/
Crimson2/alias/
Crimson2/area.tmp/
Crimson2/area.tmp/AnomalySpaceDock/
Crimson2/area.tmp/AnomalyStation/
Crimson2/area.tmp/AntHill/
Crimson2/area.tmp/ArcticTerrarium/
Crimson2/area.tmp/BuilderCity/
Crimson2/area.tmp/Dungeon/
Crimson2/area.tmp/MiningDock/
Crimson2/area.tmp/PipeSystem/
Crimson2/area.tmp/RattArea/
Crimson2/area.tmp/RobotFactory/
Crimson2/area.tmp/SilverDale/
Crimson2/area.tmp/StarshipFearless/
Crimson2/area.tmp/StationConduits/
Crimson2/area.tmp/TerrariumAlpha/
Crimson2/area.tmp/TerrariumBeta/
Crimson2/area.tmp/TestArea/
Crimson2/area.tmp/Void/
Crimson2/area/
Crimson2/area/AnomalySpaceDock/
Crimson2/area/AnomalyStation/
Crimson2/area/MiningDock/
Crimson2/area/PipeSystem/
Crimson2/area/SilverDale/
Crimson2/area/StationConduits/
Crimson2/area/Void/
Crimson2/board/
Crimson2/clone/
Crimson2/lib/
Crimson2/mole/
Crimson2/mole/mole_src/HELP/
Crimson2/player/
Crimson2/util/
Crimson2/wldedit/
Crimson2/wldedit/res/
#400
SPAS-15 shotgun rifle~
a SPAS-15 rifle~
a SPAS-15 rifle lies on the ground~
A SPAS-15 assault automatic shotgun rifle. Although it is single barrelled, 
its fully-automatic feature makes up for any loss. This drum-fed beauty is a 
favorite of the human space marines. 
~
WEAPON 0 HELD
0 512 16976384 17694727
30 500 0
#401
laser pistol~
a laser pistol~
You see a laser pistol on the ground.~
You see a military issue laser pistol.  This hi-power laser is popular among 
thieves and assassins, for it's easily concealed. It's highly popular and 
fairly easy to come by throughout GalCiv. 
~
WEAPON 0 HELD
0 512 33620992 17170436
5 350 50
A
HITROLL 5
#402
shield generator~
a shield generator~
a low level shield generator is available here.~
The low level shield generator is a very efficient way of protecting oneself 
from harm. This pocket size microwave g-band emmitter gives a protective 
pocket large enough to surround a single person. Comes complete with a handy 
strap so you dont have to carry it in your hand 
~
ARMOR 0 WAIST
10 327680 5 0
15 1000 0
#403
plasma cutter~
a plasma cutter~
a plasma cutter is lying here, its smoking and very hot.~
Although it was intended for use as a cutting tool to aid in starship 
construction and repair, since it will cut through pretty much anything it 
makes a devasting weapon. 
~
WEAPON 0 HELD
0 512 16846336 17498113
40 1000 0
#404
corpse marine~
the corpse of a human marine~
The corpse of a human marine is here, looks like he met his doom...~
You dont think much of his taste in clothing, tacky green tunic, bare arms, 
and a dorky helmet. Looks like he was ripped to pieces by demons. 
~
CONTAINER 0 HELD
300 0 0 0
150 0 0
#405
hydraulic claw~
a hydraulic claw~
A robots hydraulic claw is lying here~
Hmm the claw looks razor sharp, I bet if you found a power source for this 
thing, you could cut someone in two with it, OUCH! 
~
WEAPON 0 MECH-ARM
0 512 33556480 34275331
25 400 0
#406
builder power cell case plastic gray~
a builder power cell~
A dull gray coloured case made out of plastic is here.~
There really isnt much to see, its a grey box made out of some kind of 
industrial-grade plastic. The only thing of any interest is that it has two 
metal contacts at one end. Its about the size and shape of a deck of playing 
cards 
~
AMMO 0 HELD
11 60 0 512
1 100 0
#407
security droid arm blaster gun~
a security droid arm~
The arm of a security droid is here, it has some sort of gun built into it~
It looks something like a huge 2 foot diameter up-down oriented doughnut 
with a gun muzzle sticking out the end of it. Its probably some kind of 
blaster. 
~
WEAPON 0 TWO-HANDED
0 512 33687040 51052554
0 0 0
#408
auxilary crane console~
a crane console~
An auxilary crane console used to control the crane is here~
This console has lots of buttons & switches. You suspect this console 
controls the crane overhead. 
