#AREA Plain of Fear~ #AUTHORS Deadblt~ #VERSION 3 #RANGES 10 20 0 99 #MOBILES #13000 tree father~ father tree~ An ancient tree grows here.~ The tree is not of any variety of tree you recognize. It's leaves tinkle like wind chimes. The melody seems to have some meaning for a moment.. you can't seem to figure it out. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY 1000 S 95 0 0 2d1000+9000 24d7+9 0 RACE_ENT POS_STANDING POS_STANDING SEX_MALE >rand_prog 3~ cast 'earthquake' ~ >give_prog I13003~ emote fills the room with a change-storm. mpjunk phosphorus emote focuses his will on a glob of brilliant phosphorus. mpoload 13004 mpecho A glob of brilliant phosphorus sparks with light. drop all ~ >give_prog I13008~ emote fills the room with a change-storm. mpjunk enameled emote focuses his will on a black enameled shield. mpoload 13009 mpecho A black enameled shield sparks with light. drop all ~ >give_prog I13013~ emote fills the room with a change-storm. mpjunk fiber emote focuses his will on a barbed fiber spear. mpoload 13014 mpecho A barbed fiber spear sparks with light. drop all ~ >give_prog I13018~ emote fills the room with a change-storm. mpjunk red emote focuses his will on a suit of lacquered red armor. mpoload 13019 mpecho A suit of lacquered red armor sparks with light. drop all ~ >rand_prog 15~ mpecho A sound like wind chimes fills the air. ~ >death_prog 100~ if hasobjnum ($n) == 30900 or hasobjnum ($n) == 30966 or hasobjnum ($n) == 30967 or hasobjnum ($n) == 30968 or hasobjnum ($n) == 30969 if quest (30,1,$n) == 0 mpmset $n quest 30 1 1 mpoload 30914 mpforce $n HELP GUILDTOKEN mpquiet on cast 'giant strength' $n give i30914 $n mpquiet off endif endif ~ | #13001 resident human~ a human resident~ A human resident of the plain stands here.~ His skin is hairy, and his eyes dull. You don't sense any kind of intelligence. You think he may be devolving into some sort of ape. ~ ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 0 S 15 BODY_HEAD|BODY_LEG|BODY_ARM BODY_MOUTH|BODY_HAND 1d56+172 2d8+9 6 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE >greet_prog 50~ if hasobjnum ($n) == 13007 if isaffected ($n) & SPELL_UNDERSTAND tell $n thats a nice shield you have else tell $n stagh o cien dieshl oyo evaa endif endif ~ >give_prog I13007~ emote applies some gunk to a shield, it smokes a bit. mpjunk shield mpoload 13008 wear all ~ >rand_prog 5~ emote looks off into the distance... mpkill $r ~ | #13002 resident human~ a human resident~ A human resident of the plain stands here.~ Her skin is covered with feathers, and her eyes dull. You don't sense any great intelligence. You think she may be devolving to some sort of bird. ~ ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 0 S 15 BODY_HEAD|BODY_LEG|BODY_ARM BODY_MOUTH|BODY_HAND 1d56+172 2d8+9 6 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >greet_prog 50~ if hasobjnum ($n) == 13016 if isaffected ($n) & SPELL_UNDERSTAND tell $n thats a nice greatcloak you have else tell $n stagh o cien sommerc oyo evaa endif endif ~ >give_prog I13016~ emote removes some stitches, and re-braids the armor. mpjunk red mpoload 13017 wear all ~ >greet_prog 50~ if hasobjnum ($n) == 13010 if isaffected ($n) & SPELL_UNDERSTAND tell $n thats a nice spike you have else tell $n stagh o cien spiic oyo evaa endif endif ~ >give_prog I13010~ emote attaches a wooden shaft to the spike. mpjunk spike mpoload 13011 wear all ~ >rand_prog 5~ emote looks off into the distance... mpkill $r ~ | #13003 crab hermit~ a hermit crab~ A crab carring a hard shell crawls along here.~ The crab seems to have killed the previous resident of the conch shell, and moved in. ~ ACT_SMART|ACT_BODY AFF_DETECT_INVIS 0 S 10 BODY_HEAD|BODY_LEG|BODY_ARM BODY_MOUTH 2d10+110 1d10+6 0 0 POS_STANDING POS_STANDING SEX_NEUTRAL >rand_prog 5~ mpkill $r ~ | #13004 menhir stone~ a menhir~ A walking stone menhir stands silently.~ It looks like several boulders connected by.. something. The overall form has legs but no arms, and no face. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY AFF_DETECT_INVIS 0 S 15 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HEAD|BODY_HIP 1d56+172 2d8+9 0 0 POS_STANDING POS_STANDING SEX_NEUTRAL >rand_prog 9~ if rand (33) mpgorand 13024 13025 0 1 else if rand (50) mpgorand 13033 13035 0 1 else mpgorand 13042 13043 0 1 endif endif ~ >greet_prog 25~ if hasobjnum ($n) == 13000 if isaffected ($n) & SPELL_UNDERSTAND tell $n give me that gourd mortal else tell $n aator ata gourdo momenaa! endif endif ~ >give_prog I13000~ emote places some dust in a gourd. mpjunk gourd mpoload 13001 wear all ~ >greet_prog 25~ if hasobjnum ($n) == 13011 if isaffected ($n) & SPELL_UNDERSTAND tell $n give me that spear mortal! else tell $n aator ata corre momenaa! endif endif ~ >give_prog I13011~ emote touches a wooden spear, it turns to stone. mpjunk spear mpoload 13012 wear all ~ >greet_prog 25~ if hasobjnum ($n) == 13017 if isaffected ($n) & SPELL_UNDERSTAND tell $n give me that armor mortal else tell $n aator ata akmea momenaa! endif endif ~ >give_prog I13017~ emote sets some armor to bake in the sun. mpjunk armor mpoload 13018 wear all ~ >rand_prog 5~ emote looks off into the distance... mpkill $r ~ | #13005 pizotrapper cloth~ a pizotrapper~ Some sort of spiked cloth covers the rocks here.~ The trapper is sunning itself on the rocks for a while, but doesn't seem averse to making a snack of anyone who happens by. ~ ACT_SMART|ACT_BODY AFF_DETECT_INVIS 0 S 10 BODY_HEAD|BODY_LEG|BODY_ARM BODY_TENTACLE 1d25+81 1d10+6 2000 0 POS_STANDING POS_STANDING SEX_NEUTRAL >rand_prog 5~ emote looks off into the distance... mpkill $r ~ | #13006 camel centaur~ a camel-centaur~ A half-man half-camel creature looks at you briefly.~ The camel-centaur has the front end of a camel, and the rear end of a human. This one is female, and actually looks pretty nice, from the rear. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY AFF_DETECT_INVIS 0 S 15 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HEAD|BODY_HIP 2d10+190 2d8+9 0 0 POS_STANDING POS_STANDING SEX_FEMALE >greet_prog 25~ if hasobjnum ($n) == 13001 if isaffected ($n) & SPELL_UNDERSTAND tell $n is that a gourd you have? else tell $n si ontee g aseeser toex comar? endif endif ~ >give_prog I13001~ emote holds a gourd up to the sun, it starts to glow. mpjunk gourd mpoload 13002 wear all ~ >greet_prog 25~ if hasobjnum ($n) == 13005 if isaffected ($n) & SPELL_UNDERSTAND tell $n is that a cactus leaf you have? else tell $n si ontee g coerpu toex comar? endif endif ~ >give_prog I13005~ emote stretches a cactus and stitches it up. mpjunk leaf mpoload 13006 wear all ~ >greet_prog 25~ if hasobjnum ($n) == 13012 if isaffected ($n) & SPELL_UNDERSTAND tell $n is that a stone spear you have? else tell $n si ontee g lax svonn toex comar? endif endif ~ >give_prog I13012~ emote twists and braids some grass into the spear. mpjunk spear mpoload 13013 wear all ~ >rand_prog 5~ emote looks off into the distance... mpkill $r ~ | #13007 centipede tiger~ a tiger centipede~ A furry centipede makes it's way through the grass.~ The creature is obviously a predator. You can tell because of the extremely large and sharp teeth it has. ~ ACT_SMART|ACT_BODY AFF_DETECT_INVIS 0 S 10 BODY_HEAD|BODY_LEG|BODY_ARM BODY_TENTACLE 2d10+110 1d10+6 2000 0 POS_STANDING POS_STANDING SEX_NEUTRAL >rand_prog 5~ emote looks off into the distance... mpkill $r ~ | #13008 manta flying~ a flying manta~ A large manta ray rests here, lightning sparking from its wings.~ The manta is deep black on the back, with a white underside. It seems to live on the windwhale's back. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY AFF_DETECT_INVIS 0 S 15 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HEAD|BODY_HIP 2d10+230 2d8+9 0 0 POS_STANDING POS_STANDING SEX_NEUTRAL >greet_prog 25~ if hasobjnum ($n) == 13015 if isaffected ($n) & SPELL_UNDERSTAND emote hisses inquiringly. else emote hisses. endif endif ~ >give_prog I13015~ emote weaves a greatcloak from the grass. mpjunk grass mpoload 13016 wear all ~ >greet_prog 25~ if hasobjnum ($n) == 13002 if isaffected ($n) & SPELL_UNDERSTAND emote hisses inquiringly. else emote hisses. endif endif ~ >give_prog I13002~ emote chews up the phosphorus and spits it up. mpjunk staff mpoload 13003 wear all ~ >greet_prog 25~ if hasobjnum ($n) == 13006 if isaffected ($n) & SPELL_UNDERSTAND emote hisses inquiringly. else emote hisses. endif endif ~ >give_prog I13006~ emote flattens a cactus skin. mpjunk skin mpoload 13007 wear all ~ >rand_prog 5~ emote looks off into the distance... mpkill $r ~ | #13009 eel land~ a land eel~ A snakelike eel spreads it's fins.