/
Crimson2/alias/
Crimson2/area.tmp/
Crimson2/area.tmp/AnomalySpaceDock/
Crimson2/area.tmp/AnomalyStation/
Crimson2/area.tmp/AntHill/
Crimson2/area.tmp/ArcticTerrarium/
Crimson2/area.tmp/BuilderCity/
Crimson2/area.tmp/Dungeon/
Crimson2/area.tmp/MiningDock/
Crimson2/area.tmp/PipeSystem/
Crimson2/area.tmp/RattArea/
Crimson2/area.tmp/RobotFactory/
Crimson2/area.tmp/SilverDale/
Crimson2/area.tmp/StarshipFearless/
Crimson2/area.tmp/StationConduits/
Crimson2/area.tmp/TerrariumAlpha/
Crimson2/area.tmp/TerrariumBeta/
Crimson2/area.tmp/TestArea/
Crimson2/area.tmp/Void/
Crimson2/area/
Crimson2/area/AnomalySpaceDock/
Crimson2/area/AnomalyStation/
Crimson2/area/MiningDock/
Crimson2/area/PipeSystem/
Crimson2/area/SilverDale/
Crimson2/area/StationConduits/
Crimson2/area/Void/
Crimson2/board/
Crimson2/clone/
Crimson2/lib/
Crimson2/mole/
Crimson2/mole/mole_src/HELP/
Crimson2/player/
Crimson2/util/
Crimson2/wldedit/
Crimson2/wldedit/res/
#4500
At the top of the Mineshaft.~
     You are standing at the top of the mineshaft. To the north a huge
stone arch leads out into the highest mountains anywhere, "The Roof of
the World". Looking down the shaft, you see a cave littered with corpses.
There is a sign here, carved into the living stone of the cave. 
PLEASE READ THE SIGN!! Type "look sign". 
~
14 0 HILLS
D0
~
~
0 -1 4501
E
sign~
^r                    Welcome to the Anomaly Station 
^r                          FANTASY TRAINER!!

^C  This VR trainer is designed to introduce you to the concepts of
^C  Crimson II Mudding! You have already learned many basic interactive
^C  skills in finding your way to this VR trainer. Here, we will introduce
^C  you to more, such as combat, in a relatively safe environment. NOTE:
^C  while you are in the VR environment, you cannot die. You CAN lose hit
^C  points because the VR machines are real enough to inflict actual damage.
^C  However, the damage is relatively superficial and any extensive damage will
^C  be healed once you emerge from the VR session. If you wish to 
^C  exit from this VR session, simply type the command "stop". Please move
^C  through the next few areas, read the signs, and enjoy.
~
S
#4501
Moria's Backdoor~
     You are standing outside of Moria's back door. A huge stone arch to the 
south allows entrance to Moria. To the north a path climbs up the side of 
the Roof-Of-The-World mountain range (it's really not much more than a large 
hill.) There is a wooden sign here, planted in the ground. 
~
14 0 HILLS
D0
~
~
0 0 4502
D2
~
~
0 0 4500
E
arch engravings text~
This sturdily constructed arch bears an inscription, 'The Mines of Moria
- opened by the SilverDale Mining Company in the year 5104.'
~
E
sign~
^r               Lesson 1: HELP

^C  Crimson II is equipped with an extensive help system. Try typing
^C  "help" and you will be given a list of all available help items.
^C  To see help on an item, type "help" followed by the item. Example:
^C  to get help on "socials", type "help socials". Socials are little 
^C  social-type activities which you can do to other players, mobs, 
^C  or even sometimes objects. 

^C  By the way, a mob (short for MOBile), sometimes referred to as
^C  an NPC (Non-Player Character), is any character in the mud which 
^C  is not run by a real, living human being. Mobs are run by Crimson II.
~
S
#4502
Road in the Mountains~
     You stand on a wagon road that winds back and forth up the side of a 
mountain. A large mountain to the north forces the road to curve west. It 
doesn't look as though this road has seen much use lately. To the south, and 
far below, you can see the back door to Moria. A sign lies knocked over in 
the dirt. There are paw prints around the sign. 
~
14 0 HILLS
D2
~
~
0 0 4501
D3
The road continues to climb through the largest mountains in the world. 
~
~
0 0 4503
E
sign~
^r                Lesson 2: Inventory & Equipment

^C  In this game, there are objects which you can pick up, manipulate, 
^C  use, and drop. The commands to manipulate objects are listed in the
^C  <Inventory> section of the help. Some objects you can wear on your 
^C  body for protection. Other objects you may wield as a weapon (gun)
^C  or protection (shield). Still others you may eat (food), drink, etc.
^C  There should be a rock, and some wolf dung lying here.
^C  Try ^yget^Cing it, ^ydrop^Cping it, ^yequip^Cing it, ^yunequip^Cing it, 
^C  ^ywear^Cing it, ^ywield^Cing it. The command "inventory" shows what you
^C  are carrying. The command "equip" shows what you are currently 
^C  wearing or holding in your hands. 
^C  NOTE: Your equipment and inventory save when you "quit"!
^C  In the future, some *alien artefacts* will need to be preserved
^C  in special stasis chambers, though.
^r  HUGE WARNING:^C If you drop items which are not from this virtual reality
^C  session, they will disappear (eg: guns, ammo, peanut butter sandwiches). 
