emud/area_current/
emud/area_current/castle/
emud/area_current/newareas/
emud/area_current/nwcentral/
emud/area_current/scontinent/
emud/clans/
emud/player/
emud/player/d/e/bak/
emud/player/e/m/
emud/player/e/m/bak/
#AREA Abyssal Depths~
#AUTHORS Grimace~
#VERSION 3
#RANGES 50 95 0 99
#FLAGS AFLAG_NOTELEPORT|AFLAG_NORIP


#HELPS
-1 ABYSSAL 'ABYSSAL DEPTHS'~
{120}
                               Abyssal Depths
{300}
Little is known about the Abyss, and I have been unable to obtain much
information about the ancient machinery which pulses underneath the domed
city of Atlantis, as the citizens there are protective of their life
breathing treasures.  It is rumoured that much of the water on the Eastern
Continent is under the direct control of the Atlantis water works, but such
rumours are largely unsubstantiated.  Explore at your own risk.
{140}
Grimace, march 97
~

0 $~


#MOBILES
#31200
hermit crab~
a hermit crab~
A large shell suddenly sprouts legs and scurries through the mud.~
The crab has stolen a roomy conch for its abode.  You wonder what treasures
might be contained within.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_HIDE
0 S
20 BODY_EYE BODY_MOUTH 1d100+182 1d20+4
5 RACE_HUMAN
POS_STANDING POS_STANDING SEX_NEUTRAL
>death_prog 10~
mpecho A pair of legirons slip out of the crab's shell and fall to the bottom, sinking partially into the mud.
mpoload 31200 room
~
|
#31201
moray eel~
a moray eel~
A moray eel slips through the inky water.~
The eel is dotted with black spots and beckons with a toothless mouth.
~
ACT_BODY
0
0 S
95 BODY_EYE BODY_MOUTH 1d2256+4906 1d95+47
88888 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#31202
translucent squid~
a translucent squid~
A translucent squid dazzles you with shifting patterns of light.~
A translucent squid seems to glow from within.
~
ACT_BODY
AFF_BLIND
0 S
110 BODY_EYE|BODY_TENTACLE BODY_MOUTH|BODY_TENTACLE 1d3025+6846 1d110+62
79163 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#31203
hammerhead shark~
a hammerhead shark~
A hammerhead shark turns to meet your approach.~
The shark has a large hammer-shaped head.
~
ACT_SENTINEL|ACT_BODY
0
0 S
120 BODY_EYE BODY_MOUTH 1d3600+8362 1d120+74
121122 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#31204
great white shark~
a great white shark~
A great white shark stares through the darkness with a bloody grin.~
This giant is at least 35 feet long, enough to consume your
whole party in a few seconds you should think.
~
ACT_AGGRESSIVE|ACT_BODY
0
0 S
160 BODY_MOUTH|BODY_EYE BODY_MOUTH 1d6400+16394 1d160+130
132333 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#31205
abyssal shark~
an abyssal shark~
An albino shark slowly makes its way in your direction.~
Its other senses heightened by its blindness, this creature
of the abyss is not to be taken lightly.
~
ACT_BODY
0
0 S
150 BODY_MOUTH|BODY_EYE BODY_MOUTH 1d5625+14072 1d150+114
252407 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#31206
genetically engineered shark~
a genetically engineered shark~
A rather large shark launches with all its might at your dangling legs.~
The shark bears a brand of the official Atlantis insignia.
~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_BODY
AFF_BLIND
0 S
65 BODY_EYE BODY_MOUTH 1d1056+2111 1d65+23
12134 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#31207
abyssal squid~
an abyssal squid~
A giant squid stretches its fanged tenticles in your direction.~
The squid would sink even the mightiest human fishing vessels with its girth.
~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE
AFF_BLIND
0 S
150 BODY_EYE|BODY_TENTACLE BODY_MOUTH|BODY_TENTACLE 1d5625+14072 1d150+114
283708 RACE_HUMAN
POS_STANDING POS_STANDING SEX_NEUTRAL
#31208
puffer fish~
a puffer fish~
A puffer fish stares at you.~
The puffer fish expands into a balloon, sensing your threat.
~
ACT_SENTINEL|ACT_BODY
0
0 S
85 BODY_EYE BODY_MOUTH 1d1806+3821 1d85+38
32435 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#31209
manta ray~
a manta ray~
A manta ray lies here, partially concealed in the muck.~
The manta ray looks smooth and graceful, but its skin is
like sandpaper to the touch.
~
ACT_BODY
0
0 S
130 BODY_EYE|BODY_WING BODY_MOUTH 1d4225+10065 1d130+86
193939 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#31210
sting ray stingray~
a sting ray~
A sting ray whips it sharp tail around and stirs up a cloud of mud.~
The sting ray has triangular fins and a long pointed tail.
~
ACT_BODY
0
0 S
140 BODY_EYE|BODY_WING BODY_MOUTH 1d4900+11966 1d140+100
182828 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#31211
lab technician~
a lab technician~
A lab technician stands here, looking thoughtful.~
The lab technician is wearing a soiled lab coat, and a clipboard is tucked
under his arm.
~
ACT_SENTINEL|ACT_PRACTICE|ACT_SMART|ACT_BODY|ACT_RACE
0
1000 S
85 BODY_EYE BODY_EYE 1d1806+3821 1d85+38
111111 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
#31212
lab coordinator~
the lab coordinator~
The lab coordinator is standing here, flipping through some old scrolls.~
The lab coordinator gives you a crooked smile as his eyes rise to meet your
gaze.
~
ACT_SENTINEL|ACT_TRAIN|ACT_SMART|ACT_BODY|ACT_RACE
0
1000 S
150 BODY_EYE BODY_EYE 1d5625+14072 1d150+114
138683 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>death_prog 100~
if hasobjnum ($n) == 30900
or hasobjnum ($n) == 30967
or hasobjnum ($n) == 30968
or hasobjnum ($n) == 30969
  if quest (124,1,$n) == 0
    mpmset $n quest 124 1 1
    mpoload 30914
    mpforce $n HELP GUILDTOKEN
    mpquiet on
    give i30914 $n
    mpquiet off
  endif
endif
~
|
#31213
gardener~
a gardener~
A gardener stands here, looking as if he's about to cry.~
The gardener is quite soggy, and his desperation is obvious.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
0
1000 S
150 BODY_EYE BODY_EYE 1d5625+14072 1d150+114
1 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>give_prog I31206~
mpjunk i31206
hug $n
say I think this'll do the trick!  You're a lifesaver.
mpecho The gardener stops the water gushing from the broken pipe with one quick turn.
say Hey I think my brother told me about you.  He's a dome worker up in the city.
say You're a real philanthropist.  I'm sorry I don't have much to offer as reward...
say How about a head of my finest lettuce?
if hasobjnum ($i) == 31208
  remove I31208
else
  mpoload 31208
endif
give I31208 $n
~
|
#31214
abyssal ray~
an abyssal ray~
An abyssal ray slowly propels itself through the murky water.~
This huge blind ray seems content to spend its time
grazing the sea floor for nutrients.
~
ACT_SENTINEL|ACT_BODY
0
0 S
160 BODY_EYE BODY_MOUTH|BODY_WING 1d6400+16394 1d160+130
227095 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#31215
abyssal demon~
an abyssal demon~
An abyssal demon fills the room with a turquoise glow.~
An abyssal demon is almost entirely transparent, save for a deep turquoise
glow exuded from somewhere within its horrid form.
~
ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_FLYING|AFF_PASS_DOOR
-1000 S
200 BODY_CLAW BODY_CLAW 1d10000+28010 1d200+202
512 RACE_DEMON
POS_STANDING POS_STANDING SEX_NEUTRAL
>time_prog 0~
suicide 
~
|
#31216
giant conch~
a giant conch~
A giant conch peeks out of the mud.~
The conch has an enormous shell.
~
ACT_SENTINEL|ACT_BODY
AFF_HIDE
0 S
85 0 0 1d1806+3821 1d85+38
132132 0
POS_STANDING POS_STANDING SEX_NEUTRAL
>death_prog 10~
mpoload 31212
~
|
#31217
mandagual~
the mandagual~
A mandagual chokes you with foul-smelling breath.~
The mandagual is large and hairy.  He stares at you with an unsavory gaze.
~
ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE
AFF_HUNT
-1000 S
95 BODY_HIP|BODY_CLAW BODY_HIP|BODY_CLAW 1d2000+6000 1d95+47
142927 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>death_prog 5~
mpoload 31203
~
>fight_prog 10~
mpechoat $n The mandagual digs his claws into you.
mpechoaround $n The mandagual digs his claws into $n.
mpquiet on
cast 'poison'
mpquiet off
~
|
#31218
maintenance worker~
a maintenance worker~
A maintenance worker scurries about, checking machinery.~
The maintenance worker wears the smug expression of someone chosen by the
Atlantis administration to maintain the machines that allow the city to exist.
~
ACT_SMART|ACT_BODY|ACT_RACE
0
0 S
50 BODY_HAND|BODY_FOOT BODY_HAND|BODY_FOOT 1d625+1197 1d50+14
13233 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 5~
mpdelay self 4 1
~
>delay_prog 1~
if inroom ($i) == 31245
or inroom ($i) == 31231
or inroom ($i) == 31249
  say shuttle
  mpecho The membrane parts all of a sudden, allowing a small sealed vessel to pass.
  mpecho The maintenace worker climbs into a door which pops open, then closes tightly.
  mpecho The shuttle quickly disappears into the sea.
  mppurge self
~
|
#31219
air lock operator drunk man~
the air lock operator~
A drunk air lock operator in overalls greets you with a crooked smile.~
The air lock operator seems a bit too intoxicated
to be in charge of such a vital function.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
0
0 S
150 BODY_EYE BODY_EYE 1d5625+14072 1d150+114
111111 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>give_prog i31208~
smile $n
mpmset $n quest 1 1 1
mpjunk i31208
endif
~
>give_prog i31209~
mpecho The operator finds the centerfold, flips it open and cracks a lewd smile.
mpmset $n quest 2 1 1
mpjunk i31209
endif
~
>give_prog i31213~
grin $n
drink water i31213
say WATER?!  Disgusting!
say Ah well, it's the thought that counts.
wink $n
mpmset $n quest 3 1 1
mpjunk i31213
endif
~
>greet_prog 100~
if quest (1,3,$n) == 7
  mpdelay self 1 1
~
>delay_prog 1~
say Hey buddy... wanna explore around outside a bit?
~
>speech_prog yes~
if quest (1,3,$n) == 7
  mpechoat $n {160}The airlock operator leads you through a small door you didn't notice before.
  mpechoaround $n The airlock operator leads $n through a small door.
  mptransfer $n 31665
endif
~
|
#31220
healer~
the Healer~
The Healer stands here in thought, stirring a pot of foul-smelling liquid.~
The Healer is wrapped in scraps of turquoise.  She carries a tattoo of the
personal ensignia of the prince on her right cheek.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES
1000 S
150 BODY_EYE BODY_EYE 1d5625+14072 1d150+114
236850 RACE_HUMAN
POS_STANDING POS_STANDING SEX_FEMALE
>all_greet_prog 100~
mpdelay self 8 1
if rand (10)
  say You're welcome to watch my work, but stay out of the way.
~
>delay_prog 1~
if existsroom (plr)
  if rand (5)
    cast sanctuary $r
    cast sanctuary $t
    cast sanctify
  else
    if rand (33)
      cast 'cure light' $r
      cast 'cure light' $t
      cast 'cure light' $r
    else
      if rand (50)
        cast 'cure serious' $r
        cast 'cure serious' $t
        cast 'cure serious' $r
      else
        cast 'cure critical' $r
        cast 'cure critical' $t
        cast 'cure critical' $r
      endif
    endif
  endif
  mpdelay self 10 1
~
>fight_prog 100~
mpdelay self 0 0
cast harm
~
|
#31221
small panel~
a small panel~
A small panel has been built into the wall.~
The panel has no buttons or levers, only a strange design etched in red and
gold across its face.
~
ACT_SENTINEL
AFF_ETHEREAL
0 S
1 0 0 1d0+10 1d1+1
996 0
POS_STANDING POS_STANDING SEX_NEUTRAL
>speech_prog shuttle~
mpecho The membrane parts all of a sudden, allowing a small sealed vessel to pass.
mpecho {160}Your party climbs into a door which pops open, then closes tightly.
mpecho {160}The membrane parts once again, and you speed off into the darkness.
mpecho {000}
mpecho {000}
mpecho {160}Before long, you arrive at another dock behind another protective membrane.
mpecho {160}As soon as you exit the vehicle, the shuttle quickly disappears into the sea
mpecho {160}once again.
mptransfer pcs 31245
~
|
#31222
small panel~
a small panel~
A small panel has been built into the wall.~
The panel has no buttons or levers, only a strange design etched in red and
gold across its face.
~
ACT_SENTINEL
AFF_ETHEREAL
0 S
1 0 0 1d0+10 1d1+1
1089 0
POS_STANDING POS_STANDING SEX_NEUTRAL
>speech_prog shuttle~
mpecho The membrane parts all of a sudden, allowing a small sealed vessel to pass.
mpecho {160}Your party climbs into a door which pops open, then closes tightly.
mpecho {160}The membrane parts once again, and you speed off into the darkness.
mpecho {000}
mpecho {000}
mpecho {160}Before long, you arrive at another dock behind another protective membrane.
mpecho {160}As soon as you exit the vehicle, the shuttle quickly disappears into the sea
mpecho {160}once again.
mptransfer pcs 31592
~
|
#31223
small panel~
a small panel~
A small panel has been built into the wall.~
The panel has no buttons or levers, only a strange design etched in red and
gold across its face.
~
ACT_SENTINEL
AFF_ETHEREAL
0 S
1 0 0 1d0+10 1d1+1
992 0
POS_STANDING POS_STANDING SEX_NEUTRAL
>speech_prog shuttle~
mpecho The membrane parts all of a sudden, allowing a small sealed vessel to pass.
mpecho {160}Your party climbs into a door which pops open, then closes tightly.
mpecho {160}The membrane parts once again, and you speed off into the darkness.
mpecho {000}
mpecho {000}
mpecho {160}Before long, you arrive at another dock behind another protective membrane.
mpecho {160}As soon as you exit the vehicle, the shuttle quickly disappears into the sea
mpecho {160}once again.
mptransfer pcs 31231
~
|
#31224
small panel~
a small panel~
A small panel has been built into the wall.~
The panel has no buttons or levers, only a strange design etched in red and
gold across its face.
~
ACT_SENTINEL
AFF_ETHEREAL
0 S
1 0 0 1d0+10 1d1+1
926 0
POS_STANDING POS_STANDING SEX_NEUTRAL
>speech_prog shuttle~
mpecho The membrane parts all of a sudden, allowing a small sealed vessel to pass.
mpecho {160}Your party climbs into a door which pops open, then closes tightly.
mpecho {160}The membrane parts once again, and you speed off into the darkness.
mpecho {000}
mpecho {000}
mpecho {160}Before long, you arrive at another dock behind another protective membrane.
mpecho {160}As soon as you exit the vehicle, the shuttle quickly disappears into the sea
mpecho {160}once again.
mptransfer pcs 31232
~
|
#31225
small panel~
a small panel~
A small panel has been built into the wall.~
The panel has no buttons or levers, only a strange design etched in red and
gold across its face.
~
ACT_SENTINEL
AFF_ETHEREAL
0 S
1 0 0 1d0+10 1d1+1
920 0
POS_STANDING POS_STANDING SEX_NEUTRAL
>speech_prog shuttle~
mpecho The membrane parts all of a sudden, allowing a small sealed vessel to pass.
mpecho {160}Your party climbs into a door which pops open, then closes tightly.
mpecho {160}The membrane parts once again, and you speed off into the darkness.
mpecho {000}
mpecho {000}
mpecho {160}Before long, you arrive at another dock behind another protective membrane.
mpecho {160}As soon as you exit the vehicle, the shuttle quickly disappears into the sea
mpecho {160}once again.
mptransfer pcs 31249
~
|
#31226
small panel~
a small panel~
A small panel has been built into the wall.~
The panel has no buttons or levers, only a strange design etched in red and
gold across its face.
~
ACT_SENTINEL
AFF_ETHEREAL
0 S
1 0 0 1d0+10 1d1+1
953 0
POS_STANDING POS_STANDING SEX_NEUTRAL
>speech_prog shuttle~
mpecho The membrane parts all of a sudden, allowing a small sealed vessel to pass.
mpecho {160}Your party climbs into a door which pops open, then closes tightly.
mpecho {160}The membrane parts once again, and you speed off into the darkness.
mpecho {000}
mpecho {000}
mpecho {160}Before long, you arrive at another dock behind another protective membrane.
mpecho {160}As soon as you exit the vehicle, the shuttle quickly disappears into the sea
mpecho {160}once again.
mptransfer pcs 31643
~
|
#31227
maintenance worker~
a maintenance worker~
A maintenance worker works here, decked out white overalls.~
The worker wears overalls emblazoned with the official insignia of Atlantis.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_ETHEREAL
0 S
50 BODY_HAND|BODY_FOOT BODY_HAND|BODY_FOOT 1d625+1197 1d50+14
13233 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>act_prog p begins to pry about the hatch.~
if hasobjnum ($n) == 31207
  mpecho The pry bar makes quick work of the hatch.
  mptransfer pcs 31302
endif
~
|
#31228
grate~
the grate~
The grate looks pretty dilapidated.~
The grate is about to crack under your weight...
~
ACT_SENTINEL
AFF_ETHEREAL
0 S
1 0 0 1d0+10 1d1+1
1 0
POS_STANDING POS_STANDING SEX_NEUTRAL
>all_greet_prog 100~
if delayed ($i)
  break
endif
if isaffected ($n) != spell_fly
  mpmset self quest 0 4 0
  mpdelay self 2 1
~
>delay_prog 1~
mpmadd self quest 0 4 1
if quest (0,4,$i) == 1
  mpecho {000}
  mpecho {160}The grate whines and creaks under your weight.
endif
if quest (0,4,$i) == 2
  mpecho {000}
  mpecho {160}You hear popping and cracking beneath your feet.
endif
if quest (0,4,$i) == 3
  mpecho {000}
  mpecho Tiny pieces of concrete break off from around the edge of the grate and drop into silence below.
endif
if quest (0,4,$i) == 4
  mpecho {000}
  mpecho Obvious fractures and cracks are forming in the rusted-out grate.
endif
if quest (0,4,$i) == 5
  mpecho {000}
  mpecho {160}SNAP!   You're in a freefall!
  mptransfer pcs 31230
  break
endif
mpdelay self 2 1
~
|
#31230
dusty maintenance worker~
a dusty maintenance worker~
A maintenance worker scratches around in the grime with his tools.~
The worker wears overalls emblazoned with the official insignia of Atlantis.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
0
0 S
50 BODY_HAND|BODY_FOOT BODY_HAND|BODY_FOOT 1d625+1197 1d50+14
13233 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>act_prog begings to pry about the hatch.~
if hasobjnum ($n) == 31207
  mpecho The pry bar makes quick work of the hatch.
  mptransfer pcs 31206
~
>greet_prog 5~
mpmset self quest 0 4 0
mpdelay self 4 1
~
>delay_prog 1~
if quest (0,4,$i) == 0
  grumble 
endif
if quest (0,4,$i) == 1
  sigh 
endif
if quest (0,4,$i) == 2
  shake 
endif
if quest (0,4,$i) == 4
  emote tries to pry about the hatch, but lacks a proper tool.
  break
endif
mpmadd self quest 0 3 1
mpdelay self 4 1
~
|
#31231
dusty maintenance worker~
a dusty maintenance worker~
A maintenance worker scratches around in the grime with his tools.~
The worker wears overalls emblazoned with the official insignia of Atlantis.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
0
0 S
50 BODY_HAND|BODY_FOOT BODY_HAND|BODY_FOOT 1d625+1197 1d50+13
13233 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>act_prog p begins to jam the huge turbine.~
if hasobjnum ($n) == 31207
  mpecho The turbines grind to a halt, jammed with the pry bar.
  mptransfer pcs 31321
else
  mpecho Jam with what?
endif
~
>greet_prog 5~
mpmset self quest 0 4 0
mpdelay self 4 1
~
>delay_prog 1~
if quest (0,4,$i) == 0
  grumble 
endif
if quest (0,4,$i) == 1
  sigh 
endif
if quest (0,4,$i) == 2
  shake 
endif
if quest (0,4,$i) == 4
  emote tries to jam the turbine, but lacks a proper tool.
  break
endif
mpmadd self quest 0 4 1
mpdelay self 4 1
~
|
#31232
dusty maintenance worker~
a dusty maintenance worker~
A maintenance worker sweeps up mandagual droppings.~
The worker wears overalls emblazoned with the official insignia of Atlantis.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
0
0 S
50 BODY_HAND|BODY_FOOT BODY_HAND|BODY_FOOT 1d625+1197 1d50+13
13233 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>act_prog p begins to jam the huge turbine.~
if hasobjnum ($n) == 31207
  mpecho The turbines grind to a halt, jammed with the pry bar.
  mptransfer pcs 31301
else
  mpecho Jam with what?
endif
~
>greet_prog 5~
mpmset self quest 0 4 0
mpdelay self 4 1
~
>delay_prog 1~
if quest (0,4,$i) == 0
  grumble 
endif
if quest (0,4,$i) == 1
  sigh 
endif
if quest (0,4,$i) == 2
  shake 
endif
if quest (0,4,$i) == 4
  emote tries to jam the turbine, but lacks a proper tool.
  break
endif
mpmadd self quest 0 4 1
mpdelay self 4 1
~
|
#31233
dusty maintenance worker~
a dusty maintenance worker~
A maintenance worker scratches around in the grime with his tools.~
The worker wears overalls emblazoned with the official insignia of Atlantis.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
0
0 S
50 BODY_HAND|BODY_FOOT BODY_HAND|BODY_FOOT 1d625+1197 1d50+13
13233 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>act_prog p begins to jam the huge turbine.~
if hasobjnum ($n) == 31207
  mpecho The turbines grind to a halt, jammed with the pry bar.
  mptransfer pcs 31327
else
  mpecho Jam with what?
endif
~
>greet_prog 5~
mpmset self quest 0 4 0
mpdelay self 4 1
~
>delay_prog 1~
if quest (0,4,$i) == 0
  grumble 
endif
if quest (0,4,$i) == 1
  sigh 
endif
if quest (0,4,$i) == 2
  shake 
endif
if quest (0,4,$i) == 4
  emote tries to jam the turbine, but lacks a proper tool.
