#5600 The O-Zone~ You are floating inside a big void-like space as all the light is sucked into the big hole to the north. Apparently, the builder working on this Area hasn't done much yet except experiment a bit. Welcome to 'The Zone Where Normal Things Don't Happen (Very Often)'. ^vNote that this room is not a part of the area, but just a place where I can try stuff^V ~ 19 NOWEATHER|PRIVATE INDOORS D5 ~ ~ 0 -1 1100 D2 ~ ~ 0 -1 5721 D3 ~ ~ 0 -1 5800 D0 ~ ~ 0 -1 0 E hole~ I wouldn't go near that hole unless you want to be compressed like a Zip-file ~ S #5601 Anomaly Surface~ You're just outside the Anomaly Surface slowly drifting trough the nothingness of space. You feel a bit sick when you try to figure which side is up and which is down, not to mention a strange gravitational pull from the ... um ... south. It would be wise to hold onto anything solid or you will float away into the void like a runaway balloon. ~ 19 NOMOB|NOWEATHER|VACUUM VACUUM D1 Near the Space Dock ~ ~ 0 -1 5722 D2 ~ ~ 0 -1 5626 D4 ~ ~ 0 -1 5625 D3 ~ ~ 0 -1 5625 D5 A sturdy ledge ~ ~ 0 -1 5602 S #5602 Anomaly Surface~ You're on the Anomaly Surface slowly drifting trough the nothingness of space. You feel a bit sick when you try to figure which side is up and which is down, not to mention a strange gravitational pull from the ... um ... south. It would be wise to hold onto anything solid or you will float away into the void like a runaway balloon. ~ 19 NOMOB|NOWEATHER|VACUUM VACUUM D2 ~ ~ 0 -1 5626 D1 ~ ~ 0 -1 5625 D3 ~ ~ 0 -1 5625 D5 A few sturdy knobs ~ ~ 0 -1 5603 D4 Some solid footholds ~ ~ 0 -1 5601 S #5603 Anomaly Surface~ You're on the Anomaly Surface slowly drifting trough the nothingness of space. You feel a bit sick when you try to figure which side is up and which is down, not to mention a strange gravitational pull from the ... um ... south. It would be wise to hold onto anything solid or you will float away into the void like a runaway balloon. ~ 19 NOMOB|NOWEATHER|VACUUM VACUUM D2 ~ ~ 0 -1 5626 D5 ~ ~ 0 -1 5625 D1 ~ ~ 0 -1 5625 D3 A hole in the surface ~ ~ 0 -1 5604 D4 A sturdy ledge ~ ~ 0 -1 5602 S #5604 Anomaly Surface~ You're on the Anomaly Surface slowly drifting trough the nothingness of space. You feel a bit sick when you try to figure which side is up and which is down, not to mention a strange gravitational pull from the ... um ... south. It would be wise to hold onto anything solid or you will float away into the void like a runaway balloon. ~ 19 NOMOB|NOWEATHER|VACUUM VACUUM D2 ~ ~ 0 -1 5626 D5 ~ ~ 0 -1 5625 D4 ~ ~ 0 -1 5625 D3 Some space debris ~ ~ 0 -1 5605 D1 A few sturdy knobs ~ ~ 0 -1 5603 S #5605 Anomaly Surface~ You're on the Anomaly Surface slowly drifting trough the nothingness of space. You feel a bit sick when you try to figure which side is up and which is down, not to mention a strange gravitational pull from the ... um ... south. It would be wise to hold onto anything solid or you will float away into the void like a runaway balloon. ~ 19 NOMOB|NOWEATHER|VACUUM VACUUM D2 ~ ~ 0 -1 5626 D3 ~ ~ 0 -1 5625 D5 ~ ~ 0 -1 5625 D4 A solid foothold ~ ~ 0 -1 5606 D1 A hole in the surface ~ ~ 0 -1 5604 S #5606 Anomaly Surface~ You're on the Anomaly Surface slowly drifting trough the nothingness of space. You feel a bit sick when you try to figure which side is up and which is down, not to mention a strange gravitational pull from the ... um ... south. It would be wise to hold onto anything solid or you will float away into the void like a runaway balloon. ~ 19 NOMOB|NOWEATHER|VACUUM VACUUM D2 ~ ~ 0 -1 5626 D4 ~ ~ 0 -1 5625 D3 ~ ~ 0 -1 5625 D1 Another ledge ~ ~ 0 -1 5607 D5 Some space debris ~ ~ 0 -1 5605 S #5607 Anomaly Surface~ You're on the Anomaly Surface slowly drifting trough the nothingness of space. You feel a bit sick when you try to figure which side is up and which is down, not to mention a strange gravitational pull from the ... um ... south. It would be wise to hold onto anything solid or you will float away into the void like a runaway balloon. ~ 19 NOMOB|NOWEATHER|VACUUM VACUUM D2 ~ ~ 0 -1 5626 D5 ~ ~ 0 -1 5625 D1 ~ ~ 0 -1 5625 D4 A jagged edge ~ ~ 0 -1 5608 D3 A solid foothold ~ ~ 0 -1 5606 S #5608 Anomaly Surface~ You're on the Anomaly Surface slowly drifting trough the nothingness of space. You feel a bit sick when you try to figure which side is up and which is down, not to mention a strange gravitational pull from the ... um ... south. It would be wise to hold onto anything solid or you will float away into the void like a runaway balloon. ~ 19 NOMOB|NOWEATHER|VACUUM VACUUM D2 ~ ~ 0 -1 5626 D4 ~ ~ 0 -1 