#AREA Gnomedell~ #AUTHORS Vougon Ulmo~ #VERSION 3 #RANGES 5 20 0 99 #OLC_RANGES 1500 1599 #HELPS 0 GNOMEDELL~ {138} Gnomedell Village{388} The village of Gnomedell can be found in the southeast portion of the central continent. Despite being the main route to the mysterious Alchemist's Workshop, there is little traffic through this area. From what little you've heard of the place, it seems that the gnomes of the village have spent years in minor skirmishes with the hobgoblins living in some nearbye caves. {128}(A) {058}Quests {128}(B) {058}Creator's Notes {a}GNOMEDELLQUESTS {b}GNOMEDELLNOTES ~ 0 GNOMEDELLQUESTS~ {138} Quests{388} This update only adds one small quest to this area, for some low level damage equipment. One of the quest rewards has a nice side-effect as well ;-) {128}(-) {058}Return {-}GNOMEDELL ~ 0 GNOMEDELLNOTES~ {138} Creator's Notes{388} This area was originally the stock area of Gnome Village with very little going for it. The equipment was lousy, the creatures gave no experience, and there was no quest. This update is designed to allow for some lowbie levelling and a few pieces of fairly decent equipment. - Ulmo, November 2004 {128}(-) {058}Return {-}GNOMEDELL ~ 0 $~ #MOBILES #1500 gnome child m1500~ a gnome child~ A gnome child is playing around here.~ The little tyke looks so innocent playing with his boomerang that you just want to pick him up and hug him. ~ ACT_SCAVENGER|ACT_RACE AFF_BLIND 0 S 10 0 0 1d25+51 1d10+2 50 RACE_GNOME POS_STANDING POS_STANDING SEX_MALE >rand_prog 5~ switch numberrange (1,10) case 1 smile case 2 emote rolls around on the floor. case 3 emote laughs merrily. case 4 giggle case 5 poke self case 6 emote hops on one foot. case 7 scuff case 8 twiddle self case 9 emote bounces around happily. case 10 emote hops around. endswitch ~ | #1501 woman gnome m1501~ a gnome woman~ A gnome woman is standing here, trying to look beautiful.~ The woman is short and gnarled, but acts like a woman several times her beauty. She's starting to look pretty attractive to you ... ~ ACT_SCAVENGER|ACT_RACE AFF_BLIND 0 S 16 0 0 1d64+118 1d16+3 500 RACE_GNOME POS_STANDING POS_STANDING SEX_FEMALE #1502 gnome man m1502~ a gnome man~ A gnome man is walking here.~ ~ ACT_SCAVENGER|ACT_RACE AFF_BLIND 0 S 20 0 0 1d100+182 1d20+4 1000 RACE_GNOME POS_STANDING POS_STANDING SEX_MALE #1503 gnomish inventor m1503~ a gnomish inventor~ A gnomish inventor wanders around deep in thought.~ You see a gnome who is lost deep into some invention that he is about to make. His hair is white, but he looks fairly strong. ~ ACT_SCAVENGER|ACT_RACE AFF_BLIND 50 S 17 0 0 1d72+132 1d17+3 1000 RACE_GNOME POS_STANDING POS_STANDING SEX_MALE >rand_prog 5~ switch numberrange (1,10) case 1 emote mutters to himself. case 2 ponder case 3 emote scratches his chin. case 4 emote peers around the area. case 5 emote gazes at the sky. case 6 emote counts on his fingers while muttering to himself. case 7 emote scratches his head. case 8 emote gazes at the ground. case 9 emote gazes into the distance. case 10 frown self endswitch ~ >repop_prog 50~ mpoload 1515 mpquiet on wear i1515 mpquiet off ~ | #1504 guard gnome m1504~ a gnome guard~ A gnome guard stands here guarding something.~ This is a well trained gnome. He might not have a lot of strength but he makes up for it with his weapons skill. ~ ACT_SENTINEL|ACT_RACE 0 100 S 21 0 0 1d110+200 1d21+4 1500 RACE_GNOME POS_STANDING POS_STANDING SEX_MALE #1505 chief gnome~ the chief gnome~ A powerful looking gnome stands here wearing ornate clothes.~ The Chief looks like he could whap you hard. He looks not only powerful but wise and resourceful. You better not mess with him. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES 200 S 23 0 0 1d132+239 1d23+4 8000 RACE_GNOME POS_STANDING POS_STANDING SEX_MALE >delay_prog 10~ say We need someone to teach them a lesson! say If you could go and punish their chieftan we would be eternally grateful! smile $X ~ >delay_prog 9~ say I wonder if you could help me one more time? say The hobgoblins have been acting up again. mpdelay self 14 10 $X ~ >delay_prog 8~ say Here's something for your troubles. mpoload 1528 give i1528 $X ~ >delay_prog 7~ say Anyway, thanks again for your help. mpdelay self 7 8 $X ~ >delay_prog 6~ say With his wacky dress sense he should love it! say The blue sapphire will really clash with his hideous green and yellow outfit! grin mpdelay self 20 7 $X ~ >delay_prog 5~ say Thanks very much $X! say My latest creation is a crown. say It is to be a gift for my friend Yoca the Wonderous. mpdelay self 10 6 $X ~ >give_prog i12309~ if quest (0,4,$n) == 2 mpmset $n quest 0 4 3 mpjunk i12309 say Fantastic! say Just what the doctor ordered! grin $n mpdelay self 9 5 $n else say It's lovely, but I didn't ask for one of those. give i12309 $n endif ~ >speech_prog yes yeah yep ok okay~ if delayed ($i) say Hang on a sec... growl $n else if quest (0,4,$n) == 1 mpmset $n quest 0 4 2 say Great. Just give it to me when you've got it. smile $n endif endif ~ >delay_prog 4~ say Will you get one for me? ~ >delay_prog 3~ say So ... it occurs to me that our cousins in the Empire have access to a fabulous store of sapphires. mpdelay self 15 4 $X ~ >delay_prog 2~ say and it also has to be suitably eye-catching! mpdelay self 7 3 $X ~ >delay_prog 1~ say I want something symbolic of the mighty Gnomish race ... mpdelay self 8 2 $X ~ >greet_prog 100~ if delayed ($i) else if level ($n) < 36 or level ($n) > 95 if quest (0,4,$n) == 0 mpmset $n quest 0 4 1 smile $n say Greetings $N. say I've been waiting for an adventurer like you to arrive! say Our mining goes well, but my latest creation is lacking a centerpiece jewel. mpdelay self 14 1 $n endif if quest (0,4,$n) == 3 mpmset $n quest 0 4 4 smile $n say Good to see you again $N! say Yoca loved the crown! mpdelay self 12 9 $n endif if quest (0,4,$n) == 5 mpmset $n quest 0 4 6 say Great work $N! I heard the scream! say You have done well defeating that foul hobgoblin! say Please ... say ... accept this small gift from the people of Gnomedell! mpoload 1529 give i1529 $n endif endif endif ~ | #1507 troll small~ a small troll~ A small troll grunts as he takes a swing at you.~ The small troll is a short and stocky beast with a human-like face but with the eyes and fangs of a wild beast. ~ ACT_SENTINEL|ACT_SCAVENGER|ACT_AGGRESSIVE 0 -100 S 22 0 0 1d121+219 1d22+4 800 0 POS_STANDING POS_STANDING SEX_MALE #1508 mouse field~ a field mouse~ A small mouse runs across your foot.