  break
endif
mpmadd self quest 0 4 1
mpdelay self 4 1
~
|
#31234
dusty maintenance worker~
a dusty maintenance worker~
A maintenance worker sweeps up mandagual droppings.~
The worker wears overalls emblazoned with the official insignia of Atlantis.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
0
0 S
50 BODY_HAND|BODY_FOOT BODY_HAND|BODY_FOOT 1d625+1197 1d50+13
13233 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>act_prog p begins to jam the huge turbine.~
if hasobjnum ($n) == 31207
  mpecho The turbines grind to a halt, jammed with the pry bar.
  mptransfer pcs 31317
else
  mpecho Jam with what?
endif
~
>greet_prog 5~
mpmset self quest 0 4 0
mpdelay self 4 1
~
>delay_prog 1~
if quest (0,4,$i) == 0
  grumble 
endif
if quest (0,4,$i) == 1
  sigh 
endif
if quest (0,4,$i) == 2
  shake 
endif
if quest (0,4,$i) == 4
  emote tries to jam the turbine, but lacks a proper tool.
  break
endif
mpmadd self quest 0 4 1
mpdelay self 4 1
~
|
#31235
dusty maintenance worker~
a dusty maintenance worker~
A maintenance worker scratches around in the grime with his tools.~
The worker wears overalls emblazoned with the official insignia of Atlantis.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
0
0 S
50 BODY_HAND|BODY_FOOT BODY_HAND|BODY_FOOT 1d625+1197 1d50+13
13233 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>act_prog p begins to jam the huge turbine.~
if hasobjnum ($n) == 31207
  mpecho The turbines grind to a halt, jammed with the pry bar.
  mptransfer pcs 31335
else
  mpecho Jam with what?
endif
~
>greet_prog 5~
mpmset self quest 0 4 0
mpdelay self 4 1
~
>delay_prog 1~
if quest (0,4,$i) == 0
  grumble 
endif
if quest (0,4,$i) == 1
  sigh 
endif
if quest (0,4,$i) == 2
  shake 
endif
if quest (0,4,$i) == 4
  emote tries to jam the turbine, but lacks a proper tool.
  break
endif
mpmadd self quest 0 4 1
mpdelay self 4 1
~
|
#31236
dusty maintenance worker~
a dusty maintenance worker~
A maintenance worker sweeps up mandagual droppings.~
The worker wears overalls emblazoned with the official insignia of Atlantis.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
0
0 S
50 BODY_HAND|BODY_FOOT BODY_HAND|BODY_FOOT 1d625+1197 1d50+13
13233 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>act_prog p begins to jam the huge turbine.~
if hasobjnum ($n) == 31207
  mpecho The turbines grind to a halt, jammed with the pry bar.
  mptransfer pcs 31310
else
  mpecho Jam with what?
endif
~
>greet_prog 5~
mpmset self quest 0 4 0
mpdelay self 4 1
~
>delay_prog 1~
if quest (0,4,$i) == 0
  grumble 
endif
if quest (0,4,$i) == 1
  sigh 
endif
if quest (0,4,$i) == 2
  shake 
endif
if quest (0,4,$i) == 4
  emote tries to jam the turbine, but lacks a proper tool.
  break
endif
mpmadd self quest 0 4 1
mpdelay self 4 1
~
|
#31237
dusty maintenance worker~
a dusty maintenance worker~
A maintenance worker scratches around in the grime with his tools.~
The worker wears overalls emblazoned with the official insignia of Atlantis.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
0
0 S
50 BODY_HAND|BODY_FOOT BODY_HAND|BODY_FOOT 1d625+1197 1d50+13
13233 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>act_prog p begins to jam the huge turbine.~
if hasobjnum ($n) == 31207
  mpecho The turbines grind to a halt, jammed with the pry bar.
  mptransfer pcs 31344
else
  mpecho Jam with what?
endif
~
>greet_prog 5~
mpmset self quest 0 4 0
mpdelay self 4 1
~
>delay_prog 1~
if quest (0,4,$i) == 0
  grumble 
endif
if quest (0,4,$i) == 1
  sigh 
endif
if quest (0,4,$i) == 2
  shake 
endif
if quest (0,4,$i) == 4
  emote tries to jam the turbine, but lacks a proper tool.
  break
endif
mpmadd self quest 0 4 1
mpdelay self 4 1
~
|
#31238
dusty maintenance worker~
a dusty maintenance worker~
A maintenance worker sweeps up mandagual droppings.~
The worker wears overalls emblazoned with the official insignia of Atlantis.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
0
0 S
50 BODY_HAND|BODY_FOOT BODY_HAND|BODY_FOOT 1d625+1197 1d50+13
13233 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>act_prog p begins to jam the huge turbine.~
if hasobjnum ($n) == 31207
  mpecho The turbines grind to a halt, jammed with the pry bar.
  mptransfer pcs 31313
else
  mpecho Jam with what?
endif
~
>greet_prog 5~
mpmset self quest 0 4 0
mpdelay self 4 1
~
>delay_prog 1~
if quest (0,4,$i) == 0
  grumble 
endif
if quest (0,4,$i) == 1
  sigh 
endif
if quest (0,4,$i) == 2
  shake 
endif
if quest (0,4,$i) == 4
  emote tries to jam the turbine, but lacks a proper tool.
  break
endif
mpmadd self quest 0 4 1
mpdelay self 4 1
~
|
#31239
dusty maintenance worker~
a dusty maintenance worker~
A maintenance worker scratches around in the grime with his tools.~
The worker wears overalls emblazoned with the official insignia of Atlantis.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
0
0 S
50 BODY_HAND|BODY_FOOT BODY_HAND|BODY_FOOT 1d625+1197 1d50+13
13233 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>act_prog p begins to jam the huge turbine.~
if hasobjnum ($n) == 31207
  mpecho The turbines grind to a halt, jammed with the pry bar.
  mptransfer pcs 31345
else
  mpecho Jam with what?
endif
~
>greet_prog 5~
mpmset self quest 0 4 0
mpdelay self 4 1
~
>delay_prog 1~
if quest (0,4,$i) == 0
  grumble 
endif
if quest (0,4,$i) == 1
  sigh 
endif
if quest (0,4,$i) == 2
  shake 
endif
if quest (0,4,$i) == 4
  emote tries to jam the turbine, but lacks a proper tool.
  break
endif
mpmadd self quest 0 4 1
mpdelay self 4 1
~
|
#31240
dusty maintenance worker~
a dusty maintenance worker~
A maintenance worker sweeps up mandagual droppings.~
The worker wears overalls emblazoned with the official insignia of Atlantis.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
0
0 S
50 BODY_HAND|BODY_FOOT BODY_HAND|BODY_FOOT 1d625+1197 1d50+13
13233 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>act_prog p begins to jam the huge turbine.~
if hasobjnum ($n) == 31207
  mpecho The turbines grind to a halt, jammed with the pry bar.
  mptransfer pcs 31304
else
  mpecho Jam with what?
endif
~
>greet_prog 5~
mpmset self quest 0 4 0
mpdelay self 4 1
~
>delay_prog 1~
if quest (0,4,$i) == 0
  grumble 
endif
if quest (0,4,$i) == 1
  sigh 
endif
if quest (0,4,$i) == 2
  shake 
endif
if quest (0,4,$i) == 4
  emote tries to jam the turbine, but lacks a proper tool.
  break
endif
mpmadd self quest 0 4 1
mpdelay self 4 1
~
|
#31241
dusty maintenance worker~
a dusty maintenance worker~
A maintenance worker scratches around in the grime with his tools.~
The worker wears overalls emblazoned with the official insignia of Atlantis.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
0
0 S
50 BODY_HAND|BODY_FOOT BODY_HAND|BODY_FOOT 1d625+1197 1d50+13
13233 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>act_prog p begins to jam the huge turbine.~
if hasobjnum ($n) == 31207
  mpecho The turbines grind to a halt, jammed with the pry bar.
  mptransfer pcs 31351
else
  mpecho Jam with what?
endif
~
>greet_prog 5~
mpmset self quest 0 4 0
mpdelay self 4 1
~
>delay_prog 1~
if quest (0,4,$i) == 0
  grumble 
endif
if quest (0,4,$i) == 1
  sigh 
endif
if quest (0,4,$i) == 2
  shake 
endif
if quest (0,4,$i) == 4
  emote tries to jam the turbine, but lacks a proper tool.
  break
endif
mpmadd self quest 0 4 1
mpdelay self 4 1
~
|
#31242
dusty maintenance worker~
a dusty maintenance worker~
A maintenance worker sweeps up mandagual droppings.~
The worker wears overalls emblazoned with the official insignia of Atlantis.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
0
0 S
50 BODY_HAND|BODY_FOOT BODY_HAND|BODY_FOOT 1d625+1197 1d50+13
13233 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>act_prog p begins to jam the huge turbine.~
if hasobjnum ($n) == 31207
  mpecho The turbines grind to a halt, jammed with the pry bar.
  mptransfer pcs 31306
else
  mpecho Jam with what?
endif
~
>greet_prog 5~
mpmset self quest 0 4 0
mpdelay self 4 1
~
>delay_prog 1~
if quest (0,4,$i) == 0
  grumble 
endif
if quest (0,4,$i) == 1
  sigh 
endif
if quest (0,4,$i) == 2
  shake 
endif
if quest (0,4,$i) == 4
  emote tries to jam the turbine, but lacks a proper tool.
  break
endif
mpmadd self quest 0 4 1
mpdelay self 4 1
~
|
#31243
giant sea slug~
a giant sea slug~
A giant sea slug makes its way through the murky water.~
The giant sea slug has a gaping hole at one end, which you
presume to be its mouth.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_BLIND
0 S
120 0 0 1d3600+8362 1d120+74
227950 RACE_HUMAN
POS_STANDING POS_STANDING SEX_NEUTRAL
#31244
sea worm~
a sea worm~
A sea worm writhes through the water.~
The sea worm is long and filmy.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_BLIND
0 S
50 BODY_MOUTH BODY_MOUTH 1d625+1197 1d50+14
79979 RACE_HUMAN
POS_STANDING POS_STANDING SEX_NEUTRAL
#31245
abyssal seal~
an abyssal seal~
An abyssal seal twists and dives, looking for food.~
The seal is one of the few mammals which have adapted to the
intense cold and pressure of the deep.  He has no ears or eyes,
and has a thick, dense layer of blubber to protect him.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_BLIND
0 S
150 BODY_EYE|BODY_WING BODY_HEAD|BODY_EYE|BODY_WING 1d5625+14072 1d150+113
211827 RACE_HUMAN
POS_STANDING POS_STANDING SEX_NEUTRAL
#31246
great blue whale~
a great blue whale~
A great blue whale glides toward you, mouth agape.~
This monster commutes between the depths and the rich ocean above,
the depths offering protection from predators.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_BLIND
0 S
120 BODY_MOUTH|BODY_EYE BODY_MOUTH 1d3600+8362 1d120+74
214837 RACE_HUMAN
POS_STANDING POS_STANDING SEX_NEUTRAL
#31247
zooplankton~
Some zooplankton~
Some zooplankton drifts on a current.~
The zooplankton provides nourishment to the creatures in the lab.
~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE
AFF_BLIND
-1000 S
5 0 0 1d6+27 1d1+5
1 RACE_HUMAN
POS_STANDING POS_STANDING SEX_NEUTRAL
#31248
tiger shark~
a tiger shark~
A tiger shark gives a quick flip of its tail and races toward you.~
The tiger shark is a voracious predator and notorious menace to all races.
~
ACT_BODY|ACT_RACE
0
0 S
120 BODY_MOUTH|BODY_EYE BODY_MOUTH 1d3600+8362 1d120+74
136927 RACE_HUMAN
POS_STANDING POS_STANDING SEX_NEUTRAL
#31249
nurse shark~
a nurse shark~
A huge nurse shark digs around in the mud with her snout.~
This gentle giant looks more menacing than its disposition proves.
~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_BODY
0
0 S
85 BODY_MOUTH|BODY_EYE BODY_MOUTH 1d1806+3821 1d85+38
141279 0
POS_STANDING POS_STANDING SEX_FEMALE
#31250
abyssal clam~
an abyssal clam~
An abyssal clam yawns at you with a jagged shell.~
The abyssal clam is capable of trapping a great white shark in one quick
snap of its powerful jaws.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_BLIND
0 S
150 BODY_MOUTH BODY_MOUTH 1d5625+14072 1d150+114
260433 RACE_HUMAN
POS_STANDING POS_STANDING SEX_NEUTRAL
#31251
abyssal lobster~
an abyssal lobster~
An abyssal lobster crawls through the mud.~
The abyssal lobster is a translucent white, and has a sealed shell to
protect it against the pressure and the cold.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_BLIND
0 S
170 0 BODY_CLAW 1d7225+18939 1d170+146
282249 RACE_HUMAN
POS_STANDING POS_STANDING SEX_NEUTRAL
#31252
lab diver~
the lab diver~
A diver swims around the perimeter of the tank, making inspections.~
The diver glares back at you, as if you have no right to be in the
tank with him.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
0
0 S
65 BODY_HAND|BODY_FOOT BODY_HAND|BODY_FOOT 1d1056+2111 1d65+22
15000 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
#31253
genetically engineered squid~
a genetically engineered squid~
A perfect specimen of a squid swims casually in your direction.~
The squid bears a brand of the official Atlantis insignia.
~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE
AFF_BLIND
0 S
65 BODY_EYE BODY_MOUTH 1d1056+2111 1d65+22
12134 RACE_HUMAN
POS_STANDING POS_STANDING SEX_NEUTRAL
#31254
genetically engineered ray~
a genetically engineered ray~
A beautiful ray gives a flap of its wings and turns to face you.~
The ray bears a brand of the official Atlantis insignia.
~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE
AFF_BLIND
0 S
65 BODY_EYE BODY_MOUTH 1d1056+2111 1d65+22
12134 RACE_HUMAN
POS_STANDING POS_STANDING SEX_NEUTRAL
#31255
genetically engineered clam~
a genetically engineered clam~
A giant clam meets you with open jaws.~
The clam bears a brand of the official Atlantis insignia.
~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE
AFF_BLIND
0 S
65 BODY_EYE BODY_MOUTH 1d1056+2111 1d65+22
12134 RACE_HUMAN
POS_STANDING POS_STANDING SEX_NEUTRAL
#31256
genetically engineered eel~
a genetically engineered eel~
A toothless eel fixes you with a steely gaze.~
The eel bears a brand of the official Atlantis insignia.
~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE
AFF_BLIND
0 S
65 BODY_EYE BODY_MOUTH 1d1056+2111 1d65+22
12134 RACE_HUMAN
POS_STANDING POS_STANDING SEX_NEUTRAL
#31257
genetically engineered trilobite~
a genetically engineered trilobite~
A swimming cockroach swims toward you with a ripple of legs.~
The trilobite bears a brand of the official Atlantis insignia.
~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE
AFF_BLIND
0 S
65 BODY_EYE BODY_MOUTH 1d1056+2111 1d65+22
12134 RACE_HUMAN
POS_STANDING POS_STANDING SEX_NEUTRAL
#31258
trilobite~
a trilobite~
A trilobite pops out of the mud and ripples through the water.~
The trilobite has two enormous eyes attached to the front part of its shell,
a flexible midsection sporting hundreds of legs, and a fan-like tail used
for directing itself through the muddy water.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_BLIND
0 S
120 0 BODY_MOUTH 1d3600+8362 1d120+74
142534 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
#31259
crinoid stalk~
a crinoid~
A crinoid has attached itself to a lone rock jutting out of the mud.~
The crinoid features a long bony stalk supporting a large bulb with many
arms stretching out in every direction.  Closer inspection reveals that the
stalk is actually made of stacked calcite rings.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_BLIND
0 S
120 0 0 1d3600+8362 1d120+74
142354 RACE_HUMAN
POS_STANDING POS_STANDING SEX_NEUTRAL
#31260
brachiopod~
a brachiopod~
A clam-like brachiopod hangs out into the water from a long stalk
anchoring it in the mud.~
The brachiopod can be differentiated from the clam by the fact that its
line of symmetry runs down the middle of the shell, unlike the clam's,
whose line of symmetry runs between the two shells.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_BLIND
0 S
120 0 0 1d3600+8362 1d120+74
142354 RACE_HUMAN
POS_STANDING POS_STANDING SEX_NEUTRAL
#31261
gumdrop bryozoan~
a gumdrop bryozoan~
A gumdrop bryozoan clings to a lone rock protruding from the mud.~
The bryozoan has small pores along its bony surface which allow the tiny
organisms that make up the colony to funnel nutrients into their digestive
tracks.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_BLIND
0 S
120 0 0 1d3600+8362 1d120+74
142354 RACE_HUMAN
POS_STANDING POS_STANDING SEX_NEUTRAL
#31262
horn coral~
a horn coral~
A horn coral has carved out a life here, thriving on the artificial light
from below.~
The polyps of the horn coral sting small fish and draw them into their
primitive digestive tracks.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_BLIND
0 S
120 0 0 1d3600+8362 1d120+74
142354 RACE_HUMAN
POS_STANDING POS_STANDING SEX_NEUTRAL
#31263
man-o-war~
a man-o-war~
A man-o-war jelly fish pulsates and shines irridescent in the glow of the
dome.~
The man-o-war has deadly stingers.  You'd be advised to keep your distance
from this worthy foe.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_BLIND
0 S
120 0 0 1d3600+8362 1d120+74
142354 RACE_HUMAN
POS_STANDING POS_STANDING SEX_NEUTRAL
#31264
santa's little helper~
Santa's Little Helper~
A small brown greyhound, answering to the name "Santa's Little Helper" races
through the ducts.~
There's nary an animal alive that can outrun a greased Scotsman.
~
ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE
AFF_STABILITY
1000 S
2 BODY_MOUTH BODY_MOUTH 1d1+12 1d2+2
147 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>all_greet_prog 100~
mpecho A small brown dog zips past you.
mpgorand 31301 31320 0 1
~
>entry_prog 100~
mpechoat $r A small brown dog plants a sloppy kiss on your nose, then high-tails it down an air duct.
mpechoaround $r A small brown dog plants a sloppy kiss on $R's nose, then high-tails it down an air duct.
mpgorand 31301 31320 0 1
~
|
#31265
sea nymph~
a sea nymph~
A sea nymph flitters about.~
The sea nymph glows with a turquoise aura.
~
ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE
0
1000 S
115 0 0 1d3306+7581 1d115+68
142332 RACE_HUMAN
POS_STANDING POS_STANDING SEX_FEMALE
>all_greet_prog 100~
mpecho A sea nymph flitters away.
mpgorand 31594 31609 0 1
~
>entry_prog 100~
mpecho A sea nymph flitters away.
mpgorand 31594 31609 0 1
~
|
#31267
M31267~
lever mob~
~
~
ACT_SENTINEL
AFF_ETHEREAL
0 S
1 0 0 1d0+10 1d1+1
0 0
POS_STANDING POS_STANDING SEX_NEUTRAL
>act_prog p pull lever 1~
mpmset self quest 6 1 1
if quest (0,1,$i) == 0
  mpechoat $n You pull the first lever toward the floor.
  mpechoaround $n $N pulls the first lever toward the floor.
  mpecho You hear the gushing of water through pipes accompanied by distant quacking...
  mpmset self quest 0 1 1
  mpat 894 mpecho You hear a furious quacking as the pond drains through a grate!
  mpat 894 mpecho A duck flaps its wings and flies off.
  mpat 894 mptransfer pcs 31296
  mpat 876 mpecho You hear the gurgling of water to the west.
  mpat 876 connect west 31296 both
else
  if quest (0,1,$i) == 1
    mpechoat $n The lever has already been pulled.
  endif
endif
~
>act_prog p push lever 1~
mpmset self quest 8 1 1
if quest (0,1,$i) == 1
  mpechoat $n You push the first lever toward the ceiling.
  mpechoaround $n $N pushes the first lever toward the ceiling.
  mpecho You hear the gushing of water through pipes.
  mpmset self quest 0 1 0
  mpat 31296 mpecho Suddenly the pond is flooded by a stream of water from the pipe!
  mpat 31296 mpecho A duck gracefully glides in from the sky and settles on the pond.
  mpat 31296 mptransfer pcs 894
  mpat 876 mpecho You hear the gurgling of water to the west.
  mpat 876 connect west 894 both
else
  if quest (0,1,self) == 0
    mpechoat $n The lever has already been pushed.
  endif
endif
~
>act_prog p pull lever 2~
mpmset self quest 6 1 1
if quest (2,1,$i) == 0
  mpechoat $n You pull the second lever toward the floor.
  mpechoaround $n $N pulls the second lever toward the floor.
  mpecho You hear the gushing of water through pipes, then a humming over your head...
  mpmset self quest 2 1 1
  mpgoto 15613
  mpecho The reflecting pool shimmers!
  connect down 28793
  mpgoto 31214
else
  if quest (2,1,self) == 1
    mpechoat $n The lever has already been pulled.
  endif
endif
~
>act_prog p push lever 2~
mpmset self quest 8 1 1
if quest (2,1,$i) == 1
  mpechoat $n You push the second lever toward the ceiling.
  mpechoaround $n $N pushes the second lever toward the ceiling.
  mpecho You hear the gushing of water through pipes.
  mpmset self quest 2 1 0
  mpat 15613 mpecho The reflecting pool shimmers!
  mpat 15613 connect down 15614
else
  if quest (2,1,$i) == 0
    mpechoat $n The lever has already been pushed.
  endif
endif
~
>act_prog p pull lever 3~
mpmset self quest 6 1 1
if quest (4,1,$i) == 0
  mpechoat $n You pull the third lever toward the floor.
  mpechoaround $n $n pulls the third lever toward the floor.
  mpecho You hear the gushing of water through pipes accompanied by the distant groaning of university students...
  mpmset self quest 4 1 1
  mpat 19812 mppurge i19834
  mpat 19812 mpecho You hear the gurgling of water as the fountain drains!
else
  if quest (4,1,$i) == 1
    mpechoat $n The lever has already been pulled.
  endif
endif
~
>act_prog p push lever 3~
mpmset self quest 8 1 1
if quest (4,1,$i) == 1
  mpechoat $n You push the third lever toward the ceiling.
  mpechoaround $n $N pushes the third lever toward the ceiling.
  mpecho Nothing happens.
  mpmset self quest 4 1 0
else
  if quest (4,1,$i) == 0
    mpechoat $n The lever has already been pushed.
  endif
endif
~
>act_prog p pull lever~
if quest (6,1,$i) == 0
  mpechoat $n Pull what lever?
endif
mpmset self quest 6 1 0
~
>act_prog pull~
if quest (6,1,$i) == 0
  mpechoat $n Pull what?
endif
mpmset self quest 6 1 0
~
>act_prog p push lever~
if quest (8,1,$i) == 0
  mpechoat $n Push what lever?
