#AREA Abyssal Depths~ #AUTHORS Grimace~ #VERSION 3 #RANGES 50 95 0 99 #FLAGS AFLAG_NOTELEPORT|AFLAG_NORIP #HELPS -1 ABYSSAL 'ABYSSAL DEPTHS'~ {120} Abyssal Depths {300} Little is known about the Abyss, and I have been unable to obtain much information about the ancient machinery which pulses underneath the domed city of Atlantis, as the citizens there are protective of their life breathing treasures. It is rumoured that much of the water on the Eastern Continent is under the direct control of the Atlantis water works, but such rumours are largely unsubstantiated. Explore at your own risk. {140} Grimace, march 97 ~ 0 $~ #MOBILES #31200 hermit crab~ a hermit crab~ A large shell suddenly sprouts legs and scurries through the mud.~ The crab has stolen a roomy conch for its abode. You wonder what treasures might be contained within. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_HIDE 0 S 20 BODY_EYE BODY_MOUTH 1d100+182 1d20+4 5 RACE_HUMAN POS_STANDING POS_STANDING SEX_NEUTRAL >death_prog 10~ mpecho A pair of legirons slip out of the crab's shell and fall to the bottom, sinking partially into the mud. mpoload 31200 room ~ | #31201 moray eel~ a moray eel~ A moray eel slips through the inky water.~ The eel is dotted with black spots and beckons with a toothless mouth. ~ ACT_BODY 0 0 S 95 BODY_EYE BODY_MOUTH 1d2256+4906 1d95+47 88888 0 POS_STANDING POS_STANDING SEX_NEUTRAL #31202 translucent squid~ a translucent squid~ A translucent squid dazzles you with shifting patterns of light.~ A translucent squid seems to glow from within. ~ ACT_BODY AFF_BLIND 0 S 110 BODY_EYE|BODY_TENTACLE BODY_MOUTH|BODY_TENTACLE 1d3025+6846 1d110+62 79163 0 POS_STANDING POS_STANDING SEX_NEUTRAL #31203 hammerhead shark~ a hammerhead shark~ A hammerhead shark turns to meet your approach.~ The shark has a large hammer-shaped head. ~ ACT_SENTINEL|ACT_BODY 0 0 S 120 BODY_EYE BODY_MOUTH 1d3600+8362 1d120+74 121122 0 POS_STANDING POS_STANDING SEX_NEUTRAL #31204 great white shark~ a great white shark~ A great white shark stares through the darkness with a bloody grin.~ This giant is at least 35 feet long, enough to consume your whole party in a few seconds you should think. ~ ACT_AGGRESSIVE|ACT_BODY 0 0 S 160 BODY_MOUTH|BODY_EYE BODY_MOUTH 1d6400+16394 1d160+130 132333 0 POS_STANDING POS_STANDING SEX_NEUTRAL #31205 abyssal shark~ an abyssal shark~ An albino shark slowly makes its way in your direction.~ Its other senses heightened by its blindness, this creature of the abyss is not to be taken lightly. ~ ACT_BODY 0 0 S 150 BODY_MOUTH|BODY_EYE BODY_MOUTH 1d5625+14072 1d150+114 252407 0 POS_STANDING POS_STANDING SEX_NEUTRAL #31206 genetically engineered shark~ a genetically engineered shark~ A rather large shark launches with all its might at your dangling legs.~ The shark bears a brand of the official Atlantis insignia. ~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_BODY AFF_BLIND 0 S 65 BODY_EYE BODY_MOUTH 1d1056+2111 1d65+23 12134 0 POS_STANDING POS_STANDING SEX_NEUTRAL #31207 abyssal squid~ an abyssal squid~ A giant squid stretches its fanged tenticles in your direction.~ The squid would sink even the mightiest human fishing vessels with its girth. ~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE AFF_BLIND 0 S 150 BODY_EYE|BODY_TENTACLE BODY_MOUTH|BODY_TENTACLE 1d5625+14072 1d150+114 283708 RACE_HUMAN POS_STANDING POS_STANDING SEX_NEUTRAL #31208 puffer fish~ a puffer fish~ A puffer fish stares at you.~ The puffer fish expands into a balloon, sensing your threat. ~ ACT_SENTINEL|ACT_BODY 0 0 S 85 BODY_EYE BODY_MOUTH 1d1806+3821 1d85+38 32435 0 POS_STANDING POS_STANDING SEX_NEUTRAL #31209 manta ray~ a manta ray~ A manta ray lies here, partially concealed in the muck.~ The manta ray looks smooth and graceful, but its skin is like sandpaper to the touch. ~ ACT_BODY 0 0 S 130 BODY_EYE|BODY_WING BODY_MOUTH 1d4225+10065 1d130+86 193939 0 POS_STANDING POS_STANDING SEX_NEUTRAL #31210 sting ray stingray~ a sting ray~ A sting ray whips it sharp tail around and stirs up a cloud of mud.~ The sting ray has triangular fins and a long pointed tail. ~ ACT_BODY 0 0 S 140 BODY_EYE|BODY_WING BODY_MOUTH 1d4900+11966 1d140+100 182828 0 POS_STANDING POS_STANDING SEX_NEUTRAL #31211 lab technician~ a lab technician~ A lab technician stands here, looking thoughtful.~ The lab technician is wearing a soiled lab coat, and a clipboard is tucked under his arm. ~ ACT_SENTINEL|ACT_PRACTICE|ACT_SMART|ACT_BODY|ACT_RACE 0 1000 S 85 BODY_EYE BODY_EYE 1d1806+3821 1d85+38 111111 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #31212 lab coordinator~ the lab coordinator~ The lab coordinator is standing here, flipping through some old scrolls.~ The lab coordinator gives you a crooked smile as his eyes rise to meet your gaze. ~ ACT_SENTINEL|ACT_TRAIN|ACT_SMART|ACT_BODY|ACT_RACE 0 1000 S 150 BODY_EYE BODY_EYE 1d5625+14072 1d150+114 138683 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >death_prog 100~ if hasobjnum ($n) == 30900 or hasobjnum ($n) == 30967 or hasobjnum ($n) == 30968 or hasobjnum ($n) == 30969 if quest (124,1,$n) == 0 mpmset $n quest 124 1 1 mpoload 30914 mpforce $n HELP GUILDTOKEN mpquiet on give i30914 $n mpquiet off endif endif ~ | #31213 gardener~ a gardener~ A gardener stands here, looking as if he's about to cry.~ The gardener is quite soggy, and his desperation is obvious. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE 0 1000 S 150 BODY_EYE BODY_EYE 1d5625+14072 1d150+114 1 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >give_prog I31206~ mpjunk i31206 hug $n say I think this'll do the trick! You're a lifesaver. mpecho The gardener stops the water gushing from the broken pipe with one quick turn. say Hey I think my brother told me about you. He's a dome worker up in the city. say You're a real philanthropist. I'm sorry I don't have much to offer as reward... say How about a head of my finest lettuce? if hasobjnum ($i) == 31208 remove I31208 else mpoload 31208 endif give I31208 $n ~ | #31214 abyssal ray~ an abyssal ray~ An abyssal ray slowly propels itself through the murky water.~ This huge blind ray seems content to spend its time grazing the sea floor for nutrients. ~ ACT_SENTINEL|ACT_BODY 0 0 S 160 BODY_EYE BODY_MOUTH|BODY_WING 1d6400+16394 1d160+130 227095 0 POS_STANDING POS_STANDING SEX_NEUTRAL #31215 abyssal demon~ an abyssal demon~ An abyssal demon fills the room with a turquoise glow.~ An abyssal demon is almost entirely transparent, save for a deep turquoise glow exuded from somewhere within its horrid form. ~ ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_FLYING|AFF_PASS_DOOR -1000 S 200 BODY_CLAW BODY_CLAW 1d10000+28010 1d200+202 512 RACE_DEMON POS_STANDING POS_STANDING SEX_NEUTRAL >time_prog 0~ suicide ~ | #31216 giant conch~ a giant conch~ A giant conch peeks out of the mud.~ The conch has an enormous shell. ~ ACT_SENTINEL|ACT_BODY AFF_HIDE 0 S 85 0 0 1d1806+3821 1d85+38 132132 0 POS_STANDING POS_STANDING SEX_NEUTRAL >death_prog 10~ mpoload 31212 ~ | #31217 mandagual~ the mandagual~ A mandagual chokes you with foul-smelling breath.~ The mandagual is large and hairy. He stares at you with an unsavory gaze. ~ ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE AFF_HUNT -1000 S 95 BODY_HIP|BODY_CLAW BODY_HIP|BODY_CLAW 1d2000+6000 1d95+47 142927 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >death_prog 5~ mpoload 31203 ~ >fight_prog 10~ mpechoat $n The mandagual digs his claws into you. mpechoaround $n The mandagual digs his claws into $n. mpquiet on cast 'poison' mpquiet off ~ | #31218 maintenance worker~ a maintenance worker~ A maintenance worker scurries about, checking machinery.~ The maintenance worker wears the smug expression of someone chosen by the Atlantis administration to maintain the machines that allow the city to exist. ~ ACT_SMART|ACT_BODY|ACT_RACE 0 0 S 50 BODY_HAND|BODY_FOOT BODY_HAND|BODY_FOOT 1d625+1197 1d50+14 13233 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >greet_prog 5~ mpdelay self 4 1 ~ >delay_prog 1~ if inroom ($i) == 31245 or inroom ($i) == 31231 or inroom ($i) == 31249 say shuttle mpecho The membrane parts all of a sudden, allowing a small sealed vessel to pass. mpecho The maintenace worker climbs into a door which pops open, then closes tightly. mpecho The shuttle quickly disappears into the sea. mppurge self ~ | #31219 air lock operator drunk man~ the air lock operator~ A drunk air lock operator in overalls greets you with a crooked smile.~ The air lock operator seems a bit too intoxicated to be in charge of such a vital function. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE 0 0 S 150 BODY_EYE BODY_EYE 1d5625+14072 1d150+114 111111 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >give_prog i31208~ smile $n mpmset $n quest 1 1 1 mpjunk i31208 endif ~ >give_prog i31209~ mpecho The operator finds the centerfold, flips it open and cracks a lewd smile. mpmset $n quest 2 1 1 mpjunk i31209 endif ~ >give_prog i31213~ grin $n drink water i31213 say WATER?! Disgusting! say Ah well, it's the thought that counts. wink $n mpmset $n quest 3 1 1 mpjunk i31213 endif ~ >greet_prog 100~ if quest (1,3,$n) == 7 mpdelay self 1 1 ~ >delay_prog 1~ say Hey buddy... wanna explore around outside a bit? ~ >speech_prog yes~ if quest (1,3,$n) == 7 mpechoat $n {160}The airlock operator leads you through a small door you didn't notice before. mpechoaround $n The airlock operator leads $n through a small door. mptransfer $n 31665 endif ~ | #31220 healer~ the Healer~ The Healer stands here in thought, stirring a pot of foul-smelling liquid.