~ The Mouse is a cute little creature. ~ ACT_SENTINEL|ACT_SCAVENGER 0 100 S 8 0 0 1d16+36 1d8+2 1 0 POS_STANDING POS_STANDING SEX_MALE #1509 rat~ a rat~ A small rat shrieks and runs around.~ The rat is a little evil creature that deserves death. ~ ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_STAY_SECTOR 0 0 S 11 0 0 1d30+60 1d11+2 5 0 POS_STANDING POS_STANDING SEX_MALE #1510 rat large~ a large rat~ A large rat runs up to you and nibbles on your boots.~ You have the urge to kill this vile creature. ~ ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_STAY_SECTOR 0 0 S 13 0 0 1d42+80 1d13+2 10 0 POS_STANDING POS_STANDING SEX_MALE #1511 rat giant~ a giant rat~ A giant rat growls at you and prepares to attack.~ This rat has grown up to be the size of an average dog. ~ ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_STAY_SECTOR 0 0 S 15 0 0 1d56+105 1d15+3 20 0 POS_STANDING POS_STANDING SEX_MALE #1512 troll~ the troll~ A giant troll lumbers around.~ You see before you a huge mass of living flesh. You cringe in fear as he lifts his powerful arm to bludgeon you. ~ ACT_SENTINEL|ACT_AGGRESSIVE 0 -800 S 25 0 0 1d156+283 1d25+5 4867 0 POS_STANDING POS_STANDING SEX_MALE >death_prog 100~ mpoload 1522 room ~ | #1513 bat black~ a black bat~ A black bat hangs from the ceiling.~ The bat is a grotesque little creature with large wings and fangs. ~ ACT_STAY_SECTOR AFF_BLIND 0 S 10 0 0 1d25+51 1d10+2 1 0 POS_STANDING POS_STANDING SEX_NEUTRAL #1514 zombie gnome~ the zombie gnome~ A zombie gnome shuffles his way towards you.~ This is a creature which has passed away long ago. His body has been pulled out of its resting place by some evil force. ~ ACT_STAY_SECTOR|ACT_UNDEAD AFF_BLIND 0 S 21 0 0 1d110+200 1d21+4 696 0 POS_STANDING POS_STANDING SEX_NEUTRAL #1515 bat fire~ the fire bat~ The fire bat flames brightly and prepares to attack.~ You see a huge flame which resembles the shape of a bat. The creature hangs from the ceiling and bites at you. ~ ACT_SENTINEL|ACT_SCAVENGER|ACT_AGGRESSIVE AFF_DETECT_INVIS -500 S 20 0 0 1d100+182 1d20+4 3821 0 POS_STANDING POS_STANDING SEX_MALE #1516 guard hobgoblin~ the hobgoblin guard~ The hobgoblin guard attacks first, thinks later.~ This is an extra large, extra ugly goblin like creature. He grins evilly as he attempts to brain you. ~ ACT_SENTINEL|ACT_AGGRESSIVE 0 -100 S 20 0 0 1d100+182 1d20+4 750 0 POS_STANDING POS_STANDING SEX_MALE #1517 soldier hobgoblin~ the hobgoblin soldier~ A hobgoblin soldier stands here.~ This is just a low life hobgoblin, who couldn't make it to the ranks of the elite guards. He looks pissed. ~ ACT_SENTINEL|ACT_AGGRESSIVE 0 -100 S 17 0 0 1d72+132 1d17+3 200 0 POS_STANDING POS_STANDING SEX_MALE #1518 bodyguard hobgoblin m1518~ the hobgoblin bodyguard~ A hobgoblin bodyguard guards the king with his life.~ This is one of the elite hobgoblin guards. He stands tall for his short stature. He grins a toothy grin as he prepares to attack. ~ ACT_SENTINEL 0 -100 S 15 0 0 1d56+105 1d15+3 600 0 POS_STANDING POS_STANDING SEX_MALE #1519 king hobgoblin~ the king of the hobgoblins~ There is a great king here, sitting in his throne.~ The king is a silly looking hobgoblin whose muscles bulge out of his robes, destroying the sophisticated effect he was trying to create. ~ ACT_SENTINEL|ACT_SMART 0 -300 S 22 0 0 1d121+219 1d22+4 3520 0 POS_STANDING POS_STANDING SEX_MALE >fight_prog 100~ if existsroom (m1518) say Guards! Attend me! switch numberrange (1,5) case 1 mpforce m1518 kill $n case 2 mpforce 2.m1518 kill $n case 3 mpforce 3.m1518 kill $n case 4 mpforce 4.m1518 kill $n case 5 mpforce 5.m1518 kill $n endswitch endif ~ >death_prog 100~ if hasobjnum ($n) == 30900 or hasobjnum ($n) == 30967 or hasobjnum ($n) == 30968 or hasobjnum ($n) == 30969 if quest (30,1,$n) == 0 mpmset $n quest 30 1 1 mpoload 30914 mpforce $n HELP GUILDTOKEN mpquiet on cast 'giant strength' $n give i30914 $n mpquiet off endif endif if quest (0,4,$r) == 4 mpmset $r quest 0 4 5 shout Arrghh! shout Damn all Gnomes to hell! endif ~ | #1520 miner hobgoblin~ a hobgoblin miner~ A hobgoblin miner stands here looking for gold.~ The miner is totally covered in dust. ~ ACT_SCAVENGER 0 -100 S 15 0 0 1d56+105 1d15+3 700 0 POS_STANDING POS_STANDING SEX_MALE #1521 treasurer hobgoblin~ the treasurer~ A treasurer is here counting out money.~ The hobgoblin treasurer is an old goblin with glasses. It appears that he can only see a couple feet in front of him. ~ ACT_SENTINEL|ACT_SCAVENGER 0 -50 S 14 0 0 1d49+92 1d14+2 2765 0 POS_STANDING POS_STANDING SEX_MALE #1522 prisoner gnome~ a gnome prisoner~ A gnome prisoner is here resting in the straw.~ The prisoner is just barely alive. ~ ACT_SENTINEL|ACT_SCAVENGER|ACT_RACE 0 100 S 15 0 0 1d56+105 1d15+3 1 RACE_GNOME POS_RESTING POS_RESTING SEX_MALE #1523 prisoner human~ a human prisoner~ A human prisoner is here resting in the straw.~ The prisoner is just barely alive. ~ ACT_SENTINEL|ACT_SCAVENGER|ACT_RACE 0 100 S 15 0 0 1d56+105 1d15+3 1 RACE_HUMAN POS_RESTING POS_RESTING SEX_FEMALE #1524 hermit crab~ a hermit crab~ A hermit crab crawls towards you.~ The hermit crab is about 5 feet high and looks mad that you had the nerve to wake it up. ~ ACT_SENTINEL|ACT_SCAVENGER|ACT_AGGRESSIVE 0 -10 S 24 0 0 1d144+261 1d24+4 200 0 POS_STANDING POS_STANDING SEX_MALE #1525 gnome innkeeper~ the innkeeper~ A barrel-chested gnome bustles about here.