^C  DON'T PANIC. They will be sitting at your feet when you exit the VR session; 
^C  be sure to pick them up when you return to the VR room!
~
S
#4503
Muddy Road in the Mountains~
     You stand on a muddy road that winds back and forth through the 
mountains. The road continues to climb northward and descends towards the 
east. You notice that there are animal tracks in the mud and snow, perhaps 
those of a wolf or a dog. There is a sign planted in the mud.  
~
14 0 HILLS
D0
The road continues its climb, up ahead you can see patches of snow. 
~
~
0 0 4504
D1
The road descends, zig-zagging down a large mountain. 
~
~
0 0 4502
E
sign~
^r                 Lesson 3: Combat

^C  In this game, you will encounter many creatures which you must fight, or
^C  who will simply attack you out of malice. You may periodically even find
^C  yourself in a battle with another player. Once you are engaged in combat,
^C  you and your opponent will automatically duke it out, using whatever 
^C  weapons and armor you currently have equipped. You may also use special
^C  abilities during combat. Your movement is restricted during combat; if 
^C  you wish to escape from a fight for whatever reason, you must use the 
^C  "flee" command. NOTE however that this will cost you experience points!
^C  There are no rewards for wimps or chickens.
^C
^C  If you kill your opponent, their corpse will be left lying on the ground.
^C  At this point, you are free to loot it of objects and/or money. NOTE 
^C  that if YOU die, your corpse and objects will be lying on the ground!!
^C  In this case, another one of your clones will be activated and you can
^C  (hopefully) retrieve your objects from your corpse before mobs and 
^C  other characters loot it.
~
S
#4504
Snowy Road in the Mountains~
     Patches of snow are scattered here and there on the road, which runs 
north-south. Although it is obvious that the road hasn't seen usage 
recently, it looks as though at one time it was heavily used. There is a 
sign nearby, propped up against a rock. 
~
14 0 HILLS
D0
The road continues its climb, up ahead you can make some tracks. 
~
~
0 0 4505
D2
~
~
0 0 4503
E
sign~
^r            Lesson 4: Miscelaneous

^C  There is much to learn and explore in this game. The best way to do that
^C  is to just try things, go places, and be adventurous. Don't hesitate to 
^C  team up with other players to form a group; groups often are more powerful
^C  than individuals because they combine the strong points of many characters!
^C  Other notes to point out:
^C    - use "say" and "gossip" to communicate with other players.
^C    - use "set" to change your game settings.
^C    - use "who" to see who else is currently playing.
~
S
#4505
Tracks in the Snow~
     As you march along the road dodging large patches of snow, you notice 
that some of the patches show imprints that could only have been made with a 
large hobnailed boot. The road curves sharply to the west as it climbs. A 
sign is planted in the snow. Some wolf prints lead up to the sign; there 
appears to be a yellow patch of snow at the base of it. 
~
14 0 HILLS
D2
The road descends towards the distant hills of Moria. 
~
~
0 0 4504
D3
The road climbs above the snowline in the highest mountains in the world. 
~
~
0 0 4506
E
sign~
^r             Lesson 5: Wrapup

^C  This is the end of your formal lectures; it's now time for your practicum.
^C  If you get stuck someplace, ask other players for help.

^C  What lies ahead is a small adventure set in a fantasy setting. This 
^C  adventure is intended to give you an introduction to the world
^C  of mudding. Hint: pay attention to details, don't be afraid to try new 
^C  things, and it might be a good idea to make a map if you think you 
^C  might get lost.
~
E
snow yellow patch~
If you can't figure out what the yellow patch is, I ain't tellin' ya.
~
S
#4506
Road across the Roof-Of-The-World~
     You stand at a curve in the road. To the north the road continues to
climb between two of the tallest mountains you have ever seen. All around
you everything is covered in snow, and a vicious blast of cold air is
threatening you with hypothermia.
~
14 0 HILLS
D0
Up ahead something lies half buried in the snow.
~
~
0 0 4507
D1
The road descends below the snowline, heading towards Moria.
~
~
0 0 4505
S
#4507
Mountain Pass~
     You stand between two mountains that, although tall, are only mediocre
for the Roof-Of-The-World. The road continues north and south. Partly-covered
in the snow you can see the frozen half-eaten corpse of some luckless
villager. Its hard to say what killed him first - hypothermia or the huge
hole right where his heart should be.
~
14 0 HILLS
D0
~
~
0 0 4508
D2
~
~
0 0 4506
S
#4508
Curve in the Road~
     You stand at a bend in the road. To the south the road leads through
a pass in the mountains, to the east the road hugs the face of a large
mountain.
~
14 0 HILLS
D1
~
~
0 0 4509
D2
The road leads through a mountain pass.
~
~
0 0 4507
S
#4509
Icy Road~
     As you walk along the road, you take great care lest you slip on one
of the many sheets of ice and tumble off the side of the mountain. The road
leads north and west.
~
14 0 HILLS
D0
~
~
0 0 4510
D3
~
~
0 0 4508
S
#4510
Icy Bend in the Road~
     You gingerly walk along the icy road, staying as far away as possible
from the sheer cliff face that lies just a few feet to the north. The road
bends here, leading east and south. All through the snow you can see what
looks to be wolf tracks.
