/
Crimson2/alias/
Crimson2/area.tmp/
Crimson2/area.tmp/AnomalySpaceDock/
Crimson2/area.tmp/AnomalyStation/
Crimson2/area.tmp/AntHill/
Crimson2/area.tmp/ArcticTerrarium/
Crimson2/area.tmp/BuilderCity/
Crimson2/area.tmp/Dungeon/
Crimson2/area.tmp/MiningDock/
Crimson2/area.tmp/PipeSystem/
Crimson2/area.tmp/RattArea/
Crimson2/area.tmp/RobotFactory/
Crimson2/area.tmp/SilverDale/
Crimson2/area.tmp/StarshipFearless/
Crimson2/area.tmp/StationConduits/
Crimson2/area.tmp/TerrariumAlpha/
Crimson2/area.tmp/TerrariumBeta/
Crimson2/area.tmp/TestArea/
Crimson2/area.tmp/Void/
Crimson2/area/
Crimson2/area/AnomalySpaceDock/
Crimson2/area/AnomalyStation/
Crimson2/area/MiningDock/
Crimson2/area/PipeSystem/
Crimson2/area/SilverDale/
Crimson2/area/StationConduits/
Crimson2/area/Void/
Crimson2/board/
Crimson2/clone/
Crimson2/lib/
Crimson2/mole/
Crimson2/mole/mole_src/HELP/
Crimson2/player/
Crimson2/util/
Crimson2/wldedit/
Crimson2/wldedit/res/
#700
purple mobile insect beetle bug~
Purple Beetle~
A purple beetle is slowly moving about here.~
  Just a boring beetle.  It crawls about as if there wasn't a worry in the world.
There probably wasn't a worry in the world until you came along.
~
STAYAREA|WIMPY 0 0 S
3 5 0 3d10+40 1d2+1
9 60
STANDING NONE MALE
#701
mobile wasp bee bug~
Wasp~
A wasp flies around the plants looking to pick a fight.~
  It's got two wings, six legs, a huge sting, nice black and yellow stripes
about it's body.  It's buzzing around you, just dying to pick a fight.
~
STAYAREA|WIMPY 0 0 S
4 9 5 2d5+40 2d2+2
11 65
STANDING NONE MALE
#702
mobile ant bug soldier~
Soldier Ant~
A giant soldier ant is here looking for something to bite.~
  You haven't seen an ant this big.  It's at least a foot long!  It's
moving about looking for something to bite the head of.
~
STAYAREA|WIMPY 0 0 S
5 15 15 2d5+65 3d2+1
14 75
STANDING NONE MALE
#703
mobile squirrel animal~
Flying Squirrel~
A flying squirrel is moving about busily.~
  A flying squirrel is running about busily.  It seems to be gathering
for winter that's never coming.  How stupid of it.
~
STAYAREA|WIMPY 0 0 S
8 20 15 1d10+90 1d5+2
45 100
STANDING ANIMAL MALE
#704
mobile reptile reptilian animal green~
Green Reptile~
A reptilian looking creature is here trying to catch a beetle.~
  It resembles a reptile from your world.  You always hated reptiles.
It's crouched on a tree branch, preying upon a helpless beetle.
~
SENTINEL|STAYAREA|WIMPY 0 0 S
13 38 25 3d10+150 3d4+3
130 160
STANDING ANIMAL MALE
#705
mobile insect scorpion~
Red Scorpion~
A scorpion is sitting on a rock, with it's tail pointing at you.~
  The red scorpion looks pissed.  It is waving it's tail at you, and that
tail looks mighty dangerous.
~
SENTINEL|STAYAREA 0 0 S
6 15 15 3d5+70 1d5+3
45 110
STANDING NONE MALE
#706
mobile rat rodent jungle giant animal~
Jungle Rodent~
A giant jungle rodent is here, looking for decaying corpses.~
  You've always hated rats.  This one fits the profile of a rat to the
teeth.  It is currently gnawing on a fallen tree trunk, trying to get at
the bugs inside.  How very cute.  Let's waste it!