~ The Healer is wrapped in scraps of turquoise. She carries a tattoo of the personal ensignia of the prince on her right cheek. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES 1000 S 150 BODY_EYE BODY_EYE 1d5625+14072 1d150+114 236850 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE >all_greet_prog 100~ mpdelay self 8 1 if rand (10) say You're welcome to watch my work, but stay out of the way. ~ >delay_prog 1~ if existsroom (plr) if rand (5) cast sanctuary $r cast sanctuary $t cast sanctify else if rand (33) cast 'cure light' $r cast 'cure light' $t cast 'cure light' $r else if rand (50) cast 'cure serious' $r cast 'cure serious' $t cast 'cure serious' $r else cast 'cure critical' $r cast 'cure critical' $t cast 'cure critical' $r endif endif endif mpdelay self 10 1 ~ >fight_prog 100~ mpdelay self 0 0 cast harm ~ | #31221 small panel~ a small panel~ A small panel has been built into the wall.~ The panel has no buttons or levers, only a strange design etched in red and gold across its face. ~ ACT_SENTINEL AFF_ETHEREAL 0 S 1 0 0 1d0+10 1d1+1 996 0 POS_STANDING POS_STANDING SEX_NEUTRAL >speech_prog shuttle~ mpecho The membrane parts all of a sudden, allowing a small sealed vessel to pass. mpecho {160}Your party climbs into a door which pops open, then closes tightly. mpecho {160}The membrane parts once again, and you speed off into the darkness. mpecho {000} mpecho {000} mpecho {160}Before long, you arrive at another dock behind another protective membrane. mpecho {160}As soon as you exit the vehicle, the shuttle quickly disappears into the sea mpecho {160}once again. mptransfer pcs 31245 ~ | #31222 small panel~ a small panel~ A small panel has been built into the wall.~ The panel has no buttons or levers, only a strange design etched in red and gold across its face. ~ ACT_SENTINEL AFF_ETHEREAL 0 S 1 0 0 1d0+10 1d1+1 1089 0 POS_STANDING POS_STANDING SEX_NEUTRAL >speech_prog shuttle~ mpecho The membrane parts all of a sudden, allowing a small sealed vessel to pass. mpecho {160}Your party climbs into a door which pops open, then closes tightly. mpecho {160}The membrane parts once again, and you speed off into the darkness. mpecho {000} mpecho {000} mpecho {160}Before long, you arrive at another dock behind another protective membrane. mpecho {160}As soon as you exit the vehicle, the shuttle quickly disappears into the sea mpecho {160}once again. mptransfer pcs 31592 ~ | #31223 small panel~ a small panel~ A small panel has been built into the wall.~ The panel has no buttons or levers, only a strange design etched in red and gold across its face. ~ ACT_SENTINEL AFF_ETHEREAL 0 S 1 0 0 1d0+10 1d1+1 992 0 POS_STANDING POS_STANDING SEX_NEUTRAL >speech_prog shuttle~ mpecho The membrane parts all of a sudden, allowing a small sealed vessel to pass. mpecho {160}Your party climbs into a door which pops open, then closes tightly. mpecho {160}The membrane parts once again, and you speed off into the darkness. mpecho {000} mpecho {000} mpecho {160}Before long, you arrive at another dock behind another protective membrane. mpecho {160}As soon as you exit the vehicle, the shuttle quickly disappears into the sea mpecho {160}once again. mptransfer pcs 31231 ~ | #31224 small panel~ a small panel~ A small panel has been built into the wall.~ The panel has no buttons or levers, only a strange design etched in red and gold across its face. ~ ACT_SENTINEL AFF_ETHEREAL 0 S 1 0 0 1d0+10 1d1+1 926 0 POS_STANDING POS_STANDING SEX_NEUTRAL >speech_prog shuttle~ mpecho The membrane parts all of a sudden, allowing a small sealed vessel to pass. mpecho {160}Your party climbs into a door which pops open, then closes tightly. mpecho {160}The membrane parts once again, and you speed off into the darkness. mpecho {000} mpecho {000} mpecho {160}Before long, you arrive at another dock behind another protective membrane. mpecho {160}As soon as you exit the vehicle, the shuttle quickly disappears into the sea mpecho {160}once again. mptransfer pcs 31232 ~ | #31225 small panel~ a small panel~ A small panel has been built into the wall.~ The panel has no buttons or levers, only a strange design etched in red and gold across its face. ~ ACT_SENTINEL AFF_ETHEREAL 0 S 1 0 0 1d0+10 1d1+1 920 0 POS_STANDING POS_STANDING SEX_NEUTRAL >speech_prog shuttle~ mpecho The membrane parts all of a sudden, allowing a small sealed vessel to pass. mpecho {160}Your party climbs into a door which pops open, then closes tightly. mpecho {160}The membrane parts once again, and you speed off into the darkness. mpecho {000} mpecho {000} mpecho {160}Before long, you arrive at another dock behind another protective membrane. mpecho {160}As soon as you exit the vehicle, the shuttle quickly disappears into the sea mpecho {160}once again. mptransfer pcs 31249 ~ | #31226 small panel~ a small panel~ A small panel has been built into the wall.~ The panel has no buttons or levers, only a strange design etched in red and gold across its face. ~ ACT_SENTINEL AFF_ETHEREAL 0 S 1 0 0 1d0+10 1d1+1 953 0 POS_STANDING POS_STANDING SEX_NEUTRAL >speech_prog shuttle~ mpecho The membrane parts all of a sudden, allowing a small sealed vessel to pass. mpecho {160}Your party climbs into a door which pops open, then closes tightly. mpecho {160}The membrane parts once again, and you speed off into the darkness. mpecho {000} mpecho {000} mpecho {160}Before long, you arrive at another dock behind another protective membrane. mpecho {160}As soon as you exit the vehicle, the shuttle quickly disappears into the sea mpecho {160}once again. mptransfer pcs 31643 ~ | #31227 maintenance worker~ a maintenance worker~ A maintenance worker works here, decked out white overalls.~ The worker wears overalls emblazoned with the official insignia of Atlantis. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_ETHEREAL 0 S 50 BODY_HAND|BODY_FOOT BODY_HAND|BODY_FOOT 1d625+1197 1d50+14 13233 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >act_prog p begins to pry about the hatch.~ if hasobjnum ($n) == 31207 mpecho The pry bar makes quick work of the hatch. mptransfer pcs 31302 endif ~ | #31228 grate~ the grate~ The grate looks pretty dilapidated.~ The grate is about to crack under your weight... ~ ACT_SENTINEL AFF_ETHEREAL 0 S 1 0 0 1d0+10 1d1+1 1 0 POS_STANDING POS_STANDING SEX_NEUTRAL >all_greet_prog 100~ if delayed ($i) break endif if isaffected ($n) != spell_fly mpmset self quest 0 4 0 mpdelay self 2 1 ~ >delay_prog 1~ mpmadd self quest 0 4 1 if quest (0,4,$i) == 1 mpecho {000} mpecho {160}The grate whines and creaks under your weight. endif if quest (0,4,$i) == 2 mpecho {000} mpecho {160}You hear popping and cracking beneath your feet. endif if quest (0,4,$i) == 3 mpecho {000} mpecho Tiny pieces of concrete break off from around the edge of the grate and drop into silence below. endif if quest (0,4,$i) == 4 mpecho {000} mpecho Obvious fractures and cracks are forming in the rusted-out grate. endif if quest (0,4,$i) == 5 mpecho {000} mpecho {160}SNAP! You're in a freefall! mptransfer pcs 31230 break endif mpdelay self 2 1 ~ | #31230 dusty maintenance worker~ a dusty maintenance worker~ A maintenance worker scratches around in the grime with his tools.~ The worker wears overalls emblazoned with the official insignia of Atlantis. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE 0 0 S 50 BODY_HAND|BODY_FOOT BODY_HAND|BODY_FOOT 1d625+1197 1d50+14 13233 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >act_prog begings to pry about the hatch.~ if hasobjnum ($n) == 31207 mpecho The pry bar makes quick work of the hatch. mptransfer pcs 31206 ~ >greet_prog 5~ mpmset self quest 0 4 0 mpdelay self 4 1 ~ >delay_prog 1~ if quest (0,4,$i) == 0 grumble endif if quest (0,4,$i) == 1 sigh endif if quest (0,4,$i) == 2 shake endif if quest (0,4,$i) == 4 emote tries to pry about the hatch, but lacks a proper tool. break endif mpmadd self quest 0 3 1 mpdelay self 4 1 ~ | #31231 dusty maintenance worker~ a dusty maintenance worker~ A maintenance worker scratches around in the grime with his tools.~ The worker wears overalls emblazoned with the official insignia of Atlantis. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE 0 0 S 50 BODY_HAND|BODY_FOOT BODY_HAND|BODY_FOOT 1d625+1197 1d50+13 13233 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >act_prog p begins to jam the huge turbine.~ if hasobjnum ($n) == 31207 mpecho The turbines grind to a halt, jammed with the pry bar. mptransfer pcs 31321 else mpecho Jam with what? endif ~ >greet_prog 5~ mpmset self quest 0 4 0 mpdelay self 4 1 ~ >delay_prog 1~ if quest (0,4,$i) == 0 grumble endif if quest (0,4,$i) == 1 sigh endif if quest (0,4,$i) == 2 shake endif if quest (0,4,$i) == 4 emote tries to jam the turbine, but lacks a proper tool. break endif mpmadd self quest 0 4 1 mpdelay self 4 1 ~ | #31232 dusty maintenance worker~ a dusty maintenance worker~ A maintenance worker sweeps up mandagual droppings.~ The worker wears overalls emblazoned with the official insignia of Atlantis. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE 0 0 S 50 BODY_HAND|BODY_FOOT BODY_HAND|BODY_FOOT 1d625+1197 1d50+13 13233 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >act_prog p begins to jam the huge turbine.~ if hasobjnum ($n) == 31207 mpecho The turbines grind to a halt, jammed with the pry bar. mptransfer pcs 31301 else mpecho Jam with what? endif ~ >greet_prog 5~ mpmset self quest 0 4 0 mpdelay self 4 1 ~ >delay_prog 1~ if quest (0,4,$i) == 0 grumble endif if quest (0,4,$i) == 1 sigh endif if quest (0,4,$i) == 2 shake endif if quest (0,4,$i) == 4 emote tries to jam the turbine, but lacks a proper tool. break endif mpmadd self quest 0 4 1 mpdelay self 4 1 ~ | #31233 dusty maintenance worker~ a dusty maintenance worker~ A maintenance worker scratches around in the grime with his tools.