#1800 albernion hunter-killer killer~ an Albernion Hunter-Killer~ An Albernion Hunter-Killer machine is searching for targets here~ This massive machine looks something like a tank walking around on spider-like legs. Its turret with integrated fire-control suite and 55mm Autocannon slew around with lightning speed as it targets you for potential termination. ~ TRACKER|AGGRESSIVE|STAYAREA|RPUNCTURE|RCONCUSSIVE 0 0 S 27 81 64 2d350+800 3d12+9 200 4200 STANDING ROBOT SEXLESS #1801 albernion interceptor machine~ an Albernion interceptor~ An albernion interceptor machine hovers here, twin lasers glinting ominously~ Its an albernion interceptor machine. It consists of a helicoptor like rotory lift system carrying a twin laser gun mount and just enough electronics to give it the ability to recognize a Dorion when it sees one. ~ TRACKER|AGGRESSIVE|STAYAREA|RPUNCTURE|RCONCUSSIVE 0 0 S 26 78 62 2d300+700 3d11+8 0 3600 STANDING ROBOT SEXLESS #1802 sand jorki~ sand jorki~ a huge sand jorki is here, coiling for an attack.~ The jorki looks like a snake with two tails. It's head is about 5 feet accross and 10 feet long. It is red-gold coloured and blends in well with the surroundings. ~ TRACKER|AGGRESSIVE|STAYAREA|HYPERAGGR|RPUNCTURE|RSLASH|RCONCUSSIVE|RHEAT 0 50 S 55 165 134 2d1750+20000 3d23+18 0 21000 STANDING ANIMAL FEMALE #1803 albino lizard white~ Albino Lizard~ a perfectly white lizard lurks in the shadows.~ The lizard looks white, almost translucent, presumably from its prolonged existance underground. It has four legs and a nasty looking row of teeth. ~ TRACKER|AGGRESSIVE|STAYAREA|HYPERAGGR|RPUNCTURE|RSLASH|RCONCUSSIVE GROUP|DARKVISION|REGENERATION|ENDURANCE|HIDDEN 0 S 24 72 57 2d200+500 3d11+8 0 2400 STANDING ANIMAL SEXLESS #1804 small Builder aldor~ Aldor~ A very small builder is here, whistling and singing to himself.~ The builder is very small - about a foot high. He seems to be in an exceptionally good mood. ~ SENTINEL|FORGIVING|STAYAREA 0 0 S 1 0 0 1d1+0 0d0+0 0 0 STANDING GALCIV-CITIZEN MALE P @AFTERCOMMAND~ { if(Hello(COMMAND)) { CharAction(CODE_THING,"say Glad to see you made it this far, pupil! Your next challenge is to develop your concentration. For this exercise you must overcome your instincts - in this case, your fear of death. Come to me and say \'ready\' when you wish to begin."); stop; } if(StrIn(COMMAND,"louise")) { CharAction(CODE_THING,"say Ah, Louise, the fair maiden of the gardens. If you see her, tell her Aldor sends his love."); stop; } if(StrIn(COMMAND,"gardens","maiden")) { CharAction(CODE_THING,"say Why yes! The lovely she, who came and caressed me from my loneliness. But alas, she has returned to her world, made empty by malfunctioning minions."); stop; } if(StrIn(COMMAND,"Aldor")) { CharAction(CODE_THING,"say That\'s me! That\'s me! Pupil indeed! For I am the master, you are the slave, I the puppeteer, you stand on the stage!"); stop; } if(StrIn(COMMAND,"empty","malfunction","minion")) { CharAction(CODE_THING,"say At least we lessened the blow, to those who would know, from how it was so."); stop; } if(StrIn(COMMAND,"care","lone","pupil","less","blow","master","slave","puppeteer","stage","stand","know")) { SendAction(CODE_THING,CODE_THING,SEND_ROOM,"^b$n dances around and whistles a quickly tune\n"); stop; } }~ P @COMMAND~ { thing mob, room, plr; if(StrIn(COMMAND,"ready")) { BLOCK_CMD=TRUE; room=WorldOf(1849); if(ThingGetType(EVENT_THING)!=TTYPE_PLR) { CharAction(CODE_THING,"say You are not permitted in the testing arena. Goodbye."); SendAction(CODE_THING,EVENT_THING,SEND_ROOM,"^w$N suddenly disappears!\n"); ThingTo(EVENT_THING,WorldOf(1800)); stop; } CharAction(CODE_THING,"say Prepare thyself, questor."); SendAction(CODE_THING,EVENT_THING,SEND_ROOM,"^w$N suddenly disappears!\n"); FightStop(EVENT_THING); ThingTo(EVENT_THING,room); CharAction(EVENT_THING,"look"); mob=MobileCreate(room,1802); FightStart(mob,EVENT_THING); } }~ P @DEATH~ { if(SPARE_THING==CODE_THING) { BLOCK_CMD=TRUE; CharSetHitP(CODE_THING,1); FightStop(CODE_THING); SendAction(CODE_THING,TNULL,SEND_ROOM,"^a$n fizzles transparent for a moment, then returns to normal\n"); } }~ #1805 field mouse~ field mouse~ a field mouse is scurrying about~ The field mouse is small and brown. It probably isn't really a mouse, in the terran sense, but that's what it looks like. ~ SCAVENGER|STAYAREA|WIMPY HIDDEN|SNEAK 0 S 1 3 0 1d3+10 3d1+0 0 15 STANDING ANIMAL FEMALE $