On 16/02/98 at 02:25 PM, cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray) >>said: >[Chris L:] >>I've spent most of the last 48hours working this one over. Its possible, >>its a data structure nightmare, but it can be done given enough horsepower >>(and it will need a lot of horsepower). >I'm not so sure. I'm fairly close to completing a prototype along these >lines. I hate to dangle this one out there, but I can't say a lot more >just yet. If it continues to work, it should be pretty interesting. And >the map is, well, big. How much (in the sense of detail depth) of the world are you making dynamically generated? >>The key datum however is that an area containing (or percieved by) a >>self-realising object can't be torn down, whereas an area not containing >>only self-ignorant objects can been freely torn down and rebuilt without >>impact (presuming your rebuild and prediction tools are good enough) >Yes, this is key. The excessively nasty aspect of this are indirectly reaslising objects: -- Bubba leaves a running video camera in the haunted house and then leaves for the next country. -- Bubba places a boulder precariously at the top of a cliff with a string tied to the stick preventing it from falling down the cliff. He then travels a *large* distance away, goes to sleep, and pulls the string on waking. On return tot he cliff, what does he see? -- Same scenario, but no string, and magic is used to remove the stick. -- Same scenario except a carefully positioned magifying glass uses sunlight to set fire to the stick. -- Same scenario except that a trip wire stretched across a cave mouth is tripped by a bear leaving its cave a 6 months later after hibernating. >>...I think I'm going to try this. _BUT_, I'll use a mostly >>persistant world (fixed terrain, mostly fixed resource maps, fixed major >>objects etc), and the make the chaff dynamic. >Good luck! Who knows, maybe this is the wave of the future. :) I suspect in essence it is if only from a computational standpoint: the macro-world will be constant, tracked, and deterministic. Only the micro-world will be dynamic, fractalist, and uncertain. How about the argument that this is precisely how reality really works? We're not too too far from a (very) macro form of quantum mechanics. -- J C Lawrence Internet: claw#null,net ----------(*) Internet: coder#ibm,net ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00568" HREF="msg00568.html">Re: [MUD-Dev] Unique items</A></strong> <ul compact><li><em>From:</em> Nathan F Yospe <yospe#hawaii,edu></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00532" HREF="msg00532.html">LDMs (large dynamic maps) was Re: [MUD-Dev] Unique items</A></STRONG> <UL><LI><EM>From:</EM> Mike Sellers <mike#online-alchemy,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00562.html">Re: [MUD-Dev] The MLI Project</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00564.html">Re: [MUD-Dev] Back on the list</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00566.html">Re: [MUD-Dev] Unique items</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00568.html">Re: [MUD-Dev] Unique items</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00563"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00563"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Dynamic Loading of Modules</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00806" HREF="msg00806.html">Dynamic Loading of Modules</A></strong>, Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Sat 21 Mar 1998, 10:05 GMT </LI> </ul> </ul> </ul> </ul> </LI> <LI><strong><A NAME="00532" HREF="msg00532.html">LDMs (large dynamic maps) was Re: [MUD-Dev] Unique items</A></strong>, Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Fri 20 Feb 1998, 08:16 GMT <UL> <LI><strong><A NAME="00538" HREF="msg00538.html">Re: [MUD-Dev] Unique items</A></strong>, The Eternal City <a href="mailto:eternal#eternal,eternal-city.com">eternal#eternal,eternal-city.com</a>, Fri 20 Feb 1998, 14:27 GMT <UL> <LI><strong><A NAME="00566" HREF="msg00566.html">Re: [MUD-Dev] Unique items</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 23 Feb 1998, 19:22 GMT </LI> </UL> </LI> <LI><strong><A NAME="00563" HREF="msg00563.html">Re: [MUD-Dev] Unique items</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 23 Feb 1998, 19:12 GMT <UL> <LI><strong><A NAME="00568" HREF="msg00568.html">Re: [MUD-Dev] Unique items</A></strong>, Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Mon 23 Feb 1998, 20:11 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00528" HREF="msg00528.html">[MUD-Dev] Re: Version Control (was: DBs and Events)</A></strong>, Raph & Kristen Koster <a href="mailto:koster#eden,com">koster#eden,com</a>, Wed 18 Feb 1998, 19:28 GMT <UL> <LI><strong><A NAME="00559" HREF="msg00559.html">Re: [MUD-Dev] Re: Version Control (was: DBs and Events)</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 23 Feb 1998, 17:31 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00561" HREF="msg00561.html">Re: [MUD-Dev] Re: Version Control (was: DBs and Events)</A></strong>, Felix A. Croes <a href="mailto:felix#xs1,simplex.nl">felix#xs1,simplex.nl</a>, Mon 23 Feb 1998, 18:19 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>