/
Crimson2/alias/
Crimson2/area.tmp/
Crimson2/area.tmp/AnomalySpaceDock/
Crimson2/area.tmp/AnomalyStation/
Crimson2/area.tmp/AntHill/
Crimson2/area.tmp/ArcticTerrarium/
Crimson2/area.tmp/BuilderCity/
Crimson2/area.tmp/Dungeon/
Crimson2/area.tmp/MiningDock/
Crimson2/area.tmp/PipeSystem/
Crimson2/area.tmp/RattArea/
Crimson2/area.tmp/RobotFactory/
Crimson2/area.tmp/SilverDale/
Crimson2/area.tmp/StarshipFearless/
Crimson2/area.tmp/StationConduits/
Crimson2/area.tmp/TerrariumAlpha/
Crimson2/area.tmp/TerrariumBeta/
Crimson2/area.tmp/TestArea/
Crimson2/area.tmp/Void/
Crimson2/area/
Crimson2/area/AnomalySpaceDock/
Crimson2/area/AnomalyStation/
Crimson2/area/MiningDock/
Crimson2/area/PipeSystem/
Crimson2/area/SilverDale/
Crimson2/area/StationConduits/
Crimson2/area/Void/
Crimson2/board/
Crimson2/clone/
Crimson2/lib/
Crimson2/mole/
Crimson2/mole/mole_src/HELP/
Crimson2/player/
Crimson2/util/
Crimson2/wldedit/
Crimson2/wldedit/res/
#5600
The O-Zone~
You are floating inside a big void-like space as all the light is sucked into the
big hole to the north. Apparently, the builder working on this Area hasn't done
much yet except experiment a bit. Welcome to 'The Zone Where Normal Things Don't
Happen (Very Often)'.
^vNote that this room is not a part of the area, but just a place where I can
try stuff^V
~
19 NOWEATHER|PRIVATE INDOORS
D5
~
~
0 -1 1100
D2
~
~
0 -1 5721
D3
~
~
0 -1 5800
D0
~
~
0 -1 0
E
hole~
I wouldn't go near that hole unless you want to be compressed like a Zip-file
~
S
#5601
Anomaly Surface~
You're just outside the Anomaly Surface slowly drifting trough the nothingness
of space. You feel a bit sick when you try to figure which side is up and which
is down, not to mention a strange gravitational pull from the ... um ... south.
It would be wise to hold onto anything solid or you will float away into the
void like a runaway balloon. 
~
19 NOMOB|NOWEATHER|VACUUM VACUUM
D1
Near the Space Dock
~
~
0 -1 5722
D2
~
~
0 -1 5626
D4
~
~
0 -1 5625
D3
~
~
0 -1 5625
D5
A sturdy ledge
~
~
0 -1 5602
S
#5602
Anomaly Surface~
You're on the Anomaly Surface slowly drifting trough the nothingness of 
space. You feel a bit sick when you try to figure which side is up and which 
is down, not to mention a strange gravitational pull from the ... um ... 
south. It would be wise to hold onto anything solid or you will float away 
into the void like a runaway balloon.
~
19 NOMOB|NOWEATHER|VACUUM VACUUM
D2
~
~
0 -1 5626
D1
~
~
0 -1 5625
D3
~
~
0 -1 5625
D5
A few sturdy knobs 
~
~
0 -1 5603
D4
Some solid footholds 
~
~
0 -1 5601
S
#5603
Anomaly Surface~
You're on the Anomaly Surface slowly drifting trough the nothingness of 
space. You feel a bit sick when you try to figure which side is up and which 
is down, not to mention a strange gravitational pull from the ... um ... 
south. It would be wise to hold onto anything solid or you will float away 
into the void like a runaway balloon.
~
19 NOMOB|NOWEATHER|VACUUM VACUUM
D2
~
~
0 -1 5626
D5
~
~
0 -1 5625
D1
~
~
0 -1 5625
D3
A hole in the surface 
~
~
0 -1 5604
D4
A sturdy ledge 
~
~
0 -1 5602
S
#5604
Anomaly Surface~
You're on the Anomaly Surface slowly drifting trough the nothingness of 
space. You feel a bit sick when you try to figure which side is up and which 
is down, not to mention a strange gravitational pull from the ... um ... 
south. It would be wise to hold onto anything solid or you will float away 
into the void like a runaway balloon. 
~
19 NOMOB|NOWEATHER|VACUUM VACUUM
D2
~
~
0 -1 5626
D5
~
~
0 -1 5625
D4
~
~
0 -1 5625
D3
Some space debris 
~
~
0 -1 5605
D1
A few sturdy knobs 
~
~
0 -1 5603
S
#5605
Anomaly Surface~
You're on the Anomaly Surface slowly drifting trough the nothingness of 
space. You feel a bit sick when you try to figure which side is up and which 
is down, not to mention a strange gravitational pull from the ... um ... 
south. It would be wise to hold onto anything solid or you will float away 
into the void like a runaway balloon. 
~
19 NOMOB|NOWEATHER|VACUUM VACUUM
D2
~
~
0 -1 5626
D3
~
~
0 -1 5625
D5
~
~
0 -1 5625
D4
A solid foothold 
~
~
0 -1 5606
D1
A hole in the surface 
~
~
0 -1 5604
S
#5606
Anomaly Surface~
You're on the Anomaly Surface slowly drifting trough the nothingness of 
space. You feel a bit sick when you try to figure which side is up and which 
is down, not to mention a strange gravitational pull from the ... um ... 
south. It would be wise to hold onto anything solid or you will float away 
into the void like a runaway balloon.