~ This stout gnome's white hair and leathery skin lend him a fatherly appearance. He bustles about the tavern. ~ ACT_SENTINEL|ACT_SMART AFF_UNDERSTAND|AFF_TONGUES 0 S 20 0 0 1d100+182 1d20+4 0 0 POS_STANDING POS_STANDING SEX_MALE >delay_prog 2~ say They rarely cause trouble, but we think their numbers are growing. grumble ~ >speech_prog caves~ say The caves are home to a tribe of hobgoblins! mpdelay self 8 2 $n ~ >delay_prog 1~ say But there are also whispers of a great treasure! grin $X ~ >speech_prog tunnels~ nod $n say Yes there are reputed to be undead monsters down there. mpdelay self 10 1 $n ~ >rand_prog 5~ switch numberrange (1,14) case 1 say So ... what'll it be? case 2 say How about a drink stranger? case 3 nod $r case 4 mpechoat $r $I glances at you. mpechoaround $r $I glances at $r. case 5 say So do you want a drink? case 6 mpechoat $r $I signals to you. mpechoaround $r $I signals to $r. say Do you want another drink? case 7 say What can I get you? case 8 say How about a drink? case 9 look $r say Fancy a drink then? case 10 say Need something to quench your thirst? case 11 say What'll it be? case 12 smile $r case 13 say I hear there are some tunnels beneath the fortress. case 14 say Beware of the caves east of the village. endswitch ~ >greet_prog 66~ switch numberrange (1,12) case 1 say So ... what'll it be? case 2 say Greetings stranger. case 3 nod $n case 4 mpechoat $n $I glances at you. mpechoaround $n $I glances at $N. case 5 say Welcome to my humble tavern. case 6 mpechoat $n $I signals to you. mpechoaround $n $I signals to $N. say Be right with you. case 7 say What can I get you? case 8 say Welcome stranger. How about a drink? case 9 look $n say Fancy a drink then? case 10 say You looking to quench your thirst? You've come to the right place then! case 11 say Welcome to my establishment. say What'll it be? case 12 say Be welcome, and pull up a chair! smile $n endswitch ~ | #1526 cook hobgoblin~ the cook~ A hobgoblin cook stands here cooking something.~ The cook is a dirty and fat hobgoblin. He burps as he stirs up something in a pot. ~ ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART AFF_UNDERSTAND|AFF_TONGUES 0 S 15 0 0 1d56+105 1d15+3 1554 0 POS_STANDING POS_STANDING SEX_MALE >rand_prog 10~ switch numberrange (1,12) case 1 say One of those guards lost the storeroom key! Idiot. grumble case 2 emote sniffs at a pot and grimaces. case 3 glare $r say What are you looking at? case 4 emote whistles a ditty to himself. case 5 emote stirs the gruesome contents of the pot. case 6 emote throws a handful of something repulsive into the pot. case 7 emote grunts to himself. case 8 eyebrow $r say Who the hell are you? case 9 say Those damn guards, all they want is gnome stew. spit case 10 emote scratches his backside and grunts. case 11 emote shuffles around this disgusting kitchen. case 12 emote picks something out of his teeth. endswitch ~ | #0 #SHOPS 1525 ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 100 50 0 23 0 #SPECIALS S #OBJECTS #1500 key bloody~ a bloody key~ A bloody key is stuck to the floor.~ ~ ITEM_TYPE_KEY 0 ITEM_WEAR_TAKE 2 0 0 0 0 0 0 0 1 1000 1 #1501 key dirty~ a dirty key~ A dirty key lies here.~ ~ ITEM_TYPE_KEY 0 ITEM_WEAR_TAKE 2 0 0 0 0 0 0 0 1 1050 1 #1502 toy boomerang~ a toy boomerang~ A toy boomerang wants to be picked up.~ ~ ITEM_TYPE_WEAPON 0 ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_WEAPON 2 4 WEAPON_POUND 0 0 0 0 5 10 5 #1503 staff gnarled~ a gnarled staff~ A gnarled staff is here.~ ~ ITEM_TYPE_WEAPON 0 ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_STAFF 1 13 WEAPON_POUND 0 0 0 0 15 600 3 #1504 sword gnome~ a gnome sword~ A gnome sword catches your eye.~ ~ ITEM_TYPE_WEAPON 0 ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_SWORD 3 4 WEAPON_SLASH 0 0 0 0 15 4000 10 #1505 shield studded~ a studded shield~ A studded wooden shield lies here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD 6 0 0 0 0 0 0 0 16 3000 8 A APPLY_HITROLL 2 0 #1506 potion bloody~ a bloody potion~ A bloody potion lies here.~ ~ ITEM_TYPE_POTION 0 ITEM_WEAR_TAKE 10 SPELL_CURE_BLINDNESS SPELL_CURE_CRITICAL SPELL_GIANT_STRENGTH 0 0 0 0 22 1500 11 #1507 cloak bloody~ a bloody cloak~ A bloody cloak lies in a corner.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_NECK 6 0 0 0 0 0 0 0 15 2000 13 A APPLY_HITROLL 1 0 A APPLY_DAMROLL 1 0 A APPLY_DEX 1 0 #1508 ring bat~ a bat ring~ A ring in the shape of a bat lies here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_FINGER 2 0 0 0 0 0 0 0 2 2500 10 A APPLY_HIT 15 0 A APPLY_HITROLL 2 0 A APPLY_DAMROLL 1 0 #1509 necklace bead~ a bead necklace~ A string of beads is here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_NECK 4 0 0 0 0 0 0 0 8 4000 5 A APPLY_HITROLL 2 0 A APPLY_DAMROLL 1 0 #1510 ancient electrum sword~ an ancient electrum sword~ An ancient electrum sword lies here.~ This sword is inlaid with ancient graven runes of gnomish design. The whorls and patterns have an almost hypnotic effect! ~ ITEM_TYPE_WEAPON ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_SWORD 4 4 WEAPON_SLASH 0 0 0 0 20 100000 11 #1511 basket wicker~ a wicker basket~ A wicker basket sits here.~ ~ ITEM_TYPE_CONTAINER 0 ITEM_WEAR_TAKE 90 0 -1 0 0 0 0 0 5 45 5 #1512 bag peanutes~ a bag of peanuts~ A bag of peanuts lies here.~ ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE 8 0 0 0 0 0 0 0 9 45 1 #1513 grain~ some grain~ There is some grain here.~ ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE 15 0 0 0 0 0 0 0 8 22 1 #1514 skiff~ a skiff~ A small skiff is here.~ ~ ITEM_TYPE_BOAT 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 24 1500 5 #1515 boots gnome~ a pair of gnome boots~ You notice a pair of Gnome Boots.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_FEET 4 0 0 0 0 0 0 0 12 12000 6 A APPLY_MOVE 10 0 #1516 coins~ a pile of coins~ A pile of coins.~ ~ ITEM_TYPE_MONEY 0 ITEM_WEAR_TAKE 1000 0 0 0 0 0 0 0 1 15000 1 #1517 coins~ a pile of coins~ A pile of coins.~ ~ ITEM_TYPE_MONEY 0 ITEM_WEAR_TAKE 5000 0 0 0 0 0 0 0 1 23000 1 #1518 coins~ a pile of coins~ A pile of coins.~ ~ ITEM_TYPE_MONEY 0 ITEM_WEAR_TAKE 1000 0 0 0 0 0 0 0 1 52000 1 #1519 stone capped boots~ stone capped boots~ A pair of stone capped boots lie here.~ These boots are made of sturdy leather with a solid stone toecap protecting the wearer's feet. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_FEET 5 0 0 0 0 0 0 0 35 9000 12 A APPLY_STR 2 0 A APPLY_HITROLL 1 0 A APPLY_DAMROLL 2 0 #1520 mail heavy banded~ heavy banded mail~ A large suit of heavy banded mail is here~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_HUM|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_BODY 6 0 0 0 0 0 0 0 30 35000 15 A APPLY_DAMROLL 2 0 A APPLY_STR 1 0 A APPLY_CON 2 0 #1521 club large~ a large club~ A large club sits here.~ ~ ITEM_TYPE_WEAPON 0 ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_MACE 4 3 WEAPON_POUND 0 0 0 0 22 20000 11 #1522 bloody trollskin hide~ a bloody trollskin~ A bloody hide lies here.~ This bloody trollskin makes an effect cape. It doesn't smell so good though. The hide is greenish grey and covered in warty growths. ~ ITEM_TYPE_ARMOR ITEM_FLAG_DARK|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT 8 0 0 0 0 0 0 0 5 10 16 A APPLY_HITROLL 2 0 A APPLY_DAMROLL 2 0 #1523 life potion~ a potion of life healing~ A potion of life healing has left here.