~ These creatures seem to be hunters of the various parasites that live on the windwhale's back. ~ ACT_SMART|ACT_BODY AFF_DETECT_INVIS 0 S 10 BODY_HEAD|BODY_LEG|BODY_ARM BODY_TENTACLE 2d10+110 1d10+6 2000 0 POS_STANDING POS_STANDING SEX_NEUTRAL >rand_prog 5~ emote looks off into the distance... mpkill $r ~ | #0 #SHOPS 0 #SPECIALS S #OBJECTS #13000 gourd water~ a water gourd~ There is some sort of gourd here.~ ~ ITEM_TYPE_DRINK_CON 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 20 15 LIQ_MILK 0 0 0 0 0 3 10 15 #13001 gourd murky~ a murky gourd~ There is some sort of gourd here.~ ~ ITEM_TYPE_POTION 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 15 SPELL_STONE_SKIN -1 -1 0 0 0 0 9 20 15 #13002 staff phosphorus~ a phosphorus staff~ There is some sort of glowing staff here.~ ~ ITEM_TYPE_STAFF 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 5 5 5 SPELL_SHIELD 0 0 0 0 9 200 15 #13003 light glob phosphorus~ a glob of brilliant phosphorus~ There is some green glowing substance here.~ ~ ITEM_TYPE_LIGHT ITEM_FLAG_MAGIC ITEM_WEAR_TAKE 0 0 -1 0 0 0 0 0 6 2000 20 A APPLY_HITROLL 4 0 A APPLY_DAMROLL 3 0 #13004 light glob phosphorus~ a glob of brilliant phosphorus~ There is some green glowing substance here.~ ~ ITEM_TYPE_LIGHT ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE 0 0 -1 0 0 0 0 0 6 20000 20 A APPLY_HITROLL 4 0 A APPLY_DAMROLL 3 0 P 1 TRIG_TICK 9 OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_APPLY OAPPLY_MANA 25 P 2 TRIG_VOID OPROG_ECHO The phosphorus sparks in your hand.~ #13005 cactus leaf~ a cactus leaf~ A prickly leaf of cactus is here.~ ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 9 0 0 0 0 0 0 0 5 10 15 #13006 water skin cactus~ a cactus skin~ A stitched up cactus leaf is lying here.~ ~ ITEM_TYPE_DRINK_CON 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 25 20 LIQ_WATER 0 0 0 0 0 6 50 15 #13007 shield spiked cactus~ a spiked cactus shield~ There is a spiked shield of cactus here.~ ~ ITEM_TYPE_ARMOR 0 ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD 7 0 0 0 0 0 0 0 7 500 15 #13008 shield enameled~ a black enameled shield~ There is an enameled shield of black fibers here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD 9 0 0 0 0 0 0 0 10 5000 18 A APPLY_DAMROLL 1 0 #13009 shield enameled~ a black enameled shield~ There is an enameled shield of black fibers here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD 9 0 0 0 0 0 0 0 10 5000 20 A APPLY_DAMROLL 1 0 P 1 TRIG_TICK 9 OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_APPLY OAPPLY_HIT 15 P 2 TRIG_VOID OPROG_ECHO Your shield sparks on your arm.~ #13010 spike tail~ a manta's tail spike~ A bone spike is lying here.~ ~ ITEM_TYPE_WEAPON 0 ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_DAGGER 2 6 WEAPON_STAB 0 0 0 0 7 10 15 #13011 spear barb~ a barb spear~ There is a barbed spear lying here.~ ~ ITEM_TYPE_WEAPON 0 ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_SPEAR 2 7 WEAPON_STAB 0 0 0 0 11 40 15 C spear~ FLAG_CLASS_WARRIOR|FLAG_CLASS_GLADIATOR|FLAG_CLASS_MARAUDER|FLAG_CLASS_NINJA #13012 spear stone~ a stone hafted spear~ A spear with a stone shaft is lying here.~ ~ ITEM_TYPE_WEAPON ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_SPEAR 2 7 WEAPON_STAB 0 0 0 0 13 400 15 A APPLY_DAMROLL 2 0 C spear~ FLAG_CLASS_WARRIOR|FLAG_CLASS_GLADIATOR|FLAG_CLASS_MARAUDER|FLAG_CLASS_NINJA #13013 spear fiber barbed~ a barbed fiber spear~ There is a red barbed spear lying here.~ ~ ITEM_TYPE_WEAPON ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_SPEAR 2 8 0 0 0 0 0 8 4000 15 A APPLY_DAMROLL 2 0 C spear~ FLAG_CLASS_WARRIOR|FLAG_CLASS_GLADIATOR|FLAG_CLASS_MARAUDER|FLAG_CLASS_NINJA #13014 spear fiber barbed~ a barbed fiber spear~ There is a red barbed spear lying here.