#AREA Refuge Tribe~ #AUTHORS Lolo~ #VERSION 3 #RANGES 30 95 0 99 #FLAGS AFLAG_NODEBUG|AFLAG_NOTELEPORT #HELPS 0 REFUGETRIBE LOLO 'REFUGE TRIBE'~ {128} Refuge Tribe {308} The area is called refuge tribe. It is the first area I have ever made, so comments are welcome and please finger lele for my e-mail address. English is my second language so don't tell me if you find some spelling errors or grammar mistakes; I won't spend time to correct them. I think this area is pretty... ahem... good. {128}(A) {058}The Story {128}(B) {058}Equipment {128}(C) {058}Quests {c}REFTRIBE3 {b}REFTRIBE2 {a}REFTRIBE1 ~ 0 REFTRIBE1~ {128} Story {308} As mentioned by Hiho in his book, all the residents here are originally refugees from the Kingdom of Dilemma. They fled because they were all peace-loving people. After a thousand years of development, the tribe had become one of the most advanced and populated cities in the realms. That caught Demise's attention and he sent out troops to burn down this peaceful city. However, the military leader of the village, C. Slayer, with the help of Gaia, was able to save the town from Demise's troops of destruction. This time, Demise sent out yet another troop of minions who were determined to destroy the whole city. If they should fail the mission, they would make sure the two leaders of the town, Hiho and Slayer, were killed. Now at this critical time, a hero walked through the gate.... YOU!! The future of this city is now up to you. Can you save it? {-}REFUGETRIBE LOLO 'REFUGE TRIBE' ~ 0 REFTRIBE2~ {128} Equipment {308} There is eq for low and high level players in Refuge Tribe. For high level players there are two sets of armor and weapons that have the same stats. I just think this mud doesn't have much good armors for evil people so I made the evil armors more easy to get. Although all high level eq is unique, you have to go through a quest to get the good armor. For the evil armor you just go in and kill the boss. {-}REFUGETRIBE LOLO 'REFUGE TRIBE' ~ 0 REFTRIBE3~ {128} Quests {308} There are several little quests in the village: 1) Rob the bank and get cash and some cool equipment. 2) Get Slayer out of the safe room so you can kill him. 3) The easiest quest probably will be this one. Find a good piece of iron and let Porky the blacksmith make some equipment for you. 4) Get a cool enchanted rune of magical ability. 5) Get the shopkeeper to show you the black market. {-}REFUGETRIBE LOLO 'REFUGE TRIBE' ~ 0 $~ #MOBILES #14800 Male Villager~ a male villager~ A male villager passes you by here.~ This villager looks ordinary: not too poor, not too rich. Why don't you leave him alone? ~ ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES 0 S 40 BODY_TORSO BODY_HEAD|BODY_HAND 1d400+746 2d20+10 5000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >entry_prog 5~ say I really don't feel like being killed today say so please don't attack me. ~ >speech_prog hiho~ say He knows everything say and he is always happy to help others. ~ >greet_prog 20~ if ispc ($n) tell $n Hello stranger, why did you tell $n come to this quiet village? tell $n You are not one of Demise's spies, are you? else break endif ~ >rand_prog 4~ say It's rumored that something is fishy say about Hiho and his secratary. ~ >repop_prog 5~ get i14804 ~ | #14801 Female villager~ a female villager~ A female villager is here.~ This female looks ordinary, not beautiful but certainly not ugly. ~ ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES 0 S 30 BODY_MOUTH BODY_MOUTH|BODY_CLAW 2d50+500 1d1+25 2000 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE >rand_prog 5~ if rand (50) say I'm concerned about my kids' safety say with so many strangers in town. say Not to mention the continuous say attempted attacks of Demise's troops. else say It's rumored that Slayer had a say love affair with Hiho's wife. endif ~ | #14802 Pigeon~ a small pigeon~ A small pigeon is here looking for food.~ This pigeon looks a little stronger than the birds you normally feed in the park. ~ ACT_WEAK|ACT_BODY AFF_FLYING 0 S 7 BODY_WING BODY_MOUTH|BODY_WING 1d12+44 1d1+6 10 0 POS_STANDING POS_STANDING SEX_NEUTRAL >rand_prog 5~ mpecho $I eats something on the ground. ~ >greet_prog 5~ mpecho $I keeps a safe distance from $n. ~ | #14803 peacock~ a peacock~ A beautiful peacock is standing here.~ This large bird looks back at you. ~ ACT_WEAK|ACT_BODY AFF_FLYING 0 S 10 BODY_TAIL BODY_MOUTH|BODY_WING|BODY_CLAW 1d25+81 1d10+6 20 0 POS_STANDING POS_STANDING SEX_NEUTRAL >rand_prog 5~ mpecho $I looks at you curiously. ~ >greet_prog 10~ mpecho $I walks away from $n with disgust. ~ | #14804 Guard~ a guard~ A guard is here, patrolling the refuge.~ This guard looks strong and it seems to you that he is always on duty and always in silence. ~ ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE AFF_UNDERSTAND|AFF_CLEAR|AFF_HUNT|AFF_TONGUES 500 S 75 BODY_HEAD BODY_HEAD|BODY_ARM|BODY_HAND|BODY_FOOT 5d20+4400 1d75+29 10000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >rand_prog 5~ if rand (50) say The guarding job is very stressful. say I always have to keep on eye open say for Demise's spies. sigh else look $r say Don't you dare try robbing the bank say They're so paranoid over there.. say If you just say 'bank robbery' that might say be enough for them to get the wrong idea nudge $r endif if hasobjnum ($i) == 14829 wear i14829 else mpoload 14829 endif ~ >all_greet_prog 20~ say Hello $n tell $n You looks suspicious. tell $n You'd better not make any tell $n trouble during your stay here. tell $n Or, I will have to take you in. ~ >entry_prog 90~ mpecho $I looks around for signs of trouble. ~ >hitprcnt_prog 40~ cast 'cure critical' ~ >hitprcnt_prog 90~ cast 'earthquake' ~ >death_prog 99~ cast 'faerie fire' $n cast 'poison' $n cast 'curse' $n shout Beware! Fire spy spotted. Officer down!! ~ | #14805 Alligator~ the alligator~ An alligator is here, slithering around.~ This is an alligator! Why are you wasting time looking? RUN! RUN!! RUN!!!! ~ ACT_AGGRESSIVE|ACT_WEAK|ACT_BODY|ACT_UNDEAD AFF_STEALTH -1000 S 75 BODY_MOUTH|BODY_TAIL BODY_MOUTH 10d10+4500 5d3+60 5000 0 POS_STANDING POS_STANDING SEX_NEUTRAL #14806 Captain~ the captain~ The captain of the guards is here.~ Captain is an experienced military man. He earned his office from being the best guard around. ~ ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_HUNT 900 S 80 BODY_TORSO BODY_HEAD|BODY_TORSO|BODY_HIP|BODY_LEG|BODY_ARM 1d1+4999 1d80+33 157203 RACE_HUMAN POS_RESTING POS_RESTING SEX_MALE >group_greet_prog 75~ look $n say As long as you stay out of trouble, say you are welcome to stay. ~ >fight_prog 100~ if rand (30) cast 'energy drain' $r cast 'harm' $r else if rand (40) mpecho $I draws a small, poisoned dart and throws it!! knife $r mpquiet on cast 'poison' $r mpquiet off else shout GUARDS! GUARDS! endif endif ~ >death_prog 100~ if hasobjnum ($n) == 30900 or hasobjnum ($n) == 30967 or hasobjnum ($n) == 30968 or hasobjnum ($n) == 30969 if quest (30,1,$n) == 0 mpmset $n quest 30 1 1 mpoload 30914 mpforce $n HELP GUILDTOKEN mpquiet on cast 'giant strength' $n give i30914 $n mpquiet off endif endif mpecho Two more guards enter the room! mpmload 14804 mpmload 14804 remove all drop all mpforce guard mpkill $n ~ | #14807 Small kid~ a kid~ A small kid is playing here happily.~ An innocent looking child full of life. Doesn't he remind you of your own childhood? ~ ACT_SENTINEL|ACT_WIMPY|ACT_SMART|ACT_BODY|ACT_RACE AFF_UNDERSTAND 0 S 18 BODY_ARM BODY_HEAD|BODY_HAND 1d33+222 3d6+9 500 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >rand_prog 5~ if rand (50) mpecho $I starts playing another weird game. else giggle endif ~ | #14808 security guard~ the security guard~ A security guard is standing here, guarding the bank.~ He used to be a guard of the village. Now that he is old and clumsy, he is no longer suitable for the job so he was hired by the banker. But be aware!! As old as he is, he may still have something left in him! ~ ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE 0 50 S 65 BODY_EYE|BODY_TORSO BODY_HAND 1d1056+2111 1d65+22 124920 RACE_HUMAN POS_RESTING POS_RESTING SEX_MALE >rand_prog 10~ mpecho $I spits tobacco on the floor. connect west -1 ~ >group_greet_prog 30~ mpecho $I glances at you with sleepy eyes. ~ >speech_prog p bank robbery~ stand say Rob the bank eh? Over my dead body!!! say Listen clerk, don't you give $m the vault key! say I have everything under control! shout GUARDS! HELP! mpkill $n ~ >death_prog 100~ mpecho Two more guards enter the room! mpmload 14804 mpmload 14804 mpforce 2.guard mpkill $n ~ | #14809 Dog~ the dog~ A large dog is sniffing around aimlessly here.~ This dog has a color you can't recognize and fur you don't want to touch. KILL IT!! ~ ACT_SCAVENGER|ACT_SMART|ACT_BODY 0 0 S 20 BODY_LEG BODY_MOUTH|BODY_CLAW 2d25+310 3d7+9 1000 0 POS_STANDING POS_STANDING SEX_NEUTRAL >greet_prog 30~ bark $n ~ >entry_prog 30~ mpecho $I suddenly stops and sniffs around. ~ >rand_prog 2~ mpecho $I pees in front of you. mpecho $I wiggles $l tail happily. ~ | #14810 Bank clerk~ the bank clerk~ A bank clerk is sitting here.~ She doesn't look like the type who will resist a bank robbery. If you are planning one that is. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES 90 S 50 BODY_HIP BODY_HEAD|BODY_MOUTH|BODY_CLAW 1d625+1197 1d4+37 63927 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE >speech_prog p bank robbery~ scream mpecho $I gets down on the ground. mpquiet on rest mpquiet off ~ >speech_prog safe vault~ if isfight ($n) mpecho $I cringes away from the fighting. else stand cringe mpecho $I unlocks the safe with a small key. mpecho $I opens the safe! connect west 14960 endif ~ >speech_prog key~ if isfight ($n) mpecho $I cringes away from the fighting. else cringe nod mpoload 14884 mpquiet off give I14884 $n endif ~ | #14811 Banker~ the banker~ The banker is sitting here counting his money.~ He is the owner of this one and only bank in town. From the color of his skin you can tell that he hasn't been outside for a long time. What was he doing? Sitting in the bank safe and counting money? What kind of freak is he? ~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS -450 S 96 BODY_EYE BODY_EYE 1d1+7999 1d96+47 180000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >group_greet_prog 100~ say Stay away from me! mpkill $n ~ >hitprcnt_prog 50~ cast 'heal' ~ >fight_prog 15~ mpecho $I pulls a lever and a large bell sounds! mpareaecho You hear a loud warning bell! mpmload 14812 ~ >death_prog 100~ mpecho $I's money falls out all over the floor! mpoload 14866 ~ | #14812 bank guard~ the bank guard~ A bank guard is here, guarding the vault.~ The bank guards are specially trained with fighting abilities to guard the safe and its contents. Beware! ~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_CLEAR|AFF_HUNT 500 S 60 BODY_ARM BODY_HAND 1d900+1774 2d5+55 114476 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE >rand_prog 10~ if hasobjnum ($i) == 14826 wear i14826 else mpoload 14826 endif ~ >fight_prog 10~ mpquiet on cast 'poison' $r cast 'weaken' $r mpquiet off ~ | #14813 Gang member~ the gang member~ A gang member is here doing nothing.~ Well, every town, big or small, has some trash and here is the trash of this one. ~ ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE 0 -359 S 50 BODY_HAND|BODY_FOOT BODY_EYE|BODY_HIP|BODY_LEG|BODY_ARM 1d625+1197 2d10+35 100000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >rand_prog 10~ if rand (50) mpecho $I lights a cigarette. else say This town is lame. say I wish Demise would just take it over. endif ~ >fight_prog 5~ say $n, you are going to die!! ~ | #14814 deadly murderer~ the deadly murderer~ A deadly murderer is here smiling at you.~ She is really a killer. She killed, escaped from the jail and there she is, wondering in the darkest part of the village. ~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE|ACT_UNDEAD AFF_HIDE|AFF_HUNT -1000 S 85 BODY_HEAD|BODY_HAND|BODY_FOOT BODY_HEAD|BODY_HAND|BODY_FOOT 10d20+5500 1d85+37 167623 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE #14815 C slayer~ Slayer~ C. Slayer is sitting here working on some forms.~ The name is Slayer, C. Slayer. As you look at him you have the urge to help him since he is such a powerful man looking unhappy with these figures. ~ ACT_SENTINEL|ACT_TRAIN|ACT_PRACTICE|ACT_SMART|ACT_BODY|ACT_RACE|ACT_UNDEAD AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_PASS_DOOR|AFF_CLEAR|AFF_HUNT|AFF_TONGUES 999 S 95 BODY_HEAD BODY_HAND|BODY_FOOT 1d2256+7613 3d3+91 189789 RACE_HUMAN POS_RESTING POS_RESTING SEX_MALE >all_greet_prog 100~ say Do not disturb me when I'm working ~ >fight_prog 30~ mpecho $I brandishes a strange wand that sprays hot acid on you! mass acid blast ~ >death_prog 33~ mpecho $I gets down on his knees. mpecho $I prays to Gaia for help... if rand (25) mpquiet on remove all drop all mpmload 14815 mpforce 2.slayer get all mpforce 2.slayer wear all mpforce 2.slayer mpkill $r mpquiet off mpecho Gaia has restored her champion! else mpecho Gaia has forsaken her champion! connect down 14822 endif ~ >give_prog I14878~ if quest (5,3,$n) == 3 mpmset $n quest 5 3 4 mpjunk I14878 mpecho $I laughs loudly. mpoload 14819 wear i14819 say Where did you get this? else say Why are you giving me this junk? sigh $n give i14878 $n endif ~ >speech_prog p Yoyo asked me to give this to you~ if quest (5,3,$n) == 4 say Her? mpmset $n quest 5 3 5 ponder say This gem is the signal of imminent war say So she wanted me to fight Demise? How silly... say Why should I risk my own life to fight a God? endif ~ >speech_prog p Then I challenge you~ if quest (5,3,$n) == 5 mpmset $n quest 5 3 6 laugh $n say I can take anyone!! mptransfer pcs 14956 mpgoto 14956 connect down -1 say You will have to kill me to leave this room!! mpoload 14840 mpoload 14841 mpoload 14842 mpoload 14843 mpoload 14844 mpoload 14845 mpoload 14846 mpoload 14847 mpoload 14848 mpoload 14849 mpoload 14850 mpoload 14851 mpoload 14872 wear all say You can begin now say I'll let you take the first shot grin endif ~ >rand_prog 50~ if inroom ($i) != 14815 if pcsinroom (14956) == 0 remove all mpjunk all mpgoto 14815 endif endif ~ | #14818 Ryu~ Ryu~ Ryu the mortician is standing here selling corpses.