~
19 NOMOB|NOWEATHER|VACUUM VACUUM
D2
~
~
0 -1 5626
D4
~
~
0 -1 5625
D3
~
~
0 -1 5625
D1
Another ledge 
~
~
0 -1 5607
D5
Some space debris 
~
~
0 -1 5605
S
#5607
Anomaly Surface~
You're on the Anomaly Surface slowly drifting trough the nothingness of 
space. You feel a bit sick when you try to figure which side is up and which 
is down, not to mention a strange gravitational pull from the ... um ... 
south. It would be wise to hold onto anything solid or you will float away 
into the void like a runaway balloon.
~
19 NOMOB|NOWEATHER|VACUUM VACUUM
D2
~
~
0 -1 5626
D5
~
~
0 -1 5625
D1
~
~
0 -1 5625
D4
A jagged edge 
~
~
0 -1 5608
D3
A solid foothold 
~
~
0 -1 5606
S
#5608
Anomaly Surface~
You're on the Anomaly Surface slowly drifting trough the nothingness of 
space. You feel a bit sick when you try to figure which side is up and which 
is down, not to mention a strange gravitational pull from the ... um ... 
south. It would be wise to hold onto anything solid or you will float away 
into the void like a runaway balloon.
~
19 NOMOB|NOWEATHER|VACUUM VACUUM
D2
~
~
0 -1 5626
D4
~
~
0 -1 5625
D1
~
~
0 -1 5625
D3
A curved ridge 
~
~
0 -1 5609
D5
Another ledge 
~
~
0 -1 5607
S
#5609
Anomaly Surface~
You're on the Anomaly Surface slowly drifting trough the nothingness of 
space. You feel a bit sick when you try to figure which side is up and which 
is down, not to mention a strange gravitational pull from the ... um ... 
south. It would be wise to hold onto anything solid or you will float away 
into the void like a runaway balloon.
~
19 NOMOB|NOWEATHER|VACUUM VACUUM
D2
~
~
0 -1 5626
D5
~
~
0 -1 5625
D4
~
~
0 -1 5625
D3
A few tiny gaps 
~
~
0 -1 5610
D1
A jagged edge 
~
~
0 -1 5608
S
#5610
Anomaly Surface~
You're on the Anomaly Surface slowly drifting trough the nothingness of 
space. You feel a bit sick when you try to figure which side is up and which 
is down, not to mention a strange gravitational pull from the ... um ... 
south. It would be wise to hold onto anything solid or you will float away 
into the void like a runaway balloon.
~
19 NOMOB|NOWEATHER|VACUUM VACUUM
D2
~
~
0 -1 5626
D4
~
~
0 -1 5625
D3
~
~
0 -1 5625
D5
A pair of iron hinges? 
~
~
0 -1 5611
D1
A curved ridge 
~
~
0 -1 5609
S
#5611
Anomaly Surface~
You're on the Anomaly Surface slowly drifting trough the nothingness of 
space. You feel a bit sick when you try to figure which side is up and which 
is down, not to mention a strange gravitational pull from the ... um ... 
south. It would be wise to hold onto anything solid or you will float away 
into the void like a runaway balloon.
~
19 NOMOB|NOWEATHER|VACUUM VACUUM
D2
~
~
0 -1 5626
D1
~
~
0 -1 5625
D3
~
~
0 -1 5625
D5
A rope floating from the west 
~
~
0 -1 5612
D4
A few tiny gaps 
~
~
0 -1 5610
S
#5612
Anomaly Surface near a floating rope~
You're on the Anomaly Surface slowly drifting trough the nothingness of 
space. You feel a bit sick when you try to figure which side is up and which 
is down, not to mention a strange gravitational pull from the ... um ... 
south. It would be wise to hold onto anything solid or you will float away 
into the void like a runaway balloon. Luckily you could hold onto this large 
rope!? Someone must have been here before... As a matter of fact you can see 
some crate like structures floating in mid-void to the west. 
~
19 NOMOB|NOWEATHER|VACUUM VACUUM
D2
~
~
0 -1 5626
D1
~
~
0 -1 5625
D5
~
~
0 -1 5625
D3
An iron structure 
~
~
0 -1 5613
D4
A pair of iron hinges? 
~
~
0 -1 5611
S
#5613
The Iron Structure~
You're floating near a set of crate-like structures tightly holding the rope 
attached to it. The Anomaly is scarred on several areas, while some tiny 
flashes of light are emitted near the structure.
~
19 NOMOB|NOWEATHER|VACUUM VACUUM
D2
~
~
0 -1 5617
D0
~
~
0 -1 5621
D3
~
~
ISDOOR|PICKPROOF|LOCKED|CLOSED|ELECTRONIC -1 5614
D1
A floating rope 
~
~
0 -1 5612
S
#5614
Airlock Beta~
I want this to be an Airlock -->One door must be close before the other can be
openedIf someone leaves the airlock both doors must immediately close or you
wont be able to use them anymore.
~
19 0 INDOORS
D3
~
~
ISDOOR|PICKPROOF|LOCKED|CLOSED|ELECTRONIC -1 5615
D1
~
~
ISDOOR|PICKPROOF|LOCKED|CLOSED|ELECTRONIC -1 5613
S
#5615
Access Shaft Beta~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D3
~
~
0 -1 5616
D1
~
~
ISDOOR|PICKPROOF|LOCKED|CLOSED|ELECTRONIC -1 5614
S
#5616
Level 2 Hallway~
You're inside on of the ship's main hallways. The floors, walls and ceilings 
are cover with large blue steel plates, which causes quite a bit of noise 
when walked upon, although lots of voices can be heared beyond.