~ The worker wears overalls emblazoned with the official insignia of Atlantis. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE 0 0 S 50 BODY_HAND|BODY_FOOT BODY_HAND|BODY_FOOT 1d625+1197 1d50+13 13233 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >act_prog p begins to jam the huge turbine.~ if hasobjnum ($n) == 31207 mpecho The turbines grind to a halt, jammed with the pry bar. mptransfer pcs 31327 else mpecho Jam with what? endif ~ >greet_prog 5~ mpmset self quest 0 4 0 mpdelay self 4 1 ~ >delay_prog 1~ if quest (0,4,$i) == 0 grumble endif if quest (0,4,$i) == 1 sigh endif if quest (0,4,$i) == 2 shake endif if quest (0,4,$i) == 4 emote tries to jam the turbine, but lacks a proper tool. break endif mpmadd self quest 0 4 1 mpdelay self 4 1 ~ | #31234 dusty maintenance worker~ a dusty maintenance worker~ A maintenance worker sweeps up mandagual droppings.~ The worker wears overalls emblazoned with the official insignia of Atlantis. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE 0 0 S 50 BODY_HAND|BODY_FOOT BODY_HAND|BODY_FOOT 1d625+1197 1d50+13 13233 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >act_prog p begins to jam the huge turbine.~ if hasobjnum ($n) == 31207 mpecho The turbines grind to a halt, jammed with the pry bar. mptransfer pcs 31317 else mpecho Jam with what? endif ~ >greet_prog 5~ mpmset self quest 0 4 0 mpdelay self 4 1 ~ >delay_prog 1~ if quest (0,4,$i) == 0 grumble endif if quest (0,4,$i) == 1 sigh endif if quest (0,4,$i) == 2 shake endif if quest (0,4,$i) == 4 emote tries to jam the turbine, but lacks a proper tool. break endif mpmadd self quest 0 4 1 mpdelay self 4 1 ~ | #31235 dusty maintenance worker~ a dusty maintenance worker~ A maintenance worker scratches around in the grime with his tools.~ The worker wears overalls emblazoned with the official insignia of Atlantis. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE 0 0 S 50 BODY_HAND|BODY_FOOT BODY_HAND|BODY_FOOT 1d625+1197 1d50+13 13233 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >act_prog p begins to jam the huge turbine.~ if hasobjnum ($n) == 31207 mpecho The turbines grind to a halt, jammed with the pry bar. mptransfer pcs 31335 else mpecho Jam with what? endif ~ >greet_prog 5~ mpmset self quest 0 4 0 mpdelay self 4 1 ~ >delay_prog 1~ if quest (0,4,$i) == 0 grumble endif if quest (0,4,$i) == 1 sigh endif if quest (0,4,$i) == 2 shake endif if quest (0,4,$i) == 4 emote tries to jam the turbine, but lacks a proper tool. break endif mpmadd self quest 0 4 1 mpdelay self 4 1 ~ | #31236 dusty maintenance worker~ a dusty maintenance worker~ A maintenance worker sweeps up mandagual droppings.~ The worker wears overalls emblazoned with the official insignia of Atlantis. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE 0 0 S 50 BODY_HAND|BODY_FOOT BODY_HAND|BODY_FOOT 1d625+1197 1d50+13 13233 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >act_prog p begins to jam the huge turbine.~ if hasobjnum ($n) == 31207 mpecho The turbines grind to a halt, jammed with the pry bar. mptransfer pcs 31310 else mpecho Jam with what? endif ~ >greet_prog 5~ mpmset self quest 0 4 0 mpdelay self 4 1 ~ >delay_prog 1~ if quest (0,4,$i) == 0 grumble endif if quest (0,4,$i) == 1 sigh endif if quest (0,4,$i) == 2 shake endif if quest (0,4,$i) == 4 emote tries to jam the turbine, but lacks a proper tool. break endif mpmadd self quest 0 4 1 mpdelay self 4 1 ~ | #31237 dusty maintenance worker~ a dusty maintenance worker~ A maintenance worker scratches around in the grime with his tools.~ The worker wears overalls emblazoned with the official insignia of Atlantis. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE 0 0 S 50 BODY_HAND|BODY_FOOT BODY_HAND|BODY_FOOT 1d625+1197 1d50+13 13233 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >act_prog p begins to jam the huge turbine.~ if hasobjnum ($n) == 31207 mpecho The turbines grind to a halt, jammed with the pry bar. mptransfer pcs 31344 else mpecho Jam with what? endif ~ >greet_prog 5~ mpmset self quest 0 4 0 mpdelay self 4 1 ~ >delay_prog 1~ if quest (0,4,$i) == 0 grumble endif if quest (0,4,$i) == 1 sigh endif if quest (0,4,$i) == 2 shake endif if quest (0,4,$i) == 4 emote tries to jam the turbine, but lacks a proper tool. break endif mpmadd self quest 0 4 1 mpdelay self 4 1 ~ | #31238 dusty maintenance worker~ a dusty maintenance worker~ A maintenance worker sweeps up mandagual droppings.~ The worker wears overalls emblazoned with the official insignia of Atlantis. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE 0 0 S 50 BODY_HAND|BODY_FOOT BODY_HAND|BODY_FOOT 1d625+1197 1d50+13 13233 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >act_prog p begins to jam the huge turbine.~ if hasobjnum ($n) == 31207 mpecho The turbines grind to a halt, jammed with the pry bar. mptransfer pcs 31313 else mpecho Jam with what? endif ~ >greet_prog 5~ mpmset self quest 0 4 0 mpdelay self 4 1 ~ >delay_prog 1~ if quest (0,4,$i) == 0 grumble endif if quest (0,4,$i) == 1 sigh endif if quest (0,4,$i) == 2 shake endif if quest (0,4,$i) == 4 emote tries to jam the turbine, but lacks a proper tool. break endif mpmadd self quest 0 4 1 mpdelay self 4 1 ~ | #31239 dusty maintenance worker~ a dusty maintenance worker~ A maintenance worker scratches around in the grime with his tools.~ The worker wears overalls emblazoned with the official insignia of Atlantis. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE 0 0 S 50 BODY_HAND|BODY_FOOT BODY_HAND|BODY_FOOT 1d625+1197 1d50+13 13233 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >act_prog p begins to jam the huge turbine.~ if hasobjnum ($n) == 31207 mpecho The turbines grind to a halt, jammed with the pry bar. mptransfer pcs 31345 else mpecho Jam with what? endif ~ >greet_prog 5~ mpmset self quest 0 4 0 mpdelay self 4 1 ~ >delay_prog 1~ if quest (0,4,$i) == 0 grumble endif if quest (0,4,$i) == 1 sigh endif if quest (0,4,$i) == 2 shake endif if quest (0,4,$i) == 4 emote tries to jam the turbine, but lacks a proper tool. break endif mpmadd self quest 0 4 1 mpdelay self 4 1 ~ | #31240 dusty maintenance worker~ a dusty maintenance worker~ A maintenance worker sweeps up mandagual droppings.~ The worker wears overalls emblazoned with the official insignia of Atlantis. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE 0 0 S 50 BODY_HAND|BODY_FOOT BODY_HAND|BODY_FOOT 1d625+1197 1d50+13 13233 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >act_prog p begins to jam the huge turbine.~ if hasobjnum ($n) == 31207 mpecho The turbines grind to a halt, jammed with the pry bar. mptransfer pcs 31304 else mpecho Jam with what? endif ~ >greet_prog 5~ mpmset self quest 0 4 0 mpdelay self 4 1 ~ >delay_prog 1~ if quest (0,4,$i) == 0 grumble endif if quest (0,4,$i) == 1 sigh endif if quest (0,4,$i) == 2 shake endif if quest (0,4,$i) == 4 emote tries to jam the turbine, but lacks a proper tool. break endif mpmadd self quest 0 4 1 mpdelay self 4 1 ~ | #31241 dusty maintenance worker~ a dusty maintenance worker~ A maintenance worker scratches around in the grime with his tools.~ The worker wears overalls emblazoned with the official insignia of Atlantis. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE 0 0 S 50 BODY_HAND|BODY_FOOT BODY_HAND|BODY_FOOT 1d625+1197 1d50+13 13233 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >act_prog p begins to jam the huge turbine.~ if hasobjnum ($n) == 31207 mpecho The turbines grind to a halt, jammed with the pry bar. mptransfer pcs 31351 else mpecho Jam with what? endif ~ >greet_prog 5~ mpmset self quest 0 4 0 mpdelay self 4 1 ~ >delay_prog 1~ if quest (0,4,$i) == 0 grumble endif if quest (0,4,$i) == 1 sigh endif if quest (0,4,$i) == 2 shake endif if quest (0,4,$i) == 4 emote tries to jam the turbine, but lacks a proper tool. break endif mpmadd self quest 0 4 1 mpdelay self 4 1 ~ | #31242 dusty maintenance worker~ a dusty maintenance worker~ A maintenance worker sweeps up mandagual droppings.~ The worker wears overalls emblazoned with the official insignia of Atlantis. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE 0 0 S 50 BODY_HAND|BODY_FOOT BODY_HAND|BODY_FOOT 1d625+1197 1d50+13 13233 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >act_prog p begins to jam the huge turbine.~ if hasobjnum ($n) == 31207 mpecho The turbines grind to a halt, jammed with the pry bar. mptransfer pcs 31306 else mpecho Jam with what? endif ~ >greet_prog 5~ mpmset self quest 0 4 0 mpdelay self 4 1 ~ >delay_prog 1~ if quest (0,4,$i) == 0 grumble endif if quest (0,4,$i) == 1 sigh endif if quest (0,4,$i) == 2 shake endif if quest (0,4,$i) == 4 emote tries to jam the turbine, but lacks a proper tool. break endif mpmadd self quest 0 4 1 mpdelay self 4 1 ~ | #31243 giant sea slug~ a giant sea slug~ A giant sea slug makes its way through the murky water.~ The giant sea slug has a gaping hole at one end, which you presume to be its mouth. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_BLIND 0 S 120 0 0 1d3600+8362 1d120+74 227950 RACE_HUMAN POS_STANDING POS_STANDING SEX_NEUTRAL #31244 sea worm~ a sea worm~ A sea worm writhes through the water.~ The sea worm is long and filmy. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_BLIND 0 S 50 BODY_MOUTH BODY_MOUTH 1d625+1197 1d50+14 79979 RACE_HUMAN POS_STANDING POS_STANDING SEX_NEUTRAL #31245 abyssal seal~ an abyssal seal~ An abyssal seal twists and dives, looking for food.