~ Ryu killed so many players on Street Fighter II, he decided to sell all the corpses he had and make a profit. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_TONGUES 0 S 95 BODY_HEAD BODY_HEAD 1d1+9663 1d1+99 100 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ tell $n Welcome to my morgue. tell $n Hope you can find what you want. ~ | #14819 Porky~ Porky~ Porky the blacksmith is here, heating some nails.~ Yes, Porky, he should be selling nails and weapons but since his name is porky, he normally only sells food. So enjoy your dinner. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_TONGUES 0 S 10 BODY_HEAD BODY_HEAD 1d25+81 1d10+6 100 RACE_HUMAN POS_STANDING POS_STANDING SEX_NEUTRAL >all_greet_prog 100~ if ispc ($n) if quest (15,2,$n) == 0 say Welcome to my Iron shop. say Would you like some nails? endif endif ~ >speech_prog yes~ if ispc ($n) if quest (15,2,$n) == 0 mpmset $n quest 15 2 1 say Ok. Here you go. mpoload 14811 give I14811 $n endif endif ~ >speech_prog defective~ if hasobjnum ($n) == 14811 say Hmm... well, let me take those say Now, here are some better ones mpforce $n give I14811 porky mpoload 14812 give I14812 $n endif ~ >give_prog I14804~ if quest (2,3,$n) == 0 say Hmmm.... interesting Iron say What do you want me to do with it? say Do you want me to make something with it? mpjunk I14804 mpmset $n quest 2 3 1 endif ~ >speech_prog yes make~ if quest (2,3,$n) == 1 mpmset $n quest 2 3 2 say I will make you something if you bring me a feather say I need it to keep the furnace hot endif ~ >give_prog I14810~ if quest (2,3,$n) == 2 mpmset $n quest 2 3 3 smile say Now what should I make out of the iron? say I can make Leggings or I can fashion you a Sword mpjunk I14810 endif ~ >speech_prog leggings~ if quest (2,3,$n) == 3 say Ok, leggings it is mpmset $n quest 2 3 4 mpecho $I bangs on the iron. *Clank* mpasound You hear loud clanging. mpoload 14805 say Here you go give I14805 $n endif ~ >speech_prog sword~ if quest (2,3,$n) == 3 say Ok, sword it is mpmset $n quest 2 3 5 mpecho $I bangs on the iron. *Clank* mpasound You hear loud clanging. mpoload 14806 say Here you go give I14806 $n endif ~ | #14820 tall shopkeeper~ the tall shopkeeper~ A tall shopkeeper stands here, tending the store.~ He should have everything you need, unless you need more stuff. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_TONGUES 0 S 20 BODY_HEAD BODY_HEAD 1d1+292 1d1+23 100 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >speech_prog p I need more stuff.~ laugh $n say Been a while since you visited this city eh $n? ~ >all_greet_prog 100~ if hasobjnum ($n) == 14865 say Ahh. Hello $n say I see that you bear the mark of Hiho say Would you like to visit the Blackmarket? endif ~ >speech_prog yes~ if hasobjnum ($n) == 14865 say Here you go. mpechoat $n You disappear suddenly! mpechoaround $n $n disappears suddenly! mptransfer $n 14954 endif ~ | #14822 Secretary~ the secretary~ The secretary is sitting here applying her lipstick with care.~ This is the secretary of Hiho. She is doing nothing more than trying to cover her ugly face with large amounts of make-up. She makes you feel sick. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES 0 S 30 BODY_MOUTH BODY_MOUTH|BODY_CLAW 1d10+600 2d5+20 5000 RACE_HUMAN POS_RESTING POS_RESTING SEX_FEMALE #14823 Wife~ Hiho's wife~ Hiho's wife is standing here.~ She is a VERY old woman. That's why she is sleeping. She is tired of living for such a long time. Why don't you put her out of her misery? ~ ACT_SENTINEL|ACT_WEAK|ACT_SMART|ACT_BODY|ACT_RACE 0 0 S 25 BODY_TORSO BODY_HEAD 2d20+400 4d8+9 2000 RACE_HUMAN POS_SLEEPING POS_SLEEPING SEX_FEMALE >speech_prog p I come to you with information~ if quest (5,3,$n) == 0 mpmset $n quest 5 3 1 mpecho $I looks at you deeply. say What do you know? endif ~ >speech_prog p Demise is going to destroy this village~ if quest (5,3,$n) == 1 say That's bad news. We can't let that happen. mpmset $n quest 5 3 2 say Will you help us? endif ~ >speech_prog yes~ if quest (5,3,$n) == 2 if level ($n) > 50 nod mpmset $n quest 5 3 3 mpecho $I opens the jewel box. mpecho $I gets a gem stone from the box. mpoload 14878 mpquiet on cast 'giant strength' $n mpquiet off give I14878 $n say Take this stone and give it to Slayer. say Tell him: Yoyo asked me to give this to you say If he refuses to help us, then he is worthless to us say You will need to destroy him so that we may unite say against the forces of Fire. say You will need to tell him: Then I challenge you say That's all I can do. mpecho $I bows her head solemnly. say I know it's a tough task.. Slayer is very tough say If you wish to forget this whole business say Just come to me and tell me: I changed my mind else look $n say Hmm.. I just realized how small you are say You had better come back when you're a little bigger endif endif ~ >speech_prog p I changed my mind~ look $n nod mpmset $n quest 5 3 0 say Begone now, it is as if you never came here ~ | #14824 Hiho wiseman~ Hiho~ Hiho, the wiseman of the village, is here writing something.~ Hiho is the most wise and long living man in the village. He knows all about the history of this village and maybe, just maybe, something else. He should be able to answer most of your question. After all, he IS the wiseman. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_TONGUES 1000 S 95 BODY_FOOT BODY_EYE|BODY_LEG|BODY_ARM|BODY_FOOT 1d1+9164 1d95+46 1 RACE_HUMAN POS_RESTING POS_RESTING SEX_MALE >group_greet_prog 100~ stand say Welcome, how may I assist you? ~ >speech_prog demise destroy help quest refuge tribe spies skeleton~ say Yes I too fear that Demise plans to destroy the village. say I sense his minions already at work beneath us say You must find them, and do away with them $n! say They may be carrying an explosive device. Be careful. say If so, crush it and bring whatever is left to me say as proof of your good deed. say Be careful, crushing it may cause it to explode! say Good luck. ~ >give_prog I14879~ say You saved our village!! thank $n mpjunk all mpoload 14865 mpquiet on cast 'giant strength' $n mpquiet off give I14865 $n say Please take this small token of mine say in exchange of your service. say I'm sure you will find this pass useful. ~ >speech_prog village history~ say I have written a book about say the history of this village say you can probably find it in the say public library or a book store smile ~ >rand_prog 10~ say by the way, do not believe any say rumors you hear in this village. ~ | #14825 Bugs~ Bugs~ Bugs, the inn keeper, is here chewing carrots.~ A fussy little guy with long ears. He somewhat looks familiar. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY 0 0 S 95 BODY_HEAD BODY_MOUTH 1d1+9571 1d95+46 1 0 POS_STANDING POS_STANDING SEX_NEUTRAL >all_greet_prog 100~ smile tell $n What's up, traveller? ~ >rand_prog 5~ say You can't find a better value on hotel rooms say than what I got here! ~ | #14826 Daffy~ Daffy~ Daffy, the shopkeeper, is here looking greedy.~ This little black duck is crazy and sure IS greedy!! ~ ACT_SENTINEL|ACT_SMART|ACT_BODY 0 0 S 95 BODY_MOUTH BODY_MOUTH 1d1+9841 1d1+97 1 0 POS_STANDING POS_STANDING SEX_NEUTRAL >rand_prog 5~ if rand (40) say I am a crazy duck!! say Ho Ho HooHo Ho!! bounce else say I may be a little coward say but I am a GREEDY little coward. endif ~ | #14827 mafia boss~ the mafia boss~ A mafia boss is here eating his dinner.~ He is not too old with a face full of scars. It looks like that he has kept his body built as when he was the hitman of his father. ~ ACT_SENTINEL|ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES -1000 S 95 BODY_EYE BODY_EYE 1d2256+7613 2d10+88 185730 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ growl mpmload 14814 cast 'faerie fog' ~ >fight_prog 50~ divert killer ~ >fight_prog 30~ mpecho $I makes a horrible face. mpforce $r flee ~ >hitprcnt_prog 25~ cast 'poison' cast 'weaken' cast 'faerie fire' ~ | #14828 market owner~ the black market owner~ A black market owner is here selling some secret things.~ He is a former thief, the greatest ever. That's why he has so many illegal things for sell here. Just say 'done' when you have found everything you were looking for. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_FLYING 0 S 95 BODY_MOUTH BODY_MOUTH 1d1+9865 1d1+98 10 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ tell $n Psst! Here! Anyone following you? ~ >speech_prog no nope~ say Good, let's do some business. ~ >rand_prog 10~ say I have the best selection and quality in town. say All military standard supplies. grin ~ >speech_prog done~ say It was my pleasure to do business with you. mptransfer $n 14822 ~ | #14829 saddened man~ the saddened man~ A saddened man in grey garb stands here, weeping.~ The man looks sick and sad. He weeps and sobs without end! He is truly the most lugubrious, downtrodden, dejected, pitiful denizen of the Realms you have ever seen. ~ ACT_SMART|ACT_BODY|ACT_RACE AFF_INVISIBLE|AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_CLEAR|AFF_TONGUES 0 S 98 BODY_HEAD BODY_ARM|BODY_HAND|BODY_FOOT 1d2401+8144 1d98+98 1 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >speech_prog help sad weep wrong what why hello hi~ if quest (8,3,$n) == 0 look $n say I am so.. so sad. cry $n say I miss my wife.. she passed away some time ago say Do you think there is something you can do say to make me feel better? mpmset $n quest 8 3 1 endif ~ >speech_prog wife yes time better sure~ if quest (8,3,$n) == 1 mpmset $n quest 8 3 2 mpecho $I lifts his head up. say Really? Hmm.. maybe you're right. sniff say My wife used to carry around with her say a little bad luck charm... say I know it's bad to have a bad luck charm say but this particular charm carries sentimental value say I lost it recently somewhere in the refuge sniff say I have something that may be of use to you say I'll give it to you if you can bring me say back my long lost bad luck charm endif ~ >give_prog I14837~ mpjunk 14837 if quest (8,3,$n) == 2 mpjunk all mpmset $n quest 8 3 0 mpecho $I looks up. say You found it! thank $n say Here is your reward mpquiet on cast 'giant strength' $n mpquiet off mpoload 14871 give I14871 $n say It is a special rune.. use it wisely! endif ~ | #14830 Skeleton digger~ a skeleton digger~ A skeleton is busy digging a tunnel.~ An VERY ordinary set of skeleton. Only this one is moving. ~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_BODY|ACT_RACE AFF_FLYING -900 S 43 BODY_EYE BODY_MOUTH 1d462+868 1d1+31 5 RACE_HUMAN POS_STANDING POS_STANDING SEX_NEUTRAL #14831 Skeleton Warrior~ a skeleton warrior~ A set of skeleton in armor is ordering other skeletons around.~ This skeleton is also moving. It's a little larger than other skeletons, and has the smell of Fire all over it. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_SANCTUARY|AFF_TONGUES -1000 S 80 BODY_HEAD BODY_HEAD 5d10+5000 1d80+33 154028 RACE_HUMAN POS_STANDING POS_STANDING SEX_NEUTRAL >fight_prog 30~ curse $n mpquiet on cast 'curse' $r mpquiet off ~ >fight_prog 30~ mpechoat $r $I bites off his own finger and spits it at you! mpechoaround $r $I bites off his own finger and spits it at $r! mpquiet on cast 'poison' $r cast 'weaken' $r mpquiet off ~ | #14832 tempang~ the angel of the Rune of Ypmurcs~ The angel of the Rune of Ypmurcs stands here.~ ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_SANCTUARY|AFF_TONGUES|AFF_ETHEREAL 0 S 100 BODY_HEAD BODY_HEAD 0d0+10000 1d100+51 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_NEUTRAL >speech_prog p yamma shamma nowahaooo~ mpquiet on cast 'sanctuary' $n cast 'bless' $n cast 'righteous fury' $n cast 'feast' cast 'enhanced heal' $n cast 'giant strength' $n mpquiet off mpechoat $n Power surges through your body! mppurge self ~ >speech_prog p yamma bamma sallawahaooo~ mpquiet on cast 'shield' $n cast 'armor' $n cast 'mirror image' $n cast 'feast' cast 'enhanced revive' $n mpechoat $n Power surges through your body! mppurge self ~ >speech_prog p yamma flamma blickety blobbity boop~ mpquiet on cast 'fly' $n cast 'haste' $n cast 'pass door' $n cast 'feast' cast 'enhanced rest' $n cast 'breath water' $n cast 'ethereal travel' $n cast 'astral projection' $n mpechoat $n Power surges through your body! mppurge self ~ | #0 #SHOPS 14818 ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 100 50 0 23 14819 ITEM_TYPE_WEAPON ITEM_TYPE_ARMOR ITEM_TYPE_TRASH ITEM_TYPE_FOOD ITEM_TYPE_NOTHING 100 50 0 23 14820 ITEM_TYPE_LIGHT ITEM_TYPE_SCROLL ITEM_TYPE_TREASURE ITEM_TYPE_POTION ITEM_TYPE_PILL 100 50 0 23 14826 ITEM_TYPE_BOAT ITEM_TYPE_TRASH ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 100 50 0 23 14828 ITEM_TYPE_AMMO ITEM_TYPE_POTION ITEM_TYPE_SCROLL ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 100 50 0 23 0 #SPECIALS S #OBJECTS #14800 strange totem~ a strange totem~ A strange totem stands here.~ It does look strange. After a long time examining it, you can still only say it's a strange, somewhat exotic, totem. ~ ITEM_TYPE_TOTEM ITEM_FLAG_GLOW 0 SPELL_SANCTUARY SPELL_SANCTUARY SPELL_BLESS SPELL_BLESS 0 0 0 0 1000 10 100 #14801 fountain~ the fountain~ An old fountain sits here at the city square.~ It is just a normal fountain that you see in practically every city. ~ ITEM_TYPE_FOUNTAIN ITEM_FLAG_EVIL 0 0 0 LIQ_WATER 0 0 0 0 0 2000 10 1 #14802 Bench~ a bench~ A bench lies here for you to sit on.~ Well, a bench in a park. What's wrong with that? ~ ITEM_TYPE_FURNITURE 0 0 0 0 0 0 0 0 0 0 50 10 1 #14803 bookshelf shelf~ the bookshelf~ A bookshelf stands here.~ It looks like an ordinary shelf that holds books for you. ~ ITEM_TYPE_CONTAINER 0 0 4 0 -1 0 0 0 0 0 1000 10 1 #14804 dull piece iron~ a dull piece of iron~ A dull piece of iron lies on the ground.~ This piece doesn't look like it has been used before, but it doesn't look unattractive either. It's just a plain piece of iron with some rust on it. What should you do with it? ~ ITEM_TYPE_WEAPON ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_WEAPON 2 4 WEAPON_SLICE 0 0 0 0 3 50 8 A APPLY_SEX 1 0 #14805 iron plate leggings~ a pair of iron plate leggings~ A shiny pair of iron plate leggings is here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_HUM|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_NOREMOVE ITEM_WEAR_TAKE|ITEM_WEAR_LEGS 15 0 0 0 0 0 0 0 5 19999 40 A APPLY_HIT -20 0 A APPLY_MANA -20 0 #14806 iron plate sword~ an iron plate sword~ An iron plate sword is here.