#5000 Anomaly Space Dock 1~ You are in a large steel-walled room. This space dock is not being used by the Anomaly Station shuttle service. ~ 18 0 CITY-OUTSIDE D3 ~ ~ 0 -1 5006 S #5001 Anomaly Space Dock 2~ You are in a large steel-walled room. People are mulling about waiting for the next shuttle back to Anomaly Station, or just getting off a shuttle from the station. ~ 18 0 CITY-OUTSIDE D1 ~ ~ ISDOOR|ELECTRONIC -1 170 D3 ~ ~ 0 -1 5003 S #5002 Anomaly Space Dock 3~ You are in a large steel-walled room. This space dock is not being used by the Anomaly Station shuttle service. ~ 18 0 CITY-OUTSIDE D0 Anomaly Space Dock Command ~ ~ 0 -1 5003 S #5003 Anomaly Space Dock Command~ You are in the centre of the Anomaly Space Dock facilities. There is a ladder going up to a hatch, the sign implies that you are not welcome. Space docks branch off to the north, east, and south. To the west is the anomaly settlement. ~ 18 0 CITY-OUTSIDE D4 a man sized hatch, there is a Black keycard slot. ~ hatch~ ISDOOR|LOCKED|CLOSED 5000 5011 D1 ~ ~ 0 -1 5001 D2 ~ ~ 0 -1 5002 D3 ~ ~ 0 -1 5004 D0 ~ ~ 0 -1 5006 E sign~ ^wThe sign reads:^b Anomaly Space Dock Command Tower ^y//////////////////////////////// //// ^r! ALL ENTRY FORBIDEN !^y //// //////////////////////////////// ~ S #5004 Anomaly Settlement~ You are in a bustling community thriving just inside the anomaly. Being outside any judicial jurisdiction, the community is a haven for less-than-legal activites. The space docks and command tower are to the East, the CT dorms are North, and the settlement centre is to the West. ~ 18 0 CITY-OUTSIDE D0 Command Tower Dormatory ~ ~ 0 -1 5021 D1 ~ ~ 0 -1 5003 D3 ~ ~ 0 -1 5005 S #5005 Anomaly Settlement Centre~ You are at the centre of a bustling community thriving just inside the anomaly. Being outside any judicial jurisdiction, the community is a haven for less-than-legal activites. The space docks are to the east. Anomaly exploration extends off in all directions. ~ 18 0 CITY-OUTSIDE D5 sewer grate leading down ~ sewer grate~ ISDOOR|CLOSED -1 6001 D1 ~ ~ 0 -1 5004 D3 ~ ~ 0 -1 5007 D0 ~ ~ 0 -1 5008 D2 ~ ~ 0 -1 5009 S #5006 Anomaly Space Dock Corridor~ You are standing in a corridor that has been refurbished as part of Anomaly Space Dock. South is Space Dock Command, and to the east is a small refurbished docking bay. To the north and west lies an unexplored section of the Anomaly. ~ 18 0 INDOORS D0 ~ ~ 0 -1 433 D1 ~ ~ 0 -1 5000 D2 ~ ~ 0 -1 5003 S #5007 Anomaly Settlement~ You're in a dead end. Actually, it wasn't always a dead end.... there's about 20 tonnes of rock which fell into the city here, crushing buildings, people, etc. You notice (by the smell) that nobody has bothered to clean up. Past the rubble a red octagonal building can be seen to the west, and a dim cave is to the north. ~ 18 0 INDOORS D1 ~ ~ 0 -1 5005 D3 ~ ~ 0 -1 1500 D0 ~ ~ 0 -1 5010 S #5008 Anomaly Settlement~ This is a crowded street winding between sign-clad buildings and rock stalagmites reaching decameters high. The lighting is dim here, provided mostly by the neon signs on the buildings. Further North, you can make out some sort of a glass wall. To your West is Ixlits' Armor, to the East a small plaza, and the center of the settlement is South. ~ 18 0 INDOORS D2 ~ ~ 0 -1 5005 D3 ~ ~ 0 -1 5042 D1 ~ ~ 0 -1 5049 S #5009 Anomaly Settlement~ You are south of the center of town, Its looking rather grimy, dark, and yep you made it to the slums. Slums to the left of you, Slums! to the right of you, SLUMS! to the SOUTH of you! Run! Run! There is a short dome with a hatch leading down. ~ 18 0 INDOORS D1 ~ ~ 0 -1 5051 D3 ~ ~ 0 -1 5050 D0 ~ ~ 0 -1 5005 D2 ~ ~ 0 -1 5041 D5 a hatch marked Sub-1 ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5087 S #5010 Cave~ You are in a cave just north of Anomaly Settlement. The light is dim, but you can still see. ~ 18 0 INDOORS D2 ~ ~ 0 -1 5007 S #5011 Command Tower~ A long cold coridor towers above you with evenly spaced rungs as far as you can see. There is a hatch below you, and above you acending darkness. ~ 18 DARK|NOMOB INDOORS D4 darkness ~ ~ 0 -1 5012 D5 a man sized hatch, there is a Black keycard slot. ~ hatch~ ISDOOR|LOCKED|CLOSED 5000 5003 S #5012 Command Tower~ This has been quite a climb, but your fears wain as light poors in above you. You could of coarse return to the blackness below. ~ 18 DARK INDOORS D4 blinding white light ~ ~ 0 -1 5013 D5 darkness ~ ~ 0 -1 5011 S #5013 A brightly lit platform~ You are standing in a featureless node, light is comeing from smooth walls all around you. North you see a man at a desk with armed guards. Rungs decend into the darkness below. ~ 18 0 INDOORS D0 Security Checkpoint ~ ~ 0 -1 5014 D5 darkness ~ ~ 0 -1 5012 S #5014 A brightly lit platform~ Smooth walls give off irritating white light, the hum of electricity is bathing you. A heavy blast door is to the North. South is the ladder down. ~ 18 0 INDOORS D0 A thick Blast Door, a Blue keycard slot is to its right. ~ door blast heavy~ ISDOOR|LOCKED|CLOSED|ELECTRONIC 5003 5015 D2 ~ ~ 0 -1 5013 S #5015 Command Ring~ Lights, buzers, switches, dials, screens, mounds of papers, and more DataPads than you ever want to see again. All this and a few hand fulls of GalCiv's finest keep this Dock running SMOOTH! . ..Yea Right! ~ 18 0 INDOORS D3 ~ ~ 0 -1 5018 D1 ~ ~ 0 -1 5016 D2 A thick Blast Door, a Blue keycard slot is to its left. ~ blast door heavy~ ISDOOR|LOCKED|CLOSED|ELECTRONIC 5003 5014 S #5016 Command Ring~ The room strobes like static from the flashing cursors and lines of text scrolling by as hundreds of termanals scream for attention. ~ 18 0 INDOORS D3 ~ ~ 0 -1 5015 D1 ~ ~ 0 -1 5017 S #5017 Command Ring~ This side of the ring is dedicated to the Commanders pride and joy, a 40' by 80' screen hooked VIA GalCiv High encryption to a network of computers, capable of showing almost any point from here to earth. It is also where the mounds and mounds of wireing you are triping over is issueing from, Shame they never got it working... There is a fancy sliding door to the South where the shifts Commander can most likely be found. There is a note on the door. ~ 18 0 INDOORS D2 A flush sliding door, it has a Green slot. ~ door fancy sliding flush~ ISDOOR|PICKPROOF|LOCKED|CLOSED|ELECTRONIC|NOPHASE 5006 5019 D3 ~ ~ 0 -1 5016 D1 ~ ~ 0 -1 5018 E note~ ^wThe note reads:^b /////////// // ^rDoNot ^b// // ^rEnter ^b// /////////// ~ S #5018 Command Ring~ Screens wall this side of the ring with images of the docks, the dorms, and even most of the station. Your starting to think they my have some real control isues here. HEY that big black box over there says Voice Data Archives, by that gleam in your eye I can tell your thinking Blackmail. ~ 18 0 INDOORS D3 ~ ~ 0 -1 5017 D1 ~ ~ 0 -1 5015 S #5019 Command Room~ The room is quite smaller than you expected, just enuff room for the Commander to yell at whoever had the dismay of being called into such a cold and bleak room. The only decoration is an odd groved patern in the celing. The Command Ring is back south. ~ 18 DARK|SMALL|PRIVATE|NOTELEPORTOUT|NOTELEPORTIN ARCTIC D4 it is realy quite well hidden ~ hatch up~ ISDOOR|CLOSED|HIDDEN|ELECTRONIC|NOPHASE -1 5020 D2 A flush sliding door, it has a Green slot. ~ door sliding fancy~ ISDOOR|PICKPROOF|LOCKED|CLOSED|ELECTRONIC|NOPHASE 5006 5017 E groved patern celing~ Ring after ring after ring, almost like someone froze a drip in a pond.. and if your not mistaken thats a Hatch you see the outline of!~ S #5020 Command Tower Beacon~ That was Quite a climb, but at lest when your eyes get use to the red strobe and the shutles whizing bye you notice, that from here you can see the Station in orbit far far to the east, all the docks below you seem so small as does the forest to the north and west. The town below is rather sickining, looking dirty even from here. Your view of the BlackHole thogh makes you forget about it all... Life on a pathetic can orbiting a rock coverd with GOD Knows WHAT else want to eat you.. Weeks of nothing but a plenuka wafer and fountain water... All the snobs with the good rooms... That damed Crack in the Observation Bubble... THE WHAT You better get The HELL OUT!! ~ 18 SMALL|PRIVATE|VACUUM VACUUM D5 a small thick hatch ~ hatch~ ISDOOR|CLOSED|HIDDEN|ELECTRONIC|NOPHASE -1 5019 S #5021 C.T. Dorm~ All the cold artificial lighting and smooth grey tiles you could ever need. You wonder why people would come all this way to play slave to the same corps that made earth such a nice place to stay. The mail terminal and duty roster are on the north wall, halls are to the East and West, the Anomaly Settlement is to the South. ~ 18 NOMOB|NOWEATHER INDOORS D1 a grey coridor ~ ~ 0 -1 5023 D3 a grey coridor ~ ~ 0 -1 5022 D2 ~ ~ 0 -1 5004 E mail terminal duty roster~ ^bWell most of the buttons look right, but thanks to GalCiv all personel must use strong encription for the roster and mail servers, not like they have any real news here anyway.~ S #5022 C.T. Dorm~ a drab grey corridor, this place must have grand parties, the flickering lights are almost making you queezy.. Cool. The hall goes North and East. ~ 18 NOWEATHER INDOORS D0 a grey coridor ~ ~ 0 -1 5024 D1 C.T. Dorm entery ~ ~ 0 -1 5021 S #5023 C.T. Dorm~ a drab grey corridor, this place must have grand parties, the flickering lights are almost making you queezy.. Cool. The hall goes North and West. ~ 18 0 INDOORS D0 a grey coridor ~ ~ 0 -1 5025 D3 C.T. Dorm entery ~ ~ 0 -1 5021 S #5024 C.T. Dorm~ a drab grey corridor, this place must have grand parties, the flickering lights are almost making you queezy.. Cool. The hall goes North and South, or East to the showers. The Tech Bunks are Down. ~ 18 0 INDOORS D5 ~ ~ 0 -1 5028 D0 the lift ~ ~ 0 -1 5027 D1 the showers ~ ~ 0 -1 5026 D2 a grey coridor ~ ~ 0 -1 5022 S #5025 C.T. Dorm~ a drab grey corridor, this place must have grand parties, the flickering lights are almost making you queezy.. Cool. The hall goes North and South, or West to the showers. The Guard Bunks are Down. ~ 18 NOWEATHER INDOORS D5 ~ ~ 0 -1 5029 D0 the lift ~ ~ 0 -1 5027 D3 the showers ~ ~ 0 -1 5026 D2 a grey coridor ~ ~ 0 -1 5023 S #5026 Co-ed Showers~ Ok well your seeing some of the reason these people work away there lives. All this steam, row upon row upon row of stalls of happy cleaning GalCiv workers, beckon you North. I wouldn't go West or East with out a towel. ~ 18 NOWEATHER INDOORS D0 shower stalls ~ ~ 0 -1 5030 D1 a cold grey coridor ~ ~ 0 -1 5025 D3 a cold grey coridor ~ ~ 0 -1 5024 S #5027 C.T. Dorm~ a drab grey corridor, the flickering lights are making you very dizzy now... a lift is here to take you up and down, or the hall continues West and East. You can the Rec Room South of here. ~ 18 NOWEATHER INDOORS D3 a grey coridor ~ ~ 0 -1 5024 D1 a grey coridor ~ ~ 0 -1 5025 D4 Commanders Lounge ~ ~ 0 -1 5035 D5 ~ ~ 0 -1 5036 D2 ~ ~ 0 -1 5038 S #5028 The Tech Bunks~ all the beds and lockers are nicely kept, the lightings better in here too. The dorm is Up from here. ~ 18 DARK INDOORS D4 ~ ~ 0 -1 5024 S #5029 The Guard Bunks~ all the beds and lockers are nicely kept, the lightings better in here too. The dorm is Up from here. ~ 18 DARK INDOORS D4 ~ ~ 0 -1 5025 S #5030 Stalls~ Here are all the towels, quite alot of them, Clean ones from the left Dirty ones to the right. North to the Showers or South to the front room. ~ 18 NOMOB INDOORS D2 ~ ~ 0 -1 5026 D0 ~ ~ 0 -1 5031 S #5031 Shower Stalls~ Thick steam rolls around in waves, water rains down on you from everywhere, People are running around washing like it's their last Shower. You see the towel stalls South. ~ 18 NOWEATHER INDOORS D2 Towel Stalls ~ ~ 0 -1 5030 D0 ~ ~ 0 -1 5033 D1 ~ ~ 0 -1 5034 D3 ~ ~ 0 -1 5032 S #5032 Shower Stalls~ Thick steam rolls around in waves, water rains down on you from everywhere, People are running around washing like it's their last Shower. ~ 18 NOWEATHER INDOORS D1 ~ ~ 0 -1 5031 S #5033 Shower Stalls~ Thick steam is being sucked Up, by a vent, water rains down on you from everywhere, People are running around washing like it's their last Shower. ~ 18 NOWEATHER INDOORS D2 ~ ~ 0 -1 5031 D4 it doesn't look like that far of a jump ~ vent~ ISDOOR|CLOSED|HIDDEN -1 5040 S #5034 Shower Stalls~ Thick steam rolls around in waves, water rains down on you from everywhere, People are running around washing like it's their last Shower. ~ 18 NOWEATHER INDOORS D3 ~ ~ 0 -1 5031 S #5035 Commanders Lounge~ This place is a blast, two pleather love seats and a table PacMAN. A lift can take you Down. There are rooms South, East, and West. ~ 18 NOWEATHER INDOORS D5 a lift ~ ~ 0 -1 5027 D1 a sealed hatch with a cave-in warning ~ ~ ISDOOR|PICKPROOF|LOCKED|CLOSED|ELECTRONIC|NOPHASE -1 5044 D2 a hatch with a green cardkey slot. ~ hatch~ ISDOOR|PICKPROOF|LOCKED|CLOSED|ELECTRONIC|NOPHASE 5006 5039 D3 a sealed hatch with a cave-in warning ~ ~ ISDOOR|PICKPROOF|LOCKED|CLOSED|ELECTRONIC|NOPHASE -1 5045 S #5036 The Shooting Range~ There is a large bar to lean on and a trogh of spent casings. To the South is the Target Droid, But i wouldn't go down there he looks Pretty Pissed! ~ 18 NOWEATHER|PRIVATE INDOORS D4 a lift ~ ~ 0 -1 5027 D2 ~ ~ 0 -1 5037 S #5037 Shooting Range Floor~ Shots ..... Zing left and right WHY are the Bastards STILL firing! O Shit, here comes the Droid Target! ~ 18 NOWEATHER|PRIVATE INDOORS D0 ~ ~ 0 -1 5036 S #5038 The Rec Room~ A few nice couches, loads of vending machines, and arcades, arcades, arcades!! a sign is here. ~ 18 NOWEATHER INDOORS D0 a grey coridor ~ ~ 0 -1 5027 E sign~ ^wThe Sign says: Hilide cort and more soon to come.