<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Describe Concept --> <!--X-From-R13: "Xba O. Znzoreg" <Xba.O.ZnzoregNvk.argpbz.pbz> --> <!--X-Date: Tue, 03 Mar 1998 07:01:26 +0000 --> <!--X-Message-Id: 199803030701.BAA14805@dfw-ix10.ix.netcom.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 34F9DC45.1061DF30#enid,com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Describe Concept</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:Jon.A.Lambert#ix,netcom.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00673.html">Previous</a> | <a href="msg00675.html">Next</a> ] Thread: [ <a href="msg00661.html">Previous</a> | <a href="msg00794.html">Next</a> ] Index: [ <A HREF="author.html#00674">Author</A> | <A HREF="#00674">Date</A> | <A HREF="thread.html#00674">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Describe Concept</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Describe Concept</LI> <LI><em>From</em>: "Jon A. Lambert" <<A HREF="mailto:Jon.A.Lambert#ix,netcom.com">Jon.A.Lambert#ix,netcom.com</A>></LI> <LI><em>Date</em>: Tue, 3 Mar 1998 02:04:21 -5</LI> <LI><em>Reply-to</em>: <A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On 1 Mar 98 at 14:13, Stephen Zepp wrote: Gee I hope I did this right. :> > DEFINITION: > module to describe an object to a player dynamically based on > features of the object, illumination, perception of the viewer, and > knowledge of the user, taking into acount actual features and any > "spoof", or disguised features. > > features_type: > { > string_array * format[MAX_ILLUM_LEVEL]; > /* X amount of char * format, allowing for different > illumination levels. > format[ILLUM_BRIGHT].msg = > "$n $d.#P $e, and $s.#-P #M $a $m.#-M #S"armourer $q #-S." > etc., one format string for each illum level */ > feature_val base; > feature_val encrusted; > feature_val engraved; > }; > > feature_val is your storage method of values of various things > relating to the object: > base : material, general obvious info like stained, damaged, > broken, pointy, > etc. > encrusted: things that are "attached" to the object...gems, > wrappings, glued > on, whatever. > engraved: sigils, runes, names, whatever might be written on an > object. /* Is there any real difference between engraved and encrusted? */ > format strings: > how the info is presented for this object. $ values are textual > conversions > of feature_vals, and # values are character specific checks: > $n name ( namespace or item class type if not named ) > $d general obvious description stuff > $e encrusted descriptions > $s sigils, engravings, runes > $a magical auras > $m other magical "spells" embedded in the object > $q quality of the object > > #P check char perception > #M check char magical sight > #S check specific player skill named in next keyword > #-<X> close specific check. /* What about the other 4 senses: Taste, Smell, Hearing and Touch */ /* perhaps an attribute to indicate containment of objects. Shouldn't containment require perception? Obviously a treasure chest requires very little perception. Yet a ring with a secret compartment may qualify as a disguised feature. */ > END DEFINITION > descriptions of objects. Normally, stock descs will be used, but it > allows the olc to give specific prototypes for the complete > description text. > $ vals work similar to Merc's act values, defining places > within the > output string to redefine based on atm features of the object. > feature_vals are dynamic, some able to be changed after > object > creation, some not. Yikes, I shouldn't be posting. I don't know what a stock description or OLC is. <gurgle, splurgh> > > I'm thinking that each way of observing an object ( scan, > look, study ) > gives different chances of penetrating disguises, and noting smaller > details. > One major problem so far that I see is that once you know > that Sting > has three emeralds and a ruby hidden in the hilt, you should always > be able to see them, and if someone points them out to you, you > should be able to see them even if your perception sucks ( well, not > _always_, but you get the idea). Should perception be based solely on the object being perceived? I think a great deal of perception code/responsibilty(?) belongs to the perceiver. Perhaps the perceiver sends a message to the object: Me-->Sting.look("and BTW I'm a drunken, one-eyed, deaf, heroin addict, with a fetish for bright colors and ladies clothing") Object-->Me.Sting("There are a few valuable and beautiful jewels here glued to a metal object. You'll be partying tonight!") Or not... -- --/*\ Jon A. Lambert - TychoMUD Internet:jlsysinc#ix,netcom.com /*\-- --/*\ Mud Server Developer's Page <<A HREF="http://www.netcom.com/~jlsysinc">http://www.netcom.com/~jlsysinc</A>> /*\-- --/*\ "Everything that deceives may be said to enchant" - Plato /*\-- </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00794" HREF="msg00794.html">Re: [MUD-Dev] Describe Concept</A></strong> <ul compact><li><em>From:</em> J C Lawrence <claw#under,engr.sgi.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00661" HREF="msg00661.html">Describe Concept</A></STRONG> <UL><LI><EM>From:</EM> Stephen Zepp <zoran#enid,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00673.html">Re: [MUD-Dev] Net protocols for MUDing</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00675.html">VEIL (was: Re: [MUD-Dev] Clients)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00661.html">Describe Concept</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00794.html">Re: [MUD-Dev] Describe Concept</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00674"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00674"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00670" HREF="msg00670.html">Tutorial: Let's build a Compiler! - Part XI: Lexical Scan Revisited</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 02 Mar 1998, 21:38 GMT <LI><strong><A NAME="00667" HREF="msg00667.html">Re: [MUD-Dev] Net protocols for MUDing</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 02 Mar 1998, 09:35 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00803" HREF="msg00803.html">Re: [MUD-Dev] Net protocols for MUDing</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 21 Mar 1998, 02:29 GMT </LI> </UL> </LI> <LI><strong><A NAME="00661" HREF="msg00661.html">Describe Concept</A></strong>, Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Sun 01 Mar 1998, 22:05 GMT <UL> <LI><strong><A NAME="00674" HREF="msg00674.html">Re: [MUD-Dev] Describe Concept</A></strong>, Jon A. Lambert <a href="mailto:Jon.A.Lambert#ix,netcom.com">Jon.A.Lambert#ix,netcom.com</a>, Tue 03 Mar 1998, 07:01 GMT <UL> <LI><strong><A NAME="00794" HREF="msg00794.html">Re: [MUD-Dev] Describe Concept</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 20 Mar 1998, 18:40 GMT <UL> <LI><strong><A NAME="00832" HREF="msg00832.html">Re: [MUD-Dev] Describe Concept</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 23 Mar 1998, 00:07 GMT <UL> <LI><strong><A NAME="00842" HREF="msg00842.html">[MUD-Dev] Old code</A></strong>, Joel Dillon <a href="mailto:emily#cornholio,new.ox.ac.uk">emily#cornholio,new.ox.ac.uk</a>, Mon 23 Mar 1998, 14:38 GMT <UL> <LI><strong><A NAME="00844" HREF="msg00844.html">Re: [MUD-Dev] Old code</A></strong>, Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Mon 23 Mar 1998, 16:19 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>