~
19 0 INDOORS
D2
~
~
0 -1 5620
D0
~
~
0 -1 5624
D1
~
~
0 -1 5615
S
#5617
The Iron Structure~
You're floating near a set of crate-like structures tightly holding the rope 
attached to it. The Anomaly is scarred on several areas, while some tiny 
flashes of light are emitted near the structure. 
~
19 NOMOB|NOWEATHER|VACUUM VACUUM
D0
~
~
0 -1 5613
D3
~
~
ISDOOR|CLOSED -1 5618
S
#5618
Airlock Gamma~
This Airlock is malfuctioning. Bot doors aren't pickproof but they ARE locked.If
both doors are opened at the same time the room will become a deathtrap foryou
will be sucked into outerspace because of the pressure difference (I think Ihave
a spare room far that W#5677).
 Only west door is locked
~
19 0 INDOORS
D1
~
~
ISDOOR|CLOSED|ELECTRONIC -1 5617
D3
~
~
ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5619
S
#5619
Access Shaft Gamma~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D1
~
~
ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5618
D3
~
~
0 -1 5620
S
#5620
Level 2 Hallway~
You're inside on of the ship's main hallways. The floors, walls and ceilings 
are cover with large blue steel plates, which causes quite a bit of noise 
when walked upon, although lots of voices can be heared beyond.
~
19 0 INDOORS
D2
~
~
0 -1 5627
D0
~
~
0 -1 5616
D1
~
~
0 -1 5619
S
#5621
The Iron Structure~
You're floating near a set of crate-like structures tightly holding the rope 
attached to it. The Anomaly is scarred on several areas, while some tiny 
flashes of light are emitted near the structure. 
~
19 NOMOB|NOWEATHER|VACUUM VACUUM
D3
~
~
ISDOOR|CLOSED -1 5622
D2
~
~
0 -1 5613
S
#5622
Airlock Alpha~
Airlock broken ... doesn't work at all
~
19 NOMOB|NOWEATHER|VACUUM VACUUM
D1
~
~
ISDOOR|CLOSED -1 5621
D3
~
~
ISDOOR|PICKPROOF|LOCKED|CLOSED|ELECTRONIC -1 5623
S
#5623
Access Shaft Alpha~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D1
~
~
ISDOOR|PICKPROOF|LOCKED|CLOSED|ELECTRONIC -1 5622
D3
~
~
0 -1 5624
S
#5624
Level 2 Hallway~
You're inside on of the ship's main hallways. The floors, walls and ceilings 
are cover with large blue steel plates, which causes quite a bit of noise 
when walked upon, although lots of voices can be heared beyond.
~
19 0 INDOORS
D0
~
~
0 -1 5634
D2
~
~
0 -1 5616
D1
~
~
0 -1 5623
S
#5625
Slippery surface~
As you try to grab hold of the Anomaly's rocky structure you find it to be more
difficult then you expected. You cannot seem to get hold of any solid material
while you slither across the slippery surface. You try to scream for help, but
unfortunately there is no sound in space. As you slowly drift into outerspace
you see your life flash by, realizing you will be floating here for a long, long
time ... 
~
19 DEATHTRAP|NOMOB|NOWEATHER|VACUUM VACUUM
S
#5626
The Black Hole~
Strangely enough you decide to venture into the Black Hole as you let go of the
Anomalies surface. As you approach the big nothingness you sense the light
around you is being sucked into the black void. You feel you bones slowly
crunching together as you are being compressed like a Zip-File. After a few more
seconds you feel your bodystructure falling apart until you are nothing more
than a pixel. Better luck next clone ...
~
19 DEATHTRAP|NOMOB|NOWEATHER|VACUUM VACUUM
S
#5627
Level 2 Hallway~
You're inside on of the ship's main hallways. The floors, walls and ceilings 
are cover with large blue steel plates, which causes quite a bit of noise 
when walked upon, although lots of voices can be heared beyond.
~
19 0 INDOORS
D3
~
~
0 -1 5628
D0
~
~
0 -1 5620
S
#5628
Level 2 Hallway~
You're inside on of the ship's main hallways. The floors, walls and ceilings 
are cover with large blue steel plates, which causes quite a bit of noise 
when walked upon, although lots of voices can be heared beyond.
~
19 0 INDOORS
D3
~
~
0 -1 5629
D1
~
~
0 -1 5627
D5
~
~
0 -1 5693
S
#5629
Level 2 Hallway~
You're inside on of the ship's main hallways. The floors, walls and ceilings 
are cover with large blue steel plates, which causes quite a bit of noise 
when walked upon, although lots of voices can be heared beyond.
~
19 0 INDOORS
D3
~
~
0 -1 5632
D2
~
~
0 -1 5630
D1
~
~
0 -1 5628
S
#5630
Level 2 Corridor~
You're traversing one of the ship's corridors. The metal plates have been 
replaced with thick layers of durable and sound absorbing polymers which 
have decreased the amount of noise, although a huge amount of bleeps and 
flashes of lights are coming from the east.
~
19 0 INDOORS
D1
~
~
0 -1 5631
D0
~
~
0 -1 5629
S
#5631
Stabilzer Unit I~
You've just stumbled upon a huge room with a set of large glass tubes in the 
middle. All sorts of bleeping panels, consoles and vid-screens are attached 
to the walls, as well as lights of every size and color. You're disturbed by 
all the useless tools scattered troughout the room.
~
19 0 INDOORS
D3
~
~
0 -1 5630
S
#5632
Level 2 Hallway~
You're inside on of the ship's main hallways. The floors, walls and ceilings 
are cover with large blue steel plates, which causes quite a bit of noise 
when walked upon, although lots of voices can be heared beyond.