~ S #5039 Commanders Room~ Hrmm Whats this? ... A 10' by 10' room with an air vent, and five high power tower computers? Where does this guy keep all this stuff? Come to think of it, How long has he been the only Commander at the tower? Did You HEAR something? OK this is ODD why would he have a bowl to keep his water in....? A hatch is North. ~ 18 DARK|NOWEATHER|NOTELEPORTOUT INDOORS D0 a hatch with a green cardkey slot. ~ hatch~ ISDOOR|PICKPROOF|LOCKED|CLOSED|ELECTRONIC|NOPHASE 5006 5035 D2 ~ vent~ ISDOOR|CLOSED|HIDDEN -1 5040 E air vent~ the air vent on the south wall seems to mave busted MagLocks, you may be able to fit in.~ S #5040 Air Shaft~ This Air shaft is Very Very slick, all the steam is not helping. You can't see very far, but you feal its importaint enuff to climb anyhow. After about 20 feet up you run into strong mesh, I gues you must use the vent you found North, or return Down to the outher vent. ~ 18 DARK|NOMOB|NOWEATHER|SMALL ARCTIC D0 a dark room ~ vent~ ISDOOR|CLOSED|HIDDEN -1 5039 D5 its to steamy to see ~ vent~ ISDOOR|CLOSED|HIDDEN -1 5033 S #5041 Slums~ The narrow streets are doted with squat domes leading to Sub-Surface housing, the lights in this part of the habitat are a dim green. ~ 18 0 INDOORS D2 ~ ~ 0 -1 5055 D3 ~ ~ 0 -1 5052 D1 ~ ~ 0 -1 5053 D0 ~ ~ 0 -1 5009 D5 a hatch marked Sub-3 ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5085 S #5042 Ixlits' Easy Armory~ Other than the lockers, this room is Tiny. this was most likely the first stage researchers old food storage building. ~ 18 0 INDOORS D1 ~ ~ 0 -1 5008 D3 ~ panel~ ISDOOR|CLOSED|HIDDEN -1 5043 E lockers~ There are many rows of mag-locked lockers.~ S #5043 Ixlits' Extras~ This room seems to be absorbing light, almost like a black cloud, yet thin. All the swirling about makes it hard to see where you entered from. ~ 18 DARK|NOWEATHER|NOPSIONIC|NOTELEPORTOUT|NOTELEPORTIN INDOORS D1 ~ panel~ ISDOOR|CLOSED|HIDDEN -1 5042 S #5044 Cave-In~ this room will cave-in ~ 18 0 INDOORS D3 ~ ~ ISDOOR|PICKPROOF|LOCKED|CLOSED|ELECTRONIC|NOPHASE -1 5035 S #5045 Cave-In~ this room will colapse ~ 18 0 INDOORS D1 ~ ~ ISDOOR|PICKPROOF|LOCKED|CLOSED|ELECTRONIC|NOPHASE -1 5035 S #5046 Quixs' Fixes~ This small round structure smells of toxic fumes, the ceiling is a swirl of colored gasses. There is a SIGN here. ~ 18 0 INDOORS D0 ~ ~ 0 -1 5049 E sign~ ^wThe sign reads:^b ^rWarning ^RAll Drugs ^yexperimental~ S #5047 Anoma-Haus~ You enter from the surface into a wheel like room, a large open Kichen fills the center, coves of tables rim the outer wall. Anomaly Plaza is Up. ~ 18 0 INDOORS D4 ~ ~ 0 -1 5049 S #5048 The Weaporium~ You enter from a large ramp, tubes are hanging from everything. This seems to be a .. a.. You're not sure but, ... Yeah, this Is a starship... I wonder who Hes' hiding from? Maybe whoever he got all these crates from? ~ 18 0 INDOORS D3 a retractable ramp ~ retractableramp ramp~ ISDOOR|PICKPROOF|ELECTRONIC|NOPHASE -1 5049 D1 a HEAVY black blastdoor ~ blastdoor door~ ISDOOR|PICKPROOF|CLOSED|HIDDEN|ELECTRONIC|NOPHASE -1 5098 S #5049 Anomaly Plaza~ You are on a small plaza, it has "Good-as-live" T.M. plants afixed to the rock ground here and there, chairs and tables dot the area. The almost Unheard of Anoma-Haus, is Down. A drug store is South, and the Weaporium is East. ~ 18 0 INDOORS D5 ~ ~ 0 -1 5047 D3 ~ ~ 0 -1 5008 D1 A ramp to the Weaporium ~ retractableramp ramp~ ISDOOR|PICKPROOF|ELECTRONIC|NOPHASE -1 5048 D2 ~ ~ 0 -1 5046 S #5050 Slums~ The narrow streets are doted with squat domes leading to Sub-Surface housing, the lights in this part of the habitat are a dim green. SubHomes are South, and East. The stalagmights form an almost solid wall north and west. ~ 18 0 INDOORS D2 ~ ~ 0 -1 5052 D1 ~ ~ 0 -1 5009 S #5051 Slums~ The narrow streets are doted with squat domes leading to Sub-Surface housing, the lights in this part of the habitat are a dim green. SubHomes are West, and South. The stalagmights form an almost solid wall east and north. ~ 18 0 INDOORS D2 ~ ~ 0 -1 5053 D3 ~ ~ 0 -1 5009 S #5052 Slums~ The narrow streets are doted with squat domes leading to Sub-Surface housing, the lights in this part of the habitat are a dim green. SubHomes are East, and South. The stalagmights form an almost solid wall west. ~ 18 0 INDOORS D0 ~ ~ 0 -1 5050 D2 ~ ~ 0 -1 5054 D1 ~ ~ 0 -1 5041 D5 a hatch marked Sub-2 ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5086 S #5053 Slums~ The narrow streets are doted with squat domes leading to Sub-Surface housing, the lights in this part of the habitat are a dim green. SubHomes are West, and South. The stalagmights form an almost solid wall east. ~ 18 0 INDOORS D0 ~ ~ 0 -1 5051 D2 ~ ~ 0 -1 5056 D3 ~ ~ 0 -1 5041 D5 a hatch marked Sub-4 ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5084 S #5054 Slums~ The narrow streets are doted with squat domes leading to Sub-Surface housing, the lights in this part of the habitat are a dim green.SubHomes are North, East, and South. The stalagmights form an almost solid wall west. ~ 18 0 INDOORS D2 ~ ~ 0 -1 5057 D1 ~ ~ 0 -1 5055 D0 ~ ~ 0 -1 5052 D5 a hatch marked Sub-5 ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5083 S #5055 Middle of the Slums~ The narrow streets intersect from all directions to form a ring, people gather here to gossup or trade or even kill eachouther. A ten foot hole is open in the center of the ring, the weak green lights give way to darkness... ~ 18 0 INDOORS D5 a shield of pure force blocks all matter from passing ~ sheild~ ISDOOR|PICKPROOF|LOCKED|CLOSED|ELECTRONIC|NOPHASE -1 5061 D3 ~ ~ 0 -1 5054 D2 ~ ~ 0 -1 5058 