~
14 0 HILLS
D1
It looks as though a battle took place in this direction
~
~
0 0 4511
D2
~
~
0 0 4509
S
#4511
Battle near the Road~
     On the side of the road you can see the corpses of two villagers, it
looks as though they were ripped apart by some kind of wild animal. All
around lie the marks of booted feet and the pawprints of animals.
~
14 0 HILLS
D0
~
~
0 0 4512
D3
~
~
0 0 4510
S
#4512
Overlooking a village~
     Far to the north-east you see a village surrounded by mountains. The
road travels north-south here but up ahead you can see it turns to the east
and goes towards the village. You can't put your finger on it, but something
seems odd about it.
~
14 0 HILLS
D0
Part of the road seems to have broken off and fallen down the cliff.
~
village~
0 0 4513
D2
It looks as though a fight took place up ahead
~
~
0 0 4511
E
village~
Allthough at first glance the village appears to be perfectly normal,
taking a closer look you realize that all about the village are
large crimson stains in the snow. Beyond the village to the east, you can
see a small forest that seems to be composed of strange thorny black trees.
Over the tree tops you can make out the top of a small tower that
guards a pass through the mountains.
~
S
#4513
Crumbled Cliff-face~
     To the north the road curves to the east, and descends towards a 
village nestled at the base of several tall mountains. The edge of the road 
has broken off and slid down the cliff-face. Peering down you see the broken 
remains of a wooden cart. You wonder who was unlucky enough to have slipped 
over the edge. To the south the road climbs towards a mountain pass. 
~
14 0 HILLS
D0
Up ahead, the road curves to the west towards a village. 
~
~
0 0 4514
D2
~
~
0 0 4512
D5
A three hundred foot drop if its an inch, jumping would be bad... 
~
~
0 -1 4516
P
@exit~
{
  if(ExitGetDir(EXIT)==EDIR_DOWN) {
    if(!ObjectCount(CODE_THING,4518)) {
      SendAction(CODE_THING,EVENT_THING,SEND_DST,"^aThe cliff face is far too steep to climb down unaided.\n");
      BLOCK_CMD=TRUE;
    }
  }
}~
S
#4514
Bend in the Road.~
     You are standing at a bend in the road. To the east it leads to a small 
village. 
~
14 0 HILLS
D1
The road continues towards a small village.
~
~
0 0 4517
D2
Up ahead, you can see that part of the road has slid down the mountain.
~
~
0 0 4513
S
#4516
Base of the Cliff~
     You stand at the base of a cliff. Above you the rope you descended sways
in the harsh arctic wind. All around you lie the smashed remnants of a wagon,
horse team, and the driver.
~
14 0 MOUNTAIN
D0
~
~
0 -1 4588
D2
~
~
0 -1 4589
D4
~
~
0 0 4513
S
#4517
Approaching the Village~
     You travel along an East-West wagon road. To the east you can see a small
village. All around you tower huge mountains. Outside of the village's crude
wooden wall, large patches of snow are stained crimson.
~
14 0 HILLS
D1
Ahead you can see a small village.
~
~
0 0 4518
D3
~
~
0 0 4514
S
#4518
Approaching the Village Gate~
     You travel along an East-West wagon road. To the east you can see the
gate to a small village. All around you tower huge mountains. Outside of the
village's crude wooden wall, large patches of snow are stained crimson.
The village seems to be unnaturally quiet.
~
14 0 HILLS
D1
Ahead you can see the gate to a small village.
~
~
0 0 4519
D3
~
~
0 0 4517
S
#4519
Outside the West Gate~
     You stand outside the western gate of a small village. Around you lie 
bloodstains in the snow. Claw and teeth marks marr the otherwise smooth 
finish of the village's wooden walls. The village is cloaked in an unnatural 
silence. Above the gate is a plaque that welcomes you to SilverDale. 
~
14 0 HILLS
D1
~
gate~
0 4519 4520
D3
~
~
0 -1 4518
E
east gate~
It blocks your path east.  There is a huge lock on it.
~
S
#4520
By the West Gate~
     You stand beside the western gate of a small village. Around you lie
bloodstains in the snow. Claw and teeth marks marr the otherwise smooth finish
of the village's wooden walls. The village is cloaked in an unnatural silence.
To the east you can see a small inn. A dirt road runs north-south.
~
14 0 CITY-OUTSIDE
D0
To the north the road turns east.
~
~
0 0 4530
D1
The entrance to the villages inn.
~
~
0 0 4521
D2
To the south the road turns east.
~
~
0 0 4524
D3
~
gate~
0 4519 4519
S
#4521
The Village Inn~
     You stand inside a cosy little inn. Unfortunately, it doesn't look as 
though the place is open for business. In fact, it looks as though someone 
tried to convert the place into a fortified bunker. The exit is to the west. 
~
14 0 INDOORS
D3
~
~
0 0 4520
S
#4522
The Town Hall~
     You stand inside a small town hall. Unfortunately, it doesn't look as 
the town council is voting on any motions. Further, judging by the fact that 
what looks to be the council is splattered all over the walls of the 
building you don't think the place is going to open until the electorate 
selects a new council. 
~
14 0 INDOORS
D1
~
~
0 0 4523
S
#4523
By the East Gate~
     You stand beside the eastern gate of a small village. Around you lie
bloodstains in the snow. Claw and teeth marks marr the otherwise smooth finish
of the village's wooden walls. The village is cloaked in an unnatural silence.