~ ~ ITEM_TYPE_WEAPON ITEM_FLAG_GLOW|ITEM_FLAG_NODROP ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_SWORD 3 14 WEAPON_SLICE 0 0 0 0 10 9999 38 #14807 tube ancient clay~ a tube of ancient clay~ A tube of ancient, brown clay is rolling around here.~ It's of a kind of strange green color. ~ ITEM_TYPE_WAND ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 25 5 5 SPELL_STONE_SKIN 0 0 0 0 2 10000 30 #14808 small circular mirror~ a small, circular mirror~ A small, circular mirror is here blinding you.~ It's an odd kind of mirror. ~ ITEM_TYPE_WAND ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 35 4 3 SPELL_MIRROR_IMAGE 0 0 0 0 1 1000 40 #14809 cloud~ a small piece of cloud~ A small piece of cloud is floating around.~ It is small, but it never stops floating above the ground and probably can hold a lot of weight. ~ ITEM_TYPE_BOAT 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 1 5000 10 P 1 TRIG_HIT 2 OPROG_ECHO Your cloud bursts into nothing!!~ P 1 TRIG_VOID OPROG_JUNK #14810 feather~ one of Daffy's feathers~ A piece of black feather is on the ground about to be blown away.~ This looks like the feather of a black duck. ~ ITEM_TYPE_TRASH ITEM_FLAG_DARK ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 1 320000 36 P 1 TRIG_HIT 2 OPROG_ECHO The black feather is burnt in the fire of war!!~ P 1 TRIG_VOID OPROG_JUNK #14811 old box nails~ an old box of nails~ A small box of nails is here waiting to be taken.~ This box of nails looks relativly old. Upon closer inspection, they appear to be lopsided. Perhaps you should return them because they are 'defective'. ~ ITEM_TYPE_PILL ITEM_FLAG_MAGIC ITEM_WEAR_TAKE 20 -1 SPELL_POISON SPELL_CAUSE_SERIOUS 0 0 0 0 3 50 15 #14812 new box nails good~ a new box of nails~ A small box of nails is here waiting to be taken.~ This box of nails looks relativly new (and the nails look nice and straight). ~ ITEM_TYPE_PILL ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE 20 SPELL_GIANT_STRENGTH SPELL_CURE_CRITICAL -1 0 0 0 0 3 500 15 #14813 safe vault~ a large safe~ A large vault sits up against the wall here.~ This is a normal thing that you would find in a bank. The huge vault seems tightly locked, and unpickable. Perhaps the teller can open it. ~ ITEM_TYPE_FURNITURE 0 0 0 0 0 0 0 0 0 0 2000 1000000 1 #14815 Gold ring~ a gold ring~ A shiny gold ring is rolling on the ground.~ As you closly examine the ring you found engraved on the back side of the ring the following: 1K. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_FINGER 7 0 0 0 0 0 0 0 2 500 38 A APPLY_DAMROLL 5 0 #14816 walking cane~ a walking cane~ A small stick made of a strange looking wood is lying on the ground.~ It's a suitable walking cane and probably nothing else. ~ ITEM_TYPE_STAFF 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 5 3 3 SPELL_REFRESH 0 0 0 0 5 100 30 #14817 pan chili~ a pan of chili~ A pan full of chili is sitting on the stove here.~ This is a 5-Quarter sauce pan and it's full of chili, hot chili. ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE 24 0 0 0 0 0 0 0 4 50 1 #14818 jewelery box~ the jewelery box~ A small box sits here on the table.~ This is the kind of box you find in a woman's room probably holding her jewels. ~ ITEM_TYPE_CONTAINER 0 0 10 CONT_CLOSEABLE|CONT_PICKPROOF|CONT_CLOSED|CONT_LOCKED -1 0 0 0 0 0 10 10 1 #14819 gem stone~ a gem stone~ A stone is reflecting light here.~ You can see all kinds of color inside the stone. ~ ITEM_TYPE_TREASURE ITEM_FLAG_GLOW ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 0 0 0 0 0 0 0 2 100000 55 #14820 pocket knife~ a pocket knife~ A pocket knife is here.~ This looks like a multifunction knife that travellers use. ~ ITEM_TYPE_WEAPON 0 ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_DAGGER 5 4 WEAPON_PIERCE 0 0 0 0 3 7890 30 #14821 dangerous knife~ a dangerous knife~ A dangrous looking knife is here.~ This knife looks shiny. ~ ITEM_TYPE_WEAPON ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_DAGGER 6 5 WEAPON_STAB 0 0 0 0 4 9999 66 A APPLY_DAMROLL 5 0 A APPLY_HITROLL 4 0 #14822 scissors~ a pair of scissors~ A very large pair of scissors is here.~ You found some blood on the blade!! ~ ITEM_TYPE_WEAPON ITEM_FLAG_EVIL|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WIELD|ITEM_WEAR_HOLD WEAPONTYPE_DAGGER 2 10 WEAPON_STAB 0 0 0 0 4 99999 20 #14823 cigar~ a cigar~ A cigar is here, smoking on the ground.~ You can never tell the brand of a cigar so forget it. ~ ITEM_TYPE_FOOD ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 5 0 0 0 0 0 0 0 1 10 1 A APPLY_WIS -1 0 A APPLY_INT -1 0 #14824 torn tie~ a torn tie~ A tasteless looking tie is lying on the ground here.~ This tie is not only ugly looking but it smells... Yuck!! ~ ITEM_TYPE_ARMOR ITEM_FLAG_DARK|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_NECK|ITEM_WEAR_WRIST 2 0 0 0 0 0 0 0 1 100000 10 A APPLY_WIS 2 0 A APPLY_INT 2 0 #14825 old bow~ an old bow~ An old bow lies here.~ Well... It's a bow. It has a wide arch and a string of immense strength. ~ ITEM_TYPE_WEAPON ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_LONGBOW 5 5 WEAPON_POUND 0 0 0 0 7 99999 65 C arrow~ FLAG_CLASS_WARRIOR|FLAG_CLASS_GLADIATOR|FLAG_CLASS_MARAUDER|FLAG_CLASS_NINJA|FLAG_CLASS_DRUID|FLAG_CLASS_SORCERER|FLAG_CLASS_SHAMAN #14826 crossbow~ an old crossbow~ An old crossbow lies in the mud here.~ It's a crossbow made of oak. ~ ITEM_TYPE_WEAPON ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_CROSSBOW 5 7 WEAPON_CRUSH 0 0 0 0 8 1000000 65 C bolt~ FLAG_CLASS_WARRIOR|FLAG_CLASS_GLADIATOR|FLAG_CLASS_MARAUDER|FLAG_CLASS_NINJA|FLAG_CLASS_DRUID|FLAG_CLASS_SORCERER|FLAG_CLASS_SHAMAN|FLAG_CLASS_WARLOCK #14827 crossbow bolt~ a crossbow bolt~ A bolt for a crossbow lies here.~ It's a bolt. ~ ITEM_TYPE_AMMO 0 ITEM_WEAR_TAKE 14827 15 20 5 0 0 0 0 3 900000 70 #14829 standard military sword~ a standard military sword~ A VERY heavy sword is here on the ground.~ This is a kind of sword you don't see every day. Only professinal soldiers in this village use this kind of big sword. ~ ITEM_TYPE_WEAPON ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_SWORD 5 5 WEAPON_SLASH 0 0 0 0 25 50000 65 A APPLY_DAMROLL 6 0 A APPLY_HITROLL -10 0 #14830 suit copper plate armor~ a suit of copper plate armor~ A pile of copper pieces is on the ground.~ It's a pile of copper pieceds connected together. ~ ITEM_TYPE_ARMOR ITEM_FLAG_HUM|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_BODY 15 0 0 0 0 0 0 0 20 50000 65 A APPLY_DEX 3 0 A APPLY_HIT 25 0 #14831 metal copper helmet~ a copper helmet~ You see a metal helmet here.~ It's a helmet made out of one whole piece of copper. ~ ITEM_TYPE_ARMOR ITEM_FLAG_HUM|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_HEAD 15 0 0 0 0 0 0 0 15 50000 65 A APPLY_INT 2 0 A APPLY_MANA 30 0 #14832 copper gauntlets~ a pair of copper gauntlets~ A pair of gauntlets is lying on the ground~ Another piece of armor made out of one whole piece of copper. ~ ITEM_TYPE_ARMOR ITEM_FLAG_HUM|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_HANDS 15 0 0 0 0 0 0 0 13 50000 65 A APPLY_DAMROLL 3 0 A APPLY_HITROLL 3 0 #14833 sai~ the sai~ A tiny forklike thing is here.~ It looks like minimized forks but believe it or not it's a dangrous weapon in a pair of trained hands. ~ ITEM_TYPE_WEAPON ITEM_FLAG_HUM|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_DAGGER 4 4 WEAPON_PIERCE 0 0 0 0 5 50000 73 A APPLY_AC -11 0 #14834 birthday wax candle pink~ a wax candle~ A pink candle is here.~ A normal candle of pink color that you buy in the store. ~ ITEM_TYPE_LIGHT ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 0 24 0 0 0 0 0 1 10 1 A APPLY_NONE 0 0 P 1 TRIG_TICK 5 OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_APPLY OAPPLY_HIT -2 P 2 TRIG_VOID OPROG_ECHO A drop of HOT wax burns your hand.~ #14835 bottle pink~ a bottle of something pink~ A bottle of something pink sets here.~ I guess nobody likes this pink stuff. ~ ITEM_TYPE_POTION 0 ITEM_WEAR_TAKE 20 SPELL_CURE_POISON SPELL_REMOVE_CURSE -1 0 0 0 0 1 25 23 #14836 box~ a box~ A box sits here.~ The box is made of paper. ~ ITEM_TYPE_PILL 0 ITEM_WEAR_TAKE 20 -1 SPELL_CURE_SERIOUS SPELL_SLEEP 0 0 0 0 1 25 25 #14837 metal bad luck charm~ a bad luck charm~ A metal charm of some sort is here on the ground.~ The strings are messy and in the middle you can find a piece of yellow glass. ~ ITEM_TYPE_ARMOR ITEM_FLAG_EVIL|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_FINGER|ITEM_WEAR_WRIST 5 0 0 0 0 0 0 0 3 100 15 A APPLY_WIS -1 0 A APPLY_INT -1 0 P 1 TRIG_TICK 5 OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_APPLY OAPPLY_HIT -10 P 2 TRIG_VOID OPROG_ECHO The charm causes you to stumble and hurt yourself.~ P 2 TRIG_VOID OPROG_GOD_COMMAND mpechoaround $ stumbles and falls to the ground. What a clutz!!!~ #14838 book history~ a book about the refuge village history~ An old book is here.~ This is a book written by Hiho. It tells you all you need to know about refuge village. You can look at its many 'chapters' ~ ITEM_TYPE_TRASH 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 6 10 1 E chapters~ This is the Refuge Tribe's village. Me, Hiho alone with Slayer brought our people here a thousand years ago. Most people now don't remember their roots and why their ancestors came to this place. We called this place Refuge Tribe because we were all refugees from The Kingdom of Dilemma, a place not suitable for most people to live in. The magic users and the fighters in the kingdom formed their own groups fighting all day to prove who was the most powerful in the kingdom and even the world. It's rumored that both groups have something powerful enough to destroy the other and no one dared to use them. Any outsiders, who can gain trust from them and get to keep that secret weapon, will be almost matchless. ~ #14839 code book~ a code book~ A small slip of paper is here.~ This is the code book Hiho keeps to himself!! You can find out all the secrets about refuge village. Every secret there is. Unfortunately its all written in a secret language that would take years to decipher. ~ ITEM_TYPE_TRASH 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 1 10 1 #14840 sucker knife~ the sucker knife~ A small knife in the shape of a cloud is humming here.~ It's really funny... How could a sword in the shape of cloud hurt anyone? When you have looked for a long time you can make out the shape of a head out of the sword, the mouth of the head is where you grab the sword. Will it bite you? Why do you think it was called sucker anyway? ~ ITEM_TYPE_WEAPON ITEM_FLAG_HUM|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_DAGGER 6 10 WEAPON_STAB 0 0 0 0 2 1000000 59 P 1 TRIG_HIT 5 OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 3 0 P 3 TRIG_VOID OPROG_APPLY OAPPLY_HIT -5 P 3 TRIG_VOID OPROG_ECHO The sucker knife sucks on your bloody wound!~ #14841 white cloud mask~ a mask made of white cloud~ You see some white cloud floating around.~ The white cloud forms a mask. Gazing upon it you find yourself wondering it must be like to 'float' like a cloud... ~ ITEM_TYPE_ARMOR ITEM_FLAG_HUM|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_HEAD 18 0 0 0 0 0 0 0 1 1000000 93 A APPLY_HIT 60 0 P 1 TRIG_UNKNOWN 100 float OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_GOD_COMMAND mpmset $ long You see a white cloud floating around.~ P 2 TRIG_VOID OPROG_ECHO You are floating like a cloud.~ #14842 white cloud chainmail~ a suit of chainmail made of white cloud~ You see some white cloud floating around.~ The white cloud forms a suit of chainmail. Gazing upon it you find yourself wondering it must be like to 'float' like a cloud... ~ ITEM_TYPE_ARMOR ITEM_FLAG_HUM|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_BODY 18 0 0 0 0 0 0 0 1 1000000 93 A APPLY_HIT 60 0 P 1 TRIG_UNKNOWN 100 float OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_GOD_COMMAND mpmset $ long You see a white cloud floating around.~ P 2 TRIG_VOID OPROG_ECHO You are floating like a cloud.~ #14843 white cloud gauntlets~ a pair of gauntlets made of white cloud~ You see some white cloud floating around.~ The white cloud forms a pair of gauntlets.Gazing upon it you find yourself wondering it must be like to 'float' like a cloud... ~ ITEM_TYPE_ARMOR ITEM_FLAG_HUM|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_HANDS 18 0 0 0 0 0 0 0 1 1000000 93 A APPLY_HIT 60 0 P 1 TRIG_UNKNOWN 100 float OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_GOD_COMMAND mpmset $ long You see a white cloud floating around.~ P 2 TRIG_VOID OPROG_ECHO You are floating like a cloud.~ #14844 white cloud leggings~ a pair of leggings made of white cloud~ You see some white cloud floating around.~ The white cloud forms a pair of leggings.Gazing upon it you find yourself wondering it must be like to 'float' like a cloud... ~ ITEM_TYPE_ARMOR ITEM_FLAG_HUM|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_LEGS 18 0 0 0 0 0 0 0 1 1000000 93 A APPLY_MANA 90 0 P 1 TRIG_UNKNOWN 100 float OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_GOD_COMMAND mpmset $ long You see a white cloud floating around.~ P 2 TRIG_VOID OPROG_ECHO You are floating like a cloud.~ #14845 white cloud girth~ a girth made of white cloud~ You see some white cloud floating around.~ The white cloud forms a girth.Gazing upon it you find yourself wondering it must be like to 'float' like a cloud... ~ ITEM_TYPE_ARMOR ITEM_FLAG_HUM|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_WAIST 18 0 0 0 0 0 0 0 1 1000000 93 A APPLY_DAMROLL 5 0 A APPLY_HITROLL 2 0 P 1 TRIG_UNKNOWN 100 float OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_GOD_COMMAND mpmset $ long You see a white cloud floating around.~ P 2 TRIG_VOID OPROG_ECHO You are floating like a cloud.~ #14846 white cloud cloak~ a cloak made of white cloud~ You see some white cloud floating around.