~ ~ ITEM_TYPE_POTION ITEM_FLAG_MAGIC ITEM_WEAR_TAKE 10 SPELL_CURE_POISON SPELL_BLESS -1 0 0 0 0 1 1000 6 #1524 leather waterskin~ a leather waterskin~ A leather waterskin lies here.~ ~ ITEM_TYPE_DRINK_CON 0 ITEM_WEAR_TAKE 7 7 LIQ_WATER 0 0 0 0 0 3 80 5 #1525 packet travel rations~ a packet of travel rations~ A packet of rations has been left here.~ ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE 12 0 0 0 0 0 0 0 1 110 5 #1526 hot meat pie~ a hot meat pie~ A piping hot meat pie has been left here.~ ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE 18 0 0 0 0 0 0 0 3 70 5 #1527 leather ale jack cup~ a leather ale jack~ A leather cup has been left here.~ ~ ITEM_TYPE_DRINK_CON 0 ITEM_WEAR_TAKE 3 3 LIQ_ALE 0 0 0 0 0 1 30 3 #1528 razorbacked shield~ a razorbacked shield~ A shield covered in wicked spines lies here.~ This steel shield is reinforced with razor sharp blades criss-crossing it in a diamond-shaped pattern. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD 7 0 0 0 0 0 0 0 4 10 13 A APPLY_HITROLL 2 0 A APPLY_DAMROLL 2 0 A APPLY_STR 1 0 #1529 blazing crystal~ a blazing crystal~ A blazing crystal shines with an internal light here.~ This pale blue crustal shines with a fiery internal light. It illuminates the area around you like the noonday sun! The magical light eliminates all shadows and makes it impossible for any thieves to hide nearby. ~ ITEM_TYPE_LIGHT ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 0 -1 0 0 0 0 0 1 30000 17 A APPLY_HITROLL 2 32 A APPLY_DAMROLL 2 0 A APPLY_AC -5 0 #1530 drinking fountain~ a drinking fountain~ A small drinking fountain gurgles merrily here.~ This small fountain is small enough for a gnome to bend over and drink from. ~ ITEM_TYPE_FOUNTAIN 0 0 0 0 LIQ_WATER 0 0 0 0 0 1 10 1 #1531 rusty key~ a rusty key~ A rusty key lies here.~ This nondescript key is somewhat rusty. It smells of hobgoblin! ~ ITEM_TYPE_KEY 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 1 10 5 #1532 jar fermented milk~ a jar of fermented milk~ A jar of milk has been left here.~ This dirty jar contains a white liquid. ~ ITEM_TYPE_POTION 0 ITEM_WEAR_TAKE 15 SPELL_SANCTUARY SPELL_GIANT_STRENGTH -1 0 0 0 0 2 2500 15 #0 #ROOMS #1500 ~ ~ 0 ROOM_NO_MOB SECT_INSIDE S #1501 Entrance to the Village of Gnomedell~ You stand on a dusty path that leads north and east. To the east you hear the sounds of a small village. ~ 0 ROOM_NO_MOB SECT_FIELD DDIR_NORTH You see the Roads of the Realm stretching before you.~ ~ 0 -1 17274 DDIR_EAST You see a dusty path.~ ~ 0 -1 1502 S #1502 A Dusty Path~ This is a path leading into the village. It continues east and west and there is a small house to the north. ~ 0 0 SECT_CITY DDIR_NORTH You see a small house.~ ~ 0 -1 1509 DDIR_EAST You see a road.~ ~ 0 -1 1503 DDIR_SOUTH ~ ~ 0 -1 1514 DDIR_WEST You see a path.~ ~ 0 -1 1501 S #1503 The Village Common~ This grassy area serves as the village common. Here is where gnomes would gather on feastdays to celebrate various occasions, and where all the villagers enjoy communal grazing rights for their herd animals. ~ 0 ROOM_ALTAR_N|ROOM_SAFE SECT_CITY DDIR_NORTH You see a road.~ ~ 0 -1 1505 DDIR_EAST You see a path.~ ~ 0 -1 1504 DDIR_SOUTH You see a road.~ ~ 0 -1 1507 DDIR_WEST You see a road.~ ~ 0 -1 1502 S #1504 A Dusty Path~ You are on a dusty path on the far side of the village. Houses are to the north and south, while the path continues east. There is a sign here. ~ 0 0 SECT_CITY DDIR_NORTH You see a house.~ ~ 0 -1 1512 DDIR_EAST You see a path.~ ~ 0 -1 1559 DDIR_SOUTH You see a house.~ ~ 0 -1 1513 DDIR_WEST You see a road.~ ~ 0 -1 1503 E sign~ Warning: The area to the east was written mostly by Vougon (giggle) - Sandman ~ S #1505 A Road in the Village~ This road runs north and south through the center of the village. There are a few people moving around, but not many. ~ 0 0 SECT_CITY DDIR_NORTH You see a road.~ ~ 0 -1 1506 DDIR_EAST You see a house.~ ~ 0 -1 1511 DDIR_SOUTH You see a road.~ ~ 0 -1 1503 DDIR_WEST You see a house.~ ~ 0 -1 1510 S #1506 A Road in the Village~ This road runs north and south through the center of the village. There are a few people moving around, but not many. ~ 0 0 SECT_CITY DDIR_NORTH You see a road.~ ~ 0 -1 1526 DDIR_SOUTH You see a road.~ ~ 0 -1 1505 S #1507 A Road in the Village~ This road runs north and south through the center of the village. There are a few people moving around, but not many. ~ 0 0 SECT_CITY DDIR_NORTH You see a road.~ ~ 0 -1 1503 DDIR_SOUTH You see a road.~ ~ 0 -1 1508 DDIR_WEST You see a shop.~ ~ 0 -1 1514 S #1508 A Road in the Village~ This road runs north and south through the center of the village. There are a few people moving around, but not many. ~ 0 0 SECT_CITY DDIR_NORTH You see a road.~ ~ 0 -1 1507 DDIR_EAST You see a shop.~ ~ 0 -1 1516 DDIR_SOUTH You see a small path.~ ~ 0 -1 1517 DDIR_WEST You see a shop.~ ~ 0 -1 1515 S #1509 A Small Gnome House~ This is a small suburban house made from quality wood. You can see the expert workmanship that went into making it, but it lacks creativity. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH You see a path.~ ~ 0 -1 1502 S #1510 A Small Gnome House~ This is a small suburban house made from quality wood. You can see the expert workmanship that went into making it, but it lacks creativity. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see a path.~ ~ 0 -1 1505 S #1511 A Small Gnome House~ This is a small suburban house made from quality wood. You can see the expert workmanship that went into making it, but it lacks creativity. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST You see a path.~ ~ 0 -1 1505 S #1512 A Small Gnome House~ This is a small suburban house made from quality wood. You can see the expert workmanship that went into making it, but it lacks creativity. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH You see a path.~ ~ 0 -1 1504 S #1513 A Small Gnome House~ This is a small suburban house made from quality wood. You can see the expert workmanship that went into making it, but it lacks creativity. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see a path.