endif
mpmset self quest 8 1 0
~
>act_prog push~
if quest (8,1,$i) == 0
  mpechoat $n Push what?
endif
mpmset self quest 8 1 0
~
|
#31268
airlock~
the airlock mob~
~
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_ETHEREAL
0 S
1 BODY_EYE BODY_EYE 1d0+10 1d1+1
1 RACE_HUMAN
POS_STANDING POS_STANDING SEX_NEUTRAL
>act_prog p opens the hatch.~
if inroom ($i) == 31665
  mpquiet on
  mpat 31595 close down
  mpquiet off
  mpat 31595 mpecho You hear a loud buzz and the hatch below you slams shut.
  mpat 31596 mpecho You hear a loud buzz and the hatch above you slams shut.
  mpat 31667 mpmset airlock@ quest 0 1 0
endif
if inroom ($i) == 31596
  mpquiet on
  mpat 31595 close south
  mpquiet off
  mpat 31595 mpecho You hear a loud buzz and the hatch behind you slams shut.
  mpat 31665 mpecho You hear a loud buzz and the hatch before you slams shut.
  mpat 31667 mpmset airlock@ quest 0 1 1
endif
if inroom ($i) == 31595
  mpgoto 31667
  if quest (0,1,airlock@) == 0
    mpquiet on
    mpat 31595 close south
    mpquiet off
    mpat 31595 mpecho You hear a loud buzz and the hatch behind you slams shut.
    mpat 31665 mpecho You hear a loud buzz and the hatch before you slams shut.
  endif
  if quest (0,1,airlock@) == 1
    mpquiet on
    mpat 31595 close down
    mpquiet off
    mpat 31595 mpecho You hear a loud buzz and the hatch below you slams shut.
    mpat 31596 mpecho You hear a loud buzz and the hatch above you slams shut.
  endif
  mpmadd airlock@ quest 0 1 1
  mpgoto 31595
endif
~
>act_prog p closes the hatch.~
if inroom ($i) == 31665
  mpquiet on
  mpat 31595 open down
  mpquiet off
  mpat 31595 mpecho You hear a loud buzz and the hatch below you slams open.
  mpat 31596 mpecho You hear a loud buzz and the hatch above you slams open.
  mpat 31667 mpmset airlock@ quest 0 1 1
endif
if inroom ($i) == 31596
  mpquiet on
  mpat 31595 open south
  mpquiet off
  mpat 31595 mpecho You hear a loud buzz and the hatch behind you slams open.
  mpat 31665 mpecho You hear a loud buzz and the hatch before you slams open.
  mpat 31667 mpmset airlock@ quest 0 1 0
endif
if inroom ($i) == 31595
  mpgoto 31667
  if quest (0,1,airlock@) == 0
    mpquiet on
    mpat 31595 open down
    mpquiet off
    mpat 31595 mpecho You hear a loud buzz and the hatch below you slams open.
    mpat 31596 mpecho You hear a loud buzz and the hatch above you slams open.
  endif
  if quest (0,1,airlock@) == 1
    mpquiet on
    mpat 31595 open south
    mpquiet off
    mpat 31595 mpecho You hear a loud buzz and the hatch behind you slams open.
    mpat 31665 mpecho You hear a loud buzz and the hatch before you slams open.
  endif
  mpmadd airlock@ quest 0 1 1
  mpgoto 31595
endif
~
|
#31269
airlock@~
an airlock~
~
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_STEALTH
0 S
1 BODY_EYE BODY_EYE 1d0+10 1d1+1
1 RACE_HUMAN
POS_STANDING POS_STANDING SEX_NEUTRAL
#0


#SHOPS
0


#SPECIALS
S


#OBJECTS
#31200
barnacle encrusted leg irons legirons~
barnacle-encrusted legirons~
These barnacle-encrusted legirons are reminiscent of those
used in the Piscyrean slave trade.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL
ITEM_WEAR_TAKE|ITEM_WEAR_LEGS
1 0 0 0 0 0 0 0
5 31131 24
A APPLY_HITROLL 5 0
A APPLY_DAMROLL 3 0
#31201
piece kelp~
a piece of kelp~
A piece of kelp puckers to your touch.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_NECK
1 0 0 0 0 0 0 0
2 28000 2
A APPLY_DEX 1 0
A APPLY_DAMROLL 1 0
A APPLY_STR 1 0
#31202
tome deep~
tome of the Deep~
You see a small piece of parchment.~
~
ITEM_TYPE_SCROLL
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
115 SPELL_DEMON -1 -1 0 0 0 0
1 750000 90
A APPLY_AC 5 0
#31203
mandagual's pelt~
a mandagual's pelt~
A foul-smelling hide fills the room with a powerful stench.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL
ITEM_WEAR_TAKE|ITEM_WEAR_BODY
15 0 0 0 0 0 0 0
5 22111 88
A APPLY_SAVING_SPELL -6 0
#31204
words neptune~
words of Neptune~
A saltwater-soaked scrap of parchment lies here.~
~
ITEM_TYPE_SCROLL
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
115 SPELL_ENCHANT_WEAPON -1 -1 0 0 0 0
1 750000 90
A APPLY_AC 5 0
#31206
large pipewrench wrench~
a large pipewrench~
A large pipewrench looks inordinately heavy.~
~
ITEM_TYPE_WEAPON
0
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_MACE 4 5 WEAPON_CRUSH 0 0 0 0
35 23222 21
#31207
pry bar~
a pry bar~
The pry bar is sturdy and quite heavy.~
~
ITEM_TYPE_WEAPON
0
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_MACE 4 5 WEAPON_CRUSH 0 0 0 0
35 23222 21
P 1
TRIG_UNKNOWN 100 PRY
OPROG_IF OIF_USER_ROOM_NUM = 31206 3 2
P 2
TRIG_VOID
OPROG_IF OIF_USER_ROOM_NUM = 31302 3 4
P 3
TRIG_VOID
OPROG_GOD_COMMAND
mpechoat self You begin to pry about the hatch. 
mpechoaround $ $ begins to pry about the hatch.~
P 4
TRIG_VOID
OPROG_ECHO
Pry what?~
P 5
TRIG_UNKNOWN 100 JAM
OPROG_IF OIF_USER_ROOM_NUM = 31301 18 6
P 6
TRIG_VOID
OPROG_IF OIF_USER_ROOM_NUM = 31321 18 7
P 7
TRIG_VOID
OPROG_IF OIF_USER_ROOM_NUM = 31317 18 8
P 8
TRIG_VOID
OPROG_IF OIF_USER_ROOM_NUM = 31327 18 9
P 9
TRIG_VOID
OPROG_IF OIF_USER_ROOM_NUM = 31310 18 10
P 10
TRIG_VOID
OPROG_IF OIF_USER_ROOM_NUM = 31335 18 11
P 11
TRIG_VOID
OPROG_IF OIF_USER_ROOM_NUM = 31313 18 12
P 12
TRIG_VOID
OPROG_IF OIF_USER_ROOM_NUM = 31344 18 13
P 13
TRIG_VOID
OPROG_IF OIF_USER_ROOM_NUM = 31304 18 14
P 14
TRIG_VOID
OPROG_IF OIF_USER_ROOM_NUM = 31345 18 15
P 15
TRIG_VOID
OPROG_IF OIF_USER_ROOM_NUM = 31306 18 16
P 16
TRIG_VOID
OPROG_IF OIF_USER_ROOM_NUM = 31351 18 17
P 17
TRIG_VOID
OPROG_ECHO
Jam what?~
P 18
TRIG_VOID
OPROG_GOD_COMMAND
mpechoat self You begin to jam the huge turbine. 
mpechoaround $ $ begins to jam the huge turbine.~
#31208
hydroponically grown head lettuce~
a head of hydroponically-grown lettuce~
You see the finest head of lettuce ever produced, unsurpassed in its
greenness and roundness.~
~
ITEM_TYPE_PILL
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
18 SPELL_CURSE SPELL_BLINDNESS SPELL_SLEEP 0 0 0 0
5 22222 36
#31209
pornographic magazine~
a pornographic magazine~
A trashy magazine lies here.~
The cover of this trashy mag advertises "Double D Dwarves" in bright letters.
~
ITEM_TYPE_TRASH
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 0 0 0 0 0 0 0
1 150000 96
A APPLY_AGE 21 0
A APPLY_INT -5 0
#31210
gill potion~
a gill potion~
You a see a small vial filled with scales.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_HUM|ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_NECK
1 0 0 0 0 0 0 0
5 10 1
A APPLY_DEX 1 0
A APPLY_DAMROLL 1 0
A APPLY_STR 1 0
#31211
lobster claw~
a lobster claw~
A lobster has lost its claw.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_HUM|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP
ITEM_WEAR_TAKE|ITEM_WEAR_HANDS
24 0 0 0 0 0 0 0
5 23242 93
A APPLY_HITROLL -12 0
#31212
conch shell~
a giant conch shell~
A giant conch shell shines, even in this murky water.~
~
ITEM_TYPE_CONTAINER
ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
100 CONT_CLOSEABLE -1 11 0 0 0 0
25 10 7
P 1
TRIG_UNKNOWN 100 blow
OPROG_GOD_COMMAND
mpmload 31215 
mpforce demon mpkill $i
~
P 1
TRIG_VOID
OPROG_JUNK
#31213
hip flask~
a hip flask~
A hip flask stamped with the official seal of Atlantis has been dropped here.~
You see nothing special about a hip flask stamped with the official seal
of Atlantis.
~
ITEM_TYPE_DRINK_CON
0
ITEM_WEAR_TAKE
100 100 LIQ_WATER 0 0 0 0 0
1 21587 1
#31214
coveralls pair~
a pair of coveralls~
A pair of coveralls sporting the Atlantis insignia lies here in a pile.~
~
ITEM_TYPE_ARMOR
0
ITEM_WEAR_TAKE|ITEM_WEAR_BODY
14 0 0 0 0 0 0 0
5 54554 51
#31215
heavy boots pair~
a pair of heavy boots~
A pair of heavy leather boots has been left here.~
~
ITEM_TYPE_ARMOR
0
ITEM_WEAR_TAKE|ITEM_WEAR_FEET
14 0 0 0 0 0 0 0
5 54554 51
#31216
pair heavy gloves~
a pair of heavy gloves~
A pair of heavy leather gloves has been left here.~
~
ITEM_TYPE_ARMOR
0
ITEM_WEAR_TAKE|ITEM_WEAR_HANDS
14 0 0 0 0 0 0 0
5 54554 51
#31217
small-brimmed hat~
a small-brimmed hat~
A small-brimmed hat bearing the Atlantis insignia has been abandoned here.~
~
ITEM_TYPE_ARMOR
0
ITEM_WEAR_TAKE|ITEM_WEAR_HEAD
14 0 0 0 0 0 0 0
5 54554 51
#31218
diamond stud~
a diamond stud~
A diamond stud earring has been carelessly abandoned here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_NOREMOVE
ITEM_WEAR_TAKE|ITEM_WEAR_HEAD
18 0 0 0 0 0 0 0
1 550173 94
A APPLY_MANA 180 0
A APPLY_HIT -100 0
#31219
lab coat white~
a white lab coat~
A white lab coat lies in a pile here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_NOREMOVE
ITEM_WEAR_TAKE|ITEM_WEAR_BODY|ITEM_WEAR_ABOUT
16 0 0 0 0 0 0 0
5 83311 85
A APPLY_INT 4 0
#31220
dog collar~
a dog collar~
A dog collar has been abandoned here.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL
ITEM_WEAR_TAKE|ITEM_WEAR_NECK
1 0 0 0 0 0 0 0
5 31131 45
A APPLY_HITROLL 6 0
A APPLY_DAMROLL 5 0
#31221
shark tooth~
a shark's tooth~
A shark's tooth is curved and razor-sharp.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL
ITEM_WEAR_TAKE|ITEM_WEAR_NECK
1 0 0 0 0 0 0 0
5 31131 24
A APPLY_HITROLL 5 0
A APPLY_DAMROLL 3 0
#31222
levers three~
You see three levers in the wall.~
You see three levers in the wall.~
The levers are made of a solid grey metal. You might be able to push or
pull lever 1, 2 or 3.
~
ITEM_TYPE_FURNITURE
ITEM_FLAG_HUM
0
0 0 0 0 0 0 0 0
5555 31131 1
P 1
TRIG_ROOM_UNKNOWN 100 pull
OPROG_IF OIF_USER_POSITION > POS_SLEEPING 2 3
P 2
TRIG_VOID
OPROG_GOD_ARGUMENT
mpechoat M31267 pull~
P 3
TRIG_VOID
OPROG_ECHO
In your dreams or what?~
P 4
TRIG_ROOM_UNKNOWN 100 push
OPROG_IF OIF_USER_POSITION > POS_SLEEPING 5 6
P 5
TRIG_VOID
OPROG_GOD_ARGUMENT
mpechoat M31267 push~
P 6
TRIG_VOID
OPROG_ECHO
In your dreams or what?~
#31223
explorer's compass~
an explorer's compass~
A small compass has been abandoned here.~
~
ITEM_TYPE_TREASURE
ITEM_FLAG_HUM
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 0 0 0 0 0 0 0
1 120000 1
E
compass explorer's~
The compass has an engraving on the back, which reads:

"In loving memory of Trotus I, beloved ruler of Atlantis,
Year of Exile Fourteen Hundred and Thirty-Three.
-----------------------------------------------------------------
Type compass-<dir> to mark your explorations, lest thee be lost."
~
P 1
TRIG_UNKNOWN 100 compass-north
OPROG_GOD_COMMAND
mpoload 31224
mpechoat $ The compass glows brightly!~
P 2
TRIG_UNKNOWN 100 compass-south
OPROG_GOD_COMMAND
mpoload 31225
mpechoat $ The compass glows brightly!~
P 3
TRIG_UNKNOWN 100 compass-east
OPROG_GOD_COMMAND
mpoload 31226
mpechoat $ The compass glows brightly!~
P 4
TRIG_UNKNOWN 100 compass-west
OPROG_GOD_COMMAND
mpoload 31227
mpechoat $ The compass glows brightly!~
P 5
TRIG_UNKNOWN 100 compass-up
OPROG_GOD_COMMAND
mpoload 31228
mpechoat $ The compass glows brightly!~
P 6
TRIG_UNKNOWN 100 compass-down
OPROG_GOD_COMMAND
mpoload 31229
mpechoat $ The compass glows brightly!~
#31224
compass point~
a compass point~
A compass point points NORTH here.~
~
ITEM_TYPE_TREASURE
ITEM_FLAG_HUM
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 0 0 0 0 0 0 0
10000 10 1
#31225
compass point~
a compass point~
A compass point points SOUTH here.~
~
ITEM_TYPE_TREASURE
ITEM_FLAG_HUM
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 0 0 0 0 0 0 0
10000 10 1
#31226
compass point~
a compass point~
A compass point points EAST here.~
~
ITEM_TYPE_TREASURE
ITEM_FLAG_HUM
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 0 0 0 0 0 0 0
10000 10 1
#31227
compass point~
a compass point~
A compass point points WEST here.~
~
ITEM_TYPE_TREASURE
ITEM_FLAG_HUM
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 0 0 0 0 0 0 0
10000 10 1
#31228
compass point~
a compass point~
A compass point points UP here.~
~
ITEM_TYPE_TREASURE
ITEM_FLAG_HUM
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 0 0 0 0 0 0 0
10000 10 1
#31229
compass point~
a compass point~
A compass point points DOWN here.~
~
ITEM_TYPE_TREASURE
ITEM_FLAG_HUM
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 0 0 0 0 0 0 0
10000 10 1
#31230
small panel~
a small panel~
A small panel has been built into the wall here.~
The panel has no buttons or levers, only a strange design etched in red and
gold across its face.
~
ITEM_TYPE_FURNITURE
0
0
0 0 0 0 0 0 0 0
1 10 1
#31231
huge turbine~
a huge turbine~
A huge turbine churns here.~
~
ITEM_TYPE_FURNITURE
0
0
0 0 0 0 0 0 0 0
1 10 1
#0


#ROOMS
#31200
Along some pipes~
You are in a tight crawlspace used by city maitenance to access the
huge pipes which keep Atlantis supplied with plenty of fresh water.
The air is stale and you are quickly covered with grime from head to
foot.  The tunnel continues to the north.
~
0 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS|ROOM_PRIVATE SECT_INSIDE
DDIR_NORTH
The crawlspace extends to the north.~
~
0 -1 31201
DDIR_SOUTH
The pipes extend to the south.~
door~
EX_ISDOOR|EX_HIDDEN|EX_PICKPROOF -1 15651
E
sign~
{010}This is an extension of Atlantis.  It is intended to entertain those whose
main goal on the mud is to explore and map, but it should hold the
interest of eq hunters as well.  Enjoy.{300}

                         -Grimace
~
S
#31201
Along some pipes~
You are in a tight crawlspace used by city maitenance to access the
huge pipes which keep Atlantis supplied with plenty of fresh water.
The air is stale and you are quickly covered with grime from head to
foot.  The tunnel continues to the north and south.
~
0 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS|ROOM_PRIVATE SECT_INSIDE
DDIR_NORTH
The crawlspace extends to the north.~
~
0 -1 31202
DDIR_SOUTH
The crawlspace extends to the south.~
~
0 -1 31200
S
#31202
Along some pipes~
You are in a tight crawlspace used by city maitenance to access the
huge pipes which keep Atlantis supplied with plenty of fresh water.
The air is stale and you are quickly covered with grime from head to
foot.  The pipes make a sudden turn down, and you can make out
some yellow light snaking its way up from somewhere below.
The tunnel continues to the south.
~
0 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS|ROOM_PRIVATE SECT_INSIDE
DDIR_SOUTH
The crawlspace extends to the south.~
~
0 -1 31201
DDIR_DOWN
You glimpse some cast iron rungs leading down along the pipes.~
~
0 -1 31203
S
#31203
On some cast iron rungs~
You are clinging to some cast iron rungs which are cemented into
the wall.  The ladder drops into the yellow light below and ascends
into darkness above.
~
0 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS|ROOM_PRIVATE SECT_INSIDE
DDIR_UP
The rungs disappear into darkness.~
~
0 -1 31202
DDIR_DOWN
You are blinded by yellow light from beneath you.~
~
0 -1 31204
S
#31204
The Mechanical Room~
You find yourself in the center of a large mechanical room
illuminated by dirty yellow light bulbs hung from the ceiling
high above.  There are a row of pumps at the east end of the room
which anchor the enormous pipes which lead into a hole in the ceiling.
The rest of the room is filled with machines of all shapes and sizes,
including an enormous chiller, an air scrubber and a furnace of some
sort.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see a grate to the north.  Watch your step!~
~
0 -1 31205
DDIR_EAST
You see some pumps to the east.~
~
0 -1 31209
DDIR_SOUTH
The room is cluttered with machinery to the south.~
~
0 -1 31211
DDIR_WEST
The room is cluttered with machinery to the west.~
~
0 -1 31213
DDIR_UP
Some cast iron rungs lead upward into darkness.~
~
0 -1 31203
S
#31205
The Large Grate~
You are standing on a large grate which looks sturdy enough at
first glance.  You notice, however, that the concrete supporting the
edge of the grate is crumbling under your weight...
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see the north end of the room.~
~
0 -1 31206
DDIR_EAST
You see a row of pumps to the east.~
~
0 -1 31208
DDIR_SOUTH
The center of the mechanical room lies to the south.~
~
0 -1 31204
DDIR_WEST
The room is cluttered with machinery to the west.~
~
0 -1 31214
S
#31206
The North End of the Mechanical Room~
You stand before a large wall which stretches upward into the pale
light above.  There is a large sign painted above a hatch in the wall.
The hatch looks pretty corroded.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You see a row of pumps with a small catwalk leading around the end.~
~
0 -1 31207
DDIR_SOUTH
You see a grate to the south.  Watch your step!~
~
0 -1 31205
DDIR_WEST
The room is cluttered with machinery to the west.~
~
0 -1 31215
E
sign~
{070}
                \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
                \{060}Warning!  Do not open hatch while turbines{070} \
                \{060}           are operational!               {070} \
                \{060}                                          {070} \
                \{060}       AUTHORIZED  PERSONNEL  ONLY        {070} \
                \{060}                                          {070} \
                \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\   {300}
~
E
hatch~
The hatch is corroded.  It's doubtful that you'll be able to force it open.
~
S
#31207
The End of a Row of Pumps.~
As you skirt the end of the raging machinery, you notice a catwalk
leading from the main mechanical room into some sort of tunnel.
The air is heavy with oil and your ears are assaulted by the endless
toil of the largest pumps you've ever seen.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
The catwalk leads off to the east.~
~
0 -1 31245
DDIR_SOUTH
A row of pumps extends to the south.~
~
0 -1 31208
DDIR_WEST
The room is cluttered with machinery to the west.~
~
0 -1 31206
S
#31208
The Huge Pumps~
The howl of the pumps is DEAFENING.  As you eardrums oscillate
on their way to rupture, you suddenly wish you'd brought some earplugs.
You have an intense desire to leave.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You can see the last few pumps to the north.~
~
0 -1 31207
DDIR_SOUTH
The pumps continue to the south.~
~
0 -1 31209
DDIR_WEST
You see a grate to the west.  Watch your step!~
~
0 -1 31205
DDIR_DOWN
You see nothing special.~
door~
EX_ISDOOR|EX_HIDDEN|EX_PICKPROOF -1 31247
E
pump~
The pumps bear the official emblem of the City of Atlantis.
~
S
#31209
The Huge Pumps~
The howl of the pumps is DEAFENING.  As you eardrums oscillate
on their way to rupture, you suddenly wish you'd brought some earplugs.
You have an intense desire to leave.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You can see the last few pumps to the north.~
~
0 -1 31208
DDIR_SOUTH
The pumps continue to the south.~
~
0 -1 31210
DDIR_WEST
The room to the west is cluttered with all manner of machine.~
~
0 -1 31204
DDIR_DOWN
You see nothing special.~
door~
EX_ISDOOR|EX_HIDDEN|EX_PICKPROOF -1 31248
S
#31210
The Corner of the Mechanical Room.~
The row of pumps comes to an abrupt end here, and there is an
odd-looking machine in the corner.  If you try, you might be able
scramble up on top.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The row of pumps extends to the north.~
~
0 -1 31209
DDIR_WEST
The mechanical room is cluttered with machines to the west.~
~
0 -1 31211
DDIR_UP
Looks like you might be able to scramble up on top.~
~
0 -1 31244
S
#31211
The South End of the Mechanical Room~
All kinds of machinery is bolted on cement pads here, and you can only
guess as to its function.  You get the sense that this technology has been in
place for a long time.  A feeling of awe overcomes you as you speculate
as to the origin of this incredible system...
