#2700 builder couch~ a builder couch~ A beatup looking builder couch has been wired into the ship here~ One of the most important discoveries from the anomaly is this piece of technology. This is the equipment that enhances the psionic and spiritual abilities of the user. Finding this equipment is never an easy task, for most of the anomaly is uncharted. Well, you have found it. Let's see how it works. (Try PRACTICE'ing) ~ OTHER 0 NOWEAR 0 0 0 0 -1 0 0 P @command~ { if(CharPractice(EVENT_THING,COMMAND,SF_PLASMA|SF_PSYCHIC,0,35)) { BLOCK_CMD=TRUE; } }~ #2701 laser cutters~ a laser cutter~ An industrial laser cutter has been left lying here~ Its an extremely powerfully builder-tech laser cutter. Its probably got enough power to even damage the builder hull metal. ~ OTHER 0 NOWEAR 0 0 0 0 10 0 0 P @use~ { thing t; t=ThingFind(NULL,2504,BaseGetInside(EVENT_THING),TF_OBJ,0); BLOCK_CMD=TRUE; if(t==TNULL) { SendAction(EVENT_THING,TNULL,SEND_SRC,"^aYou try to use the cutter, but there\'s nothing here to cut!\n"); SendAction(EVENT_THING,TNULL,SEND_ROOM,"^a$n tries to use the cutter, but there\'s nothing here to cut!\n"); } else { SendAction(EVENT_THING,TNULL,SEND_SRC,"^aYou use the cutter to cut through the grate!\n"); SendAction(EVENT_THING,TNULL,SEND_ROOM,"^a$n uses a cutter to cut through a grate!\n"); ObjectFree(t); ObjectCreate(BaseGetInside(EVENT_THING),2505); } }~ #2702 gray moss collar~ a gray Psi-moss collar~ A large ring of gray psi-moss is hovering in mid-air here~ Its small colony of gray psi-moss. As long as it doesnt get too big it exists in a symbiotic relationship with a host. ~ OTHER 0 NECK 0 0 0 0 1 400 0 A WIS 30 #2703 large gray woven sheet wiring plastic~ a large gray woven sheet~ A large gray sheet of woven wiring and plastic pipe is lying here~ Its a thick "skin" of woven electrical wiring and bits of plastic piping. Theres bits of gray fungus growing on it here and there. You could probably wrap it around yourself and wear it as a poncho. ~ ARMOR 0 OVERBODY 6 1024 1536 0 2 50 0 A CON 2 #2704 orange keycard~ a orange keycard~ A orange keycard is collecting dust here~ Its a piece of plain orange metal. Its probably some kind of keycard. Its about the same size as a playing card. ~ KEY 0 NOWEAR 0 0 0 0 1 0 0 #2705 yellow keycard~ a yellow keycard~ A yellow keycard is collecting dust here~ Its a piece of plain yellow metal. Its probably some kind of keycard. Its about the same size as a playing card. ~ KEY 0 NOWEAR 0 0 0 0 1 0 0 #2706 green keycard~ a green keycard~ A green keycard is collecting dust here~ Its a piece of plain green metal. Its probably some kind of keycard. Its about the same size as a playing card. ~ KEY 0 NOWEAR 0 0 0 0 1 0 0 #2707 blue keycard~ a blue keycard~ A blue keycard is collecting dust here~ Its a piece of plain blue metal. Its probably some kind of keycard. Its about the same size as a playing card. ~ KEY 0 NOWEAR 0 0 0 0 1 0 0 #2708 corroded metal lump~ a corroded lump of metal~ A corroded lump of metal looks about a million years old here.~ Its a corroded lump of metal, its impossible to tell what it used to be. All you can tell is that its covered with the oil, grease, and rust of about a million years of neglect. ~ OTHER 0 NOWEAR 0 0 0 0 1 0 0 #2709 gray gel coil~ ^aa gel covered coil~ A small coil lies here, its coated with a ^aslimy looking gray gel~ Its small colony of ^agray psi-fungus^g feeding off a small electrical coil. Its just about the right size to wear as a ring. ~ OTHER 0 FINGER 0 0 0 0 2 1000 0 A STR 5 #2710 black pants~ a pair of black pants~ A pair of black pants lie in a heap here~ Its a tough pair of utilitarian black uniform pants. Theres a few specs of gold moss here and there, but the fungus isnt making much headway against whatever material the pants are made from. ~ ARMOR 0 LEGS 5 83886080 50331648 0 2 300 0 #2711 tough chunk mossy bark~ a large chunk of mossy bark~ A tough looking chunk of bark is here, its covered by azure moss.