~ The seal is one of the few mammals which have adapted to the intense cold and pressure of the deep. He has no ears or eyes, and has a thick, dense layer of blubber to protect him. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_BLIND 0 S 150 BODY_EYE|BODY_WING BODY_HEAD|BODY_EYE|BODY_WING 1d5625+14072 1d150+113 211827 RACE_HUMAN POS_STANDING POS_STANDING SEX_NEUTRAL #31246 great blue whale~ a great blue whale~ A great blue whale glides toward you, mouth agape.~ This monster commutes between the depths and the rich ocean above, the depths offering protection from predators. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_BLIND 0 S 120 BODY_MOUTH|BODY_EYE BODY_MOUTH 1d3600+8362 1d120+74 214837 RACE_HUMAN POS_STANDING POS_STANDING SEX_NEUTRAL #31247 zooplankton~ Some zooplankton~ Some zooplankton drifts on a current.~ The zooplankton provides nourishment to the creatures in the lab. ~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE AFF_BLIND -1000 S 5 0 0 1d6+27 1d1+5 1 RACE_HUMAN POS_STANDING POS_STANDING SEX_NEUTRAL #31248 tiger shark~ a tiger shark~ A tiger shark gives a quick flip of its tail and races toward you.~ The tiger shark is a voracious predator and notorious menace to all races. ~ ACT_BODY|ACT_RACE 0 0 S 120 BODY_MOUTH|BODY_EYE BODY_MOUTH 1d3600+8362 1d120+74 136927 RACE_HUMAN POS_STANDING POS_STANDING SEX_NEUTRAL #31249 nurse shark~ a nurse shark~ A huge nurse shark digs around in the mud with her snout.~ This gentle giant looks more menacing than its disposition proves. ~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_BODY 0 0 S 85 BODY_MOUTH|BODY_EYE BODY_MOUTH 1d1806+3821 1d85+38 141279 0 POS_STANDING POS_STANDING SEX_FEMALE #31250 abyssal clam~ an abyssal clam~ An abyssal clam yawns at you with a jagged shell.~ The abyssal clam is capable of trapping a great white shark in one quick snap of its powerful jaws. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_BLIND 0 S 150 BODY_MOUTH BODY_MOUTH 1d5625+14072 1d150+114 260433 RACE_HUMAN POS_STANDING POS_STANDING SEX_NEUTRAL #31251 abyssal lobster~ an abyssal lobster~ An abyssal lobster crawls through the mud.~ The abyssal lobster is a translucent white, and has a sealed shell to protect it against the pressure and the cold. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_BLIND 0 S 170 0 BODY_CLAW 1d7225+18939 1d170+146 282249 RACE_HUMAN POS_STANDING POS_STANDING SEX_NEUTRAL #31252 lab diver~ the lab diver~ A diver swims around the perimeter of the tank, making inspections.~ The diver glares back at you, as if you have no right to be in the tank with him. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE 0 0 S 65 BODY_HAND|BODY_FOOT BODY_HAND|BODY_FOOT 1d1056+2111 1d65+22 15000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #31253 genetically engineered squid~ a genetically engineered squid~ A perfect specimen of a squid swims casually in your direction.~ The squid bears a brand of the official Atlantis insignia. ~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE AFF_BLIND 0 S 65 BODY_EYE BODY_MOUTH 1d1056+2111 1d65+22 12134 RACE_HUMAN POS_STANDING POS_STANDING SEX_NEUTRAL #31254 genetically engineered ray~ a genetically engineered ray~ A beautiful ray gives a flap of its wings and turns to face you.~ The ray bears a brand of the official Atlantis insignia. ~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE AFF_BLIND 0 S 65 BODY_EYE BODY_MOUTH 1d1056+2111 1d65+22 12134 RACE_HUMAN POS_STANDING POS_STANDING SEX_NEUTRAL #31255 genetically engineered clam~ a genetically engineered clam~ A giant clam meets you with open jaws.~ The clam bears a brand of the official Atlantis insignia. ~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE AFF_BLIND 0 S 65 BODY_EYE BODY_MOUTH 1d1056+2111 1d65+22 12134 RACE_HUMAN POS_STANDING POS_STANDING SEX_NEUTRAL #31256 genetically engineered eel~ a genetically engineered eel~ A toothless eel fixes you with a steely gaze.~ The eel bears a brand of the official Atlantis insignia. ~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE AFF_BLIND 0 S 65 BODY_EYE BODY_MOUTH 1d1056+2111 1d65+22 12134 RACE_HUMAN POS_STANDING POS_STANDING SEX_NEUTRAL #31257 genetically engineered trilobite~ a genetically engineered trilobite~ A swimming cockroach swims toward you with a ripple of legs.~ The trilobite bears a brand of the official Atlantis insignia. ~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE AFF_BLIND 0 S 65 BODY_EYE BODY_MOUTH 1d1056+2111 1d65+22 12134 RACE_HUMAN POS_STANDING POS_STANDING SEX_NEUTRAL #31258 trilobite~ a trilobite~ A trilobite pops out of the mud and ripples through the water.~ The trilobite has two enormous eyes attached to the front part of its shell, a flexible midsection sporting hundreds of legs, and a fan-like tail used for directing itself through the muddy water. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_BLIND 0 S 120 0 BODY_MOUTH 1d3600+8362 1d120+74 142534 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #31259 crinoid stalk~ a crinoid~ A crinoid has attached itself to a lone rock jutting out of the mud.~ The crinoid features a long bony stalk supporting a large bulb with many arms stretching out in every direction. Closer inspection reveals that the stalk is actually made of stacked calcite rings. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_BLIND 0 S 120 0 0 1d3600+8362 1d120+74 142354 RACE_HUMAN POS_STANDING POS_STANDING SEX_NEUTRAL #31260 brachiopod~ a brachiopod~ A clam-like brachiopod hangs out into the water from a long stalk anchoring it in the mud.~ The brachiopod can be differentiated from the clam by the fact that its line of symmetry runs down the middle of the shell, unlike the clam's, whose line of symmetry runs between the two shells. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_BLIND 0 S 120 0 0 1d3600+8362 1d120+74 142354 RACE_HUMAN POS_STANDING POS_STANDING SEX_NEUTRAL #31261 gumdrop bryozoan~ a gumdrop bryozoan~ A gumdrop bryozoan clings to a lone rock protruding from the mud.~ The bryozoan has small pores along its bony surface which allow the tiny organisms that make up the colony to funnel nutrients into their digestive tracks. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_BLIND 0 S 120 0 0 1d3600+8362 1d120+74 142354 RACE_HUMAN POS_STANDING POS_STANDING SEX_NEUTRAL #31262 horn coral~ a horn coral~ A horn coral has carved out a life here, thriving on the artificial light from below.~ The polyps of the horn coral sting small fish and draw them into their primitive digestive tracks. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_BLIND 0 S 120 0 0 1d3600+8362 1d120+74 142354 RACE_HUMAN POS_STANDING POS_STANDING SEX_NEUTRAL #31263 man-o-war~ a man-o-war~ A man-o-war jelly fish pulsates and shines irridescent in the glow of the dome.~ The man-o-war has deadly stingers. You'd be advised to keep your distance from this worthy foe. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_BLIND 0 S 120 0 0 1d3600+8362 1d120+74 142354 RACE_HUMAN POS_STANDING POS_STANDING SEX_NEUTRAL #31264 santa's little helper~ Santa's Little Helper~ A small brown greyhound, answering to the name "Santa's Little Helper" races through the ducts.~ There's nary an animal alive that can outrun a greased Scotsman. ~ ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE AFF_STABILITY 1000 S 2 BODY_MOUTH BODY_MOUTH 1d1+12 1d2+2 147 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ mpecho A small brown dog zips past you. mpgorand 31301 31320 0 1 ~ >entry_prog 100~ mpechoat $r A small brown dog plants a sloppy kiss on your nose, then high-tails it down an air duct. mpechoaround $r A small brown dog plants a sloppy kiss on $R's nose, then high-tails it down an air duct. mpgorand 31301 31320 0 1 ~ | #31265 sea nymph~ a sea nymph~ A sea nymph flitters about.~ The sea nymph glows with a turquoise aura. ~ ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE 0 1000 S 115 0 0 1d3306+7581 1d115+68 142332 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE >all_greet_prog 100~ mpecho A sea nymph flitters away. mpgorand 31594 31609 0 1 ~ >entry_prog 100~ mpecho A sea nymph flitters away. mpgorand 31594 31609 0 1 ~ | #31267 M31267~ lever mob~ ~ ~ ACT_SENTINEL AFF_ETHEREAL 0 S 1 0 0 1d0+10 1d1+1 0 0 POS_STANDING POS_STANDING SEX_NEUTRAL >act_prog p pull lever 1~ mpmset self quest 6 1 1 if quest (0,1,$i) == 0 mpechoat $n You pull the first lever toward the floor. mpechoaround $n $N pulls the first lever toward the floor. mpecho You hear the gushing of water through pipes accompanied by distant quacking... mpmset self quest 0 1 1 mpat 894 mpecho You hear a furious quacking as the pond drains through a grate! mpat 894 mpecho A duck flaps its wings and flies off. mpat 894 mptransfer pcs 31296 mpat 876 mpecho You hear the gurgling of water to the west. mpat 876 connect west 31296 both else if quest (0,1,$i) == 1 mpechoat $n The lever has already been pulled. endif endif ~ >act_prog p push lever 1~ mpmset self quest 8 1 1 if quest (0,1,$i) == 1 mpechoat $n You push the first lever toward the ceiling. mpechoaround $n $N pushes the first lever toward the ceiling. mpecho You hear the gushing of water through pipes. mpmset self quest 0 1 0 mpat 31296 mpecho Suddenly the pond is flooded by a stream of water from the pipe! mpat 31296 mpecho A duck gracefully glides in from the sky and settles on the pond. mpat 31296 mptransfer pcs 894 mpat 876 mpecho You hear the gurgling of water to the west. mpat 876 connect west 894 both else if quest (0,1,self) == 0 mpechoat $n The lever has