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see some pipes to the north.~
~
0 -1 31204
DDIR_EAST
You see an odd-looking machine to the east.~
~
0 -1 31210
DDIR_WEST
A catwalk heads off to the west.~
~
0 -1 31212
S
#31212
On a Catwalk~
This sturdy catwalk branches to the north and south.  Light pours down
from high overhead.  You spot a couple of dead leaves on the reinforced
steel to the south, while the room opens to more machinery to the north.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The catwalk leads north.~
~
0 -1 31213
DDIR_EAST
The room is cluttered with machinery to the east.~
~
0 -1 31211
DDIR_SOUTH
The catwalk leads south.~
~
0 -1 31231
S
#31213
On a Catwalk~
You stand on a catwalk which is raised a half-floor above some large
machines which are seated in a depression in the concrete below.  The
catwalk exits the mechanical room to the west and leads south to more
machinery.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The mechanical room continues to the north.~
~
0 -1 31214
DDIR_EAST
You see some pipes to the east.~
~
0 -1 31204
DDIR_SOUTH
The catwalk leads south.~
~
0 -1 31212
DDIR_WEST
The catwalk heads off to the west.~
~
0 -1 31249
S
#31214
In a Mechanical Room~
The floor is cluttered with machinery pounding away in harmony
for some undetermined purpose.  You are struck with a sense of awe
as you imagine how old these machines must be.  You can't help but
wonder where they came from and how they got here...
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The room is cluttered with machinery to the north.~
~
0 -1 31215
DDIR_EAST
You see a grate to the east.  Watch your step!~
~
0 -1 31205
DDIR_SOUTH
There is a catwalk to the south.~
~
0 -1 31213
S
#31215
The Corner of the Mechanical Room~
The corner of the mechanical room is dominated by two large machines,
which look rather dull.  For some reason, they don't seem to be running.
Maybe it's because they have no moving parts.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
The mechanical room continues to the east.~
~
0 -1 31206
DDIR_SOUTH
The mechanical room continues to the south.~
~
0 -1 31214
DDIR_UP
You notice a ladder concealed in the wall.~
door~
EX_ISDOOR|EX_HIDDEN|EX_PICKPROOF -1 31216
S
#31216
On the Ladder~
You dig your fingers into the semi-concealed depressions in the wall.
Though they were obviously built for smaller hands than yours, you
manage to scramble your way along the ladder.  There is metal grating
above you, and the mechanical room floor looms below.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_UP
You see metal grating above you.~
~
0 -1 31217
DDIR_DOWN
The mechanical room floor looms below.~
door~
EX_ISDOOR|EX_HIDDEN|EX_PICKPROOF -1 31215
S
#31217
On a Catwalk~
You manage to scramble up  on a catwalk which leads
along the ceiling at the southern end of the mechanical room.  You are
amazed that you didn't notice it from the floor.  A wave of dizziness
sweeps over you as you look down through the reinforced steel grating
which makes up the floor of the catwalk.  The anchors holding the
cables from which the walkway is suspended look awfully small.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
The catwalk spans the room to the east.~
~
0 -1 31218
DDIR_DOWN
A ladder leads down.~
~
0 -1 31216
S
#31218
On a Catwalk~
The catwalk leads along the ceiling at the southern end of the
mechanical room.  You are amazed that you didn't notice it from
the floor.  A wave of dizziness sweeps over you as you look down
through the reinforced steel grating which makes up the floor of
the catwalk.  The anchors holding the cables from which the
walkway is suspended look awfully small.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
The catwalk spans the room to the east.~
~
0 -1 31219
DDIR_WEST
The catwalk spans the room to the west.~
~
0 -1 31217
S
#31219
On a Catwalk~
The catwalk leads along the ceiling at the southern end of the
mechanical room.  You are amazed that you didn't notice it from
the floor.  A wave of dizziness sweeps over you as you look down
through the reinforced steel grating which makes up the floor of
the catwalk.  The anchors holding the cables from which the
walkway is suspended look awfully small.  The catwalk takes a turn
to the north, leading through an archway which glows with an
odd greenish light.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
An archway opens to the north.~
~
0 -1 31220
DDIR_WEST
The catwalk leads away to the west.~
~
0 -1 31218
S
#31220
The Illuminated Hallway~
You are standing in the middle of a long hallway illuminated by
an eerie green light seeping through the walls from some unknown
source.  You can't quite put your finger on it, but something about
this place tugs at your soul.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The hallway continues to the north.~
~
0 -1 31221
DDIR_SOUTH
The hallway continue to the south.~
~
0 -1 31219
S
#31221
The Stack~
Green light floods the room, blinding you as you rub at the stabbing
pain in your eyes.  As your eyes slowly adjust, you can make out a
hallway to the south and what looks to be some sort of spiral ramp
leading up and down.  There are scuff-marks on the ground everywhere.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
A hallway leads away to the south.~
~
0 -1 31220
DDIR_UP
The ramp leads up.~
~
0 -1 31278
DDIR_DOWN
The ramp leads down.~
~
0 -1 31227
S
#31222
The Top of the Stack~
The ramp comes to an abrupt end in front of a large steel door with
a large sign painted on it.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see a large steel door.
large steel door~
door~
EX_ISDOOR|EX_CLOSED|EX_LOCKED -1 31223
DDIR_DOWN
The ramp leads down.~
~
0 -1 31278
E
sign~
{070}
                      \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
                      \{060}        OBSERVATORY          {070}\
                      \{060}                             {070}\
                      \{060}  Authorized Personnel Only  {070}\
                      \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\   {300}
~
S
#31223
Observatory~
You are standing in the nerve center of the Atlantis scientific
community.  There are flashing control panels on every side of you,
and technicians scurry about this crowded room.  The floor is
decorated with the giant medallion of the official Atlantis emblem.
The whole scene is illuminated with green light, and you notice
alcoves to the west, north and east as well as a ladder leading up.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
There is an alcove in that direction.~
~
0 -1 31225
DDIR_EAST
There is an alcove in that direction.~
~
0 -1 31226
DDIR_SOUTH
You see a large steel door.
large steel door~
door~
EX_ISDOOR|EX_CLOSED|EX_LOCKED -1 31222
DDIR_WEST
There is an alcove in that direction.~
~
0 -1 31224
DDIR_UP
A ladder leads up.~
~
0 -1 31279
S
#31224
An Alcove~
There are more consoles here, with more technicians to monitor them.
It is apparent that the long term operation of the protective dome
which surrounds Atlantis takes place here, and there are racks of
recording devices to store data obtained from measurements which
characterize the interaction of deep sea and the dome.  They are like
no racks of scrolls you've ever seen.  The technology here is
mind-blowing and ancient.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
The alcove opens to the observatory.~
~
0 -1 31223
S
#31225
An Alcove~
There are more consoles here, with more technicians to monitor them.
It is apparent that the long term operation of the protective dome
which surrounds Atlantis takes place here, and there are racks of
recording devices to store data obtained from measurements which
characterize the interaction of deep sea and the dome.  They are like
no racks of scrolls you've ever seen.  The technology here is
mind-blowing and ancient.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
The alcove opens to the observatory.~
~
0 -1 31223
S
#31226
An Alcove~
There are more consoles here, with more technicians to monitor them.
It is apparent that the long term operation of the protective dome
which surrounds Atlantis takes place here, and there are racks of
recording devices to store data obtained from measurements which
characterize the interaction of deep sea and the dome.  They are like
no racks of scrolls you've ever seen.  The technology here is
mind-blowing and ancient.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
The alcove opens to the observatory.~
~
0 -1 31223
S
#31227
The Stack~
The spiral ramp leads up and down in the center of the stack, and
a catwalk circles the room, attached to the ramp with a steel grate.
There are swinging doors on four walls, and the whole stack is flooded
with green light.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
There are swinging doors in that direction.~
~
0 -1 31274
DDIR_EAST
There are swinging doors in that direction.~
~
0 -1 31275
DDIR_SOUTH
There are swinging doors in that direction.~
~
0 -1 31276
DDIR_WEST
There are swinging doors in that direction.~
~
0 -1 31277
DDIR_UP
The ramp heads up.~
~
0 -1 31221
DDIR_DOWN
The ramp heads down.~
~
0 -1 31228
S
#31228
The Bottom of the Stack~
The ramp ends abruptly in front of an open shaft.  As you peek over the
edge, you see the shaft has sheer steel walls, and there is a grate guarding
the top of the shaft far above.  You cannot see the bottom of the shaft, but
you imagine that this is some sort of garbage chute, judging from the refuse
smeared over the edge of the floor into the shaft.  There is a small ledge on
the opposite side of the shaft.  As turn to leave, you catch a glimpse of
something shiny upon it.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
The shaft opens to the south.~
door~
EX_ISDOOR|EX_HIDDEN|EX_PICKPROOF -1 31229
DDIR_UP
The ramp leads back up.~
~
0 -1 31227
S
#31229
On a Small Ledge~
You hover above a small ledge, bracing your whole body against
the powerful fumes rising from below and the racket descending from
above.
~
0 ROOM_INDOORS SECT_AIR
DDIR_NORTH
A hallway leads away to the north.~
door~
EX_ISDOOR|EX_HIDDEN|EX_PICKPROOF -1 31228
S
#31230
Trapped at the Bottom of the Shaft~
That caught you by surprise.  As you check to make sure nothing is
broken from the fall, you realize that your leg is trapped under a pile
of garbage which completely fills the bottom of the shear-walled steel
shaft.  In fact, you are immersed in the pile of rotting, half-decayed
garbage, and your nose is quickly overpowered and ceases to function.
As you slowly sink into the pile, you glimpse a hallway leading away
to the north far overhead.  You have no chance of reaching it, however,
and you realize that you are soon to become compost.
~
0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE
S
#31231
The Tunnel Dock~
The catwalk comes to an abrupt end in front of what looks to be the
entrance to a long tunnel.  There is some sort of membrane preventing
entry into the tunnel to the east.  You hear the endless drone of
pumps drifting in from the north, and there is a small room to the south.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The catwalk leads off to the north.~
~
0 -1 31212
DDIR_SOUTH
You see a small room to the south.~
~
0 -1 31251
S
#31232
The Tunnel Dock~
You are standing on an incredibly clean loading dock of sorts.  Everything
about the room exudes sterility, and you feel a bit out of place with your
soiled belongings.  There is some sort of membrane preventing entry into
the long tunnel to the west, but a white hallway leads off to the east,
where you can hear the sound of splashing water.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
A white hallway leads off to the east.~
~
0 -1 31233
S
#31233
A White Hallway~
The only blemish on the sanitized white walls of this hallway is a ring of
orange around the base of the walls, no doubt from the standing water that
is lapping at your feet.  The hallway slopes gently down into the pool of
water to the east and up to dryer ground to the west.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
A flooded hallway leads off to the east.~
~
0 -1 31234
DDIR_WEST
A white hallway leads off to the west.~
~
0 -1 31232
S
#31234
A Flooded Hallway~
You splash along in the knee-deep water, hoping not to find anything
unexpected in the murky depths.  The hallway leads down to the north and
up to the west.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
A flooded hallway leads off to the north.~
~
0 -1 31235
DDIR_WEST
A flooded hallway leads off to the west.~
~
0 -1 31233
S
#31235
A Flooded Hallway~
You are now standing in waist-deep water which laps uncomfortably at your
navel.  The hallway leads down to the north and back up to the south.  It
looks like there is a room to the east.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
A flooded hallway leads off to the north.~
~
0 -1 31236
DDIR_EAST
There is a room to the east.~
~
0 -1 31242
DDIR_SOUTH
A flooded hallway leads off to the south.~
~
0 -1 31234
S
#31236
A Flooded Hallway~
You are standing in chest-deep water which is no doubt tarnishing your
armor rather badly.  The hallway leads down to the north and up to the
south.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
A flooded hallway leads off to the north.~
~
0 -1 31237
DDIR_SOUTH
A flooded hallway leads off to the south.~
~
0 -1 31235
S
#31237
A Flooded Hallway~
You are standing in water up to your neck.  Luckily it looks like the hallway
snaking to the east has levelled out, easing passage in that direction.  The
hallway leads back up to the south.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
A flooded hallway leads off to the east.~
~
0 -1 31238
DDIR_SOUTH
A flooded hallway leads off to the south.~
~
0 -1 31236
S
#31238
A Flooded Hallway~
You are standing in neck-deep water, wondering why these sanitized halls
are festering in brackish water.  The hallway leads east and west.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
A flooded hallway leads off to the east.~
~
0 -1 31239
DDIR_WEST
A flooded hallway leads off to the west.~
~
0 -1 31237
S
#31239
A Flooded Hallway~
You are standing in water which runs into your ears, making hearing
difficult.  The hallway leads south and west.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
A flooded hallway leads off to the south.~
~
0 -1 31240
DDIR_WEST
A flooded hallway leads off to the west.~
~
0 -1 31238
S
#31240
A Flooded Hallway~
You are standing in neck-deep water.  There are rooms to the west and south,
and there is a definite flow coming from the west.  You trip over a cart as
you make your way through the water.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
A flooded hallway leads off to the north.~
~
0 -1 31239
DDIR_SOUTH
A flooded room lies to the south.~
~
0 -1 31241
DDIR_WEST
A flooded room lies to the west.~
~
0 -1 31243
S
#31241
A Flooded Room~
A festering squash floats by your chest as you push your way into what
looks like some sort of lab.  You see the top of a very bright light source
which is flickering on and off in the inky water.  The walls are covered
with racks, and unidentifiable machinery whines away under the water at your
feet.  The equipment is unlike any you've ever seen.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
A flooded hallway lies to the north.~
~
0 -1 31240
S
#31242
A Flooded Room~
A putrid head of lettuce floats by your chest as you push your way into what
looks like some sort of lab.  You see the top of a very bright light source
which is flickering on and off in the inky water.  The walls are covered
with racks, and unidentifiable machinery whines away under the water at your
feet.  The equipment is unlike any you've ever seen.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
A flooded hallway lies to the west.~
~
0 -1 31235
S
#31243
The Hydroponic Garden Control~
Water is spraying out of a rather large pipe as vegetables spin in eddies past
your head.  Even the remarkable and ancient technology that has made these
facilities possible has its problems, it seems.  A row of valves on one wall
shines in the eerie artificial light from a partially-submerged source.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
A flooded hallway lies to the east.~
~
0 -1 31240
S
#31244
On Top of the Odd-Looking Machine~
You've managed to climb up on top of the machine.  Valve-packing spools
lie scattered about, and a thick layer of dust masks a half-finished project.
As you sit on the machine dangling your legs over the side, you can't help
but feel like a kid again.  You are truly the king of the mechanical room.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_DOWN
Back on the floor of the mechanical room.~
~
0 -1 31210
S
#31245
The Tunnel Dock~
The catwalk comes to an abrupt end in front of what looks to be the
entrance to a long tunnel.  There is some sort of membrane preventing
entry into the tunnel to the north.  You hear the endless drone of
pumps drifting in from the west, and there is a small room to the east.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
There is a small room to the east.~
~
0 -1 31246
DDIR_WEST
The mechanical room lies to the west.~
~
0 -1 31207
S
#31246
A Locker Room~
This room is lined with large lockers, each unlocked and emblazoned
with a specific name.  There is a large basket in the corner with some
soiled towels in it, and a couple long benches which are warped from
moisture and deteriorated from age.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
You hear the faint drone of machinery to the west.~
~
0 -1 31245
S
#31247
Under the Mammoth Pump.~
It's a wonder you've managed to squeeze under the pump as you have.
Now that you're here, your ears are making you wish you weren't.  You
have to admire the craftsmanship of whoever built these pumps in any
case.  The pumps were probably pumping water long before the elves
built their miraculous cities in the great eastern deserts.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_UP
You can see the mechanical room and all of its machines.~
~
0 -1 31208
S
#31248
Under the Mammoth Pump.~
It's a wonder you've managed to squeeze under the pump as you have.
Now that you're here, your ears are making you wish you weren't.  You
have to admire the craftsmanship of whoever built these pumps in any
case.  The pumps were probably pumping water long before the elves
built their miraculous cities in the great eastern deserts.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_UP
You can see the mechanical room and all of its machines.~
~
0 -1 31209
S
#31249
The Tunnel Dock~
The catwalk comes to an abrupt end in front of what looks to be the
entrance to a long tunnel.  There is some sort of membrane preventing
entry into the tunnel to the north.  You hear the endless drone of
pumps drifting in from the east, and there is a small room to the west.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
The catwalk leads off to the east.~
~
0 -1 31213
DDIR_WEST
You see a small room to the west.~
~
0 -1 31250
S
#31250
A Locker Room~
This room is lined with large lockers, each unlocked and emblazoned
with a specific name.  There is a large basket in the corner with some
soiled towels in it, and a couple long benches which are warped from
moisture and deteriorated from age.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You hear the faint drone of machinery to the east.~
~
0 -1 31249
S
#31251
A Locker Room~
This room is lined with large lockers, each unlocked and emblazoned
with a specific name.  There is a large basket in the corner with some
soiled towels in it, and a couple long benches which are warped from
moisture and deteriorated from age.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You hear the faint drone of machinery to the north.~
~
0 -1 31231
S
#31270
A Research Laboratory~
This room is cluttered with large tables and old rickety chairs.  There
are some large scrolls on the tables which are seemingly organized but
not in any manner you recognize.  The air is humid because of a large
uncovered tank filled with briny water at the north end of the room.
The tank has a clear shield extending to about neck level, which would
allow someone to observe the creatures without having to enter the tank.
You see a sign on the glass.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see a tank there.~
~
0 -1 31281
DDIR_SOUTH
The stack lies back to the south.~
~
0 -1 31278
E
sign~
{070}
                            \\\\\\\\\\\\\\\\\\\\\
                            \{060}DO NOT TAP ON GLASS{070}\
                            \\\\\\\\\\\\\\\\\\\\\{300}
~
S
#31271
A Research Laboratory~
This room is cluttered with large tables and old rickety chairs.  There
are some large scrolls on the tables which are seemingly organized
but not in any manner you recognize.  The air is humid because of a
large uncovered tank filled with briny water at the east end of the room.
The tank has a clear shield extending to about neck level, which would
allow someone to observe the creatures without having to enter the tank.
You see a sign on the glass.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You see a tank there.~
~
0 -1 31282
DDIR_WEST
The stack lies back to the west.~
~
0 -1 31278
E
sign~
{070}
                            \\\\\\\\\\\\\\\\\\\\\
                            \{060}DO NOT TAP ON GLASS{070}\
                            \\\\\\\\\\\\\\\\\\\\\{300}
~
S
#31272
A Research Laboratory~
This room is cluttered with large tables and old rickety chairs.  There
are some large scrolls on the tables which are seemingly organized
but not in any manner you recognize.  The air is humid because of a
large uncovered tank filled with briny water at the south end of the room.
The tank has a clear shield extending to about neck level, which would
allow someone to observe the creatures without having to enter the tank.
You see a sign on the glass.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The stack lies back to the north.~
~
0 -1 31278
DDIR_SOUTH
You see a tank there.~
~
0 -1 31283
E
sign~
{070}
                            \\\\\\\\\\\\\\\\\\\\\
                            \{060}DO NOT TAP ON GLASS{070}\
                            \\\\\\\\\\\\\\\\\\\\\{300}
~
S
#31273
A Research Laboratory~
This room is cluttered with large tables and old rickety chairs.  There
are some large scrolls on the tables which are seemingly organized
but not in any manner you recognize.  The air is humid because of a
large uncovered tank filled with briny water at the west end of the room.
The tank has a clear shield extending to about neck level, which would
allow someone to observe the creatures without having to enter the tank.
You see a sign on the glass.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
The stack lies back to the east.~
~
0 -1 31278
DDIR_WEST
You see a tank there.~
~
0 -1 31280
E
sign~
{070}
                            \\\\\\\\\\\\\\\\\\\\\
                            \{060}DO NOT TAP ON GLASS{070}\
                            \\\\\\\\\\\\\\\\\\\\\{300}
~
S
#31274
A Research Laboratory~
This room is cluttered with large tables and old rickety chairs.  There
are some large scrolls on the tables which are seemingly organized
but not in any manner you recognize.  The air is humid because of a
large uncovered tank filled with briny water at the north end of the room.
The tank has a clear shield extending to about neck level, which would
allow someone to observe the creatures without having to enter the tank.
You see a sign on the glass.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see a tank there.~
~
0 -1 31284
DDIR_SOUTH
The stack lies back to the south.~
~
0 -1 31227
E
sign~
{070}
                            \\\\\\\\\\\\\\\\\\\\\
                            \{060}DO NOT TAP ON GLASS{070}\
                            \\\\\\\\\\\\\\\\\\\\\{300}
~
S
#31275
A Research Laboratory~
This room is cluttered with large tables and old rickety chairs.  There
are some large scrolls on the tables which are seemingly organized
but not in any manner you recognize.  The air is humid because of a
large uncovered tank filled with briny water at the east end of the room.
The tank has a clear shield extending to about neck level, which would
allow someone to observe the creatures without having to enter the tank.
You see a sign on the glass.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You see a tank there.~
~
0 -1 31285
DDIR_WEST
The stack lies back to the west.~
~
0 -1 31227
E
sign~
{070}
                            \\\\\\\\\\\\\\\\\\\\\
                            \{060}DO NOT TAP ON GLASS{070}\
                            \\\\\\\\\\\\\\\\\\\\\{300}
~
S
#31276
A Research Laboratory~
This room is cluttered with large tables and old rickety chairs.  There
are some large scrolls on the tables which are seemingly organized
but not in any manner you recognize.  The air is humid because of a
large uncovered tank filled with briny water at the south end of the room.
The tank has a clear shield extending to about neck level, which would
allow someone to observe the creatures without having to enter the tank.
You see a sign on the glass.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The stack lies back to the north.~
~
0 -1 31227
DDIR_SOUTH
You see a tank there.~
~
0 -1 31286
E
sign~
{070}
                            \\\\\\\\\\\\\\\\\\\\\
                            \{060}DO NOT TAP ON GLASS{070}\
                            \\\\\\\\\\\\\\\\\\\\\{300}
~
S
#31277
A Research Laboratory~
This room is cluttered with large tables and old rickety chairs.  There
are some large scrolls on the tables which are seemingly organized
but not in any manner you recognize.  The air is humid because of a
large uncovered tank filled with briny water at the west end of the room.
The tank has a clear shield extending to about neck level, which would
allow someone to observe the creatures without having to enter the tank.