~ ~ 0 -1 1504 S #1514 A Small Tavern~ This small roadside tavern serves food and drinks to local gnomes and passing travellers. The furniture is homely but well-made, and a pleasant smell pervades the air. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 -1 1502 DDIR_EAST You see a road.~ ~ 0 -1 1507 S #1515 A Gnome Shop~ You are in one of the several shops of this fine town. The wares look fine, but unfortunately the gnomes don't do business with outsiders. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see a road.~ ~ 0 -1 1508 S #1516 A Gnome Shop~ You are in one of the several shops of this fine town. The wares look fine, but unfortunately the gnomes don't do business with outsiders. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST You see a road.~ ~ 0 -1 1508 S #1517 Path by a Stream~ You are on a small path leading north and west, that is surrounded on the other two sides by a small stream. The water looks mighty cold. ~ 0 0 SECT_FIELD DDIR_NORTH You see a road.~ ~ 0 -1 1508 DDIR_SOUTH You see the stream.~ ~ 0 -1 1520 DDIR_WEST You see a small path.~ ~ 0 -1 1518 E stream~ The stream is pretty small, but it looks too cold to swim. ~ S #1518 Path by a Stream~ You are on a small east-west path. The path shows new grass, as if it has stopped being used sometime in the recent past. A river is to the south, and a small hut is to the west. ~ 0 0 SECT_FIELD DDIR_EAST You see a small path.~ ~ 0 -1 1517 DDIR_SOUTH You see the stream.~ ~ 0 -1 1521 DDIR_WEST You see a small hut that is starting to fall apart.~ ~ 0 -1 1519 E stream~ The stream is pretty small, but it looks too cold to swim. ~ E hut~ The hut looks well built, but it seems to have taken some damage. ~ S #1519 A Small Hut~ The hut is a mess! Blood has stained the grass walls into a dark rich crimson color. Torn clothes and trash lie all around, and you think you see a skeleton in the corner. ~ 0 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE DDIR_EAST You see a small path.~ ~ 0 -1 1518 DDIR_WEST ~ ~ 0 -1 19079 E skeleton~ The skeleton still has a little flesh clinging to it and it is definitely humanoid. The skull has been cracked open, but it is otherwise undamaged, except by time. ~ S #1520 On the Stream~ The stream is cold and frigid, yet it supports plenty of life beneath its surface. The current trickles west and there is a field to the south. ~ 0 ROOM_NO_MOB SECT_OCEAN DDIR_NORTH You see a small path.~ ~ 0 -1 1517 DDIR_EAST You see more of the stream.~ ~ 0 -1 14455 DDIR_SOUTH You see a grassy field.~ ~ 0 -1 1522 DDIR_WEST You see a small stream.~ ~ 0 -1 1521 S #1521 On the Stream~ The current here flows from the east, but a logjam blocks you from continuing onward. ~ 0 ROOM_NO_MOB SECT_OCEAN DDIR_NORTH You see a small path.~ ~ 0 -1 1518 DDIR_EAST You see a small stream.~ ~ 0 -1 1520 S #1522 The Field of Mice's Dreams~ This is a large green field of waist high grass. You feel something scurry over your feet. There is a cave to the east. ~ 0 0 SECT_FIELD DDIR_NORTH You see a small stream.~ ~ 0 -1 1520 DDIR_EAST You see a dark mysterious cave.~ ~ 0 -1 1523 S #1523 The Dark Cave~ The cave gleams as your light reflects off of it. As you squint your eyes and try to look ahead, you think you see something move. ~ 0 ROOM_DARK SECT_UNDER_GROUND DDIR_NORTH ~ ~ 0 -1 1524 DDIR_WEST You see a grassy field.~ ~ 0 -1 1522 S #1524 Darker Cave~ The cave gets even darker as your terror grows stronger. You fear for your life as something emerges out of the shadows. ~ 0 ROOM_DARK SECT_UNDER_GROUND DDIR_SOUTH ~ ~ 0 -1 1523 S #1526 A Dusty Path~ You are on a well traveled path that leads in many directions. To the north is a large house, and to the west is a fortress. ~ 0 0 SECT_CITY DDIR_NORTH You see a large white house.~ ~ 0 -1 1558 DDIR_SOUTH You see a road.~ ~ 0 -1 1506 DDIR_WEST You see the gateway to a large fortress.~ ~ 0 -1 1527 E fortress~ The fortress is a large gnome stronghold to defend the city. ~ S #1527 The Iron Gateway~ You stand at the entrance to the gnome fortress. The place seems to be well fortified. ~ 0 ROOM_NO_MOB SECT_CITY DDIR_NORTH You see a large imposing structure.~ ~ 0 -1 700 DDIR_EAST You see a small path.~ ~ 0 -1 1526 DDIR_WEST You see a long hallway.~ ~ 0 -1 1528 S #1528 A Long Hallway~ You are now inside of the fortress; you must be lucky that the guards haven't killed you. As you glance around, you notice that the walls and floors are spotlessly cleaned. The barracks are to the north and a storage room is to the south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see the barracks.~ ~ 0 -1 1530 DDIR_EAST You see the gateway.~ ~ 0 -1 1527 DDIR_SOUTH You see a storage room.~ ~ 0 -1 1532 DDIR_WEST You see a long hallway.~ ~ 0 -1 1529 S #1529 A Long Hallway~ You are now inside of the fortress; you must be lucky that the guards haven't killed you. As you glance around, you notice that the walls and floors are spotlessly cleaned. A mess hall is to the south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see a long hallway.~ ~ 0 -1 1528 DDIR_SOUTH You see the mess hall.~ ~ 0 -1 1534 DDIR_WEST You see a small room.~ ~ 0 -1 1535 S #1530 The Barracks~ You now stand in the sleeping quarters of the gnome guards. Every bed is made perfectly, and not single article of clothing is on the floor. There is a small storage room to the east. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see a small storage room.~ ~ 0 -1 1531 DDIR_SOUTH You see a long hallway.~ ~ 0 -1 1528 S #1531 A Small Storage Room~ This is where the gnomes store all their spare clothing and armor. There is not much here, but you might come up with something. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST You see the barracks.~ ~ 0 -1 1530 S #1532 A Small Storage Room~ This is where the gnomes store all their spare weapons. A door leads off to the east. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see a long hallway.~ ~ 0 -1 1528 DDIR_EAST You see a small room.~ ~ 0 -1 1533 S #1533 A Small Storage Room~ This is yet another room for storing gnome stuff. Maps and battle plans are stored in neat stacks on the shelves. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST You see a small room.~ ~ 0 -1 1532 S #1534 The Mess Hall~ You are in the room where the guards come to get their grub. The benches and tables are neatly cleaned and straightened, while shiny plates line the walls. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see a long hallway.