~
19 0 INDOORS
D3
~
~
0 -1 5633
D1
~
~
0 -1 5629
S
#5633
Level 2 Hallway~
You're inside on of the ship's main hallways. The floors, walls and ceilings 
are cover with large blue steel plates, which causes quite a bit of noise 
when walked upon, although lots of voices can be heared beyond.
~
19 0 INDOORS
D0
~
~
0 -1 5643
D1
~
~
0 -1 5632
S
#5634
Level 2 Hallway~
You're inside on of the ship's main hallways. The floors, walls and ceilings 
are cover with large blue steel plates, which causes quite a bit of noise 
when walked upon, although lots of voices can be heared beyond.
~
19 0 INDOORS
D3
~
~
0 -1 5635
D2
~
~
0 -1 5624
S
#5635
Level 2 Hallway~
You're inside on of the ship's main hallways. The floors, walls and ceilings 
are cover with large blue steel plates, which causes quite a bit of noise 
when walked upon, although lots of voices can be heared beyond.
~
19 0 INDOORS
D1
~
~
0 -1 5634
D3
~
~
0 -1 5636
D5
~
~
0 -1 5689
S
#5636
Level 2 Hallway~
You're inside on of the ship's main hallways. The floors, walls and ceilings 
are cover with large blue steel plates, which causes quite a bit of noise 
when walked upon, although lots of voices can be heared beyond.
~
19 0 INDOORS
D0
~
~
0 -1 5637
D1
~
~
0 -1 5635
D3
~
~
0 -1 5639
S
#5637
Level 2 Corridor~
You're traversing one of the ship's corridors. The metal plates have been 
replaced with thick layers of durable and sound absorbing polymers which 
have decreased the amount of noise, although a huge amount of bleeps and 
flashes of lights are coming from the east.
~
19 0 INDOORS
D1
~
~
0 -1 5638
D2
~
~
0 -1 5636
S
#5638
Stabilzer Unit II~
You've just stumbled upon a huge room with a set of large glass tubes in the 
middle. All sorts of bleeping panels, consoles and vid-screens are attached 
to the walls, as well as lights of every size and color. You're disturbed by 
all the useless tools scattered troughout the room.
~
19 0 INDOORS
D3
~
~
0 -1 5637
S
#5639
Level 2 Hallway~
You're inside on of the ship's main hallways. The floors, walls and ceilings 
are cover with large blue steel plates, which causes quite a bit of noise 
when walked upon, although lots of voices can be heared beyond. 
~
19 0 INDOORS
D1
~
~
0 -1 5636
D3
~
~
0 -1 5640
S
#5640
Level 2 Hallway~
You're inside on of the ship's main hallways. The floors, walls and ceilings 
are cover with large blue steel plates, which causes quite a bit of noise 
when walked upon, although lots of voices can be heared beyond. 
~
19 0 INDOORS
D1
~
~
0 -1 5639
D2
~
~
0 -1 5641
S
#5641
Level 2 Hallway~
You're inside on of the ship's main hallways. The floors, walls and ceilings 
are cover with large blue steel plates, which causes quite a bit of noise 
when walked upon, although lots of voices can be heared beyond. 
~
19 0 INDOORS
D3
~
~
0 -1 5658
D0
~
~
0 -1 5640
D2
~
~
0 -1 5642
S
#5642
Level 2 Hallway~
You're inside on of the ship's main hallways. The floors, walls and ceilings 
are cover with large blue steel plates, which causes quite a bit of noise 
when walked upon, although lots of voices can be heared beyond. 
~
19 0 INDOORS
D1
~
~
ISDOOR|CLOSED -1 5667
D3
~
~
ISDOOR|CLOSED -1 5653
D0
~
~
0 -1 5641
D2
~
~
0 -1 5643
S
#5643
Level 2 Hallway~
You're inside on of the ship's main hallways. The floors, walls and ceilings 
are cover with large blue steel plates, which causes quite a bit of noise 
when walked upon, although lots of voices can be heared beyond. 
~
19 0 INDOORS
D3
~
~
0 -1 5644
D0
~
~
0 -1 5642
D2
~
~
0 -1 5633
S
#5644
Level 2 Hallway~
You're inside on of the ship's main hallways. The floors, walls and ceilings 
are cover with large blue steel plates, which causes quite a bit of noise 
when walked upon, although lots of voices can be heared beyond. 
~
19 0 INDOORS
D1
~
~
0 -1 5643
D3
~
~
0 -1 5645
S
#5645
Level 2 Hallway~
You're inside on of the ship's main hallways. The floors, walls and ceilings 
are cover with large blue steel plates, which causes quite a bit of noise 
when walked upon, although lots of voices can be heared beyond. 
~
19 0 INDOORS
D2
~
~
ISDOOR|CLOSED -1 5646
D1
~
~
0 -1 5644
S
#5646
Officer's Quarters~
You're traversing one of the ship's corridors. The metal plates have been 
replaced with thick layers of durable and sound absorbing polymers which 
have decreased the amount of noise. Even speech sounds more away now.
~
19 0 INDOORS
D3
~
~
0 -1 5650
D1
~
~
0 -1 5647
D0
~
~
ISDOOR|CLOSED -1 5645
S
#5647
Officer's Quarters~
You're traversing one of the ship's corridors. The metal plates have been 
replaced with thick layers of durable and sound absorbing polymers which 
have decreased the amount of noise. Even speech sounds more away now.
~
19 0 INDOORS
D1
~
~
ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5649
D0
~
~
ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5648
D3
~
~
0 -1 5646
S
#5648
Officer's Chamber~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D2
~
~
ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5647
S
#5649
Officer's Chamber~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D3
~
~
ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5647
S
#5650
Officer's Quarters~
You're traversing one of the ship's corridors. The metal plates have been 
replaced with thick layers of durable and sound absorbing polymers which 
have decreased the amount of noise. Even speech sounds more away now.