You see a sign on the glass.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
The stack lies back to the east.~
~
0 -1 31227
DDIR_WEST
You see a tank there.~
~
0 -1 31287
E
sign~
{070}
                            \\\\\\\\\\\\\\\\\\\\\
                            \{060}DO NOT TAP ON GLASS{070}\
                            \\\\\\\\\\\\\\\\\\\\\{300}
~
S
#31278
The Stack~
The spiral ramp leads up and down in the center of the stack, and a catwalk
circles the room, attached to the ramp with a steel grate.  There are swinging
doors on four walls, and the whole stack is flooded with green light.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
There are swinging doors in that direction.~
~
0 -1 31270
DDIR_EAST
There are swinging doors in that direction.~
~
0 -1 31271
DDIR_SOUTH
There are swinging doors in that direction.~
~
0 -1 31272
DDIR_WEST
There are swinging doors in that direction.~
~
0 -1 31273
DDIR_UP
The ramp heads up.~
~
0 -1 31222
DDIR_DOWN
The ramp heads down.~
~
0 -1 31221
S
#31279
Viewing Deck~
You are overcome as you climb up onto the viewing deck.  The room is more
of a pod than a room, a bubble with a wraparound view of the ocean outside.
Laterally, you can make out the dome stretching out as far as you can see,
flashing and pulsating with strange lights and colors.  Out in the murky
sea above, you catch an occasional glimpse ofa florescent fish or squid,
but beyond that lies only darkness.  The deck glows with the dark blue of
the ocean about, the ocean lit only by light from the domed city of Atlantis.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_DOWN
A ladder leads back down.~
~
0 -1 31223
S
#31280
In a Tank~
SPLASH!!  You dive into the briny water and part of you suddenly wishes
you hadn't.  The salt stings your eyes, but you can make out something
dark moving towards you with surprising speed...
~
0 ROOM_INDOORS SECT_UNDER_WATER
DDIR_EAST
The safety of the lab lies in that direction.~
~
0 -1 31273
S
#31281
In a Tank~
SPLASH!!  You dive into the briny water and part of you suddenly wishes
you hadn't.  The salt stings your eyes, but you can make out something
dark moving towards you with surprising speed...
~
0 ROOM_INDOORS SECT_UNDER_WATER
DDIR_SOUTH
The safety of the lab lies in that direction.~
~
0 -1 31270
S
#31282
In a Tank~
SPLASH!!  You dive into the briny water and part of you suddenly wishes
you hadn't.  The salt stings your eyes, but you can make out something
dark moving towards you with surprising speed...
~
0 ROOM_INDOORS SECT_UNDER_WATER
DDIR_WEST
The safety of the lab lies in that direction.~
~
0 -1 31271
S
#31283
In a Tank~
SPLASH!!  You dive into the briny water and part of you suddenly wishes
you hadn't.  The salt stings your eyes, but you can make out something
dark moving towards you with surprising speed...
~
0 ROOM_INDOORS SECT_UNDER_WATER
DDIR_NORTH
The safety of the lab lies in that direction.~
~
0 -1 31272
S
#31284
In a Tank~
SPLASH!!  You dive into the briny water and part of you suddenly wishes
you hadn't.  The salt stings your eyes, but you can make out something
dark moving towards you with surprising speed...
~
0 ROOM_INDOORS SECT_UNDER_WATER
DDIR_SOUTH
The safety of the lab lies in that direction.~
~
0 -1 31274
S
#31285
In a Tank~
SPLASH!!  You dive into the briny water and part of you suddenly wishes
you hadn't.  The salt stings your eyes, but you can make out something
dark moving towards you with surprising speed...
~
0 ROOM_INDOORS SECT_UNDER_WATER
DDIR_WEST
The safety of the lab lies in that direction.~
~
0 -1 31275
S
#31286
In a Tank~
SPLASH!!  You dive into the briny water and part of you suddenly wishes
you hadn't.  The salt stings your eyes, but you can make out something
dark moving towards you with surprising speed...
~
0 ROOM_INDOORS SECT_UNDER_WATER
DDIR_NORTH
The safety of the lab lies in that direction.~
~
0 -1 31276
S
#31287
In a Tank~
SPLASH!!  You dive into the briny water and part of you suddenly wishes
you hadn't.  The salt stings your eyes, but you can make out something
dark moving towards you with surprising speed...
~
0 ROOM_INDOORS SECT_UNDER_WATER
DDIR_EAST
The safety of the lab lies in that direction.~
~
0 -1 31277
S
#31296
The Drained Pond~
All that is left of this once idyllic pond is a thick grey mud which
sucks at your legs.  A small pipe protrudes from the mud at one end
of the pond, capped with a small grate.  A few copper and silver coins
sparkle in the sunlight, but not enough to make a full-scale
reclamation very profitable.  A leech attaches itself to your foot.
~
0 ROOM_NO_MOB SECT_FIELD
S
#31301
The Air Ducts~
The endless droning of the turbines threatens to shred your eardrums
as you slip and slide on the slick metal floor of the air duct.  You
brace your body against the force of the air being moved to the city
above and ponder the bowels of this vast machinery.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_DOWN
The ducts lead off in that direction.~
~
0 -1 31308
S
#31302
The Air Ducts~
The endless droning of the turbines threatens to shred your eardrums
as you slip and slide on the slick metal floor of the air duct.  You
brace your body against the force of the air being moved to the city
above and ponder the bowels of this vast machinery.  The hatch swings
shut to the south.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The air ducts lead in that direction.~
~
0 -1 31307
S
#31303
The Air Ducts~
The endless droning of the turbines threatens to shred your eardrums
as you slip and slide on the slick metal floor of the air duct.  You
brace your body against the force of the air being moved to the city
above and ponder the bowels of this vast machinery.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The air ducts lead in that direction.~
~
0 -1 31306
DDIR_DOWN
The air ducts lead in that direction.~
~
0 -1 31304
S
#31304
The Air Ducts~
The endless droning of the turbines threatens to shred your eardrums
as you slip and slide on the slick metal floor of the air duct.  You
brace your body against the force of the air being moved to the city
above and ponder the bowels of this vast machinery.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_UP
The air duct leads off in that direction.~
~
0 -1 31303
S
#31305
The Air Ducts~
The endless droning of the turbines threatens to shred your eardrums
as you slip and slide on the slick metal floor of the air duct.  You
brace your body against the force of the air being moved to the city
above and ponder the bowels of this vast machinery.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_DOWN
The air duct leads off in that direction.~
~
0 -1 31312
S
#31306
The Air Ducts~
The endless droning of the turbines threatens to shred your eardrums
as you slip and slide on the slick metal floor of the air duct.  You
brace your body against the force of the air being moved to the city
above and ponder the bowels of this vast machinery.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
The air duct leads off in that direction.~
~
0 -1 31303
DDIR_WEST
The air duct leads off in that direction.~
~
0 -1 31307
DDIR_UP
The air duct leads off in that direction.~
~
0 -1 31311
S
#31307
The Air Ducts~
The endless droning of the turbines threatens to shred your eardrums
as you slip and slide on the slick metal floor of the air duct.  You
brace your body against the force of the air being moved to the city
above and ponder the bowels of this vast machinery.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
The air duct leads off in that direction.~
~
0 -1 31306
DDIR_SOUTH
The air duct leads off in that direction.~
~
0 -1 31302
DDIR_UP
The air duct leads off in that direction.~
~
0 -1 31308
S
#31308
The Air Ducts~
The endless droning of the turbines threatens to shred your eardrums
as you slip and slide on the slick metal floor of the air duct.  You
brace your body against the force of the air being moved to the city
above and ponder the bowels of this vast machinery.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The air duct leads off in that direction.~
~
0 -1 31309
DDIR_UP
The air duct leads off in that direction.~
~
0 -1 31301
DDIR_DOWN
The air duct leads off in that direction.~
~
0 -1 31307
S
#31309
The Air Ducts~
The endless droning of the turbines threatens to shred your eardrums
as you slip and slide on the slick metal floor of the air duct.  You
brace your body against the force of the air being moved to the city
above and ponder the bowels of this vast machinery.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
The air duct leads off in that direction.~
~
0 -1 31310
DDIR_SOUTH
The air duct leads off in that direction.~
~
0 -1 31308
S
#31310
The Air Ducts~
The endless droning of the turbines threatens to shred your eardrums
as you slip and slide on the slick metal floor of the air duct.  You
brace your body against the force of the air being moved to the city
above and ponder the bowels of this vast machinery.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
The air duct leads off in that direction.~
~
0 -1 31311
DDIR_WEST
The air duct leads off in that direction.~
~
0 -1 31309
S
#31311
The Air Ducts~
The endless droning of the turbines threatens to shred your eardrums
as you slip and slide on the slick metal floor of the air duct.  You
brace your body against the force of the air being moved to the city
above and ponder the bowels of this vast machinery.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The air duct leads off in that direction.~
~
0 -1 31314
DDIR_EAST
The air duct leads off in that direction.~
~
0 -1 31312
DDIR_WEST
The air duct leads off in that direction.~
~
0 -1 31310
DDIR_DOWN
The air duct leads off in that direction.~
~
0 -1 31306
S
#31312
The Air Ducts~
The endless droning of the turbines threatens to shred your eardrums
as you slip and slide on the slick metal floor of the air duct.  You
brace your body against the force of the air being moved to the city
above and ponder the bowels of this vast machinery.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
The air duct leads off in that direction.~
~
0 -1 31311
DDIR_UP
The air duct leads off in that direction.~
~
0 -1 31305
S
#31313
The Air Ducts~
The endless droning of the turbines threatens to shred your eardrums
as you slip and slide on the slick metal floor of the air duct.  You
brace your body against the force of the air being moved to the city
above and ponder the bowels of this vast machinery.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_UP
The air duct leads off in that direction.~
~
0 -1 31314
DDIR_DOWN
The air duct leads off in that direction.~
~
0 -1 31320
S
#31314
The Air Ducts~
The endless droning of the turbines threatens to shred your eardrums
as you slip and slide on the slick metal floor of the air duct.  You
brace your body against the force of the air being moved to the city
above and ponder the bowels of this vast machinery.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
The air duct leads off in that direction.~
~
0 -1 31311
DDIR_DOWN
The air duct leads off in that direction.~
~
0 -1 31313
S
#31315
The Air Ducts~
The endless droning of the turbines threatens to shred your eardrums
as you slip and slide on the slick metal floor of the air duct.  You
brace your body against the force of the air being moved to the city
above and ponder the bowels of this vast machinery.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The air duct leads off in that direction.~
~
0 -1 31318
DDIR_WEST
The air duct leads off in that direction.~
~
0 -1 31316
S
#31316
The Air Ducts~
The endless droning of the turbines threatens to shred your eardrums
as you slip and slide on the slick metal floor of the air duct.  You
brace your body against the force of the air being moved to the city
above and ponder the bowels of this vast machinery.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
The air duct leads off in that direction.~
~
0 -1 31315
DDIR_UP
The air duct leads off in that direction.~
~
0 -1 31317
S
#31317
The Air Ducts~
The endless droning of the turbines threatens to shred your eardrums
as you slip and slide on the slick metal floor of the air duct.  You
brace your body against the force of the air being moved to the city
above and ponder the bowels of this vast machinery.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_DOWN
The air duct leads off in that direction.~
~
0 -1 31316
S
#31318
The Air Ducts~
The endless droning of the turbines threatens to shred your eardrums
as you slip and slide on the slick metal floor of the air duct.  You
brace your body against the force of the air being moved to the city
above and ponder the bowels of this vast machinery.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
The air duct leads off in that direction.~
~
0 -1 31319
DDIR_SOUTH
The air duct leads off in that direction.~
~
0 -1 31315
S
#31319
The Air Ducts~
The endless droning of the turbines threatens to shred your eardrums
as you slip and slide on the slick metal floor of the air duct.  You brace
your body against the force of the air being moved to the city above and
ponder the bowels of this vast machinery.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
The air duct leads off in that direction.~
~
0 -1 31318
DDIR_UP
The air duct leads off in that direction.~
~
0 -1 31320
S
#31320
The Air Ducts~
The endless droning of the turbines threatens to shred your eardrums
as you slip and slide on the slick metal floor of the air duct.  You brace
your body against the force of the air being moved to the city above and
ponder the bowels of this vast machinery.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_UP
The air duct leads off in that direction.~
~
0 -1 31313
DDIR_DOWN
The air duct leads off in that direction.~
~
0 -1 31319
S
#31321
An Abandoned Tunnel~
You find yourself in a dark tunnel.  The smell of body odor and old meat is
strong.  Whatever this tunnel was used for when the city planners created
it, it isn't used for that anymore.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
The tunnel continues that way.~
~
0 -1 31322
S
#31322
An Abandoned Tunnel~
You find yourself in a dark tunnel.  The smell of body odor and old meat is
strong.  Whatever this tunnel was used for when the city planners created
it, it isn't used for that anymore.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The tunnel continues that way.~
~
0 -1 31323
DDIR_WEST
The tunnel continues that way.~
~
0 -1 31321
S
#31323
An Abandoned Tunnel~
You find yourself in a dark tunnel.  The smell of body odor and old meat is
strong.  Whatever this tunnel was used for when the city planners created
it, it isn't used for that anymore.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
The tunnel continues that way.~
~
0 -1 31322
DDIR_WEST
The tunnel continues that way.~
~
0 -1 31324
S
#31324
An Abandoned Tunnel~
You find yourself in a dark tunnel.  The smell of body odor and old meat is
strong.  Whatever this tunnel was used for when the city planners created
it, it isn't used for that anymore.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The tunnel continues that way.~
~
0 -1 31325
DDIR_EAST
The tunnel continues that way.~
~
0 -1 31323
S
#31325
An Abandoned Tunnel~
You find yourself in a dark tunnel.  The smell of body odor and old meat is
strong.  Whatever this tunnel was used for when the city planners created
it, it isn't used for that anymore.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The tunnel continues that way.~
~
0 -1 31326
DDIR_SOUTH
The tunnel continues that way.~
~
0 -1 31324
S
#31326
An Abandoned Tunnel~
You find yourself in a dark tunnel.  The smell of body odor and old meat is
strong.  Whatever this tunnel was used for when the city planners created
it, it isn't used for that anymore.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
The tunnel continues that way.~
~
0 -1 31327
DDIR_SOUTH
The tunnel continues that way.~
~
0 -1 31325
S
#31327
The Healer's Room~
This room used to have a greater purpose, but now it serves as the home of a
curmudgeonly man with hair to his feet and a beard to match.  Bits of plants
and the bones from a dozen small rodents litter the floor.  The air is musty
and smells of decay.
~
0 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE
DDIR_WEST
The tunnel leads away to the west.~
~
0 -1 31326
S
#31328
An Abandoned Tunnel~
You find yourself in a dark tunnel.  The smell of body odor and old meat is
strong.  Whatever this tunnel was used for when the city planners created
it, it isn't used for that anymore.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
The tunnel continues that way.~
~
0 -1 31329
S
#31329
An Abandoned Tunnel~
You find yourself in a dark tunnel.  The smell of body odor and old meat is
strong.  Whatever this tunnel was used for when the city planners created
it, it isn't used for that anymore.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The tunnel continues that way.~
~
0 -1 31330
DDIR_WEST
The tunnel continues that way.~
~
0 -1 31328
S
#31330
An Abandoned Tunnel~
You find yourself in a dark tunnel.  The smell of body odor and old meat is
strong.  Whatever this tunnel was used for when the city planners created
it, it isn't used for that anymore.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
The tunnel continues that way.~
~
0 -1 31329
DDIR_WEST
The tunnel continues that way.~
~
0 -1 31331
S
#31331
An Abandoned Tunnel~
You find yourself in a dark tunnel.  The smell of body odor and old meat is
strong.  Whatever this tunnel was used for when the city planners created
it, it isn't used for that anymore.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The tunnel continues that way.~
~
0 -1 31332
DDIR_EAST
The tunnel continues that way.~
~
0 -1 31330
S
#31332
An Abandoned Tunnel~
You find yourself in a dark tunnel.  The smell of body odor and old meat is
strong.  Whatever this tunnel was used for when the city planners created
it, it isn't used for that anymore.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The tunnel continues that way.~
~
0 -1 31333
DDIR_SOUTH
The tunnel continues that way.~
~
0 -1 31331
S
#31333
An Abandoned Tunnel~
You find yourself in a dark tunnel.  The smell of body odor and old meat is
strong.  Whatever this tunnel was used for when the city planners created
it, it isn't used for that anymore.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
The tunnel continues that way.~
~
0 -1 31334
DDIR_SOUTH
The tunnel continues that way.~
~
0 -1 31332
S
#31334
The Healer's Room~
This room used to have a greater purpose, but now it serves as the home of a
curmudgeonly man with hair to his feet and a beard to match.  Bits of plants
and the bones from a dozen small rodents litter the floor.  The air is musty
and smells of decay.
~
0 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE
DDIR_WEST
The tunnel leads away to the west.~
~
0 -1 31333
S
#31335
An Abandoned Tunnel~
You find yourself in a dark tunnel.  The smell of body odor and old meat is
strong.  Whatever this tunnel was used for when the city planners created
it, it isn't used for that anymore.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
The tunnel continues that way.~
~
0 -1 31336
S
#31336
An Abandoned Tunnel~
You find yourself in a dark tunnel.  The smell of body odor and old meat is
strong.  Whatever this tunnel was used for when the city planners created
it, it isn't used for that anymore.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The tunnel continues that way.~
~
0 -1 31337
DDIR_WEST
The tunnel continues that way.~
~
0 -1 31335
S
#31337
An Abandoned Tunnel~
You find yourself in a dark tunnel.  The smell of body odor and old meat is
strong.  Whatever this tunnel was used for when the city planners created
it, it isn't used for that anymore.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
The tunnel continues that way.~
~
0 -1 31336
DDIR_WEST
The tunnel continues that way.~
~
0 -1 31338
S
#31338
An Abandoned Tunnel~
You find yourself in a dark tunnel.  The smell of body odor and old meat is
strong.  Whatever this tunnel was used for when the city planners created
it, it isn't used for that anymore.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The tunnel continues that way.~
~
0 -1 31339
DDIR_EAST
The tunnel continues that way.~
~
0 -1 31337
S
#31339
An Abandoned Tunnel~
You find yourself in a dark tunnel.  The smell of body odor and old meat is
strong.  Whatever this tunnel was used for when the city planners created
it, it isn't used for that anymore.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The tunnel continues that way.~
~
0 -1 31340
DDIR_SOUTH
The tunnel continues that way.~
~
0 -1 31338
S
#31340
An Abandoned Tunnel~
You find yourself in a dark tunnel.  The smell of body odor and old meat is
strong.  Whatever this tunnel was used for when the city planners created
it, it isn't used for that anymore.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
The tunnel continues that way.~
~
0 -1 31341
DDIR_SOUTH
The tunnel continues that way.~
~
0 -1 31339
S
#31341
The Healer's Room~
This room used to have a greater purpose, but now it serves as the home of a
curmudgeonly man with hair to his feet and a beard to match.  Bits of plants
and the bones from a dozen small rodents litter the floor.  The air is musty
and smells of decay.
~
0 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE
DDIR_WEST
The tunnel leads away to the west.~
~
0 -1 31340
S
#31342
An Abandoned Tunnel~
You find yourself in a dark tunnel.  The smell of body odor and old meat is
strong.  Whatever this tunnel was used for when the city planners created
it, it isn't used for that anymore.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
The tunnel continues that way.~
~
0 -1 31343
S
#31343
An Abandoned Tunnel~
You find yourself in a dark tunnel.  The smell of body odor and old meat is
strong.  Whatever this tunnel was used for when the city planners created
it, it isn't used for that anymore.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The tunnel continues that way.~
~
0 -1 31344
DDIR_WEST
The tunnel continues that way.~
~
0 -1 31342
S
#31344
An Abandoned Tunnel~
You find yourself in a dark tunnel.  The smell of body odor and old meat is
strong.  Whatever this tunnel was used for when the city planners created
it, it isn't used for that anymore.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
The tunnel continues that way.~
~
0 -1 31343
DDIR_WEST
The tunnel continues that way.~
~
0 -1 31345
S
#31345
An Abandoned Tunnel~
You find yourself in a dark tunnel.  The smell of body odor and old meat is
strong.  Whatever this tunnel was used for when the city planners created
it, it isn't used for that anymore.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The tunnel continues that way.~
~
0 -1 31346
DDIR_EAST
The tunnel continues that way.~
~
0 -1 31344
S
#31346
An Abandoned Tunnel~
You find yourself in a dark tunnel.  The smell of body odor and old meat is
strong.  Whatever this tunnel was used for when the city planners created
it, it isn't used for that anymore.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The tunnel continues that way.~
~
0 -1 31347
DDIR_SOUTH
The tunnel continues that way.~
~
0 -1 31345
S
#31347
An Abandoned Tunnel~
You find yourself in a dark tunnel.  The smell of body odor and old meat is
strong.  Whatever this tunnel was used for when the city planners created
it, it isn't used for that anymore.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
The tunnel continues that way.~
~
0 -1 31348
DDIR_SOUTH
The tunnel continues that way.~
~
0 -1 31346
S
#31348
The Healer's Room~
This room used to have a greater purpose, but now it serves as the home of a
curmudgeonly man with hair to his feet and a beard to match.  Bits of plants
and the bones from a dozen small rodents litter the floor.  The air is musty
and smells of decay.
~
0 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE
DDIR_WEST
The tunnel leads away to the west.~
~
0 -1 31347
S
#31349
An Abandoned Tunnel~
You find yourself in a dark tunnel.  The smell of body odor and old meat is
strong.  Whatever this tunnel was used for when the city planners created
it, it isn't used for that anymore.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
The tunnel continues that way.~
~
0 -1 31350
S
#31350
An Abandoned Tunnel~
You find yourself in a dark tunnel.  The smell of body odor and old meat is
strong.  Whatever this tunnel was used for when the city planners created
it, it isn't used for that anymore.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The tunnel continues that way.~
~
0 -1 31351
DDIR_WEST
The tunnel continues that way.~
~
0 -1 31349
S
#31351
An Abandoned Tunnel~
You find yourself in a dark tunnel.  The smell of body odor and old meat is
strong.  Whatever this tunnel was used for when the city planners created
it, it isn't used for that anymore.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
The tunnel continues that way.~
~
0 -1 31350
DDIR_WEST
The tunnel continues that way.~
~
0 -1 31352
S
#31352
An Abandoned Tunnel~
You find yourself in a dark tunnel.  The smell of body odor and old meat is
strong.  Whatever this tunnel was used for when the city planners created
it, it isn't used for that anymore.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The tunnel continues that way.~
~
0 -1 31353
DDIR_EAST
The tunnel continues that way.~
~
0 -1 31351
S
#31353
An Abandoned Tunnel~
You find yourself in a dark tunnel.  The smell of body odor and old meat is
strong.  Whatever this tunnel was used for when the city planners created
it, it isn't used for that anymore.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The tunnel continues that way.~
~
0 -1 31354
DDIR_SOUTH
The tunnel continues that way.~
~
0 -1 31352
S
#31354
An Abandoned Tunnel~
You find yourself in a dark tunnel.  The smell of body odor and old meat is
strong.  Whatever this tunnel was used for when the city planners created
it, it isn't used for that anymore.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
The tunnel continues that way.~
~
0 -1 31355
DDIR_SOUTH
The tunnel continues that way.~
~
0 -1 31353
S
#31355
The Healer's Room~
This room used to have a greater purpose, but now it serves as the home of a
curmudgeonly man with hair to his feet and a beard to match.  Bits of plants
and the bones from a dozen small rodents litter the floor.  The air is musty
and smells of decay.
