#2700 OreTrans MudAdmin Room~ You are floating in a small, spherical room. A sign floating in mid-air reads: Welcome to the OreTransport area, another fine production by Cryogen. (Even if I would rather be coding). Funny, this place isnt on any of your maps. ~ 12 0 INDOORS D3 ~ ~ 0 -1 453 S #2701 Outside the Starboard Lift~ You are standing outside one of the transports lift tubes. ~ 12 0 INDOORS D2 ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC 2503 2649 D0 ~ ~ 0 -1 2702 S #2702 Crew Module Hallway~ You are standing in a corroded looking dull gray hallway. Slimy gray gel drips from the celings and the walls. ~ 12 0 INDOORS D2 ~ ~ 0 -1 2701 D0 ~ ~ 0 -1 2703 S #2703 Crew Module Hallway~ You are standing in a corroded looking dull gray hallway. Slimy gray gel drips from the celings and the walls. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2708 D2 ~ ~ 0 -1 2702 D1 ~ ~ 0 -1 2706 D0 ~ ~ 0 -1 2704 S #2704 Crew Module Hallway~ You are standing in a corroded looking dull gray hallway. Slimy gray gel drips from the celings and the walls. The pipes in the ceiling have ruptured and there is a large puddle of water on the floor here. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2718 D2 ~ ~ 0 -1 2703 D1 ~ ~ 0 -1 2720 D0 ~ ~ 0 -1 2705 S #2705 Crew Module Hallway~ You are standing in a corroded looking dull gray hallway. Slimy gray gel drips from the celings and the walls. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2714 D2 ~ ~ 0 -1 2704 D1 ~ ~ 0 -1 2716 D0 ~ ~ 0 -1 2730 S #2706 Crew Module Hallway~ You are standing in a corroded looking dull gray hallway. Slimy gray gel drips from the celings and the walls. Slimy wiring hangs down from the ceiling. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2703 D2 ~ ~ 0 -1 2710 D1 ~ ~ 0 -1 2707 S #2707 Crew Module Hallway~ You are standing in a corroded looking dull gray hallway. Slimy gray gel drips from the celings and the walls. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2706 D2 ~ ~ 0 -1 2711 D1 ~ ~ 0 -1 2723 S #2708 Crew Module Hallway~ You are standing in a corroded looking dull gray hallway. Slimy gray gel drips from the celings and the walls. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2709 D2 ~ ~ 0 -1 2712 D1 ~ ~ 0 -1 2703 S #2709 Crew Module Hallway~ You are standing in a corroded looking dull gray hallway. Slimy gray gel drips from the celings and the walls. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2724 D2 ~ ~ 0 -1 2713 D1 ~ ~ 0 -1 2708 S #2710 Crew Cabin~ You are standing in a small cabin. Two plain gray metal bunks jut out of the far wall. Every surface of the room is coated with a thick covering of a dull gray colored moss. ~ 12 0 INDOORS D0 ~ ~ 0 -1 2706 S #2711 Crew Cabin~ You are standing in a small cabin. Two plain gray metal bunks jut out of the far wall. Every surface of the room is coated with a thick covering of a dull gray colored moss. ~ 12 0 INDOORS D0 ~ ~ 0 -1 2707 S #2712 Crew Cabin~ You are standing in a small cabin. Two plain gray metal bunks jut out of the far wall. Every surface of the room is coated with a thick covering of a dull gray colored moss. ~ 12 0 INDOORS D0 ~ ~ 0 -1 2708 S #2713 Crew Cabin~ You are standing in a small cabin. Two plain gray metal bunks jut out of the far wall. Every surface of the room is coated with a thick covering of a dull gray colored moss. ~ 12 0 INDOORS D0 ~ ~ 0 -1 2709 S #2714 Crew Module Hallway~ You are standing in a corroded looking dull gray hallway. Slimy gray gel drips from the celings and the walls. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2715 D1 ~ ~ 0 -1 2705 D0 ~ ~ 0 -1 2728 S #2715 Crew Module Hallway~ You are standing in a corroded looking dull gray hallway. Slimy gray gel drips from the celings and the walls. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2726 D1 ~ ~ 0 -1 2714 D0 ~ ~ 0 -1 2727 S #2716 Crew Module Hallway~ You are standing in a corroded looking dull gray hallway. Slimy gray gel drips from the celings and the walls. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2705 D1 ~ ~ 0 -1 2717 D0 ~ ~ 0 -1 2729 S #2717 Crew Module Hallway~ You are standing in a corroded looking dull gray hallway. Slimy gray gel drips from the celings and the walls. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2716 D1 ~ ~ 0 -1 2725 D0 ~ ~ 0 -1 2722 S #2718 Mess Hall~ You are standing in a large room. The fungus eaten remnant of a large table lies in the center. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2719 D1 ~ ~ 0 -1 2704 S #2719 Kitchen~ This looks like it was once the kitchen. The corroded bits of advanced kitchen appliances lie scattered about the room. ~ 12 0 INDOORS D1 ~ ~ 0 -1 2718 S #2720 Security Station~ You are standing in a small utilitarian room. The walls look severely corroded and there are small patches of grey moss everywhere. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2704 D1 ~ ~ 0 -1 2721 S #2721 Brig~ You are standing in the brig. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2720 S #2722 Crew Cabin~ You are standing in a small cabin. Two plain gray metal bunks jut out of the far wall. Every surface of the room is coated with a thick covering of a dull gray colored moss. ~ 12 0 INDOORS D2 ~ ~ 0 -1 2717 S #2723 Shower Room~ You are standing in a large room. The walls and floors are coated with a white ceramic. Small puddles of water are everywhere. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2707 S #2724 Shower Room~ You are standing in a large room. The walls and floors are coated with a white ceramic. Small puddles of water are everywhere. ~ 12 0 INDOORS D1 ~ ~ 0 -1 2709 S #2725 Shower Room~ You are standing in a large room. The walls and floors are coated with a white ceramic. Small puddles of water are everywhere. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2717 S #2726 Shower Room~ You are standing in a large room. The walls and floors are coated with a white ceramic. Small puddles of water are everywhere. ~ 12 0 INDOORS D1 ~ ~ 0 -1 2715 S #2727 Crew Cabin~ You are standing in a small cabin. Two plain gray metal bunks jut out of the far wall. Every surface of the room is coated with a thick covering of a dull gray colored moss. ~ 12 0 INDOORS D2 ~ ~ 0 -1 2715 S #2728 Crew Cabin~ You are standing in a small cabin. Two plain gray metal bunks jut out of the far wall. Every surface of the room is coated with a thick covering of a dull gray colored moss. ~ 12 0 INDOORS D2 ~ ~ 0 -1 2714 S #2729 Crew Cabin~ You are standing in a small cabin. Two plain gray metal bunks jut out of the far wall. Every surface of the room is coated with a thick covering of a dull gray colored moss. ~ 12 0 INDOORS D2 ~ ~ 0 -1 2716 S #2730 Cleaning Room~ You are standing in a large room. Poking up through the thick gray moss are buckets, mops and other cleaning supplies. ~ 12 0 INDOORS D2 ~ ~ 0 -1 2705 S #2731 Outside the Starboard Lift~ You are standing outside one of the transports lift tubes. ~ 12 0 INDOORS D2 ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC 2705 2648 D0 ~ ~ 0 -1 2732 S #2732 Bridge Module Hallway~ You are standing in a brightly polished metal hallway. Not a spec of dirt lies anywhere to be seen ~ 12 0 INDOORS D2 ~ ~ 0 2705 2731 D0 ~ ~ 0 -1 2733 S #2733 Bridge Module Hallway~ You are standing in a brightly polished metal hallway. Not a spec of dirt lies anywhere