D1 ~ ~ 0 -1 5056 D0 ~ ~ 0 -1 5041 S #5056 Slums~ The narrow streets are doted with squat domes leading to Sub-Surface housing, the lights in this part of the habitat are a dim green. SubHomes are North, West, and South. The stalagmights form an almost solid wall east. ~ 18 0 INDOORS D3 ~ ~ 0 -1 5055 D2 ~ ~ 0 -1 5059 D0 ~ ~ 0 -1 5053 D5 a hatch marked Sub-6 ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5082 S #5057 Dammaged Slums~ The narrow streets are almost undetectable under the rubble of fallen stalagtights. The Sub-Surface housing domes are dented in beond repare, the lights in this part of the habitat are folded and crushed. The way west and south is impassable due the fallen rubble. SubHomes are North and East. A SIGN is posted on the home. ~ 18 0 MOUNTAIN D1 ~ ~ 0 -1 5058 D0 ~ ~ 0 -1 5054 D5 a hatch marked Sub-7, there is a sign on it ~ ~ ISDOOR|LOCKED|CLOSED|HIDDEN|ELECTRONIC -1 5081 E sign~ ^wThe sign reads:^r DANGER FALLEN ROCK DAMAGE ^y//////////////////////////////// //// ^r! ALL ENTRY FORBIDEN !^y //// //////////////////////////////// ~ S #5058 Slums~ The narrow streets are doted with squat domes leading to Sub-Surface housing, the lights in this part of the habitat are a dim green. SubHomes are in all directions, the east and west are deep in rubble. A SIGN is on the home. ~ 18 0 INDOORS D3 ~ ~ 0 -1 5057 D2 ~ ~ 0 -1 5060 D1 ~ ~ 0 -1 5059 D0 ~ ~ 0 -1 5055 D5 a hatch marked Sub-8, there is a sign on it ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5080 E sign~ ^wThe sign reads:^r DANGER FALLEN ROCK DAMAGE ^y//////////////////////////////// //// ^r! ALL ENTRY FORBIDEN !^y //// //////////////////////////////// ^bOK I think they are being a little to carefull, nothing but dust made it this far! ~ S #5059 Dammaged Slums~ The narrow streets are almost undetectable under the rubble of fallen stalagtights. The Sub-Surface housing domes are dented in beond repare, the lights in this part of the habitat are folded and crushed. The way east and south is impassable due the fallen rubble. SubHomes are North and West. A SIGN is posted on the home. ~ 18 0 MOUNTAIN D3 ~ ~ 0 -1 5058 D0 ~ ~ 0 -1 5056 D5 a hatch marked Sub-9, there is a sign on it ~ ~ ISDOOR|LOCKED|CLOSED|HIDDEN|ELECTRONIC -1 5079 E sign~ ^wThe sign reads:^r DANGER FALLEN ROCK DAMAGE ^y//////////////////////////////// //// ^r! ALL ENTRY FORBIDEN !^y //// ////////////////////////////////~ S #5060 Ruined Slums~ A pungent smell fills the almost motionless air, the narrow streets are clear of rubble here? It apears the stalagmights where pulled out south. Large pitts and scratches cover the Sub-Surface housings dome, the small hatch, gone, pulled from its welding...a grate has resently been left in its place a SIGN hanging upon it. The lights in this part of the habitat are a dim green, giveing you only a small view of the field of daggers to the South, SubHomes are North. ~ 18 NOMOB HILLS D0 ~ ~ 0 -1 5058 D2 a small baricade ~ baricade~ ISDOOR|CLOSED -1 5063 D5 a grate marked Sub-10, a sign is on it ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5078 E grate~ A large grate has been attached recently, it has an electric lock and SIGN on it. A nasty smell makes you want to go away but you cant help but want to look... ~ E sign~ ^wThe sign reads:^r DANGER FALLEN ROCK DAMAGE ^y//////////////////////////////// //// ^r! ALL ENTRY FORBIDEN !^y //// ////////////////////////////////~ S #5061 A Dark Crater~ The chared walls slope down to a two foot bolder of unknown matter, it is very hard cold and heavy, it will be a tough climb up but that may be the only way to go. ~ 18 0 MOUNTAIN D5 upon closer inspection you see very delebrit cracks, and what may be very well hidden hinges. ~ bolder~ ISDOOR|PICKPROOF|LOCKED|CLOSED|HIDDEN|NOPHASE -1 10 D4 ~ ~ ISDOOR|PICKPROOF|LOCKED|CLOSED|ELECTRONIC|NOPHASE -1 5055 S #5062 Shauna's Shake 'n Shimyi'n Sex Shack~ You are in a warm dim quiet and plesent smelling room, the carpet is seven inch Violet shag, it must be fire-proof as there are six fireplaces at last count. Couches line the walls and dot the floor. A girl is walking around offering anoculation and birthcontrol shots, ciggarets, cigars, Liquor's, and most any recreational durg you could want. ~ 18 NOMOB|NOWEATHER|PRIVATE|NOTELEPORTOUT|NOTELEPORTIN INDOORS D2 ~ ~ 0 -1 5049 S #5063 The Field of Daggers~ North you can see where large colums of stone where somehow broken free and drug west. You are standing in a forest of stalagmights rainging from mere centimeters to hundreds of yards wide, needless to say its not easy to move about unharmed. You wince at the thought of the mirroring stalagtights posibly 300 kilometers above you, the smallest falling spike could be deadly. There is a dim green light and a small dome North, it is very dark in all outher directions. ~ 18 0 HILLS D0 a small baricade ~ baricade~ ISDOOR|CLOSED -1 5060 D3 ~ ~ 0 -1 5064 D2 ~ ~ 0 -1 5072 D1 ~ ~ 0 -1 5065 S #5064 The Field of Daggers~ You are standing in a forest of stalagmights rainging from mere centimeters to hundreds of yards wide, needless to say its not easy to move about unharmed. You wince at the thought of the mirroring stalagtights posibly 300 kilometers above you, the smallest falling spike could be deadly. A huge pile of stalagmights have been gatherd in a dent in the rock floor. North and East are the only ways you can go safely. ~ 18 DARK HILLS D1 ~ ~ 0 -1 5063 D0 ~ ~ 0 -1 5067 S #5065 The Field of Daggers~ You are standing in a forest of stalagmights rainging from mere centimeters to hundreds of yards wide, needless to say its not easy to move about unharmed. You wince at the thought of the mirroring stalagtights posibly 300 kilometers above you, the smallest falling spike could be deadly. A huge pile of stalagmights have been gatherd in a dent in the rock floor. ~ 18 DARK HILLS D3 ~ ~ 0 -1 5063 D2 ~ ~ 0 -1 5074 D0 ~ ~ 0 -1 5068 S #5066 The Field of Daggers~ You are standing in a forest of stalagmights rainging from mere centimeters to hundreds of yards wide, needless to say its not easy to move about unharmed. You wince at the thought of the mirroring stalagtights posibly 300 kilometers above you, the smallest falling spike could be deadly. ~ 18 DARK MOUNTAIN D1 ~ ~ 0 -1 5067 D0 ~ ~ 0 -1 5069 S #5067 The Field of Daggers~ You are standing in a forest of stalagmights rainging from mere centimeters to hundreds of yards