~
0 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE
DDIR_WEST
The tunnel leads away to the west.~
~
0 -1 31354
S
#31356
An Abandoned Tunnel~
You find yourself in a dark tunnel.  The smell of body odor and old meat is
strong.  Whatever this tunnel was used for when the city planners created
it, it isn't used for that anymore.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
The tunnel continues that way.~
~
0 -1 31357
S
#31357
An Abandoned Tunnel~
You find yourself in a dark tunnel.  The smell of body odor and old meat is
strong.  Whatever this tunnel was used for when the city planners created
it, it isn't used for that anymore.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The tunnel continues that way.~
~
0 -1 31358
DDIR_WEST
The tunnel continues that way.~
~
0 -1 31356
S
#31358
An Abandoned Tunnel~
You find yourself in a dark tunnel.  The smell of body odor and old meat is
strong.  Whatever this tunnel was used for when the city planners created
it, it isn't used for that anymore.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
The tunnel continues that way.~
~
0 -1 31357
DDIR_WEST
The tunnel continues that way.~
~
0 -1 31359
S
#31359
An Abandoned Tunnel~
You find yourself in a dark tunnel.  The smell of body odor and old meat is
strong.  Whatever this tunnel was used for when the city planners created
it, it isn't used for that anymore.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The tunnel continues that way.~
~
0 -1 31360
DDIR_EAST
The tunnel continues that way.~
~
0 -1 31358
S
#31360
An Abandoned Tunnel~
You find yourself in a dark tunnel.  The smell of body odor and old meat is
strong.  Whatever this tunnel was used for when the city planners created
it, it isn't used for that anymore.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The tunnel continues that way.~
~
0 -1 31361
DDIR_SOUTH
The tunnel continues that way.~
~
0 -1 31359
S
#31361
An Abandoned Tunnel~
You find yourself in a dark tunnel.  The smell of body odor and old meat is
strong.  Whatever this tunnel was used for when the city planners created
it, it isn't used for that anymore.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
The tunnel continues that way.~
~
0 -1 31362
DDIR_SOUTH
The tunnel continues that way.~
~
0 -1 31360
S
#31362
The Healer's Room~
This room used to have a greater purpose, but now it serves as the home of a
curmudgeonly man with hair to his feet and a beard to match.  Bits of plants
and the bones from a dozen small rodents litter the floor.  The air is musty
and smells of decay.
~
0 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE
DDIR_WEST
The tunnel leads away to the west.~
~
0 -1 31361
S
#31401
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
The dome continues.~
~
0 -1 31402
DDIR_SOUTH
The dome continues.~
~
0 -1 31412
DDIR_DOWN
The dome drops off into darkness.~
door~
EX_ISDOOR|EX_HIDDEN|EX_PICKPROOF -1 31612
S
#31402
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
The dome continues.~
~
0 -1 31403
DDIR_SOUTH
The dome continues.~
~
0 -1 31413
DDIR_WEST
The dome continues.~
~
0 -1 31401
S
#31403
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
The dome continues.~
~
0 -1 31404
DDIR_WEST
The dome continues.~
~
0 -1 31402
S
#31404
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
The dome continues.~
~
0 -1 31405
DDIR_WEST
The dome continues.~
~
0 -1 31403
S
#31405
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
The dome continues.~
~
0 -1 31406
DDIR_WEST
The dome continues.~
~
0 -1 31404
S
#31406
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
The dome continues.~
~
0 -1 31407
DDIR_WEST
The dome continues.~
~
0 -1 31405
S
#31407
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
The dome continues.~
~
0 -1 31408
DDIR_WEST
The dome continues.~
~
0 -1 31406
S
#31408
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
The dome continues.~
~
0 -1 31409
DDIR_SOUTH
The dome continues.~
~
0 -1 31414
DDIR_WEST
The dome continues.~
~
0 -1 31407
S
#31409
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_SOUTH
The dome continues.~
~
0 -1 31415
DDIR_WEST
The dome continues.~
~
0 -1 31408
S
#31410
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
The dome continues.~
~
0 -1 31411
DDIR_SOUTH
The dome continues.~
~
0 -1 31419
DDIR_DOWN
The dome drops into the murky depths below.~
door~
EX_ISDOOR|EX_HIDDEN|EX_PICKPROOF -1 31630
S
#31411
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
The dome continues.~
~
0 -1 31412
DDIR_SOUTH
The dome continues.~
~
0 -1 31420
DDIR_WEST
The dome continues.~
~
0 -1 31410
S
#31412
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31401
DDIR_EAST
The dome continues.~
~
0 -1 31413
DDIR_WEST
The dome continues.~
~
0 -1 31411
S
#31413
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31402
DDIR_WEST
The dome continues.~
~
0 -1 31412
DDIR_UP
The dome continues.~
~
0 -1 31460
S
#31414
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31408
DDIR_EAST
The dome continues.~
~
0 -1 31415
DDIR_UP
The dome continues.~
~
0 -1 31466
S
#31415
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31409
DDIR_EAST
The dome continues.~
~
0 -1 31416
DDIR_WEST
The dome continues.~
~
0 -1 31414
S
#31416
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
The dome continues.~
~
0 -1 31417
DDIR_SOUTH
The dome continues.~
~
0 -1 31421
DDIR_WEST
The dome continues.~
~
0 -1 31415
S
#31417
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_SOUTH
The dome continues.~
~
0 -1 31422
DDIR_WEST
The dome continues.~
~
0 -1 31416
S
#31418
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
The dome continues.~
~
0 -1 31419
DDIR_SOUTH
The dome continues.~
~
0 -1 31424
DDIR_DOWN
The dome drops into the murky depths below.~
door~
EX_ISDOOR|EX_HIDDEN|EX_PICKPROOF -1 31639
S
#31419
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31410
DDIR_EAST
The dome continues.~
~
0 -1 31420
DDIR_SOUTH
The dome continues.~
~
0 -1 31425
DDIR_WEST
The dome continues.~
~
0 -1 31418
S
#31420
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31411
DDIR_WEST
The dome continues.~
~
0 -1 31419
DDIR_UP
The dome continues.~
~
0 -1 31467
S
#31421
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31416
DDIR_EAST
The dome continues.~
~
0 -1 31422
DDIR_UP
The dome continues.~
~
0 -1 31477
S
#31422
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31417
DDIR_EAST
The dome continues.~
~
0 -1 31423
DDIR_SOUTH
The dome continues.~
~
0 -1 31426
DDIR_WEST
The dome continues.~
~
0 -1 31421
S
#31423
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_SOUTH
The dome continues.~
~
0 -1 31427
DDIR_WEST
The dome continues.~
~
0 -1 31422
S
#31424
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31418
DDIR_EAST
The dome continues.~
~
0 -1 31425
DDIR_SOUTH
The dome continues.~
~
0 -1 31429
S
#31425
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31419
DDIR_WEST
The dome continues.~
~
0 -1 31424
DDIR_UP
The dome continues.~
~
0 -1 31478
S
#31426
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31422
DDIR_EAST
The dome continues.~
~
0 -1 31427
DDIR_UP
The dome continues.~
~
0 -1 31485
S
#31427
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31423
DDIR_SOUTH
The dome continues.~
~
0 -1 31430
DDIR_WEST
The dome continues.~
~
0 -1 31426
S
#31428
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
The dome continues.~
~
0 -1 31429
DDIR_SOUTH
The dome continues.~
~
0 -1 31432
DDIR_DOWN
The dome drops into the murky depths.~
door~
EX_ISDOOR|EX_HIDDEN|EX_PICKPROOF -1 31641
S
#31429
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31424
DDIR_SOUTH
The dome continues.~
~
0 -1 31433
DDIR_WEST
The dome continues.~
~
0 -1 31428
S
#31430
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31427
DDIR_EAST
The dome continues.~
~
0 -1 31431
DDIR_SOUTH
The dome continues.~
~
0 -1 31434
S
#31431
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_SOUTH
The dome continues.~
~
0 -1 31435
DDIR_WEST
The dome continues.~
~
0 -1 31430
S
#31432
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31428
DDIR_EAST
The dome continues.~
~
0 -1 31433
DDIR_SOUTH
The dome continues.~
~
0 -1 31436
S
#31433
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31429
DDIR_WEST
The dome continues.~
~
0 -1 31432
DDIR_UP
The dome continues.~
~
0 -1 31492
S
#31434
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31430
DDIR_EAST
The dome continues.~
~
0 -1 31435
DDIR_UP
The dome continues.~
~
0 -1 31497
S
#31435
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31431
DDIR_SOUTH
The dome continues.~
~
0 -1 31437
DDIR_WEST
The dome continues.~
~
0 -1 31434
S
#31436
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31432
DDIR_SOUTH
The dome continues.~
~
0 -1 31438
S
#31437
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31435
S
#31438
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31436
DDIR_SOUTH
The dome continues.~
~
0 -1 31439
S
#31439
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31438
DDIR_EAST
The dome continues.~
~
0 -1 31440
DDIR_SOUTH
The dome continues.~
~
0 -1 31441
S
#31440
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_SOUTH
The dome continues.~
~
0 -1 31442
DDIR_WEST
The dome continues.~
~
0 -1 31439
DDIR_UP
The dome continues.~
~
0 -1 31503
S
#31441
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31439
DDIR_EAST
The dome continues.~
~
0 -1 31442
S
#31442
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31440
DDIR_SOUTH
The dome continues.~
~
0 -1 31443
DDIR_WEST
The dome continues.~
~
0 -1 31441
S
#31443
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31442
DDIR_SOUTH
The dome continues.~
~
0 -1 31444
S
#31444
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31443
DDIR_EAST
The dome continues.~
~
0 -1 31445
DDIR_SOUTH
The dome continues.~
~
0 -1 31446
S
#31445
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_SOUTH
The dome continues.~
~
0 -1 31447
DDIR_WEST
The dome continues.~
~
0 -1 31444
DDIR_UP
The dome continues.~
~
0 -1 31511
S
#31446
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31444
DDIR_EAST
The dome continues.~
~
0 -1 31447
S
#31447
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31445
DDIR_EAST
The dome continues.~
~
0 -1 31448
DDIR_SOUTH
The dome continues.~
~
0 -1 31449
DDIR_WEST
The dome continues.~
~
0 -1 31446
S
#31448
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_SOUTH
The dome continues.~
~
0 -1 31450
DDIR_WEST
The dome continues.~
~
0 -1 31447
DDIR_UP
The dome continues.~
~
0 -1 31515
S
#31449
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31447
DDIR_EAST
The dome continues.~
~
0 -1 31450
S
#31450
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31448
DDIR_EAST
The dome continues.~
~
0 -1 31451
DDIR_WEST
The dome continues.~
~
0 -1 31449
S
#31451
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
The dome continues.~
~
0 -1 31452
DDIR_SOUTH
The dome continues.~
~
0 -1 31453
DDIR_WEST
The dome continues.~
~
0 -1 31450
S
#31452
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_SOUTH
The dome continues.~
~
0 -1 31454
DDIR_WEST
The dome continues.~
~
0 -1 31451
DDIR_UP
The dome continues..~
~
0 -1 31522
S
#31453
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31451
DDIR_EAST
The dome continues.~
~
0 -1 31454
S
#31454
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31452
DDIR_EAST
The dome continues.~
~
0 -1 31455
DDIR_WEST
The dome continues.~
~
0 -1 31453
S
#31455
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
The dome continues.~
~
0 -1 31456
DDIR_WEST
The dome continues.~
~
0 -1 31454
S
#31456
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
The dome continues.~
~
0 -1 31457
DDIR_WEST
The dome continues.~
~
0 -1 31455
S
#31457
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
The dome continues.~
~
0 -1 31458
DDIR_WEST
The dome continues.~
~
0 -1 31456
S
#31458
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
The dome continues.~
~
0 -1 31459
DDIR_WEST
The dome continues.~
~
0 -1 31457
S
#31459
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_WEST
The dome continues.~
~
0 -1 31458
S
#31460
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
The dome continues.~
~
0 -1 31461
DDIR_SOUTH
The dome continues.~
~
0 -1 31469
DDIR_DOWN
The dome continues.~
~
0 -1 31413
S
#31461
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
The dome continues.~
~
0 -1 31462
DDIR_SOUTH
The dome continues.~
~
0 -1 31470
DDIR_WEST
The dome continues.~
~
0 -1 31460
S
#31462
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
The dome continues.~
~
0 -1 31463
DDIR_SOUTH
The dome continues.~
~
0 -1 31471
DDIR_WEST
The dome continues.~
~
0 -1 31461
S
#31463
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
The dome continues.~
~
0 -1 31464
DDIR_SOUTH
The dome continues.~
~
0 -1 31472
DDIR_WEST
The dome continues.~
~
0 -1 31462
S
#31464
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
The dome continues.~
~
0 -1 31465
DDIR_SOUTH
The dome continues.~
~
0 -1 31473
DDIR_WEST
The dome continues.~
~
0 -1 31463
S
#31465
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
The dome continues.~
~
0 -1 31466
DDIR_SOUTH
The dome continues.~
~
0 -1 31474
DDIR_WEST
The dome continues.~
~
0 -1 31464
S
#31466
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_SOUTH
The dome continues.~
~
0 -1 31475
DDIR_WEST
The dome continues.~
~
0 -1 31465
DDIR_DOWN
The dome continues.~
~
0 -1 31414
S
#31467
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
The dome continues.~
~
0 -1 31468
DDIR_SOUTH
The dome continues.~
~
0 -1 31479
DDIR_DOWN
The dome continues.~
~
0 -1 31420
S
#31468
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
The dome continues.~
~
0 -1 31469
DDIR_SOUTH
The dome continues.~
~
0 -1 31480
DDIR_WEST
The dome continues.~
~
0 -1 31467
S
#31469
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31460
DDIR_EAST
The dome continues.~
~
0 -1 31470
DDIR_SOUTH
The dome continues.~
~
0 -1 31481
DDIR_WEST
The dome continues.~
~
0 -1 31468
S
#31470
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31461
DDIR_EAST
The dome continues.~
~
0 -1 31471
DDIR_WEST
The dome continues.~
~
0 -1 31469
S
#31471
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31462
DDIR_EAST
The dome continues.~
~
0 -1 31472
DDIR_WEST
The dome continues.~
~
0 -1 31470
S
#31472
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31463
DDIR_EAST
The dome continues.~
~
0 -1 31473
DDIR_WEST
The dome continues.~
~
0 -1 31471
S
#31473
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31464
DDIR_EAST
The dome continues.~
~
0 -1 31474
DDIR_WEST
The dome continues.~
~
0 -1 31472
S
#31474
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31465
DDIR_EAST
The dome continues.~
~
0 -1 31475
DDIR_WEST
The dome continues.~
~
0 -1 31473
S
#31475
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31466
DDIR_EAST
The dome continues.~
~
0 -1 31476
DDIR_SOUTH
The dome continues.~
~
0 -1 31482
DDIR_WEST
The dome continues.~
~
0 -1 31474
S
#31476
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
The dome continues.~
~
0 -1 31477
DDIR_SOUTH
The dome continues.~
~
0 -1 31483
DDIR_WEST
The dome continues.~
~
0 -1 31475
S
#31477
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_SOUTH
The dome continues.~
~
0 -1 31484
DDIR_WEST
The dome continues.~
~
0 -1 31476
DDIR_DOWN
The dome continues.~
~
0 -1 31421
S
#31478
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
The dome continues.~
~
0 -1 31479
DDIR_SOUTH
The dome continues.~
~
0 -1 31486
DDIR_DOWN
The dome continues.~
~
0 -1 31425
S
#31479
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31467
DDIR_EAST
The dome continues.~
~
0 -1 31480
DDIR_SOUTH
The dome continues.~
~
0 -1 31487
DDIR_WEST
The dome continues.~
~
0 -1 31478
S
#31480
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31468
DDIR_EAST
The dome continues.~
~
0 -1 31481
DDIR_SOUTH
The dome continues.~
~
0 -1 31488
DDIR_WEST
The dome continues.~
~
0 -1 31479
S
#31481
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31469
DDIR_WEST
The dome continues.~
~
0 -1 31480
DDIR_UP
~
~
0 -1 31527
S
#31482
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31475
DDIR_EAST
The dome continues.~
~
0 -1 31483
DDIR_UP
The dome continues.~
~
0 -1 31533
S
#31483
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31476
DDIR_EAST
The dome continues.~
~
0 -1 31484
DDIR_SOUTH
The dome continues.~
~
0 -1 31489
DDIR_WEST
The dome continues.~
~
0 -1 31482
S
#31484
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31477
DDIR_EAST
The dome continues.~
~
0 -1 31485
DDIR_SOUTH
The dome continues.~
~
0 -1 31490
DDIR_WEST
The dome continues.~
~
0 -1 31483
S
#31485
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_SOUTH
The dome continues.~
~
0 -1 31491
DDIR_WEST
The dome continues.~
~
0 -1 31484
DDIR_DOWN
The dome continues.~
~
0 -1 31426
S
#31486
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31478
DDIR_EAST
The dome continues.~
~
0 -1 31487
DDIR_SOUTH
The dome continues.~
~
0 -1 31493
S
#31487
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31479
DDIR_EAST
The dome continues.~
~
0 -1 31488
DDIR_SOUTH
The dome continues.~
~
0 -1 31494
DDIR_WEST
The dome continues.~
~
0 -1 31486
S
#31488
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31480
DDIR_WEST
The dome continues.~
~
0 -1 31487
DDIR_UP
~
~
0 -1 31534
S
#31489
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31483
DDIR_EAST
The dome continues.~
~
0 -1 31490
DDIR_UP
The dome continues.~
~
0 -1 31542
S
#31490
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31484
DDIR_EAST
The dome continues.~
~
0 -1 31491
DDIR_SOUTH
The dome continues.~
~
0 -1 31495
DDIR_WEST
The dome continues.~
~
0 -1 31489
S
#31491
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31485
DDIR_SOUTH
The dome continues.~
~
0 -1 31496
DDIR_WEST
The dome continues.~
~
0 -1 31490
S
#31492
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
The dome continues.~
~
0 -1 31493
DDIR_SOUTH
The dome continues.~
~
0 -1 31498
DDIR_DOWN
The dome continues.~
~
0 -1 31433
S
#31493
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31486
DDIR_EAST
The dome continues.~
~
0 -1 31494
DDIR_SOUTH
The dome continues.~
~
0 -1 31499
DDIR_WEST
The dome continues.~
~
0 -1 31492
S
#31494
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31487
DDIR_WEST
The dome continues.~
~
0 -1 31493
DDIR_UP
~
~
0 -1 31548
S
#31495
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31490
DDIR_EAST
The dome continues.~
~
0 -1 31496
DDIR_UP
The dome continues.~
~
0 -1 31546
S
#31496
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31491
DDIR_EAST
The dome continues.~
~
0 -1 31497
DDIR_WEST
The dome continues.~
~
0 -1 31495
S
#31497
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_WEST
The dome continues.~
~
0 -1 31496
DDIR_DOWN
The dome continues.~
~
0 -1 31434
S
#31498
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31492
DDIR_EAST
The dome continues.~
~
0 -1 31499
DDIR_SOUTH
The dome continues.~
~
0 -1 31501
S
#31499
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31493
DDIR_SOUTH
The dome continues.~
~
0 -1 31502
DDIR_WEST
The dome continues.~
~
0 -1 31498
S
#31501
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31498
DDIR_EAST
The dome continues.~
~
0 -1 31502
DDIR_SOUTH
The dome continues.~
~
0 -1 31503
S
#31502
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31499
DDIR_SOUTH
The dome continues.~
~
0 -1 31504
DDIR_WEST
The dome continues.~
~
0 -1 31501
S
#31503
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31501
DDIR_EAST
The dome continues.~
~
0 -1 31504
DDIR_DOWN
The dome continues.~
~
0 -1 31440
S
#31504
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31502
DDIR_EAST
The dome continues.~
~
0 -1 31505
DDIR_SOUTH
The dome continues.~
~
0 -1 31506
DDIR_WEST
The dome continues.~
~
0 -1 31503
S
#31505
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_SOUTH
The dome continues.~
~
0 -1 31507
DDIR_WEST
The dome continues.~
~
0 -1 31504
DDIR_UP
The dome continues.~
~
0 -1 31557
S
#31506
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31504
DDIR_EAST
The dome continues.~
~
0 -1 31507
DDIR_SOUTH
The dome continues.~
~
0 -1 31508
S
#31507
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31505
DDIR_SOUTH
The dome continues.~
~
0 -1 31509
DDIR_WEST
The dome continues.~
~
0 -1 31506
S
#31508
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31506
DDIR_EAST
The dome continues.~
~
0 -1 31509
DDIR_SOUTH
The dome continues.~
~
0 -1 31511
S
#31509
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31507
DDIR_EAST
The dome continues.~
~
0 -1 31510
DDIR_SOUTH
The dome continues.~
~
0 -1 31512
DDIR_WEST
The dome continues.~
~
0 -1 31508
S
#31510
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_SOUTH
The dome continues.~
~
0 -1 31513
DDIR_WEST
The dome continues.~
~
0 -1 31509
DDIR_UP
The dome continues.~
~
0 -1 31564
S
#31511
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31508
DDIR_EAST
The dome continues.~
~
0 -1 31512
DDIR_DOWN
The dome continues.~
~
0 -1 31445
S
#31512
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31509
DDIR_EAST
The dome continues.~
~
