File Format: #<zone#> Area Description. A little blurb on it. Use your imagination. Maybe a hint as to any quests contained within.~ <First Room #> <ResetInterval-minutes> <Reset/Area Flags> * <commands go here> . . <etc etc> * S * $~ NOTE: Half of the above is only present for historical reasons, Zone# is not currently used (can be anything), ditto for First Room number (although this will be an auto-populated field at some point so that the server can auto-relocate areas if their virtual range is changed in the area.tbl file) Current Reset Commands supported: M - mobile to room M <if> <mobile> <max> <room> [<room max>] O - object to room O <if> <object> <max> <room> [<room max>] G - give object to last mobile G <if> <object> <max> P - put object inside object P <if> <object> <max> <object> E - equip mobile with an object E <if> <object> <max> [<position>] D - set door state D <if> <room> <exit> <door_flags> R - remove object from room R <if> <room> <object> * - denotes a comment the rest of the line is ignored To explain the table a bit: <if> should be either 0 or 1, if it is 1 the command will only execute if the preceding command executed. Typically used like: M 0 3000 5 3000 2 G 1 3000 5 <max> is used to assign a maximum number of whatevers in the entire mud, <room max> will limit the number in the current room. So if you had 2 guards in each of 3 rooms, you would have two M commands in each room, all with a max of 6 and a room max of 2. <position> is currently being ignored, equip will auto-determine the correct position. <exit> is the numeric representation of the exit, currently it doesnt support keywords, if this is a problem, tell me. (see EDIR entries in exit.h) <door_flags> are taken from exit.h and currently include 1 EF_ISDOOR 2 EF_PICKPROOF 4 EF_LOCKED 8 EF_CLOSED 16 EF_HIDDEN Add up those you would like set.