<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Character development [was Re: ] --> <!--X-From-R13: [ngg Qunggreyrl <znggNzcp.qla.zy.bet> --> <!--X-Date: Wed, 25 Mar 1998 08:12:03 +0000 --> <!--X-Message-Id: Pine.LNX.3.96.980325075818.440C-100000#mpc,dyn.ml.org --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199803231841.KAA52796#under,engr.sgi.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Character development [was Re: ]</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:matt#mpc,dyn.ml.org"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00889.html">Previous</a> | <a href="msg00891.html">Next</a> ] Thread: [ <a href="msg00846.html">Previous</a> | <a href="msg00905.html">Next</a> ] Index: [ <A HREF="author.html#00890">Author</A> | <A HREF="#00890">Date</A> | <A HREF="thread.html#00890">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Character development [was Re: ]</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Character development [was Re: ] </LI> <LI><em>From</em>: Matt Chatterley <<A HREF="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</A>></LI> <LI><em>Date</em>: Wed, 25 Mar 1998 08:11:28 +0000 (GMT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:neddy#itl,net">neddy#itl,net</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Mon, 23 Mar 1998, J C Lawrence wrote: > On Fri, 20 Mar 1998 02:07:02 PST8PDT > Matt Chatterley<matt#mpc,dyn.ml.org> wrote: > > On Tue, 17 Mar 1998, J C Lawrence wrote: > >> On Mon, 16 Mar 1998 21:16:49 GMT Richard Woolcock > >> <KaVir#dial,pipex.com> wrote: > > >>> Character development is an important aspect of muds (for > >>> example, would you play a mud where your character never saved?). > >> > >> Err, yes. Tron is a perfect example, if debateable as being a MUD. > > > Fascinating question - "If you remove 'character development' over > > the long term, can you still have a successfu game?" > > > Perhaps not so interesting after brief thought - yes, you can. One > > of the muds I used to play (and which I liked very much) was a > > PK-only mud in a vaguely futuristic setting which focussed on high > > violence, high damage, and short-term development (pick up better > > weapons, gain a few hps, etc), and also on very short lives. > > I posit: > > Character development is fundamental to the concept and definition > of a MUD. The only variation in application of this definition > between games like Tron, and say LambdaMOO, Duris, Sojourn, MUD2, etc, > is that the character development occurs solely in the human player > for the former, and partially in the virtual character for the > others. This creates a scale of development locale with some MUDs > having the balance of their character development in the human player, > and some almost utterly in the virtual character. Great take! This covers all perma-death games which enforce a high level of fatality by the way (personally I do the latter but not the former); transferring game-related development (this might be a better term than character development?) to the player, rather than the character. You develop socially, and your game-playing skills develop - just as one might imagine a character developing (although the *actual* development is different in ways, rather than its appearance; its mostly social and of course 'learning' based). It might be fun to create a game of this sort, although it has been done before (one case in point: PK muds which don't allow the character to develop beyond his equipment, but where more experienced players will do better). -- Regards, -Matt Chatterley Spod: <A HREF="http://user.super.net.uk/~neddy/spod/spod.html">http://user.super.net.uk/~neddy/spod/spod.html</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00846" HREF="msg00846.html">Re: [MUD-Dev] Character development [was Re: ]</A></STRONG> <UL><LI><EM>From:</EM> J C Lawrence <claw#under,engr.sgi.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00889.html">Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00891.html">Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00846.html">Re: [MUD-Dev] Character development [was Re: ]</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00905.html">No Subject</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00890"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00890"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Time Limits?</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00732" HREF="msg00732.html">Re: [MUD-Dev] Time Limits?</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 17 Mar 1998, 06:04 GMT </LI> </ul> <LI><strong><A NAME="00743" HREF="msg00743.html">No Subject</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 17 Mar 1998, 19:35 GMT <UL> <LI><strong><A NAME="00782" HREF="msg00782.html">Character development [was Re: ]</A></strong>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Fri 20 Mar 1998, 09:56 GMT <UL> <LI><strong><A NAME="00846" HREF="msg00846.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 23 Mar 1998, 18:42 GMT <UL> <LI><strong><A NAME="00890" HREF="msg00890.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Wed 25 Mar 1998, 08:12 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00905" HREF="msg00905.html">No Subject</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 26 Mar 1998, 17:32 GMT </LI> </ul> </LI> <LI><strong><A NAME="00396" HREF="msg00396.html">DBs and Events</A></strong>, Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Tue 10 Feb 1998, 18:30 GMT <UL> <LI><strong><A NAME="00397" HREF="msg00397.html">Re: [MUD-Dev] DBs and Events</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Tue 10 Feb 1998, 19:40 GMT <UL> <LI><strong><A NAME="00399" HREF="msg00399.html">Re: [MUD-Dev] DBs and Events</A></strong>, Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Wed 11 Feb 1998, 10:50 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>