/
Crimson2/alias/
Crimson2/area.tmp/
Crimson2/area.tmp/AnomalySpaceDock/
Crimson2/area.tmp/AnomalyStation/
Crimson2/area.tmp/AntHill/
Crimson2/area.tmp/ArcticTerrarium/
Crimson2/area.tmp/BuilderCity/
Crimson2/area.tmp/Dungeon/
Crimson2/area.tmp/MiningDock/
Crimson2/area.tmp/PipeSystem/
Crimson2/area.tmp/RattArea/
Crimson2/area.tmp/RobotFactory/
Crimson2/area.tmp/SilverDale/
Crimson2/area.tmp/StarshipFearless/
Crimson2/area.tmp/StationConduits/
Crimson2/area.tmp/TerrariumAlpha/
Crimson2/area.tmp/TerrariumBeta/
Crimson2/area.tmp/TestArea/
Crimson2/area.tmp/Void/
Crimson2/area/
Crimson2/area/AnomalySpaceDock/
Crimson2/area/AnomalyStation/
Crimson2/area/MiningDock/
Crimson2/area/PipeSystem/
Crimson2/area/SilverDale/
Crimson2/area/StationConduits/
Crimson2/area/Void/
Crimson2/board/
Crimson2/clone/
Crimson2/lib/
Crimson2/mole/
Crimson2/mole/mole_src/HELP/
Crimson2/player/
Crimson2/util/
Crimson2/wldedit/
Crimson2/wldedit/res/
#100
Deserted Path~
You are standing on a small, dimly lit path. Although most 
light is blocked out by the high mountains you can still make 
out what appears to be limbs litteraly torn from the bodies they 
once belonged to.
~
-99 0 1
D1
~
~
0 -1 101
S
#101
Deserted Path~
You are standing on a small, dimly lit path. Although most 
light is blocked out by the high mountains you can still make 
out what appears to be limbs litteraly torn from the bodies they 
once belonged to.
~
-99 0 1
D0
~
~
0 -1 122
D1
~
~
0 -1 102
D2
~
~
0 -1 123
D3
~
~
0 -1 100
S
#102
Deserted Path~
You are standing on a small, dimly lit path. Although most 
light is blocked out by the high mountains you can still make 
out what appears to be limbs litteraly torn from the bodies they 
once belonged to.
~
-99 0 1
D0
~
~
0 -1 124
D1
~
~
0 -1 103
D2
~
~
0 -1 125
D3
~
~
0 -1 101
S
#103
Deserted Path~
You are standing on a small, dimly lit path. Although most 
light is blocked out by the high mountains you can still make 
out what appears to be limbs litteraly torn from the bodies they 
once belonged to.
~
-99 0 1
D0
~
~
0 -1 126
D1
~
~
0 -1 104
D2
~
~
0 -1 127
D3
~
~
0 -1 102
S
#104
Deserted Path~
You are standing on a small, dimly lit path. Although most 
light is blocked out by the high mountains you can still make 
out what appears to be limbs litteraly torn from the bodies they 
once belonged to.
~
-99 0 1
D0
~
~
0 -1 105
D1
~
~
0 -1 106
D3
~
~
0 -1 103
S
#105
Deserted Path~
You are standing on a small, dimly lit path. Although most 
light is blocked out by the high mountains you can still make 
out what appears to be limbs litteraly torn from the bodies they 
once belonged to.
~
-99 0 1
D0
~
~
0 -1 129
D2
~
~
0 -1 104
S
#106
Deserted Path~
You are standing on a small, dimly lit path. Although most 
light is blocked out by the high mountains you can still make 
out what appears to be limbs litteraly torn from the bodies they 
once belonged to.
~
-99 0 1
D1
~
~
0 -1 108
D2
~
~
0 -1 107
D3
~
~
0 -1 104
S
#107
Deserted Path~
You are standing on a small, dimly lit path. Although most 
light is blocked out by the high mountains you can still make 
out what appears to be limbs litteraly torn from the bodies they 
once belonged to.