~
19 0 INDOORS
D1
~
~
0 -1 5646
D0
~
~
ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5651
D3
~
~
ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5652
S
#5651
Officer's Chamber~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D2
~
~
ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5650
S
#5652
Officer's Chamber~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D1
~
~
ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5650
S
#5653
Level 2 Hallway~
You're traversing one of the ship's corridors. The metal plates have been 
replaced with thick layers of durable and sound absorbing polymers which 
have decreased the amount of noise. Even speech sounds more away now.
~
19 0 INDOORS
D1
~
~
ISDOOR|CLOSED -1 5642
D3
~
~
0 -1 5654
S
#5654
Level 2 Hallway~
You're traversing one of the ship's corridors. The metal plates have been 
replaced with thick layers of durable and sound absorbing polymers which 
have decreased the amount of noise. Even speech sounds more away now.
~
19 0 INDOORS
D1
~
~
0 -1 5653
D3
~
~
0 -1 5655
S
#5655
Level 2 Hallway at the TurboLift~
You're traversing one of the ship's corridors. The metal plates have been 
replaced with thick layers of durable and sound absorbing polymers which 
have decreased the amount of noise. Even speech sounds more away now. An 
onyx plaque hangs on a large tube embedded in the wall. 
~
19 0 INDOORS
D2
~
~
0 -1 5657
D0
~
~
0 -1 5656
D1
~
~
0 -1 5654
E
plaque sign note~

^b"^cTo call the TurboLift say '^rCALL LIFT^c'^b"

^gCan it be more obvious ?
~
P
@aftercommand~
{
  thing t;
  t=ThingFind(NULL,5605,TNULL,TF_OBJ_WLD,0);
  if(BaseGetInside(t)==CODE_THING) {
    stop;
  }
  if(StrIsCmd(COMMAND,"say")) {
    if(StrIn(COMMAND,"call")&&StrIn(COMMAND,"lift")) {
      SendAction(t,TNULL,SEND_ROOM|SEND_VISIBLE,"^aThe TurboLift whisks out of the room\n");
      ThingTo(t,WorldOf(5655));
      SendAction(t,TNULL,SEND_ROOM|SEND_VISIBLE,"^aThe TurboLift whisks into the room\n");
      SendAction(WorldOf(5687),TNULL,SEND_ROOM|SEND_VISIBLE,"^aYou suddenly zift to Level 2\n");
    }
    stop;
  }
}~
S
#5656
Level 2 Hallway~
You're traversing one of the ship's corridors. The metal plates have been 
replaced with thick layers of durable and sound absorbing polymers which 
have decreased the amount of noise. Even speech sounds more away now.
~
19 0 INDOORS
D2
~
~
0 -1 5655
S
#5657
Level 2 Hallway~
You're traversing one of the ship's corridors. The metal plates have been 
replaced with thick layers of durable and sound absorbing polymers which 
have decreased the amount of noise. Even speech sounds more away now.
~
19 0 INDOORS
D0
~
~
0 -1 5655
S
#5658
Level 2 Hallway~
You're inside on of the ship's main hallways. The floors, walls and ceilings 
are cover with large blue steel plates, which causes quite a bit of noise 
when walked upon, although lots of voices can be heared beyond. 
~
19 0 INDOORS
D3
~
~
0 -1 5659
D1
~
~
0 -1 5641
S
#5659
Level 2 Hallway~
You're inside on of the ship's main hallways. The floors, walls and ceilings 
are cover with large blue steel plates, which causes quite a bit of noise 
when walked upon, although lots of voices can be heared beyond. 
~
19 0 INDOORS
D0
~
~
ISDOOR|CLOSED -1 5660
D1
~
~
0 -1 5658
S
#5660
Officer's Quarters~
You're traversing one of the ship's corridors. The metal plates have been 
replaced with thick layers of durable and sound absorbing polymers which 
have decreased the amount of noise. Even speech sounds more away now.
~
19 0 INDOORS
D1
~
~
0 -1 5661
D3
~
~
0 -1 5664
D2
~
~
ISDOOR|CLOSED -1 5659
S
#5661
Officer's Quarters~
You're traversing one of the ship's corridors. The metal plates have been 
replaced with thick layers of durable and sound absorbing polymers which 
have decreased the amount of noise. Even speech sounds more away now.
~
19 0 INDOORS
D2
~
~
ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5663
D1
~
~
ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5662
D3
~
~
0 -1 5660
S
#5662
Officer's Chamber~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D3
~
~
ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5661
S
#5663
Officer's Chamber~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D0
~
~
ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5661
S
#5664
Officer's Quarters~
You're traversing one of the ship's corridors. The metal plates have been 
replaced with thick layers of durable and sound absorbing polymers which 
have decreased the amount of noise. Even speech sounds more away now.