5625 D1 ~ ~ 0 -1 5625 D3 A curved ridge ~ ~ 0 -1 5609 D5 Another ledge ~ ~ 0 -1 5607 S #5609 Anomaly Surface~ You're on the Anomaly Surface slowly drifting trough the nothingness of space. You feel a bit sick when you try to figure which side is up and which is down, not to mention a strange gravitational pull from the ... um ... south. It would be wise to hold onto anything solid or you will float away into the void like a runaway balloon. ~ 19 NOMOB|NOWEATHER|VACUUM VACUUM D2 ~ ~ 0 -1 5626 D5 ~ ~ 0 -1 5625 D4 ~ ~ 0 -1 5625 D3 A few tiny gaps ~ ~ 0 -1 5610 D1 A jagged edge ~ ~ 0 -1 5608 S #5610 Anomaly Surface~ You're on the Anomaly Surface slowly drifting trough the nothingness of space. You feel a bit sick when you try to figure which side is up and which is down, not to mention a strange gravitational pull from the ... um ... south. It would be wise to hold onto anything solid or you will float away into the void like a runaway balloon. ~ 19 NOMOB|NOWEATHER|VACUUM VACUUM D2 ~ ~ 0 -1 5626 D4 ~ ~ 0 -1 5625 D3 ~ ~ 0 -1 5625 D5 A pair of iron hinges? ~ ~ 0 -1 5611 D1 A curved ridge ~ ~ 0 -1 5609 S #5611 Anomaly Surface~ You're on the Anomaly Surface slowly drifting trough the nothingness of space. You feel a bit sick when you try to figure which side is up and which is down, not to mention a strange gravitational pull from the ... um ... south. It would be wise to hold onto anything solid or you will float away into the void like a runaway balloon. ~ 19 NOMOB|NOWEATHER|VACUUM VACUUM D2 ~ ~ 0 -1 5626 D1 ~ ~ 0 -1 5625 D3 ~ ~ 0 -1 5625 D5 A rope floating from the west ~ ~ 0 -1 5612 D4 A few tiny gaps ~ ~ 0 -1 5610 S #5612 Anomaly Surface near a floating rope~ You're on the Anomaly Surface slowly drifting trough the nothingness of space. You feel a bit sick when you try to figure which side is up and which is down, not to mention a strange gravitational pull from the ... um ... south. It would be wise to hold onto anything solid or you will float away into the void like a runaway balloon. Luckily you could hold onto this large rope!? Someone must have been here before... As a matter of fact you can see some crate like structures floating in mid-void to the west. ~ 19 NOMOB|NOWEATHER|VACUUM VACUUM D2 ~ ~ 0 -1 5626 D1 ~ ~ 0 -1 5625 D5 ~ ~ 0 -1 5625 D3 An iron structure ~ ~ 0 -1 5613 D4 A pair of iron hinges? ~ ~ 0 -1 5611 S #5613 The Iron Structure~ You're floating near a set of crate-like structures tightly holding the rope attached to it. The Anomaly is scarred on several areas, while some tiny flashes of light are emitted near the structure. ~ 19 NOMOB|NOWEATHER|VACUUM VACUUM D2 ~ ~ 0 -1 5617 D0 ~ ~ 0 -1 5621 D3 ~ ~ ISDOOR|PICKPROOF|LOCKED|CLOSED|ELECTRONIC -1 5614 D1 A floating rope ~ ~ 0 -1 5612 S #5614 Airlock Beta~ I want this to be an Airlock -->One door must be close before the other can be openedIf someone leaves the airlock both doors must immediately close or you wont be able to use them anymore. ~ 19 0 INDOORS D3 ~ ~ ISDOOR|PICKPROOF|LOCKED|CLOSED|ELECTRONIC -1 5615 D1 ~ ~ ISDOOR|PICKPROOF|LOCKED|CLOSED|ELECTRONIC -1 5613 S #5615 Access Shaft Beta~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D3 ~ ~ 0 -1 5616 D1 ~ ~ ISDOOR|PICKPROOF|LOCKED|CLOSED|ELECTRONIC -1 5614 S #5616 Level 2 Hallway~ You're inside on of the ship's main hallways. The floors, walls and ceilings are cover with large blue steel plates, which causes quite a bit of noise when walked upon, although lots of voices can be heared beyond. ~ 19 0 INDOORS D2 ~ ~ 0 -1 5620 D0 ~ ~ 0 -1 5624 D1 ~ ~ 0 -1 5615 S #5617 The Iron Structure~ You're floating near a set of crate-like structures tightly holding the rope attached to it. The Anomaly is scarred on several areas, while some tiny flashes of light are emitted near the structure. ~ 19 NOMOB|NOWEATHER|VACUUM VACUUM D0 ~ ~ 0 -1 5613 D3 ~ ~ ISDOOR|CLOSED -1 5618 S #5618 Airlock Gamma~ This Airlock is malfuctioning. Bot doors aren't pickproof but they ARE locked.If both doors are opened at the same time the room will become a deathtrap foryou will be sucked into outerspace because of the pressure difference (I think Ihave a spare room far that W#5677). Only west door is locked ~ 19 0 INDOORS D1 ~ ~ ISDOOR|CLOSED|ELECTRONIC -1 5617 D3 ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5619 S #5619 Access Shaft Gamma~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D1 ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5618 D3 ~ ~ 0 -1 5620 S #5620 Level 2 Hallway~ You're inside on of the ship's main hallways. The floors, walls and ceilings are cover with large blue steel plates, which causes quite