~
-99 0 1
D0
~
~
0 -1 106
D2
~
~
0 -1 128
D3
~
~
0 -1 169
S
#108
Deserted Path~
You are standing on a small, dimly lit path. Although most 
light is blocked out by the high mountains you can still make 
out what appears to be limbs litteraly torn from the bodies they 
once belonged to.
~
-99 0 1
D0
~
~
0 -1 109
D2
~
~
0 -1 112
D3
~
~
0 -1 106
S
#109
Deserted Path~
You are standing on a small, dimly lit path. Although most 
light is blocked out by the high mountains you can still make 
out what appears to be limbs litteraly torn from the bodies they 
once belonged to.
~
-99 0 1
D0
~
~
0 -1 110
D2
~
~
0 -1 108
S
#110
Deserted Path~
You are standing on a small, dimly lit path. Although most 
light is blocked out by the high mountains you can still make 
out what appears to be limbs litteraly torn from the bodies they 
once belonged to.
~
-99 0 1
D0
~
~
0 -1 115
D1
~
~
0 -1 111
D2
~
~
0 -1 109
S
#111
Deserted Path~
You are standing on a small, dimly lit path. Although most 
light is blocked out by the high mountains you can still make 
out what appears to be limbs litteraly torn from the bodies they 
once belonged to.
~
-99 0 1
D1
~
~
0 -1 117
D2
~
~
0 -1 118
D3
~
~
0 -1 110
S
#112
Deserted Path~
You are standing on a small, dimly lit path. Although most 
light is blocked out by the high mountains you can still make 
out what appears to be limbs litteraly torn from the bodies they 
once belonged to.
~
-99 0 1
D0
~
~
0 -1 108
D1
~
~
0 -1 113
D2
~
~
0 -1 114
S
#113
Deserted Path~
You are standing on a small, dimly lit path. Although most 
light is blocked out by the high mountains you can still make 
out what appears to be limbs litteraly torn from the bodies they 
once belonged to.
~
-99 0 1
D3
~
~
0 -1 112
S
#114
Deserted Path~
You are standing on a small, dimly lit path. Although most 
light is blocked out by the high mountains you can still make 
out what appears to be limbs litteraly torn from the bodies they 
once belonged to.
~
-99 0 1
D0
~
~
0 -1 112
S
#115
Deserted Path~
You are standing on a small, dimly lit path. Although most 
light is blocked out by the high mountains you can still make 
out what appears to be limbs litteraly torn from the bodies they 
once belonged to.
~
-99 0 1
D0
~
~
0 -1 121
D2
~
~
0 -1 110
D3
~
~
0 -1 116
S
#116
Deserted Path~
You are standing on a small, dimly lit path. Although most 
light is blocked out by the high mountains you can still make 
out what appears to be limbs litteraly torn from the bodies they 
once belonged to.
~
-99 0 1
D1
~
~
0 -1 115
S
#117
Entrance to Yurk Nest~
Description for Room#100
~
-99 0 1
D0
~
~
0 -1 119
D1
~
~
0 -1 137
D2
~
~
0 -1 120
D3
~
~
0 -1 111
D5
~
~
0 -1 137
S
#118
Deserted Path~
Description for Room#100
~
-99 0 1
D0
~
~
0 -1 111
S
#119
Deserted Path~
You are standing on a small, dimly lit path. Although most 
light is blocked out by the high mountains you can still make 
out what appears to be limbs litteraly torn from the bodies they 
once belonged to.
~
-99 0 1
D2
~
~
0 -1 117
S
#120
Deserted Path~
You are standing on a small, dimly lit path. Although most 
light is blocked out by the high mountains you can still make 
out what appears to be limbs litteraly torn from the bodies they 
once belonged to.
~
-99 0 1
D0
~
~
0 -1 117
S
#121
Deserted Path~
You are standing on a small, dimly lit path. Although most 
light is blocked out by the high mountains you can still make 
out what appears to be limbs litteraly torn from the bodies they 
once belonged to.