~ The white cloud forms a cloak. Gazing upon it you find yourself wondering it must be like to 'float' like a cloud... ~ ITEM_TYPE_ARMOR ITEM_FLAG_HUM|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_NECK 18 0 0 0 0 0 0 0 1 1000000 93 A APPLY_DAMROLL 5 0 A APPLY_HITROLL 2 0 P 1 TRIG_UNKNOWN 100 float OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_GOD_COMMAND mpmset $ long You see a white cloud floating around.~ P 2 TRIG_VOID OPROG_ECHO You are floating like a cloud.~ #14847 white cloud cape~ a cape made of white cloud~ You see some white cloud floating around.~ The white cloud forms a cape. Gazing upon it you find yourself wondering it must be like to 'float' like a cloud... ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_NECK|ITEM_WEAR_ABOUT 18 0 0 0 0 0 0 0 1 1000000 94 A APPLY_DAMROLL 5 0 A APPLY_SAVING_SPELL -5 0 P 1 TRIG_UNKNOWN 100 float OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_GOD_COMMAND mpmset $ long You see a white cloud floating around.~ P 2 TRIG_VOID OPROG_ECHO You are floating like a cloud.~ #14848 white cloud arm guards~ a pair of arm guards made of white cloud~ You see a white cloud floating around.~ The white cloud forms a pair of arm guards. Gazing upon it you find yourself wondering it must be like to 'float' like a cloud... ~ ITEM_TYPE_ARMOR ITEM_FLAG_HUM|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_ARMS 18 0 0 0 0 0 0 0 1 1000000 93 A APPLY_HIT 60 0 P 1 TRIG_UNKNOWN 100 float OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_GOD_COMMAND mpmset $ long You see a white cloud floating around.~ P 2 TRIG_VOID OPROG_ECHO You are floating like a cloud.~ #14849 white cloud boots~ a pair of boots made of white cloud~ You see a white cloud floating around.~ The white cloud forms a pair of boots. Gazing upon it you find yourself wondering it must be like to 'float' like a cloud... ~ ITEM_TYPE_ARMOR ITEM_FLAG_HUM|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_FEET 18 0 0 0 0 0 0 0 1 1000000 93 A APPLY_MANA 90 0 P 1 TRIG_UNKNOWN 100 float OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_GOD_COMMAND mpmset $ long You see a white cloud floating around.~ P 2 TRIG_VOID OPROG_ECHO You are floating like a cloud.~ #14850 white cloud wrist band~ a wrist band made of white cloud~ You see a white cloud floating around.~ The white cloud forms a band. Gazing upon it you find yourself wondering it must be like to 'float' like a cloud... ~ ITEM_TYPE_ARMOR ITEM_FLAG_HUM|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_WRIST 18 0 0 0 0 0 0 0 1 1000000 93 A APPLY_MANA 90 0 P 1 TRIG_UNKNOWN 100 float OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_GOD_COMMAND mpmset $ long You see a white cloud floating around.~ P 2 TRIG_VOID OPROG_ECHO You are floating like a cloud.~ #14851 white cloud ring~ a ring made of white cloud~ You see a white cloud floating around.~ The white cloud forms a ring. Gazing upon it you find yourself wondering it must be like to 'float' like a cloud... ~ ITEM_TYPE_ARMOR ITEM_FLAG_HUM|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_FINGER 18 0 0 0 0 0 0 0 1 1000000 93 A APPLY_MANA 90 0 P 1 TRIG_UNKNOWN 100 float OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_GOD_COMMAND mpmset $ long You see a white cloud floating around.~ P 2 TRIG_VOID OPROG_ECHO You are floating like a cloud.~ #14852 jagged fork pain~ the jagged fork of pain~ You see a large, wiry fork here.~ This fork is made of thick, jagged iron. ~ ITEM_TYPE_WEAPON ITEM_FLAG_GLOW|ITEM_FLAG_EVIL|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_DAGGER 6 10 WEAPON_STAB 0 0 0 0 5 1000000 59 #14853 dark fog hat~ a hat made of dark fog~ You see some dark fog floating around.~ The dark fog forms a hat. Looking at it, you ponder the possibility if being able to 'drift' like this piece of fog... ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_EVIL|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_HEAD 18 0 0 0 0 0 0 0 1 1000000 93 A APPLY_HIT 60 0 P 1 TRIG_UNKNOWN 100 drift OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_GOD_COMMAND mpmset $ long You see some dark fog floating around.~ P 2 TRIG_VOID OPROG_ECHO You are drifting like fog.~ #14854 dark fog necklace~ a necklace made of dark fog~ You see some dark fog floating around.~ The dark fog forms a necklace. Looking at it, you ponder the possibility if being able to 'drift' like this piece of fog... ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_EVIL|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_NECK 18 0 0 0 0 0 0 0 1 1000000 94 A APPLY_DAMROLL 5 0 A APPLY_SAVING_SPELL -5 0 P 1 TRIG_UNKNOWN 100 drift OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_GOD_COMMAND mpmset $ long You see some dark fog floating around.~ P 2 TRIG_VOID OPROG_ECHO You are drifting like fog.~ #14855 dark fog fur coat~ a fur coat made of dark fog~ You see some dark fog floating around.~ The dark fog forms a fur coat. Looking at it, you ponder the possibility if being able to 'drift' like this piece of fog... ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_EVIL|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_NECK|ITEM_WEAR_ABOUT 18 0 0 0 0 0 0 0 1 1000000 93 A APPLY_DAMROLL 5 0 A APPLY_HITROLL 2 0 P 1 TRIG_UNKNOWN 100 drift OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_GOD_COMMAND mpmset $ long You see some dark fog floating around.~ P 2 TRIG_VOID OPROG_ECHO You are drifting like fog.~ #14856 dark fog suit~ a suit made of dark fog~ You see some dark fog floating around.~ The dark fog forms a suit. Looking at it, you ponder the possibility if being able to 'drift' like this piece of fog... ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_EVIL|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_BODY 17 0 0 0 0 0 0 0 1 1000000 93 A APPLY_MANA 100 0 P 1 TRIG_UNKNOWN 100 drift OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_GOD_COMMAND mpmset $ long You see some dark fog floating around.~ P 2 TRIG_VOID OPROG_ECHO You are drifting like fog.~ #14857 dark fog belt~ a belt made of dark fog~ You see some dark fog floating around.~ The dark fog forms a belt. Looking at it, you ponder the possibility if being able to 'drift' like this piece of fog... ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_EVIL|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_WAIST 18 0 0 0 0 0 0 0 1 1000000 93 A APPLY_DAMROLL 5 0 A APPLY_HITROLL 2 0 P 1 TRIG_UNKNOWN 100 drift OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_GOD_COMMAND mpmset $ long You see some dark fog floating around.~ P 2 TRIG_VOID OPROG_ECHO You are drifting like fog.~ #14858 dark fog gloves~ a pair of gloves made of dark fog~ You see some dark fog floating around.~ The dark fog forms a pair of gloves. Looking at it, you ponder the possibility if being able to 'drift' like this piece of fog... ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_EVIL|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_HANDS 17 0 0 0 0 0 0 0 1 1000000 93 A APPLY_MANA 100 0 P 1 TRIG_UNKNOWN 100 drift OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_GOD_COMMAND mpmset $ long You see some dark fog floating around.~ P 2 TRIG_VOID OPROG_ECHO You are drifting like fog.~ #14859 dark fog leather shoes~ a pair of leather shoes made of dark fog~ You see some dark fog floating around.~ The dark fog forms a pair of leather shoes. Looking at it, you ponder the possibility if being able to 'drift' like this piece of fog... ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_EVIL|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_FEET 18 0 0 0 0 0 0 0 1 100000 93 A APPLY_MANA 90 0 P 1 TRIG_UNKNOWN 100 drift OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_GOD_COMMAND mpmset $ long You see some dark fog floating around.~ P 2 TRIG_VOID OPROG_ECHO You are drifting like fog.~ #14860 dark fog pants~ a pair of pants made of dark fog~ You see some dark fog floating around.~ The dark fog forms a pair of pants. Looking at it, you ponder the possibility if being able to 'drift' like this piece of fog... ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_EVIL|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_LEGS 18 0 0 0 0 0 0 0 1 100000 93 A APPLY_MANA 90 0 P 1 TRIG_UNKNOWN 100 drift OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_GOD_COMMAND mpmset $ long You see some dark fog floating around.~ P 2 TRIG_VOID OPROG_ECHO You are drifting like fog.~ #14861 dark fog sleeves~ a pair of dark fog sleeves~ You see some dark fog floating around.~ The dark fog forms a pair of sleeves. Looking at it, you ponder the possibility if being able to 'drift' like this piece of fog... ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_EVIL|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_ARMS 17 0 0 0 0 0 0 0 1 100000 93 A APPLY_MANA 100 0 P 1 TRIG_UNKNOWN 100 drift OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_GOD_COMMAND mpmset $ long You see some dark fog floating around.~ P 2 TRIG_VOID OPROG_ECHO You are drifting like fog.~ #14862 dark fog ring~ a ring made of dark fog~ You see some dark fog floating around.~ The dark fog forms a ring. Looking at it, you ponder the possibility if being able to 'drift' like this piece of fog... ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_EVIL|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_FINGER 18 0 0 0 0 0 0 0 1 100000 93 A APPLY_HIT 60 0 P 1 TRIG_UNKNOWN 100 drift OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_GOD_COMMAND mpmset $ long You see some dark fog floating around.~ P 2 TRIG_VOID OPROG_ECHO You are drifting like fog.~ #14863 dark fog watch~ a watch made of dark fog~ You see some dark fog floating around.~ The dark fog forms a watch. Looking at it, you ponder the possibility if being able to 'drift' like this piece of fog... ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_EVIL|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_WRIST 17 0 0 0 0 0 0 0 1 100000 93 A APPLY_MANA 100 0 P 1 TRIG_UNKNOWN 100 drift OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_GOD_COMMAND mpmset $ long You see some dark fog floating around.~ P 2 TRIG_VOID OPROG_ECHO You are drifting like fog.~ #14865 black rune passage~ a black rune of passage~ You find a litte black rune on the ground.~ This pass identifies you as the friend of Hiho!! You might try visiting the General Store now that you have one. ~ ITEM_TYPE_TRASH ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 0 0 0 0 0 0 0 1 123 1 A APPLY_INT 1 0 A APPLY_WIS 1 0 #14866 money gold coins~ a pile of gold~ A pile of gold is here.~ Ahem.... money don't you understand? ~ ITEM_TYPE_MONEY 0 ITEM_WEAR_TAKE 1000000 0 0 0 0 0 0 0 1 1000000 1 #14867 bottle saint potion~ the saint potion~ You see a bottle of clear liquid on the ground.~ You see a label on the bottle. ~ ITEM_TYPE_POTION ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE 80 SPELL_PROTECTION_EVIL SPELL_MAGE_SHIELD SPELL_SANCTUARY 0 0 0 0 1 100000 75 E label~ The label reads: Saint potion quaff it and become a saint. Dosage for adult: One bottle at a time. NOT to exceed one bottle per day. Cut the dosage in half for children. KEEP OUT OF THE REACH OF CHILDREN. ~ #14868 saint scroll~ the saint scroll~ You see an ancient piece of paper here.~ This is the saint scroll, so become a saint and recite it. ~ ITEM_TYPE_SCROLL ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE 80 SPELL_PROTECTION_EVIL SPELL_MAGE_SHIELD SPELL_SANCTUARY 0 0 0 0 1 1000000 75 #14869 fountainhead pen~ a fountainhead pen~ You see a quilted pen rolling around.~ This is a quilted pen. ~ ITEM_TYPE_WEAPON 0 ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_DAGGER 1 8 WEAPON_STAB 0 0 0 0 1 1000000 15 #14870 blank scroll paper~ a blank scroll~ You see a piece of blank scroll here.~ This is a blank paper in good quality. I am sure what ever you write on it will be kept for a long long time. ~ ITEM_TYPE_SCROLL 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 1 -1 -1 -1 0 0 0 0 1 10 1 #14871 wooden rune ypmurcs~ the rune of ypmurcs~ A wooden rune is here on the ground.~ The rune is made of a light streaked wood. There are bits of metal and glass (or quartz) that are embedded along its edges. The surface of the rune says 'ypmurcs'. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 8 0 0 0 0 0 0 0 3 1000000 40 A APPLY_CON 1 0 A APPLY_INT 2 0 P 1 TRIG_UNKNOWN 100 ypmurcs OPROG_IF OIF_USER_POSITION = POS_STANDING 2 15 P 2 TRIG_VOID OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 3 16 P 3 TRIG_VOID OPROG_IF OIF_USER_ALIGNMENT > 349 5 4 P 4 TRIG_VOID OPROG_IF OIF_USER_ALIGNMENT < -349 6 7 P 5 TRIG_VOID OPROG_ECHO The rune of ypmurcs determines that you are of good alignment.~ P 5 TRIG_VOID OPROG_GOD_COMMAND mpmload 14832 say yamma shamma nowahaooo mpechoat self A powerful blue light emanates from the rune! mpechoaround self A powerful blue light emanates from $I's hand!~ P 5 TRIG_VOID OPROG_ECHO The rune of ypmurcs breaks apart in your grasp.~ P 5 TRIG_VOID OPROG_JUNK P 6 TRIG_VOID OPROG_ECHO The rune of ypmurcs determines that you are of evil alignment.~ P 6 TRIG_VOID OPROG_GOD_COMMAND mpmload 14832 say yamma bamma sallawahaooo mpechoat self A powerful red light emanates from the rune! mpechoaround self A powerful red light emanates from $I's hand!~ P 6 TRIG_VOID OPROG_ECHO The rune of ypmurcs breaks apart in your grasp.~ P 6 TRIG_VOID OPROG_JUNK P 7 TRIG_VOID OPROG_ECHO The rune of ypmurcs determines that you are of neutral alignment.~ P 7 TRIG_VOID OPROG_GOD_COMMAND mpmload 14832 say yamma flamma blickety blobbity boop mpechoat self A powerful green light emanates from the rune! mpechoaround self A powerful green light emanates from $I's hand!~ P 7 TRIG_VOID OPROG_ECHO The rune of ypmurcs breaks apart in your grasp.~ P 7 TRIG_VOID OPROG_JUNK P 15 TRIG_VOID OPROG_ECHO You must be standing for the rune to work its amazing magic.~ P 16 TRIG_VOID OPROG_ECHO The rune of ypmurcs will only respond with amazing magic when worn.~ #14872 white cloud shield~ a shield made of white cloud~ You see a white cloud floating around.~ The white shield forms a shield. Maybe you can 'float' like the dark fog ? ~ ITEM_TYPE_ARMOR ITEM_FLAG_HUM|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD 17 0 0 0 0 0 0 0 1 1000000 93 A APPLY_MANA 100 0 P 1 TRIG_UNKNOWN 100 float OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_GOD_COMMAND mpmset $ long You see a white cloud floating around.~ P 2 TRIG_VOID OPROG_ECHO You are floating like a cloud.