/
Crimson2/alias/
Crimson2/area.tmp/
Crimson2/area.tmp/AnomalySpaceDock/
Crimson2/area.tmp/AnomalyStation/
Crimson2/area.tmp/AntHill/
Crimson2/area.tmp/ArcticTerrarium/
Crimson2/area.tmp/BuilderCity/
Crimson2/area.tmp/Dungeon/
Crimson2/area.tmp/MiningDock/
Crimson2/area.tmp/PipeSystem/
Crimson2/area.tmp/RattArea/
Crimson2/area.tmp/RobotFactory/
Crimson2/area.tmp/SilverDale/
Crimson2/area.tmp/StarshipFearless/
Crimson2/area.tmp/StationConduits/
Crimson2/area.tmp/TerrariumAlpha/
Crimson2/area.tmp/TerrariumBeta/
Crimson2/area.tmp/TestArea/
Crimson2/area.tmp/Void/
Crimson2/area/
Crimson2/area/AnomalySpaceDock/
Crimson2/area/AnomalyStation/
Crimson2/area/MiningDock/
Crimson2/area/PipeSystem/
Crimson2/area/SilverDale/
Crimson2/area/StationConduits/
Crimson2/area/Void/
Crimson2/board/
Crimson2/clone/
Crimson2/lib/
Crimson2/mole/
Crimson2/mole/mole_src/HELP/
Crimson2/player/
Crimson2/util/
Crimson2/wldedit/
Crimson2/wldedit/res/
/**************************************************************************/
/* ANSI Color codes                                                       */
/**************************************************************************/

#define TEST     ""
/* This is some sample text that should all be
 * blah blah blah, some bloody foreground and
 * background
 */
#define TEST2    ""
/* This is some sample text that should all be
 * blah blah blah, some bloody foreground and
 * background
 */
#define ENDTEST  ""     /* END - use default text ie LGRAY on BLACK */   

#define BKRED    "" /* ON RED */
#define BKGREEN  "" /* ON GREEN */
#define BKBROWN  "" /* ON BROWN */
#define BKBLUE   "" /* ON BLUE */
#define BKPURPLE "" /* ON PURPLE */
#define BKCYAN   "" /* ON CYAN */
#define BKGRAY   "" /* ON GRAY */
#define BKBLACK  "" /* ON BLACK */

#define ENDBK    ""     /* END - use default text ie LGRAY on BLACK */   

#define BLACK    "" /* darker shades */
#define DKRED    "" /* DKRED */
#define DKGREEN  "" /* DKGREEN */
#define BROWN    "" /* BROWN */
#define DKBLUE   "" /* DKBLUE */
#define DKPURPLE "" /* DKPURPLE */
#define DKCYAN   "" /* DKCYAN */
#define LGRAY    "" /* LGRAY */
#define DKGRAY   "" /* DKGRAY */
#define LRED     "" /* LRED */
#define LGREEN   "" /* LGREEN */
#define YELLOW   "" /* YELLOW */
#define LBLUE    "" /* LBLUE */
#define LPURPLE  "" /* LPURPLE */
#define LCYAN    "" /* LCYAN */
#define WHITE    "" /* WHITE */


#define REVERSE  ""    /* test  - so you can more ansi.h to see it */
#define BLINK    ""    /* test */
#define END      ""     /* END - use default text ie LGRAY on BLACK */   


/**************************************************************************/
/* Notes on ANSI/VT100 codes                                              */
/**************************************************************************/

/* Some ansi escape sequences, heres how ansi works:
 * Set Character Attributes:
 * <ESCAPE> [ <code1> ; <code2> ; ... <coden> m
 *  0- 1 sets foreground color intensity
 * 30-37 sets foreground color hue
 * 40-47 sets bkground color
 *
 * There are of course a lot more, but that's all I use right at the moment
 */