wide, needless to say its not easy to move about unharmed. You wince at the thought of the mirroring stalagtights posibly 300 kilometers above you, the smallest falling spike could be deadly. ~ 18 DARK MOUNTAIN D3 ~ ~ 0 -1 5066 D2 ~ ~ 0 -1 5064 S #5068 The Field of Daggers~ You are standing in a forest of stalagmights rainging from mere centimeters to hundreds of yards wide, needless to say its not easy to move about unharmed. You wince at the thought of the mirroring stalagtights posibly 300 kilometers above you, the smallest falling spike could be deadly. ~ 18 DARK MOUNTAIN D2 ~ ~ 0 -1 5065 S #5069 The Field of Daggers~ You are standing in a forest of stalagmights rainging from mere centimeters to hundreds of yards wide, needless to say its not easy to move about unharmed. You wince at the thought of the mirroring stalagtights posibly 300 kilometers above you, the smallest falling spike could be deadly. ~ 18 DARK MOUNTAIN D2 ~ ~ 0 -1 5066 S #5070 The Field of Daggers~ You are standing in a forest of stalagmights rainging from mere centimeters to hundreds of yards wide, needless to say its not easy to move about unharmed. You wince at the thought of the mirroring stalagtights posibly 300 kilometers above you, the smallest falling spike could be deadly. ~ 18 DARK MOUNTAIN D1 ~ ~ 0 -1 5071 D0 ~ ~ 0 -1 5066 S #5071 The Field of Daggers~ You are standing in a forest of stalagmights rainging from mere centimeters to hundreds of yards wide, needless to say its not easy to move about unharmed. You wince at the thought of the mirroring stalagtights posibly 300 kilometers above you, the smallest falling spike could be deadly. ~ 18 DARK MOUNTAIN D3 ~ ~ 0 -1 5070 D1 ~ ~ 0 -1 5072 S #5072 The Field of Daggers~ You are standing in a forest of stalagmights rainging from mere centimeters to hundreds of yards wide, needless to say its not easy to move about unharmed. You wince at the thought of the mirroring stalagtights posibly 300 kilometers above you, the smallest falling spike could be deadly. ~ 18 DARK MOUNTAIN D2 ~ ~ 0 -1 5076 D0 ~ ~ ISDOOR -1 5063 D3 ~ ~ 0 -1 5071 S #5073 The Field of Daggers~ You are standing in a forest of stalagmights rainging from mere centimeters to hundreds of yards wide, needless to say its not easy to move about unharmed. You wince at the thought of the mirroring stalagtights posibly 300 kilometers above you, the smallest falling spike could be deadly. ~ 18 DARK MOUNTAIN D1 ~ ~ 0 -1 5074 S #5074 The Field of Daggers~ You are standing in a forest of stalagmights rainging from mere centimeters to hundreds of yards wide, needless to say its not easy to move about unharmed. You wince at the thought of the mirroring stalagtights posibly 300 kilometers above you, the smallest falling spike could be deadly. ~ 18 DARK MOUNTAIN D3 ~ ~ 0 -1 5073 D0 ~ ~ 0 -1 5065 S #5075 The Field of Daggers~ You are standing in a forest of stalagmights rainging from mere centimeters to hundreds of yards wide, needless to say its not easy to move about unharmed. You wince at the thought of the mirroring stalagtights posibly 300 kilometers above you, the smallest falling spike could be deadly. ~ 18 DARK MOUNTAIN D0 ~ ~ 0 -1 5070 S #5076 The Field of Daggers~ You are standing in a forest of stalagmights rainging from mere centimeters to hundreds of yards wide, needless to say its not easy to move about unharmed. You wince at the thought of the mirroring stalagtights posibly 300 kilometers above you, the smallest falling spike could be deadly. ~ 18 DARK MOUNTAIN D1 ~ ~ 0 -1 5077 D0 ~ ~ 0 -1 5072 S #5077 The Field of Daggers~ You are standing in a forest of stalagmights rainging from mere centimeters to hundreds of yards wide, needless to say its not easy to move about unharmed. You wince at the thought of the mirroring stalagtights posibly 300 kilometers above you, the smallest falling spike could be deadly. ~ 18 DARK MOUNTAIN D3 ~ ~ 0 -1 5076 S #5078 SubUnit-10~ You are standing in a blood coverd circular room shreded rubble is everywhere, the spiral lift going Up is CRUSHED! The deeply clawed walls are lined with fold down beds and compartments, save the gapeing hole North. In the center of the room is a hatch leading Down, it looks as if it had been once forced open. ~ 18 0 INDOORS D0 a gapeing hole riped into the wall ~ ~ 0 -1 5080 D5 a hatch ~ ~ ISDOOR|CLOSED|ELECTRONIC -1 5088 S #5079 SubUnit-9~ You are standing in a blood coverd circular shreded room rubble is everywhere, the spiral lift going Up is CRUSHED! The deeply clawed walls are lined with fold down beds and compartments, save the gapeing hole West. In the center of the room is a hatch leading Down, it looks as if it had been once forced open. ~ 18 0 INDOORS D3 a gapeing hole riped into the wall ~ ~ 0 -1 5080 D5 a hatch ~ ~ ISDOOR|CLOSED|ELECTRONIC -1 5089 S #5080 SubUnit-8~ You are standing in a blood coverd circular room shreded rubble is everywhere, the spiral lift going Up is badly twisted! The deeply clawed walls are lined with fold down beds and compartments, save the gapeing holes East and West. In the center of the room is a hatch leading Down, it looks as if it had been once forced open. ~ 18 0 INDOORS D2 a gapeing hole riped into the wall ~ ~ 0 -1 5078 D1 a gapeing hole riped into the wall ~ ~ 0 -1 5079 D3 a gapeing hole riped into the wall ~ ~ 0 -1 5081 D5 a hatch ~ ~ ISDOOR|CLOSED|ELECTRONIC -1 5090 D4 a hatch ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5058 S #5081 SubUnit-7~ You are standing in a blood coverd circular room shreded rubble is everywhere, the spiral lift going Up is CRUSHED! The deeply clawed walls are lined with fold down beds and compartments, save the gapeing hole East. In the center of the room is a hatch leading Down,it looks as if it had been once forced open. ~ 18 0 INDOORS D1 a gapeing hole riped into the wall ~ ~ 0 -1 5080 D5 a hatch ~ ~ ISDOOR|CLOSED|ELECTRONIC -1 5091 S #5082 SubUnit-6~ You are standing in a large circular room split by low walls into Entry, Kitchen, Dining, and Family areas, a spiral lift goes Up to the entry hatch. The walls are lined with fold down beds and compartments. in the center of the room is a hatch leading Down. ~ 18 0 INDOORS D5 a hatch ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5092 D4 ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5056 S #5083 SubUnit-5~ You are standing in a large circular room split by low walls into Entry, Kitchen, Dining, and