~ #14873 dark fog dish~ a dish made of dark fog~ You see some dark fog floating around.~ The dark fog forms a dish. Maybe you can 'drift' like the dark fog ? ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_EVIL|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD 17 0 0 0 0 0 0 0 1 100000 93 A APPLY_MANA 100 0 P 1 TRIG_UNKNOWN 100 drift OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_GOD_COMMAND mpmset $ long You see some dark fog floating around.~ P 2 TRIG_VOID OPROG_ECHO You are drifting like fog.~ #14874 invincibility potion~ a potion of invincibility~ You see a bottle of dark liquid here.~ You see a label on the bottle. ~ ITEM_TYPE_POTION ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE 80 SPELL_ARMOR SPELL_STONE_SKIN SPELL_SHIELD 0 0 0 0 1 100000 75 E label~ The label reads: effects unknown ~ #14875 invincibility scroll~ a scroll of invincibility~ You see a piece of paper on the ground.~ This is a secret scroll. ~ ITEM_TYPE_SCROLL ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE 80 SPELL_ARMOR SPELL_STONE_SKIN SPELL_SHIELD 0 0 0 0 1 100000 75 #14876 glass bottle eye drops~ a glass bottle of eye drops~ You see a small white glass bottle here.~ ~ ITEM_TYPE_POTION 0 ITEM_WEAR_TAKE 25 SPELL_DETECT_INVIS SPELL_DETECT_HIDDEN SPELL_INFRAVISION 0 0 0 0 1 5000 25 #14877 binocular manual clear vision~ a manual of clear vision~ You see a slip here with text on it.~ This manual instructs you in the manner of vision. ~ ITEM_TYPE_SCROLL 0 ITEM_WEAR_TAKE 25 SPELL_DETECT_INVIS SPELL_DETECT_HIDDEN SPELL_INFRAVISION 0 0 0 0 1 5000 25 #14878 gem stone~ a gem stone~ A stone is reflecting light here.~ You can see all kinds of color inside the stone. ~ ITEM_TYPE_TREASURE ITEM_FLAG_GLOW ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 0 0 0 0 0 0 0 2 1000000 55 #14879 skeleton skull~ a skull~ The top part of a skeleton is sitting here.~ Close examination told you that this skull is made of metal. ~ ITEM_TYPE_CONTAINER ITEM_FLAG_GLOW|ITEM_FLAG_EVIL|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 1000 CONT_CLOSEABLE -1 0 0 0 0 0 1 10 60 #14880 finger bone~ a curly finger bone~ A piece of bone is lying on the ground.~ Just the finger bone of a dead man. ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_FINGER 5 0 0 0 0 0 0 0 1 20000 30 A APPLY_WIS 2 0 A APPLY_DAMROLL 4 0 #14881 arm bone~ an arm bone~ A long piece of bone is rolling around.~ A long white piece of bone. ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_ARMS 10 0 0 0 0 0 0 0 2 300256 60 A APPLY_HIT 50 0 A APPLY_DAMROLL 4 0 #14882 a neck bone~ a piece of neck bone~ A small piece of bone is lying on the floor.~ It looks like a chicken bone is it? ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_NECK 14 0 0 0 0 0 0 0 2 300256 70 A APPLY_MANA 100 0 A APPLY_HIT 50 0 A APPLY_DAMROLL -10 0 #14883 menacing crystal~ a menacing crystal~ You see a black, menacing crystal on the ground here.~ This seems to be some sort of explosive device. It seems to pulse or gyrate every moment or two, as if it's counting... ~ ITEM_TYPE_TRASH ITEM_FLAG_HUM ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 0 0 0 0 0 0 0 1 10 1 P 1 TRIG_UNKNOWN 100 crush OPROG_IF OIF_RANDOM_PERCENT > 10 2 3 P 2 TRIG_VOID OPROG_ECHO You crush the menacing crystal!! The crystal vanishes, leaving you a strange looking shell.~ P 2 TRIG_VOID OPROG_GOD_COMMAND mpoload 14879 mpjunk i14883~ P 3 TRIG_VOID OPROG_ECHO *** BOOM *** The crystal blows you up into the sky!~ P 3 TRIG_VOID OPROG_GOD_COMMAND mpareaecho An enormous exlposion takes place!~ P 3 TRIG_VOID OPROG_APPLY 13 -300 P 3 TRIG_VOID OPROG_APPLY 14 -600 P 3 TRIG_VOID OPROG_JUNK #14884 small key~ a small key~ A small black key sits here.~ The key is light but dark colored. ~ ITEM_TYPE_TRASH ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 0 0 0 0 0 0 0 1 10 1 #0 #ROOMS #14800 A Dark Path~ You are on a dark path leading south. You can see some sort of civilization at the end of the road. ~ 0 ROOM_DARK SECT_FIELD DDIR_NORTH ~ ~ 0 -1 17298 DDIR_SOUTH Entrance to a village~ ~ 0 -1 14801 S #14801 Entrance to Village~ You are standing at the entrance to the village of the Refuge Tribe. There are guard houses to your east and to your west. You see a sign here. ~ 0 ROOM_NO_MOB SECT_FIELD DDIR_NORTH A Dark Path~ ~ 0 -1 14800 DDIR_EAST A guard house~ ~ 0 -1 14802 DDIR_SOUTH The first checkpoint~ ~ 0 -1 14804 DDIR_WEST A guard house~ ~ 0 -1 14803 E sign~ {308}The sign: ----------------------------------------- | | | Welcome to Refuge Tribe. | | Hope your | | stay here is pleasant. | | | | | | Lolo | | | ----------------------------------------- | | | | | | | | | | | | ~ S #14802 A Guard House~ This a guard house. The only exit is to your west, back to the entrance road. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST Entrance to village~ ~ 0 -1 14801 S #14803 A Guard House~ This a guard house. To your east is the only exit of this room. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST Entrance to village~ ~ 0 -1 14801 S #14804 First check point~ You are standing between two guard houses. The road continues to both north and south. To the south you see more guard houses and some civilians too. ~ 0 ROOM_NO_MOB SECT_FIELD DDIR_NORTH Entrance to village~ ~ 0 -1 14801 DDIR_EAST A guard house~ ~ 0 -1 14805 DDIR_SOUTH The second check point~ ~ 0 -1 14807 DDIR_WEST A guard house~ ~ 0 -1 14806 S #14805 A guard house~ This is a guard house. It is crudely fashioned from wood and wires which, oddly enough, does a great job of keeping the elements out. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST The first check point~ ~ 0 -1 14804 S #14806 A guard house~ This is a guard house. It is crudely fashioned from wood and wires which, oddly enough, does a great job of keeping the elements out. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The first check point~ ~ 0 -1 14804 S #14807 Second check point~ You are standing between two guard houses. The road countinues to both north and south. To the south you see more guard houses and some civilians too. ~ 0 ROOM_NO_MOB SECT_FIELD DDIR_NORTH First check point~ ~ 0 -1 14804 DDIR_EAST A guard house~ ~ 0 -1 14808 DDIR_SOUTH The third check point~ ~ 0 -1 14810 DDIR_WEST A guard house~ ~ 0 -1 14809 S #14808 A guard house~ This is a guard house. The only exit is the direction from which you walked in. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST The second check point~ ~ 0 -1 14807 S #14809 A guard house~ This a guard house. The only exit is the direction from which you walked in. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The second check point~ ~ 0 -1 14807 S #14810 Third check point~ You are standing between two guard houses. The road countinues to both north and south. To the south you see a huge gate. ~ 0 ROOM_NO_MOB SECT_FIELD DDIR_NORTH Second check point~ ~ 0 -1 14807 DDIR_EAST A guard house~ ~ 0 -1 14811 DDIR_SOUTH A huge gate~ huge gate~ EX_ISDOOR|EX_CLOSED -1 14813 DDIR_WEST A guard house~ ~ 0 -1 14812 S #14811 A guard house~ This is a simple small guard house. There are guards on duty in here 24 hours a day. After all this is the last defense line to the villiage gate. ~ 0 0 SECT_INSIDE DDIR_WEST The third check point~ ~ 0 -1 14810 S #14812 A guard house~ This is a simple small guard house. There are guards on duty in here 24 hours a day. After all this is the last defense line to the villiage gate. ~ 0 0 SECT_INSIDE DDIR_EAST The third check point~ ~ 0 -1 14810 S #14813 Inside the gate~ You have entered the Refuge Tribe village. Continue on south and you will be in the village soon. To your west is the head quarters of the tribe guards. To your east is the captain's post. I DO suggest you to go straight south. ~ 0 0 SECT_FIELD DDIR_NORTH A huge gate~ huge gate~ EX_ISDOOR|EX_CLOSED -1 14810 DDIR_EAST Captain's post~ door~ EX_ISDOOR|EX_CLOSED -1 14814 DDIR_SOUTH Magic Rd~ ~ 0 -1 14816 DDIR_WEST HQ of guards~ door~ EX_ISDOOR|EX_CLOSED -1 14815 S #14814 Captain's post~ This is the place where the captain of guards stays all the time. It is apparent that you have NO business here! GET OUT!!!! ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST Inside gate~ door~ EX_ISDOOR|EX_CLOSED -1 14813 S #14815 Guard Headquarters~ This is the office of C Slayer, the highest military officer of this tribe. Every decision concerning security is made here. ~ 0 ROOM_DARK|ROOM_INDOORS|ROOM_SAFE|ROOM_NO_RECALL SECT_INSIDE DDIR_EAST Inside gate~ door~ EX_ISDOOR|EX_CLOSED -1 14813 DDIR_SOUTH Living quarters~ door~ EX_ISDOOR|EX_CLOSED -1 14818 S #14816 Magic Rd~ Magic Road begins here and extends south, into the village. To your west is the living quarters of guards. ~ 0 0 SECT_FIELD DDIR_NORTH Inside gate~ ~ 0 -1 14813 DDIR_EAST Magic Rd~ ~ 0 -1 14817 DDIR_WEST Living Quarters~ door~ EX_ISDOOR -1 14818 S #14817 Magic Rd~ You are on the Magic Road to the village. Back west you can get out of here. Do you have the URGE to get out NOW? ~ 0 0 SECT_CITY DDIR_EAST Magic Rd~ ~ 0 -1 14820 DDIR_WEST Magic Rd~ ~ 0 -1 14816 S #14818 Living Quarters~ This is the living quarters of the guards and, most time, is filled with guards, resting sleeping and doing their own things. Even if you are in their bedroom, they probably will leave you alone... IF you do the same. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH HQ~ door~ EX_ISDOOR|EX_CLOSED -1 14815 DDIR_EAST Magic Rd~ door~ EX_ISDOOR -1 14816 DDIR_WEST Living quarters~ door~ EX_ISDOOR -1 14819 S #14819 Living Quarters~ This is another room of guards' living quarters. It looks the same as all other rooms. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST Living quarters~ door~ EX_ISDOOR -1 14818 S #14820 Magic Rd~ Magic Road continues. ~ 0 0 SECT_CITY DDIR_EAST Magice Rd~ ~ 0 -1 14821 DDIR_WEST Magic Rd~ ~ 0 -1 14817 S #14821 Magic Rd~ Magic Road continues. To your east you see the downtown square. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 16022 DDIR_EAST Square~ ~ 0 -1 14822 DDIR_SOUTH You see a large building.~ ~ 0 -1 14856 DDIR_WEST Magic Rd~ ~ 0 -1 14820 S #14822 City Square~ You are standing at the central city square. Leading north and south, Main Street crosses here with Magic Road. ~ 0 ROOM_NO_MOB|ROOM_ALTAR_N|ROOM_SAFE SECT_CITY DDIR_NORTH Main St N~ ~ 0 -1 14828 DDIR_EAST Magic Rd E~ ~ 0 -1 14823 DDIR_SOUTH Main St S~ ~ 0 -1 14857 DDIR_WEST Magic Rd W~ ~ 0 -1 14821 S #14823 Magic Rd~ You can see some houses at this part of the town and downtown square is to your west. ~ 0 0 SECT_CITY DDIR_NORTH A house~ door~ EX_ISDOOR -1 14829 DDIR_EAST Magic Rd~ ~ 0 -1 14824 DDIR_WEST Square~ ~ 0 -1 14822 S #14824 Magic Rd~ This is the end of Magic Road. There are houses to all directions except the way you came from. ~ 0 0 SECT_CITY DDIR_NORTH A house~ door~ EX_ISDOOR -1 14830 DDIR_EAST A house~ door~ EX_ISDOOR -1 14825 DDIR_SOUTH A house~ door~ EX_ISDOOR -1 14859 DDIR_WEST Magic Rd~ ~ 0 -1 14823 S #14825 A house~ This a residece of a villager. DID YOU KNOCK BEFORE YOU CAME IN? ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST Magic Rd~ door~ EX_ISDOOR -1 14824 S #14826 Park~ This is a park, that folks living here use to relax themselves. ~ 0 0 SECT_FIELD DDIR_NORTH Park~ ~ 0 -1 14831 DDIR_EAST Entrance to Park~ ~ 0 -1 14827 S #14827 Entrance to Park~ This is the entrance to a park. ~ 0 0 SECT_FIELD DDIR_NORTH Park~ ~ 0 -1 14832 DDIR_EAST Main St~ ~ 0 -1 14828 DDIR_WEST Park~ ~ 0 -1 14826 S #14828 Main St~ You are on the north section of Main Street. To your west is a park that opens 24 hours a day 7 days a week. How nice. ~ 0 0 SECT_CITY DDIR_NORTH Main St~ ~ 0 -1 14833 DDIR_SOUTH Square~ ~ 0 -1 14822 DDIR_WEST Entrance to park~ ~ 0 -1 14827 S #14829 A house~ This a residece of a villager. DID YOU KNOCK BEFORE YOU CAME IN? ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH Magic Rd~ door~ EX_ISDOOR -1 14823 S #14830 A house~ This a residece of a villager. DID YOU KNOCK BEFORE YOU CAME IN? ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH Magic Rd~ door~ EX_ISDOOR -1 14824 S #14831 Park~ This is a park that folks living here use to relax themselves. ~ 0 0 SECT_FIELD DDIR_NORTH Park~ ~ 0 -1 14835 DDIR_EAST Park~ ~ 0 -1 14832 DDIR_SOUTH Park~ ~ 0 -1 14826 S #14832 Park~ This is a park that folks living here use to relax themselves. ~ 0 0 SECT_FIELD DDIR_NORTH Park~ ~ 0 -1 14836 DDIR_SOUTH Entrance to park~ ~ 0 -1 14827 DDIR_WEST Park~ ~ 0 -1 14831 S #14833 Main St~ Main Street continues to north and south. ~ 0 0 SECT_CITY DDIR_NORTH Main St~ ~ 0 -1 14837 DDIR_EAST A big sign reads: Grand Opening! FREE samples!!~ door~ EX_ISDOOR -1 14834 DDIR_SOUTH Main St~ ~ 0 -1 14828 S #14834 Blacksmiths~ This is the blacksmith's shop and it looks brand new to you. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST Main St.