already been pushed. endif endif ~ >act_prog p pull lever 2~ mpmset self quest 6 1 1 if quest (2,1,$i) == 0 mpechoat $n You pull the second lever toward the floor. mpechoaround $n $N pulls the second lever toward the floor. mpecho You hear the gushing of water through pipes, then a humming over your head... mpmset self quest 2 1 1 mpgoto 15613 mpecho The reflecting pool shimmers! connect down 28793 mpgoto 31214 else if quest (2,1,self) == 1 mpechoat $n The lever has already been pulled. endif endif ~ >act_prog p push lever 2~ mpmset self quest 8 1 1 if quest (2,1,$i) == 1 mpechoat $n You push the second lever toward the ceiling. mpechoaround $n $N pushes the second lever toward the ceiling. mpecho You hear the gushing of water through pipes. mpmset self quest 2 1 0 mpat 15613 mpecho The reflecting pool shimmers! mpat 15613 connect down 15614 else if quest (2,1,$i) == 0 mpechoat $n The lever has already been pushed. endif endif ~ >act_prog p pull lever 3~ mpmset self quest 6 1 1 if quest (4,1,$i) == 0 mpechoat $n You pull the third lever toward the floor. mpechoaround $n $n pulls the third lever toward the floor. mpecho You hear the gushing of water through pipes accompanied by the distant groaning of university students... mpmset self quest 4 1 1 mpat 19812 mppurge i19834 mpat 19812 mpecho You hear the gurgling of water as the fountain drains! else if quest (4,1,$i) == 1 mpechoat $n The lever has already been pulled. endif endif ~ >act_prog p push lever 3~ mpmset self quest 8 1 1 if quest (4,1,$i) == 1 mpechoat $n You push the third lever toward the ceiling. mpechoaround $n $N pushes the third lever toward the ceiling. mpecho Nothing happens. mpmset self quest 4 1 0 else if quest (4,1,$i) == 0 mpechoat $n The lever has already been pushed. endif endif ~ >act_prog p pull lever~ if quest (6,1,$i) == 0 mpechoat $n Pull what lever? endif mpmset self quest 6 1 0 ~ >act_prog pull~ if quest (6,1,$i) == 0 mpechoat $n Pull what? endif mpmset self quest 6 1 0 ~ >act_prog p push lever~ if quest (8,1,$i) == 0 mpechoat $n Push what lever? endif mpmset self quest 8 1 0 ~ >act_prog push~ if quest (8,1,$i) == 0 mpechoat $n Push what? endif mpmset self quest 8 1 0 ~ | #31268 airlock~ the airlock mob~ ~ ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_ETHEREAL 0 S 1 BODY_EYE BODY_EYE 1d0+10 1d1+1 1 RACE_HUMAN POS_STANDING POS_STANDING SEX_NEUTRAL >act_prog p opens the hatch.~ if inroom ($i) == 31665 mpquiet on mpat 31595 close down mpquiet off mpat 31595 mpecho You hear a loud buzz and the hatch below you slams shut. mpat 31596 mpecho You hear a loud buzz and the hatch above you slams shut. mpat 31667 mpmset airlock@ quest 0 1 0 endif if inroom ($i) == 31596 mpquiet on mpat 31595 close south mpquiet off mpat 31595 mpecho You hear a loud buzz and the hatch behind you slams shut. mpat 31665 mpecho You hear a loud buzz and the hatch before you slams shut. mpat 31667 mpmset airlock@ quest 0 1 1 endif if inroom ($i) == 31595 mpgoto 31667 if quest (0,1,airlock@) == 0 mpquiet on mpat 31595 close south mpquiet off mpat 31595 mpecho You hear a loud buzz and the hatch behind you slams shut. mpat 31665 mpecho You hear a loud buzz and the hatch before you slams shut. endif if quest (0,1,airlock@) == 1 mpquiet on mpat 31595 close down mpquiet off mpat 31595 mpecho You hear a loud buzz and the hatch below you slams shut. mpat 31596 mpecho You hear a loud buzz and the hatch above you slams shut. endif mpmadd airlock@ quest 0 1 1 mpgoto 31595 endif ~ >act_prog p closes the hatch.~ if inroom ($i) == 31665 mpquiet on mpat 31595 open down mpquiet off mpat 31595 mpecho You hear a loud buzz and the hatch below you slams open. mpat 31596 mpecho You hear a loud buzz and the hatch above you slams open. mpat 31667 mpmset airlock@ quest 0 1 1 endif if inroom ($i) == 31596 mpquiet on mpat 31595 open south mpquiet off mpat 31595 mpecho You hear a loud buzz and the hatch behind you slams open. mpat 31665 mpecho You hear a loud buzz and the hatch before you slams open. mpat 31667 mpmset airlock@ quest 0 1 0 endif if inroom ($i) == 31595 mpgoto 31667 if quest (0,1,airlock@) == 0 mpquiet on mpat 31595 open down mpquiet off mpat 31595 mpecho You hear a loud buzz and the hatch below you slams open. mpat 31596 mpecho You hear a loud buzz and the hatch above you slams open. endif if quest (0,1,airlock@) == 1 mpquiet on mpat 31595 open south mpquiet off mpat 31595 mpecho You hear a loud buzz and the hatch behind you slams open. mpat 31665 mpecho You hear a loud buzz and the hatch before you slams open. endif mpmadd airlock@ quest 0 1 1 mpgoto 31595 endif ~ | #31269 airlock@~ an airlock~ ~ ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_STEALTH 0 S 1 BODY_EYE BODY_EYE 1d0+10 1d1+1 1 RACE_HUMAN POS_STANDING POS_STANDING SEX_NEUTRAL #0 #SHOPS 0 #SPECIALS S #OBJECTS #31200 barnacle encrusted leg irons legirons~ barnacle-encrusted legirons~ These barnacle-encrusted legirons are reminiscent of those used in the Piscyrean slave trade.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_LEGS 1 0 0 0 0 0 0 0 5 31131 24 A APPLY_HITROLL 5 0 A APPLY_DAMROLL 3 0 #31201 piece kelp~ a piece of kelp~ A piece of kelp puckers to your touch.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_NECK 1 0 0 0 0 0 0 0 2 28000 2 A APPLY_DEX 1 0 A APPLY_DAMROLL 1 0 A APPLY_STR 1 0 #31202 tome deep~ tome of the Deep~ You see a small piece of parchment.~ ~ ITEM_TYPE_SCROLL ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 115 SPELL_DEMON -1 -1 0 0 0 0 1 750000 90 A APPLY_AC 5 0 #31203 mandagual's pelt~ a mandagual's pelt~ A foul-smelling hide fills the room with a powerful stench.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_BODY 15 0 0 0 0 0 0 0 5 22111 88 A APPLY_SAVING_SPELL -6 0 #31204 words neptune~ words of Neptune~ A saltwater-soaked scrap of parchment lies here.~ ~ ITEM_TYPE_SCROLL ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 115 SPELL_ENCHANT_WEAPON -1 -1 0 0 0 0 1 750000 90 A APPLY_AC 5 0 #31206 large pipewrench wrench~ a large pipewrench~ A large pipewrench looks inordinately heavy.~ ~ ITEM_TYPE_WEAPON 0 ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_MACE 4 5 WEAPON_CRUSH 0 0 0 0 35 23222 21 #31207 pry bar~ a pry bar~ The pry bar is sturdy and quite heavy.~ ~ ITEM_TYPE_WEAPON 0 ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_MACE 4 5 WEAPON_CRUSH 0 0 0 0 35 23222 21 P 1 TRIG_UNKNOWN 100 PRY OPROG_IF OIF_USER_ROOM_NUM = 31206 3 2 P 2 TRIG_VOID OPROG_IF OIF_USER_ROOM_NUM = 31302 3 4 P 3 TRIG_VOID OPROG_GOD_COMMAND mpechoat self You begin to pry about the hatch. mpechoaround $ $ begins to pry about the hatch.~ P 4 TRIG_VOID OPROG_ECHO Pry what?~ P 5 TRIG_UNKNOWN 100 JAM OPROG_IF OIF_USER_ROOM_NUM = 31301 18 6 P 6 TRIG_VOID OPROG_IF OIF_USER_ROOM_NUM = 31321 18 7 P 7 TRIG_VOID OPROG_IF OIF_USER_ROOM_NUM = 31317 18 8 P 8 TRIG_VOID OPROG_IF OIF_USER_ROOM_NUM = 31327 18 9 P 9 TRIG_VOID OPROG_IF OIF_USER_ROOM_NUM = 31310 18 10 P 10 TRIG_VOID OPROG_IF OIF_USER_ROOM_NUM = 31335 18 11 P 11 TRIG_VOID OPROG_IF OIF_USER_ROOM_NUM = 31313 18 12 P 12 TRIG_VOID OPROG_IF OIF_USER_ROOM_NUM = 31344 18 13 P 13 TRIG_VOID OPROG_IF OIF_USER_ROOM_NUM = 31304 18 14 P 14 TRIG_VOID OPROG_IF OIF_USER_ROOM_NUM = 31345 18 15 P 15 TRIG_VOID OPROG_IF OIF_USER_ROOM_NUM = 31306 18 16 P 16 TRIG_VOID OPROG_IF OIF_USER_ROOM_NUM = 31351 18 17 P 17 TRIG_VOID OPROG_ECHO Jam what?~ P 18 TRIG_VOID OPROG_GOD_COMMAND mpechoat self You begin to jam the huge turbine. mpechoaround $ $ begins to jam the huge turbine.~ #31208 hydroponically grown head lettuce~ a head of hydroponically-grown lettuce~ You see the finest head of lettuce ever produced, unsurpassed in its greenness and roundness.~ ~ ITEM_TYPE_PILL 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 18 SPELL_CURSE SPELL_BLINDNESS SPELL_SLEEP 0 0 0 0 5 22222 36 #31209 pornographic magazine~ a pornographic magazine~ A trashy magazine lies here.~ The cover of this trashy mag advertises "Double D Dwarves" in bright letters. ~ ITEM_TYPE_TRASH ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 0 0 0 0 0 0 0 1 150000 96 A APPLY_AGE 21 0 A APPLY_INT -5 0 #31210 gill potion~ a gill potion~ You a see a small vial filled with scales.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_HUM|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_NECK 1 0 0 0 0 0 0 0 5 10 1 A APPLY_DEX 1 0 A APPLY_DAMROLL 1 0 A APPLY_STR 1 0 #31211 lobster claw~ a lobster claw~ A lobster has lost its claw.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_HUM|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP ITEM_WEAR_TAKE|ITEM_WEAR_HANDS 24 0 0 0 0 0 0 0 5 23242 93 A APPLY_HITROLL -12 0 #31212 conch shell~ a giant conch shell~ A giant conch shell shines, even in this murky water.~ ~ ITEM_TYPE_CONTAINER ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 100 CONT_CLOSEABLE -1 11 0 0 0 0 25 10 7 P 1 TRIG_UNKNOWN 100 blow OPROG_GOD_COMMAND mpmload 31215 mpforce demon mpkill $i ~ P 1 TRIG_VOID OPROG_JUNK #31213 hip flask~ a hip flask~ A hip flask stamped with the official seal of Atlantis has been dropped here.~ You see nothing special about a hip flask stamped with the official seal of Atlantis. ~ ITEM_TYPE_DRINK_CON 0 ITEM_WEAR_TAKE 100 100 LIQ_WATER 0 0 0 0 0 1 21587 1 #31214 coveralls pair~ a pair of coveralls~ A pair of coveralls sporting the Atlantis insignia lies here in a pile.~ ~ ITEM_TYPE_ARMOR 0 ITEM_WEAR_TAKE|ITEM_WEAR_BODY 14 0 0 0 0 0 0 0 5 54554 51 #31215 heavy boots pair~ a pair of heavy boots~ A pair of heavy leather boots has been left here.