a bit of noise when walked upon, although lots of voices can be heared beyond. ~ 19 0 INDOORS D2 ~ ~ 0 -1 5627 D0 ~ ~ 0 -1 5616 D1 ~ ~ 0 -1 5619 S #5621 The Iron Structure~ You're floating near a set of crate-like structures tightly holding the rope attached to it. The Anomaly is scarred on several areas, while some tiny flashes of light are emitted near the structure. ~ 19 NOMOB|NOWEATHER|VACUUM VACUUM D3 ~ ~ ISDOOR|CLOSED -1 5622 D2 ~ ~ 0 -1 5613 S #5622 Airlock Alpha~ Airlock broken ... doesn't work at all ~ 19 NOMOB|NOWEATHER|VACUUM VACUUM D1 ~ ~ ISDOOR|CLOSED -1 5621 D3 ~ ~ ISDOOR|PICKPROOF|LOCKED|CLOSED|ELECTRONIC -1 5623 S #5623 Access Shaft Alpha~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D1 ~ ~ ISDOOR|PICKPROOF|LOCKED|CLOSED|ELECTRONIC -1 5622 D3 ~ ~ 0 -1 5624 S #5624 Level 2 Hallway~ You're inside on of the ship's main hallways. The floors, walls and ceilings are cover with large blue steel plates, which causes quite a bit of noise when walked upon, although lots of voices can be heared beyond. ~ 19 0 INDOORS D0 ~ ~ 0 -1 5634 D2 ~ ~ 0 -1 5616 D1 ~ ~ 0 -1 5623 S #5625 Slippery surface~ As you try to grab hold of the Anomaly's rocky structure you find it to be more difficult then you expected. You cannot seem to get hold of any solid material while you slither across the slippery surface. You try to scream for help, but unfortunately there is no sound in space. As you slowly drift into outerspace you see your life flash by, realizing you will be floating here for a long, long time ... ~ 19 DEATHTRAP|NOMOB|NOWEATHER|VACUUM VACUUM S #5626 The Black Hole~ Strangely enough you decide to venture into the Black Hole as you let go of the Anomalies surface. As you approach the big nothingness you sense the light around you is being sucked into the black void. You feel you bones slowly crunching together as you are being compressed like a Zip-File. After a few more seconds you feel your bodystructure falling apart until you are nothing more than a pixel. Better luck next clone ... ~ 19 DEATHTRAP|NOMOB|NOWEATHER|VACUUM VACUUM S #5627 Level 2 Hallway~ You're inside on of the ship's main hallways. The floors, walls and ceilings are cover with large blue steel plates, which causes quite a bit of noise when walked upon, although lots of voices can be heared beyond. ~ 19 0 INDOORS D3 ~ ~ 0 -1 5628 D0 ~ ~ 0 -1 5620 S #5628 Level 2 Hallway~ You're inside on of the ship's main hallways. The floors, walls and ceilings are cover with large blue steel plates, which causes quite a bit of noise when walked upon, although lots of voices can be heared beyond. ~ 19 0 INDOORS D3 ~ ~ 0 -1 5629 D1 ~ ~ 0 -1 5627 D5 ~ ~ 0 -1 5693 S #5629 Level 2 Hallway~ You're inside on of the ship's main hallways. The floors, walls and ceilings are cover with large blue steel plates, which causes quite a bit of noise when walked upon, although lots of voices can be heared beyond. ~ 19 0 INDOORS D3 ~ ~ 0 -1 5632 D2 ~ ~ 0 -1 5630 D1 ~ ~ 0 -1 5628 S #5630 Level 2 Corridor~ You're traversing one of the ship's corridors. The metal plates have been replaced with thick layers of durable and sound absorbing polymers which have decreased the amount of noise, although a huge amount of bleeps and flashes of lights are coming from the east. ~ 19 0 INDOORS D1 ~ ~ 0 -1 5631 D0 ~ ~ 0 -1 5629 S #5631 Stabilzer Unit I~ You've just stumbled upon a huge room with a set of large glass tubes in the middle. All sorts of bleeping panels, consoles and vid-screens are attached to the walls, as well as lights of every size and color. You're disturbed by all the useless tools scattered troughout the room. ~ 19 0 INDOORS D3 ~ ~ 0 -1 5630 S #5632 Level 2 Hallway~ You're inside on of the ship's main hallways. The floors, walls and ceilings are cover with large blue steel plates, which causes quite a bit of noise when walked upon, although lots of voices can be heared beyond. ~ 19 0 INDOORS D3 ~ ~ 0 -1 5633 D1 ~ ~ 0 -1 5629 S #5633 Level 2 Hallway~ You're inside on of the ship's main hallways. The floors, walls and ceilings are cover with large blue steel plates, which causes quite a bit of noise when walked upon, although lots of voices can be heared beyond. ~ 19 0 INDOORS D0 ~ ~ 0 -1 5643 D1 ~ ~ 0 -1 5632 S #5634 Level 2 Hallway~ You're inside on of the ship's main hallways. The floors, walls and ceilings are cover with large blue steel plates, which causes quite a bit of noise when walked upon, although lots of voices can be heared beyond. ~ 19 0 INDOORS D3 ~ ~ 0 -1 5635 D2 ~ ~ 0 -1 5624 S #5635 Level 2 Hallway~ You're inside on of the ship's main hallways. The floors, walls