// editprop.h // two-character identifier: ep // Property editing tool functions. #include"dstruct.h" #define EP_STRLEN 50 typedef struct EPPARAMtag { char *pWindowTitle; DSSTRUCT *pProperty; } EPPARAM; BOOL epEditProperty(HWND p_hWnd,void *p_ptr,int p_sType,int p_newType); BOOL CALLBACK _export epEditPropProc(HWND p_hWnd, UINT p_message,WPARAM p_wParam, LPARAM p_lParam);