~ ~ ITEM_TYPE_ARMOR 0 ITEM_WEAR_TAKE|ITEM_WEAR_FEET 14 0 0 0 0 0 0 0 5 54554 51 #31216 pair heavy gloves~ a pair of heavy gloves~ A pair of heavy leather gloves has been left here.~ ~ ITEM_TYPE_ARMOR 0 ITEM_WEAR_TAKE|ITEM_WEAR_HANDS 14 0 0 0 0 0 0 0 5 54554 51 #31217 small-brimmed hat~ a small-brimmed hat~ A small-brimmed hat bearing the Atlantis insignia has been abandoned here.~ ~ ITEM_TYPE_ARMOR 0 ITEM_WEAR_TAKE|ITEM_WEAR_HEAD 14 0 0 0 0 0 0 0 5 54554 51 #31218 diamond stud~ a diamond stud~ A diamond stud earring has been carelessly abandoned here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_NOREMOVE ITEM_WEAR_TAKE|ITEM_WEAR_HEAD 18 0 0 0 0 0 0 0 1 550173 94 A APPLY_MANA 180 0 A APPLY_HIT -100 0 #31219 lab coat white~ a white lab coat~ A white lab coat lies in a pile here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_NOREMOVE ITEM_WEAR_TAKE|ITEM_WEAR_BODY|ITEM_WEAR_ABOUT 16 0 0 0 0 0 0 0 5 83311 85 A APPLY_INT 4 0 #31220 dog collar~ a dog collar~ A dog collar has been abandoned here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_NECK 1 0 0 0 0 0 0 0 5 31131 45 A APPLY_HITROLL 6 0 A APPLY_DAMROLL 5 0 #31221 shark tooth~ a shark's tooth~ A shark's tooth is curved and razor-sharp.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_NECK 1 0 0 0 0 0 0 0 5 31131 24 A APPLY_HITROLL 5 0 A APPLY_DAMROLL 3 0 #31222 levers three~ You see three levers in the wall.~ You see three levers in the wall.~ The levers are made of a solid grey metal. You might be able to push or pull lever 1, 2 or 3. ~ ITEM_TYPE_FURNITURE ITEM_FLAG_HUM 0 0 0 0 0 0 0 0 0 5555 31131 1 P 1 TRIG_ROOM_UNKNOWN 100 pull OPROG_IF OIF_USER_POSITION > POS_SLEEPING 2 3 P 2 TRIG_VOID OPROG_GOD_ARGUMENT mpechoat M31267 pull~ P 3 TRIG_VOID OPROG_ECHO In your dreams or what?~ P 4 TRIG_ROOM_UNKNOWN 100 push OPROG_IF OIF_USER_POSITION > POS_SLEEPING 5 6 P 5 TRIG_VOID OPROG_GOD_ARGUMENT mpechoat M31267 push~ P 6 TRIG_VOID OPROG_ECHO In your dreams or what?~ #31223 explorer's compass~ an explorer's compass~ A small compass has been abandoned here.~ ~ ITEM_TYPE_TREASURE ITEM_FLAG_HUM ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 0 0 0 0 0 0 0 1 120000 1 E compass explorer's~ The compass has an engraving on the back, which reads: "In loving memory of Trotus I, beloved ruler of Atlantis, Year of Exile Fourteen Hundred and Thirty-Three. ----------------------------------------------------------------- Type compass-<dir> to mark your explorations, lest thee be lost." ~ P 1 TRIG_UNKNOWN 100 compass-north OPROG_GOD_COMMAND mpoload 31224 mpechoat $ The compass glows brightly!~ P 2 TRIG_UNKNOWN 100 compass-south OPROG_GOD_COMMAND mpoload 31225 mpechoat $ The compass glows brightly!~ P 3 TRIG_UNKNOWN 100 compass-east OPROG_GOD_COMMAND mpoload 31226 mpechoat $ The compass glows brightly!~ P 4 TRIG_UNKNOWN 100 compass-west OPROG_GOD_COMMAND mpoload 31227 mpechoat $ The compass glows brightly!~ P 5 TRIG_UNKNOWN 100 compass-up OPROG_GOD_COMMAND mpoload 31228 mpechoat $ The compass glows brightly!~ P 6 TRIG_UNKNOWN 100 compass-down OPROG_GOD_COMMAND mpoload 31229 mpechoat $ The compass glows brightly!~ #31224 compass point~ a compass point~ A compass point points NORTH here.~ ~ ITEM_TYPE_TREASURE ITEM_FLAG_HUM ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 0 0 0 0 0 0 0 10000 10 1 #31225 compass point~ a compass point~ A compass point points SOUTH here.~ ~ ITEM_TYPE_TREASURE ITEM_FLAG_HUM ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 0 0 0 0 0 0 0 10000 10 1 #31226 compass point~ a compass point~ A compass point points EAST here.~ ~ ITEM_TYPE_TREASURE ITEM_FLAG_HUM ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 0 0 0 0 0 0 0 10000 10 1 #31227 compass point~ a compass point~ A compass point points WEST here.~ ~ ITEM_TYPE_TREASURE ITEM_FLAG_HUM ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 0 0 0 0 0 0 0 10000 10 1 #31228 compass point~ a compass point~ A compass point points UP here.~ ~ ITEM_TYPE_TREASURE ITEM_FLAG_HUM ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 0 0 0 0 0 0 0 10000 10 1 #31229 compass point~ a compass point~ A compass point points DOWN here.~ ~ ITEM_TYPE_TREASURE ITEM_FLAG_HUM ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 0 0 0 0 0 0 0 10000 10 1 #31230 small panel~ a small panel~ A small panel has been built into the wall here.~ The panel has no buttons or levers, only a strange design etched in red and gold across its face. ~ ITEM_TYPE_FURNITURE 0 0 0 0 0 0 0 0 0 0 1 10 1 #31231 huge turbine~ a huge turbine~ A huge turbine churns here.~ ~ ITEM_TYPE_FURNITURE 0 0 0 0 0 0 0 0 0 0 1 10 1 #0 #ROOMS #31200 Along some pipes~ You are in a tight crawlspace used by city maitenance to access the huge pipes which keep Atlantis supplied with plenty of fresh water. The air is stale and you are quickly covered with grime from head to foot. The tunnel continues to the north. ~ 0 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS|ROOM_PRIVATE SECT_INSIDE DDIR_NORTH The crawlspace extends to the north.~ ~ 0 -1 31201 DDIR_SOUTH The pipes extend to the south.~ door~ EX_ISDOOR|EX_HIDDEN|EX_PICKPROOF -1 15651 E sign~ {010}This is an extension of Atlantis. It is intended to entertain those whose main goal on the mud is to explore and map, but it should hold the interest of eq hunters as well. Enjoy.{300} -Grimace ~ S #31201 Along some pipes~ You are in a tight crawlspace used by city maitenance to access the huge pipes which keep Atlantis supplied with plenty of fresh water. The air is stale and you are quickly covered with grime from head to foot. The tunnel continues to the north and south. ~ 0 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS|ROOM_PRIVATE SECT_INSIDE DDIR_NORTH The crawlspace extends to the north.~ ~ 0 -1 31202 DDIR_SOUTH The crawlspace extends to the south.~ ~ 0 -1 31200 S #31202 Along some pipes~ You are in a tight crawlspace used by city maitenance to access the huge pipes which keep Atlantis supplied with plenty of fresh water. The air is stale and you are quickly covered with grime from head to foot. The pipes make a sudden turn down, and you can make out some yellow light snaking its way up from somewhere below. The tunnel continues to the south. ~ 0 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS|ROOM_PRIVATE SECT_INSIDE DDIR_SOUTH The crawlspace extends to the south.~ ~ 0 -1 31201 DDIR_DOWN You glimpse some cast iron rungs leading down along the pipes.~ ~ 0 -1 31203 S #31203 On some cast iron rungs~ You are clinging to some cast iron rungs which are cemented into the wall. The ladder drops into the yellow light below and ascends into darkness above. ~ 0 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS|ROOM_PRIVATE SECT_INSIDE DDIR_UP The rungs disappear into darkness.~ ~ 0 -1 31202 DDIR_DOWN You are blinded by yellow light from beneath you.~ ~ 0 -1 31204 S #31204 The Mechanical Room~ You find yourself in the center of a large mechanical room illuminated by dirty yellow light bulbs hung from the ceiling high above. There are a row of pumps at the east end of the room which anchor the enormous pipes which lead into a hole in the ceiling. The rest of the room is filled with machines of all shapes and sizes, including an enormous chiller, an air scrubber and a furnace of some sort. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see a grate to the north. Watch your step!~ ~ 0 -1 31205 DDIR_EAST You see some pumps to the east.~ ~ 0 -1 31209 DDIR_SOUTH The room is cluttered with machinery to the south.~ ~ 0 -1 31211 DDIR_WEST The room is cluttered with machinery to the west.~ ~ 0 -1 31213 DDIR_UP Some cast iron rungs lead upward into darkness.~ ~ 0 -1 31203 S #31205 The Large Grate~ You are standing on a large grate which looks sturdy enough at first glance. You notice, however, that the concrete supporting the edge of the grate is crumbling under your weight... ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see the north end of the room.~ ~ 0 -1 31206 DDIR_EAST You see a row of pumps to the east.~ ~ 0 -1 31208 DDIR_SOUTH The center of the mechanical room lies to the south.~ ~ 0 -1 31204 DDIR_WEST The room is cluttered with machinery to the west.~ ~ 0 -1 31214 S #31206 The North End of the Mechanical Room~ You stand before a large wall which stretches upward into the pale light above. There is a large sign painted above a hatch in the wall. The hatch looks pretty corroded. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see a row of pumps with a small catwalk leading around the end.~ ~ 0 -1 31207 DDIR_SOUTH You see a grate to the south. Watch your step!~ ~ 0 -1 31205 DDIR_WEST The room is cluttered with machinery to the west.~ ~ 0 -1 31215 E sign~ {070} \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \{060}Warning! Do not open hatch while turbines{070} \ \{060} are operational! {070} \ \{060} {070} \ \{060} AUTHORIZED PERSONNEL ONLY {070} \ \{060} {070} \ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ {300} ~ E hatch~ The hatch is corroded. It's doubtful that you'll be able to force it open. ~ S #31207 The End of a Row of Pumps.~ As you skirt the end of the raging machinery, you notice a catwalk leading from the main mechanical room into some sort of tunnel. The air is heavy with oil and your ears are assaulted by the endless toil of the largest pumps you've ever seen. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The catwalk leads off to the east.~ ~ 0 -1 31245 DDIR_SOUTH A row of pumps extends to the south.~ ~ 0 -1 31208 DDIR_WEST The room is cluttered with machinery to the west.~ ~ 0 -1 31206 S #31208 The Huge Pumps~ The howl of the pumps is DEAFENING. As you eardrums oscillate on their way to rupture, you suddenly wish you'd brought some earplugs. You have an intense desire to leave. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You can see the last few pumps to the north.~ ~ 0 -1 31207 DDIR_SOUTH The pumps continue to the south.~ ~ 0 -1 31209 DDIR_WEST You see a grate to the west. Watch your step!~ ~ 0 -1 31205 DDIR_DOWN You see nothing special.~ door~ EX_ISDOOR|EX_HIDDEN|EX_PICKPROOF -1 31247 E pump~ The pumps bear the official emblem of the City of Atlantis. ~ S #31209 The Huge Pumps~ The howl of the pumps is DEAFENING. As you eardrums oscillate on their way to rupture, you suddenly wish you'd brought some earplugs. You have an intense desire to leave. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You can see the last few pumps to the north.~ ~ 0 -1 31208 DDIR_SOUTH The pumps continue to the south.~ ~ 0 -1 31210 DDIR_WEST The room to the west is cluttered with all manner of machine.~ ~ 0 -1 31204 DDIR_DOWN You see nothing special.~ door~ EX_ISDOOR|EX_HIDDEN|EX_PICKPROOF -1 31248 S #31210 The Corner of the Mechanical Room.~ The row of pumps comes to an abrupt end here, and there is an odd-looking machine in the corner. If you try, you might be able scramble up on top. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The row of pumps extends to the north.~ ~ 0 -1 31209 DDIR_WEST The mechanical room is cluttered with machines to the west.~ ~ 0 -1 31211 DDIR_UP Looks like you might be able to scramble up on top.~ ~ 0 -1 31244 S #31211 The South End of the Mechanical Room~ All kinds of machinery is bolted on cement pads here, and you can only guess as to its function. You get the sense that this technology has been in place for a long time. A feeling of awe overcomes you as you speculate as to the origin of this incredible system... ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see some pipes to the north.~ ~ 0 -1 31204 DDIR_EAST You see an odd-looking machine to the east.~ ~ 0 -1 31210 DDIR_WEST A catwalk heads off to the west.~ ~ 0 -1 31212 S #31212 On a Catwalk~ This sturdy catwalk branches to the north and south. Light pours down from high overhead. You spot a couple of dead leaves on the reinforced steel to the south, while the room opens to more machinery to the north. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The catwalk leads north.~ ~ 0 -1 31213 DDIR_EAST The room is cluttered with machinery to the east.~ ~ 0 -1 31211 DDIR_SOUTH The catwalk leads south.~ ~ 0 -1 31231 S #31213 On a Catwalk~ You stand on a catwalk which is raised a half-floor above some large machines which are seated in a depression in the concrete below. The catwalk exits the mechanical room to the west and leads south to more machinery. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The mechanical room continues to the north.~ ~ 0 -1 31214 DDIR_EAST You see some pipes to the east.~ ~ 0 -1 31204 DDIR_SOUTH The catwalk leads south.~ ~ 0 -1 31212 DDIR_WEST The catwalk heads off to the west.~ ~ 0 -1 31249 S #31214 In a Mechanical Room~ The floor is cluttered with machinery pounding away in harmony for some undetermined purpose. You are struck with a sense of awe as you imagine how old these machines must be. You can't help but wonder where they came from and how they got here... ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The room is cluttered with machinery to the north.~ ~ 0 -1 31215 DDIR_EAST You see a grate to the east. Watch your step!~ ~ 0 -1 31205 DDIR_SOUTH There is a catwalk to the south.~ ~ 0 -1 31213 S #31215 The Corner of the Mechanical Room~ The corner of the mechanical room is dominated by two large machines, which look rather dull. For some reason, they don't seem to be running. Maybe it's because they have no moving parts. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The mechanical room continues to the east.~ ~ 0 -1 31206 DDIR_SOUTH The mechanical room continues to the south.~ ~ 0 -1 31214 DDIR_UP You notice a ladder concealed in the wall.~ door~ EX_ISDOOR|EX_HIDDEN|EX_PICKPROOF -1 31216 S #31216 On the Ladder~ You dig your fingers into the semi-concealed depressions in the wall. Though they were obviously built for smaller hands than yours, you manage to scramble your way along the ladder. There is metal grating above you, and the mechanical room floor looms below. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_UP You see metal grating above you.~ ~ 0 -1 31217 DDIR_DOWN The mechanical room floor looms below.~ door~ EX_ISDOOR|EX_HIDDEN|EX_PICKPROOF -1 31215 S #31217 On a Catwalk~ You manage to scramble up on a catwalk which leads along the ceiling at the southern end of the mechanical room. You are amazed that you didn't notice it from the floor. A wave of dizziness sweeps over you as you look down through the reinforced steel grating which makes up the floor of the catwalk. The anchors holding the cables from which the walkway is suspended look awfully small. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The catwalk spans the room to the east.~ ~ 0 -1 31218 DDIR_DOWN A ladder leads down.~ ~ 0 -1 31216 S #31218 On a Catwalk~ The catwalk leads along the ceiling at the southern end of the mechanical room. You are amazed that you didn't notice it from the floor. A wave of dizziness sweeps over you as you look down through the reinforced steel grating which makes up the floor of the catwalk. The anchors holding the cables from which the walkway is suspended look awfully small. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The catwalk spans the room to the east.~ ~ 0 -1 31219 DDIR_WEST The catwalk spans the room to the west.~ ~ 0 -1 31217 S #31219 On a Catwalk~ The catwalk leads along the ceiling at the southern end of the mechanical room. You are amazed that you didn't notice it from the floor. A wave of dizziness sweeps over you as you look down through the reinforced steel grating which makes up the floor of the catwalk. The anchors holding the cables from which the walkway is suspended look awfully small. The catwalk takes a turn to the north, leading through an archway which glows with an odd greenish light. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH An archway opens to the north.~ ~ 0 -1 31220 DDIR_WEST The catwalk leads away to the west.~ ~ 0 -1 31218 S #31220 The Illuminated Hallway~ You are standing in the middle of a long hallway illuminated by an eerie green light seeping through the walls from some unknown source. You can't quite put your finger on it, but something about this place tugs at your soul. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The hallway continues to the north.~ ~ 0 -1 31221 DDIR_SOUTH The hallway continue to the south.~ ~ 0 -1 31219 S #31221 The Stack~ Green light floods the room, blinding you as you rub at the stabbing pain in your eyes. As your eyes slowly adjust, you can make out a hallway to the south and what looks to be some sort of spiral ramp leading up and down. There are scuff-marks on the ground everywhere. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH A hallway leads away to the south.~ ~ 0 -1 31220 DDIR_UP The ramp leads up.~ ~ 0 -1 31278 DDIR_DOWN The ramp leads down.~ ~ 0 -1 31227 S #31222 The Top of the Stack~ The ramp comes to an abrupt end in front of a large steel door with a large sign painted on it. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see a large steel door. large steel door~ door~ EX_ISDOOR|EX_CLOSED|EX_LOCKED -1 31223 DDIR_DOWN The ramp leads down.~ ~ 0 -1 31278 E sign~ {070} \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ \{060} OBSERVATORY {070}\ \{060} {070}\ \{060} Authorized Personnel Only {070}\ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ {300} ~ S #31223 Observatory~ You are standing in the nerve center of the Atlantis scientific community. There are flashing control panels on every side of you, and technicians scurry about this crowded room. The floor is decorated with the giant medallion of the official Atlantis emblem. The whole scene is illuminated with green light, and you notice alcoves to the west, north and east as well as a ladder leading up. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH There is an alcove in that direction.~ ~ 0 -1 31225 DDIR_EAST There is an alcove in that direction.~ ~ 0 -1 31226 DDIR_SOUTH You see a large steel door. large steel door~ door~ EX_ISDOOR|EX_CLOSED|EX_LOCKED -1 31222 DDIR_WEST There is an alcove in that direction.~ ~ 0 -1 31224 DDIR_UP A ladder leads up.~ ~ 0 -1 31279 S #31224 An Alcove~ There are more consoles here, with more technicians to monitor them. It is apparent that the long term operation of the protective dome which surrounds Atlantis takes place here, and there are racks of recording devices to store data obtained from measurements which characterize the interaction of deep sea and the dome. They are like no racks of scrolls you've ever seen. The technology here is mind-blowing and ancient. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The alcove opens to the observatory.~ ~ 0 -1 31223 S #31225 An Alcove~ There are more consoles here, with more technicians to monitor them. It is apparent that the long term operation of the protective dome which surrounds Atlantis takes place here, and there are racks of recording devices to store data obtained from measurements which characterize the interaction of deep sea and the dome. They are like no racks of scrolls you've ever seen. The technology here is mind-blowing and ancient. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH The alcove opens to the observatory.