to be seen ~ 12 0 INDOORS D2 ~ ~ 0 -1 2732 D0 ~ ~ 0 -1 2734 S #2734 Bridge Module Hallway~ You are standing in a brightly polished metal hallway. Not a spec of dirt lies anywhere to be seen SET TO NOMOB ~ 12 0 INDOORS D3 ~ ~ 0 -1 2735 D2 ~ ~ 0 -1 2733 D1 ~ ~ 0 -1 2736 S #2735 Bridge Module Hallway~ You are standing in a brightly polished metal hallway. Not a spec of dirt lies anywhere to be seen ~ 12 0 INDOORS D3 ~ ~ 0 -1 2754 D2 ~ ~ ISDOOR|LOCKED|CLOSED -1 2738 D1 ~ ~ 0 -1 2734 D0 ~ ~ 0 -1 2737 S #2736 Inside the Computer Core~ You are crawling inside the computer core. All around you are complex optical circuitry components. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2734 D2 ~ ~ 0 -1 2740 D1 ~ ~ 0 -1 2745 D0 ~ ~ 0 -1 2739 S #2737 Armory~ You are standing in what is obviously the ships armory. Unfortunately it looks like supplies are running low. All the capacious shelves lining the walls are empty. ~ 12 0 INDOORS D2 ~ ~ 0 -1 2735 S #2738 Captains Cabin~ You are standing in the Captains Cabin. Golden fungus covers all the luxurious furnishings, including a beautiful polished wood desk and bed set. ~ 12 0 INDOORS D0 ~ ~ ISDOOR|LOCKED|CLOSED -1 2735 S #2739 Inside the Computer Core~ You are crawling inside the computer core. All around you are complex optical circuitry components. ~ 12 0 INDOORS D2 ~ ~ 0 -1 2736 D1 ~ ~ 0 -1 2746 S #2740 Inside the Computer Core~ You are crawling inside the computer core. All around you are complex optical circuitry components. ~ 12 0 INDOORS D2 ~ ~ 0 -1 2741 D1 ~ ~ 0 -1 2743 D0 ~ ~ 0 -1 2736 S #2741 Inside the Computer Core~ You are crawling inside the computer core. All around you are complex optical circuitry components. ~ 12 0 INDOORS D0 ~ ~ 0 -1 2740 S #2742 Inside the Computer Core~ You are crawling inside the computer core. All around you are complex optical circuitry components. ~ 12 0 INDOORS D1 ~ ~ 0 -1 2747 S #2743 Inside the Computer Core~ You are crawling inside the computer core. All around you are complex optical circuitry components. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2740 D1 ~ ~ 0 -1 2751 D0 ~ ~ 0 -1 2745 S #2744 Inside the Computer Core~ You are crawling inside the computer core. All around you are complex optical circuitry components. ~ 12 0 INDOORS D1 ~ ~ 0 -1 2752 S #2745 Inside the Computer Core~ You are crawling inside the computer core. All around you are complex optical circuitry components. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2736 D2 ~ ~ 0 -1 2743 D0 ~ ~ 0 -1 2746 S #2746 Inside the Computer Core~ You are crawling inside the computer core. All around you are complex optical circuitry components. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2739 D2 ~ ~ 0 -1 2745 D1 ~ ~ 0 -1 2749 S #2747 Inside the Computer Core~ You are crawling inside the computer core. All around you are complex optical circuitry components. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2742 D1 ~ ~ 0 -1 2748 S #2748 Inside the Computer Core~ You are crawling inside the computer core. All around you are complex optical circuitry components. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2747 D2 ~ ~ 0 -1 2749 S #2749 Inside the Computer Core~ You are crawling inside the computer core. All around you are complex optical circuitry components. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2746 D0 ~ ~ 0 -1 2748 S #2750 Inside the Computer Core~ You are crawling inside the computer core. All around you are complex optical circuitry components. ~ 12 0 INDOORS D2 ~ ~ 0 -1 2751 D1 ~ ~ 0 -1 2753 S #2751 Inside the Computer Core~ You are crawling inside the computer core. All around you are complex optical circuitry components. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2743 D2 ~ ~ 0 -1 2752 D0 ~ ~ 0 -1 2750 S #2752 Inside the Computer Core~ You are crawling inside the computer core. All around you are complex optical circuitry components. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2744 D0 ~ ~ 0 -1 2751 S #2753 Main Terminal~ You are are standing by the ship computer's main terminal. A camera on the wall watches your every move closely and a microphone monitors everything you say here. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2750 P @aftercommand~ { if(Hello(COMMAND)) { SendAction(CODE_THING,EVENT_THING,SEND_ROOM|SEND_DST|SEND_AUDIBLE,"^pUniversal translator enabled:\n ^g\"Uninfected crew member detected. Crew member priority: remove\n psi-moss master infestations. Computer security protocols remain\n in effect.\"\n"); } else { if(StrIsCmd(COMMAND,"say")) { if(StrIn(COMMAND,"psi","moss")) { SendAction(CODE_THING,EVENT_THING,SEND_ROOM|SEND_DST|SEND_AUDIBLE,"^pThe computer says:\n ^g\"Psi-moss infestations have been detected on crew members including captain,\n ship superstructure, and robots.\"\n"); } else { if(StrIn(COMMAND,"captain","cabin")) { SendAction(CODE_THING,EVENT_THING,SEND_ROOM|SEND_DST|SEND_AUDIBLE,"^pThe computer says:\n ^g\"Captain has been infected. Security protocol ordered captain quarrantined in\n his cabin. Quarantine can be overridden at crew request.\"\n"); } else { if(StrIn(COMMAND,"master","colonies")) { SendAction(CODE_THING,EVENT_THING,SEND_ROOM|SEND_DST|SEND_AUDIBLE,"^pThe computer speaks in your native tongue:\n ^g\"The master Azure colony in located in the rec module. The master Purple\n colony is located in engineering.\"\n"); } else { if(StrIn(COMMAND,"engineering")) { SendAction(CODE_THING,EVENT_THING,SEND_ROOM|SEND_DST|SEND_AUDIBLE,"^pThe computer speaks in your native tongue:\n ^g\"The captain has the key to engineering in his cabin.\"\n"); } else { if(StrIn(COMMAND,"rec","couch")) { SendAction(CODE_THING,EVENT_THING,SEND_ROOM|SEND_DST|SEND_AUDIBLE,"^pThe computer speaks in your native tongue:\n ^g\"The last communications received from a rec module security droid indicated\n it was hiding a couch from the Psi-Moss somewhere within the module.\"\n"); } else { if(StrIn(COMMAND,"override","quarantine")) { SendAction(CODE_THING,EVENT_THING,SEND_ROOM|SEND_DST|SEND_AUDIBLE,"^pThe computer speaks in your native tongue:\n ^g\"Quarantine overridden at crew request. Captain\'s cabin has been unlocked.\"\n"); DoorClearFlagBit(WorldOf(2738),ExitDir(WorldOf(2738),EDIR_NORTH),EF_LOCKED); SendAction(WorldOf(2738),TNULL,SEND_ROOM|SEND_AUDIBLE,"^pYou hear a quiet beep.\n"); SendAction(WorldOf(2735),TNULL,SEND_ROOM|SEND_AUDIBLE,"^pYou hear a quiet beep.\n"); } else { if(StrIn(COMMAND,"sensor","cloud")) { SendAction(CODE_THING,EVENT_THING,SEND_ROOM|SEND_DST|SEND_AUDIBLE,"^pThe computer speaks in your native tongue:\n ^g\"Reprogramming Rockhopper to investigate strange cloud of debris.\"\n"); PropertySetInt(WorldOf(2531),"HopperDestination",2522); } } } } } } } } } }~ S #2754 Bridge Module Hallway~ You are standing in a brightly polished metal hallway. Not a spec of dirt lies anywhere to be seen ~ 12 0 INDOORS D3 ~ ~ 0 -1 2757 D2 ~ ~ 0 -1 2756 D1 ~ ~ 0 -1 2735 D0 ~ ~ 0 -1 2755 S #2755 Starboard Escape Pod~ You area standing in the accessway to one of the Transports escape pods. You wont be going much further though because its allready left town... ~ 12 0 INDOORS D2 ~ ~ 0 -1 2754 S #2756 Port Escape Pod~ You area standing in the accessway to one of the Transports escape pods. You wont be going much further though because its allready left town... ~ 12 0 INDOORS D0 ~ ~ 0 -1 2754 S #2757 Main Bridge~ You are standing in the main bridge of the Ore Transport. All arround you are the complicated consoles used to control the ship. Most of them look pretty shot up though. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2760 D2 ~ ~ 0 -1 2758 D1 ~ ~ 0 -1 2754 D0 ~ ~ 0 -1 2759 S #2758 Engineering Section~ You are standing in the bridge. There are shot up control consoles everywhere. ~ 12 0 INDOORS D0 ~ ~ 0 -1 2757 S #2759 Signals Section~ You are standing in the bridge. There are shot up control consoles everywhere. ~ 12 0 INDOORS D2 ~ ~ 0 -1 2757 S #2760 Navigation Section~ You are standing in the bridge. There are shot up control consoles everywhere. ~ 12 0 INDOORS D1 ~ ~ 0 -1 2757 S #2761 Outside the Port Lift~ You are standing outside one of the transports lift tubes. ~ 12 0 INDOORS D0 ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC 2707 2646 D2 ~ ~ 0 -1 2762 S #2762 Rec Module Hallway~ You are standing in corroded metal hallway. Dirt and clumps of azure colored fungus lie everywhere. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2808 D2 ~ ~ 0 -1 2763 D1 ~ ~ 0 -1 2807 D0 ~ ~ 0 -1 2761 S #2763 Rec Module Garden~ You are standing in a large domed room. Plants and trees encrusted with azure fungus of every imaginable kind are everywhere. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2771 D2 ~ ~ 0 -1 2764 D0 ~ ~ 0 -1 2762 S #2764 Rec Module Garden~ You are standing in a large domed room. Plants and trees encrusted with azure fungus of every imaginable kind are everywhere. ~ 12 0 INDOORS D1 ~ ~ 0 -1 2769 D0 ~ ~ 0 -1 2763 S #2765 Rec Module Garden~ You are standing in a large domed room. Plants and trees encrusted with azure fungus of every imaginable kind are everywhere. ~ 12 0 INDOORS D1 ~ ~ 0 -1 2768 S #2766 Rec Module Garden~ You are standing in a large domed room. Plants and trees encrusted with azure fungus of every imaginable kind are everywhere. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2774 D2 ~ ~ 0 -1 2783 S #2767 Rec Module Garden~ You are standing in a large domed room. Plants and trees encrusted with azure fungus of every imaginable kind are everywhere. ~ 12 0 INDOORS D1 ~ ~ 0 -1 2778 S #2768 Rec Module Garden~ You are standing in a large domed room. Plants and trees encrusted with azure fungus of every imaginable kind are everywhere. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2765 D0 ~ ~ 0 -1 2769 S #2769 Rec Module Garden~ You are standing in a large domed room. Plants and trees encrusted with azure fungus of every imaginable kind are everywhere. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2764 D2 ~ ~ 0 -1 2768 D1 ~ ~ 0 -1 2776 D0 ~ ~ 0 -1 2770 S #2770 Rec Module Garden~ You are standing in a large domed room. Plants and trees encrusted with azure fungus of every imaginable kind are everywhere. For some reason all the plants in this section of the garden seem to be sickly and dying ~ 12 0 INDOORS D2 ~ ~ 0 -1 2769 S #2771 Rec Module Garden~ You are standing in a large domed room. Plants and trees encrusted with azure fungus of every imaginable kind are everywhere. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2782 D2 ~ ~ 0 -1 2772 D1 ~ ~ 0 -1 2763 S #2772 Rec Module Garden~ You are standing in a large domed room. Plants and trees encrusted with azure fungus of every imaginable kind are everywhere. ~ 12 0 INDOORS D0 ~ ~ 0 -1 2771 S #2773 Rec Module Garden~ You are standing in a large domed room. Plants and trees encrusted with azure fungus of every imaginable kind are everywhere. ~ 12 0 INDOORS D2 ~ ~ 0 -1 2774 S #2774 Rec Module Garden~ You are standing in a large domed room. Plants and trees encrusted with azure fungus of every imaginable kind are everywhere. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2779 D1 ~ ~ 0 -1 2766 D0 ~ ~ 0 -1 2773 S #2775 Rec Module Garden~ You are standing in a large domed room. Plants and trees encrusted with azure fungus of every imaginable kind are everywhere. ~ 12 0 INDOORS D2 ~ ~ 0 -1 2776 S #2776 Rec Module Garden~ You are standing in a large domed room. Plants and trees encrusted with azure fungus of every imaginable kind are everywhere. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2769 D2 ~ ~ 0 -1 2777 D0 ~ ~ 0 -1 2775 S #2777 Rec Module Garden~ You are standing in a large domed room. Plants and trees encrusted with azure fungus of every imaginable kind are everywhere. ~ 12 0 INDOORS D2 ~ ~ 0 -1 2778 D0 ~ ~ 0 -1 2776 S #2778 Rec Module Garden~ You are standing in a large domed room. Plants and trees encrusted with azure fungus of every imaginable kind are everywhere. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2767 D0 ~ ~ 0 -1 2777 S #2779 Rec Module Garden~ You are standing in a large domed room. Plants and trees encrusted with azure fungus of every imaginable kind are everywhere. ~ 12 0 INDOORS D1 ~ ~ 0 -1 2774 D0 ~ ~ 0 -1 2780 S #2780 Rec Module Garden~ You are standing in a large domed room. Plants and trees encrusted with azure fungus of every imaginable kind are everywhere. ~ 12 0 INDOORS D2 ~ ~ 0 -1 2779 D0 ~ ~ 0 -1 2781 S #2781 Rec Module Garden~ You are standing in a large domed room. Plants and trees encrusted with azure fungus of every imaginable kind are everywhere. ~ 12 0 INDOORS D2 ~ ~ 0 -1 2780 D0 ~ ~ 0 -1 2782 S #2782 Rec Module Garden~ You are standing in a large domed room. Plants and trees encrusted with azure fungus of every imaginable kind are everywhere. ~ 12 0 INDOORS D2 ~ ~ 0 -1 2781 D1 ~ ~ 0 -1 2771 S #2783 Rec Module Hallway~ You are standing in corroded metal hallway. Dirt and clumps of azure colored fungus lie everywhere. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2785 D1 ~ ~ 0 -1 2784 D0 ~ ~ 0 -1 2766 S #2784 Meditation Room~ This has the charactistic look and feel of a builder mediation room. And it looks like the builder couch that was once here has been forcibly removed. Bits of wiring and conduit are all over the room. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2783 S #2785 Ships Pool~ This room has a large swimming pool in its center. The pool is skinned over by a floating mass of azure algae. ~ 12 0 INDOORS D5 ~ ~ HIDDEN -1 2786 D1 ~ ~ 0 -1 2783 S #2786 In the Pool~ You are underwater in the swimming pool light filters down from above through a floating mass of azure algae. The grills that once covered the modules water distribution system have been eaten away. ~ 12 NOMOB INDOORS D4 ~ ~ 0 -1 2785 D0 ~ ~ 0 -1 2787 S #2787 In the Water System~ You are underwater in the piping system used to provide water to the rec modules gardens and swimming pool. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2788 D2 ~ ~ 0 -1 2786 D0 ~ ~ 0 -1 2794 S #2788 In the Water System~ You are underwater in the piping system used to provide water to the rec modules gardens and swimming pool. ~ 12 0 INDOORS D1 ~ ~ 0 -1 2787 S #2789 In the Water System~ You are underwater in the piping system used to provide water to the rec modules gardens and swimming pool. ~ 12 0 INDOORS D1 ~ ~ 0 -1 2794 D0 ~ ~ 0 -1 2790 S #2790 In the Water System~ You are underwater in the piping system used to provide water to the rec modules gardens and swimming pool. ~ 12 0 INDOORS D2 ~ ~ 0 -1 2789 D0 ~ ~ 0 -1 2791 S #2791 In the Water System~ You are underwater in the piping system used to provide water to the rec modules gardens and swimming pool. ~ 12 0 INDOORS D2 ~ ~ 0 -1 2790 S #2792 In the Water System~ You are underwater in the piping system used to provide water to the rec modules gardens and swimming pool. ~ 12 0 INDOORS D2 ~ ~ 0 -1 2793 D1 ~ ~ 0 -1 2798 S #2793 In the Water System~ You are underwater in the piping system used to provide water to the rec modules gardens and swimming pool. ~ 12 0 INDOORS D2 ~ ~ 0 -1 2794 D0 ~ ~ 0 -1 2792 S #2794 In the Water System~ You are underwater in the piping system used to provide water to the rec modules gardens and swimming pool. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2789 D2 ~ ~ 0 -1 2787 D1 ~ ~ 0 -1 2796 D0 ~ ~ 0 -1 2793 S #2795 In the Water System~ You are underwater in the piping system used to provide water to the rec modules gardens and swimming pool. ~ 12 0 INDOORS D0 ~ ~ 0 -1 2796 S #2796 In the Water System~ You are underwater in the piping system used to provide water to the rec modules gardens and swimming pool. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2794 D2 ~ ~ 0 -1 2795 D1 ~ ~ 0 -1 2801 S #2797 In the Water System~ You are underwater in the piping system used to provide water to the rec modules gardens and swimming pool. ~ 12 0 INDOORS D0 ~ ~ 0 -1 2798 S #2798 In the Water System~ You are underwater in the piping system used to provide water to the rec modules gardens and swimming pool. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2792 D2 ~ ~ 0 -1 2797 S #2799 In the Water System~ You in the piping system used to provide water to the rec modules gardens and swimming pool. A force field holds back the water and keeps this room dry. ~ 12 0 INDOORS D1 ~ ~ 0 -1 2806 S #2800 In the Water System~ You are underwater in the piping system used to provide water to the rec modules gardens and swimming pool. ~ 12 0 INDOORS D2 ~ ~ 0 -1 2801 S #2801 In the Water System~ You are underwater in the piping system used to provide water to the rec modules gardens and swimming pool. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2796 D2 ~ ~ 0 -1 2802 D1 ~ ~ 0 -1 2804 D0 ~ ~ 0 -1 2800 S #2802 In the Water System~ You are underwater in the piping system used to provide water to the rec modules gardens and swimming pool. ~ 12 0 INDOORS D0 ~ ~ 0 -1 2801 S #2803 In the Water System~ You are underwater in the piping system used to provide water to the rec modules gardens and swimming pool. ~ 12 0 INDOORS D0 ~ ~ 0 -1 2804 S #2804 In the Water System~ You are underwater in the piping system used to provide water to the rec modules gardens and swimming pool. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2801 D2 ~ ~ 0 -1 2803 D0 ~ ~ 0 -1 2805 S #2805 In the Water System~ You are underwater in the piping system used to provide water to the rec modules gardens and swimming pool. ~ 12 0 INDOORS D2 ~ ~ 0 -1 2804 D0 ~ ~ 0 -1 2806 S #2806 In the Water System~ You are underwater in the piping system used to provide water to the rec modules gardens and swimming pool. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2799 D2 ~ ~ 0 -1 2805 S #2807 Ships Gym~ This is a typical gym. Various examples of fungus corroded alien designed fitness equipment stand here and there about the room ~ 12 0 INDOORS D3 ~ ~ 0 -1 2762 S #2808 Sick Bay~ This is a sickbay. Various examples of fungus corroded alien medical instruments stand here and there about the room. ~ 12 0 INDOORS D1 ~ ~ 0 -1 2762 S #2809 Outside the Port Lift~ You are standing outside one of the transports lift tubes. ~ 12 0 INDOORS D0 ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC 2704 2647 D2 ~ ~ 0 -1 2810 S #2810 Work Module Hallway~ You are standing in a brightly polished metal hallway. Not a spec of dirt lies anywhere to be seen. ~ 12 NOMOB INDOORS D2 ~ ~ 0 -1 2811 D0 ~ ~ 0 -1 2809 S #2811 Work Module Hallway~ You are standing in a brightly polished metal hallway. Not a spec of dirt lies anywhere to be seen. ~ 12 0 INDOORS D2 ~ ~ 0 -1 2812 D0 ~ ~ 0 -1 2810 S #2812 Work Module Hallway~ You are standing in a brightly polished metal hallway. Not a spec of dirt lies anywhere to be seen. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2813 D2 ~ ~ 0 -1 2821 D1 ~ ~ 0 -1 2815 D0 ~ ~ 0 -1 2811 S #2813 Work Module Hallway~ You are standing in a brightly polished metal hallway. Not a spec of dirt lies anywhere to be seen ~ 12 0 INDOORS D3 ~ ~ 0 -1 2814 D2 ~ ~ 0 -1 2828 D1 ~ ~ 0 -1 2812 D0 ~ ~ 0 -1 2830 S #2814 Work Module Hallway~ You are standing in a brightly polished metal hallway. Not a spec of dirt lies anywhere to be seen ~ 12 0 INDOORS D2 ~ ~ 0 -1 2829 D1 ~ ~ 0 -1 2813 D0 ~ ~ 0 -1 2831 S #2815 Work Module Hallway~ You are standing in a brightly polished metal hallway. Not a spec of dirt lies anywhere to be seen ~ 12 0 INDOORS D3 ~ ~ 0 -1 2812 D2 ~ ~ 0 -1 2819 D1 ~ ~ 0 -1 2816 D0 ~ ~ 0 -1 2820 S #2816 Work Module Hallway~ You are standing in a brightly polished metal hallway. Not a spec of dirt lies anywhere to be seen ~ 12 0 INDOORS D3 ~ ~ 0 -1 2815 D2 ~ ~ 0 -1 2818 D0 ~ ~ 0 -1 2817 S #2817 Repair Bay~ You are standing in a repair bay. Diagnostic readouts cover most of the walls. ~ 12 0 INDOORS D2 ~ ~ 0 -1 2816 S #2818 Repair Bay~ You are standing in a repair bay. Diagnostic readouts cover most of the walls. ~ 12 0 INDOORS D0 ~ ~ 0 -1 2816 S #2819 Repair Bay~ You are standing in a repair bay. Diagnostic readouts cover most of the walls. ~ 12 0 INDOORS D0 ~ ~ 0 -1 2815 S #2820 Repair Bay~ You are standing in a repair bay. Diagnostic readouts cover most of the walls. ~ 12 0 INDOORS D2 ~ ~ 0 -1 2815 S #2821 Work Module Hallway~ You are standing in a brightly polished metal hallway. Not a spec of dirt lies anywhere to be seen. ~ 12 0 INDOORS D2 ~ ~ 0 -1 2822 D0 ~ ~ 0 -1 2812 S #2822 Work Module Hallway~ You are standing in a brightly polished metal hallway. Not a spec of dirt lies anywhere to be seen. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2825 D2 ~ ~ 0 -1 2823 D1 ~ ~ 0 -1 2824 D0 ~ ~ 0 -1 2821 S #2823 Work Module Hallway~ You are standing in a brightly polished metal hallway. Not a spec of dirt lies anywhere to be seen. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2826 D1 ~ ~ 0 -1 2827 D0 ~ ~ 0 -1 2822 S #2824 Lab~ You are standing in a lab. This is probably where ore samples were taken to be analyzed. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2822 S #2825 Machine Shop~ You are standing the machine shop. Presumably this is where parts were built when the need arose for them. Various machining tools stand here and there about the room. ~ 12 0 INDOORS D1 ~ ~ 0 -1 2822 S #2826 Ships Stores~ You are standing in the ships storeroom. This is where various spare parts are normally kept, but its been stripped clean. ~ 12 0 INDOORS D1 ~ ~ 0 -1 2823 S #2827 Lab~ You are standing in a lab. This is probably where ore samples were taken to be analyzed. ~ 12 0 INDOORS D3 ~ ~ 0 -1 2823 S #2828 Repair Bay~ You are standing in a repair bay. Diagnostic readouts cover most of the walls. ~ 12 0 INDOORS D0 ~ ~ 0 -1 2813 S #2829 Repair Bay~ You are standing in a repair bay. Diagnostic readouts cover most of the walls. ~ 12 0 INDOORS D0 ~ ~ 0 -1 2814 S #2830 Repair Bay~ You are standing in a repair bay. Diagnostic readouts cover most of the walls. ~ 12 0 INDOORS D2 ~ ~ 0 -1 2813 S #2831 Repair Bay~ You are standing in a repair bay. Diagnostic readouts cover most of the walls. ~ 12 0 INDOORS D2 ~ ~ 0 -1 2814 S