~
-99 0 1
D2
~
~
0 -1 115
S
#122
Small Tent~
Description for Room#100
~
-99 0 1
D2
~
~
0 -1 101
S
#123
Small Tent~
Description for Room#100
~
-99 0 1
D0
~
~
0 -1 101
S
#124
Small Tent~
Description for Room#100
~
-99 0 1
D2
~
~
0 -1 102
S
#125
Small Tent~
Description for Room#100
~
-99 0 1
D0
~
~
0 -1 102
S
#126
Small Tent~
Description for Room#100
~
-99 0 1
D2
~
~
0 -1 103
S
#127
Small Tent~
Description for Room#100
~
-99 0 1
D0
~
~
0 -1 103
S
#128
Communications Tent~
Description for Room#100
~
-99 0 1
D0
~
~
0 -1 107
S
#129
Cafeteria~
Description for Room#100
~
-99 0 1
D0
~
~
0 -1 132
D2
~
~
0 -1 105
D3
~
~
0 -1 136
S
#133
Cafeteria~
Description for Room#100
~
-99 0 1
D0
~
~
0 -1 135
D1
~
~
0 -1 134
D2
~
~
0 -1 131
S
#131
Deserted Path~
Description for Room#100
~
-99 0 1
D0
~
~
0 -1 133
D1
~
~
0 -1 132
D2
~
~
0 -1 136
S
#132
Cafeteria~
Description for Room#100
~
-99 0 1
D0
~
~
0 -1 134
D2
~
~
0 -1 129
D3
~
~
0 -1 131
S
#134
Cafeteria~
Description for Room#100
~
-99 0 1
D2
~
~
0 -1 132
D3
~
~
0 -1 133
S
#135
Kitchen~
Description for Room#100
~
-99 0 1
D2
~
~
0 -1 133
S
#136
Cafeteria~
Description for Room#100
~
-99 0 1
D0
~
~
0 -1 131
D1
~
~
0 -1 129
S
#137
Yurk Nest~
Description for Room#100
~
-99 0 1
D0
~
~
0 -1 140
D1
~
~
0 -1 138
D2
~
~
0 -1 139
D3
~
~
0 -1 117
D4
~
~
0 -1 117
S
#138
Yurk Nest~
Description for Room#100
~
-99 0 1
D0
~
~
0 -1 150
D1
~
~
0 -1 152
D2
~
~
0 -1 149
D3
~
~
0 -1 137
S
#139
Yurk Nest~
Description for Room#100
~
-99 0 1
D0
~
~
0 -1 137
D2
~
~
0 -1 145
S
#140
Yurk Nest~
Description for Room#100
~
-99 0 1
D0
~
~
0 -1 141
D2
~
~
0 -1 137
S
#141
Yurk Nest~
Description for Room#100
~
-99 0 1
D1
~
~
0 -1 142
D2
~
~
0 -1 140
S
#142
Yurk Nest~
Description for Room#100
~
-99 0 1
D0
~
~
0 -1 143
D3
~
~
0 -1 141
S
#143
Yurk Nest~
Description for Room#100
~
-99 0 1
D0
~
~
0 -1 171
D1
~
~
0 -1 170
D2
~
~
0 -1 142
S
#169
Expiditions Leader's Tent~
Description for Room#100
~
-99 0 1
D1
~
~
0 -1 107
S
#145
Yurk Nest~
Description for Room#100
~
-99 0 1
D0
~
~
0 -1 139
D3
~
~
0 -1 146
S
#146
Yurk Nest~
Description for Room#100
~
-99 0 1
D1
~
~
0 -1 145
D2
~
~
0 -1 147
S
#147
Yurk Nest~
Description for Room#100
~
-99 0 1
D0
~
~
0 -1 146
D1
~
~
0 -1 148
D2
~
~
0 -1 175
S
#148
Yurk Nest~
Description for Room#100
~
-99 0 1
D3
~
~
0 -1 147
S
#149
Yurk Nest~
Description for Room#100
~
-99 0 1
D0
~
~
0 -1 138
S
#150
Yurk Nest~
Description for Room#100