Family areas, a spiral lift goes Up to the entry hatch. The walls are lined with fold down beds and compartments. in the center of the room is a hatch leading Down. ~ 18 0 INDOORS D5 a hatch ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5093 D4 a hatch ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5054 S #5084 SubUnit-4~ You are standing in a large circular room split by low walls into Entry, Kitchen, Dining, and Family areas, a spiral lift goes Up to the entry hatch. The walls are lined with fold down beds and compartments. in the center of the room is a hatch leading Down. ~ 18 0 INDOORS D5 a hatch ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5094 D4 a hatch ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5053 S #5085 SubUnit-3~ You are standing in a large circular room split by low walls into Entry, Kitchen, Dining, and Family areas, a spiral lift goes Up to the entry hatch. The walls are lined with fold down beds and compartments. in the center of the room is a hatch leading Down. ~ 18 0 INDOORS D5 a hatch ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5095 D4 a hatch ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5041 S #5086 SubUnit-2~ You are standing in a large circular room split by low walls into Entry, Kitchen, Dining, and Family areas, a spiral lift goes Up to the entry hatch. The walls are lined with fold down beds and compartments. in the center of the room is a hatch leading Down. ~ 18 0 INDOORS D5 a hatch ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5096 D4 a hatch ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5052 S #5087 SubUnit-1~ You are standing in a large circular room split by low walls into Entry, Kitchen, Dining, and Family areas, a spiral lift goes Up to the entry hatch. The walls are lined with fold down beds and compartments. in the center of the room is a hatch leading Down. ~ 18 0 INDOORS D5 a hatch ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5097 D4 a hatch ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5009 S #5088 Masters Quarters~ This small circular room could fit no more than five adults comfortably, not that you would want to seeing as it is filled with blood soaked shreded plasti-foam. The hatch leading Up looks like its seen alot of stress. ~ 18 SMALL|NOTELEPORTOUT|NOTELEPORTIN INDOORS D4 a hatch ~ ~ ISDOOR|CLOSED|ELECTRONIC -1 5078 S #5089 Masters Quarters~ This small circular room could fit no more than five adults comfortably. It is mostly bed with compartments all along the wall stoping only for the sink and toilet. A hatch leads Up. ~ 18 SMALL|NOTELEPORTOUT|NOTELEPORTIN INDOORS D4 a hatch ~ ~ ISDOOR|CLOSED|ELECTRONIC -1 5079 S #5090 Masters Quarters~ This small circular room could fit no more than five adults comfortably. It is mostly bed with compartments all along the wall stoping only for the sink and toilet. A hatch leads Up. ~ 18 SMALL|NOTELEPORTOUT|NOTELEPORTIN INDOORS D4 a hatch ~ ~ ISDOOR|CLOSED|ELECTRONIC -1 5080 S #5091 Masters Quarters~ This small circular room could fit no more than five adults comfortably. It is mostly bed with compartments all along the wall stoping only for the sink and toilet. A hatch leads Up. ~ 18 SMALL|NOTELEPORTOUT|NOTELEPORTIN INDOORS D4 a hatch ~ ~ ISDOOR|CLOSED|ELECTRONIC -1 5081 S #5092 Masters Quarters~ This small circular room could fit no more than five adults comfortably. It is mostly bed with compartments all along the wall stoping only for the sink and toilet. A hatch leads Up. ~ 18 SMALL|NOTELEPORTOUT|NOTELEPORTIN INDOORS D4 a hatch ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5082 S #5093 Masters Quarters~ This small circular room could fit no more than five adults comfortably. It is mostly bed with compartments all along the wall stoping only for the sink and toilet. A hatch leads Up. ~ 18 SMALL|NOTELEPORTOUT|NOTELEPORTIN INDOORS D4 a hatch ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5083 S #5094 Masters Quarters~ This small circular room could fit no more than five adults comfortably. It is mostly bed with compartments all along the wall stoping only for the sink and toilet. A hatch leads Up. ~ 18 SMALL|NOTELEPORTOUT|NOTELEPORTIN INDOORS D4 a hatch ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5084 S #5095 Masters Quarters~ This small circular room could fit no more than five adults comfortably. It is mostly bed with compartments all along the wall stoping only for the sink and toilet. A hatch leads Up. ~ 18 SMALL|NOTELEPORTOUT|NOTELEPORTIN INDOORS D4 a hatch ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5085 S #5096 Masters Quarters~ This small circular room could fit no more than five adults comfortably. It is mostly bed with compartments all along the wall stoping only for the sink and toilet. A hatch leads Up. ~ 18 SMALL|NOTELEPORTOUT|NOTELEPORTIN INDOORS D4 a hatch ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5086 S #5097 Masters Quarters~ This small circular room could fit no more than five adults comfortably. It is mostly bed with compartments all along the wall stoping only for the sink and toilet. A hatch leads Up. ~ 18 SMALL|NOTELEPORTOUT|NOTELEPORTIN INDOORS D4 a hatch ~ ~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5087 S #5098 a dark passage~ There is a small light in this dim tubular hall lined wires and tubes of hundreds of sizes, colors, and tempratures. It continues East and has a well hidden BlastDoor WEST. ~ 18 NOMOB|NOWEATHER|SMALL|PRIVATE INDOORS D3 a HEAVY black blastdoor ~ blastdoor door~ ISDOOR|PICKPROOF|CLOSED|HIDDEN|ELECTRONIC|NOPHASE -1 5048 D1 ~ ~ 0 -1 5099 S #5099 a dark passage~ This dark tubular hall is lined with wires and tubes of hundreds of sizes, colors, and tempratures. It continues East and West. ~ 18 DARK|NOWEATHER|SMALL|PRIVATE|NOTELEPORTOUT|NOTELEPORTIN INDOORS D3 ~ ~ 0 -1 5098 D1 ~ ~ 0 -1 5100 D4 ~ ~ HIDDEN -1 5106 S #5100 a dark intersection~ There is a small Yellow light in this5 way crossing, tubular halls lined with wires and tubes of hundreds of sizes, colors, and tempratures continue into blackness North East South West and Up. ~ 18 NOWEATHER|PRIVATE|NOTELEPORTOUT|NOTELEPORTIN INDOORS D3 ~ ~ 0 -1 5099 D0 ~ ~ 0 -1 5101 D1 ~ ~ 0 -1 5102 D2 ~ ~ 0 -1 5103 D4 ~ ~ 0 -1 5104 D5 ~ trapdoor~ ISDOOR|LOCKED|CLOSED|HIDDEN|NOPHASE -1 5105 S #5101 a dark passage~ This dark tubular hall is lined with wires and tubes of hundreds