/
Crimson2/alias/
Crimson2/area.tmp/
Crimson2/area.tmp/AnomalySpaceDock/
Crimson2/area.tmp/AnomalyStation/
Crimson2/area.tmp/AntHill/
Crimson2/area.tmp/ArcticTerrarium/
Crimson2/area.tmp/BuilderCity/
Crimson2/area.tmp/Dungeon/
Crimson2/area.tmp/MiningDock/
Crimson2/area.tmp/PipeSystem/
Crimson2/area.tmp/RattArea/
Crimson2/area.tmp/RobotFactory/
Crimson2/area.tmp/SilverDale/
Crimson2/area.tmp/StarshipFearless/
Crimson2/area.tmp/StationConduits/
Crimson2/area.tmp/TerrariumAlpha/
Crimson2/area.tmp/TerrariumBeta/
Crimson2/area.tmp/TestArea/
Crimson2/area.tmp/Void/
Crimson2/area/
Crimson2/area/AnomalySpaceDock/
Crimson2/area/AnomalyStation/
Crimson2/area/MiningDock/
Crimson2/area/PipeSystem/
Crimson2/area/SilverDale/
Crimson2/area/StationConduits/
Crimson2/area/Void/
Crimson2/board/
Crimson2/clone/
Crimson2/lib/
Crimson2/mole/
Crimson2/mole/mole_src/HELP/
Crimson2/player/
Crimson2/util/
Crimson2/wldedit/
Crimson2/wldedit/res/
; Crimson2 INI file, configurable settings
; Crimson2 Mud Server (C) 1995 by Ryan Haksi
; Most of this stuff is allready optimized
; l8r sk8r's

#Resource (-1 = unlimited)
        coreSize      = -1

#Port Settings
	sockPortNum   = 5000
        sockMaxNum    = 99
        sockMaxOffsite= 20

#Default Comm Settings
	sfCR          = 1
	sfLF          = 1
	sfTELNETGA    = 1
	sfANSI        = 1
	sfCONTINUE    = 0

#Player settings
	playerInitLog = 1
	pStartRoom    = 100

#Social settings
        socialReadLog = 0 ; Show each social entry as it loads

#Help settings
	helpReadLog   = 1 ; Show help files as they load

#Area settings
	areaOfLog     = 1 ; error message if it cant find things
	areaReadLog   = 1 ; Will show each area as it loads
	areaTotalLog  = 0 ; Will show each areas totals as it loads
	areaWriteBinary= 0 ; Enable writing of code in binary

#World settings
	worldOfLog    = 1 ; error message if WorldOf cant find things
	worldReadLog  = 0 ; Will show each WLD structure as it loads

#Mobile settings
	mobileOfLog    = 1 ; error message if cant find things
	mobileReadLog  = 0 ; Will show each structure as it loads

#Object settings
	objectOfLog    = 1 ; error message if cant find things
	objectReadLog  = 0 ; Will show each structure as it loads

#Board settings
        boardReadLog   = 1 ; Print out each bulletin board as it loads

#Reset settings
	resetErrorLog  = 1 ; Error message for illegal messages
	resetReadLog   = 0 ; Will show each structure as it loads