~
SENTINEL|STAYAREA 0 0 S
12 40 55 3d10+100 2d4+2
82 143
STANDING ANIMAL FEMALE
#707
mobile baby tiger animal~
Baby Tiger~
A baby tiger is sleeping here, appearant separated from its mother.~
  Aww...what a cute and cuddly looking thing.  It reminds you of the
domestic feline you used to have as a child.  You wonder where its
mother is.
~
SENTINEL|STAYAREA 0 0 S
11 38 35 5d10+200 2d3+2
100 124
STANDING NONE MALE
#708
mobile mother tiger animal~
Mother Tiger~
A mother tiger is here, looking for its lost cubs.~
  The mother tiger looks very intimidating.  It is currently ignoring you
because its looking for something, but you wouldn't want to be around it
when it become hungry.
~
SENTINEL|STAYAREA 0 0 S
15 45 25 5d10+300 4d4+5
120 185
STANDING ANIMAL FEMALE
#709
animal zarg~
Zarg~
A zarg is here, chewing on one of the plant roots.~
  Well, it looks close enough to call it a zarg.  It resembles a
creature from the GlavineIII, a herbivore that can defend with
spikes from its tail when attacked.  You should think about putting
it out of its misery.
~
SENTINEL|STAYAREA 0 0 S
16 100 45 5d10+75 4d7+0
170 200
STANDING ANIMAL MALE
#710
mobile snake animal~
Giant Snake~
A snake is slowly moving about on a tree branch.~
  It's a snake alright.  Long, slimy, disgusting, and poisonous suckers.
It's slowing moving towards you from the branch, thinking you are a prey
that it can surprise.  Too bad you saw it already.
~
SENTINEL|STAYAREA 0 0 S
14 40 25 4d12+150 4d3+3
120 125
STANDING ANIMAL MALE
#711
mobile wyvern dragon yellow animal~
Wyvern~
A yellow wyvern is sleeping here.~
  It is a reptilian like animal that extends twenty feet from the head to 
the tail.  The wyvern looks ferocious.  The fangs you see can easily 
penetrate the armor you are wearing.  Even the thought of facing this 
creature sends chill down your spine.  Have you been to club med lately? 
~
SENTINEL|AGGRESSIVE|STAYAREA DARKVISION|SEEINVIS|REGENERATION 0 S
20 65 85 10d10+350 7d7+4
250 350
SLEEPING ANIMAL FEMALE
P
%RHEAT~
75~
P
%RPSYCHIC~
75~
P
%WILLPOWER~
100~
P
@afterdeath~
{
  PlayerSolvedQuest(EVENT_THING,"^wCongratulations! You have killed the Wyvern!\n",1000,1,"TerrariumAlpha-Wyvern",1);
}~
#712
mobile fish blue small animal~
Fish~
A small blue fish is swimming here.~
  It is a small blue marine life-form.  It's swimming around the rocks 
looking for bits of algae and food bits. 
~
SENTINEL|STAYAREA BREATHWATER 0 S
6 0 25 4d4+30 2d1+0
35 90
STANDING ANIMAL MALE
#713
mobile plant carnivorous huge~
Carnivorous Plant~
A carnivorous plant is awaiting here with its jaws open.~
  It is a meat-eating plant!  It has a delicious looking fruit cleverly
placed in its mouth.  An animal or insect that comes near looking for
a meal is doomed to spend its last minutes in agonizing cage of leaves
as the digestive acid slowly melts its flesh.
~
SENTINEL|STAYAREA 0 0 S
10 25 -10 10d10+450 2d8+0
90 150
STANDING PLANT MALE
#714
mob bear huge brown animal~
Bear~
A huge brown bear is trying to shake something loose from a tree.~
  This bear-like creature is huge!  It doesn't notice you because it's
currently busy trying to get at the fruits high on a tree.  You best
leave this beast alone, you know it's too stupid to die even after
several laser shots.
~
SENTINEL|STAYAREA 0 0 S
16 55 45 1d4+300 4d6+5
175 220
STANDING ANIMAL MALE
#715
mobile ape-man man animal~
Ape-man~
An ape-man is standing here, looking a bit annoyed.~
  It's the inhabitant of the jungle village.  The ape-man has the build
of a pumped-up human, but it is only about five feet tall.  The tail
convinces you that this is not just an ugly human.  It notices you
right away, but it ignores you and goes about his business.
