/
Crimson2/alias/
Crimson2/area.tmp/
Crimson2/area.tmp/AnomalySpaceDock/
Crimson2/area.tmp/AnomalyStation/
Crimson2/area.tmp/AntHill/
Crimson2/area.tmp/ArcticTerrarium/
Crimson2/area.tmp/BuilderCity/
Crimson2/area.tmp/Dungeon/
Crimson2/area.tmp/MiningDock/
Crimson2/area.tmp/PipeSystem/
Crimson2/area.tmp/RattArea/
Crimson2/area.tmp/RobotFactory/
Crimson2/area.tmp/SilverDale/
Crimson2/area.tmp/StarshipFearless/
Crimson2/area.tmp/StationConduits/
Crimson2/area.tmp/TerrariumAlpha/
Crimson2/area.tmp/TerrariumBeta/
Crimson2/area.tmp/TestArea/
Crimson2/area.tmp/Void/
Crimson2/area/
Crimson2/area/AnomalySpaceDock/
Crimson2/area/AnomalyStation/
Crimson2/area/MiningDock/
Crimson2/area/PipeSystem/
Crimson2/area/SilverDale/
Crimson2/area/StationConduits/
Crimson2/area/Void/
Crimson2/board/
Crimson2/clone/
Crimson2/lib/
Crimson2/mole/
Crimson2/mole/mole_src/HELP/
Crimson2/player/
Crimson2/util/
Crimson2/wldedit/
Crimson2/wldedit/res/
Introduction / Newbie Help~
#
story background~
THE STORY SO FAR...
-------------------

The year is 2799AD by Earth chonology.

An uneasy alliance of races and planets, called GalCiv, occupies
the explored space surrounding Earth and it's neighbours.

Everyone thinks Terrans are crazy.

Two years ago, in 2797, a Human-Silicoid alliance merchant trading ship 
travelling off-course in the Omega-Phi 12787 sector of uncharted space 
happened upon a huge meteor orbiting a black hole. (Just more proof as to 
just how substandard Terran technology is). On closer examination, the 
meteor exhibited anomalous properties defying most conventional laws of 
physics. It was also apparent the meteor, or "Anomaly", was 
artificially constructed by an unknown race with a technology far beyond
that of GalCiv.

This was enough for everyone to leave it alone. Everyone, that
is, except for the Terrans. But everyone knows Terrans are crazy.

The Terrans built Space Dock 413.33 next to the Anomaly to facilitate
exploration.

In early 2798, rumor emerged in the GalCiv community that the 
Terrans had conducted exploratory missions into the Anomaly.
Everyone dismissed this as pure madness! But trust the Terrans to
go playing with stuff they have no comprehension of. Heck, they're
crazy.

By late 2798, stories about the tragic Terran exploratory missions
began to circulate throughout GalCiv; of 483 personelle from 57 
individual reconnaissance missions, two had returned: one died after 
gouging her own eyes out, and the the other, Morzit, slipped into 
a deep comma.

Crazy Terrans.

6 months later, Morzit came out of his comma. It was rumored
he was psychotic.  Nobody was surprised.

A huge and blatant effort by the Terran government to cover up
Anomaly Station activity was seen by GalCiv as a vain attempt
to recover some degree of dignity. 

January 1, 2799, it was leaked to the GalCiv community that
Morzit had mental abilities beyond that of any known lifeform:
Psychic, Body, Telekinetic, Apportation, Spirit, Pyrokinetic, 
Telepathy. 

All eyes turned to the Anomaly.

The year is 2799AD by Earth chronology. The Terran-Siliconoid
alliance maintains a space dock, Anomaly Station, orbiting
the Anomaly. Military and civilians from every known race and
region have been flooding to Anomaly Station in the hopes of
developing mental and spiritual abilities. Extra money from
finding and selling "Builder" technology is a welcome side benefit.
Anomaly station is suffering from a sudden overpopulation problem, 
and a small (illegal) settlement has formed just inside the Anomaly. 