~
19 0 INDOORS
D2
~
~
ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5666
D3
~
~
ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5665
D1
~
~
0 -1 5660
S
#5665
Officer's Chamber~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D1
~
~
ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5664
S
#5666
Officer's Chamber~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D0
~
~
ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5664
S
#5667
Crew's Quarters~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D0
~
~
0 -1 5668
D2
~
~
0 -1 5674
D3
~
~
ISDOOR|CLOSED -1 5642
S
#5668
Crew's Quarters~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D2
~
~
0 -1 5667
D1
~
~
0 -1 5669
D0
~
~
ISDOOR|CLOSED -1 5676
D3
~
~
ISDOOR|CLOSED -1 5675
S
#5669
Crew's Quarters~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D3
~
~
0 -1 5668
D1
~
~
0 -1 5670
D0
~
~
ISDOOR|CLOSED -1 5678
S
#5670
Crew's Quarters~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D3
~
~
0 -1 5669
D2
~
~
0 -1 5671
D0
~
~
ISDOOR|CLOSED -1 5679
D1
~
~
ISDOOR|CLOSED -1 5680
S
#5671
Crew's Quarters~
Hidden Door (to Salzifirr) to the west
~
19 0 INDOORS
D0
~
~
0 -1 5670
D2
~
~
0 -1 5672
D1
~
~
ISDOOR|CLOSED -1 5681
D3
~
~
HIDDEN -1 5688
S
#5672
Crew's Quarters~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D1
~
~
ISDOOR|CLOSED -1 5682
D0
~
~
0 -1 5671
D3
~
~
0 -1 5673
D2
~
~
ISDOOR|CLOSED -1 5683
S
#5673
Crew's Quarters~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D1
~
~
0 -1 5672
D3
~
~
0 -1 5674
D2
~
~
ISDOOR|CLOSED -1 5684
S
#5674
Crew's Quarters~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D1
~
~
0 -1 5673
D0
~
~
0 -1 5667
D3
~
~
ISDOOR|CLOSED -1 5686
D2
~
~
ISDOOR|CLOSED -1 5685
S
#5675
Bunk Room~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D1
~
~
ISDOOR|CLOSED -1 5668
S
#5676
Bunk Room~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D2
~
~
ISDOOR|CLOSED -1 5668
S
#5677
^rOOOOPS !!!~
It seems the builder forgot to assign a function for this room. Ohwell, you can
think of this room as a spare tire :)
~
19 0 INDOORS
S
#5678
Bunk Room~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D2
~
~
ISDOOR|CLOSED -1 5669
S
#5679
Bunk Room~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D2
~
~
ISDOOR|CLOSED -1 5670
S
#5680
Bunk Room~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D3
~
~
ISDOOR|CLOSED -1 5670
S
#5681
Bunk Room~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D3
~
~
ISDOOR|CLOSED -1 5671
S
#5682
Bunk Room~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D3
~
~
ISDOOR|CLOSED -1 5672
S
#5683
Bunk Room~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D0
~
~
ISDOOR|CLOSED -1 5672
S
#5684
Bunk Room~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D0
~
~
ISDOOR|CLOSED -1 5673
S
#5685
Bunk Room~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D0
~
~
ISDOOR|CLOSED -1 5674
S
#5686
Bunk Room~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D1
~
~
ISDOOR|CLOSED -1 5674
S
#5687
The TurboLift~
You're inside the ship's TurboLift. The Lift's only light is emitted from a 
blue glowing panel in the wall. 
~
19 0 INDOORS
D6
~
The TurboLift~
0 -1 5655
E
panel~

^bIt's a spooky indigo colored panel with bright green letters saying :

"^gVoice commanded TurboLift by ZIFT ^r[R]^g.

Please specify '^pone^g' '^ptwo^g' or '^pbridge^g'.^b"

~
P
@aftercommand~
{
  thing t;
  t=ThingFind(NULL,5605,TNULL,TF_OBJ_WLD,0);
  if(StrIsCmd(COMMAND,"say")) {
    if(StrIn(COMMAND,"bridge")) {
      if(BaseGetInside(t)==WorldOf(5724)) {
        SendAction(CODE_THING,TNULL,SEND_ROOM|SEND_AUDIBLE,"^pA computer voice bleeps \"Sorry, but you are already on the Bridge\"\n");
        stop;
      }
      SendAction(t,TNULL,SEND_ROOM|SEND_VISIBLE,"^aThe TurboLift whisks out of the room\n");
      ThingTo(t,WorldOf(5724));
      SendAction(t,TNULL,SEND_ROOM|SEND_VISIBLE,"^aThe TurboLift whisks into the room\n");
      SendAction(CODE_THING,TNULL,SEND_ROOM|SEND_VISIBLE,"^aYou zift to the Bridge\n");
    }
    else {
      if(StrIsCmd(COMMAND,"say")) {
        if(StrIn(COMMAND,"one")) {
          if(BaseGetInside(t)==WorldOf(5723)) {
            SendAction(CODE_THING,TNULL,SEND_ROOM|SEND_AUDIBLE,"^pA computer voice bleeps \"Sorry, but you are already at Level 1\"\n");
            stop;
          }
          SendAction(t,TNULL,SEND_ROOM|SEND_VISIBLE,"^aThe TurboLift whisks out of the room\n");
          ThingTo(t,WorldOf(5723));
          SendAction(t,TNULL,SEND_ROOM|SEND_VISIBLE,"^aThe TurboLift whisks into the room\n");
          SendAction(CODE_THING,TNULL,SEND_ROOM|SEND_VISIBLE,"^aYou zift to Level 1\n");
        }
        else {
          if(StrIsCmd(COMMAND,"say")) {
            if(StrIn(COMMAND,"two")) {
              if(BaseGetInside(t)==WorldOf(5655)) {
                SendAction(CODE_THING,TNULL,SEND_ROOM|SEND_AUDIBLE,"^pA computer voice bleeps \"Sorry, but you are already at Level 2\"\n");
                stop;
              }
              SendAction(t,TNULL,SEND_ROOM|SEND_VISIBLE,"^aThe TurboLift whisks out of the room\n");
              ThingTo(t,WorldOf(5655));
              SendAction(t,TNULL,SEND_ROOM|SEND_VISIBLE,"^aThe TurboLift whisks into the room\n");
              SendAction(CODE_THING,TNULL,SEND_ROOM|SEND_VISIBLE,"^aYou zift to Level 2\n");
            }
            else {
              SendAction(CODE_THING,TNULL,SEND_ROOM|SEND_AUDIBLE,"^pA computer voice bleeps \"Does not compute...\"\n");
            }
            stop;
          }
        }
      }
    }
  }
}~
P
@afterentry~
{
  SendAction(CODE_THING,TNULL,SEND_ROOM|SEND_AUDIBLE,"^pA computer voice bleeps \"Please specify desired floor...\"\n");
}~
S
#5688
Hidden Room~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D1
~
~
0 -1 5671
D5
~
~
0 -1 5719
S
#5689
Staircase~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D1
~
~
0 -1 5697
D4
~
~
0 -1 5635
D2
~
~
ISDOOR|CLOSED -1 5690
S
#5690
Level 3 Hallway~
You're inside on of the ship's main hallways. The floors, walls and ceilings 
are cover with large blue steel plates, which causes quite a bit of noise 
when walked upon, although lots of voices can be heared beyond. 
