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<H1>Re: [MUD-Dev]	The MLI Project</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]	The MLI Project</LI>
<LI><em>From</em>: <A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A> (Chris Gray)</LI>
<LI><em>Date</em>: Wed, 25 Feb 98 21:47:33 MST</LI>
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<PRE>
[Niklas Elmqvist:]

:Another problem with the Quake engine is that it does not work well with
:large outdoor areas, and it is hard (read: memory-consuming) to include a
:lot of "organic" terrain (most Quake-levels are still very angular) such
:as rolling hills, steep canyons and craggy mountains. Using some kind of
:voxel scheme for the terrain rendering would be neat, especially if the
:terrain could be generated client-side using a suitable fractal and a seed
:sent from the server. (I don't think 3D accelerators support voxels,
:however, just texture-mapped polygons?)

I don't have a Windows box, but the last time my mother was in town, we
went out and bought one for her. It came with a game called, I think,
"Magic Carpet". It seemed to do a decent job of outdoor texture mapping,
including fogging. We didn't have a joystick, and we never read any
instructions, so our total exposure was about 10 minutes, however.

Something that I had thought of in relation to my fractal terrain
generation was that you could carry it all the way and use it to help
generate a display like in that helicopter simulation. I saw that one
on a friend's machine, but don't remember the name - it seemed to just
use a large database of detailed altitudes to draw the image in realtime.
I forget the name of the technique, but its been discussed in
rec.games.programmer in the last year or so.

--
Chris Gray   cg#ami-cg,GraySage.Edmonton.AB.CA

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<li><strong><A NAME="00605" HREF="msg00605.html">3D engines for MUDs (was: The MLI Project)</A></strong>
<ul compact><li><em>From:</em> Niklas Elmqvist &lt;d97elm#dtek,chalmers.se&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] The MLI Project</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00573" HREF="msg00573.html">Re: [MUD-Dev] The MLI Project</A></strong>, 
Andrew C.M. McClintock <a href="mailto:andrewm#tiger,hsc.edu">andrewm#tiger,hsc.edu</a>, Tue 24 Feb 1998, 07:17 GMT
<UL>
<LI><strong><A NAME="00578" HREF="msg00578.html">Re: [MUD-Dev] The MLI Project</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 24 Feb 1998, 11:46 GMT
</LI>
</UL>
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</ul>
<LI><strong><A NAME="00750" HREF="msg00750.html">Re: [MUD-Dev] The MLI Project</A></strong>, 
J C Lawrence <a href="mailto:claw#cthulhu,engr.sgi.com">claw#cthulhu,engr.sgi.com</a>, Wed 18 Mar 1998, 17:21 GMT
</LI>
<LI><strong><A NAME="00751" HREF="msg00751.html">Re: [MUD-Dev] The MLI Project</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 18 Mar 1998, 17:40 GMT
</LI>
<LI><strong><A NAME="00604" HREF="msg00604.html">Re: [MUD-Dev]	The MLI Project</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 26 Feb 1998, 07:06 GMT
<UL>
<LI><strong><A NAME="00605" HREF="msg00605.html">3D engines for MUDs (was: The MLI Project)</A></strong>, 
Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Thu 26 Feb 1998, 11:43 GMT
<UL>
<LI><strong><A NAME="00771" HREF="msg00771.html">Re: [MUD-Dev] 3D engines for MUDs (was: The MLI Project)</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 19 Mar 1998, 23:04 GMT
<UL>
<LI><strong><A NAME="00772" HREF="msg00772.html">Re: [MUD-Dev] 3D engines for MUDs (was: The MLI Project)</A></strong>, 
Michael Hohensee <a href="mailto:michael#mainstream,net">michael#mainstream,net</a>, Thu 19 Mar 1998, 23:30 GMT
</LI>
<LI><strong><A NAME="00773" HREF="msg00773.html">Re: [MUD-Dev] 3D engines for MUDs (was: The MLI Project)</A></strong>, 
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Thu 19 Mar 1998, 23:42 GMT
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