~ Its a large roughly square chunk of tough bark. It is almost completely covered by azure moss. ~ ARMOR 0 SHIRT 4 771 0 0 10 350 0 #2712 azure algae skin clinging~ a thin skin of azure algae~ A small clinging skin of azure algae is here~ Its a small surviving patch of the azure master colony. Its clingy and has small tendrils, you could probably wear it wrapped around the palm of one of your hands. ~ OTHER 0 EITHER-HAND 0 0 0 0 2 0 0 A INT 5 A MOVE 20 #2713 main sensor console~ the Sensor Console~ The main sensor console is here, humming slightly~ Its hard to make out the alien language, but luckily radar displays are much the same no matter who makes them. Its looks as though sensors are picking up a large cloud of objects in space, not too far away from the ore transport! ~ OTHER 0 NOWEAR 0 0 0 0 -1 0 0 #2714 main engineering console switch toggle~ the Engineering Console~ The main engineering console is here, humming slightly~ Its looks pretty damaged. The only thing that looks okay is a toggle switch set to one side of the console. ~ OTHER 0 NOWEAR 0 0 0 0 -1 0 0 P @use~ { BLOCK_CMD=TRUE; if(PropertyGetInt(WorldOf(2602),"OreTransFuel")) { PropertySetInt(WorldOf(2602),"OreTransFuel",0); SendAction(EVENT_THING,TNULL,SEND_SRC,"^aYou toggle the console switch. The TOP light is lit.\n"); SendAction(EVENT_THING,TNULL,SEND_ROOM|SEND_VISIBLE,"^a$n toggles the console switch. The TOP light is lit.\n"); } else { PropertySetInt(WorldOf(2602),"OreTransFuel",1); SendAction(EVENT_THING,TNULL,SEND_SRC,"^aYou toggle the console switch. The BOTTOM light is lit.\n"); SendAction(EVENT_THING,TNULL,SEND_ROOM|SEND_VISIBLE,"^a$n toggles the console switch. The BOTTOM light is lit.\n"); } }~ #2715 captains console switch red toggle~ the Captains Console~ The captains personal console is here, humming slightly~ Its looks pretty damaged. The only thing that looks okay is a big red toggle switch set to one side of the console. ~ OTHER 0 NOWEAR 0 0 0 0 -1 0 0 P @use~ { thing w; str s; s="OreTransLaser"; w=WorldOf(2645); BLOCK_CMD=TRUE; if(PropertyGetInt(w,s)) { PropertySetInt(w,s,0); SendAction(EVENT_THING,CODE_THING,SEND_SRC,"^aYou use the $N; some lights looking like a power display read empty\n"); SendAction(EVENT_THING,CODE_THING,SEND_ROOM|SEND_VISIBLE,"^a$n uses the $N; some lights looking like a power display read empty\n"); } else { PropertySetInt(w,s,1); SendAction(EVENT_THING,CODE_THING,SEND_SRC,"^aYou use the $N; a power display reads full\n"); SendAction(EVENT_THING,CODE_THING,SEND_ROOM|SEND_VISIBLE,"^a$n uses the $N; a power display reads full\n"); } }~ #2716 industrial parts cleaner~ the Parts Cleaner~ A large industrial parts cleaner is here.~ Its looks much like any large parts cleaner anywhere. Its essentially a great big washing machine used to clean up rust old parts and make them as shiny as when they were new. ~ CONTAINER 0 NOWEAR 20 0 0 0 -1 0 0 P @use~ { int i; i=ObjectCount(CODE_THING,2708); ObjectCreateNum(CODE_THING,2707,i); ObjectStrip(CODE_THING,2708,2708,TNULL); SendAction(EVENT_THING,CODE_THING,SEND_SRC,"^aYou use the $N; the rust is cleaned off everything inside!\n"); SendAction(EVENT_THING,CODE_THING,SEND_ROOM|SEND_VISIBLE,"^a$n uses the $N; the rust is cleaned off everything inside!\n"); BLOCK_CMD=TRUE; }~ $