/
Crimson2/alias/
Crimson2/area.tmp/
Crimson2/area.tmp/AnomalySpaceDock/
Crimson2/area.tmp/AnomalyStation/
Crimson2/area.tmp/AntHill/
Crimson2/area.tmp/ArcticTerrarium/
Crimson2/area.tmp/BuilderCity/
Crimson2/area.tmp/Dungeon/
Crimson2/area.tmp/MiningDock/
Crimson2/area.tmp/PipeSystem/
Crimson2/area.tmp/RattArea/
Crimson2/area.tmp/RobotFactory/
Crimson2/area.tmp/SilverDale/
Crimson2/area.tmp/StarshipFearless/
Crimson2/area.tmp/StationConduits/
Crimson2/area.tmp/TerrariumAlpha/
Crimson2/area.tmp/TerrariumBeta/
Crimson2/area.tmp/TestArea/
Crimson2/area.tmp/Void/
Crimson2/area/
Crimson2/area/AnomalySpaceDock/
Crimson2/area/AnomalyStation/
Crimson2/area/MiningDock/
Crimson2/area/PipeSystem/
Crimson2/area/SilverDale/
Crimson2/area/StationConduits/
Crimson2/area/Void/
Crimson2/board/
Crimson2/clone/
Crimson2/lib/
Crimson2/mole/
Crimson2/mole/mole_src/HELP/
Crimson2/player/
Crimson2/util/
Crimson2/wldedit/
Crimson2/wldedit/res/
extern BYTE MoveExitPrimitive(THING *thing, EXIT *exit);
extern BYTE MoveExitEnterStub(THING *thing, EXIT *exit);
extern BYTE MoveExit(THING *thing, EXIT *exit); /* moves a single person */
extern void MoveExitParse(THING *thing, EXIT *exit); /* moves whole group */
extern CMDPROC(CmdGo);
extern CMDPROC(CmdNorth);
extern CMDPROC(CmdEast);
extern CMDPROC(CmdSouth);
extern CMDPROC(CmdWest);
extern CMDPROC(CmdUp);
extern CMDPROC(CmdDown);
extern CMDPROC(CmdOut);
extern CMDPROC(CmdSneak);
extern CMDPROC(CmdLook);
extern CMDPROC(CmdScan);
extern CMDPROC(CmdExit);
extern CMDPROC(CmdOpen);
extern CMDPROC(CmdClose);
extern CMDPROC(CmdUnlock);
extern CMDPROC(CmdLock);
extern CMDPROC(CmdPicklock);
extern CMDPROC(CmdHack);
extern CMDPROC(CmdStand);
extern CMDPROC(CmdSit);
extern CMDPROC(CmdRest);
extern CMDPROC(CmdSleep);
extern CMDPROC(CmdWake);
extern CMDPROC(CmdTrack);