~ door~ EX_ISDOOR -1 14833 S #14835 Park~ This is a park that folks living here use to relax themselves. ~ 0 0 SECT_FIELD DDIR_NORTH Entrance to park~ ~ 0 -1 14839 DDIR_EAST Park~ ~ 0 -1 14836 S #14836 Park~ This is a park that folks living here use to relax themselves. ~ 0 0 SECT_FIELD DDIR_NORTH Park~ ~ 0 -1 14840 DDIR_SOUTH Park~ ~ 0 -1 14832 DDIR_WEST Park~ ~ 0 -1 14835 S #14837 Main St~ Still Main Street. The local motel is to your east. ~ 0 0 SECT_CITY DDIR_NORTH Main St~ ~ 0 -1 14841 DDIR_EAST Motel~ ~ 0 -1 14838 DDIR_SOUTH Main St~ ~ 0 -1 14833 S #14838 Motel~ This the only motel in town. After checking the rates, you found it will be very costly to stay the night. ~ 0 ROOM_INDOORS|ROOM_SAFE SECT_INSIDE DDIR_WEST Main St~ ~ 0 -1 14837 S #14839 Entrance to Park~ This is yet another park entrance. To the north, there is a small residential section. ~ 0 0 SECT_FIELD DDIR_NORTH Residential Section~ ~ 0 -1 14843 DDIR_EAST Entrance to Park~ ~ 0 -1 14840 DDIR_SOUTH Park~ ~ 0 -1 14835 S #14840 Entrance to Park~ You are right, this is another entrance. ~ 0 0 SECT_FIELD DDIR_EAST Main St~ ~ 0 -1 14841 DDIR_SOUTH Park~ ~ 0 -1 14836 DDIR_WEST Park Entrance~ ~ 0 -1 14839 S #14841 Main St~ Norh part of Main Street. You can smell some funny odor, and you believe it came from the room to your east. ~ 0 0 SECT_CITY DDIR_NORTH Main St~ ~ 0 -1 14845 DDIR_EAST Morgue~ door~ EX_ISDOOR -1 14842 DDIR_SOUTH Main St~ ~ 0 -1 14837 DDIR_WEST Park Entrance~ ~ 0 -1 14840 S #14842 Morgue~ Yes this is the morgue of this village. You see corpses everywhere. Well this IS a morgue, isn't it? What else do you expect to see? ~ 0 ROOM_INDOORS|ROOM_SAFE|ROOM_MORGUE SECT_INSIDE DDIR_WEST Main St~ door~ EX_ISDOOR -1 14841 S #14843 Residential Section~ You see a few houses here.... And that's about it. ~ 0 0 SECT_CITY DDIR_NORTH Residential section continues~ ~ 0 -1 14848 DDIR_EAST A house~ door~ EX_ISDOOR -1 14844 DDIR_SOUTH Park Entrance~ ~ 0 -1 14839 S #14844 House~ This is an ordinary house of the villagers. ~ 0 0 SECT_INSIDE DDIR_WEST Residential section~ door~ EX_ISDOOR -1 14843 S #14845 Main St~ Main Street continues... You see the village general store to the east. ~ 0 0 SECT_CITY DDIR_NORTH Bend~ ~ 0 -1 14850 DDIR_EAST General Store~ door~ EX_ISDOOR -1 14846 DDIR_SOUTH Main St~ ~ 0 -1 14841 S #14846 General Store~ This is the general store. The villagers buy most their everyday necessities here. Maybe you can do the same? ~ 0 0 SECT_INSIDE DDIR_NORTH Main St~ door~ EX_ISDOOR -1 14851 DDIR_WEST Main St~ door~ EX_ISDOOR -1 14845 S #14847 A house~ This is an ordinary house. ~ 0 0 SECT_INSIDE DDIR_EAST Residential section~ door~ EX_ISDOOR -1 14848 S #14848 Residential Section~ That's all folks. All houses around no more wondering around. ~ 0 0 SECT_CITY DDIR_NORTH House~ door~ EX_ISDOOR -1 14853 DDIR_EAST House~ door~ EX_ISDOOR -1 14849 DDIR_SOUTH Residential Section~ ~ 0 -1 14843 DDIR_WEST House~ door~ EX_ISDOOR -1 14847 S #14849 A house~ This is another house of the villagers. ~ 0 0 SECT_INSIDE DDIR_WEST Residential Section~ door~ EX_ISDOOR -1 14848 S #14850 Main St~ Main Street bends here. To the east, not far beyond you can peek some houses. The Street becomes wider and cleaner to the south. ~ 0 0 SECT_CITY DDIR_NORTH House~ door~ EX_ISDOOR -1 14853 DDIR_EAST End of Main St~ ~ 0 -1 14851 DDIR_SOUTH Main St~ ~ 0 -1 14845 S #14851 End of Main St~ This is the end of Main Street. ~ 0 0 SECT_CITY DDIR_NORTH House~ door~ EX_ISDOOR -1 14855 DDIR_EAST House~ door~ EX_ISDOOR -1 14852 DDIR_SOUTH General Store~ door~ EX_ISDOOR -1 14846 DDIR_WEST Main St bends to the south.~ ~ 0 -1 14850 S #14852 A house~ This is another ordinary house. ~ 0 0 SECT_INSIDE DDIR_WEST End of Main St~ door~ EX_ISDOOR -1 14851 S #14853 A house~ This is an ordinary house. ~ 0 0 SECT_INSIDE DDIR_SOUTH Bend~ door~ EX_ISDOOR -1 14850 S #14855 A house~ Yet another house. ~ 0 0 SECT_INSIDE DDIR_SOUTH End of Main St~ door~ EX_ISDOOR -1 14851 S #14856 The Bank~ A bank in this kind of village? Hmm... And surprisingly, the hall is full of customers. The establishment looks conspicuously vulnerable. The south wall looks suspicious too. ~ 0 0 SECT_INSIDE DDIR_NORTH Magic Rd~ door~ EX_ISDOOR -1 14821 DDIR_EAST Main St~ door~ EX_ISDOOR -1 14857 E South Wall~ The color of wallpapers on this side looks a little different from the others. You have detected tiny cracks that's not natrual. The cracks seem to form a square!! ~ S #14857 Main St~ You are in the southside of the town now. You noticed a lot of villagers walking in and out of a door to your west. There is also a sign above the door. ~ 0 0 SECT_CITY DDIR_NORTH Central Square~ ~ 0 -1 14822 DDIR_EAST A house~ door~ EX_ISDOOR -1 14858 DDIR_SOUTH Main St continues~ ~ 0 -1 14861 DDIR_WEST Bank~ door~ EX_ISDOOR -1 14856 E sign~ The sign reads: OLD TRUSTY BANK ~ S #14858 A House~ This is a house belong to a certain villager. ~ 0 0 SECT_INSIDE DDIR_WEST Main St~ door~ EX_ISDOOR -1 14857 S #14859 A House~ This is another house looking the same as all others. ~ 0 0 SECT_INSIDE DDIR_NORTH Magic Rd~ door~ EX_ISDOOR -1 14824 S #14860 Safe~ You are inside a huge safe built inside the wall. Since this safe belong to the bank, you saw a lot of money stacking here. IF YOU DARE TO ROB THIS BANK THE GUARDS WILL BE AFTER YOU!! ~ 0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE DDIR_SOUTH The vault.~ vault~ EX_ISDOOR|EX_CLOSED|EX_PICKPROOF -1 14960 S #14861 Main St~ Main St continues. ~ 0 0 SECT_CITY DDIR_NORTH Main St~ ~ 0 -1 14857 DDIR_SOUTH Intersection~ ~ 0 -1 14870 S #14862 A house~ Another house. ~ 0 0 SECT_INSIDE DDIR_SOUTH Small alley~ door~ EX_ISDOOR -1 14871 S #14863 A house~ Yes, another ordinary house. ~ 0 0 SECT_INSIDE DDIR_SOUTH Small Alley~ door~ EX_ISDOOR -1 14872 S #14864 Dark Alley~ ARE YOU KIDDING? This is a dark alley!! ~ 0 ROOM_DARK SECT_CITY DDIR_EAST Dark Alley~ ~ 0 -1 14865 DDIR_SOUTH ~ ~ 0 -1 14867 S #14865 Dark Alley~ ARE YOU KIDDING? This is a dark alley!! ~ 0 ROOM_DARK SECT_CITY DDIR_EAST Dark Alley~ ~ 0 -1 14866 DDIR_WEST Dark Alley~ ~ 0 -1 14864 S #14866 Dark Alley~ ARE YOU KIDDING? This is a dark alley!! ~ 0 ROOM_DARK SECT_CITY DDIR_SOUTH Dark Alley~ ~ 0 -1 14868 DDIR_WEST Dark Alley~ ~ 0 -1 14865 S #14867 Empty Room~ This place is completely deserted. Even the gang members are not here. When you occasionally hear some loud scream from the south, you feel something very cold running down your spine. Was it just sweat or it was a snake? ~ 0 ROOM_DARK|ROOM_NO_MOB SECT_CITY DDIR_NORTH Dark Alley~ ~ 0 -1 14864 DDIR_SOUTH ~ ~ 0 -1 14875 S #14868 Dark Alley~ ARE YOU KIDDING? This is a dark alley!! ~ 0 ROOM_DARK|ROOM_NO_MOB SECT_CITY DDIR_NORTH Dark Alley~ ~ 0 -1 14866 DDIR_EAST Dark Alley~ ~ 0 -1 14869 S #14869 Dark Alley~ ARE YOU KIDDING? This is a dark alley!! ~ 0 ROOM_DARK|ROOM_NO_MOB SECT_CITY DDIR_EAST Intersection~ ~ 0 1 14870 DDIR_WEST Dark Alley~ ~ 0 -1 14868 S #14870 Intersection~ You are standing at a intersection of a small valley and Main Street. It's very dark to the west. The east is fairly lighted and you can see some houses. ~ 0 0 SECT_CITY DDIR_NORTH Main St continues...~ ~ 0 -1 14861 DDIR_EAST A small alley~ ~ 0 -1 14871 DDIR_SOUTH Main St continues...~ ~ 0 -1 14879 DDIR_WEST Dark alley~ ~ 0 -1 14869 S #14871 Small alley~ A small and short alley where poor people waste their lives. ~ 0 0 SECT_CITY DDIR_NORTH A house~ door~ EX_ISDOOR -1 14862 DDIR_EAST Small alley~ ~ 0 -1 14872 DDIR_SOUTH Meeting room of this town~ door~ EX_ISDOOR -1 14880 DDIR_WEST Intersection~ ~ 0 -1 14870 S #14872 Small Alley~ This is where small alley ends and Hiho Street begins to the south. ~ 0 0 SECT_CITY DDIR_NORTH House~ door~ EX_ISDOOR -1 14863 DDIR_EAST House~ door~ EX_ISDOOR -1 14873 DDIR_SOUTH Hiho St. begins~ ~ 0 -1 14881 DDIR_WEST Small alley~ ~ 0 -1 14871 S #14873 A house~ This is a house.... That's it. ~ 0 0 SECT_INSIDE DDIR_WEST Small Alley~ door~ EX_ISDOOR -1 14872 S #14874 Chaotic Yard~ This is a small piece of land that even gang members don't dare to come in. As you looked around, You found that all you saw was blood and some people. People? What are they doing here? You really should get out of here. ~ 0 ROOM_DARK|ROOM_NO_RECALL SECT_CITY DDIR_EAST Chaotic Yard~ ~ 0 -1 14875 DDIR_SOUTH Chaotic Yard~ ~ 0 -1 14883 S #14875 Chaotic Yard~ This is a small piece of land that even gang members don't dare to come in. As you looked around, You found that all you saw was blood and some people. People? What are they doing here? You really should get out of here. ~ 0 ROOM_DARK|ROOM_NO_RECALL SECT_CITY DDIR_NORTH ~ ~ 0 -1 14867 DDIR_SOUTH Chaotic Yard~ ~ 0 -1 14884 DDIR_WEST Chaotic Yard~ ~ 0 -1 14874 S #14876 Lawn~ This is a piece of beautiful lawn. You feel very relaxed walking on it. ~ 0 0 SECT_FIELD DDIR_EAST Lawn~ ~ 0 -1 14877 DDIR_SOUTH Lawn~ ~ 0 -1 14885 S #14877 Lawn~ This is a piece of beautiful lawn. You feel very relaxed walking on it. ~ 0 0 SECT_FIELD DDIR_EAST Lawn~ ~ 0 -1 14878 DDIR_SOUTH Lawn~ ~ 0 -1 14886 DDIR_WEST Lawn~ ~ 0 -1 14876 S #14878 Lawn~ This is a piece of beautiful lawn. You feel very relaxed walking on it. ~ 0 0 SECT_FIELD DDIR_EAST Main St~ ~ 0 -1 14879 DDIR_SOUTH Lawn~ ~ 0 -1 14887 DDIR_WEST Lawn~ ~ 0 -1 14877 S #14879 Main St~ Main Street continues on regardless of you being bored. There is a well-maintained lawn to the west. The city meeting room is to your east. ~ 0 0 SECT_CITY DDIR_NORTH A intersection~ ~ 0 -1 14870 DDIR_EAST Meeting room~ door~ EX_ISDOOR -1 14880 DDIR_SOUTH Main St~ ~ 0 -1 14888 DDIR_WEST Lawn~ ~ 0 -1 14878 S #14880 Meeting Room~ You are in the meeting room of this village. People living here meet every once in a while in this room to make decisions on something important. There are rows of chairs here. ~ 0 0 SECT_INSIDE DDIR_NORTH Small alley~ door~ EX_ISDOOR -1 14871 DDIR_EAST Hiho St~ door~ EX_ISDOOR -1 14881 DDIR_SOUTH Play ground~ door~ EX_ISDOOR -1 14889 DDIR_WEST Main St~ door~ EX_ISDOOR -1 14879 DDIR_DOWN You see the floor.~ floor~ EX_ISDOOR|EX_CLOSED|EX_HIDDEN|EX_PICKPROOF -1 14961 S #14881 Beginning of Hiho St~ Hiho Street begins here. Around this street is the main residential area. ~ 0 0 SECT_CITY DDIR_NORTH Small alley~ ~ 0 -1 14872 DDIR_EAST House~ door~ EX_ISDOOR -1 14882 DDIR_SOUTH Hiho St~ ~ 0 -1 14890 DDIR_WEST Meeting room~ door~ EX_ISDOOR -1 14880 S #14882 A house~ Houses houses houses. It never ends... ~ 0 0 SECT_INSIDE DDIR_WEST Beginning of Hiho St~ door~ EX_ISDOOR -1 14881 S #14883 Chaotic Yard~ This is a small piece of land that even gang members don't dare to come in. As you looked around, You found that all you saw was blood and some people. People? What are they doing here? You really should get out of here. ~ 0 ROOM_DARK|ROOM_NO_RECALL SECT_CITY DDIR_NORTH Chaotic Yard~ ~ 0 -1 14874 DDIR_EAST Chaotic Yard~ ~ 0 -1 14884 DDIR_SOUTH A building~ door~ EX_ISDOOR|EX_CLOSED -1 14953 S #14884 Chaotic Yard~ This is a small piece of land that even gang members don't dare to come in. As you looked around, You found that all you saw was blood and some people. People? What are they doing here? You really should get out of here. ~ 0 ROOM_DARK|ROOM_NO_RECALL SECT_CITY DDIR_NORTH Chaotic Yard~ ~ 0 -1 14875 DDIR_WEST Chaotic Yard~ ~ 0 -1 14883 S #14885 Lawn~ This is a piece of beautiful lawn. You feel very relaxed walking on it. ~ 0 0 SECT_FIELD DDIR_NORTH Lawn~ ~ 0 -1 14876 DDIR_EAST Lawn~ ~ 0 -1 14886 DDIR_SOUTH Lawn~ ~ 0 -1 14892 S #14886 Lawn~ This is a piece of beautiful lawn. You feel very relaxed walking on it. ~ 0 0 SECT_FIELD DDIR_NORTH Lawn~ ~ 0 -1 14877 DDIR_EAST Lawn~ ~ 0 -1 14887 DDIR_SOUTH Lawn~ ~ 0 -1 14893 DDIR_WEST Lawn~ ~ 0 -1 14885 S #14887 Lawn~ This is a piece of beautiful lawn. You feel very relaxed walking on it. ~ 0 0 SECT_FIELD DDIR_NORTH Lawn~ ~ 0 -1 14878 DDIR_EAST Main St~ ~ 0 -1 14888 DDIR_SOUTH Lawn~ ~ 0 -1 14894 DDIR_WEST Lawn~ ~ 0 -1 14886 S #14888 Main St~ The surrounding gets quieter. You can see kids playing to the east and a large piece of lawn lying to your west. ~ 0 0 SECT_CITY DDIR_NORTH Main St~ ~ 0 -1 14879 DDIR_EAST Play ground~ ~ 0 -1 14889 DDIR_SOUTH Main St~ ~ 0 -1 14895 DDIR_WEST Lawn~ ~ 0 -1 14887 S #14889 Play ground~ This is a happy place with kids running and playing around. However, after a while you are a little annoyed by the noise here. ~ 0 0 SECT_FIELD DDIR_NORTH Meeting room~ door~ EX_ISDOOR -1 14880 DDIR_EAST Hiho St~ ~ 0 -1 14890 DDIR_SOUTH Play ground~ ~ 0 -1 14896 DDIR_WEST Main St~ ~ 0 -1 14888 S #14890 Hiho St~ This is Hiho Street, a quiet residential road. ~ 0 0 SECT_CITY DDIR_NORTH Beginning of Hiho St~ ~ 0 -1 14881 DDIR_EAST A House~ door~ EX_ISDOOR -1 14891 DDIR_SOUTH Hiho St~ ~ 0 -1 14897 DDIR_WEST Play ground~ ~ 0 -1 14889 S #14891 A house~ You are in a house. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST Hiho St~ door~ EX_ISDOOR -1 14890 S #14892 Lawn~ This is a piece of beautiful lawn. You feel very relaxed walking on it. ~ 0 0 SECT_FIELD DDIR_NORTH Lawn~ ~ 0 -1 14885 DDIR_EAST Lawn~ ~ 0 -1 14893 S #14893 Lawn~ This is a piece of beautiful lawn. You feel very relaxed walking on it. ~ 0 0 SECT_FIELD DDIR_NORTH Lawn~ ~ 0 -1 14886 DDIR_EAST Lawn~ ~ 0 -1 14894 DDIR_WEST Lawn~ ~ 0 -1 14892 S #14894 Lawn~ This is a piece of beautiful lawn. You feel very relaxed walking on it. ~ 0 0 SECT_FIELD DDIR_NORTH Lawn~ ~ 0 -1 14887 DDIR_EAST Main St~ ~ 0 -1 14895 DDIR_WEST Lawn~ ~ 0 -1 14893 S #14895 Main St~ This is Main Street. ~ 0 0 SECT_CITY DDIR_NORTH Main St~ ~ 0 -1 14888 DDIR_EAST Play ground~ ~ 0 -1 14896 DDIR_SOUTH Main St~ ~ 0 -1 14903 DDIR_WEST Lawn~ ~ 0 -1 14894 S #14896 Play ground~ This is the play ground. Kids are playing happily here. ~ 0 0 SECT_FIELD DDIR_NORTH Play ground~ ~ 0 -1 14889 DDIR_EAST Hiho St~ ~ 0 -1 14897 DDIR_WEST Main St~ ~ 0 -1 14895 S #14897 Hiho St~ You are on Hiho Street. ~ 0 0 SECT_CITY DDIR_NORTH Hiho St~ ~ 0 -1 14890 DDIR_EAST A house~ door~ EX_ISDOOR -1 14898 DDIR_SOUTH Hiho St~ ~ 0 -1 14905 DDIR_WEST Play ground~ ~ 0 -1 14896 S #14898 A house~ You are in a house. ~ 0 0 SECT_INSIDE DDIR_WEST Hiho St~ door~ EX_ISDOOR -1 14897 S #14899 Restroom~ This is Hiho's restroom, with ordinary restroom fixtures. You see a toilet seat and a sink. ~ 0 ROOM_PRIVATE SECT_INSIDE DDIR_EAST Kitchen~ door~ EX_ISDOOR -1 14900 DDIR_SOUTH Bedroom~ door~ EX_ISDOOR -1 14907 S #14900 Kitchen~ This is Hiho's kitchen. ~ 0 0 SECT_INSIDE DDIR_SOUTH Living room~ door~ EX_ISDOOR -1 14908 DDIR_WEST Restroom~ door~ EX_ISDOOR -1 14899 S #14901 Private library~ This is the Hiho's private library. Since you can get in here, you must be one of his best friends. ~ 0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_SAFE SECT_INSIDE DDIR_EAST You see an empty shelf.~ shelf~ EX_ISDOOR|EX_CLOSED -1 14959 S #14902 Public Library~ This is the town's Public Library. You can see people reading here. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST Main St~ door~ EX_ISDOOR -1 14903 S #14903 Main St~ This almost the south end of Main Street. You see a large building to your west, and you are told it's the public library. ~ 0 0 SECT_CITY DDIR_NORTH Main St~ ~ 0 -1 14895 DDIR_SOUTH End of Main St~ ~ 0 -1 14911 DDIR_WEST Public Library~ door~ EX_ISDOOR -1 14902 S #14904 A house~ You are in a house. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST Hiho St~ door~ EX_ISDOOR -1 14905 S #14905 Hiho St~ You are on a quiet street. ~ 0 0 SECT_CITY DDIR_NORTH Hiho St~ ~ 0 -1 14897 DDIR_EAST A house~ door~ EX_ISDOOR -1 14906 DDIR_SOUTH Hiho St~ ~ 0 -1 14913 DDIR_WEST A house~ door~ EX_ISDOOR -1 14904 S #14906 A house~ You are in a house. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST Hiho St~ door~ EX_ISDOOR -1 14905 S #14907 Bedroom~ This is Hiho's bedroom. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH Restroom~ door~ EX_ISDOOR -1 14899 DDIR_EAST Living room~ door~ EX_ISDOOR -1 14908 S #14908 Living room~ This is Hiho's living room. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH Kitchen~ door~ EX_ISDOOR -1 14900 DDIR_EAST Office~ door~ EX_ISDOOR -1 14909 DDIR_WEST Bedroom~ door~ EX_ISDOOR -1 14907 S #14909 Office~ This is Hiho's office where he spends most of his day. ~ 0 ROOM_INDOORS|ROOM_SAFE SECT_INSIDE DDIR_EAST Reception room~ door~ EX_ISDOOR -1 14910 DDIR_WEST Living room~ door~ EX_ISDOOR -1 14908 S #14910 Reception Room~ This is Hiho's reception room. If you want to meet Hiho personally, You'd better take a number and wait here til they call your number. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST End of Main St~ door~ EX_ISDOOR -1 14911 DDIR_WEST Office~ door~ EX_ISDOOR|EX_CLOSED -1 14909 S #14911 End of Main St~ Main Street ends here and Hiho Street begins east. You can see a building to your west with a sign reads 'HIHO THE WISEMAN'. ~ 0 0 SECT_CITY DDIR_NORTH Main St~ ~ 0 -1 14903 DDIR_EAST Beginning of Hiho St~ ~ 0 -1 14912 DDIR_WEST Reception room~ door~ EX_ISDOOR -1 14910 S #14912 Beginning of Hiho St~ Hiho Street begins here. There is a small shack to your south with a sign on the door. ~ 0 0 SECT_CITY DDIR_EAST Hiho St~ ~ 0 -1 14913 DDIR_SOUTH Boat House~ door~ EX_ISDOOR -1 14915 DDIR_WEST End of Main St~ ~ 0 -1 14911 E door sign~ A sign on the door reads: BOAT HOUSE OPEN FOR BUSINESS. ~ S #14913 A bend in Hiho St~ Hiho Street changes it's direction here. ~ 0 0 SECT_CITY DDIR_NORTH Hiho St~ ~ 0 -1 14905 DDIR_EAST A house~ door~ EX_ISDOOR -1 14914 DDIR_WEST Hiho St westbound. You see a building to the end.~ ~ 0 -1 14912 S #14914 A house~ You are in a house ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST Hiho Street bends here.~ door~ EX_ISDOOR -1 14913 S #14915 Boat House~ This is the boat house. Well, you can buy boats here if you haven't figure that out yet. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH Hiho St~ door~ EX_ISDOOR -1 14912 DDIR_WEST Dock~ ~ 0 -1 14916 S #14916 Dock~ This is the dock. You will be in the river if you keep going west. ~ 0 0 SECT_CITY DDIR_EAST Boat house~ ~ 0 -1 14915 DDIR_WEST Shallow~ ~ 0 -1 14917 S #14917 Shallow~ You stand in the shallow of a river. You will need your boat soon!! ~ 0 ROOM_NO_MOB SECT_LAKE DDIR_EAST Dock~ ~ 0 -1 14916 DDIR_WEST River~ ~ 0 -1 14918 S #14918 River~ You are on a river at the side of the village. You don't see a lot of boats around. Hmmm..... I wonder why? ~ 0 ROOM_NO_RECALL SECT_OCEAN DDIR_EAST Shallow~ ~ 0 -1 14917 DDIR_WEST River~ ~ 0 -1 14919 S #14919 River~ You are on a river at the side of the village. You don't see a lot of boats around. Hmmm..... I wonder why? ~ 0 ROOM_NO_RECALL SECT_OCEAN DDIR_EAST River~ ~ 0 -1 14918 DDIR_WEST River~ ~ 0 -1 14920 S #14920 River~ You are on a river at the side of the village. You don't see a lot of boats around. Hmmm..... I wonder why? ~ 0 ROOM_NO_RECALL SECT_OCEAN DDIR_EAST River~ ~ 0 -1 14919 DDIR_WEST River~ ~ 0 -1 14921 S #14921 River~ You are on a river at the side of the village. You don't see a lot of boats around. Hmmm..... I wonder why? ~ 0 ROOM_NO_RECALL SECT_OCEAN DDIR_EAST River~ ~ 0 -1 14920 DDIR_WEST River~ ~ 0 -1 14922 S #14922 River~ You are on a river at the side of the village. You don't see a lot of boats around. Hmmm..... I wonder why? ~ 0 ROOM_NO_RECALL SECT_OCEAN DDIR_NORTH River~ ~ 0 -1 14923 DDIR_EAST River~ ~ 0 -1 14921 S #14923 River~ You are on a river at the side of the village. You don't see a lot of boats around. Hmmm..... I wonder why? ~ 0 ROOM_NO_RECALL SECT_OCEAN DDIR_NORTH River~ ~ 0 -1 14924 DDIR_SOUTH River~ ~ 0 -1 14922 S #14924 River~ You are on a river at the side of the village. You don't see a lot of boats around. Hmmm..... I wonder why? ~ 0 ROOM_NO_RECALL SECT_OCEAN DDIR_SOUTH River~ ~ 0 -1 14923 DDIR_WEST River~ ~ 0 -1 14925 S #14925 River~ You are on a river at the side of the village. You don't see a lot of boats around. Hmmm..... I wonder why? ~ 0 ROOM_NO_RECALL SECT_OCEAN DDIR_NORTH River~ ~ 0 -1 14928 DDIR_EAST River~ ~ 0 -1 14924 DDIR_WEST River~ ~ 0 -1 14926 S #14926 River~ You are on a river at the side of the village. You don't see a lot of boats around. Hmmm..... I wonder why? ~ 0 ROOM_NO_RECALL SECT_OCEAN DDIR_EAST River~ ~ 0 -1 14925 DDIR_SOUTH River~ ~ 0 -1 14927 S #14927 River~ You are on a river at the side of the village. You don't see a lot of boats around. Hmmm..... I wonder why? ~ 0 ROOM_NO_RECALL SECT_OCEAN DDIR_NORTH River~ ~ 0 -1 14926 S #14928 River~ You are on a river at the side of the village. You don't see a lot of boats around. Hmmm..... I wonder why? ~ 0 ROOM_NO_RECALL SECT_OCEAN DDIR_NORTH River~ ~ 0 -1 14929 DDIR_SOUTH River~ ~ 0 -1 14925 S #14929 River~ You are on a river at the side of the village. You don't see a lot of boats around. Hmmm..... I wonder why? ~ 0 ROOM_NO_RECALL SECT_OCEAN DDIR_NORTH River~ ~ 0 -1 14933 DDIR_EAST River~ ~ 0 -1 14930 DDIR_SOUTH River~ ~ 0 -1 14928 DDIR_WEST River~ ~ 0 -1 14931 S #14930 River~ You are on a river at the side of the village. You don't see a lot of boats around. Hmmm..... I wonder why? ~ 0 ROOM_NO_RECALL SECT_OCEAN DDIR_NORTH River~ ~ 0 -1 14934 DDIR_WEST River~ ~ 0 -1 14929 S #14931 River~ You are on a river at the side of the village. You don't see a lot of boats around. Hmmm..... I wonder why? ~ 0 ROOM_NO_RECALL SECT_OCEAN DDIR_NORTH River~ ~ 0 -1 14932 DDIR_EAST River~ ~ 0 -1 14929 S #14932 River~ You are on a river at the side of the village. You don't see a lot of boats around. Hmmm..... I wonder why? ~ 0 ROOM_NO_RECALL SECT_OCEAN DDIR_NORTH River~ ~ 0 -1 14935 DDIR_EAST River~ ~ 0 -1 14933 DDIR_SOUTH River~ ~ 0 -1 14931 S #14933 River~ You are on a river at the side of the village. You don't see a lot of boats around. Hmmm..... I wonder why? ~ 0 ROOM_NO_RECALL SECT_OCEAN DDIR_NORTH River~ ~ 0 -1 14936 DDIR_EAST River~ ~ 0 -1 14934 DDIR_SOUTH River~ ~ 0 -1 14929 DDIR_WEST River~ ~ 0 -1 14932 S #14934 River~ You are on a river at the side of the village. You don't see a lot of boats around. Hmmm..... I wonder why? ~ 0 ROOM_NO_RECALL SECT_OCEAN DDIR_NORTH River~ ~ 0 -1 14937 DDIR_SOUTH River~ ~ 0 -1 14930 DDIR_WEST River~ ~ 0 -1 14933 S #14935 River~ You are on a river at the side of the village. You don't see a lot of boats around. Hmmm..... I wonder why? ~ 0 ROOM_NO_RECALL SECT_OCEAN DDIR_EAST River~ ~ 0 -1 14936 DDIR_SOUTH River~ ~ 0 -1 14932 S #14936 River~ You are on a river at the side of the village. You don't see a lot of boats around. Hmmm..... I wonder why? ~ 0 ROOM_NO_RECALL SECT_OCEAN DDIR_NORTH River~ ~ 0 -1 14938 DDIR_EAST River~ ~ 0 -1 14937 DDIR_SOUTH River~ ~ 0 -1 14933 DDIR_WEST River~ ~ 0 -1 14935 S #14937 River~ You are on a river at the side of the village. You don't see a lot of boats around. Hmmm..... I wonder why? ~ 0 ROOM_NO_RECALL SECT_OCEAN DDIR_NORTH River~ ~ 0 -1 14939 DDIR_SOUTH River~ ~ 0 -1 14930 DDIR_WEST River~ ~ 0 -1 14936 S #14938 River~ You are on a river at the side of the village. You don't see a lot of boats around. Hmmm..... I wonder why? ~ 0 ROOM_NO_RECALL SECT_OCEAN DDIR_EAST River~ ~ 0 -1 14939 DDIR_SOUTH River~ ~ 0 -1 14936 S #14939 River~ You are on a river at the side of the village. You don't see a lot of boats around. Hmmm..... I wonder why? ~ 0 ROOM_NO_RECALL SECT_OCEAN DDIR_EAST River~ ~ 0 -1 14940 DDIR_SOUTH River~ ~ 0 -1 14937 DDIR_WEST River~ ~ 0 -1 14938 S #14940 River~ You are on a river at the side of the village. You don't see a lot of boats around. Hmmm..... I wonder why? ~ 0 ROOM_NO_RECALL SECT_OCEAN DDIR_NORTH River~ ~ 0 -1 14941 DDIR_WEST River~ ~ 0 -1 14939 S #14941 River~ You are on a river at the side of the village. You don't see a lot of boats around. Hmmm..... I wonder why? ~ 0 ROOM_NO_RECALL SECT_OCEAN DDIR_EAST River~ ~ 0 -1 14942 DDIR_SOUTH River~ ~ 0 -1 14940 DDIR_WEST River~ ~ 0 -1 14944 S #14942 River~ You are on a river at the side of the village. You don't see a lot of boats around. Hmmm..... I wonder why? ~ 0 ROOM_NO_RECALL SECT_OCEAN DDIR_EAST River~ ~ 0 -1 14943 DDIR_WEST River~ ~ 0 -1 14941 S #14943 River~ You are on a river at the side of the village. You don't see a lot of boats around. Hmmm..... I wonder why? ~ 0 ROOM_NO_RECALL SECT_OCEAN DDIR_WEST River~ ~ 0 -1 14942 S #14944 River~ You are on a river at the side of the village. You don't see a lot of boats around. Hmmm..... I wonder why? ~ 0 ROOM_NO_RECALL SECT_OCEAN DDIR_EAST River~ ~ 0 -1 14941 DDIR_WEST River~ ~ 0 -1 14945 S #14945 River~ You are on a river at the side of the village. You don't see a lot of boats around. Hmmm..... I wonder why? ~ 0 ROOM_NO_RECALL SECT_OCEAN DDIR_NORTH River~ ~ 0 -1 14946 DDIR_EAST River~ ~ 0 -1 14944 S #14946 River~ You are on a river at the side of the village. You don't see a lot of boats around. Hmmm..... I wonder why? ~ 0 ROOM_NO_RECALL SECT_OCEAN DDIR_NORTH River~ ~ 0 -1 14947 DDIR_SOUTH River~ ~ 0 -1 14945 S #14947 River~ You are on a river at the side of the village. You don't see a lot of boats around. Hmmm..... I wonder why? ~ 0 ROOM_NO_RECALL SECT_OCEAN DDIR_EAST River~ ~ 0 -1 14948 DDIR_SOUTH River~ ~ 0 -1 14946 S #14948 River~ You are on a river at the side of the village. You don't see a lot of boats around. Hmmm..... I wonder why? ~ 0 ROOM_NO_RECALL SECT_OCEAN DDIR_NORTH River~ ~ 0 -1 14949 DDIR_WEST River~ ~ 0 -1 14947 S #14949 River~ You are on a river at the side of the village. You don't see a lot of boats around. Hmmm..... I wonder why? ~ 0 ROOM_NO_RECALL SECT_OCEAN DDIR_SOUTH River~ ~ 0 -1 14948 DDIR_WEST River~ ~ 0 -1 14950 S #14950 River~ You are on a river at the side of the village. You don't see a lot of boats around. Hmmm..... I wonder why? ~ 0 ROOM_NO_RECALL SECT_OCEAN DDIR_EAST River~ ~ 0 -1 14949 DDIR_WEST River~ ~ 0 -1 14951 S #14951 Shallow of River~ You are swimming agian. You can reach that beach just before you are out of strength and just before that mean alligator get you. BUT ONLY IF YOU GO NORTH AS FAST AS YOU CAN!! ~ 0 ROOM_NO_MOB SECT_LAKE DDIR_NORTH Beach~ ~ 0 -1 14952 DDIR_EAST River~ ~ 0 -1 14950 S #14952 Beach~ You are on a sand beach. You see a sign here. ~ 0 0 SECT_INSIDE DDIR_SOUTH River~ ~ 0 -1 14951 E sign~ The sign reads: Well congratz for getting this far. This is the end of Refuge Tribe. This will be the teleport site to my next area The Kingdom of Dolemma. Don't, I repeat, DON'T expect the next one coming any time soon though. MUHAHAHAHAHA!! What can you do about that? LOLO Addendum: Don't you just love these little notes from creators? I should tell you that I currently have no submissions from Lolo for his next area, and in truth, there's nothing I can do about it. =[ EMPEROR ~ S #14953 Building~ You are in a building, and it's surprisingly well built and maintained. The only problem is that the smell here is not too pleasant. It smells like... BLOOD?? DECAYING CORPSES?? ~ 0 ROOM_INDOORS|ROOM_MAZE SECT_INSIDE DDIR_NORTH Opening~ door~ EX_ISDOOR -1 14883 DDIR_EAST Opening~ door~ EX_ISDOOR -1 14883 DDIR_SOUTH Opening~ door~ EX_ISDOOR -1 14883 DDIR_WEST Opening~ door~ EX_ISDOOR -1 14883 DDIR_UP Opening~ door~ EX_ISDOOR -1 14883 DDIR_DOWN Opening~ door~ EX_ISDOOR -1 14883 S #14954 Blackmarket~ This is the offical black market of this village. You can buy many forbidden and underhanded items here. ~ 0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_NO_RECALL SECT_FIELD S #14955 City Square~ ~ 0 ROOM_SAFE SECT_INSIDE DDIR_NORTH ~ ~ 0 -1 14843 DDIR_EAST ~ ~ 0 -1 14837 DDIR_SOUTH ~ ~ 0 -1 14870 DDIR_WEST ~ ~ 0 -1 14881 DDIR_UP ~ ~ 0 -1 14892 DDIR_DOWN ~ ~ 0 -1 14913 S #14956 Empty room~ This room is empty. Just four walls, a ceiling and a floor. And of coure you... ~ 0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE S #14957 Empty room~ This room is empty. Just four walls, a ceiling and a floor. And of coure you... ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE DDIR_DOWN The city square~ trap door~ EX_ISDOOR|EX_CLOSED|EX_LOCKED|EX_HIDDEN|EX_PICKPROOF -1 14822 S #14959 A book shelf~ This is an old crumpy book shelf and you are inside of it!! How could you get out of here?! ARE YOU WORRIED? ~ 0 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE DDIR_WEST You see an opening with lots and lots of books on the floor. OF COURSE, You are on the shelf where the books should be then the books are on the ground where you should be.~ The shelf~ EX_ISDOOR|EX_CLOSED -1 14901 S #14960 Inside the safe~ You find yourself inside another safe, a kind of vestibule connecting one vault door to another vault door. It seems you'll need that key the clerk has. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE DDIR_NORTH The safe.~ safe~ EX_ISDOOR|EX_CLOSED|EX_LOCKED 14884 14860 DDIR_EAST ~ ~ 0 -1 14856 S #14961 T-intersection~ You are inside a dark tunnel. It continues to the North East and South. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_NORTH The dark tunnel continues.~ ~ 0 -1 14969 DDIR_EAST The dark tunnel continues.~ ~ 0 -1 14980 DDIR_SOUTH The dark tunnel continues.~ ~ 0 -1 14962 DDIR_UP You see some wooden pieces.~ floor~ EX_ISDOOR|EX_CLOSED|EX_HIDDEN|EX_PICKPROOF -1 14880 S #14962 Dark tunnel~ You are inside a dark tunnel. You should get out of here as soon as possible. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_NORTH Dark tunnel contunues.~ ~ 0 -1 14961 DDIR_SOUTH Dark tunnel continues.~ ~ 0 -1 14963 S #14963 Dark tunnel~ You are inside a dark tunnel. You should get out of here as soon as possible. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_NORTH Dark tunnel contunues.~ ~ 0 -1 14962 DDIR_WEST Dark tunnel continues.~ ~ 0 -1 14964 S #14964 Dark tunnel~ You are inside a dark tunnel. You should get out of here as soon as possible. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_EAST Dark tunnel contunues.~ ~ 0 -1 14963 DDIR_SOUTH Dark tunnel continues.~ ~ 0 -1 14965 S #14965 Dark tunnel~ You are inside a dark tunnel. You should get out of here as soon as possible. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_NORTH Dark tunnel contunues.~ ~ 0 -1 14964 DDIR_SOUTH Dark tunnel continues.~ ~ 0 -1 14966 S #14966 Dark tunnel~ You are inside a dark tunnel. You should get out of here as soon as possible. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_NORTH Dark tunnel contunues.~ ~ 0 -1 14965 DDIR_WEST Dark tunnel continues.~ ~ 0 -1 14967 S #14967 Dark tunnel~ You are inside a dark tunnel. You should get out of here as soon as possible. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_EAST Dark tunnel contunues.~ ~ 0 -1 14966 DDIR_WEST Dark tunnel continues.~ ~ 0 -1 14968 S #14968 Dark tunnel~ The tunnel ends here. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_EAST Dark tunnel continues.~ ~ 0 -1 14967 DDIR_UP You see a rock~ rock~ EX_ISDOOR|EX_CLOSED|EX_HIDDEN|EX_PICKPROOF -1 14909 S #14969 Dark tunnel~ You are inside a dark tunnel. You should get out of here as soon as possible. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_NORTH Dark tunnel contunues.~ ~ 0 -1 14970 DDIR_SOUTH Dark tunnel continues.~ ~ 0 -1 14961 S #14970 Dark tunnel~ You are inside a dark tunnel. You should get out of here as soon as possible. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_NORTH Dark tunnel contunues.~ ~ 0 -1 14971 DDIR_SOUTH Dark tunnel continues.~ ~ 0 -1 14969 S #14971 Dark tunnel~ You are inside a dark tunnel. You should get out of here as soon as possible. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_NORTH Dark tunnel contunues.~ ~ 0 -1 14972 DDIR_SOUTH Dark tunnel continues.~ ~ 0 -1 14970 S #14972 Dark tunnel~ You are inside a dark tunnel. You should get out of here as soon as possible. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_SOUTH Dark tunnel contunues.~ ~ 0 -1 14971 DDIR_WEST Dark tunnel continues.~ ~ 0 -1 14973 S #14973 Dark tunnel~ You are inside a dark tunnel. You should get out of here as soon as possible. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_EAST Dark tunnel contunues.~ ~ 0 -1 14972 DDIR_WEST Dark tunnel continues.~ ~ 0 -1 14974 S #14974 Dark tunnel~ You are inside a dark tunnel. You should get out of here as soon as possible. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_EAST Dark tunnel contunues.~ ~ 0 -1 14973 DDIR_WEST Dark tunnel continues.~ ~ 0 -1 14975 S #14975 Dark tunnel~ You are inside a dark tunnel. You should get out of here as soon as possible. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_EAST Dark tunnel contunues.~ ~ 0 -1 14974 DDIR_WEST Dark tunnel continues.~ ~ 0 -1 14976 S #14976 Dark tunnel~ You are inside a dark tunnel. You should get out of here as soon as possible. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_EAST Dark tunnel contunues.~ ~ 0 -1 14975 DDIR_WEST Dark tunnel continues.~ ~ 0 -1 14977 S #14977 Dark tunnel~ You are inside a dark tunnel. You should get out of here as soon as possible. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_NORTH Dark tunnel contunues.~ ~ 0 -1 14978 DDIR_EAST Dark tunnel continues.~ ~ 0 -1 14976 S #14978 Dark tunnel~ You are inside a dark tunnel. You should get out of here as soon as possible. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_SOUTH Dark tunnel contunues.~ ~ 0 -1 14977 DDIR_WEST Dark tunnel continues.~ ~ 0 -1 14979 S #14979 Dark tunnel~ The tunnel ends here. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_EAST Dark tunnel continues.~ ~ 0 -1 14964 DDIR_UP A huge rock~ rock~ EX_ISDOOR|EX_CLOSED|EX_HIDDEN|EX_PICKPROOF -1 14815 S #14980 Dark tunnel~ You are inside a dark tunnel. You should get out of here as soon as possible. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_EAST Dark tunnel contunues.~ ~ 0 -1 14981 DDIR_WEST T-intersection~ ~ 0 -1 14961 S #14981 Dark tunnel~ You are inside a dark tunnel. You should get out of here as soon as possible. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_EAST Dark tunnel contunues.~ ~ 0 -1 14982 DDIR_WEST Dark tunnel continues.~ ~ 0 -1 14980 S #14982 Dark tunnel~ The tunnel ends here. You see a hole leading up. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_INSIDE DDIR_WEST Dark tunnel continues.~ ~ 0 -1 14981 DDIR_UP You see a rat hole.~ rat hole~ EX_ISDOOR|EX_CLOSED -1 14983 S #14983 Hut~ You are in a small hut. The only problem is that you can't find the exit!! You also noticed that the room is filled with strange powder. ~ 0 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE S #0 #RESETS M 14804 100 14802 E 14829 500 WEAR_WIELD E 14830 501 WEAR_BODY M 14804 100 14803 E 14829 500 WEAR_WIELD E 14830 501 WEAR_BODY M 14804 100 14805 E 14829 500 WEAR_WIELD E 14830 501 WEAR_BODY M 14804 100 14805 E 14829 500 WEAR_WIELD E 14830 501 WEAR_BODY M 14804 100 14806 E 14829 500 WEAR_WIELD E 14830 501 WEAR_BODY M 14804 100 14806 E 14829 500 WEAR_WIELD E 14830 501 WEAR_BODY M 14804 100 14808 E 14829 500 WEAR_WIELD E 14830 501 WEAR_BODY M 14804 100 14808 E 14829 500 WEAR_WIELD E 14830 501 WEAR_BODY M 14804 100 14808 E 14829 500 WEAR_WIELD E 14830 501 WEAR_BODY M 14804 100 14809 E 14829 500 WEAR_WIELD E 14830 501 WEAR_BODY M 14804 100 14809 E 14829 500 WEAR_WIELD E 14830 501 WEAR_BODY M 14804 100 14809 E 14829 500 WEAR_WIELD E 14830 501 WEAR_BODY D 14810 DIR_SOUTH DOOR_CLOSED D 14813 DIR_NORTH DOOR_CLOSED D 14813 DIR_EAST DOOR_CLOSED D 14813 DIR_WEST DOOR_CLOSED M 14804 100 14814 E 14829 500 WEAR_WIELD E 14830 501 WEAR_BODY M 14804 100 14814 E 14829 500 WEAR_WIELD E 14830 501 WEAR_BODY M 14806 100 14814 E 14830 501 WEAR_BODY E 14831 1 WEAR_HEAD E 14832 1 WEAR_HANDS E 14833 1 WEAR_WIELD D 14814 DIR_WEST DOOR_CLOSED D 14815 DIR_EAST DOOR_CLOSED M 14815 100 14815 D 14815 DIR_SOUTH DOOR_CLOSED D 14816 DIR_WEST DOOR_OPEN D 14818 DIR_NORTH DOOR_CLOSED D 14818 DIR_EAST DOOR_OPEN D 14818 DIR_WEST DOOR_OPEN M 14804 100 14818 E 14829 500 WEAR_WIELD E 14830 501 WEAR_BODY M 14804 100 14818 E 14829 500 WEAR_WIELD E 14830 501 WEAR_BODY M 14804 100 14818 E 14829 500 WEAR_WIELD E 14830 501 WEAR_BODY M 14804 100 14818 E 14829 500 WEAR_WIELD E 14830 501 WEAR_BODY D 14819 DIR_EAST DOOR_OPEN M 14804 100 14819 E 14829 500 WEAR_WIELD E 14830 501 WEAR_BODY M 14804 100 14819 E 14829 500 WEAR_WIELD E 14830 501 WEAR_BODY M 14804 100 14819 E 14829 500 WEAR_WIELD E 14830 501 WEAR_BODY M 14804 100 14819 E 14829 500 WEAR_WIELD E 14830 501 WEAR_BODY O 14801 1 14822 D 14823 DIR_NORTH DOOR_OPEN D 14824 DIR_NORTH DOOR_OPEN D 14824 DIR_EAST DOOR_OPEN D 14824 DIR_SOUTH DOOR_OPEN D 14825 DIR_WEST DOOR_OPEN M 14800 100 14825 M 14801 100 14825 O 14802 20 14826 D 14829 DIR_SOUTH DOOR_OPEN D 14830 DIR_SOUTH DOOR_OPEN M 14800 100 14830 M 14801 100 14830 O 14802 20 14831 O 14802 20 14832 D 14833 DIR_EAST DOOR_OPEN D 14834 DIR_WEST DOOR_OPEN M 14819 100 14834 G 14811 999 0 O 14802 20 14835 O 14802 20 14836 M 14825 100 14838 D 14841 DIR_EAST DOOR_OPEN D 14842 DIR_WEST DOOR_OPEN M 14818 100 14842 D 14843 DIR_EAST DOOR_OPEN D 14845 DIR_EAST DOOR_OPEN D 14846 DIR_WEST DOOR_OPEN D 14846 DIR_NORTH DOOR_OPEN M 14820 100 14846 G 14834 999 0 G 14835 999 0 G 14836 999 0 G 14870 999 0 G 14876 999 0 G 14877 999 0 D 14847 DIR_EAST DOOR_OPEN M 14800 100 14847 M 14801 100 14847 D 14848 DIR_NORTH DOOR_OPEN D 14848 DIR_EAST DOOR_OPEN D 14848 DIR_WEST DOOR_OPEN D 14849 DIR_WEST DOOR_OPEN M 14800 100 14849 M 14801 100 14849 D 14850 DIR_NORTH DOOR_OPEN D 14851 DIR_NORTH DOOR_OPEN D 14851 DIR_EAST DOOR_OPEN D 14851 DIR_SOUTH DOOR_OPEN D 14852 DIR_WEST DOOR_OPEN M 14800 100 14852 M 14801 100 14852 D 14853 DIR_SOUTH DOOR_OPEN M 14800 100 14853 M 14801 100 14853 D 14855 DIR_SOUTH DOOR_OPEN M 14800 100 14855 M 14801 100 14855 D 14856 DIR_NORTH DOOR_OPEN D 14856 DIR_EAST DOOR_OPEN O 14813 1 14856 M 14810 100 14856 M 14808 100 14856 E 14825 2 WEAR_WIELD D 14857 DIR_EAST DOOR_OPEN D 14857 DIR_WEST DOOR_OPEN D 14858 DIR_WEST DOOR_OPEN M 14800 100 14858 M 14801 100 14858 D 14859 DIR_NORTH DOOR_OPEN M 14800 100 14859 M 14801 100 14859 M 14811 100 14860 E 14824 1 WEAR_NECK_A E 14869 1 WEAR_WIELD O 14866 3 14860 O 14866 3 14860 O 14866 3 14860 D 14862 DIR_SOUTH DOOR_OPEN M 14800 100 14862 M 14801 100 14862 D 14863 DIR_SOUTH DOOR_OPEN M 14800 100 14863 M 14801 100 14863 M 14813 100 14864 E 14821 50 WEAR_WIELD E 14823 50 WEAR_DUAL_WIELD M 14813 100 14864 E 14821 50 WEAR_WIELD E 14823 50 WEAR_DUAL_WIELD M 14813 100 14865 E 14821 50 WEAR_WIELD E 14823 50 WEAR_DUAL_WIELD M 14813 100 14865 E 14821 50 WEAR_WIELD E 14823 50 WEAR_DUAL_WIELD M 14813 100 14866 E 14821 50 WEAR_WIELD E 14823 50 WEAR_DUAL_WIELD M 14813 100 14866 E 14821 50 WEAR_WIELD E 14823 50 WEAR_DUAL_WIELD M 14813 100 14868 E 14821 50 WEAR_WIELD E 14823 50 WEAR_DUAL_WIELD M 14813 100 14868 E 14821 50 WEAR_WIELD E 14823 50 WEAR_DUAL_WIELD D 14871 DIR_NORTH DOOR_OPEN D 14871 DIR_SOUTH DOOR_OPEN D 14872 DIR_NORTH DOOR_OPEN D 14872 DIR_EAST DOOR_OPEN D 14873 DIR_WEST DOOR_OPEN M 14800 100 14873 M 14801 100 14873 M 14814 100 14874 E 14822 200 WEAR_WIELD M 14814 100 14875 E 14822 200 WEAR_WIELD D 14860 DIR_SOUTH DOOR_CLOSED D 14879 DIR_EAST DOOR_OPEN D 14880 DIR_NORTH DOOR_OPEN D 14880 DIR_EAST DOOR_OPEN D 14880 DIR_SOUTH DOOR_OPEN D 14880 DIR_WEST DOOR_OPEN D 14880 DIR_DOWN DOOR_CLOSED D 14881 DIR_EAST DOOR_OPEN D 14881 DIR_WEST DOOR_OPEN D 14882 DIR_WEST DOOR_OPEN M 14800 100 14882 M 14801 100 14882 M 14814 100 14883 E 14822 200 WEAR_WIELD M 14814 100 14884 E 14822 200 WEAR_WIELD O 14800 1 14886 M 14807 100 14889 E 14837 20 WEAR_NECK_B M 14807 100 14889 M 14807 100 14889 D 14890 DIR_EAST DOOR_OPEN D 14891 DIR_WEST DOOR_OPEN M 14800 100 14891 M 14801 100 14891 M 14807 100 14896 M 14807 100 14896 M 14807 100 14896 D 14897 DIR_EAST DOOR_OPEN D 14898 DIR_WEST DOOR_OPEN M 14800 100 14898 M 14801 100 14898 D 14899 DIR_EAST DOOR_OPEN D 14899 DIR_SOUTH DOOR_OPEN D 14900 DIR_SOUTH DOOR_OPEN D 14900 DIR_WEST DOOR_OPEN O 14817 100 14900 D 14901 DIR_EAST DOOR_CLOSED O 14803 2 14901 P 14839 1 14803 O 14803 2 14902 P 14838 20 14803 D 14902 DIR_EAST DOOR_OPEN D 14903 DIR_WEST DOOR_OPEN D 14904 DIR_EAST DOOR_OPEN M 14800 100 14904 M 14801 100 14904 D 14905 DIR_EAST DOOR_OPEN D 14905 DIR_WEST DOOR_OPEN D 14906 DIR_WEST DOOR_OPEN M 14800 100 14906 M 14801 100 14906 D 14907 DIR_NORTH DOOR_OPEN D 14907 DIR_EAST DOOR_OPEN O 14818 1 14907 M 14823 100 14907 D 14908 DIR_NORTH DOOR_OPEN D 14908 DIR_EAST DOOR_OPEN D 14908 DIR_WEST DOOR_OPEN D 14909 DIR_EAST DOOR_OPEN D 14909 DIR_WEST DOOR_OPEN M 14824 100 14909 D 14910 DIR_EAST DOOR_OPEN D 14910 DIR_WEST DOOR_CLOSED M 14822 100 14910 G 14807 34 0 E 14808 34 WEAR_DUAL_WIELD D 14911 DIR_WEST DOOR_OPEN D 14912 DIR_SOUTH DOOR_OPEN D 14913 DIR_EAST DOOR_OPEN D 14914 DIR_WEST DOOR_OPEN M 14800 100 14914 M 14801 100 14914 D 14915 DIR_NORTH DOOR_OPEN M 14826 100 14915 G 14809 999 0 G 14810 999 0 M 14805 100 14922 M 14805 100 14922 M 14805 100 14922 M 14805 100 14926 M 14805 100 14926 M 14805 100 14926 M 14805 100 14933 M 14805 100 14933 M 14805 100 14933 M 14805 100 14933 M 14805 100 14933 M 14805 100 14938 M 14805 100 14941 M 14805 100 14941 M 14805 100 14941 M 14805 100 14949 M 14805 100 14949 M 14805 100 14949 D 14953 DIR_NORTH DOOR_OPEN D 14953 DIR_EAST DOOR_OPEN D 14953 DIR_SOUTH DOOR_OPEN D 14953 DIR_WEST DOOR_OPEN D 14953 DIR_UP DOOR_OPEN D 14953 DIR_DOWN DOOR_OPEN M 14827 100 14953 E 14852 1 WEAR_WIELD E 14853 1 WEAR_HEAD E 14854 1 WEAR_NECK_A E 14855 1 WEAR_ABOUT E 14856 1 WEAR_BODY E 14857 1 WEAR_WAIST E 14858 1 WEAR_HANDS E 14859 1 WEAR_FEET E 14860 1 WEAR_LEGS E 14861 1 WEAR_ARMS E 14862 1 WEAR_FINGER_R E 14863 1 WEAR_WRIST_R E 14873 1 WEAR_SHIELD M 14828 100 14954 G 14827 999 0 G 14867 999 0 G 14868 999 0 G 14874 999 0 G 14875 999 0 O 14804 1 14955 M 14802 100 14955 M 14802 100 14955 M 14802 100 14955 M 14802 100 14955 M 14802 100 14955 M 14802 100 14955 M 14803 100 14955 M 14803 100 14955 M 14803 100 14955 M 14803 100 14955 M 14803 100 14955 M 14800 100 14955 E 14816 10 WEAR_DUAL_WIELD E 14820 10 WEAR_WIELD M 14800 100 14955 M 14800 100 14955 M 14800 100 14955 M 14800 100 14955 M 14800 100 14955 M 14800 100 14955 M 14800 100 14955 M 14800 100 14955 E 14816 10 WEAR_DUAL_WIELD E 14820 10 WEAR_WIELD M 14800 100 14955 E 14816 10 WEAR_DUAL_WIELD E 14820 10 WEAR_WIELD M 14800 100 14955 E 14816 10 WEAR_DUAL_WIELD E 14820 10 WEAR_WIELD M 14800 100 14955 E 14820 10 WEAR_WIELD E 14816 10 WEAR_DUAL_WIELD M 14800 100 14955 E 14820 10 WEAR_WIELD M 14800 100 14955 E 14820 10 WEAR_WIELD M 14801 100 14955 E 14815 12 WEAR_FINGER_R M 14801 100 14955 E 14815 12 WEAR_FINGER_R M 14801 100 14955 M 14801 100 14955 M 14801 100 14955 M 14801 100 14955 M 14801 100 14955 M 14801 100 14955 M 14801 100 14955 M 14801 100 14955 E 14815 12 WEAR_FINGER_R M 14801 100 14955 E 14815 12 WEAR_FINGER_R M 14801 100 14955 E 14815 12 WEAR_FINGER_R M 14801 100 14955 E 14815 12 WEAR_FINGER_R M 14801 100 14955 E 14815 12 WEAR_FINGER_R M 14801 100 14955 E 14815 12 WEAR_FINGER_R M 14801 100 14955 E 14815 12 WEAR_FINGER_R M 14801 100 14955 E 14815 12 WEAR_FINGER_R M 14804 100 14955 E 14829 500 WEAR_WIELD E 14830 501 WEAR_BODY M 14804 100 14955 E 14829 500 WEAR_WIELD E 14830 501 WEAR_BODY M 14804 100 14955 E 14829 500 WEAR_WIELD E 14830 501 WEAR_BODY M 14804 100 14955 E 14829 500 WEAR_WIELD E 14830 501 WEAR_BODY M 14804 100 14955 E 14829 500 WEAR_WIELD E 14830 501 WEAR_BODY M 14804 100 14955 E 14829 500 WEAR_WIELD E 14830 501 WEAR_BODY M 14804 100 14955 E 14829 500 WEAR_WIELD E 14830 501 WEAR_BODY M 14804 100 14955 E 14829 500 WEAR_WIELD E 14830 501 WEAR_BODY M 14804 100 14955 E 14829 500 WEAR_WIELD E 14830 501 WEAR_BODY M 14804 100 14955 E 14829 500 WEAR_WIELD E 14830 501 WEAR_BODY M 14804 100 14955 E 14829 500 WEAR_WIELD E 14830 501 WEAR_BODY M 14809 100 14955 M 14809 100 14955 M 14809 100 14955 M 14809 100 14955 M 14809 100 14955 M 14809 100 14955 M 14809 100 14955 M 14829 100 14955 D 14957 DIR_DOWN DOOR_CLOSED_LOCKED D 14960 DIR_NORTH DOOR_CLOSED_LOCKED D 14961 DIR_UP DOOR_CLOSED M 14830 100 14961 M 14830 100 14961 M 14830 100 14961 M 14830 100 14962 M 14830 100 14963 M 14830 100 14964 M 14830 100 14965 M 14830 100 14966 M 14830 100 14967 D 14968 DIR_UP DOOR_CLOSED M 14830 100 14968 M 14830 100 14969 M 14830 100 14970 M 14830 100 14971 M 14830 100 14972 M 14830 100 14973 M 14830 100 14974 M 14830 100 14975 M 14830 100 14976 M 14830 100 14977 M 14830 100 14978 D 14979 DIR_UP DOOR_CLOSED M 14830 100 14979 M 14830 100 14980 M 14830 100 14981 D 14982 DIR_UP DOOR_CLOSED M 14830 100 14982 M 14830 100 14983 M 14831 100 14983 E 14880 10 WEAR_FINGER_L E 14881 10 WEAR_ARMS E 14882 10 WEAR_NECK_B E 14883 1 WEAR_DUAL_WIELD S #$ XXXXXXXXXX #Savearea