^CSEE ALSO: INTRO
~
#
introduction newbie help~
INTRODUCTION -- NEW PLAYERS
---------------------------

You start the game on the space transport vessle Eclipse. The
space transport had docked at Anomaly Station. 

General movement is made by typing the direction you wish to
move: north, south, east, west, up, down. 

Talking can be done by the "say" command and the "gossip" command. 
eg: say hi! This game is so cool!
eg: gossip how do you get started at this game?

Help on all available commands is available by typing "help".

The first thing you should do is go north and talk with the customs 
guards. Type "say hi" to get them, or most anyone in the game, into 
a conversation. Follow the customs guard's instructions carefully, 
but more importantly, PAY ATTENTION to the messages and events around
you. 

As you increase your experience, and become more comfortable with the
various commands available, you should start to go out and explore 
a little bit. Be adventureous! But try not to bite off more than
you can chew.

^CSEE ALSO: ^gSTORY CLONES CUSTOMIZATION ENCUMBRANCE TICKS
~
#
death dying clones brain dumps~
CLUB MED, BRAIN DUMPS, AND CLONES
---------------------------------
Anomaly Station Administration maintains a contract with Club Med
to service the cloning needs of the station and the station 
occupants. If you die, Club Med will simply make a new clone for you to
use. 

While this may sound good at the onset, it has some drawbacks. 
Club Med can only make a clone of you if they know what your genetic
and mental make-up is. As you progress through the game, this will 
change. Thus it is important to frequently return to Club Med and
get a "Brain Dump" so that experience you have gained will transfer
over to your new clone should you die. 

I'll say it again, GO TO CLUB MED AND HAVE BRAIN DUMPS DONE REGULARLY, or you
will LOSE things like *LEVELS* and *EXPERIENCE* when you die!

Of course, if you die, there is no way to retrieve your equipment. 
You will have to do this yourself before somebody else finds you
corpse and loots it. (Dont worry only one thing can be looted from you corpse
assuming you get to it before it decays, so you will get most of your stuff
back anyways)

^CSEE ALSO: ^gCUSTOMIZATION
~
#
customization configuring configuration~
CUSTOMIZING YOUR CHARACTER AND SETTINGS
---------------------------------------
Many, many things can be customized about your character and how the game
is shown to you. Most of these things can be changed via the SET command.

The things that can be changed include customizing the prompt, its generally a
good idea to have the prompt display your hit points and move points, these
things are continually going up and down and you're probably going to want to
keep a close eye on them. As an example of how SET works, type SET and hit 
enter to see a list of all the settings (theres lots isnt there...) type SET
HIT once to turn display of hit points on, type SET HIT again to turn it off
if you decide you dont like it.

^CSEE ALSO:^gENCUMBRANCE
~
#
carrying encumbrance~
CARRYING AND ENCUMBRANCE
------------------------
Put simply the more you carry, the more movement points you will use up every
time you move. In fact, you're quickly going to have to make those hard 
decisions as to just how much equipment you want to carry, and more importantly
what you're going to have to leave behind.

You can monitor how much weight you are carrying with the INVENTORY command.
It will also show you what your move point cost is.

^CSEE ALSO:^gTICKS
~
#
recovery point ticks~
POINT RECOVERY AND TICKS
------------------------
Every minute or so the mud server "ticks" and you get some move, hit and power
points back. How many points you get back exactly depends on a number of things
but you can watch this happen by turning on the TICK channel (via SET TICK).

You get the most amount of ticks back if you are neither hungry nor thirsty
and you are sleeping when the tick happens. To goto sleep simply type SLEEP,
when you are healed up to your satisfaction, type WAKE and then STAND.

Note that when your hunger and thirst become positive you they will decrease
your ability to recover points. Once both hunger and thirst reach maximum you
will stop recovering points completely!
~
$