/
Crimson2/alias/
Crimson2/area.tmp/
Crimson2/area.tmp/AnomalySpaceDock/
Crimson2/area.tmp/AnomalyStation/
Crimson2/area.tmp/AntHill/
Crimson2/area.tmp/ArcticTerrarium/
Crimson2/area.tmp/BuilderCity/
Crimson2/area.tmp/Dungeon/
Crimson2/area.tmp/MiningDock/
Crimson2/area.tmp/PipeSystem/
Crimson2/area.tmp/RattArea/
Crimson2/area.tmp/RobotFactory/
Crimson2/area.tmp/SilverDale/
Crimson2/area.tmp/StarshipFearless/
Crimson2/area.tmp/StationConduits/
Crimson2/area.tmp/TerrariumAlpha/
Crimson2/area.tmp/TerrariumBeta/
Crimson2/area.tmp/TestArea/
Crimson2/area.tmp/Void/
Crimson2/area/
Crimson2/area/AnomalySpaceDock/
Crimson2/area/AnomalyStation/
Crimson2/area/MiningDock/
Crimson2/area/PipeSystem/
Crimson2/area/SilverDale/
Crimson2/area/StationConduits/
Crimson2/area/Void/
Crimson2/board/
Crimson2/clone/
Crimson2/lib/
Crimson2/mole/
Crimson2/mole/mole_src/HELP/
Crimson2/player/
Crimson2/util/
Crimson2/wldedit/
Crimson2/wldedit/res/
Guidelines on Object design
===========================

(highly preliminary version of said document)

Rent should be about 1/3rd the items value.
Rent should be zero for GalCiv objects

Weapon Stat rough guidelines

Weapons:                DAMAGE
type:   Firerate  Pistol Rifle Cannon EnergyUse
laser   1-2       1-4    1-6          low (1-3)
slug    2-5       1-6    1-8          -
blaster 1-3       2-8    2-12  3-18   medium (2-5)
ion     2-5              1-10  2-12   high (3-8)
plasma  1                2-20  3-36   enormous (10+)

Notes on battery/cell sizes
Tiny   = microcell (watchbattery)
Small  = minicell  (9 volt battery size)
Medium = mediumcell (Deck of cards)
Large  = megacell (car battery)

Notes on Powered weapons power cells:
Pistols = mini or medium cells
Rifles = medium cells
Cannons = megacells

More as things occur to me.  (Cam feel free to expound at length here)