~
SENTINEL|STAYAREA 0 0 S
15 45 25 5d9+225 2d5+0
85 170
STANDING ANIMAL MALE
P
%RHEAT~
50~
P
%RPSYCHIC~
50~
P
%WILLPOWER~
50~
#716
mobile ape-woman woman animal~
Ape-woman~
An ape-woman is busily moving about here.~
  It's the inhabitant of the jungle village.  The ape-woman looks
a lot like the ape-man, except she's slightly shorter.  The tail
of the creature convinces you that this is not just an bad case
of human ugliness.  It is too busy gathering food to notice you.
~
SENTINEL|STAYAREA 0 0 S
14 42 25 1d4+200 2d4+0
60 160
STANDING ANIMAL FEMALE
P
%RHEAT~
50~
P
%RPSYCHIC~
50~
P
%WILLPOWER~
50~
#717
ape-chieftain chieftain human~
Ape Chieftain~
The ape-chieftain is sitting here.~
  The ape-chieftain is the largest ape-man in the village.  This one is at 
least six feet tall.  The chieftain has a lighter skin tone than rest of the 
ape-beings, and is far less hairy.  As you come nearer, you notice a 
difference between the chieftain and the rest of the apes.  This one has no 
tail.  In fact, unless you are not mistaken, the ape-chieftain is a human! 
~
SENTINEL|STAYAREA 0 0 S
18 67 35 5d5+350 5d7+6
450 225
SITTING GALCIV-CITIZEN MALE
P
%RHEAT~
50~
P
%RPSYCHIC~
50~
P
%WILLPOWER~
100~
P
@command~
{
  if(StrIsCmd(CMD_CMD,"s")) {
    stop;
  }
  if(StrIsCmd(CMD_CMD,"say")) {
    CharAction(EVENT_THING,COMMAND);
    BLOCK_CMD=TRUE/* if(StrExact(CMD_SRCKEY,"currency")) { */;
      if(StrIn(COMMAND,"currency")) {
        CharAction(CODE_THING,"shiver");
        CharAction(CODE_THING,"say Yes.  The Witchdoctor is always looking for ingredients for his brew, basically body parts of jungle animals.  Go ask him what he needs.");
        stop;
      }/*if(StrExact(CMD_SRCKEY,"builder-tech")||StrExact(CMD_SRCKEY,"builder")) {*/
        if(StrIn(COMMAND,"builder")) {
          CharAction(CODE_THING,"say Witchdoctor has a builder equipment that he uses to make his brews.  He won\'t let even me get near it, so I donno know much about it.  But he will sell you some neat stuff provided you have the right \'currency.\'");
          stop;
        }/*if(StrExact(CMD_SRCKEY,"ape-chieftain")||StrExact(CMD_SRCKEY,"chieftain")) {*/
          if(StrIn(COMMAND,"chieftain")) {
            CharAction(CODE_THING,"say Yes.  I killed the previous chieftain, which was pretty easy with a laser-rifle.");
            CharAction(CODE_THING,"say DO NOT make trouble.  Or I will have the Witchdoctor do something awful using his \'builder-tech\' brew.");
            stop;
          }
          if(StrExact(CMD_SRCKEY,"hello")||StrExact(CMD_SRCKEY,"hi")) {
            CharAction(CODE_THING,"say Hrmmm...I thought I had the entrance sealed.  Doesn\'t matter, welcome fellow GalCiv-Citizen, you can address me as the \'chieftain.\'");
            stop;
          }
          CharAction(CODE_THING,"say Hey!  This is a WAR ROOM.  Cut the chit chat or go elsewhere for your useless yapping!");
        }
      }~
#718
witchdoctor~
Witchdoctor~
Witchdoctor is standing by a boiling pot, conjuring up a brew.~
  This is the ape-village witchdoctor.  Through superstition and the builder 
technology he swiped from the jungle, he elevated himself to a mystical 
position within his culture.  This ape is both revered and feared by the 
other apes in the village.  He is selling a few items of his creation.  If 
you only knew the effect of these things, you can make a hefty profit by 
smuggling it to the anomaly station. 
