/
Crimson2/alias/
Crimson2/area.tmp/
Crimson2/area.tmp/AnomalySpaceDock/
Crimson2/area.tmp/AnomalyStation/
Crimson2/area.tmp/AntHill/
Crimson2/area.tmp/ArcticTerrarium/
Crimson2/area.tmp/BuilderCity/
Crimson2/area.tmp/Dungeon/
Crimson2/area.tmp/MiningDock/
Crimson2/area.tmp/PipeSystem/
Crimson2/area.tmp/RattArea/
Crimson2/area.tmp/RobotFactory/
Crimson2/area.tmp/SilverDale/
Crimson2/area.tmp/StarshipFearless/
Crimson2/area.tmp/StationConduits/
Crimson2/area.tmp/TerrariumAlpha/
Crimson2/area.tmp/TerrariumBeta/
Crimson2/area.tmp/TestArea/
Crimson2/area.tmp/Void/
Crimson2/area/
Crimson2/area/AnomalySpaceDock/
Crimson2/area/AnomalyStation/
Crimson2/area/MiningDock/
Crimson2/area/PipeSystem/
Crimson2/area/SilverDale/
Crimson2/area/StationConduits/
Crimson2/area/Void/
Crimson2/board/
Crimson2/clone/
Crimson2/lib/
Crimson2/mole/
Crimson2/mole/mole_src/HELP/
Crimson2/player/
Crimson2/util/
Crimson2/wldedit/
Crimson2/wldedit/res/
#7200
Expidition Commander~
an Expiditions Commander~
the Expiditions Commander is here sitting around lazily~
The Expiditions Commander looks like he hasn't seen any real action in quite 
a while, and it shows right around his gut area. He moves about the room 
trying to contact his troops 
~
SENTINEL|STAYAREA 0 15 S
100 300 247 2d4000+8100 3d42+33
1500 48000
STANDING GALCIV-CITIZEN MALE
P
@aftercommand~
{
  if(Hello(COMMAND)) {
    CharAction(CODE_THING,"say Welcome soldier. I have a mission for you.. Here is your briefing:");
    CharAction(CODE_THING,"say A search team was sent down to explore a Yurk nest. We have not been able to establish any type of communication with the camp for quite some time now.");
    CharAction(CODE_THING,"say Your mission: Explore the camp site and the Yurk\'s nest and bring all survivers, if any, back here to me.");
    CharAction(CODE_THING,"emote solutes you");
    CharAction(CODE_THING,"say Good luck soldier!");
  }
}~
P
@afterentry~
{
  str questName;
  thing t;
  questName="BugCamp-Rescue";
  if(ThingGetType(EVENT_THING)==TTYPE_MOB) {
    if(MobileGetVirtual(EVENT_THING)==7207) {
      CharAction(CODE_THING,"say Glad to have you back soldier");
      CharAction(EVENT_THING,"say Glad to be back sir");
      SendAction(CODE_THING,TNULL,SEND_ROOM|SEND_VISIBLE,"^a$n nods crisply.\n");
      CharAction(CODE_THING,"say Dismissed soldier.");
      CharAction(CODE_THING,"say Here is a token of my apreciation");
      CharActionStr(CODE_THING,"drop ion",ThingGetName(EVENT_THING));
      t=CharGetLeader(EVENT_THING);
      PlayerSolvedQuest(t,"^wCongratulations! You have rescued the lost expedition member!\n",1000,1,questName,3);
      CharRemoveFollower(EVENT_THING);
      SendAction(EVENT_THING,TNULL,SEND_ROOM|SEND_VISIBLE,"^a$n leaves the room.\n");
      ThingTo(EVENT_THING,WorldOf(7080));
    }
  }
}~
#7201
Human Yurk~
a Human Yurk~
a Human Yurk is here wondering about aimlessly~
The Human Yurk was once one of the many Terran explorers who somehow managed 
to escape the clutches of the Yurks but not totally. The explorer was 
somehow transformed into half human, half Yurk and so far there is no way to 
reverse the effects.