~ ~ ITEM_TYPE_WEAPON ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_SPEAR 2 8 0 0 0 0 0 8 40000 20 A APPLY_DAMROLL 2 0 C spear~ FLAG_CLASS_WARRIOR|FLAG_CLASS_GLADIATOR|FLAG_CLASS_MARAUDER|FLAG_CLASS_NINJA P 1 TRIG_DAMAGE 9 OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_APPLY OAPPLY_HIT 15 P 2 TRIG_VOID OPROG_ECHO Your spear sparks in your hands.~ #13015 grass red bale~ a red bale of grass~ There is a bundle of red grass here.~ ~ ITEM_TYPE_ARMOR 0 ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT 5 0 0 0 0 0 0 0 4 10 15 #13016 cloak greatcloak red braid~ red braid greatcloak~ You see some braided red armor here.~ ~ ITEM_TYPE_ARMOR 0 ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT 6 0 0 0 0 0 0 0 5 60 15 #13017 armor red weave~ red weave armor~ A suit of woven red armor is lying here.~ ~ ITEM_TYPE_ARMOR 0 ITEM_WEAR_TAKE|ITEM_WEAR_BODY 7 0 0 0 0 0 0 0 6 600 15 #13018 armor lacquered red~ lacquered red armor~ There is a suit of red armor here.~ ~ ITEM_TYPE_ARMOR 0 ITEM_WEAR_TAKE|ITEM_WEAR_BODY 9 0 0 0 0 0 0 0 6 6000 16 #13019 armor lacquered red~ lacquered red armor~ There is a suit of red armor here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW ITEM_WEAR_TAKE|ITEM_WEAR_BODY 9 0 0 0 0 0 0 0 7 6000 20 P 1 TRIG_TICK 9 OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_APPLY OAPPLY_HIT 15 P 2 TRIG_VOID OPROG_ECHO Your armor sparks on your body.~ #13020 corpse~ the corpse of FrUiTy~ The corpse of FrUiTy is lying here.~ ~ ITEM_TYPE_CONTAINER 0 0 20 0 0 0 0 0 0 0 1 10 95 #13021 corpse~ the corpse of Pan~ The corpse of Pan is lying here.~ ~ ITEM_TYPE_CONTAINER 0 0 20 CONT_CLOSEABLE 0 0 0 0 0 0 1 10 95 #0 #ROOMS #13000 A Trail~ A barely visible path leads south through the forest. You remember stories of some sort of plains in this area. ~ 0 0 SECT_CITY DDIR_EAST =]~ ~ 0 -1 17635 DDIR_SOUTH =]~ ~ 0 -1 13002 S #13001 A Bare Path~ The forest ends abruptly. As if some great storm had ravaged and ripped up the trees. You see that some of them are actually ripped in half. ~ 0 0 SECT_CITY DDIR_EAST =]~ ~ 0 -1 13002 DDIR_SOUTH =]~ ~ 0 -1 13006 S #13002 A Path~ A barely visible path leads south through the forest. You remember stories of some sort of plains in this area. ~ 0 0 SECT_CITY DDIR_NORTH =]~ ~ 0 -1 13000 DDIR_WEST =]~ ~ 0 -1 13001 S #13003 A Family Hearth~ Humans, native to the plains, have set up a village of sorts. The shelters are constructed from a wood frame with grass woven to form a ceiling. ~ 0 0 SECT_CITY DDIR_EAST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13004 DDIR_SOUTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13009 S #13004 A Bare Stone Path~ White stones line the path, painted in red with runes of some sort. The path itself is of crushed coral, and is pink in color. ~ 0 0 SECT_CITY DDIR_EAST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13005 DDIR_SOUTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13010 DDIR_WEST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13003 S #13005 A Shaman's Hut~ Vertical bands of red paint line the walls. White runes of power are painted on the bands. Bones of many sorts hang from the supports of the hut. ~ 0 0 SECT_CITY DDIR_WEST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13004 S #13006 Edge of the Plain of Fear~ You remember now, stories about the plain of fear. Strange life forms abound on the plain, in fact the plain itself is said to be intelligent. It is in essence deadly and unpredictable. But person trying to commit suicide here might wander for days without becoming uncomfortable. ~ 0 0 SECT_CITY DDIR_NORTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13001 DDIR_SOUTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13013 S #13007 A Windwhale's Back~ You walk on something like leather or rubber, a great windwhale's skin. The whale is about 200 yards long, a virtual midget of its kind. Strange parasitic life forms, and even predators of the parasites are