To the west you can see a small town hall. A dirt road runs north-south.
~
14 0 CITY-OUTSIDE
D0
To the north the road turns west.
~
~
0 0 4533
D1
~
gate~
PICKPROOF 4519 4536
D2
To the south the road turns west.
~
~
0 0 4527
D3
~
~
0 0 4522
S
#4524
A dirt road~
     You stand on a narrow dirt road. Around you lie bloodstains in the snow.
Claw and teeth marks marr the otherwise smooth finish of the village's wooden
walls. To the north you can see the west gate. The road extends both north
and east.
~
14 0 CITY-OUTSIDE
D0
To the north the road passes the west gate and an inn.
~
~
0 0 4520
D1
The road passes by an outfitters shop.
~
~
0 0 4525
S
#4525
A dirt road~
     You stand on a narrow dirt road. Around you lie bloodstains in the snow.
To the north you can see the side of a small inn. To the south you can
see a small outfitters shop. The road extends both east and west.
~
14 0 CITY-OUTSIDE
D1
The road passes by an assayers office.
~
~
0 0 4526
D2
A small outfitters shop.
~
~
0 0 4528
D3
The road curves to the north.
~
~
0 0 4524
S
#4526
A dirt road~
     You stand on a narrow dirt road. Around you lie bloodstains in the snow.
To the north you can see the back side of the town hall. To the south you
can see the assayers office. The road extends both east and west.
~
14 0 CITY-OUTSIDE
D1
The road curves north.
~
~
0 0 4527
D2
A small assayers office.
~
~
0 0 4529
D3
The road passes by a small outfitters shop.
~
~
0 0 4525
S
#4527
A dirt road~
     You stand on a narrow dirt road. Around you lie bloodstains in the snow.
Claw and teeth marks marr the otherwise smooth finish of the village's wooden
walls. To the north you can see the east gate. The road extends both north
and west.
~
14 0 CITY-OUTSIDE
D0
To the north the road passes the east gate and the entrance to the hall.
~
~
0 0 4523
D3
The road passes by an assayers office.
~
~
0 0 4526
S
#4528
The Outfitters Shop~
     You stand inside a small outfitters shop. Unfortunately the place seems
closed for the moment. You think that maybe in the past it might have sold
both mining and mountaineering equipment.
~
14 0 INDOORS
D0
~
~
0 0 4525
S
#4529
The Assayers Office~
     You stand inside a small assayers office. Although the place has been 
closed due the death of the proprietor, this was once the place where the 
miners came to sell the silver ore they had mined. Over in the corner you 
see the smelter used to refine the ore. 
~
14 0 INDOORS
D0
~
~
0 0 4526
D1
~
~
0 -1 4591
S
#4530
A dirt road~
     You stand on a narrow dirt road. Around you lie bloodstains in the snow.
Claw and teeth marks marr the otherwise smooth finish of the village's wooden
walls. To the south you can see the west gate. The road extends both south
and east.
~
14 0 CITY-OUTSIDE
D1
The road passes by a smithy.
~
~
0 0 4531
D2
To the south the road passes the west gate and the entrance to the inn.
~
~
0 0 4520
S
#4531
A dirt road~
     You stand on a narrow dirt road. Around you lie bloodstains in the 
snow. To the south you can see the north wall of a small inn. To the north 
you can see a small smithy. The road extends both east and west. 
~
14 0 CITY-OUTSIDE
D0
A small smithy. 
~
~
0 0 4534
D1
The road passes by the miners barracks. 
~
~
0 0 4532
D3
The road curves to the south up ahead. 
~
~
0 0 4530
S
#4532
A dirt road~
     You stand on a narrow dirt road. Around you lie bloodstains in the snow.
To the south you can see the north wall of the town hall. To the north you
can see the miners barracks. The road extends both east and west.
~
14 0 CITY-OUTSIDE
D0
Is that the wind? You think you hear something growling inside.
~
~
0 0 4535
D1
The road curves south.
~
~
0 0 4533
D3
The road passes by a small smithy.
~
~
0 0 4531
S
#4533
A dirt road~
     You stand on a narrow dirt road. Around you lie bloodstains in the snow.
Claw and teeth marks marr the otherwise smooth finish of the village's wooden
walls. To the south you can see the east gate, the road extends both south
and west.
~
14 0 CITY-OUTSIDE
D2
To the south the road passes the east gate and the entrance to the hall.
~
~
0 0 4523
D3
The road passes by the miners barracks.
~
~
0 0 4532
S
#4534
The Smithy~
     You stand inside a small smithy. Unfortunately the place seems
closed for the moment. Someone(s) has a done a real job on the place. The
only thing left unharmed is the forge and its connecting furnace. I guess
their weapons weren't up to the task.
~
14 0 INDOORS
D2
~
~
0 0 4531
S
#4535
The Miners Barracks~
     You stand inside large barracks. All around you lie the corpses of
miners. Judging by the shattered cots and broken weapons, they didn't go
down without a fight. 
~
14 0 INDOORS
D2
~
~
0 0 4532
S
#4536
Outside the East Gate~
     You stand outside the eastern gate of a small village. Around you lie
bloodstains in the snow. Claw and teeth marks marr the otherwise smooth finish
of the village's wooden walls. The village is cloaked in an unnatural silence.
