/
Crimson2/alias/
Crimson2/area.tmp/
Crimson2/area.tmp/AnomalySpaceDock/
Crimson2/area.tmp/AnomalyStation/
Crimson2/area.tmp/AntHill/
Crimson2/area.tmp/ArcticTerrarium/
Crimson2/area.tmp/BuilderCity/
Crimson2/area.tmp/Dungeon/
Crimson2/area.tmp/MiningDock/
Crimson2/area.tmp/PipeSystem/
Crimson2/area.tmp/RattArea/
Crimson2/area.tmp/RobotFactory/
Crimson2/area.tmp/SilverDale/
Crimson2/area.tmp/StarshipFearless/
Crimson2/area.tmp/StationConduits/
Crimson2/area.tmp/TerrariumAlpha/
Crimson2/area.tmp/TerrariumBeta/
Crimson2/area.tmp/TestArea/
Crimson2/area.tmp/Void/
Crimson2/area/
Crimson2/area/AnomalySpaceDock/
Crimson2/area/AnomalyStation/
Crimson2/area/MiningDock/
Crimson2/area/PipeSystem/
Crimson2/area/SilverDale/
Crimson2/area/StationConduits/
Crimson2/area/Void/
Crimson2/board/
Crimson2/clone/
Crimson2/lib/
Crimson2/mole/
Crimson2/mole/mole_src/HELP/
Crimson2/player/
Crimson2/util/
Crimson2/wldedit/
Crimson2/wldedit/res/
Concept and Term Help~
#
Aura~
AURA

This number reflects how good or evil your aura has become based on
your past actions. Some psionic equipment is sensitive to the aura
of its user and will be refused to be used by people who are too good
or evil. It also affects your effectiveness with certain psionic
powers.

^CSEE ALSO: ^gSCORE
~
#
Armour armor~
ARMOR

This number reflects the penalty applied to an attacker when they
try to hit you. An armor value of 50 would apply a 50% penalty
to an attackers attack roll.

^CSEE ALSO: ^gSCORE
~
#
Hunger~
HUNGER

This number reflects how hungry you are. If this number is negative
then you are not currently hungry. While hungry you will heal and
regain move and mana points increasingly slowly the longer you go
without food.

^CSEE ALSO: ^gSCORE
~
#
Thirst~
THIRST

This number reflects how thirsty you are. If this number is negative
then you are not currently thirsty. While thirsty you will heal and
regain move and mana points increasingly slowly the longer you go
without drink.

^CSEE ALSO: ^gSCORE
~
#
Car.Ret. Carriage Return~
CARRIAGE RETURN

If on, a carriage return will be generated as an end of line character.
The bottom line is that unless your lines are being messed up, leave this
setting alone. Between this setting and the LineFeed setting you can have
and EOLN sequence of CRLF, LF or CR.

^CSEE ALSO: ^gSET LINEFEED
~
#
LineFeed~
LINEFEED

If on, a linefeed will be generated as an end of line character.
The bottom line is that unless your lines are being messed up, leave this
setting alone. Between this setting and the Carriage Return setting you can 
have an EOLN sequence of CRLF, LF or CR.

^CSEE ALSO: ^gSET CAR.RET. 
~
#
Continue~
CONTINUE

When this setting is on, each screen full of data will be broken up by a 
hit enter to continue prompt. Turning this setting on is handy when you are
reading large listings, such as the news file.

^CSEE ALSO: ^gSET 
~
#
TelnetGA~
TELNETGA

Certain old ibm terminals require this to be on. In general its unneeded and
can be turned off or just ignored.

^CSEE ALSO: ^gSET
~
#
Ansi~
ANSI

If your terminal supports ANSI graphics this should be turned on. With this
feature enabled the game will color-code information. You can customize the
colors according to you own preferences.

^CSEE ALSO: ^gSET SETCOLOR
~
#
Compact~
COMPACT

Turning this feature on will remove the blank line that precedes every prompt.

^CSEE ALSO: ^gSET
~
#
Description~
DESCRIPTION

This is the description others will see when they look at you. An example
might be:
^bYou see a cheerfull youth. He's casually juggling what looks to be entire
worlds. Odd, he appears to be rimed with frost.

^CSEE ALSO: ^gSET
~
#
EMail~
EMAIL

This should be set to your email address. Occasionally a God might wish to
get in touch with you about reported bugs or problems. If this is set they
can. Other players in the game can also FINGER you to find out your email
address if they wish to begin private correspondence. If you wish to keep
your email private from all but the gods set NoEmail to on.

^CSEE ALSO: ^gSET FINGER EMAIL NOEMAIL PLAN
~
#
Channels~
CHANNELS

There are various communcations channels you can turn off or on in the game.
ie private, group, gossip etc.

^CSEE ALSO: ^gGOSSIP AUCTION TELL GTELL
~
#
Private~
PRIVATE

Turning off this channel will prevent people from sending you messages using
TELL.

^CSEE ALSO: ^gSET TELL GTELL AFK
~
#
prompt~
PROMPT

You can customize your prompt to display any of the following items:
HIT   - Your remaining hit points
MOVE  - Your remaining move points
POWER - Your remaining power points
EXIT  - *OBVIOUS* exits

^CSEE ALSO: ^gSET RECOVERY
~
#
resistances~
RESISTANCES

There are many types of damage in the game:
Puncture, Slash, Concussive, Heat, EMR, Laser, Psychic, acid and Poison.
Every 10 pts of resistance in one of these categories will reduce your
the damage taken by 1 pt for that type of damage.

^CSEE ALSO: ^gWEAPON-SKILLS
~
$