visible, forming an ecosystem on the creature's back. ~ 0 0 SECT_CITY DDIR_EAST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13008 DDIR_SOUTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13014 S #13008 A Windwhale's Back~ You walk on something like leather or rubber, a great windwhale's skin. The whale is about 200 yards long, a virtual midget of its kind. Strange parasitic life forms, and even predators of the parasites are visible, forming an ecosystem on the creature's back. ~ 0 0 SECT_CITY DDIR_SOUTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13015 DDIR_WEST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13007 S #13009 A Family Hearth~ Humans, native to the plains, have set up a village of sorts. The shelters are constructed from a wood frame with grass woven to form a ceiling. ~ 0 0 SECT_CITY DDIR_NORTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13003 DDIR_SOUTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13016 S #13010 A Small Bridge~ A small wooden bridge spans what seems to be the community's dump. A powerful odor wafts up from below. ~ 0 0 SECT_CITY DDIR_NORTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13004 DDIR_SOUTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13017 DDIR_DOWN Something was watching you... but vanished just as you turned.~ ~ 0 -1 13011 S #13011 A Communal Dump~ The entire tribe uses this pit to dispose of its trash. Mostly you see bones from old meals and broken pottery. Strange looking crabs scuttle about in the filth. ~ 0 0 SECT_CITY DDIR_UP Something was watching you... but vanished just as you turned.~ ~ 0 -1 13010 S #13012 A Path Through the Plain~ A well traveled path leads through the coral growths and rock formations. You see large shapes hovering in the sky, like floating islands, with smaller winged animals using them as platforms for dive bombing. ~ 0 0 SECT_CITY DDIR_EAST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13013 DDIR_SOUTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13019 S #13013 A Path Through the Plain~ A well traveled path leads through the coral growths and rock formations. You see large shapes hovering in the sky, like floating islands, with smaller winged animals using them as platforms for dive bombing. ~ 0 0 SECT_CITY DDIR_NORTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13006 DDIR_WEST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13012 S #13014 A Windwhale's Back~ You walk on something like leather or rubber, a great windwhale's skin. The whale is about 200 yards long, a virtual midget of its kind. Strange parasitic life forms, and even predators of the parasites are visible, forming an ecosystem on the creature's back. ~ 0 0 SECT_CITY DDIR_NORTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13007 DDIR_EAST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13015 DDIR_SOUTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13022 S #13015 A Windwhale's Back~ You walk on something like leather or rubber, a great windwhale's skin. The whale is about 200 yards long, a virtual midget of its kind. Strange parasitic life forms, and even predators of the parasites are visible, forming an ecosystem on the creature's back. ~ 0 0 SECT_CITY DDIR_NORTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13008 DDIR_SOUTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13023 DDIR_WEST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13014 S #13016 A Family Hearth~ Humans, native to the plains, have set up a village of sorts. The shelters are constructed from a wood frame with grass woven to form a ceiling. ~ 0 0 SECT_CITY DDIR_NORTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13009 DDIR_EAST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13017 S #13017 A Bare Stone Path~ White stones line the path, painted in red with runes of some sort. The path itself is of crushed coral, and is pink in color. ~ 0 0 SECT_CITY DDIR_NORTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13010 DDIR_EAST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13018 