and ceilings are cover with large blue steel plates, which causes quite a bit of noise when walked upon, although lots of voices can be heared beyond. ~ 19 0 INDOORS D1 ~ ~ 0 -1 5634 D3 ~ ~ 0 -1 5636 D5 ~ ~ 0 -1 5689 S #5636 Level 2 Hallway~ You're inside on of the ship's main hallways. The floors, walls and ceilings are cover with large blue steel plates, which causes quite a bit of noise when walked upon, although lots of voices can be heared beyond. ~ 19 0 INDOORS D0 ~ ~ 0 -1 5637 D1 ~ ~ 0 -1 5635 D3 ~ ~ 0 -1 5639 S #5637 Level 2 Corridor~ You're traversing one of the ship's corridors. The metal plates have been replaced with thick layers of durable and sound absorbing polymers which have decreased the amount of noise, although a huge amount of bleeps and flashes of lights are coming from the east. ~ 19 0 INDOORS D1 ~ ~ 0 -1 5638 D2 ~ ~ 0 -1 5636 S #5638 Stabilzer Unit II~ You've just stumbled upon a huge room with a set of large glass tubes in the middle. All sorts of bleeping panels, consoles and vid-screens are attached to the walls, as well as lights of every size and color. You're disturbed by all the useless tools scattered troughout the room. ~ 19 0 INDOORS D3 ~ ~ 0 -1 5637 S #5639 Level 2 Hallway~ You're inside on of the ship's main hallways. The floors, walls and ceilings are cover with large blue steel plates, which causes quite a bit of noise when walked upon, although lots of voices can be heared beyond. ~ 19 0 INDOORS D1 ~ ~ 0 -1 5636 D3 ~ ~ 0 -1 5640 S #5640 Level 2 Hallway~ You're inside on of the ship's main hallways. The floors, walls and ceilings are cover with large blue steel plates, which causes quite a bit of noise when walked upon, although lots of voices can be heared beyond. ~ 19 0 INDOORS D1 ~ ~ 0 -1 5639 D2 ~ ~ 0 -1 5641 S #5641 Level 2 Hallway~ You're inside on of the ship's main hallways. The floors, walls and ceilings are cover with large blue steel plates, which causes quite a bit of noise when walked upon, although lots of voices can be heared beyond. ~ 19 0 INDOORS D3 ~ ~ 0 -1 5658 D0 ~ ~ 0 -1 5640 D2 ~ ~ 0 -1 5642 S #5642 Level 2 Hallway~ You're inside on of the ship's main hallways. The floors, walls and ceilings are cover with large blue steel plates, which causes quite a bit of noise when walked upon, although lots of voices can be heared beyond. ~ 19 0 INDOORS D1 ~ ~ ISDOOR|CLOSED -1 5667 D3 ~ ~ ISDOOR|CLOSED -1 5653 D0 ~ ~ 0 -1 5641 D2 ~ ~ 0 -1 5643 S #5643 Level 2 Hallway~ You're inside on of the ship's main hallways. The floors, walls and ceilings are cover with large blue steel plates, which causes quite a bit of noise when walked upon, although lots of voices can be heared beyond. ~ 19 0 INDOORS D3 ~ ~ 0 -1 5644 D0 ~ ~ 0 -1 5642 D2 ~ ~ 0 -1 5633 S #5644 Level 2 Hallway~ You're inside on of the ship's main hallways. The floors, walls and ceilings are cover with large blue steel plates, which causes quite a bit of noise when walked upon, although lots of voices can be heared beyond. ~ 19 0 INDOORS D1 ~ ~ 0 -1 5643 D3 ~ ~ 0 -1 5645 S #5645 Level 2 Hallway~ You're inside on of the ship's main hallways. The floors, walls and ceilings are cover with large blue steel plates, which causes quite a bit of noise when walked upon, although lots of voices can be heared beyond. ~ 19 0 INDOORS D2 ~ ~ ISDOOR|CLOSED -1 5646 D1 ~ ~ 0 -1 5644 S #5646 Officer's Quarters~ You're traversing one of the ship's corridors. The metal plates have been replaced with thick layers of durable and sound absorbing polymers which have decreased the amount of noise. Even speech sounds more away now. ~ 19 0 INDOORS D3 ~ ~ 0 -1 5650 D1 ~ ~ 0 -1 5647 D0 ~ ~ ISDOOR|CLOSED -1 5645 S #5647 Officer's Quarters~ You're traversing one of the ship's corridors. The metal plates have been replaced with thick layers of durable and sound absorbing polymers which have decreased the amount of noise. Even speech sounds more away now. ~ 19 0 INDOORS D1 ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5649 D0 ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5648 D3 ~ ~ 0 -1 5646 S #5648 Officer's Chamber~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D2 ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5647 S #5649 Officer's Chamber~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D3 ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5647 S #5650 Officer's Quarters~ You're traversing one of the ship's corridors. The metal plates have been replaced with thick layers of durable and sound absorbing polymers which have decreased the amount of noise. Even speech sounds more away now. ~ 19 0 INDOORS D1 ~ ~ 0 -1 5646 D0 ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5651 D3 ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5652 S #5651 Officer's Chamber~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D2 ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5650 S #5652 Officer's Chamber~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D1 ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5650 S #5653 Level 2 Hallway~ You're traversing one of the ship's corridors. The metal plates have been replaced with thick layers of durable and sound absorbing polymers which have decreased the amount of noise. Even speech sounds more away now. ~ 19 0 INDOORS D1 ~ ~ ISDOOR|CLOSED -1 5642 D3 ~ ~ 0 -1 5654 S #5654 Level 2 Hallway~ You're traversing one of the ship's corridors. The metal plates have been replaced with thick layers of durable and sound absorbing polymers which have decreased the amount of noise. Even speech sounds more away now. ~ 19 0 INDOORS D1 ~ ~ 0 -1 5653 D3 ~ ~ 0 -1 5655 S #5655 Level 2 Hallway at the TurboLift~ You're traversing one of the ship's corridors. The metal plates have been replaced with thick layers of durable and sound absorbing polymers which have decreased the amount of noise. Even speech sounds more away now. An onyx plaque hangs on a large tube embedded in the wall. ~ 19 0 INDOORS D2 ~ ~ 0 -1 5657 D0 ~ ~ 0 -1 5656 D1 ~ ~ 0 -1 5654 E plaque sign note~ ^b"^cTo call the TurboLift say '^rCALL LIFT^c'^b" ^gCan it be more obvious ? ~ P @aftercommand~ { thing t; t=ThingFind(NULL,5605,TNULL,TF_OBJ_WLD,0); if(BaseGetInside(t)==CODE_THING) { stop; } if(StrIsCmd(COMMAND,"say")) { if(StrIn(COMMAND,"call")&&StrIn(COMMAND,"lift")) { SendAction(t,TNULL,SEND_ROOM|SEND_VISIBLE,"^aThe TurboLift whisks out of the room\n"); ThingTo(t,WorldOf(5655)); SendAction(t,TNULL,SEND_ROOM|SEND_VISIBLE,"^aThe TurboLift whisks into the room\n"); SendAction(WorldOf(5687),TNULL,SEND_ROOM|SEND_VISIBLE,"^aYou suddenly zift to Level 2\n"); } stop; } }~ S #5656 Level 2 Hallway~ You're traversing one of the ship's corridors. The metal plates have been replaced with thick layers of durable and sound absorbing polymers which have decreased the amount of noise. Even speech sounds more away now. ~ 19 0 INDOORS D2 ~ ~ 0 -1 5655 S #5657 Level 2 Hallway~ You're traversing one of the ship's corridors. The metal plates have been replaced with thick layers of durable and sound absorbing polymers which have decreased the amount of noise. Even speech sounds more away now. ~ 19 0 INDOORS D0 ~ ~ 0 -1 5655 S #5658 Level 2 Hallway~ You're inside on of the ship's main hallways. The floors, walls and ceilings are cover with large blue steel plates, which causes quite a bit of noise when walked upon, although lots of voices can be heared beyond. ~ 19 0 INDOORS D3 ~ ~ 0 -1 5659 D1 ~ ~ 0 -1 5641 S #5659 Level 2 Hallway~ You're inside on of the ship's main hallways. The floors, walls and ceilings are cover with large blue steel plates, which causes quite a bit of noise when walked upon, although lots of voices can be heared beyond. ~ 19 0 INDOORS D0 ~ ~ ISDOOR|CLOSED -1 5660 D1 ~ ~ 0 -1 5658 S #5660 Officer's Quarters~ You're traversing one of the ship's corridors. The metal plates have been replaced with thick layers of durable and sound absorbing polymers which have decreased the amount of noise. Even speech sounds more away now. ~ 19 0 INDOORS D1 ~ ~ 0 -1 5661 D3 ~ ~ 0 -1 5664 D2 ~ ~ ISDOOR|CLOSED -1 5659 S #5661 Officer's Quarters~ You're traversing one of the ship's corridors. The metal plates have been replaced with thick layers of durable and sound absorbing polymers which have decreased the amount of noise. Even speech sounds more away now. ~ 19 0 INDOORS D2 ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5663 D1 ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5662 D3 ~ ~ 0 -1 5660 S #5662 Officer's Chamber~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D3 ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5661 S #5663 Officer's Chamber~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D0 ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5661 S #5664 Officer's Quarters~ You're traversing one of the ship's corridors. The metal plates have been replaced with thick layers of durable and sound absorbing polymers which have decreased the amount of noise. Even speech sounds more away now. ~ 19 0 INDOORS D2 ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5666 D3 ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5665 D1 ~ ~ 0 -1 5660 S #5665 Officer's Chamber~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D1 ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5664 S #5666 Officer's Chamber~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D0 ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5664 S #5667 Crew's Quarters~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D0 ~ ~ 0 -1 5668 D2 ~ ~ 0 -1 5674 D3 ~ ~ ISDOOR|CLOSED -1 5642 S #5668 Crew's Quarters~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D2 ~ ~ 0 -1 5667 D1 ~ ~ 0 -1 5669 D0 ~ ~ ISDOOR|CLOSED -1 5676 D3 ~ ~ ISDOOR|CLOSED -1 5675 S #5669 Crew's Quarters~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D3 ~ ~ 0 -1 5668 D1 ~ ~ 0 -1 5670 D0 ~ ~ ISDOOR|CLOSED -1 5678 S #5670 Crew's Quarters~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D3 ~ ~ 0 -1 5669 D2 ~ ~ 0 -1 5671 D0 ~ ~ ISDOOR|CLOSED -1 5679 D1 ~ ~ ISDOOR|CLOSED -1 5680 S #5671 Crew's Quarters~ Hidden Door (to Salzifirr) to the west ~ 19 0 INDOORS D0 ~ ~ 0 -1 5670 D2 ~ ~ 0 -1 5672 D1 ~ ~ ISDOOR|CLOSED -1 5681 D3 ~ ~ HIDDEN -1 5688 S #5672 Crew's Quarters~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D1 ~ ~ ISDOOR|CLOSED -1 5682 D0 ~ ~ 0 -1 5671 D3 ~ ~ 0 -1 5673 D2 ~ ~ ISDOOR|CLOSED -1 5683 S #5673 Crew's Quarters~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D1 ~ ~ 0 -1 5672 D3 ~ ~ 0 -1 5674 D2 ~ ~ ISDOOR|CLOSED -1 5684 S #5674 Crew's Quarters~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D1 ~ ~ 0 -1 5673 D0 ~ ~ 0 -1 5667 D3 ~ ~ ISDOOR|CLOSED -1 5686 D2 ~ ~ ISDOOR|CLOSED -1 5685 S #5675 Bunk Room~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D1 ~ ~ ISDOOR|CLOSED -1 5668 S #5676 Bunk Room~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D2 ~ ~ ISDOOR|CLOSED -1 5668 S #5677 ^rOOOOPS !!!~ It seems the builder forgot to assign a function for this room. Ohwell, you can think of this room as a spare tire :) ~ 19 0 INDOORS S #5678 Bunk Room~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D2 ~ ~ ISDOOR|CLOSED -1 5669 S #5679 Bunk Room~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D2 ~ ~ ISDOOR|CLOSED -1 5670 S #5680 Bunk Room~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D3 ~ ~ ISDOOR|CLOSED -1 5670 S #5681 Bunk Room~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D3 ~ ~ ISDOOR|CLOSED -1 5671 S #5682 Bunk Room~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D3 ~ ~ ISDOOR|CLOSED -1 5672 S #5683 Bunk Room~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D0 ~ ~ ISDOOR|CLOSED -1 5672 S #5684 Bunk Room~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D0 ~ ~ ISDOOR|CLOSED -1 5673 S #5685 Bunk Room~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D0 ~ ~ ISDOOR|CLOSED -1 5674 S #5686 Bunk Room~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D1 ~ ~ ISDOOR|CLOSED -1 5674 S #5687 The TurboLift~ You're inside the ship's TurboLift. The Lift's only light is emitted from a blue glowing panel in the wall. ~ 19 0 INDOORS D6 ~ The TurboLift~ 0 -1 5655 E panel~ ^bIt's a spooky indigo colored panel with bright green letters saying : "^gVoice commanded TurboLift by ZIFT ^r[R]^g. Please specify '^pone^g' '^ptwo^g' or '^pbridge^g'.^b" ~ P @aftercommand~ { thing t; t=ThingFind(NULL,5605,TNULL,TF_OBJ_WLD,0); if(StrIsCmd(COMMAND,"say")) { if(StrIn(COMMAND,"bridge")) { if(BaseGetInside(t)==WorldOf(5724)) { SendAction(CODE_THING,TNULL,SEND_ROOM|SEND_AUDIBLE,"^pA computer voice bleeps \"Sorry, but you are already on the Bridge\"\n"); stop; } SendAction(t,TNULL,SEND_ROOM|SEND_VISIBLE,"^aThe TurboLift whisks out of the room\n"); ThingTo(t,WorldOf(5724)); SendAction(t,TNULL,SEND_ROOM|SEND_VISIBLE,"^aThe TurboLift whisks into the room\n"); SendAction(CODE_THING,TNULL,SEND_ROOM|SEND_VISIBLE,"^aYou zift to the Bridge\n"); } else { if(StrIsCmd(COMMAND,"say")) { if(StrIn(COMMAND,"one")) { if(BaseGetInside(t)==WorldOf(5723)) { SendAction(CODE_THING,TNULL,SEND_ROOM|SEND_AUDIBLE,"^pA computer voice bleeps \"Sorry, but you are already at Level 1\"\n"); stop; } SendAction(t,TNULL,SEND_ROOM|SEND_VISIBLE,"^aThe TurboLift whisks out of the room\n"); ThingTo(t,WorldOf(5723)); SendAction(t,TNULL,SEND_ROOM|SEND_VISIBLE,"^aThe TurboLift whisks into the room\n"); SendAction(CODE_THING,TNULL,SEND_ROOM|SEND_VISIBLE,"^aYou zift to Level 1\n"); } else { if(StrIsCmd(COMMAND,"say")) { if(StrIn(COMMAND,"two")) { if(BaseGetInside(t)==WorldOf(5655)) { SendAction(CODE_THING,TNULL,SEND_ROOM|SEND_AUDIBLE,"^pA computer voice bleeps \"Sorry, but you are already at Level 2\"\n"); stop; } SendAction(t,TNULL,SEND_ROOM|SEND_VISIBLE,"^aThe TurboLift whisks out of the room\n"); ThingTo(t,WorldOf(5655)); SendAction(t,TNULL,SEND_ROOM|SEND_VISIBLE,"^aThe TurboLift whisks into the room\n"); SendAction(CODE_THING,TNULL,SEND_ROOM|SEND_VISIBLE,"^aYou zift to Level 2\n"); } else { SendAction(CODE_THING,TNULL,SEND_ROOM|SEND_AUDIBLE,"^pA computer voice bleeps \"Does not compute...