~ ~ 0 -1 1529 S #1535 A Small Room~ This is a small plain room. Its only interesting feature is a ladder down. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see a long hallway.~ ~ 0 -1 1529 DDIR_DOWN You see darkness.~ ~ 0 -1 1536 S #1536 A Small Unused Room~ You stand in a small room in an unused section of the fortress. The whole room is coated with dust and cobwebs. The ladder leads back up, and a rusty door is to the east. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_UNDER_GROUND DDIR_EAST You see a rusty door.~ rusty door~ EX_ISDOOR|EX_CLOSED|EX_LOCKED 1500 1537 DDIR_UP You see a small room.~ ~ 0 -1 1535 S #1537 Dark Hallway~ You find yourself in a very old section of the fortress. You must be the first person to pass through here in years. The hallway continues south and a door leads off to the east. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_UNDER_GROUND DDIR_EAST ~ ~ 0 -1 1538 DDIR_SOUTH ~ ~ 0 -1 1539 DDIR_WEST You see a rusty door.~ door~ EX_ISDOOR 1500 1536 S #1538 Torture Chamber~ This is a room that was once used to extract lies out of helpless victims. The machines look unused, but could still work. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_UNDER_GROUND DDIR_WEST ~ ~ 0 -1 1537 E machine~ The machine consists of a large rack with winches on each end. You can almost feel them pulling your arms out of their sockets. ~ S #1539 Dark Hallway~ The hall continues in a north-south direction. The floor is coated with some kind of molded slime. Doors lead east and west. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_UNDER_GROUND DDIR_NORTH ~ ~ 0 -1 1537 DDIR_EAST ~ ~ 0 -1 1542 DDIR_SOUTH ~ ~ 0 -1 1540 DDIR_WEST ~ ~ 0 -1 1541 S #1540 Dark Hallway~ The hall continues in a north-south direction. The floor is coated with some kind of molded slime. Doors lead east and west. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_UNDER_GROUND DDIR_NORTH ~ ~ 0 -1 1539 DDIR_EAST ~ ~ 0 -1 1544 DDIR_SOUTH ~ ~ 0 -1 1543 DDIR_WEST ~ ~ 0 -1 1545 S #1541 Prison Cell~ You are in a dark and nasty prison cell. Bodies lying on the floor give off an unbearable stench. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_UNDER_GROUND DDIR_EAST ~ ~ 0 -1 1539 S #1542 Prison Cell~ You are in a dark and nasty prison cell. Bodies lying on the floor give off an unbearable stench. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_UNDER_GROUND DDIR_WEST ~ ~ 0 -1 1539 S #1543 Prison Cell~ You are in a dark and nasty prison cell. Bodies lying on the floor give off an unbearable stench. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_UNDER_GROUND DDIR_NORTH ~ ~ 0 -1 1540 S #1544 Prison Cell~ You are in a dark and nasty prison cell. Bodies lying on the floor give off an unbearable stench. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_UNDER_GROUND DDIR_WEST ~ ~ 0 -1 1540 S #1545 End of the Dark Hallway~ You have reached the end of the dark hallway and maybe the end of your puny life. Something lumbers its way out of the shadows. ~ 0 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS SECT_UNDER_GROUND DDIR_EAST ~ ~ 0 -1 1540 DDIR_WEST You see a decaying door.~ door~ EX_ISDOOR|EX_CLOSED|EX_LOCKED 1501 1546 S #1546 A Ladder~ You have come into a vertical tunnel with a ladder. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_UNDER_GROUND DDIR_EAST You see a decaying door.~ door~ EX_ISDOOR|EX_CLOSED|EX_LOCKED 1501 1545 DDIR_DOWN ~ ~ 0 -1 1547 S #1547 Lair~ You have entered a new lair in the fortress. Anything could be lurking around the corner. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_UNDER_GROUND DDIR_SOUTH ~ ~ 0 -1 1548 DDIR_UP ~ ~ 0 -1 1546 S #1548 A Damp Hallway~ You are wandering in a dark, damp, twisting hallway. The temperature seems to be greater here, as well as your fear. ~ 0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNDER_GROUND DDIR_NORTH ~ ~ 0 -1 1551 DDIR_EAST ~ ~ 0 -1 1547 DDIR_SOUTH ~ ~ 0 -1 1549 S #1549 A Damp Hallway~ You are wandering in a dark, damp, twisting hallway. The temperature seems to be greater here, as well as your fear. ~ 0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNDER_GROUND DDIR_NORTH ~ ~ 0 -1 1550 DDIR_EAST ~ ~ 0 -1 1548 S #1550 A Damp Hallway~ You are wandering in a dark, damp, twisting hallway. The temperature seems to be greater here, as well as your fear. ~ 0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNDER_GROUND DDIR_NORTH ~ ~ 0 -1 1549 DDIR_EAST ~ ~ 0 -1 1555 S #1551 A Damp Hallway~ You are wandering in a dark, damp, twisting hallway. The temperature seems to be greater here, as well as your fear. ~ 0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNDER_GROUND DDIR_EAST ~ ~ 0 -1 1548 DDIR_SOUTH ~ ~ 0 -1 1552 S #1552 A Damp Hallway~ You are wandering in a dark, damp, twisting hallway. The temperature seems to be greater here, as well as your fear. ~ 0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNDER_GROUND DDIR_SOUTH ~ ~ 0 -1 1553 DDIR_WEST ~ ~ 0 -1 1551 S #1553 A Damp Hallway~ You are wandering in a dark, damp, twisting hallway. The temperature seems to be greater here, as well as your fear. ~ 0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNDER_GROUND DDIR_EAST ~ ~ 0 -1 1554 DDIR_SOUTH ~ ~ 0 -1 1552 S #1554 A Damp Hallway~ You are wandering in a dark, damp, twisting hallway. The temperature seems to be greater here, as well as your fear. ~ 0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNDER_GROUND DDIR_NORTH ~ ~ 0 -1 1555 DDIR_EAST ~ ~ 0 -1 1556 DDIR_WEST ~ ~ 0 -1 1553 S #1555 A Damp Hallway~ You are wandering in a dark, damp, twisting hallway. The temperature seems to be greater here, as well as your fear. ~ 0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNDER_GROUND DDIR_EAST ~ ~ 0 -1 1550 DDIR_SOUTH ~ ~ 0 -1 1554 S #1556 The End of the Hallway~ You make your way out of the hallway, just to find yourself in greater danger. Before you looms the source of the great heat. ~ 0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNDER_GROUND DDIR_EAST ~ ~ 0 -1 1557 DDIR_SOUTH ~ ~ 0 -1 1554 S #1557 The Altar~ You finally reach the end of the maze. There is a great altar here in the shape of a bat. A passageway leads off to the west. ~ 0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_UNDER_GROUND DDIR_WEST ~ ~ 0 -1 1556 S #1558 The Chief's House~ You enter into a large and luxurious house. The floor is coated with carpets and the walls are covered in paintings. You feel privileged just for stepping inside. ~ 0 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE DDIR_SOUTH You see a path.