DDIR_WEST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13016 S #13018 Coral Fans~ Large beautiful corals wave in the winds. They cover every available rock formation, leaving bare sand pathways between. ~ 0 0 SECT_CITY DDIR_SOUTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13027 DDIR_WEST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13017 S #13019 A Path Through the Plains~ A well traveled path leads through the coral growths and rock formations. You see large shapes hovering in the sky, like floating islands, with smaller winged animals using them as platforms for dive bombing. ~ 0 0 SECT_CITY DDIR_NORTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13012 DDIR_SOUTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13028 S #13020 A Coral Formation~ Brain coral forms large mounds here. Atop the corals rest brightly colored tentacled creatures. More dangerous growths of fire coral grow from the bases of some. ~ 0 0 SECT_CITY DDIR_EAST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13021 DDIR_SOUTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13029 S #13021 In a Windwhale's Shadow~ Ropy tentacles hang down from a windwhale, which has descended here to feed. The tentacles rip up coral formations whole, along with anything else that gets in the way. ~ 0 0 SECT_CITY DDIR_WEST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13020 DDIR_UP Something was watching you... but vanished just as you turned.~ ~ 0 -1 13022 S #13022 A Windwhale's Back~ You walk on something like leather or rubber, a great windwhale's skin. The whale is about 200 yards long, a virtual midget of its kind. Strange parasitic life forms, and even predators of the parasites are visible, forming an ecosystem on the creature's back. ~ 0 0 SECT_CITY DDIR_NORTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13014 DDIR_EAST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13023 DDIR_DOWN Something was watching you... but vanished just as you turned.~ ~ 0 -1 13021 S #13023 A Windwhale's Back~ You walk on something like leather or rubber, a great windwhale's skin. The whale is about 200 yards long, a virtual midget of its kind. Strange parasitic life forms, and even predators of the parasites are visible, forming an ecosystem on the creature's back. ~ 0 0 SECT_CITY DDIR_NORTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13015 DDIR_WEST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13022 S #13024 A Stone Ledge~ A flat expanse of stone rises from the coral. Many such formations can be seen to the east and south. There is a precarious drop just to the west. ~ 0 0 SECT_CITY DDIR_EAST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13025 DDIR_SOUTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13033 S #13025 A Stone Platform~ A roughly circular and flat stone platform rises from the coral growths. Many such formations can be seen nearby. ~ 0 0 SECT_CITY DDIR_SOUTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13034 DDIR_WEST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13024 S #13026 Coral Fans~ Large beautiful corals wave in the winds. They cover every available rock formation, leaving bare sand pathways between. ~ 0 0 SECT_CITY DDIR_EAST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13027 DDIR_SOUTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13035 S #13027 Coral Fans~ Large beautiful corals wave in the winds. They cover every available rock formation, leaving bare sand pathways between. ~ 0 ROOM_NO_MOB SECT_CITY DDIR_NORTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13018 DDIR_EAST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13028 DDIR_WEST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13026 S #13028 Center of the Plain of Fear~ This spot seems to be the exact center of the plain. You can see to the west how the forest ends abruptly and the strange coral growths of the plains begin. You recall stories that the plains have been growing since discovered. ~ 0 0 SECT_CITY DDIR_NORTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13019 DDIR_EAST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13029 