~
STAYAREA 0 0 S
22 66 52 2d100+300 3d10+7
378 1200
STANDING ANIMAL MALE
#7202
Scientist~
a Scientist~
a Scientist is here studying a computer monitor~
The scientist is an averaged size, nerdy looking GalCiv citizen. He sits in 
front of a computer all day and types, types and types some more 
~
SENTINEL|STAYAREA 0 0 S
20 60 47 1d60+200 3d9+6
200 300
STANDING GALCIV-CITIZEN MALE
#7203
Mantis~
a Mantis~
a Mantis is here trying to catch some food~
The mantis is a totally new species created by GalCiv scientists and is 
about 3 times the size of an average mantis 
~
STAYAREA 0 0 S
18 54 42 1d54+180 3d8+6
150 270
STANDING ANIMAL MALE
#7204
Arachnid~
an Arachnid~
an Arachnid is here blending into the background~
The arachnids are the original inhabitants of this terrarium. They look like 
your average everyday spider except slightly larger.
~
STAYAREA 0 0 S
18 54 42 1d54+180 3d8+6
150 270
STANDING NONE MALE
#7205
Pase 1 Yurk~
a Phase 1 Yurk~
a Phase 1 Yurk is here scurrying under some brush~
The Phase 1 Yurk is the fist creature in the evolutionary process of the 
Yurks. It is nowhere near the size of a fully developed Yurk and also not 
nearly as powerfull 
~
STAYAREA 0 0 S
15 45 34 1d45+150 3d7+5
167 225
STANDING ANIMAL MALE
#7206
Sewer Rat~
Sewer Rat~
a Sewer Rat is here scavenging for food~
The sewer rat looks fat and bloated and has more of a waddle than a walk 
~
SCAVENGER|AGGRESSIVE|STAYAREA 0 0 S
5 15 9 1d15+50 3d3+1
0 75
STANDING ANIMAL MALE
#7207
Captured Explorer~
a Captured Explorer~
a Captured Explorer is here waiting to be freed~
This is one of the luckier members of the search team. Captured by the Yurks 
for experimentation and to further educate the Yurks on how this race works, 
thinks, and acts. 
~
SENTINEL 0 4 S
28 84 67 2d400+900 3d12+9
250 4800
STANDING GALCIV-CITIZEN MALE
P
@aftercommand~
{
  str questName;
  questName="BugCamp-Rescue";
  if(Hello(COMMAND)) {
    if(PropertyGetInt(EVENT_THING,questName)>2) {
      CharAction(CODE_THING,"say thanks for rescuing me sir");
    }
    if(PropertyGetInt(EVENT_THING,questName)==2) {
      CharActionStr(CODE_THING,"follow %s",ThingGetName(EVENT_THING));
      stop;
    }
    if(PropertyGetInt(EVENT_THING,questName)) {
      CharAction(CODE_THING,"say Will you help me\? Say YES or NO\?");
      stop;
    }
    CharAction(CODE_THING,"say I\'m lost sir. If only someone could help lead me back to my commander...");
    CharAction(CODE_THING,"say Will you help me\? Say YES or NO.");
    PropertySetInt(EVENT_THING,questName,1);
    stop;
  }
  if(YesNo(COMMAND)&&(PropertyGetInt(EVENT_THING,questName)==1)) {
    if(YesNo(COMMAND)==1) {
      CharAction(CODE_THING,"say Thank you sir!");
      PropertySetInt(EVENT_THING,questName,2);
      CharActionStr(CODE_THING,"follow %s",ThingGetName(EVENT_THING));
    }
    else {
      CharAction(CODE_THING,"say I hope the Yurks eat you sir!");
      PropertySetInt(EVENT_THING,questName,0);
    }
  }
}~
#7208
Soldier~
a Soldier~
a Soldier is here standing guard~
the soldier is your typical, combat ready guy who looks like he could kick 
the butt of anything that threatens the saftey of his company 
~
SENTINEL|STAYAREA GROUP 0 S
30 90 72 2d500+1100 3d13+10
235 6000
STANDING NONE MALE
$