Above the gate is a plaque that welcomes you to SilverDale. To the east you
can see a strange, dead looking forest.
~
14 NOMOB HILLS
D1
Ahead the road has been overgrown by a strange, dead looking forest. It looks
almost like some kind of maze. Large, sharp tho
~
~
0 0 4537
D3
Past the gate you can see the town hall.
~
~
PICKPROOF 4519 4523
S
#4537
Inside the Black Forest~
     You are standing in a dense forest. So dense in fact that no light
penetrates down to the ground. All the trees look dead and are covered by
large sharp thorns. There are no obvious paths and any attempt at movement
is going to require crashing (painfully) through a wall of thorns.
~
14 DARK FOREST
D0
~
~
0 0 4558
D1
~
~
0 0 4538
D2
~
~
0 0 4543
D3
AT LAST! the way out!
~
~
0 0 4536
S
#4538
Inside the Black Forest~
     You are standing in a dense forest. So dense in fact that no light
penetrates down to the ground. All the trees look dead and are covered by
large sharp thorns. There are no obvious paths and any attempt at movement
is going to require crashing (painfully) through a wall of thorns.
~
14 DARK FOREST
D0
~
~
0 0 4559
D1
~
~
0 0 4539
D3
~
~
0 0 4537
S
#4539
Inside the Black Forest~
     You are standing in a dense forest. So dense in fact that no light
penetrates down to the ground. All the trees look dead and are covered by
large sharp thorns. There are no obvious paths and any attempt at movement
is going to require crashing (painfully) through a wall of thorns.
~
14 DARK FOREST
D3
~
~
0 0 4538
S
#4540
Inside the Black Forest~
     You are standing in a dense forest. So dense in fact that no light
penetrates down to the ground. All the trees look dead and are covered by
large sharp thorns. There are no obvious paths and any attempt at movement
is going to require crashing (painfully) through a wall of thorns.
~
14 DARK FOREST
D0
~
~
0 0 4561
D2
~
~
0 0 4546
S
#4541
Inside the Black Forest~
     You are standing in a dense forest. So dense in fact that no light
penetrates down to the ground. All the trees look dead and are covered by
large sharp thorns. There are no obvious paths and any attempt at movement
is going to require crashing (painfully) through a wall of thorns.
~
14 DARK FOREST
D1
~
~
0 0 4542
D2
~
~
0 0 4547
S
#4542
West of the Watch Tower~
     Now that you are here you notice that the reason the watch tower looked 
so sinister is that it is covered by a veil of darkness. This certainly 
doesn't bode well for the chances of friendly inhabitants. There is a huge 
gate entering the tower to the east. I sure hope you have the key. 
~
14 0 FOREST
D1
~
~
PICKPROOF 4519 4573
D3
~
~
0 0 4541
S
#4543
Inside the Black Forest~
     You are standing in a dense forest. So dense in fact that no light 
penetrates down to the ground. All the trees look dead and are covered by 
large sharp thorns. There are no obvious paths and any attempt at movement 
is going to require crashing (painfully) through a wall of thorns. 
~
14 DARK FOREST
D0
~
~
0 0 4537
D1
~
~
0 0 4544
D2
~
~
0 0 4548
S
#4544
Inside the Black Forest~
     You are standing in a dense forest. So dense in fact that no light
penetrates down to the ground. All the trees look dead and are covered by
large sharp thorns. There are no obvious paths and any attempt at movement
is going to require crashing (painfully) through a wall of thorns.
~
14 DARK FOREST
D3
~
~
0 0 4543
S
#4545
Inside the Black Forest~
     You are standing in a dense forest. So dense in fact that no light
penetrates down to the ground. All the trees look dead and are covered by
large sharp thorns. There are no obvious paths and any attempt at movement
is going to require crashing (painfully) through a wall of thorns.
~
14 DARK FOREST
D1
~
~
0 0 4546
D2
~
~
0 0 4550
S
#4546
Inside the Black Forest~
     You are standing in a dense forest. So dense in fact that no light
penetrates down to the ground. All the trees look dead and are covered by
large sharp thorns. There are no obvious paths and any attempt at movement
is going to require crashing (painfully) through a wall of thorns.
~
14 DARK FOREST
D0
~
~
0 0 4540
D2
~
~
0 0 4551
D3
~
~
0 0 4545
S
#4547
Inside the Black Forest~
     You are standing in a dense forest. So dense in fact that no light
penetrates down to the ground. All the trees look dead and are covered by
large sharp thorns. There are no obvious paths and any attempt at movement
is going to require crashing (painfully) through a wall of thorns.
~
14 DARK FOREST
D0
~
~
0 0 4541
D2
~
~
0 0 4552
S
#4548
Inside the Black Forest~
     You are standing in a dense forest. So dense in fact that no light
penetrates down to the ground. All the trees look dead and are covered by
large sharp thorns. There are no obvious paths and any attempt at movement
is going to require crashing (painfully) through a wall of thorns.
~
14 DARK FOREST
D0
~
~
0 0 4543
D1
~
~
0 0 4549
D2
~
~
0 0 4553
S
#4549
Inside the Black Forest~
     You are standing in a dense forest. So dense in fact that no light
penetrates down to the ground. All the trees look dead and are covered by
large sharp thorns. There are no obvious paths and any attempt at movement
is going to require crashing (painfully) through a wall of thorns.