0 -1 31513
DDIR_SOUTH
The dome continues.~
~
0 -1 31515
DDIR_WEST
The dome continues.~
~
0 -1 31511
S
#31513
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31510
DDIR_EAST
The dome continues.~
~
0 -1 31514
DDIR_SOUTH
The dome continues.~
~
0 -1 31516
DDIR_WEST
The dome continues.~
~
0 -1 31512
S
#31514
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_SOUTH
The dome continues.~
~
0 -1 31517
DDIR_WEST
The dome continues.~
~
0 -1 31513
DDIR_UP
The dome continues.~
~
0 -1 31570
S
#31515
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31512
DDIR_EAST
The dome continues.~
~
0 -1 31516
DDIR_DOWN
The dome continues.~
~
0 -1 31448
S
#31516
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31513
DDIR_EAST
The dome continues.~
~
0 -1 31517
DDIR_WEST
The dome continues.~
~
0 -1 31515
S
#31517
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31514
DDIR_EAST
The dome continues.~
~
0 -1 31518
DDIR_SOUTH
The dome continues.~
~
0 -1 31522
DDIR_WEST
The dome continues.~
~
0 -1 31516
S
#31518
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
The dome continues.~
~
0 -1 31519
DDIR_SOUTH
The dome continues.~
~
0 -1 31523
DDIR_WEST
The dome continues.~
~
0 -1 31517
S
#31519
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
The dome continues.~
~
0 -1 31520
DDIR_SOUTH
The dome continues.~
~
0 -1 31524
DDIR_WEST
The dome continues.~
~
0 -1 31518
S
#31520
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
The dome continues.~
~
0 -1 31521
DDIR_SOUTH
The dome continues.~
~
0 -1 31525
DDIR_WEST
The dome continues.~
~
0 -1 31519
S
#31521
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_SOUTH
The dome continues.~
~
0 -1 31526
DDIR_WEST
The dome continues.~
~
0 -1 31520
DDIR_UP
The dome continues.~
~
0 -1 31575
S
#31522
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31517
DDIR_EAST
The dome continues.~
~
0 -1 31523
DDIR_DOWN
The dome continues.~
~
0 -1 31452
S
#31523
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31518
DDIR_EAST
The dome continues.~
~
0 -1 31524
DDIR_WEST
The dome continues.~
~
0 -1 31522
S
#31524
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31519
DDIR_EAST
The dome continues.~
~
0 -1 31525
DDIR_WEST
The dome continues.~
~
0 -1 31523
S
#31525
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31520
DDIR_EAST
The dome continues.~
~
0 -1 31526
DDIR_WEST
The dome continues.~
~
0 -1 31524
S
#31526
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
The dome continues.~
~
0 -1 31521
DDIR_WEST
The dome continues.~
~
0 -1 31525
S
#31527
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
~
~
0 -1 31528
DDIR_SOUTH
~
~
0 -1 31535
DDIR_DOWN
~
~
0 -1 31481
S
#31528
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
~
~
0 -1 31529
DDIR_SOUTH
~
~
0 -1 31536
DDIR_WEST
~
~
0 -1 31527
S
#31529
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
~
~
0 -1 31530
DDIR_SOUTH
~
~
0 -1 31537
DDIR_WEST
~
~
0 -1 31528
S
#31530
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
~
~
0 -1 31531
DDIR_SOUTH
~
~
0 -1 31538
DDIR_WEST
~
~
0 -1 31529
S
#31531
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
~
~
0 -1 31532
DDIR_SOUTH
~
~
0 -1 31539
DDIR_WEST
~
~
0 -1 31530
S
#31532
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
~
~
0 -1 31533
DDIR_SOUTH
~
~
0 -1 31540
DDIR_WEST
~
~
0 -1 31531
S
#31533
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_SOUTH
~
~
0 -1 31541
DDIR_WEST
~
~
0 -1 31532
DDIR_DOWN
~
~
0 -1 31482
S
#31534
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
~
~
0 -1 31535
DDIR_SOUTH
~
~
0 -1 31549
DDIR_DOWN
~
~
0 -1 31488
S
#31535
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31527
DDIR_EAST
~
~
0 -1 31536
DDIR_SOUTH
~
~
0 -1 31550
DDIR_WEST
The dome continues.~
~
0 -1 31534
S
#31536
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31528
DDIR_EAST
~
~
0 -1 31537
DDIR_WEST
The dome continues.~
~
0 -1 31535
S
#31537
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31529
DDIR_EAST
~
~
0 -1 31538
DDIR_WEST
The dome continues.~
~
0 -1 31536
S
#31538
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31530
DDIR_EAST
~
~
0 -1 31539
DDIR_WEST
The dome continues.~
~
0 -1 31537
S
#31539
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31531
DDIR_EAST
~
~
0 -1 31540
DDIR_WEST
The dome continues.~
~
0 -1 31538
S
#31540
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31532
DDIR_EAST
~
~
0 -1 31541
DDIR_SOUTH
~
~
0 -1 31543
DDIR_WEST
The dome continues.~
~
0 -1 31539
S
#31541
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31533
DDIR_EAST
~
~
0 -1 31542
DDIR_SOUTH
~
~
0 -1 31544
DDIR_WEST
The dome continues.~
~
0 -1 31540
S
#31542
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_SOUTH
~
~
0 -1 31545
DDIR_WEST
The dome continues.~
~
0 -1 31541
DDIR_DOWN
~
~
0 -1 31489
S
#31543
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31540
DDIR_EAST
~
~
0 -1 31544
DDIR_UP
The dome continues.~
~
0 -1 31576
S
#31544
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31541
DDIR_EAST
~
~
0 -1 31545
DDIR_SOUTH
~
~
0 -1 31547
DDIR_WEST
The dome continues.~
~
0 -1 31543
S
#31545
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31542
DDIR_EAST
~
~
0 -1 31546
DDIR_WEST
The dome continues.~
~
0 -1 31544
S
#31546
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_WEST
The dome continues.~
~
0 -1 31545
DDIR_DOWN
~
~
0 -1 31495
S
#31547
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31544
DDIR_UP
The dome continues.~
~
0 -1 31578
S
#31548
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
~
~
0 -1 31549
DDIR_SOUTH
~
~
0 -1 31551
DDIR_DOWN
~
~
0 -1 31494
S
#31549
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31534
DDIR_EAST
~
~
0 -1 31550
DDIR_SOUTH
~
~
0 -1 31552
DDIR_WEST
The dome continues.~
~
0 -1 31548
S
#31550
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31535
DDIR_SOUTH
~
~
0 -1 31553
DDIR_WEST
The dome continues.~
~
0 -1 31549
S
#31551
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31548
DDIR_EAST
~
~
0 -1 31552
DDIR_SOUTH
~
~
0 -1 31554
S
#31552
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31549
DDIR_EAST
~
~
0 -1 31553
DDIR_SOUTH
~
~
0 -1 31555
DDIR_WEST
~
~
0 -1 31551
S
#31553
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31550
DDIR_SOUTH
~
~
0 -1 31556
DDIR_WEST
~
~
0 -1 31552
S
#31554
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31551
DDIR_EAST
~
~
0 -1 31555
DDIR_SOUTH
~
~
0 -1 31557
S
#31555
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31552
DDIR_EAST
~
~
0 -1 31556
DDIR_SOUTH
~
~
0 -1 31558
DDIR_WEST
~
~
0 -1 31554
S
#31556
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31553
DDIR_SOUTH
~
~
0 -1 31559
DDIR_WEST
~
~
0 -1 31555
S
#31557
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31554
DDIR_EAST
~
~
0 -1 31558
DDIR_DOWN
~
~
0 -1 31505
S
#31558
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31555
DDIR_EAST
~
~
0 -1 31559
DDIR_SOUTH
~
~
0 -1 31561
DDIR_WEST
~
~
0 -1 31557
S
#31559
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31556
DDIR_EAST
~
~
0 -1 31560
DDIR_SOUTH
~
~
0 -1 31562
DDIR_WEST
~
~
0 -1 31558
S
#31560
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_SOUTH
~
~
0 -1 31563
DDIR_WEST
~
~
0 -1 31559
DDIR_UP
~
~
0 -1 31581
S
#31561
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31558
DDIR_EAST
~
~
0 -1 31562
DDIR_SOUTH
~
~
0 -1 31564
S
#31562
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31559
DDIR_EAST
~
~
0 -1 31563
DDIR_SOUTH
~
~
0 -1 31565
DDIR_WEST
~
~
0 -1 31561
S
#31563
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31560
DDIR_SOUTH
~
~
0 -1 31566
DDIR_WEST
~
~
0 -1 31562
S
#31564
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31561
DDIR_EAST
~
~
0 -1 31565
DDIR_DOWN
~
~
0 -1 31510
S
#31565
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31562
DDIR_EAST
~
~
0 -1 31566
DDIR_SOUTH
~
~
0 -1 31570
DDIR_WEST
~
~
0 -1 31564
S
#31566
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31563
DDIR_EAST
~
~
0 -1 31567
DDIR_SOUTH
~
~
0 -1 31571
DDIR_WEST
~
~
0 -1 31565
S
#31567
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
~
~
0 -1 31568
DDIR_SOUTH
~
~
0 -1 31572
DDIR_WEST
~
~
0 -1 31566
S
#31568
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
~
~
0 -1 31569
DDIR_SOUTH
~
~
0 -1 31573
DDIR_WEST
~
~
0 -1 31567
S
#31569
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_SOUTH
~
~
0 -1 31574
DDIR_WEST
~
~
0 -1 31568
DDIR_UP
The dome continues.~
~
0 -1 31591
S
#31570
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31565
DDIR_EAST
~
~
0 -1 31571
DDIR_DOWN
~
~
0 -1 31514
S
#31571
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31566
DDIR_EAST
~
~
0 -1 31572
DDIR_WEST
~
~
0 -1 31570
S
#31572
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31567
DDIR_EAST
~
~
0 -1 31573
DDIR_WEST
~
~
0 -1 31571
S
#31573
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31568
DDIR_EAST
~
~
0 -1 31574
DDIR_WEST
~
~
0 -1 31572
S
#31574
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31569
DDIR_SOUTH
~
~
0 -1 31575
DDIR_WEST
~
~
0 -1 31573
S
#31575
Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31574
DDIR_DOWN
~
~
0 -1 31521
S
#31576
High Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_SOUTH
~
~
0 -1 31577
DDIR_DOWN
~
~
0 -1 31543
S
#31577
High Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31576
DDIR_EAST
~
~
0 -1 31578
DDIR_SOUTH
~
~
0 -1 31579
S
#31578
High Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_SOUTH
~
~
0 -1 31580
DDIR_WEST
~
~
0 -1 31577
DDIR_DOWN
The dome continues.~
~
0 -1 31547
S
#31579
High Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31577
DDIR_EAST
~
~
0 -1 31580
DDIR_SOUTH
~
~
0 -1 31584
S
#31580
High Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31578
DDIR_SOUTH
~
~
0 -1 31585
DDIR_WEST
~
~
0 -1 31579
S
#31581
High Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
~
~
0 -1 31582
DDIR_DOWN
~
~
0 -1 31560
S
#31582
High Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
~
~
0 -1 31583
DDIR_SOUTH
~
~
0 -1 31586
DDIR_WEST
~
~
0 -1 31581
S
#31583
High Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_EAST
~
~
0 -1 31584
DDIR_SOUTH
~
~
0 -1 31587
DDIR_WEST
~
~
0 -1 31582
S
#31584
High Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31579
DDIR_EAST
~
~
0 -1 31585
DDIR_SOUTH
~
~
0 -1 31588
DDIR_WEST
~
~
0 -1 31583
S
#31585
High Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31580
DDIR_SOUTH
~
~
0 -1 31589
DDIR_WEST
~
~
0 -1 31584
S
#31586
High Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31582
DDIR_EAST
~
~
0 -1 31587
S
#31587
High Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31583
DDIR_EAST
~
~
0 -1 31588
DDIR_SOUTH
~
~
0 -1 31590
DDIR_WEST
~
~
0 -1 31586
S
#31588
High Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31584
DDIR_EAST
~
~
0 -1 31589
DDIR_SOUTH
~
~
0 -1 31591
DDIR_WEST
~
~
0 -1 31587
S
#31589
High Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31585
DDIR_WEST
~
~
0 -1 31588
S
#31590
High Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31587
DDIR_EAST
~
~
0 -1 31591
S
#31591
High Atop the Dome~
The dome slopes steeply, and it takes some effort not to slide into the
murky depths below.  The entire surface is aglow with an eerie light
which sillhouettes the myriad creatures who have made a life atop this
remarkable structure.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31588
DDIR_WEST
~
~
0 -1 31590
DDIR_DOWN
The dome continues.~
~
0 -1 31569
S
#31592
A Shuttle Bay~
You are standing in a damp room.  The salt in the air stings your eyes,
and the aroma of decaying sea sludge creeps in from behind a membrane which
makes up the south end of the room.  A hallway leads away to the north.
~
0 0 SECT_INSIDE
DDIR_NORTH
~
~
0 -1 31593
S
#31593
A Lighted Hallway~
You make your way down the hallway, which is awash with an eerie
blue-green light.  The light seems to eminate from somewhere deep in the
walls.  The hallway turns sharply upward and also leads away to the south.
~
0 0 SECT_INSIDE
DDIR_NORTH
~
~
0 -1 31594
DDIR_SOUTH
~
~
0 -1 31592
S
#31594
Before the Air Lock~
You find yourself in a large room illuminated with an eerie blue-green
light eminating from deep inside the walls.  The room is dominated by
a huge hatch in the wall to the north.
~
0 0 SECT_INSIDE
DDIR_SOUTH
~
~
0 -1 31593
S
#31595
The Air Lock~
There is a hole filled with water in the middle of the floor, and a hatch
stands open to the south.  Air pressure in the room must balance the
pressure of the water below, because your ears feel like they're about to
explode.  Several pipes gape at you from across the room, and you feel
suddenly quite cold.
~
0 ROOM_SOLITARY SECT_INSIDE
DDIR_SOUTH
You see a large hatch.~
hatch~
EX_ISDOOR|EX_BASHPROOF|EX_MAGIC_PROOF|EX_PASSPROOF -1 31665
DDIR_DOWN
You see a large hatch.~
hatch~
EX_ISDOOR|EX_CLOSED|EX_BASHPROOF|EX_MAGIC_PROOF|EX_PASSPROOF -1 31596
S
#31596
The Sea Floor~
You have set foot upon the sea floor.  The cold and pressure are oppressive,
but what is remarkable is that you seem to be adapting, even under such
extremes.  You are standing knee-deep in detritus and slime.
~
0 0 SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31642
DDIR_SOUTH
~
~
0 -1 31597
DDIR_WEST
~
~
0 -1 31613
DDIR_UP
You see a large hatch.~
hatch~
EX_ISDOOR|EX_CLOSED|EX_BASHPROOF|EX_MAGIC_PROOF|EX_PASSPROOF -1 31595
S
#31597
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31596
DDIR_EAST
~
~
0 -1 31598
S
#31598
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_EAST
~
~
0 -1 31599
DDIR_WEST
~
~
0 -1 31597
S
#31599
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_EAST
~
~
0 -1 31600
DDIR_WEST
~
~
0 -1 31598
S
#31600
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31601
DDIR_SOUTH
~
~
0 -1 31602
DDIR_WEST
~
~
0 -1 31599
S
#31601
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_SOUTH
~
~
0 -1 31600
S
#31602
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31600
DDIR_EAST
~
~
0 -1 31603
S
#31603
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31606
DDIR_EAST
~
~
0 -1 31604
DDIR_WEST
~
~
0 -1 31602
S
#31604
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_SOUTH
~
~
0 -1 31605
DDIR_WEST
~
~
0 -1 31603
S
#31605
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31604
S
#31606
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_EAST
~
~
0 -1 31607
DDIR_SOUTH
~
~
0 -1 31603
S
#31607
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_EAST
~
~
0 -1 31608
DDIR_WEST
~
~
0 -1 31606
S
#31608
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31609
DDIR_SOUTH
~
~
0 -1 31610
DDIR_WEST
~
~
0 -1 31607
S
#31609
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_SOUTH
~
~
0 -1 31608
S
#31610
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31608
DDIR_EAST
~
~
0 -1 31611
S
#31611
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_SOUTH
~
~
0 -1 31612
DDIR_WEST
~
~
0 -1 31610
S
#31612
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK|ROOM_NO_MOB SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31611
DDIR_UP
~
door~
EX_ISDOOR|EX_HIDDEN|EX_PICKPROOF -1 31401
S
#31613
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_EAST
~
~
0 -1 31596
DDIR_SOUTH
~
~
0 -1 31614
S
#31614
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31613
DDIR_SOUTH
~
~
0 -1 31615
S
#31615
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31614
DDIR_EAST
~
~
0 -1 31617
DDIR_SOUTH
~
~
0 -1 31616
S
#31616
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31615
S
#31617
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_EAST
~
~
0 -1 31619
DDIR_SOUTH
~
~
0 -1 31618
DDIR_WEST
~
~
0 -1 31615
S
#31618
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31617
DDIR_SOUTH
~
~
0 -1 31621
S
#31619
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_EAST
~
~
0 -1 31620
DDIR_WEST
~
~
0 -1 31617
S
#31620
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_WEST
~
~
0 -1 31619
S
#31621
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31618
DDIR_EAST
~
~
0 -1 31622
DDIR_WEST
~
~
0 -1 31624
S
#31622
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31623
DDIR_WEST
~
~
0 -1 31621
S
#31623
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_SOUTH
~
~
0 -1 31622
S
#31624
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_EAST
~
~
0 -1 31621
DDIR_SOUTH
~
~
0 -1 31625
S
#31625
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31624
DDIR_EAST
~
~
0 -1 31626
DDIR_SOUTH
~
~
0 -1 31632
S
#31626
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_EAST
~
~
0 -1 31627
DDIR_WEST
~
~
0 -1 31625
S
#31627
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_EAST
~
~
0 -1 31628
DDIR_WEST
~
~
0 -1 31626
S
#31628
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31629
DDIR_WEST
~
~
0 -1 31627
S
#31629
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_EAST
~
~
0 -1 31630
DDIR_SOUTH
~
~
0 -1 31628
S
#31630
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK|ROOM_NO_MOB SECT_UNDER_WATER
DDIR_WEST
~
~
0 -1 31629
DDIR_UP
~
door~
EX_ISDOOR|EX_HIDDEN|EX_PICKPROOF -1 31410
DDIR_DOWN
~
door~
EX_ISDOOR|EX_HIDDEN|EX_PICKPROOF -1 31631
S
#31631
In The Mud~
You've sunk into the mud over your head, and you can feel it oozing into
your nostrils and under your eyelids.  You'd best burrow your way out
before you become just another fossil.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_UP
~
door~
EX_ISDOOR|EX_HIDDEN|EX_PICKPROOF -1 31630
S
#31632
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31625
DDIR_EAST
~
~
0 -1 31636
DDIR_SOUTH
~
~
0 -1 31633
S
#31633
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31632
DDIR_SOUTH
~
~
0 -1 31634
S
#31634
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31633
DDIR_EAST
~
~
0 -1 31635
DDIR_DOWN
~
door~
EX_ISDOOR|EX_HIDDEN|EX_PICKPROOF -1 31666
S
#31635
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_WEST
~
~
0 -1 31634
S
#31636
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_SOUTH
~
~
0 -1 31637
DDIR_WEST
~
~
0 -1 31632
S
#31637
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31636
DDIR_EAST
~
~
0 -1 31638
S
#31638
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_EAST
~
~
0 -1 31639
DDIR_SOUTH
~
~
0 -1 31640
DDIR_WEST
~
~
0 -1 31637
S
#31639
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK|ROOM_NO_MOB SECT_UNDER_WATER
DDIR_WEST
~
~
0 -1 31638
DDIR_UP
~
door~
EX_ISDOOR|EX_HIDDEN|EX_PICKPROOF -1 31418
S
#31640
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31638
DDIR_SOUTH
~
~
0 -1 31641
S
#31641
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK|ROOM_NO_MOB SECT_UNDER_WATER
DDIR_NORTH
~
~
0 -1 31640
DDIR_UP
~
door~
EX_ISDOOR|EX_HIDDEN|EX_PICKPROOF -1 31428
S
#31642
The Sea Floor~
The sea floor is barren of life, though it is hard to make out anything
through the murky brine.  Off in the distance, you can make out the glow
of Atlantis' protective dome.
~
0 ROOM_DARK SECT_UNDER_WATER
DDIR_SOUTH
~
~
0 -1 31596
DDIR_DOWN
~
~
0 -1 6819
S
#31643
The Docking Bay~
You find yourself standing at the end of a filthy platform.  Clouds of
black ash partially blot out the ochre light which is escaping a small
dirty lightbulb in the ceiling.  An ash-caked hallway leads off to the
north, and a thin membrane prevents passage to the west.
~
0 0 SECT_INSIDE
DDIR_NORTH
~
~
0 -1 31644
S
#31644
An Ash-caked Hallway~
Your footsteps stir up huge eddies of ash which choke and gag you as you
make your way into what appears to be some sort of maintenance shaft.  The
hallway continues to the east, and a small iron hatch leads to the north.
~
0 0 SECT_INSIDE
DDIR_NORTH
~
hatch~
EX_ISDOOR|EX_CLOSED -1 31647
DDIR_EAST
~
~
0 -1 31645
DDIR_SOUTH
~
~
0 -1 31643
S
#31645
An Ash-caked Hallway~
Black ash buries you to your ankles as you squint against the polluted air.
The hallway ends to the east, and a small iron hatch leads to the north.
~
0 0 SECT_INSIDE
DDIR_NORTH
~
hatch~
EX_ISDOOR|EX_CLOSED -1 31653
DDIR_EAST
~
~
0 -1 31646
DDIR_WEST
~
~
0 -1 31644
S
#31646
An Ash-caked Hallway~
The air is heavy with soot here, and the grime-caked walls close in on you
as your throat fills up with dirt.  The hallway comes to an end here, with a
small iron hatch to the north as your only other exit.
~
0 0 SECT_INSIDE
DDIR_NORTH
~
hatch~
EX_ISDOOR|EX_CLOSED -1 31659
DDIR_WEST
~
~
0 -1 31645
S
#31647
In the Stack~
You cling to the iron rungs on the far wall of this circular chimney,
fearful of the inky darkness below you.  You are forced to breath through a
scrap of cloth as clouds of soot rise to some unknown destination above your
head.
~
0 ROOM_DARK SECT_INSIDE
DDIR_SOUTH
~
hatch~
EX_ISDOOR|EX_CLOSED -1 31644
DDIR_UP
~
~
0 -1 31648
DDIR_DOWN
~
~
0 -1 31652
S
#31648
In the Stack~
You cling to the iron rungs on the far wall of this circular chimney,
fearful of the inky darkness below you.  You are forced to breath through a
scrap of cloth as clouds of soot rise to some unknown destination above your
head.
~
0 ROOM_DARK SECT_INSIDE
DDIR_UP
~
~
0 -1 31649
DDIR_DOWN
~
~
0 -1 31647
S
#31649
In the Stack~
You cling to the iron rungs on the far wall of this circular chimney,
fearful of the inky darkness below you.  You are forced to breath through a
scrap of cloth as clouds of soot rise to some unknown destination above your
head.