~
19 0 INDOORS
D3
~
~
0 -1 5699
D2
~
~
0 -1 5691
D0
~
~
ISDOOR|CLOSED -1 5689
S
#5691
Level 3 Hallway~
You're inside on of the ship's main hallways. The floors, walls and ceilings 
are cover with large blue steel plates, which causes quite a bit of noise 
when walked upon, although lots of voices can be heared beyond. 
~
19 0 INDOORS
D0
~
~
0 -1 5690
D2
~
~
0 -1 5692
D1
~
~
0 -1 5694
S
#5692
Level 3 Hallway~
You're inside on of the ship's main hallways. The floors, walls and ceilings 
are cover with large blue steel plates, which causes quite a bit of noise 
when walked upon, although lots of voices can be heared beyond. 
~
19 0 INDOORS
D0
~
~
0 -1 5691
D3
~
~
0 -1 5707
D2
~
~
ISDOOR|CLOSED -1 5693
S
#5693
Staircase~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D1
~
~
0 -1 5698
D0
~
~
ISDOOR|CLOSED -1 5692
D4
~
~
0 -1 5628
S
#5694
Storage Room~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D3
~
~
0 -1 5691
D0
~
~
0 -1 5695
D2
~
~
0 -1 5696
S
#5695
Storage Room~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D2
~
~
0 -1 5694
S
#5696
Storage Room~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D0
~
~
0 -1 5694
S
#5697
Storage Closet~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D3
~
~
0 -1 5689
S
#5698
Storage Closet~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D3
~
~
0 -1 5693
S
#5699
Level 3 Hallway~
You're inside on of the ship's main hallways. The floors, walls and ceilings 
are cover with large blue steel plates, which causes quite a bit of noise 
when walked upon, although lots of voices can be heared beyond. 
~
19 0 INDOORS
D3
~
~
0 -1 5700
D1
~
~
0 -1 5690
D2
~
~
0 -1 5711
S
#5700
Level 3 Hallway~
You're inside on of the ship's main hallways. The floors, walls and ceilings 
are cover with large blue steel plates, which causes quite a bit of noise 
when walked upon, although lots of voices can be heared beyond. 
~
19 0 INDOORS
D3
~
~
0 -1 5701
D1
~
~
0 -1 5699
S
#5701
Level 3 Hallway~
You're inside on of the ship's main hallways. The floors, walls and ceilings 
are cover with large blue steel plates, which causes quite a bit of noise 
when walked upon, although lots of voices can be heared beyond. 
~
19 0 INDOORS
D3
~
~
0 -1 5702
D1
~
~
0 -1 5700
S
#5702
Level 3 Hallway~
You're inside on of the ship's main hallways. The floors, walls and ceilings 
are cover with large blue steel plates, which causes quite a bit of noise 
when walked upon, although lots of voices can be heared beyond. 
~
19 0 INDOORS
D2
~
~
0 -1 5703
D1
~
~
0 -1 5701
S
#5703
Level 3 Hallway~
You're inside on of the ship's main hallways. The floors, walls and ceilings 
are cover with large blue steel plates, which causes quite a bit of noise 
when walked upon, although lots of voices can be heared beyond. 
~
19 0 INDOORS
D1
~
~
0 -1 5709
D3
~
~
0 -1 5708
D0
~
~
0 -1 5702
D2
~
~
0 -1 5704
S
#5704
Level 3 Hallway~
You're inside on of the ship's main hallways. The floors, walls and ceilings 
are cover with large blue steel plates, which causes quite a bit of noise 
when walked upon, although lots of voices can be heared beyond. 
~
19 0 INDOORS
D1
~
~
0 -1 5705
D0
~
~
0 -1 5703
S
#5705
Level 3 Hallway~
You're inside on of the ship's main hallways. The floors, walls and ceilings 
are cover with large blue steel plates, which causes quite a bit of noise 
when walked upon, although lots of voices can be heared beyond. 
~
19 0 INDOORS
D1
~
~
0 -1 5706
D3
~
~
0 -1 5704
S
#5706
Level 3 Hallway~
You're inside on of the ship's main hallways. The floors, walls and ceilings 
are cover with large blue steel plates, which causes quite a bit of noise 
when walked upon, although lots of voices can be heared beyond. 
~
19 0 INDOORS
D1
~
~
0 -1 5707
D3
~
~
0 -1 5705
S
#5707
Level 3 Hallway~
You're inside on of the ship's main hallways. The floors, walls and ceilings 
are cover with large blue steel plates, which causes quite a bit of noise 
when walked upon, although lots of voices can be heared beyond. 