~
14 DARK FOREST
D2
~
~
0 0 4554
D3
~
~
0 0 4548
S
#4550
Inside the Black Forest~
     You are standing in a dense forest. So dense in fact that no light
penetrates down to the ground. All the trees look dead and are covered by
large sharp thorns. There are no obvious paths and any attempt at movement
is going to require crashing (painfully) through a wall of thorns.
~
14 DARK FOREST
D0
~
~
0 0 4545
D2
~
~
0 0 4555
S
#4551
Inside the Black Forest~
     You are standing in a dense forest. So dense in fact that no light
penetrates down to the ground. All the trees look dead and are covered by
large sharp thorns. There are no obvious paths and any attempt at movement
is going to require crashing (painfully) through a wall of thorns.
~
14 DARK FOREST
D0
~
~
0 0 4546
S
#4552
Inside the Black Forest~
     You are standing in a dense forest. So dense in fact that no light
penetrates down to the ground. All the trees look dead and are covered by
large sharp thorns. There are no obvious paths and any attempt at movement
is going to require crashing (painfully) through a wall of thorns.
~
14 DARK FOREST
D0
~
~
0 0 4547
D2
~
~
0 0 4557
S
#4553
Inside the Black Forest~
     You are standing in a dense forest. So dense in fact that no light
penetrates down to the ground. All the trees look dead and are covered by
large sharp thorns. There are no obvious paths and any attempt at movement
is going to require crashing (painfully) through a wall of thorns.
~
14 DARK FOREST
D0
~
~
0 0 4548
S
#4554
Inside the Black Forest~
     You are standing in a dense forest. So dense in fact that no light
penetrates down to the ground. All the trees look dead and are covered by
large sharp thorns. There are no obvious paths and any attempt at movement
is going to require crashing (painfully) through a wall of thorns.
~
14 DARK FOREST
D0
~
~
0 0 4549
D1
~
~
0 -1 4555
S
#4555
Inside the Black Forest~
     You are standing in a dense forest. So dense in fact that no light
penetrates down to the ground. All the trees look dead and are covered by
large sharp thorns. There are no obvious paths and any attempt at movement
is going to require crashing (painfully) through a wall of thorns.
~
14 DARK FOREST
D0
~
~
0 0 4550
D1
~
~
0 0 4556
D3
~
~
0 -1 4554
S
#4556
Inside the Black Forest~
     You are standing in a dense forest. So dense in fact that no light
penetrates down to the ground. All the trees look dead and are covered by
large sharp thorns. There are no obvious paths and any attempt at movement
is going to require crashing (painfully) through a wall of thorns.
~
14 DARK FOREST
D1
~
~
0 0 4557
D3
~
~
0 0 4555
S
#4557
Inside the Black Forest~
     You are standing in a dense forest. So dense in fact that no light
penetrates down to the ground. All the trees look dead and are covered by
large sharp thorns. There are no obvious paths and any attempt at movement
is going to require crashing (painfully) through a wall of thorns.
~
14 DARK FOREST
D0
~
~
0 0 4552
D3
~
~
0 0 4556
S
#4558
Inside the Black Forest~
     You are standing in a dense forest. So dense in fact that no light
penetrates down to the ground. All the trees look dead and are covered by
large sharp thorns. There are no obvious paths and any attempt at movement
is going to require crashing (painfully) through a wall of thorns.
~
14 DARK FOREST
D0
~
~
0 0 4563
D2
~
~
0 0 4537
S
#4559
Inside the Black Forest~
     You are standing in a dense forest. So dense in fact that no light
penetrates down to the ground. All the trees look dead and are covered by
large sharp thorns. There are no obvious paths and any attempt at movement
is going to require crashing (painfully) through a wall of thorns.
~
14 DARK FOREST
D0
~
~
0 -1 4564
D2
~
~
0 0 4538
S
#4560
Inside the Black Forest~
     You are standing in a dense forest. So dense in fact that no light
penetrates down to the ground. All the trees look dead and are covered by
large sharp thorns. There are no obvious paths and any attempt at movement
is going to require crashing (painfully) through a wall of thorns.
~
14 DARK FOREST
D0
~
~
0 0 4565
D1
~
~
0 0 4561
S
#4561
Inside the Black Forest~
     You are standing in a dense forest. So dense in fact that no light
penetrates down to the ground. All the trees look dead and are covered by
large sharp thorns. There are no obvious paths and any attempt at movement
is going to require crashing (painfully) through a wall of thorns.
~
14 DARK FOREST
D2
~
~
0 0 4540
D3
~
~
0 0 4560
S
#4562
Inside the Black Forest~
     You are standing in a dense forest. So dense in fact that no light
penetrates down to the ground. All the trees look dead and are covered by
large sharp thorns. There are no obvious paths and any attempt at movement
is going to require crashing (painfully) through a wall of thorns.
~
14 DARK FOREST
D0
~
~
0 0 4567
S
#4563
Inside the Black Forest~
     You are standing in a dense forest. So dense in fact that no light
penetrates down to the ground. All the trees look dead and are covered by
large sharp thorns. There are no obvious paths and any attempt at movement
is going to require crashing (painfully) through a wall of thorns.