~ ~ 0 -1 1526 S #1559 The Unused Path~ You are now on a fairly unused path that leads east out of the village. You wonder what could be out this way. ~ 0 0 SECT_CITY DDIR_EAST You see a path.~ ~ 0 -1 1560 DDIR_WEST You see a path.~ ~ 0 -1 1504 S #1560 The Overgrown Path~ As the path continues on, the grass grows higher. You can't imagine what could possibly be out this way. ~ 0 0 SECT_FIELD DDIR_EAST You see a clearing.~ ~ 0 -1 1561 DDIR_WEST You see a path.~ ~ 0 -1 1559 S #1561 The Clearing~ Your progress is suddenly stopped by mountains on all sides. The path leads back to the west, and there appears to be an old mine shaft to the north. ~ 0 ROOM_NO_MOB SECT_FIELD DDIR_NORTH You see a mine shaft.~ ~ 0 -1 1562 DDIR_WEST You see a path.~ ~ 0 -1 1560 S #1562 Entrance to the Mine Shaft~ As you enter the mine shaft, you get a sudden fear of the walls closing in on you. You are surprised to notice that you don't need a light. ~ 0 ROOM_INDOORS SECT_UNDER_GROUND DDIR_EAST You see the shaft.~ ~ 0 -1 1563 DDIR_SOUTH You see the clearing.~ ~ 0 -1 1561 S #1563 Mine Shaft~ This mine shaft looks stable, at least in this area. The wooden supports are thick and strong. Torches line the walls. Exits lead in all directions. ~ 0 ROOM_INDOORS SECT_UNDER_GROUND DDIR_NORTH You see a small mine shaft.~ ~ 0 -1 1582 DDIR_EAST You see the shaft.~ ~ 0 -1 1564 DDIR_SOUTH You see the shaft.~ ~ 0 -1 1574 DDIR_WEST You see the entrance.~ ~ 0 -1 1562 S #1564 Mine Shaft~ This mine shaft looks stable, at least in this area. The wooden supports are thick and strong. Torches line the walls. Exits lead in all directions. ~ 0 ROOM_INDOORS SECT_UNDER_GROUND DDIR_NORTH You see a large room.~ ~ 0 -1 1583 DDIR_EAST You see the shaft.~ ~ 0 -1 1565 DDIR_SOUTH You see a large room.~ ~ 0 -1 1573 DDIR_WEST You see the shaft.~ ~ 0 -1 1563 S #1565 Mine Shaft~ This mine shaft looks stable, at least in this area. The wooden supports are thick and strong. Torches line the walls. Exits lead in all directions except north. ~ 0 ROOM_INDOORS SECT_UNDER_GROUND DDIR_EAST You see the walkway.~ ~ 0 -1 1566 DDIR_SOUTH You see a large room.~ ~ 0 -1 1572 DDIR_WEST You see the shaft.~ ~ 0 -1 1564 S #1566 Walkway~ You are on a well built path in the middle of a mountain. You sense something great up ahead, considering the hard work that must have gone into creating this passage. ~ 0 ROOM_NO_MOB|ROOM_INDOORS SECT_UNDER_GROUND DDIR_SOUTH You see the walkway.~ ~ 0 -1 1567 DDIR_WEST You see the shaft.~ ~ 0 -1 1565 S #1567 Walkway~ You are on a well built path in the middle of a mountain. You sense something great up ahead, considering the hard work that must have gone into creating this passage. ~ 0 ROOM_INDOORS SECT_UNDER_GROUND DDIR_NORTH You see the walkway.~ ~ 0 -1 1566 DDIR_SOUTH You see a large hall.~ ~ 0 -1 1568 S #1568 The Grand Hall~ You have stepped into the Grand Hall of the hobgoblin kingdom; your luck must be running low by now. Golden pillars span the hallway, and you notice a red carpet beneath your feet. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see the walkway.~ ~ 0 -1 1567 DDIR_SOUTH You see a large room.~ ~ 0 -1 1569 S #1569 The Throne Room~ This is large bright room filled with Hobgoblins. To the south there is a large golden throne against the wall. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see a large hall.~ ~ 0 -1 1568 S #1570 The Treasury~ You are inside the hobgoblin's treasury. Your eyes are almost blinded by the gold, silver and copper coins. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see a large room.~ ~ 0 -1 1571 S #1571 Guarded Room~ You are inside a well guarded room. The place is slightly better built than the mine shafts, and is lit by lanterns. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see a large room.~ ~ 0 -1 1572 DDIR_SOUTH You see a large room.~ ~ 0 -1 1570 S #1572 Guarded Room~ You are inside a well guarded room. The place is slightly better built than the mine shafts, and is lit by lanterns. ~ 0 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see a large room.~ ~ 0 -1 1565 DDIR_SOUTH You see a large room.~ ~ 0 -1 1571 S #1573 Hobgoblin Armory~ The guards store their spare weapons and armor here. There are rusty swords on rotting shelves, and armor hanging from hooks or laying on the floor. ~ 0 ROOM_INDOORS SECT_UNDER_GROUND DDIR_NORTH You see the shaft.~ ~ 0 -1 1564 S #1574 Mine Shaft~ You enter a part of the mine shaft where the torches have grown dim and are almost ready to go out. From what you can see, there are plenty of cobwebs on the walls and rats at your feet. ~ 0 ROOM_INDOORS SECT_UNDER_GROUND DDIR_NORTH You see the shaft.~ ~ 0 -1 1563 DDIR_SOUTH You see a dark and nasty room.~ ~ 0 -1 1575 S #1575 Entrance to a Dungeon~ The floor dips slightly as you walk into this dark and nasty place. Your skin crawls as you look at the filth on the walls and see it move. Most of the exits lead into jail cells. ~ 0 ROOM_NO_MOB|ROOM_INDOORS SECT_UNDER_GROUND DDIR_NORTH You see the shaft.~ ~ 0 -1 1574 DDIR_EAST You see a cell.~ ~ 0 -1 1577 DDIR_SOUTH You see a dark and nasty room.~ ~ 0 -1 1576 DDIR_WEST You see a cell.~ ~ 0 -1 1581 S #1576 A Dungeon~ You are in the deepest and darkest part of the mine shafts. The light from the torches barely reaches to where you are. Most directions from here lead to jail cells. ~ 0 ROOM_INDOORS SECT_UNDER_GROUND DDIR_NORTH You see a dark and nasty room.~ ~ 0 -1 1575 DDIR_EAST You see a cell.~ ~ 0 -1 1578 DDIR_SOUTH You see a cell.~ ~ 0 -1 1579 DDIR_WEST You see a cell.~ ~ 0 -1 1580 S #1577 A Jail Cell~ You are in a musty, dark jail cell. Wet and dirty straw covers the floor. The walls glisten with slime. You see something stir in the straw. ~ 0 ROOM_INDOORS SECT_UNDER_GROUND DDIR_WEST You see a dark and nasty room.~ ~ 0 -1 1575 S #1578 The Jail Cell~ You are in a musty, dark jail cell. Wet and dirty straw covers the floor. The walls glisten with slime. You see something stir in the straw. ~ 0 ROOM_INDOORS SECT_UNDER_GROUND DDIR_WEST You see a dark and nasty room.~ ~ 0 -1 1576 S #1579 The Jail Cell~ You are in a musty, dark jail cell. Wet and dirty straw covers the floor. The walls glisten with slime. You see something stir in the straw. ~ 0 ROOM_INDOORS SECT_UNDER_GROUND DDIR_NORTH You see a dark and nasty room.