~
DEVICE 0 NOWEAR
0 0 0 0
-1 0 0
P
@USE~
{
  str Control;
  Control="crane";
  if(PropertyGetInt(CODE_THING,Control)) {
    PropertySetInt(CODE_THING,Control,0);
    SendAction(CODE_THING,EVENT_THING,SEND_DST|SEND_VISIBLE,"You slide the switch to the DOWN position.\n");
    SendAction(CODE_THING,EVENT_THING,SEND_ROOM|SEND_VISIBLE,"$N slides the switch to the DOWN position.\n");
    ThingSetIdleWait(WorldOf(456),1);
  }
  else {
    PropertySetInt(CODE_THING,Control,1);
    SendAction(CODE_THING,EVENT_THING,SEND_DST|SEND_VISIBLE,"You slide the switch to the UP position.\n");
    SendAction(CODE_THING,EVENT_THING,SEND_ROOM|SEND_VISIBLE,"$N slides the switch to the UP position.\n");
    ThingSetIdleWait(WorldOf(456),1);
  }
  BLOCK_CMD=TRUE;
}~
#409
portable generator~
a portable generator~
a portable electical generator has been carelessly discarded here~
  Its a 50 pound electrical generator. Even the builders used electricity it 
seems. It has positive and negative terminals and could be used to power 
pretty much anything. Considering builder technology it probably puts out as 
much juice as a fusion plant back home. 
~
DEVICE 0 NOWEAR
0 11 0 0
50 0 0
P
@USE~
{
  if(BaseGetInside(CODE_THING)==WorldOf(417)) {
    ObjectCreate(WorldOf(417),410);
    SendAction(CODE_THING,EVENT_THING,SEND_DST,"You wire the generator into the console.\n");
    SendAction(CODE_THING,EVENT_THING,SEND_ROOM,"$N wires the generator into the console.\n");
    ThingSetIdleWait(WorldOf(456),1);
    ObjectFree(CODE_THING);
  }
  else {
    if(ThingGetType(BaseGetInside(CODE_THING))!=TTYPE_WLD) {
      SendAction(CODE_THING,EVENT_THING,SEND_DST,"The $n must be resting on the ground in order to operate.\n");
    }
    else {
      SendAction(CODE_THING,EVENT_THING,SEND_DST,"There doesn\'t seem to be anyplace to plug the $n in.\n");
    }
  }
  BLOCK_CMD=TRUE;
}~
#410
electrical generator~
a portable generator~
an electrical generator is here wired into the control console~
  Its a portable electrical generator, except thats its not so portable 
anymore. Someone has wired it into the crane console right nearby. 
~
OTHER 0 NOWEAR
0 0 0 0
-1 0 0
#411
metal crate~
a metal crate~
a metal crate is suspended high above you from a large crane~
Its a big metal crate sturdy enough that you could easily stand on it if it 
werent for the fact that its hundreds of feet in the air above you. 
~
OTHER 0 NOWEAR
0 0 0 0
-1 0 0
#412
metal crate~
a metal crate~
A metal crate hangs just above you, its suspended from a crane on the ceiling~
Its a sturdy metal crate. Cables from a crane 200 feet above you on the 
ceiling hold it just above your head. The sides of the crate are deeply 
corrugated and you could probably climb up on it if you wanted. 
~
OTHER 0 NOWEAR
0 0 0 0
-1 0 0
#413
builder couch~
a builder couch~
A builder couch is here, covered in dust.~
  One of the most important discoveries from the anomaly is this piece of 
technology.  This is the equipment that enhances the psionic and spiritual 
abilities of the user.  Finding this equipment is never an easy task, for 
most of the anomaly is uncharted.  Well, you have found it. Let's see how it 
works. (Try PRACTICE'ing) 
~
OTHER 0 NOWEAR
0 0 0 0
-1 0 0
P
@COMMAND~
{
  if(CharPractice(EVENT_THING,COMMAND,SF_PLASMA|SF_PSYCHIC,0,35)) {
    BLOCK_CMD=TRUE;
  }
}~
#414
large builder power cell cube gray plastic~
a large builder power cell~
A large featureless cube of gray plastic is lying here~
There really isnt much to see, its a large gray box made out of some kind of 
industrial-grade plastic. The only thing of any interest is that it has two 
metal contacts at one end. Its about the size and shape of a car battery. 
~
AMMO 0 NOWEAR
12 30 0 512
20 50 0
$