~
14 DARK FOREST
D0
~
~
0 0 4568
D1
~
~
0 0 4564
D2
~
~
0 0 4558
S
#4564
Inside the Black Forest~
     You are standing in a dense forest. So dense in fact that no light 
penetrates down to the ground. All the trees look dead and are covered by 
large sharp thorns. There are no obvious paths and any attempt at movement 
is going to require crashing (painfully) through a wall of thorns. 
~
14 DARK FOREST
D3
~
~
0 -1 4563
D2
~
~
0 -1 4559
S
#4565
Inside the Black Forest~
     You are standing in a dense forest. So dense in fact that no light
penetrates down to the ground. All the trees look dead and are covered by
large sharp thorns. There are no obvious paths and any attempt at movement
is going to require crashing (painfully) through a wall of thorns.
~
14 DARK FOREST
D0
~
~
0 0 4570
D1
~
~
0 0 4566
D2
~
~
0 0 4560
S
#4566
Inside the Black Forest~
     You are standing in a dense forest. So dense in fact that no light
penetrates down to the ground. All the trees look dead and are covered by
large sharp thorns. There are no obvious paths and any attempt at movement
is going to require crashing (painfully) through a wall of thorns.
~
14 DARK FOREST
D1
~
~
0 0 4567
D3
~
~
0 0 4565
S
#4567
Inside the Black Forest~
     You are standing in a dense forest. So dense in fact that no light
penetrates down to the ground. All the trees look dead and are covered by
large sharp thorns. There are no obvious paths and any attempt at movement
is going to require crashing (painfully) through a wall of thorns.
~
14 DARK FOREST
D0
~
~
0 0 4572
D2
~
~
0 0 4562
D3
~
~
0 0 4566
S
#4568
Inside the Black Forest~
     You are standing in a dense forest. So dense in fact that no light
penetrates down to the ground. All the trees look dead and are covered by
large sharp thorns. There are no obvious paths and any attempt at movement
is going to require crashing (painfully) through a wall of thorns.
~
14 DARK FOREST
D1
~
~
0 0 4569
D2
~
~
0 0 4563
S
#4569
Inside the Black Forest~
     You are standing in a dense forest. So dense in fact that no light
penetrates down to the ground. All the trees look dead and are covered by
large sharp thorns. There are no obvious paths and any attempt at movement
is going to require crashing (painfully) through a wall of thorns.
~
14 DARK FOREST
D1
~
~
0 0 4570
D3
~
~
0 0 4568
S
#4570
Inside the Black Forest~
     You are standing in a dense forest. So dense in fact that no light
penetrates down to the ground. All the trees look dead and are covered by
large sharp thorns. There are no obvious paths and any attempt at movement
is going to require crashing (painfully) through a wall of thorns.
~
14 DARK FOREST
D1
~
~
0 0 4571
D2
~
~
0 0 4565
D3
~
~
0 0 4569
S
#4571
Inside the Black Forest~
     You are standing in a dense forest. So dense in fact that no light
penetrates down to the ground. All the trees look dead and are covered by
large sharp thorns. There are no obvious paths and any attempt at movement
is going to require crashing (painfully) through a wall of thorns.
~
14 DARK FOREST
D3
~
~
0 0 4570
S
#4572
Inside the Black Forest~
     You are standing in a dense forest. So dense in fact that no light
penetrates down to the ground. All the trees look dead and are covered by
large sharp thorns. There are no obvious paths and any attempt at movement
is going to require crashing (painfully) through a wall of thorns.
~
14 DARK FOREST
D2
~
~
0 0 4567
S
#4573
Entranceway to the Watch Tower~
     You are standing at the entranceway to a watch-tower. A huge gate
leads to the west. Down a hallway to the east you can another gate leading
outside into the mountain pass. South of here you can see the stables.
Darkness clings to everything, leaving you with an uneasy feeling.
~
14 DARK INDOORS
D1
~
~
0 0 4574
D2
~
~
0 0 4577
D3
~
~
PICKPROOF 4519 4542
S
#4574
Inside the Watch Tower~
     You are standing in the middle of an east-west hallway inside a
watch-tower. To the east and west you can see huge gates that lead outside.
Darkness clings to everything, leaving you with an uneasy feeling.
~
14 DARK INDOORS
D1
~
~
0 0 4575
D3
~
~
0 0 4573
S
#4575
Entranceway to the Watch Tower~
     You are standing at the entranceway to a watch-tower. A huge gate
leads to the west. Down a hallway to the west you can another gate leading
outside into the forest. South of here you can see the storeroom and to the
north is the room where the tower personnel collected tolls. Darkness
clings to everything, leaving you with an uneasy feeling.
~
14 DARK INDOORS
D0
You see nothing special.
~
~
0 -1 4582
D1
~
~
0 0 4576
D2
~
~
0 0 4579
D3
~
~
0 -1 4574
S
#4576
Outside the Watch Tower~
     You are standing outside a watch-tower veiled with a strange
aura of darkness. To the east a mountain pass lies closed by an
avalanche. 
~
14 DARK INDOORS
D3
~
~
0 0 4575
S
#4577
The Stables~
     You are standing inside a watch-tower. Darkness clings to everything,
leaving you with an uneasy feeling. Around you lie the corpses of many
animals, all completely drained of blood.