\"\n"); } stop; } } } } } }~ P @afterentry~ { SendAction(CODE_THING,TNULL,SEND_ROOM|SEND_AUDIBLE,"^pA computer voice bleeps \"Please specify desired floor...\"\n"); }~ S #5688 Hidden Room~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D1 ~ ~ 0 -1 5671 D5 ~ ~ 0 -1 5719 S #5689 Staircase~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D1 ~ ~ 0 -1 5697 D4 ~ ~ 0 -1 5635 D2 ~ ~ ISDOOR|CLOSED -1 5690 S #5690 Level 3 Hallway~ You're inside on of the ship's main hallways. The floors, walls and ceilings are cover with large blue steel plates, which causes quite a bit of noise when walked upon, although lots of voices can be heared beyond. ~ 19 0 INDOORS D3 ~ ~ 0 -1 5699 D2 ~ ~ 0 -1 5691 D0 ~ ~ ISDOOR|CLOSED -1 5689 S #5691 Level 3 Hallway~ You're inside on of the ship's main hallways. The floors, walls and ceilings are cover with large blue steel plates, which causes quite a bit of noise when walked upon, although lots of voices can be heared beyond. ~ 19 0 INDOORS D0 ~ ~ 0 -1 5690 D2 ~ ~ 0 -1 5692 D1 ~ ~ 0 -1 5694 S #5692 Level 3 Hallway~ You're inside on of the ship's main hallways. The floors, walls and ceilings are cover with large blue steel plates, which causes quite a bit of noise when walked upon, although lots of voices can be heared beyond. ~ 19 0 INDOORS D0 ~ ~ 0 -1 5691 D3 ~ ~ 0 -1 5707 D2 ~ ~ ISDOOR|CLOSED -1 5693 S #5693 Staircase~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D1 ~ ~ 0 -1 5698 D0 ~ ~ ISDOOR|CLOSED -1 5692 D4 ~ ~ 0 -1 5628 S #5694 Storage Room~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D3 ~ ~ 0 -1 5691 D0 ~ ~ 0 -1 5695 D2 ~ ~ 0 -1 5696 S #5695 Storage Room~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D2 ~ ~ 0 -1 5694 S #5696 Storage Room~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D0 ~ ~ 0 -1 5694 S #5697 Storage Closet~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D3 ~ ~ 0 -1 5689 S #5698 Storage Closet~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D3 ~ ~ 0 -1 5693 S #5699 Level 3 Hallway~ You're inside on of the ship's main hallways. The floors, walls and ceilings are cover with large blue steel plates, which causes quite a bit of noise when walked upon, although lots of voices can be heared beyond. ~ 19 0 INDOORS D3 ~ ~ 0 -1 5700 D1 ~ ~ 0 -1 5690 D2 ~ ~ 0 -1 5711 S #5700 Level 3 Hallway~ You're inside on of the ship's main hallways. The floors, walls and ceilings are cover with large blue steel plates, which causes quite a bit of noise when walked upon, although lots of voices can be heared beyond. ~ 19 0 INDOORS D3 ~ ~ 0 -1 5701 D1 ~ ~ 0 -1 5699 S #5701 Level 3 Hallway~ You're inside on of the ship's main hallways. The floors, walls and ceilings are cover with large blue steel plates, which causes quite a bit of noise when walked upon, although lots of voices can be heared beyond. ~ 19 0 INDOORS D3 ~ ~ 0 -1 5702 D1 ~ ~ 0 -1 5700 S #5702 Level 3 Hallway~ You're inside on of the ship's main hallways. The floors, walls and ceilings are cover with large blue steel plates, which causes quite a bit of noise when walked upon, although lots of voices can be heared beyond. ~ 19 0 INDOORS D2 ~ ~ 0 -1 5703 D1 ~ ~ 0 -1 5701 S #5703 Level 3 Hallway~ You're inside on of the ship's main hallways. The floors, walls and ceilings are cover with large blue steel plates, which causes quite a bit of noise when walked upon, although lots of voices can be heared beyond. ~ 19 0 INDOORS D1 ~ ~ 0 -1 5709 D3 ~ ~ 0 -1 5708 D0 ~ ~ 0 -1 5702 D2 ~ ~ 0 -1 5704 S #5704 Level 3 Hallway~ You're inside on of the ship's main hallways. The floors, walls and ceilings are cover with large blue steel plates, which causes quite a bit of noise when walked upon, although lots of voices can be heared beyond. ~ 19 0 INDOORS D1 ~ ~ 0 -1 5705 D0 ~ ~ 0 -1 5703 S #5705 Level 3 Hallway~ You're inside on of the ship's main hallways. The floors, walls and ceilings are cover with large blue steel plates, which causes quite a bit of noise when walked upon, although lots of voices can be heared beyond. ~ 19 0 INDOORS D1 ~ ~ 0 -1 5706 D3 ~ ~ 0 -1 5704 S #5706 Level 3 Hallway~ You're inside on of the ship's main hallways. The floors, walls and ceilings are cover with large blue steel plates, which causes quite a bit of noise when walked upon, although lots of voices can be heared beyond. ~ 19 0 INDOORS D1 ~ ~ 0 -1 5707 D3 ~ ~ 0 -1 5705 S #5707 Level 3 Hallway~ You're inside on of the ship's main