/
Crimson2/alias/
Crimson2/area.tmp/
Crimson2/area.tmp/AnomalySpaceDock/
Crimson2/area.tmp/AnomalyStation/
Crimson2/area.tmp/AntHill/
Crimson2/area.tmp/ArcticTerrarium/
Crimson2/area.tmp/BuilderCity/
Crimson2/area.tmp/Dungeon/
Crimson2/area.tmp/MiningDock/
Crimson2/area.tmp/PipeSystem/
Crimson2/area.tmp/RattArea/
Crimson2/area.tmp/RobotFactory/
Crimson2/area.tmp/SilverDale/
Crimson2/area.tmp/StarshipFearless/
Crimson2/area.tmp/StationConduits/
Crimson2/area.tmp/TerrariumAlpha/
Crimson2/area.tmp/TerrariumBeta/
Crimson2/area.tmp/TestArea/
Crimson2/area.tmp/Void/
Crimson2/area/
Crimson2/area/AnomalySpaceDock/
Crimson2/area/AnomalyStation/
Crimson2/area/MiningDock/
Crimson2/area/PipeSystem/
Crimson2/area/SilverDale/
Crimson2/area/StationConduits/
Crimson2/area/Void/
Crimson2/board/
Crimson2/clone/
Crimson2/lib/
Crimson2/mole/
Crimson2/mole/mole_src/HELP/
Crimson2/player/
Crimson2/util/
Crimson2/wldedit/
Crimson2/wldedit/res/
#1800
albernion hunter-killer killer~
an Albernion Hunter-Killer~
An Albernion Hunter-Killer machine is searching for targets here~
This massive machine looks something like a tank walking around on 
spider-like legs. Its turret with integrated fire-control suite and 55mm 
Autocannon slew around with lightning speed as it targets you for potential 
termination. 
~
TRACKER|AGGRESSIVE|STAYAREA|RPUNCTURE|RCONCUSSIVE 0 0 S
27 81 64 2d350+800 3d12+9
200 4200
STANDING ROBOT SEXLESS
#1801
albernion interceptor machine~
an Albernion interceptor~
An albernion interceptor machine hovers here, twin lasers glinting ominously~
Its an albernion interceptor machine. It consists of a helicoptor like 
rotory lift system carrying a twin laser gun mount and just enough 
electronics to give it the ability to recognize a Dorion when it sees one. 
~
TRACKER|AGGRESSIVE|STAYAREA|RPUNCTURE|RCONCUSSIVE 0 0 S
26 78 62 2d300+700 3d11+8
0 3600
STANDING ROBOT SEXLESS
#1802
sand jorki~
sand jorki~
a huge sand jorki is here, coiling for an attack.~
The jorki looks like a snake with two tails. It's head is about 5 feet 
accross and 10 feet long. It is red-gold coloured and blends in well with 
the surroundings. 
~
TRACKER|AGGRESSIVE|STAYAREA|HYPERAGGR|RPUNCTURE|RSLASH|RCONCUSSIVE|RHEAT 0 50 S
55 165 134 2d1750+20000 3d23+18
0 21000
STANDING ANIMAL FEMALE
#1803
albino lizard white~
Albino Lizard~
a perfectly white lizard lurks in the shadows.~
The lizard looks white, almost translucent, presumably from its prolonged 
existance underground. It has four legs and a nasty looking row of teeth. 
~
TRACKER|AGGRESSIVE|STAYAREA|HYPERAGGR|RPUNCTURE|RSLASH|RCONCUSSIVE GROUP|DARKVISION|REGENERATION|ENDURANCE|HIDDEN 0 S
24 72 57 2d200+500 3d11+8
0 2400
STANDING ANIMAL SEXLESS
#1804
small Builder aldor~
Aldor~
A very small builder is here, whistling and singing to himself.~
The builder is very small - about a foot high. He seems to be in an 
exceptionally good mood. 
~
SENTINEL|FORGIVING|STAYAREA 0 0 S
1 0 0 1d1+0 0d0+0
0 0
STANDING GALCIV-CITIZEN MALE
P
@AFTERCOMMAND~
{
  if(Hello(COMMAND)) {
    CharAction(CODE_THING,"say Glad to see you made it this far, pupil! Your next challenge is to develop your concentration. For this exercise you must overcome your instincts - in this case, your fear of death. Come to me and say \'ready\' when you wish to begin.");
    stop;
  }
  if(StrIn(COMMAND,"louise")) {
    CharAction(CODE_THING,"say Ah, Louise, the fair maiden of the gardens. If you see her, tell her Aldor sends his love.");
    stop;
  }
  if(StrIn(COMMAND,"gardens","maiden")) {
    CharAction(CODE_THING,"say Why yes! The lovely she, who came and caressed me from my loneliness. But alas, she has returned to her world, made empty by malfunctioning minions.");
    stop;
  }
  if(StrIn(COMMAND,"Aldor")) {
    CharAction(CODE_THING,"say That\'s me! That\'s me! Pupil indeed! For I am the master, you are the slave, I the puppeteer, you stand on the stage!");
    stop;
  }
  if(StrIn(COMMAND,"empty","malfunction","minion")) {
    CharAction(CODE_THING,"say At least we lessened the blow, to those who would know, from how it was so.");
    stop;
  }
  if(StrIn(COMMAND,"care","lone","pupil","less","blow","master","slave","puppeteer","stage","stand","know")) {
    SendAction(CODE_THING,CODE_THING,SEND_ROOM,"^b$n dances around and whistles a quickly tune\n");
    stop;
  }
}~
P
@COMMAND~
{
  thing mob, room, plr;
  if(StrIn(COMMAND,"ready")) {
    BLOCK_CMD=TRUE;
    room=WorldOf(1849);
    if(ThingGetType(EVENT_THING)!=TTYPE_PLR) {
      CharAction(CODE_THING,"say You are not permitted in the testing arena. Goodbye.");
      SendAction(CODE_THING,EVENT_THING,SEND_ROOM,"^w$N suddenly disappears!\n");
      ThingTo(EVENT_THING,WorldOf(1800));
      stop;
    }
    CharAction(CODE_THING,"say Prepare thyself, questor.");
    SendAction(CODE_THING,EVENT_THING,SEND_ROOM,"^w$N suddenly disappears!\n");
    FightStop(EVENT_THING);
    ThingTo(EVENT_THING,room);
    CharAction(EVENT_THING,"look");
    mob=MobileCreate(room,1802);
    FightStart(mob,EVENT_THING);
  }
}~
P
@DEATH~
{
  if(SPARE_THING==CODE_THING) {
    BLOCK_CMD=TRUE;
    CharSetHitP(CODE_THING,1);
    FightStop(CODE_THING);
    SendAction(CODE_THING,TNULL,SEND_ROOM,"^a$n fizzles transparent for a moment, then returns to normal\n");
  }
}~
#1805
field mouse~
field mouse~
a field mouse is scurrying about~
The field mouse is small and brown. It probably isn't really a mouse, in the 
terran sense, but that's what it looks like.
~
SCAVENGER|STAYAREA|WIMPY HIDDEN|SNEAK 0 S
1 3 0 1d3+10 3d1+0
0 15
STANDING ANIMAL FEMALE
$