of sizes, colors, and tempratures. It continues South a hatch is West. ~ 18 DARK|NOWEATHER|SMALL|PRIVATE|NOTELEPORTOUT|NOTELEPORTIN INDOORS D3 a black hatch with a touchplate in the center. ~ hatch~ ISDOOR|CLOSED|ELECTRONIC -1 5107 D2 ~ ~ 0 -1 5100 S #5102 a dark passage~ This dark tubular hall is lined with wires and tubes of hundreds of sizes, colors, and tempratures. It continues West a hatch is East. ~ 18 DARK|NOWEATHER|SMALL|PRIVATE|NOTELEPORTOUT|NOTELEPORTIN INDOORS D1 a black hatch with a touchplate in the center. ~ hatch~ ISDOOR|CLOSED|ELECTRONIC -1 5111 D3 ~ ~ 0 -1 5100 S #5103 a dark passage~ This dark tubular hall is lined with wires and tubes of hundreds of sizes, colors, and tempratures. It continues North a hatch is West. ~ 18 DARK|NOWEATHER|SMALL|PRIVATE|NOTELEPORTOUT|NOTELEPORTIN INDOORS D3 a black hatch with a touchplate in the center. ~ hatch~ ISDOOR|CLOSED|ELECTRONIC -1 5109 D0 ~ ~ 0 -1 5100 S #5104 a dark passage~ This dark tubular hall is lined with wires and tubes of hundreds of sizes, colors, and tempratures. It continues Down a strange darkness is East. ~ 18 DARK|NOWEATHER|SMALL|PRIVATE|NOTELEPORTOUT|NOTELEPORTIN INDOORS D1 ~ ~ HIDDEN -1 5112 D5 ~ ~ 0 -1 5100 S #5105 a hidden compartment~ This small dim area is nicely sealed and padded. ......now how do you get OUT! ~ 18 DARK|NOWEATHER|SMALL|PRIVATE|NOTELEPORTOUT|NOTELEPORTIN INDOORS D4 ~ trapdoor~ ISDOOR|LOCKED|CLOSED|HIDDEN|NOPHASE -1 5100 S #5106 a drone compartment~ You are amazed at the amount of brackets tools and exposed wires here, you can hardly see back Down where you came from! ~ 18 NOWEATHER|SMALL|PRIVATE|NOTELEPORTOUT|NOTELEPORTIN INDOORS D5 ~ ~ HIDDEN -1 5099 S #5107 Engine Room~ This small octagonal room is full of computers with Alien readouts, You can't seem understand any of it. A hatch is East or you can pass into the Glowing Yellow Field to your West. ~ 18 NOWEATHER|PRIVATE|NOTELEPORTOUT|NOTELEPORTIN INDOORS D3 a ^yGlowing ^cfield. ~ ~ 0 -1 5108 D1 a black hatch with a touchplate in the center. ~ hatch~ ISDOOR|CLOSED|ELECTRONIC -1 5101 S #5108 An ^rEngine ^w!^r!^w!~ ^r You are standing in a ^wVaccuum!^r, machine parts lung in and out from every angle. The center of the room houses a masive repair droid. A ^yglowing ^rfield is East. ~ 18 NOWEATHER|SMALL|PRIVATE|VACUUM|NOTELEPORTOUT|NOTELEPORTIN VACUUM D1 a ^yGlowing ^cfield. ~ ~ 0 -1 5107 S #5109 Engine Room~ This small octagonal room is full of computers with Alien readouts, You can't seem understand any of it. A hatch is East or you can pass into the Glowing Yellow Field to your West. ~ 18 NOWEATHER|PRIVATE|NOTELEPORTOUT|NOTELEPORTIN INDOORS D3 a ^yGlowing ^cfield. ~ ~ 0 -1 5110 D1 a black hatch with a touchplate in the center. ~ hatch~ ISDOOR|CLOSED|ELECTRONIC -1 5103 S #5110 An ^rEngine ^w!^r!^w!~ ^r You are standing in a ^wVaccuum!^r, machine parts lung in and out from every angle. The center of the room houses a masive repair droid. A ^yglowing ^rfield is East. ~ 18 NOWEATHER|SMALL|PRIVATE|VACUUM|NOTELEPORTOUT|NOTELEPORTIN VACUUM D1 a ^yGlowing ^cfield. ~ ~ 0 -1 5109 S #5111 Coman Room~ ~ 18 NOWEATHER|NOTELEPORTOUT|NOTELEPORTIN INDOORS D3 a black hatch with a touchplate in the center. ~ hatch~ ISDOOR|CLOSED|ELECTRONIC -1 5102 S #5112 The Map Room~ Ahh the Universe laid out before you in 4 mind spinning gut wrenching dimmintions now if it would just stop moving you MAY be able to stay just a bit longer! You don't see the way you came in OR a way out! ~ 18 NOWEATHER|NOTELEPORTOUT|NOTELEPORTIN INDOORS D1 ~ ~ HIDDEN -1 5113 D3 ~ ~ HIDDEN -1 5104 E Orion~ ^b * * * * * * * * * * * * * * * * * ^b * ^y>< ^rWARNING ^y>< ^g* ^y>< ^rWARNING ^y>< ^b* ^b * ^y>< ^g* ^y>< ^rWARNING ^y>< ^g* ^y>< ^b* ^b * ^y>< >< ^g* ^y>< >< ^b* ^b * ^y>< ^YCourse ^rUN^Ycalcolatable ^y>< ^b* ^b * ^y>< ^PUNKNOWN DATA ^aCORRUPTION ^y>< ^b* ^b * ^y>< >< ^g* ^y>< >< ^b* ^b * ^y>< ^g* ^y>< ^rWARNING ^y>< ^g* ^y>< ^b* ^b * ^y>< ^rWARNING ^y>< ^g* ^y>< ^rWARNING ^y>< ^b* ^b * * * * * * * * * * * * * * * * * ~ E Sol~ ^b * * * * * * * * * * * * * * * * * ^b * ^y>< ^rWARNING ^y>< ^g* ^y>< ^rWARNING ^y>< ^b* ^b * ^y>< ^g* ^y>< ^rWARNING ^y>< ^g* ^y>< ^b* ^b * ^y>< >< ^g* ^y>< >< ^b* ^b * ^y>< ^YCourse ^rUN^Ycalcolatable ^y>< ^b* ^b * ^y>< ^PUNKNOWN DATA ^aCORRUPTION ^y>< ^b* ^b * ^y>< >< ^g* ^y>< >< ^b* ^b * ^y>< ^g* ^y>< ^rWARNING ^y>< ^g* ^y>< ^b* ^b * ^y>< ^rWARNING ^y>< ^g* ^y>< ^rWARNING ^y>< ^b* ^b * * * * * * * * * * * * * * * * * ~ E AlfaCentauri~ ^b * * * * * * * * * * * * * * * * * ^b * ^y>< ^rWARNING ^y>< ^g* ^y>< ^rWARNING ^y>< ^b* ^b * ^y>< ^g* ^y>< ^rWARNING ^y>< ^g* ^y>< ^b* ^b * ^y>< >< ^g* ^y>< >< ^b* ^b * ^y>< ^YCourse ^rUN^Ycalcolatable ^y>< ^b* ^b * ^y>< ^PUNKNOWN DATA ^aCORRUPTION ^y>< ^b* ^b * ^y>< >< ^g* ^y>< >< ^b* ^b * ^y>< ^g* ^y>< ^rWARNING ^y>< ^g* ^y>< ^b* ^b * ^y>< ^rWARNING ^y>< ^g* ^y>< ^rWARNING ^y>< ^b* ^b * * * * * * * * * * * * * * * * * ~ E Delta9~ ^b * * * * * * * * * * * * * * * * * ^b * ^y>< ^rWARNING ^y>< ^g* ^y>< ^rWARNING ^y>< ^b* ^b * ^y>< ^g* ^y>< ^rWARNING ^y>< ^g* ^y>< ^b* ^b * ^y>< >< ^g* ^y>< >< ^b* ^b * ^y>< ^YCourse ^rUN^Ycalcolatable ^y>< ^b* ^b * ^y>< ^PUNKNOWN DATA ^aCORRUPTION ^y>< ^b* ^b * ^y>< >< ^g* ^y>< >< ^b* ^b * ^y>< ^g* ^y>< ^rWARNING ^y>< ^g* ^y>< ^b* ^b * ^y>< ^rWARNING ^y>< ^g* ^y>< ^rWARNING ^y>< ^b* ^b * * * * * * * * * * * * * * * * * ~ S #5113 The Command Deck~ ~ 18 NOMOB|NOWEATHER|PRIVATE|NOTELEPORTOUT|NOTELEPORTIN INDOORS D3 ~ ~ HIDDEN -1 5112 D5 a black hatch with a touchplate in the center. ~ hatch~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5114 S #5114 Oriks' Cabin~ ~ 18 NOWEATHER|SMALL|NOTELEPORTOUT|NOTELEPORTIN INDOORS D4 a black hatch with a touchplate in the center. ~ hatch~ ISDOOR|LOCKED|CLOSED|ELECTRONIC -1 5113 S #5115 A Healthy Rant~ In the beginning, that which^w Is ^1is all there was, and there was nothing else. Yet All That ^w Is ^1could not know itself --- because All That^w Is ^1is all there was, and there was nothing else. And so, All That^w Is ^1was^a not^1. For in the absence of something else, All That^w Is^1, is^a not^1. This is the great^w Is^r/^aNot ^1Is to which mystics have referred from the beginning of time. Now All That^w Is ^1knew it was all there^W was^1---but this was not enough, for it could only know its^r utter^y magnificence^W conceptually^1, not experientially. Yet the experience of itself is that for which it longed, for it wanted to know what it felt like