~
14 DARK INDOORS
D0
~
~
0 -1 4573
D1
~
~
0 0 4573
S
#4578
The Cold Room~
     You are standing inside a watch-tower. Darkness clings to everything,
leaving you with an uneasy feeling. The room is filled with stacks of
corpses... obviously the missing villagers. The only exit is to the east.
~
14 DARK INDOORS
D1
~
~
0 0 4579
S
#4579
The Store Room~
     You are standing inside a watch-tower. The room is filled to the ceiling
with stacks of grain sacks and the like. To the west is the entrance to the
cold-room. Darkness clings to everything, leaving you with an uneasy feeling.
~
14 DARK INDOORS
D0
~
~
0 0 4575
D3
~
~
0 0 4578
S
#4580
A stairwell~
     You are standing at the bottom of a stairwell, inside a watch tower. 
Above you is the second story of the tower, normally the home of the watch 
tower's commander. You get the feeling that he's not in. Darkness clings to 
everything, leaving you with an uneasy feeling. 
~
14 DARK INDOORS
D1
~
~
0 0 4581
D4
~
~
0 0 4583
S
#4581
Inside the Watch Tower~
     You are standing inside a watch tower. This must have been the 
barracks, as there are many blood-stained cots pushed out of the way against 
the walls. To the west is a staircase. Darkness clings to everything, 
leaving you with an uneasy feeling. 
~
14 DARK INDOORS
D1
~
~
0 0 4582
D3
~
~
0 0 4580
S
#4582
Inside the Watch Tower~
     You are standing inside a watch-tower. Judging by the lists of tariffs 
tacked to the wall and the smashed desk and strongbox, this was where the 
tower's personnel collected taxes from merchants using the pass. To the west 
are the barracks and south is the tower's main hallway. Darkness clings to 
everything, leaving you with an uneasy feeling. 
~
14 DARK INDOORS
D2
You see nothing special. 
~
~
0 -1 4575
D3
Another room in the Watch Tower. 
~
~
0 -1 4581
S
#4583
Inside a Stairwell~
     You are standing at the top of a stairwell inside a watch-tower. To the
east is the reception area where merchants wanting to see the tower's commander
waited for appointments. Darkness clings to everything, leaving you with
an uneasy feeling.
~
14 DARK INDOORS
D1
~
~
0 0 4584
D5
~
~
0 0 4580
S
#4584
Reception Area~
     You are standing inside a watch-tower. Once comfortably furnished, this
room is now in shambles. Filth and debris are everywhere. Darkness clings to
everything, leaving you with an uneasy feeling. To the south is the audience
chamber. To the west you can see a stairway leading down to the main floor.
~
14 DARK INDOORS
D2
~
~
0 0 4585
D3
~
~
0 0 4583
S
#4585
Audience Chamber~
     You are standing inside a watch-tower. This room was furnished in a rather
spartan style, doubtless to encourage callers to make their complaints as
short as possible. Someone has spared no expense to redecorate in an
extravagant, garish and somewhat tasteless fashion. Darkness clings to
everything, leaving you with an uneasy feeling.
~
14 DARK INDOORS
D0
~
~
0 0 4584
D3
~
~
0 0 4586
S
#4586
The Bedroom~
     You are standing inside the bedroom of the watch tower's commander. You 
can't help but feel that the commander was probably more personable than the 
room's current inhabitant. Darkness clings to everything, leaving you with 
an uneasy feeling. 
~
14 DARK INDOORS
D1
~
~
0 0 4585
S
#4587
A Private Cubbyhole~
     A huge plaque makes up the floor of this room. Looking down and 
concentrating hard you read, "Please don't give out this area, I slaved away 
for many an hour to create it. Also, if I logon to your mud I expect near- 
immortal status if I request it (me being 'Cryogen') ;-). Special procs are 
your problem, and there are a few that need to be written. One, vampires 
should only be hit with wooden stakes. Two, shadow creatures can only be hit 
by silver. Three, you should only be able to climb down the cliff-face with 
a rope and grapple tied together. Four, you should be able to change bars of 
silver to silver weapons using the molds at the forge. Five, all the 
vampires are intended to be spellcasters." 
~
14 DARK INDOORS
D1
~
~
0 0 4586
S
#4588
Base of the Cliff~
     You stand at the base of a cliff. All around you lie the smashed 
remnants of a wagon, horse team, and driver.
~
14 0 MOUNTAIN
D2
You see a rope hanging down ahead.
~
~
0 -1 4516
S
#4589
Base of the Cliff~
     You stand at the base of a cliff. All around you lie the smashed 
remnants of a wagon, horse team, and driver.
~
14 0 MOUNTAIN
D0
Up ahead you see a rope hanging down from above.
~
~
0 -1 4516
D2
~
~
0 -1 4590
S
#4590
Base of the Cliff~
     You stand at the base of a cliff. All around you lie the smashed 
remnants of a wagon, horse team, and driver.
~
14 0 MOUNTAIN
D0
~
~
0 -1 4589
S
#4591
The Assayers Office~
     You stand inside the back room of a small assayers office. Although the 
place has been closed due to the death of the propietor, this was once the 
place where silver ingots were stored. 
~
14 0 INDOORS
D3
~
~
0 -1 4529
S