~
SENTINEL|STAYAREA 0 0 S
100 500 100 1d4+10000 100d100+50
10 0
STANDING ANIMAL MALE
P
@command~
{
  int pills;
  if(StrIsCmd(CMD_CMD,"say")) {
    CharAction(EVENT_THING,COMMAND);
    BLOCK_CMD=TRUE;
    if(StrExact(CMD_SRCKEY,"hi")||StrExact(CMD_SRCKEY,"hello")) {
      CharAction(CODE_THING,"emot acknowledges you with a nod, and points you to a note on the wall.\n");
      stop;
    }
  }
  if(StrIsCmd(CMD_CMD,"trade")) {
    BLOCK_CMD=TRUE;
    pills=12*ObjectCountInv(EVENT_THING,702);
    if(pills>0) {
      pills=pills+15*ObjectCountInv(EVENT_THING,703);
    }
    if(pills>0) {
      pills=pills+20*ObjectCountInv(EVENT_THING,725);
    }
    if(pills>0) {
      pills=pills+30*ObjectCountInv(EVENT_THING,714);
    }
    if(pills>0) {
      pills=pills+60*ObjectCountInv(EVENT_THING,706);
    }
    pills/=60;
    if(!pills) {
      SendAction(EVENT_THING,TNULL,SEND_SRC,"^bYou don\'t have enough for a ^wwhite ^gpill^b.^V\n");
    }
    else {
      if(pills==1) {
        SendAction(EVENT_THING,TNULL,SEND_SRC,"^bWitchdoctor hands you a ^wwhite ^gpill^b.^V\n");
        SendAction(EVENT_THING,TNULL,SEND_ROOM,"^bWitchdoctor hands $n a ^wwhite ^gpill^b.^V\n");
      }
      else {
        SendActionStr(EVENT_THING,TNULL,SEND_SRC,"^bWitchdoctor hands you %i ^wwhite ^gpills^b.^V\n",pills);
        SendActionStr(EVENT_THING,TNULL,SEND_ROOM,"^bWitchdoctor hands $n %i ^wwhite ^gpills^b.^V\n",pills);
      }
    }
    if(pills) {
      ObjectCreateNum(EVENT_THING,728,pills);
      ObjectStripInv(EVENT_THING,702,703,TNULL);
      ObjectStripInv(EVENT_THING,725,725,TNULL);
      ObjectStripInv(EVENT_THING,714,714,TNULL);
      ObjectStripInv(EVENT_THING,706,706,TNULL);
    }
    pills=12*ObjectCountInv(EVENT_THING,721);
    if(pills>0) {
      pills=pills+15*ObjectCountInv(EVENT_THING,720);
    }
    if(pills>0) {
      pills=pills+20*ObjectCountInv(EVENT_THING,709);
    }
    if(pills>0) {
      pills=pills+30*ObjectCountInv(EVENT_THING,708);
    }
    if(pills>0) {
      pills=pills+60*ObjectCountInv(EVENT_THING,707);
    }
    pills/=60;
    if(!pills) {
      SendAction(EVENT_THING,TNULL,SEND_SRC,"^bYou don\'t have enough for a ^ppurple ^gpill^b.^V\n");
    }
    else {
      if(pills==1) {
        SendAction(EVENT_THING,TNULL,SEND_SRC,"^bWitchdoctor hands you a ^ppurple ^gpill^b.^V\n");
        SendAction(EVENT_THING,TNULL,SEND_ROOM,"^bWitchdoctor hands $n a ^ppurple ^gpill^b.^V\n");
      }
      else {
        SendActionStr(EVENT_THING,TNULL,SEND_ROOM,"^bWitchdoctor hands $n %i ^ppurple ^gpills^b.^V\n",pills);
        SendActionStr(EVENT_THING,TNULL,SEND_SRC,"^bWitchdoctor hands you %i ^ppurple ^gpills^b.^V\n",pills);
      }
    }
    if(pills) {
      ObjectCreateNum(EVENT_THING,730,pills);
      ObjectStripInv(EVENT_THING,720,721,TNULL);
      ObjectStripInv(EVENT_THING,707,709,TNULL);
    }
    pills=3*ObjectCountInv(EVENT_THING,700);
    if(pills>0) {
      pills=pills+4*ObjectCountInv(EVENT_THING,722);
    }
    if(pills>0) {
      pills=pills+6*ObjectCountInv(EVENT_THING,704);
