<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] The MLI Project --> <!--X-From-R13: ptNnzv-pt.UenlEntr.Sqzbagba.OP.QO (Quevf Uenl) --> <!--X-Date: Thu, 26 Feb 1998 07:06:05 +0000 --> <!--X-Message-Id: 9802260447.8v4k@ami-cg.GraySage.Edmonton.AB.CA --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] The MLI Project</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00603.html">Previous</a> | <a href="msg00605.html">Next</a> ] Thread: [ <a href="msg00751.html">Previous</a> | <a href="msg00605.html">Next</a> ] Index: [ <A HREF="author.html#00604">Author</A> | <A HREF="#00604">Date</A> | <A HREF="thread.html#00604">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] The MLI Project</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] The MLI Project</LI> <LI><em>From</em>: <A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A> (Chris Gray)</LI> <LI><em>Date</em>: Wed, 25 Feb 98 21:47:33 MST</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> [Niklas Elmqvist:] :Another problem with the Quake engine is that it does not work well with :large outdoor areas, and it is hard (read: memory-consuming) to include a :lot of "organic" terrain (most Quake-levels are still very angular) such :as rolling hills, steep canyons and craggy mountains. Using some kind of :voxel scheme for the terrain rendering would be neat, especially if the :terrain could be generated client-side using a suitable fractal and a seed :sent from the server. (I don't think 3D accelerators support voxels, :however, just texture-mapped polygons?) I don't have a Windows box, but the last time my mother was in town, we went out and bought one for her. It came with a game called, I think, "Magic Carpet". It seemed to do a decent job of outdoor texture mapping, including fogging. We didn't have a joystick, and we never read any instructions, so our total exposure was about 10 minutes, however. Something that I had thought of in relation to my fractal terrain generation was that you could carry it all the way and use it to help generate a display like in that helicopter simulation. I saw that one on a friend's machine, but don't remember the name - it seemed to just use a large database of detailed altitudes to draw the image in realtime. I forget the name of the technique, but its been discussed in rec.games.programmer in the last year or so. -- Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00605" HREF="msg00605.html">3D engines for MUDs (was: The MLI Project)</A></strong> <ul compact><li><em>From:</em> Niklas Elmqvist <d97elm#dtek,chalmers.se></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00603.html">Re: [MUD-Dev] The MLI Project</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00605.html">3D engines for MUDs (was: The MLI Project)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00751.html">Re: [MUD-Dev] The MLI Project</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00605.html">3D engines for MUDs (was: The MLI Project)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00604"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00604"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] The MLI Project</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00573" HREF="msg00573.html">Re: [MUD-Dev] The MLI Project</A></strong>, Andrew C.M. McClintock <a href="mailto:andrewm#tiger,hsc.edu">andrewm#tiger,hsc.edu</a>, Tue 24 Feb 1998, 07:17 GMT <UL> <LI><strong><A NAME="00578" HREF="msg00578.html">Re: [MUD-Dev] The MLI Project</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 24 Feb 1998, 11:46 GMT </LI> </UL> </LI> </ul> <LI><strong><A NAME="00750" HREF="msg00750.html">Re: [MUD-Dev] The MLI Project</A></strong>, J C Lawrence <a href="mailto:claw#cthulhu,engr.sgi.com">claw#cthulhu,engr.sgi.com</a>, Wed 18 Mar 1998, 17:21 GMT </LI> <LI><strong><A NAME="00751" HREF="msg00751.html">Re: [MUD-Dev] The MLI Project</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 18 Mar 1998, 17:40 GMT </LI> <LI><strong><A NAME="00604" HREF="msg00604.html">Re: [MUD-Dev] The MLI Project</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 26 Feb 1998, 07:06 GMT <UL> <LI><strong><A NAME="00605" HREF="msg00605.html">3D engines for MUDs (was: The MLI Project)</A></strong>, Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Thu 26 Feb 1998, 11:43 GMT <UL> <LI><strong><A NAME="00771" HREF="msg00771.html">Re: [MUD-Dev] 3D engines for MUDs (was: The MLI Project)</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 19 Mar 1998, 23:04 GMT <UL> <LI><strong><A NAME="00772" HREF="msg00772.html">Re: [MUD-Dev] 3D engines for MUDs (was: The MLI Project)</A></strong>, Michael Hohensee <a href="mailto:michael#mainstream,net">michael#mainstream,net</a>, Thu 19 Mar 1998, 23:30 GMT </LI> <LI><strong><A NAME="00773" HREF="msg00773.html">Re: [MUD-Dev] 3D engines for MUDs (was: The MLI Project)</A></strong>, Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Thu 19 Mar 1998, 23:42 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>