~
19 0 INDOORS
D1
~
~
0 -1 5692
D3
~
~
0 -1 5706
D0
~
~
0 -1 5712
S
#5708
Emergency Escape Pod~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D1
~
~
0 -1 5703
S
#5709
Storage Room~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D2
~
~
0 -1 5717
D1
~
~
0 -1 5710
D0
~
~
0 -1 5716
D3
~
~
0 -1 5703
S
#5710
Storage Room~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D0
~
~
0 -1 5715
D2
~
~
0 -1 5718
D3
~
~
0 -1 5709
S
#5711
Storage Pod Room~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D0
~
~
0 -1 5699
D1
~
~
0 -1 5713
S
#5712
Storage Pod Room~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D2
~
~
0 -1 5707
D1
~
~
0 -1 5714
S
#5713
Storage Pod Buaga~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 NOMOB|NOWEATHER|VACUUM VACUUM
D3
~
~
0 -1 5711
S
#5714
Storage Pod Arzo~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 NOMOB|NOWEATHER|VACUUM VACUUM
D3
~
~
0 -1 5712
S
#5715
Storage Room~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D2
~
~
0 -1 5710
D3
~
~
0 -1 5716
S
#5716
Storage Room~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D2
~
~
0 -1 5709
D1
~
~
0 -1 5715
S
#5717
Storage Room~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D1
~
~
0 -1 5718
D0
~
~
0 -1 5709
S
#5718
Storage Room~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D0
~
~
0 -1 5710
D3
~
~
0 -1 5717
S
#5719
Salzifirr's Room~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D4
~
~
0 -1 5688
D3
~
~
ISDOOR|CLOSED -1 5710
D1
~
~
0 -1 5720
S
#5720
Emergency Exit~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
D3
~
~
0 -1 5719
D4
~
~
ISDOOR|CLOSED -1 5620
S
#5721
Outer Space~
You're just outside the Anomaly Space Dock #3 slowly drifting trough the 
nothingness of space. You feel a bit sick when you try to figure which side 
is up and which is down, not to mention a strange gravitational pull from 
the ... um ... south. It would be wise to hold onto anything solid or you 
will float away into the void like a runaway balloon. To the west is Space 
Dock 3. 
~
19 NOMOB|NOWEATHER|VACUUM VACUUM
D3
~
~
0 -1 5002
D2
Near the Anomaly Surface  
~
~
0 -1 5722
S
#5722
Outer Space~
You're just outside the Anomaly Space Dock #3 slowly drifting trough the 
nothingness of space. You feel a bit sick when you try to figure which side 
is up and which is down, not to mention a strange gravitational pull from 
the ... um ... south. It would be wise to hold onto anything solid or you 
will float away into the void like a runaway balloon. 
~
19 NOMOB|NOWEATHER|VACUUM VACUUM
D2
~
~
0 -1 5626
D3
~
~
0 -1 5601
D0
Near the Space Dock  
~
~
0 -1 5721
S
#5723
Hallway Level 1 at the TurboLift~
You're inside on of the ship's main hallways. The floors, walls and ceilings 
are cover with large blue steel plates, which causes quite a bit of noise 
when walked upon, although lots of voices can be heared beyond. An onyx 
plaque hangs on a large tube embedded in the wall. 
~
19 0 INDOORS
E
plaque sign note~

^b"^cTo call the TurboLift say '^rCALL LIFT^c'^b"

^gCan it be more obvious ?
~
P
@aftercommand~
{
  thing t;
  t=ThingFind(NULL,5605,TNULL,TF_OBJ_WLD,0);
  if(BaseGetInside(t)==CODE_THING) {
    stop;
  }
  if(StrIsCmd(COMMAND,"say")) {
    if(StrIn(COMMAND,"call")&&StrIn(COMMAND,"lift")) {
      SendAction(t,TNULL,SEND_ROOM|SEND_VISIBLE,"^aThe TurboLift whisks out of the room\n");
      ThingTo(t,WorldOf(5723));
      SendAction(t,TNULL,SEND_ROOM|SEND_VISIBLE,"^aThe TurboLift whisks into the room\n");
      SendAction(WorldOf(5687),TNULL,SEND_ROOM|SEND_VISIBLE,"^aYou suddenly zift to Level 1\n");
    }
    stop;
  }
}~
S
#5724
Bridge near the TurboLift~
An onyx plaque hangs on the wall. 
~
19 0 INDOORS
E
plaque sign note~

^b"^cTo call the TurboLift say '^rCALL LIFT^c'^b"

^gCan it be more obvious ?
~
P
@aftercommand~
{
  thing t;
  t=ThingFind(NULL,5605,TNULL,TF_OBJ_WLD,0);
  if(BaseGetInside(t)==CODE_THING) {
    stop;
  }
  if(StrIsCmd(COMMAND,"say")) {
    if(StrIn(COMMAND,"call")&&StrIn(COMMAND,"lift")) {
      SendAction(t,TNULL,SEND_ROOM|SEND_VISIBLE,"^aThe TurboLift whisks out of the room\n");
      ThingTo(t,WorldOf(5724));
      SendAction(t,TNULL,SEND_ROOM|SEND_VISIBLE,"^aThe TurboLift whisks into the room\n");
      SendAction(WorldOf(5687),TNULL,SEND_ROOM|SEND_VISIBLE,"^aYou suddenly zift to the Bridge\n");
    }
    stop;
  }
}~
S
#5725
Type ^wWNAME^c to give this room a better title.~
  You are standing in a completely featureless room. It awaits only a creators
hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life
upon it.
~
19 0 INDOORS
S