    }
    if(pills>0) {
      pills=pills+12*ObjectCountInv(EVENT_THING,705);
    }
    pills/=12;
    if(!pills) {
      SendAction(EVENT_THING,TNULL,SEND_SRC,"^bYou don\'t have enough for a ^Ybrown ^gpill^b.^V\n");
    }
    else {
      if(pills==1) {
        SendAction(EVENT_THING,TNULL,SEND_SRC,"^bWitchdoctor hands you a ^Ybrown ^gpill^b.^V\n");
        SendAction(EVENT_THING,TNULL,SEND_ROOM,"^bWitchdoctor hands $n a ^Ybrown ^gpill^b.^V\n");
      }
      else {
        SendActionStr(EVENT_THING,TNULL,SEND_SRC,"^bWitchdoctor hands you %i ^Ybrown ^gpills^b.^V\n",pills);
        SendActionStr(EVENT_THING,TNULL,SEND_ROOM,"^bWitchdoctor hands $n %i ^Ybrown ^gpills^b.^V\n",pills);
      }
    }
    if(pills) {
      ObjectCreateNum(EVENT_THING,731,pills);
      ObjectStripInv(EVENT_THING,700,700,TNULL);
      ObjectStripInv(EVENT_THING,722,722,TNULL);
      ObjectStripInv(EVENT_THING,704,705,TNULL);
    }
  }
}~
#719
mobile bat vampire animal~
Vampire Bat~
A vampire bat is sleeping here, upside down, of course.~
  Shhhh....It's sleeping right now.  I don't think you should disturb
it unless you are wearing something thick around your neck.  You would
hate to lose the bodily fluid that this creature lives on.
~
SENTINEL|STAYAREA 0 0 S
17 60 65 4d4+75 6d8+5
100 255
STANDING ANIMAL MALE
P
%RHEAT~
50~
P
%RPSYCHIC~
50~
P
%WILLPOWER~
75~
#720
mobile ape-child child animal~
Ape-child~
An ape-child is playing with some wooden sticks here.~
  He's a smaller version of the ape-men.  He is having the time of his life 
playing with some sticks all by himself.  At least they are as smart as the 
adult ape-men. 
~
SENTINEL|STAYAREA 0 0 S
6 15 5 1d4+50 1d5+0
45 120
STANDING ANIMAL MALE
#721
mobile colorful bird animal~
a colorful bird~
A small colorful bird is here, chirpping happily.~
  It is a very beautiful avian animal.  It looks harmless.  The colorful
bird is chirping happily, as if it has just gotten a stomach full of 
those tasty beetles.
~
SENTINEL|STAYAREA|WIMPY 0 0 S
7 25 75 5d4+30 1d2+0
50 120
STANDING ANIMAL FEMALE
#722
mobile mussel shell~
a mussel~
a tiny mussel shell is here, attached to the rocky bottom.~
  It is a small exo-cartiligenous life-form that feeds off microscopic 
plants.  The shell is very hard to protect the flesh inside from fishes. 
~
SENTINEL|STAYAREA BREATHWATER 0 S
7 0 75 1d4+75 1d1+0
15 110
STANDING NONE SEXLESS
#723
mobile worm~
Worm~
A worm is trying to borrow back into the ground here.~
  My my, what a huge worm.  Yuk!  You never liked worms anyways.
Even well done, the meat is always too soft and squishy.
~
SENTINEL|STAYAREA 0 0 S
3 5 0 1d4+50 1d2+0
15 70
STANDING NONE FEMALE
#724
ant king huge~
Ant King~
An HUGE ant is here, glaring at you.~
  This must be the King of the Ants.  It looks much larger than the
giant ants you been seeing around the jungle.  The ant looks
mighty angry about you being in his majestic presence.
~
SENTINEL|SCAVENGER|STAYAREA 0 0 S
17 70 45 10d15+200 3d4+2
190 250
STANDING NONE MALE
P
%WILLPOWER~
100~
$