to be so magnificent. Still, this was impossible, because the very term "magnificent" is a relative term. All That Is could not know what it felt like to be magnificent unless that which is not showed up. In the absence of that which is not, that which IS, is not. The one thing that All That Is knew is that there was nothing else. And so It could, and would, never know Itself from a reference point outside of Itself. Such a point did not exist. Only one reference point existed, and that was the single place within. The "Is-Not Is." The Am-Not Am. Still, the All of Everything chose to know Itself experientially. This energy --- this pure, unseen, unheard, unobserved, and therefore unknown-by-anyone-else energy --- chose to experience Itself as the utter magnificence It was. In order to do this, It realized It would have to use a reference point within. It reasoned, quite correctly, that any portion of Itself would n less than the whole, could look back on the rest of Itself and see magnificence. ~ 18 0 VACUUM D5 ~ ~ 0 -1 5116 S #5116 A Healthy Rant~ And so All That Is divided Itself --- becoming, in one glorious moment, that which is this, and that which is that. For the first time, this and that existed, quite apart from each other. And still, both existed simultaneously. As did all that was neither. Thus, three elements suddenly existed: that which is here. That which is there. And that which is neither here nor there --- but which must exist for here and there to exist. It is the nothing which holds the everything. It is the non-space which hold the space. It is the all which holds the parts. Now this nothing which hold the everything is what some people call God. Yet that is not accurate, either, for it suggests that there is something God is not --- namely, everything that is not "nothing." But I am All Things --- seen and unseen --- so this description of Me as the Great Unseen --- the No-Thing, or the Space Between, and essentially Eastern mystical definition of God, is not more accurate than the essentially Western practical description of God as all that is seen. Those who believe that God is All That Is and All That Is Not, are those whose understanding is correct. Now in creating that which is "here" and that which is "there," God made it possible for God to Know Itself. In the moment of this great Explosion from within, God created relativity --- the greatest gift God ever gave to Itself. Thus, relationship is the greatest gift God ever gave to you. From the No-Thing thus sprang the Everything --- a spiritual event entirely consistent, incidentally, with what your scientists call The Big Bang Theory. As the elements of all raced forth, time was created, for a thing was first here, then it was there ---and the period it took to get from here to there was measurable. Just as the parts of Itself which are seen began to define themselves, "relative" to each other, so too, did the parts which are unseen. God knew that for love to exist --- and to know itself as pure love --- its exact opposite had to exist as well. So God voluntarily created the great polarity --- the absolute opposite of love --- everything that love is not --- what is now called fear. In the moment fear existed, love could exist as a thing that could be experienced. It is this creation of duality between love and its opposite which humans refer to in their various mythologies as the birth of evil, the fall of Adam, the rebellion of Satan, and so forth. Just as you have chosen to personify pure love as the character you call God, so have you chosen to personify abject fear as the character you call the devil. ~ 18 0 VACUUM D4 ~ ~ 0 -1 5115 D5 ~ ~ 0 -1 5117 S #5117 A Healthy Rant~ Some on Earth have established rather elaborate mythologies around this event, complete with scenarios of battles and war, angelic soldiers and devilish warriors, the forces of good and evil, of light and dark. This mythology has been mankind's early attempt to understand, and tell others in a way they could understand, a cosmic occurrence of which the human soul is deeply aware, but of which the mind can barely concieve. In rendering the universe as a divided version of Itself, God produced, from pure energy, all that now exists --- both seen and unseen. In other words, not only was the physical universe thus created, but the metaphysical universe as well. The part of God which forms the second half of the Am/Not Am equation also exploded into an infinite number of unites smaller than the whole. These energy units you would call spirits. In some of you religious mythologies it is stated that "God the Father" had many spirit children. This parallel to the human experiences of life multiplying itself seems to be the only way the masses could be made to hold in reality the idea of the sudden appearance --- the sudden existence of countless spirits in the "Kingdom of Heaven." In this instance, your mythical tales and stories are not so far from ultimate reality --- for the endless spirits comprising the totality of Me are, in a cosmic sense, My offspring. My divine purpose in dividing Me was to create sufficient parts of Me so that I could know Myself experientially. There is only one way for the Creator to know Itself experientially as the Creator, and that is to create. And so I gave to each of the countless parts of Me (to all of my spirit children) the same power to create which I have as the whole. This is what your religions mean when they say that you were created in the "image and likeness of God." This doesn't mean, as some have suggested, that our physical bodies look alike (although God can adopt whatever physical form God chooses for a particular purpose). It does mean that our essence is the same. We are composed of the same stuff. We ARE the "same stuff"! With all the same properties, and abilities --- including the ability to create physical reality out of thin air. My purpose in creating you, My spiritual offspring, was for Me to know Myself as God. I have no way to do that save through you. Thus it can be said (and has been, many times) that My purpose for you is that you should know yourself as Me. This seems so amazingly simple, yet it becomes very complex --- because there is only one way for you to know yourself as Me --- and that is for you first to know yourself as not Me. ~ 18 0 VACUUM D4 ~ ~ 0 -1 5116 S