~
-99 0 1
D1
~
~
0 -1 151
D2
~
~
0 -1 138
S
#151
Yurk Nest~
Description for Room#100
~
-99 0 1
D3
~
~
0 -1 150
S
#152
Yurk Nest~
Description for Room#100
~
-99 0 1
D2
~
~
0 -1 153
D3
~
~
0 -1 138
S
#153
Yurk Nest~
Description for Room#100
~
-99 0 1
D0
~
~
0 -1 152
D1
~
~
0 -1 154
S
#154
Yurk Nest~
Description for Room#100
~
-99 0 1
D1
~
~
0 -1 155
D2
~
~
0 -1 156
D3
~
~
0 -1 153
S
#155
Yurk Nest~
Description for Room#100
~
-99 0 1
D3
~
~
0 -1 154
S
#156
Yurk Nest~
Description for Room#100
~
-99 0 1
D0
~
~
0 -1 154
D1
~
~
0 -1 158
D2
~
~
0 -1 159
D3
~
~
0 -1 157
S
#157
Yurk Nest~
Description for Room#100
~
-99 0 1
D1
~
~
0 -1 156
S
#158
Yurk Nest~
Description for Room#100
~
-99 0 1
D3
~
~
0 -1 156
S
#159
Yurk Nest~
Description for Room#100
~
-99 0 1
D0
~
~
0 -1 156
D2
~
~
0 -1 160
D3
~
~
0 -1 164
S
#160
Yurk Nest~
Description for Room#100
~
-99 0 1
D0
~
~
0 -1 159
D1
~
~
0 -1 163
D2
~
~
0 -1 161
S
#161
Yurk Nest~
Description for Room#100
~
-99 0 1
D0
~
~
0 -1 160
D1
~
~
0 -1 162
D3
~
~
0 -1 166
S
#162
Yurk Nest~
Description for Room#100
~
-99 0 1
D2
~
~
0 -1 165
D3
~
~
0 -1 161
D5
~
~
0 -1 165
S
#163
Yurk Nest~
Description for Room#100
~
-99 0 1
D3
~
~
0 -1 160
S
#164
Yurk Nest~
Description for Room#100
~
-99 0 1
D1
~
~
0 -1 159
S
#165
Queen's Chamber~
Description for Room#100
~
-99 0 1
D0
~
~
0 -1 162
D2
~
~
0 -1 168
D3
~
~
0 -1 167
D4
~
~
0 -1 162
S
#166
Yurk Nest~
Description for Room#100
~
-99 0 1
D1
~
~
0 -1 161
D3
~
~
0 -1 172
S
#167
Yurk Nest~
Description for Room#100
~
-99 0 1
D1
~
~
0 -1 165
S
#168
Prison Room~
Description for Room#100
~
-99 0 1
D0
~
~
0 -1 165
S
#170
Yurk Nest~
Description for Room#100
~
-99 0 1
D3
~
~
0 -1 143
S
#171
Yurk Nest~
Description for Room#100
~
-99 0 1
D2
~
~
0 -1 143
S
#172
Yurk Nest~
Description for Room#100
~
-99 0 1
D0
~
~
0 -1 174
D1
~
~
0 -1 166
D2
~
~
0 -1 173
S
#173
Yurk Nest~
Description for Room#100
~
-99 0 1
D0
~
~
0 -1 172
S
#174
Yurk Nest~
Description for Room#100
~
-99 0 1
D2
~
~
0 -1 172
S
#175
Yurk Nest~
Description for Room#100
~
-99 0 1
D0
~
~
0 -1 147
D2
~
~
0 -1 176
S
#176
Yurk Nest~
Description for Room#100
~
-99 0 1
D0
~
~
0 -1 175
D3
~
~
0 -1 177
S
#177
Yurk Nest~
Description for Room#100
~
-99 0 1
D0
~
~
0 -1 179
D1
~
~
0 -1 176
D2
~
~
0 -1 178
S
#178
Yurk Nest~
Description for Room#100
~
-99 0 1
D0
~
~
0 -1 177
S
#179
Yurk Nest~
Description for Room#100
~
-99 0 1
D2
~
~
0 -1 177
S
$~
#9999