/
Crimson2/alias/
Crimson2/area.tmp/
Crimson2/area.tmp/AnomalySpaceDock/
Crimson2/area.tmp/AnomalyStation/
Crimson2/area.tmp/AntHill/
Crimson2/area.tmp/ArcticTerrarium/
Crimson2/area.tmp/BuilderCity/
Crimson2/area.tmp/Dungeon/
Crimson2/area.tmp/MiningDock/
Crimson2/area.tmp/PipeSystem/
Crimson2/area.tmp/RattArea/
Crimson2/area.tmp/RobotFactory/
Crimson2/area.tmp/SilverDale/
Crimson2/area.tmp/StarshipFearless/
Crimson2/area.tmp/StationConduits/
Crimson2/area.tmp/TerrariumAlpha/
Crimson2/area.tmp/TerrariumBeta/
Crimson2/area.tmp/TestArea/
Crimson2/area.tmp/Void/
Crimson2/area/
Crimson2/area/AnomalySpaceDock/
Crimson2/area/AnomalyStation/
Crimson2/area/MiningDock/
Crimson2/area/PipeSystem/
Crimson2/area/SilverDale/
Crimson2/area/StationConduits/
Crimson2/area/Void/
Crimson2/board/
Crimson2/clone/
Crimson2/lib/
Crimson2/mole/
Crimson2/mole/mole_src/HELP/
Crimson2/player/
Crimson2/util/
Crimson2/wldedit/
Crimson2/wldedit/res/
#1950
builder couch~
builder couch~
A dusty old builder couch is humming quietly here~
The builder couch looks like a long, slender bench covered in nice soft 
cushioning. Perhaps, by lying on the couch, you could PRACTICE here. (type 
"practice"). 
~
OTHER 0 NOWEAR
0 0 0 0
0 0 0
P
@command~
{
  if(CharPractice(EVENT_THING,COMMAND,SF_SPIRIT,0,25)) {
    BLOCK_CMD=TRUE;
    stop;
  }
}~
#1951
builder couch~
builder couch~
A dusty old builder couch is humming quietly here~
The builder couch looks like a long, slender bench covered in nice soft 
cushioning. Perhaps, by lying on the couch, you could PRACTICE here. (type 
"practice"). 
~
OTHER 0 NOWEAR
0 0 0 0
0 0 0
P
@command~
{
  if(CharPractice(EVENT_THING,COMMAND,SF_PYROKINETIC,0,25)) {
    BLOCK_CMD=TRUE;
    stop;
  }
}~
#1952
old message pad paper~
An old message pad~
An old paper message pad has been left here.~
The message pad reads: "Day 23. We have made it to the third Octagon, and I 
am starting to understand this 'Maze'. The catacombs are obviously of 
builder design, but their intent has till now eluded me. I now believe these 
rooms compromise a Builder IQ test; builders were fed through these tests to 
rank and strengthen certain mental abilities. How these rooms were used in 
the context of their society remain a mystery, however. By the gods, they 
couldn't have been as brutal as they have become. We have lost Tufort, Smith,
Lu, and Beaufort. Gumbo is malfunctioning, but repair circuitry seems to be
compensating. Our equipment is lost, our rations low, our weapons empty or
broken. We cannot conceivably make it back out the way we came in. Thus we
have decided to continue on into the next 'test'. Let the log show that I have
promoted Ensign T. M. Morzit to Captain First Class. 

May the gods have mercy...             -- Dr. Mary J. Greenwood
                                          Commander, ARF 23
~
OTHER 0 NOWEAR
0 0 0 0
0 0 0
#1953
octagon panel~
An octagon shaped panel~
An octagon shaped panel is floating in mid-air here~
The octagon shaped panel is made of some indeterminate dull-gray metal. There
is a single large button in the middle of it. Its use seems obvious.
~
OTHER 0 NOWEAR
0 0 0 0
-1 0 0
P
@use~
{
  SendAction(BaseGetInside(CODE_THING),TNULL,SEND_ROOM|SEND_AUDIBLE,"^CYou hear a shrill whistle, followed by a metallic clank\n");
  BLOCK_CMD=TRUE;
}~
#1954
octagon panel~
An octagon shaped panel~
An octagon shaped panel is floating in mid-air here~
The octagon shaped panel is made of some indeterminate dull-gray metal. There
is a single large button in the middle of it. Its use seems obvious.
~
OTHER 0 NOWEAR
0 0 0 0
-1 0 0
P
@use~
{
  SendAction(BaseGetInside(CODE_THING),TNULL,SEND_ROOM|SEND_AUDIBLE,"^CYou hear a metallic clank, followed by the sound of machinery\n");
  BLOCK_CMD=TRUE;
}~
#1955
octagon panel~
An octagon shaped panel~
An octagon shaped panel is floating in mid-air here~
The octagon shaped panel is made of some indeterminate dull-gray metal. There
is a single large button in the middle of it. Its use seems obvious.
~
OTHER 0 NOWEAR
0 0 0 0
-1 0 0
P
@use~
{
  SendAction(BaseGetInside(CODE_THING),TNULL,SEND_ROOM|SEND_AUDIBLE,"^CYou hear the sound of machinery followed by a soft chime\n");
  BLOCK_CMD=TRUE;
}~
#1956
octagon panel~
An octagon shaped panel~
An octagon shaped panel is floating in mid-air here~
The octagon shaped panel is made of some indeterminate dull-gray metal. There
is a single large button in the middle of it. Its use seems obvious.