DDIR_SOUTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13037 DDIR_WEST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13027 S #13029 Coral Formation~ Brain coral forms large mounds here. Atop the corals rest brightly colored tentacled creatures. More dangerous growths of fire coral grow from the bases of some. ~ 0 ROOM_NO_MOB SECT_CITY DDIR_NORTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13020 DDIR_EAST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13030 DDIR_WEST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13028 S #13030 Red Grass Field~ The coral ends, as deep red grasses take root here, in a less arid portion of the plain of fear. Small crabs, and what might starfish wander among the flowing grass. ~ 0 0 SECT_CITY DDIR_EAST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13031 DDIR_SOUTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13039 DDIR_WEST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13029 S #13031 Red Grass Field~ The coral ends, as deep red grasses take root here, in a less arid portion of the plain of fear. Small crabs, and what might starfish wander among the flowing grass. ~ 0 0 SECT_CITY DDIR_EAST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13032 DDIR_SOUTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13040 DDIR_WEST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13030 S #13032 Red Grass Field~ The coral ends, as deep red grasses take root here, in a less arid portion of the plain of fear. Small crabs, and what might starfish wander among the flowing grass. ~ 0 0 SECT_CITY DDIR_SOUTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13041 DDIR_WEST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13031 S #13033 A Stone Dome~ This rock formation is semi-circular, and rather difficult to balance on except in the center. Many such formations rise from the coral growths below. ~ 0 0 SECT_CITY DDIR_NORTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13024 DDIR_EAST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13034 S #13034 A Large Flat Rock~ You had to leap upwards a bit, to reach this rock, which is balanced on top of a smaller rock. Many such formations rise from the coral growth below. ~ 0 0 SECT_CITY DDIR_NORTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13025 DDIR_EAST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13035 DDIR_SOUTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13042 DDIR_WEST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13033 S #13035 Near a Rocky Spike~ You step towards a ledge from which you can look across a sort of plain to the west. Rock formations rise from dense coral growths close enough to jump from one to another. ~ 0 0 SECT_CITY DDIR_NORTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13026 DDIR_SOUTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13043 DDIR_WEST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13034 S #13036 A Path Through the Plain~ A well traveled path leads through the coral growths and rock formations. To the east you see a large expanse of red grasses and what look like camels herding smaller beasts. ~ 0 0 SECT_CITY DDIR_EAST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13037 DDIR_SOUTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13044 S #13037 A Path Through the Plain~ A well traveled path leads through the coral growths and rock formations. To the east you see a large expanse of red grasses and what look like camels herding smaller beasts. ~ 0 0 SECT_CITY DDIR_NORTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13028 DDIR_WEST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13036 S #13038 Red Plains~ You definitely stand in a great grassy plain. Great birds, like emus wander peacefully, cropping the long stems of grass. ~ 0 0 SECT_CITY DDIR_EAST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13039 DDIR_SOUTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13045 S #13039 Red Plains~ You definitely stand in a great grassy plain. Great birds, like emus wander peacefully, cropping