~ ~ 0 -1 1576 S #1580 The Jail Cell~ You are in a musty, dark jail cell. Wet and dirty straw covers the floor. The walls glisten with slime. You see something stir in the straw. ~ 0 ROOM_INDOORS SECT_UNDER_GROUND DDIR_EAST You see a dark and nasty room.~ ~ 0 -1 1576 S #1581 The Jail Cell~ You are in a musty, dark jail cell. Wet and dirty straw covers the floor. The walls glisten with slime. You see something stir in the straw. ~ 0 ROOM_INDOORS SECT_UNDER_GROUND DDIR_EAST You see a dark and nasty room.~ ~ 0 -1 1575 S #1582 Small Mine Shaft~ You are in a small extension of the mine shaft. The dust on the floor is undisturbed by footprints. ~ 0 ROOM_INDOORS SECT_UNDER_GROUND DDIR_NORTH You see a small mine shaft.~ ~ 0 -1 1588 DDIR_SOUTH You see the shaft.~ ~ 0 -1 1563 S #1583 Hobgoblin Barracks~ You are suddenly surrounded by a small army of hobgoblin guards. The room itself is a mess with clothes and armor everywhere. The beds are unmade and stained. ~ 0 ROOM_INDOORS SECT_UNDER_GROUND DDIR_NORTH You see a large room.~ ~ 0 -1 1584 DDIR_EAST You see the mess hall.~ ~ 0 -1 1585 DDIR_SOUTH You see the mine shaft.~ ~ 0 -1 1564 S #1584 Hobgoblin Barracks~ Yech! As you continue forward, the smell just keeps getting worse. What are you DOING here? ~ 0 ROOM_INDOORS SECT_UNDER_GROUND DDIR_SOUTH You see a large room~ ~ 0 -1 1583 S #1585 Mess Hall~ You stand in the hobgoblin eating area. There are a few rotting tables and many broken dishes scattered around the room. You almost slip on a rotten piece of meat, but catch yourself just in time. ~ 0 ROOM_INDOORS SECT_UNDER_GROUND DDIR_NORTH You see a storeroom in that direction.~ oaken door~ EX_ISDOOR|EX_PASSPROOF 1531 1586 DDIR_EAST You see a kitchen.~ ~ 0 -1 1587 DDIR_WEST You see a large room.~ ~ 0 -1 1583 S #1586 A Store Room~ You stand in a small room filled with flour, grain, fruit, and bat droppings. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH You see the mess hall.~ oaken door~ EX_ISDOOR|EX_PASSPROOF 1531 1585 E flour grain fruit~ The supplies of food are in various states of decay. Yech! ~ E bat droppings~ The droppings are old and dry. ~ S #1587 The Kitchen~ This kitchen hasn't been cleaned since the creation of humans. The trash and spoiled food laying on the floor reach up to your knees. Off to the side a pot is boiling over. A gnome hand floats in it. ~ 0 ROOM_INDOORS SECT_UNDER_GROUND DDIR_WEST You see the mess hall.~ ~ 0 -1 1585 S #1588 A Small Mine Shaft~ You come to a place in the mine shaft where a tunnel leads down. The small passage continues north and south. ~ 0 ROOM_INDOORS SECT_UNDER_GROUND DDIR_NORTH You see an almost caved in area.~ ~ 0 -1 1589 DDIR_SOUTH You see a small mine shaft.~ ~ 0 -1 1582 DDIR_DOWN You see a hole.~ ~ 0 -1 1590 S #1589 Hermit's Lair~ You are in a small section where the mine wall has collapsed to reveal a tiny one-room cave. The area is barely lit, but you can make out something moving towards you. ~ 0 ROOM_NO_MOB|ROOM_INDOORS SECT_UNDER_GROUND DDIR_SOUTH You see a small mine shaft.~ ~ 0 -1 1588 S #1590 A Hole~ You are in a hole. ~ 0 ROOM_INDOORS SECT_DEEP_EARTH DDIR_UP You see a small mine shaft.~ ~ 0 -1 1588 S #0 #RESETS M 1502 100 1509 M 1501 100 1509 M 1500 100 1509 M 1500 100 1509 G 1502 20 0 M 1501 100 1509 M 1502 100 1510 M 1504 100 1510 M 1500 100 1510 M 1500 100 1510 G 1502 20 0 M 1501 100 1510 M 1502 100 1511 M 1500 100 1511 M 1500 100 1511 G 1502 20 0 M 1501 100 1511 M 1501 100 1513 M 1500 100 1513 M 1503 100 1513 G 1511 12 0 P 1513 12 1511 M 1525 100 1514 G 1527 100 0 G 1526 100 0 G 1525 100 0 G 1524 100 0 G 1512 100 0 M 1503 100 1514 G 1511 12 0 P 1512 12 1511 M 1502 100 1515 M 1503 100 1515 E 1514 12 WEAR_WIELD M 1504 100 1519 G 1506 100 0 G 1506 100 0 G 1500 3 0 G 1506 10 0 E 1507 10 WEAR_NECK_A M 1508 100 1522 M 1508 100 1522 M 1507 100 1524 M 1504 100 1527 M 1504 100 1527 E 1504 20 WEAR_WIELD M 1504 100 1530 E 1504 20 WEAR_WIELD M 1504 100 1530 E 1504 20 WEAR_WIELD M 1504 100 1534 M 1504 100 1534 E 1504 12 WEAR_WIELD D 1536 DIR_EAST DOOR_CLOSED_LOCKED M 1509 100 1541 E 1505 10 WEAR_SHIELD M 1509 100 1542 M 1510 100 1542 E 1503 12 WEAR_WIELD M 1511 100 1543 R 1548 3 0 R 1549 3 0 R 1550 3 0 R 1551 3 0 R 1552 3 0 R 1553 3 0 R 1554 3 0 R 1555 3 0 M 1512 100 1545 G 1501 4 0 D 1545 DIR_WEST DOOR_CLOSED_LOCKED D 1546 DIR_EAST DOOR_CLOSED_LOCKED M 1513 100 1548 M 1514 100 1548 M 1513 100 1550 M 1514 100 1550 M 1513 100 1551 M 1514 100 1551 M 1513 100 1553 M 1514 100 1553 M 1513 100 1555 M 1514 100 1555 M 1515 100 1556 G 1505 18 0 G 1512 20 0 G 1516 3 0 O 1519 100 1557 O 1517 3 1557 O 1518 3 1557 M 1504 100 1558 M 1504 100 1558 M 1505 100 1558 E 1509 12 WEAR_NECK_A E 1510 5 WEAR_WIELD M 1520 100 1563 M 1520 100 1563 M 1520 100 1565 M 1518 100 1569 E 1521 30 WEAR_WIELD M 1518 100 1569 E 1521 30 WEAR_WIELD M 1518 100 1569 E 1521 30 WEAR_WIELD M 1518 100 1569 E 1521 30 WEAR_WIELD M 1518 100 1569 E 1521 30 WEAR_WIELD M 1519 100 1569 E 1520 5 WEAR_BODY M 1521 100 1570 O 1516 10 1570 O 1517 10 1570 M 1517 100 1571 E 1521 40 WEAR_WIELD M 1517 100 1571 E 1521 40 WEAR_WIELD M 1517 100 1571 E 1521 40 WEAR_WIELD M 1517 100 1572 E 1521 40 WEAR_WIELD M 1517 100 1572 E 1521 40 WEAR_WIELD M 1517 100 1572 E 1521 40 WEAR_WIELD O 1521 40 1573 M 1522 100 1577 M 1522 100 1578 M 1522 100 1579 M 1523 100 1580 M 1523 100 1581 M 1517 100 1583 M 1517 100 1583 M 1517 100 1584 M 1517 100 1584 M 1526 100 1587 M 1524 100 1589 G 1531 100 0 M 1520 100 1590 M 1520 100 1590 M 1516 100 1568 M 1516 100 1568 M 1516 100 1567 M 1516 100 1567 M 1501 100 1512 M 1500 100 1512 M 1504 100 1529 M 1504 100 1535 M 1504 100 1532 M 1504 100 1533 M 1504 100 1531 M 1504 100 1528 M 1509 100 1538 M 1509 100 1540 M 1510 100 1540 M 1520 100 1574 M 1520 100 1564 M 1520 100 1582 O 1516 100 1570 O 1517 100 1570 O 1518 100 1570 O 1518 100 1570 M 1504 100 1561 M 1504 100 1561 M 1502 100 1526 M 1501 100 1526 M 1502 100 1505 M 1502 100 1504 M 1502 100 1507 M 1502 100 1518 M 1502 100 1502 M 9752 100 1501 O 9770 100 1501 O 1530 100 1503 O 1511 100 1586 P 1513 100 1511 P 1512 100 1511 P 1512 100 1511 P 1512 100 1511 O 1511 100 1586 P 1508 100 1511 P 1532 100 1511 P 1532 100 1511 P 1532 100 1511 P 1532 100 1511 P 1532 100 1511 P 1532 100 1511 P 1512 100 1511 P 1513 100 1511 P 1513 100 1511 S #$ XXXXXXXXXX #Savearea