~
0 ROOM_DARK SECT_INSIDE
DDIR_UP
~
~
0 -1 31650
DDIR_DOWN
~
~
0 -1 31648
S
#31650
In the Stack~
You cling to the iron rungs on the far wall of this circular chimney,
fearful of the inky darkness below you.  You are forced to breath through a
scrap of cloth as clouds of soot rise to some unknown destination above your
head.
~
0 ROOM_DARK SECT_INSIDE
DDIR_UP
~
~
0 -1 31651
DDIR_DOWN
~
~
0 -1 31649
S
#31651
In the Stack~
You cling to the iron rungs on the far wall of this circular chimney,
fearful of the inky darkness below you.  You are forced to breath through a
scrap of cloth as clouds of soot rise to some unknown destination above your
head.
~
0 ROOM_DARK SECT_INSIDE
DDIR_UP
~
~
0 -1 31652
DDIR_DOWN
~
~
0 -1 31650
S
#31652
In the Stack~
You cling to the iron rungs on the far wall of this circular chimney,
fearful of the inky darkness below you.  You are forced to breath through a
scrap of cloth as clouds of soot rise to some unknown destination above your
head.
~
0 ROOM_DARK SECT_INSIDE
DDIR_UP
~
~
0 -1 31647
DDIR_DOWN
~
~
0 -1 31651
S
#31653
In the Stack~
You cling to the iron rungs on the far wall of this circular chimney,
fearful of the inky darkness below you.  You are forced to breath through a
scrap of cloth as clouds of soot rise to some unknown destination above your
head.
~
0 ROOM_DARK SECT_INSIDE
DDIR_SOUTH
~
hatch~
EX_ISDOOR|EX_CLOSED -1 31645
DDIR_UP
~
~
0 -1 31654
DDIR_DOWN
~
~
0 -1 31658
S
#31654
In the Stack~
You cling to the iron rungs on the far wall of this circular chimney,
fearful of the inky darkness below you.  You are forced to breath through a
scrap of cloth as clouds of soot rise to some unknown destination above your
head.
~
0 ROOM_DARK SECT_INSIDE
DDIR_UP
~
~
0 -1 31655
DDIR_DOWN
~
~
0 -1 31653
S
#31655
In the Stack~
You cling to the iron rungs on the far wall of this circular chimney,
fearful of the inky darkness below you.  You are forced to breath through a
scrap of cloth as clouds of soot rise to some unknown destination above your
head.
~
0 ROOM_DARK SECT_INSIDE
DDIR_UP
~
~
0 -1 31656
DDIR_DOWN
~
~
0 -1 31654
S
#31656
In the Stack~
You cling to the iron rungs on the far wall of this circular chimney,
fearful of the inky darkness below you.  You are forced to breath through a
scrap of cloth as clouds of soot rise to some unknown destination above your
head.
~
0 ROOM_DARK SECT_INSIDE
DDIR_UP
~
~
0 -1 31657
DDIR_DOWN
~
~
0 -1 31655
S
#31657
In the Stack~
You cling to the iron rungs on the far wall of this circular chimney,
fearful of the inky darkness below you.  You are forced to breath through a
scrap of cloth as clouds of soot rise to some unknown destination above your
head.
~
0 ROOM_DARK SECT_INSIDE
DDIR_UP
~
~
0 -1 31658
DDIR_DOWN
~
~
0 -1 31656
S
#31658
In the Stack~
You cling to the iron rungs on the far wall of this circular chimney,
fearful of the inky darkness below you.  You are forced to breath through a
scrap of cloth as clouds of soot rise to some unknown destination above your
head.
~
0 ROOM_DARK SECT_INSIDE
DDIR_UP
~
~
0 -1 31653
DDIR_DOWN
~
~
0 -1 31657
S
#31659
In the Stack~
You cling to the iron rungs on the far wall of this circular chimney,
fearful of the inky darkness below you.  You are forced to breath through a
scrap of cloth as clouds of soot rise to some unknown destination above your
head.
~
0 ROOM_DARK SECT_INSIDE
DDIR_SOUTH
~
hatch~
EX_ISDOOR|EX_CLOSED -1 31646
DDIR_UP
~
~
0 -1 31660
DDIR_DOWN
~
~
0 -1 31664
S
#31660
In the Stack~
You cling to the iron rungs on the far wall of this circular chimney,
fearful of the inky darkness below you.  You are forced to breath through a
scrap of cloth as clouds of soot rise to some unknown destination above your
head.
~
0 ROOM_DARK SECT_INSIDE
DDIR_UP
~
~
0 -1 31661
DDIR_DOWN
~
~
0 -1 31659
S
#31661
In the Stack~
You cling to the iron rungs on the far wall of this circular chimney,
fearful of the inky darkness below you.  You are forced to breath through a
scrap of cloth as clouds of soot rise to some unknown destination above your
head.
~
0 ROOM_DARK SECT_INSIDE
DDIR_UP
~
~
0 -1 31662
DDIR_DOWN
~
~
0 -1 31660
S
#31662
In the Stack~
You cling to the iron rungs on the far wall of this circular chimney,
fearful of the inky darkness below you.  You are forced to breath through a
scrap of cloth as clouds of soot rise to some unknown destination above your
head.
~
0 ROOM_DARK SECT_INSIDE
DDIR_UP
~
~
0 -1 31663
DDIR_DOWN
~
~
0 -1 31661
S
#31663
In the Stack~
You cling to the iron rungs on the far wall of this circular chimney,
fearful of the inky darkness below you.  You are forced to breath through a
scrap of cloth as clouds of soot rise to some unknown destination above your
head.
~
0 ROOM_DARK SECT_INSIDE
DDIR_UP
~
~
0 -1 31664
DDIR_DOWN
~
~
0 -1 31662
S
#31664
In the Stack~
You cling to the iron rungs on the far wall of this circular chimney,
fearful of the inky darkness below you.  You are forced to breath through a
scrap of cloth as clouds of soot rise to some unknown destination above your
head.
~
0 ROOM_DARK SECT_INSIDE
DDIR_UP
~
~
0 -1 31659
DDIR_DOWN
~
~
0 -1 31663
S
#31665
A Locker Room~
You are standing in a small room lit with a dingy yellow lightbulb.  On
one wall stands a rack from which hangs a number of odd-looking suits.
The other wall is lined with rusted metal lockers, and two long benches
have been bolted to the floor.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see a large hatch.~
hatch~
EX_ISDOOR|EX_BASHPROOF|EX_MAGIC_PROOF|EX_PASSPROOF -1 31595
DDIR_EAST
~
~
0 -1 31594
S
#31666
In the Mud~
You burrow down into the mud to find only that your ears and nostrils
have become plugged with foul-smelling mud.  Maybe you'd best dig your
way back out.
~
0 ROOM_DARK|ROOM_INDOORS SECT_UNDER_WATER
DDIR_UP
~
door~
EX_ISDOOR|EX_HIDDEN|EX_PICKPROOF -1 31634
S
#31667
Mandy chute 1~
A mandy chute.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 31322
DDIR_EAST
~
~
0 -1 31323
DDIR_SOUTH
~
~
0 -1 31325
DDIR_WEST
~
~
0 -1 31326
DDIR_UP
~
~
0 -1 31321
DDIR_DOWN
~
~
0 -1 31324
S
#31668
Mandy chute 2~
A mandy chute.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 31329
DDIR_EAST
~
~
0 -1 31330
DDIR_SOUTH
~
~
0 -1 31332
DDIR_WEST
~
~
0 -1 31333
DDIR_UP
~
~
0 -1 31328
DDIR_DOWN
~
~
0 -1 31331
S
#31669
Mandy chute 3~
A mandy chute.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 31336
DDIR_EAST
~
~
0 -1 31337
DDIR_SOUTH
~
~
0 -1 31339
DDIR_WEST
~
~
0 -1 31340
DDIR_UP
~
~
0 -1 31335
DDIR_DOWN
~
~
0 -1 31338
S
#31670
Mandy chute 4~
A mandy chute.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 31343
DDIR_EAST
~
~
0 -1 31344
DDIR_SOUTH
~
~
0 -1 31346
DDIR_WEST
~
~
0 -1 31347
DDIR_UP
~
~
0 -1 31342
DDIR_DOWN
~
~
0 -1 31345
S
#31671
Mandy chute 5~
A mandy chute.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 31350
DDIR_EAST
~
~
0 -1 31351
DDIR_SOUTH
~
~
0 -1 31353
DDIR_WEST
~
~
0 -1 31354
DDIR_UP
~
~
0 -1 31349
DDIR_DOWN
~
~
0 -1 31352
S
#31672
Mandy chute 6~
A mandy chute.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 31357
DDIR_EAST
~
~
0 -1 31358
DDIR_SOUTH
~
~
0 -1 31360
DDIR_WEST
~
~
0 -1 31361
DDIR_UP
~
~
0 -1 31356
DDIR_DOWN
~
~
0 -1 31359
S
#31673
Worker chute~
A worker chute.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 31208
DDIR_EAST
~
~
0 -1 31234
DDIR_SOUTH
~
~
0 -1 31213
DDIR_WEST
~
~
0 -1 31646
DDIR_UP
~
~
0 -1 31210
DDIR_DOWN
~
~
0 -1 31215
S
#0


#RESETS
M 31200 100 31631
G 31200 100 0
M 31201 100 31401
M 31201 100 31421
M 31201 100 31433
M 31201 100 31456
M 31201 100 31466
M 31201 100 31491
M 31201 100 31527
M 31201 100 31533
M 31201 100 31551
M 31201 100 31556
M 31201 100 31562
M 31201 100 31575
M 31202 100 31402
M 31202 100 31408
M 31202 100 31416
M 31202 100 31424
M 31202 100 31432
M 31202 100 31448
M 31202 100 31452
M 31202 100 31465
M 31202 100 31485
M 31202 100 31529
M 31202 100 31539
M 31202 100 31544
M 31202 100 31548
M 31202 100 31559
M 31202 100 31566
M 31202 100 31568
M 31203 100 31403
M 31203 100 31443
M 31203 100 31483
M 31203 100 31534
M 31203 100 31546
M 31203 100 31557
M 31204 100 31446
M 31204 100 31459
M 31204 100 31475
M 31204 100 31528
M 31204 100 31541
M 31204 100 31564
M 31207 100 31404
M 31207 100 31438
M 31207 100 31457
M 31207 100 31463
M 31207 100 31473
M 31208 100 31405
M 31208 100 31410
M 31208 100 31419
M 31208 100 31427
M 31208 100 31434
M 31208 100 31447
M 31208 100 31453
M 31208 100 31458
M 31208 100 31467
M 31208 100 31474
M 31208 100 31484
M 31208 100 31492
M 31208 100 31530
M 31208 100 31540
M 31208 100 31547
M 31208 100 31558
M 31209 100 31406
M 31209 100 31414
M 31209 100 31430
M 31209 100 31445
M 31209 100 31460
M 31209 100 31480
M 31209 100 31498
M 31209 100 31531
M 31209 100 31554
M 31209 100 31574
M 31210 100 31412
M 31210 100 31417
M 31210 100 31441
M 31210 100 31450
M 31210 100 31470
M 31210 100 31478
M 31210 100 31495
M 31210 100 31537
M 31210 100 31560
M 31210 100 31570
M 31214 100 31409
M 31214 100 31436
M 31214 100 31461
M 31214 100 31488
M 31243 100 31423
M 31243 100 31455
M 31243 100 31472
M 31243 100 31549
M 31243 100 31572
M 31244 100 31407
M 31244 100 31415
M 31244 100 31431
M 31244 100 31437
M 31244 100 31449
M 31244 100 31455
M 31244 100 31464
M 31244 100 31477
M 31244 100 31482
M 31244 100 31489
M 31244 100 31497
M 31244 100 31532
M 31244 100 31542
M 31244 100 31552
M 31244 100 31563
M 31245 100 31423
M 31245 100 31440
M 31245 100 31543
M 31245 100 31561
M 31245 100 31573
M 31246 100 31418
M 31246 100 31451
M 31246 100 31490
M 31246 100 31549
M 31246 100 31567
M 31248 100 31411
M 31248 100 31428
M 31248 100 31444
M 31248 100 31469
M 31248 100 31499
M 31248 100 31555
M 31249 100 31420
M 31249 100 31439
M 31249 100 31472
M 31249 100 31494
M 31249 100 31545
M 31249 100 31571
M 31250 100 31422
G 31202 100 0
M 31250 100 31454
G 31202 100 0
M 31250 100 31496
G 31202 100 0
M 31250 100 31536
G 31202 100 0
M 31250 100 31565
G 31202 100 0
M 31251 100 31426
G 31211   1 0
M 31251 100 31468
G 31211   1 0
M 31251 100 31487
G 31211   1 0
M 31251 100 31550
G 31211   1 0
M 31251 100 31569
G 31211   1 0
M 31263 100 31413
M 31263 100 31425
M 31263 100 31429
M 31263 100 31442
M 31263 100 31471
M 31263 100 31476
M 31263 100 31479
M 31263 100 31481
M 31263 100 31486
M 31263 100 31493
M 31263 100 31538
M 31263 100 31535
M 31263 100 31553
M 31263 100 31572
M 31263 100 31462
M 31258 100 31501
M 31258 100 31504
M 31258 100 31516
M 31258 100 31520
M 31258 100 31526
M 31258 100 31508
M 31259 100 31502
M 31259 100 31506
M 31259 100 31511
M 31259 100 31515
M 31259 100 31524
M 31260 100 31503
M 31260 100 31510
M 31260 100 31514
M 31260 100 31519
M 31260 100 31522
M 31261 100 31505
M 31261 100 31512
M 31261 100 31517
M 31261 100 31521
M 31261 100 31525
M 31262 100 31507
M 31262 100 31509
M 31262 100 31513
M 31262 100 31518
M 31262 100 31523
M 31205 100 31576
M 31205 100 31578
M 31205 100 31579
M 31205 100 31582
M 31205 100 31584
M 31205 100 31587
M 31205 100 31588
M 31205 100 31590
G 31221   1 0
M 31203 100 31577
M 31203 100 31580
M 31203 100 31583
M 31203 100 31591
M 31204 100 31577
M 31204 100 31581
M 31204 100 31589
M 31204 100 31591
M 31248 100 31580
M 31248 100 31583
M 31248 100 31585
M 31248 100 31586
M 31249 100 31581
M 31249 100 31585
M 31249 100 31586
M 31249 100 31589
M 31216 100 31666
M 31206 100 31280
M 31253 100 31281
M 31254 100 31282
M 31247 100 31283
M 31247 100 31283
M 31247 100 31283
M 31247 100 31283
M 31247 100 31283
M 31247 100 31283
M 31247 100 31283
M 31247 100 31283
M 31247 100 31283
M 31247 100 31283
M 31247 100 31283
M 31247 100 31283
M 31255 100 31284
M 31256 100 31285
M 31257 100 31286
M 31252 100 31287
M 31211 100 31224
E 31219 100 WEAR_BODY
M 31211 100 31225
E 31219 100 WEAR_BODY
M 31211 100 31226
E 31219 100 WEAR_BODY
M 31211 100 31223
E 31219 100 WEAR_BODY
M 31211 100 31270
E 31219 100 WEAR_BODY
M 31211 100 31271
E 31219 100 WEAR_BODY
M 31211 100 31272
E 31219 100 WEAR_BODY
M 31211 100 31273
E 31219 100 WEAR_BODY
M 31211 100 31274
E 31219 100 WEAR_BODY
M 31211 100 31275
E 31219 100 WEAR_BODY
M 31211 100 31276
E 31219 100 WEAR_BODY
M 31211 100 31277
E 31219 100 WEAR_BODY
M 31212 100 31223
E 31218 100 WEAR_HEAD
E 31219 100 WEAR_BODY
M 31213 100 31243
E 31219 100 WEAR_BODY
E 31208 100 WEAR_DUAL_WIELD
M 31217 100 31667
M 31217 100 31667
M 31217 100 31667
M 31217 100 31667
M 31217 100 31667
M 31217 100 31667
M 31217 100 31667
M 31217 100 31667
M 31217 100 31667
M 31217 100 31667
M 31217 100 31668
M 31217 100 31668
M 31217 100 31668
M 31217 100 31668
M 31217 100 31668
M 31217 100 31668
M 31217 100 31668
M 31217 100 31668
M 31217 100 31668
M 31217 100 31668
M 31217 100 31669
M 31217 100 31669
M 31217 100 31669
M 31217 100 31669
M 31217 100 31669
M 31217 100 31669
M 31217 100 31669
M 31217 100 31669
M 31217 100 31669
M 31217 100 31669
M 31217 100 31670
M 31217 100 31670
M 31217 100 31670
M 31217 100 31670
M 31217 100 31670
M 31217 100 31670
M 31217 100 31670
M 31217 100 31670
M 31217 100 31670
M 31217 100 31670
M 31217 100 31671
M 31217 100 31671
M 31217 100 31671
M 31217 100 31671
M 31217 100 31671
M 31217 100 31671
M 31217 100 31671
M 31217 100 31671
M 31217 100 31671
M 31217 100 31671
M 31217 100 31672
M 31217 100 31672
M 31217 100 31672
M 31217 100 31672
M 31217 100 31672
M 31217 100 31672
M 31217 100 31672
M 31217 100 31672
M 31217 100 31672
M 31217 100 31672
M 31220 100 31327
M 31220 100 31334
M 31220 100 31341
M 31220 100 31348
M 31220 100 31355
M 31220 100 31362
M 31219 100 31594
M 31218 100 31673
M 31218 100 31673
M 31218 100 31673
M 31218 100 31673
M 31218 100 31673
M 31218 100 31673
M 31218 100 31673
M 31218 100 31673
M 31218 100 31673
M 31218 100 31673
M 31218 100 31673
M 31218 100 31673
M 31218 100 31673
M 31218 100 31673
M 31218 100 31673
M 31218 100 31673
M 31227 100 31206
M 31228 100 31205
M 31230 100 31302
E 31214 100 WEAR_BODY
E 31217 100 WEAR_HEAD
E 31215 100 WEAR_FEET
E 31216 100 WEAR_HANDS
O 31231  20 31301
M 31231 100 31301
E 31214 100 WEAR_BODY
E 31217 100 WEAR_HEAD
E 31215 100 WEAR_FEET
E 31216 100 WEAR_HANDS
O 31231  20 31321
M 31232 100 31321
E 31214 100 WEAR_BODY
E 31217 100 WEAR_HEAD
E 31215 100 WEAR_FEET
E 31216 100 WEAR_HANDS
O 31231  20 31317
M 31233 100 31317
E 31214 100 WEAR_BODY
E 31217 100 WEAR_HEAD
E 31215 100 WEAR_FEET
E 31216 100 WEAR_HANDS
O 31231  20 31327
M 31234 100 31327
E 31214 100 WEAR_BODY
E 31217 100 WEAR_HEAD
E 31215 100 WEAR_FEET
E 31216 100 WEAR_HANDS
O 31231  20 31310
M 31235 100 31310
E 31214 100 WEAR_BODY
E 31217 100 WEAR_HEAD
E 31215 100 WEAR_FEET
E 31216 100 WEAR_HANDS
O 31231  20 31335
M 31236 100 31335
E 31214 100 WEAR_BODY
E 31217 100 WEAR_HEAD
E 31215 100 WEAR_FEET
E 31216 100 WEAR_HANDS
O 31231  20 31313
M 31237 100 31313
E 31214 100 WEAR_BODY
E 31217 100 WEAR_HEAD
E 31215 100 WEAR_FEET
E 31216 100 WEAR_HANDS
O 31231  20 31344
M 31238 100 31344
E 31214 100 WEAR_BODY
E 31217 100 WEAR_HEAD
E 31215 100 WEAR_FEET
E 31216 100 WEAR_HANDS
O 31231  20 31304
M 31239 100 31304
E 31214 100 WEAR_BODY
E 31217 100 WEAR_HEAD
E 31215 100 WEAR_FEET
E 31216 100 WEAR_HANDS
O 31231  20 31345
M 31240 100 31345
E 31214 100 WEAR_BODY
E 31217 100 WEAR_HEAD
E 31215 100 WEAR_FEET
E 31216 100 WEAR_HANDS
O 31231  20 31306
M 31241 100 31306
E 31214 100 WEAR_BODY
E 31217 100 WEAR_HEAD
E 31215 100 WEAR_FEET
E 31216 100 WEAR_HANDS
O 31231  20 31351
M 31242 100 31351
E 31214 100 WEAR_BODY
E 31217 100 WEAR_HEAD
E 31215 100 WEAR_FEET
E 31216 100 WEAR_HANDS
M 31221 100 31592
O 31230   9 31592
M 31222 100 31245
O 31230   9 31245
M 31223 100 31232
O 31230   9 31232
M 31224 100 31231
O 31230   9 31231
M 31225 100 31643
O 31230   9 31643
M 31226 100 31249
O 31230   9 31249
M 31267 100 31214
O 31222 100 31214
M 31264 100 31319
G 31220 100 0
M 31265 100 31600
G 31201   1 0
G 31202   3 0
G 31204   3 0
O 31206 100 31244
O 31207 100 31229
O 31209 100 31248
O 31213 100 31659
O 31223   1 31296
M 31268 100 31665
M 31268 100 31596
M 31268 100 31595
M 31269 100 31667
D 31215 DIR_UP    DOOR_OPEN
D 31216 DIR_DOWN  DOOR_OPEN
D 31228 DIR_SOUTH DOOR_OPEN
D 31229 DIR_NORTH DOOR_OPEN
D 31209 DIR_DOWN  DOOR_OPEN
D 31208 DIR_DOWN  DOOR_OPEN
D 31644 DIR_NORTH DOOR_CLOSED
D 31645 DIR_NORTH DOOR_CLOSED
D 31646 DIR_NORTH DOOR_CLOSED
D 31647 DIR_SOUTH DOOR_CLOSED
D 31653 DIR_SOUTH DOOR_CLOSED
D 31659 DIR_SOUTH DOOR_CLOSED
D 31630 DIR_DOWN  DOOR_OPEN
D 31631 DIR_UP    DOOR_OPEN
D 31634 DIR_DOWN  DOOR_OPEN
D 31666 DIR_UP    DOOR_OPEN
D 31222 DIR_NORTH DOOR_CLOSED_LOCKED
D 31223 DIR_SOUTH DOOR_CLOSED_LOCKED
D 31641 DIR_UP    DOOR_OPEN
D 31428 DIR_DOWN  DOOR_OPEN
D 31639 DIR_UP    DOOR_OPEN
D 31418 DIR_DOWN  DOOR_OPEN
D 31630 DIR_UP    DOOR_OPEN
D 31410 DIR_DOWN  DOOR_OPEN
D 31612 DIR_UP    DOOR_OPEN
D 31401 DIR_DOWN  DOOR_OPEN
D 31200 DIR_SOUTH DOOR_OPEN
S


#$

XXXXXXXXXX
#Savearea