~
OTHER 0 NOWEAR
0 0 0 0
-1 0 0
P
@use~
{
  SendAction(BaseGetInside(CODE_THING),TNULL,SEND_ROOM|SEND_AUDIBLE,"^CYou hear a a soft chime, following by a bell ringing\n");
  BLOCK_CMD=TRUE;
}~
#1957
octagon panel~
An octagon shaped panel~
An octagon shaped panel is floating in mid-air here~
The octagon shaped panel is made of some indeterminate dull-gray metal. There
is a single large button in the middle of it. Its use seems obvious.
~
OTHER 0 NOWEAR
0 0 0 0
-1 0 0
P
@use~
{
  SendAction(BaseGetInside(CODE_THING),TNULL,SEND_ROOM|SEND_AUDIBLE,"^CYou hear a bell ring, following by a dull thud\n");
  BLOCK_CMD=TRUE;
}~
#1958
large octagon panel~
A large octagon shaped panel~
A large octagon shaped panel is floating in mid-air here~
The octagon shaped panel is made of some indeterminate dull-gray metal. 
There six large buttons in a row near the center of the panel. 
~
OTHER 0 NOWEAR
0 0 0 0
-1 0 0
P
@command~
{
  int state;
  state=PropertyGetInt(CODE_THING,"state");
  if(StrIsCmd(CMD_CMD,"push")) {
    if(StrIn(COMMAND,"5")) {
      SendAction(BaseGetInside(CODE_THING),TNULL,SEND_ROOM|SEND_AUDIBLE,"^CYou hear a shrill whistle\n");
      PropertySetInt(CODE_THING,"state",1);
    }
    else {
      if(StrIn(COMMAND,"1")) {
        SendAction(BaseGetInside(CODE_THING),TNULL,SEND_ROOM|SEND_AUDIBLE,"^CYou hear a metallic clank\n");
        if(state==1) {
          PropertySetInt(CODE_THING,"state",2);
        }
        else {
          PropertySetInt(CODE_THING,"state",0);
        }
      }
      else {
        if(StrIn(COMMAND,"2")) {
          SendAction(BaseGetInside(CODE_THING),TNULL,SEND_ROOM|SEND_AUDIBLE,"^CYou hear the sound of machinery\n");
          if(state==2) {
            PropertySetInt(CODE_THING,"state",3);
          }
          else {
            PropertySetInt(CODE_THING,"state",0);
          }
        }
        else {
          if(StrIn(COMMAND,"6")) {
            SendAction(BaseGetInside(CODE_THING),TNULL,SEND_ROOM|SEND_AUDIBLE,"^CYou hear a soft chime\n");
            if(state==3) {
              PropertySetInt(CODE_THING,"state",4);
            }
            else {
              PropertySetInt(CODE_THING,"state",0);
            }
          }
          else {
            if(StrIn(COMMAND,"4")) {
              SendAction(BaseGetInside(CODE_THING),TNULL,SEND_ROOM|SEND_AUDIBLE,"^CYou hear a bell ringing\n");
              if(state==4) {
                PropertySetInt(CODE_THING,"state",5);
              }
              else {
                PropertySetInt(CODE_THING,"state",0);
              }
            }
            else {
              if(StrIn(COMMAND,"3")) {
                SendAction(BaseGetInside(CODE_THING),TNULL,SEND_ROOM|SEND_AUDIBLE,"^CYou hear a dull thud\n");
                if(state==5) {
                  PlayerSolvedQuest(EVENT_THING,"^aYou hear joyfull music\n",6000,1,"TheMazeLevel3-Puzzle",1);
                }
                else {
                  PropertySetInt(CODE_THING,"state",0);
                }
              }
              else {
                SendThing(EVENT_THING,"^CThere are just the six buttons, perhaps you should try one of them!\n");
              }
            }
          }
        }
      }
    }
    BLOCK_CMD=TRUE;
    stop;
  }
}~
P
@use~
{
  SendThing(EVENT_THING,"^CTo use this panel, you must select which button you want to push:\n");
  SendThing(EVENT_THING,"^CFor example you could type \"push 1\" - simple, no\?\n");
  BLOCK_CMD=TRUE;
}~
#1959
pistol em field~
An EM field pistol~
A Dorian EM field pistol lies discarded here~
Its an EM field pistol. Although the Dorian EM field axe was a highly 
successfull weapon. Its ammo use was so prodigious as to limit its 
usefullness. Dorion engineers used the same technology base to produce this 
much more efficient pistol when it came time to equip the Guardians. 
~
WEAPON 0 HELD
0 0 33686528 34013193
5 400 0
#1960
builder power cell case plastic red~
a builder power cell~
A dull red coloured case made out of plastic is here.~
There really isnt much to see, its a red box made out of some kind of 
industrial-grade plastic. The only thing of any interest is that it has two 
metal contacts at one end. Its about the size and shape of a deck of playing 
cards 
~
AMMO 0 NOWEAR
11 80 0 0
1 0 0
#1961
blue pill~
a blue pill~
A small blue pill has been sitting here for millennia~
It seems to be a small blue pill. Theres not much more that can be said 
about it. Maybe it's just alien aspirin. 
~
DRUG 0 NOWEAR
60 0 0 0
1 200 0
A
USE-SELF-REGENERATION 30
#1962
blue crystal shard~
a blue crystal shard~
A blue crystal shard is here, pulsing softly.~
Its a broken shard of some kind of crystal. Its looks to be of the same type 
of crystal as the blue crystal maze.
~
DEVICE 0 BOTH-WRISTS
0 0 0 0
2 1000 0
A
DAMROLL 2
#1963
glass orb~
a glass orb~
A small orb of glass has been left here~
Its a small orb of glass that fits in your hand comfortably. Theres a 
glittering light at its center, and you can hear the distant sound of music 
when you hold it. Wonder what its used for. 
~
KEY 0 NOWEAR
1963 0 0 0
1 0 0
$