hallways. The floors, walls and ceilings are cover with large blue steel plates, which causes quite a bit of noise when walked upon, although lots of voices can be heared beyond. ~ 19 0 INDOORS D1 ~ ~ 0 -1 5692 D3 ~ ~ 0 -1 5706 D0 ~ ~ 0 -1 5712 S #5708 Emergency Escape Pod~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D1 ~ ~ 0 -1 5703 S #5709 Storage Room~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D2 ~ ~ 0 -1 5717 D1 ~ ~ 0 -1 5710 D0 ~ ~ 0 -1 5716 D3 ~ ~ 0 -1 5703 S #5710 Storage Room~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D0 ~ ~ 0 -1 5715 D2 ~ ~ 0 -1 5718 D3 ~ ~ 0 -1 5709 S #5711 Storage Pod Room~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D0 ~ ~ 0 -1 5699 D1 ~ ~ 0 -1 5713 S #5712 Storage Pod Room~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D2 ~ ~ 0 -1 5707 D1 ~ ~ 0 -1 5714 S #5713 Storage Pod Buaga~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 NOMOB|NOWEATHER|VACUUM VACUUM D3 ~ ~ 0 -1 5711 S #5714 Storage Pod Arzo~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 NOMOB|NOWEATHER|VACUUM VACUUM D3 ~ ~ 0 -1 5712 S #5715 Storage Room~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D2 ~ ~ 0 -1 5710 D3 ~ ~ 0 -1 5716 S #5716 Storage Room~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D2 ~ ~ 0 -1 5709 D1 ~ ~ 0 -1 5715 S #5717 Storage Room~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D1 ~ ~ 0 -1 5718 D0 ~ ~ 0 -1 5709 S #5718 Storage Room~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D0 ~ ~ 0 -1 5710 D3 ~ ~ 0 -1 5717 S #5719 Salzifirr's Room~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D4 ~ ~ 0 -1 5688 D3 ~ ~ ISDOOR|CLOSED -1 5710 D1 ~ ~ 0 -1 5720 S #5720 Emergency Exit~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS D3 ~ ~ 0 -1 5719 D4 ~ ~ ISDOOR|CLOSED -1 5620 S #5721 Outer Space~ You're just outside the Anomaly Space Dock #3 slowly drifting trough the nothingness of space. You feel a bit sick when you try to figure which side is up and which is down, not to mention a strange gravitational pull from the ... um ... south. It would be wise to hold onto anything solid or you will float away into the void like a runaway balloon. To the west is Space Dock 3. ~ 19 NOMOB|NOWEATHER|VACUUM VACUUM D3 ~ ~ 0 -1 5002 D2 Near the Anomaly Surface ~ ~ 0 -1 5722 S #5722 Outer Space~ You're just outside the Anomaly Space Dock #3 slowly drifting trough the nothingness of space. You feel a bit sick when you try to figure which side is up and which is down, not to mention a strange gravitational pull from the ... um ... south. It would be wise to hold onto anything solid or you will float away into the void like a runaway balloon. ~ 19 NOMOB|NOWEATHER|VACUUM VACUUM D2 ~ ~ 0 -1 5626 D3 ~ ~ 0 -1 5601 D0 Near the Space Dock ~ ~ 0 -1 5721 S #5723 Hallway Level 1 at the TurboLift~ You're inside on of the ship's main hallways. The floors, walls and ceilings are cover with large blue steel plates, which causes quite a bit of noise when walked upon, although lots of voices can be heared beyond. An onyx plaque hangs on a large tube embedded in the wall. ~ 19 0 INDOORS E plaque sign note~ ^b"^cTo call the TurboLift say '^rCALL LIFT^c'^b" ^gCan it be more obvious ? ~ P @aftercommand~ { thing t; t=ThingFind(NULL,5605,TNULL,TF_OBJ_WLD,0); if(BaseGetInside(t)==CODE_THING) { stop; } if(StrIsCmd(COMMAND,"say")) { if(StrIn(COMMAND,"call")&&StrIn(COMMAND,"lift")) { SendAction(t,TNULL,SEND_ROOM|SEND_VISIBLE,"^aThe TurboLift whisks out of the room\n"); ThingTo(t,WorldOf(5723)); SendAction(t,TNULL,SEND_ROOM|SEND_VISIBLE,"^aThe TurboLift whisks into the room\n"); SendAction(WorldOf(5687),TNULL,SEND_ROOM|SEND_VISIBLE,"^aYou suddenly zift to Level 1\n"); } stop; } }~ S #5724 Bridge near the TurboLift~ An onyx plaque hangs on the wall. ~ 19 0 INDOORS E plaque sign note~ ^b"^cTo call the TurboLift say '^rCALL LIFT^c'^b" ^gCan it be more obvious ? ~ P @aftercommand~ { thing t; t=ThingFind(NULL,5605,TNULL,TF_OBJ_WLD,0); if(BaseGetInside(t)==CODE_THING) { stop; } if(StrIsCmd(COMMAND,"say")) { if(StrIn(COMMAND,"call")&&StrIn(COMMAND,"lift")) { SendAction(t,TNULL,SEND_ROOM|SEND_VISIBLE,"^aThe TurboLift whisks out of the room\n"); ThingTo(t,WorldOf(5724)); SendAction(t,TNULL,SEND_ROOM|SEND_VISIBLE,"^aThe TurboLift whisks into the room\n"); SendAction(WorldOf(5687),TNULL,SEND_ROOM|SEND_VISIBLE,"^aYou suddenly zift to the Bridge\n"); } stop; } }~ S #5725 Type ^wWNAME^c to give this room a better title.~ You are standing in a completely featureless room. It awaits only a creators hand to stroke the keyboard spelling out the magic word ^wWDESC^b to breath life upon it. ~ 19 0 INDOORS S