the long stems of grass. ~ 0 0 SECT_CITY DDIR_NORTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13030 DDIR_EAST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13040 DDIR_SOUTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13046 DDIR_WEST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13038 S #13040 Red Plains~ You definitely stand in a great grassy plain. Great birds, like emus wander peacefully, cropping the long stems of grass. ~ 0 0 SECT_CITY DDIR_NORTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13031 DDIR_EAST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13041 DDIR_SOUTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13047 DDIR_WEST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13039 S #13041 Red Plains~ You definitely stand in a great grassy plain. Great birds, like emus wander peacefully, cropping the long stems of grass. ~ 0 0 SECT_CITY DDIR_NORTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13032 DDIR_WEST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13040 S #13042 A Rocky Crag~ An uneven rock rises from the dense coral growth below. Many such formations can be seen nearby. ~ 0 0 SECT_CITY DDIR_NORTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13034 DDIR_EAST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13043 S #13043 A Flat Stone~ This stone seems to have been placed directly atop several coral growths, which are now dying. Many such formations can be seen nearby. ~ 0 0 SECT_CITY DDIR_NORTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13035 DDIR_WEST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13042 S #13044 Path Through the Plains~ A well traveled path leads through the coral growths and rock formations. To the east you see a large expanse of red grasses and what look like camels herding smaller beasts. ~ 0 0 SECT_CITY DDIR_NORTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13036 DDIR_SOUTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13048 S #13045 Deep Red Grasses~ You notice, in the distance, what look like camels tending herds of emus. Nearby, a large centipede crouches in the grass, then springs on an unwary crab, which had been eating the grass. ~ 0 0 SECT_CITY DDIR_NORTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13038 DDIR_EAST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13046 S #13046 Deep Red Grasses~ You notice, in the distance, what look like camels tending herds of emus. Nearby, a large centipede crouches in the grass, then springs on an unwary crab, which had been eating the grass. ~ 0 0 SECT_CITY DDIR_NORTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13039 DDIR_EAST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13047 DDIR_WEST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13045 S #13047 Deep Red Grasses~ You notice, in the distance, what look like camels tending herds of emus. Nearby, a large centipede crouches in the grass, then springs on an unwary crab, which had been eating the grass. ~ 0 0 SECT_CITY DDIR_NORTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13040 DDIR_WEST Something was watching you... but vanished just as you turned.~ ~ 0 -1 13046 S #13048 A Path Through the Plain~ A well traveled path leads through the coral growths and rock formations. To the east you see a large expanse of red grasses and what look like camels herding smaller beasts. ~ 0 0 SECT_CITY DDIR_NORTH Something was watching you... but vanished just as you turned.~ ~ 0 -1 13044 S #0 #RESETS M 13000 100 13028 O 13020 1 13028 O 13021 1 13028 M 13001 100 13004 E 13000 999 WEAR_DUAL_WIELD M 13002 100 13017 E 13000 999 WEAR_DUAL_WIELD M 13003 100 13011 M 13003 100 13011 M 13004 100 13034 E 13005 999 WEAR_DUAL_WIELD M 13004 100 13034 E 13005 999 WEAR_DUAL_WIELD M 13005 100 13024 M 13005 100 13024 M 13006 100 13040 E 13015 999 WEAR_DUAL_WIELD M 13006 100 13040 E 13015 999 WEAR_DUAL_WIELD M 13007 100 13045 M 13007 100 13045 M 13008 100 13015 E 13010 999 WEAR_DUAL_WIELD M 13008 100 13015 E 13010 999 WEAR_DUAL_WIELD M 13009 100 13007 M 13009 100 13007 S #$ XXXXXXXXXX #Savearea