~ ~ 0 -1 31223 S #31226 An Alcove~ There are more consoles here, with more technicians to monitor them. It is apparent that the long term operation of the protective dome which surrounds Atlantis takes place here, and there are racks of recording devices to store data obtained from measurements which characterize the interaction of deep sea and the dome. They are like no racks of scrolls you've ever seen. The technology here is mind-blowing and ancient. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST The alcove opens to the observatory.~ ~ 0 -1 31223 S #31227 The Stack~ The spiral ramp leads up and down in the center of the stack, and a catwalk circles the room, attached to the ramp with a steel grate. There are swinging doors on four walls, and the whole stack is flooded with green light. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH There are swinging doors in that direction.~ ~ 0 -1 31274 DDIR_EAST There are swinging doors in that direction.~ ~ 0 -1 31275 DDIR_SOUTH There are swinging doors in that direction.~ ~ 0 -1 31276 DDIR_WEST There are swinging doors in that direction.~ ~ 0 -1 31277 DDIR_UP The ramp heads up.~ ~ 0 -1 31221 DDIR_DOWN The ramp heads down.~ ~ 0 -1 31228 S #31228 The Bottom of the Stack~ The ramp ends abruptly in front of an open shaft. As you peek over the edge, you see the shaft has sheer steel walls, and there is a grate guarding the top of the shaft far above. You cannot see the bottom of the shaft, but you imagine that this is some sort of garbage chute, judging from the refuse smeared over the edge of the floor into the shaft. There is a small ledge on the opposite side of the shaft. As turn to leave, you catch a glimpse of something shiny upon it. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH The shaft opens to the south.~ door~ EX_ISDOOR|EX_HIDDEN|EX_PICKPROOF -1 31229 DDIR_UP The ramp leads back up.~ ~ 0 -1 31227 S #31229 On a Small Ledge~ You hover above a small ledge, bracing your whole body against the powerful fumes rising from below and the racket descending from above. ~ 0 ROOM_INDOORS SECT_AIR DDIR_NORTH A hallway leads away to the north.~ door~ EX_ISDOOR|EX_HIDDEN|EX_PICKPROOF -1 31228 S #31230 Trapped at the Bottom of the Shaft~ That caught you by surprise. As you check to make sure nothing is broken from the fall, you realize that your leg is trapped under a pile of garbage which completely fills the bottom of the shear-walled steel shaft. In fact, you are immersed in the pile of rotting, half-decayed garbage, and your nose is quickly overpowered and ceases to function. As you slowly sink into the pile, you glimpse a hallway leading away to the north far overhead. You have no chance of reaching it, however, and you realize that you are soon to become compost. ~ 0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE S #31231 The Tunnel Dock~ The catwalk comes to an abrupt end in front of what looks to be the entrance to a long tunnel. There is some sort of membrane preventing entry into the tunnel to the east. You hear the endless drone of pumps drifting in from the north, and there is a small room to the south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The catwalk leads off to the north.~ ~ 0 -1 31212 DDIR_SOUTH You see a small room to the south.~ ~ 0 -1 31251 S #31232 The Tunnel Dock~ You are standing on an incredibly clean loading dock of sorts. Everything about the room exudes sterility, and you feel a bit out of place with your soiled belongings. There is some sort of membrane preventing entry into the long tunnel to the west, but a white hallway leads off to the east, where you can hear the sound of splashing water. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST A white hallway leads off to the east.~ ~ 0 -1 31233 S #31233 A White Hallway~ The only blemish on the sanitized white walls of this hallway is a ring of orange around the base of the walls, no doubt from the standing water that is lapping at your feet. The hallway slopes gently down into the pool of water to the east and up to dryer ground to the west. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST A flooded hallway leads off to the east.~ ~ 0 -1 31234 DDIR_WEST A white hallway leads off to the west.~ ~ 0 -1 31232 S #31234 A Flooded Hallway~ You splash along in the knee-deep water, hoping not to find anything unexpected in the murky depths. The hallway leads down to the north and up to the west. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH A flooded hallway leads off to the north.~ ~ 0 -1 31235 DDIR_WEST A flooded hallway leads off to the west.~ ~ 0 -1 31233 S #31235 A Flooded Hallway~ You are now standing in waist-deep water which laps uncomfortably at your navel. The hallway leads down to the north and back up to the south. It looks like there is a room to the east. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH A flooded hallway leads off to the north.~ ~ 0 -1 31236 DDIR_EAST There is a room to the east.~ ~ 0 -1 31242 DDIR_SOUTH A flooded hallway leads off to the south.~ ~ 0 -1 31234 S #31236 A Flooded Hallway~ You are standing in chest-deep water which is no doubt tarnishing your armor rather badly. The hallway leads down to the north and up to the south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH A flooded hallway leads off to the north.~ ~ 0 -1 31237 DDIR_SOUTH A flooded hallway leads off to the south.~ ~ 0 -1 31235 S #31237 A Flooded Hallway~ You are standing in water up to your neck. Luckily it looks like the hallway snaking to the east has levelled out, easing passage in that direction. The hallway leads back up to the south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST A flooded hallway leads off to the east.~ ~ 0 -1 31238 DDIR_SOUTH A flooded hallway leads off to the south.~ ~ 0 -1 31236 S #31238 A Flooded Hallway~ You are standing in neck-deep water, wondering why these sanitized halls are festering in brackish water. The hallway leads east and west. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST A flooded hallway leads off to the east.~ ~ 0 -1 31239 DDIR_WEST A flooded hallway leads off to the west.~ ~ 0 -1 31237 S #31239 A Flooded Hallway~ You are standing in water which runs into your ears, making hearing difficult. The hallway leads south and west. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH A flooded hallway leads off to the south.~ ~ 0 -1 31240 DDIR_WEST A flooded hallway leads off to the west.~ ~ 0 -1 31238 S #31240 A Flooded Hallway~ You are standing in neck-deep water. There are rooms to the west and south, and there is a definite flow coming from the west. You trip over a cart as you make your way through the water. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH A flooded hallway leads off to the north.~ ~ 0 -1 31239 DDIR_SOUTH A flooded room lies to the south.~ ~ 0 -1 31241 DDIR_WEST A flooded room lies to the west.~ ~ 0 -1 31243 S #31241 A Flooded Room~ A festering squash floats by your chest as you push your way into what looks like some sort of lab. You see the top of a very bright light source which is flickering on and off in the inky water. The walls are covered with racks, and unidentifiable machinery whines away under the water at your feet. The equipment is unlike any you've ever seen. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH A flooded hallway lies to the north.~ ~ 0 -1 31240 S #31242 A Flooded Room~ A putrid head of lettuce floats by your chest as you push your way into what looks like some sort of lab. You see the top of a very bright light source which is flickering on and off in the inky water. The walls are covered with racks, and unidentifiable machinery whines away under the water at your feet. The equipment is unlike any you've ever seen. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST A flooded hallway lies to the west.~ ~ 0 -1 31235 S #31243 The Hydroponic Garden Control~ Water is spraying out of a rather large pipe as vegetables spin in eddies past your head. Even the remarkable and ancient technology that has made these facilities possible has its problems, it seems. A row of valves on one wall shines in the eerie artificial light from a partially-submerged source. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST A flooded hallway lies to the east.~ ~ 0 -1 31240 S #31244 On Top of the Odd-Looking Machine~ You've managed to climb up on top of the machine. Valve-packing spools lie scattered about, and a thick layer of dust masks a half-finished project. As you sit on the machine dangling your legs over the side, you can't help but feel like a kid again. You are truly the king of the mechanical room. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_DOWN Back on the floor of the mechanical room.~ ~ 0 -1 31210 S #31245 The Tunnel Dock~ The catwalk comes to an abrupt end in front of what looks to be the entrance to a long tunnel. There is some sort of membrane preventing entry into the tunnel to the north. You hear the endless drone of pumps drifting in from the west, and there is a small room to the east. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST There is a small room to the east.~ ~ 0 -1 31246 DDIR_WEST The mechanical room lies to the west.~ ~ 0 -1 31207 S #31246 A Locker Room~ This room is lined with large lockers, each unlocked and emblazoned with a specific name. There is a large basket in the corner with some soiled towels in it, and a couple long benches which are warped from moisture and deteriorated from age. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST You hear the faint drone of machinery to the west.~ ~ 0 -1 31245 S #31247 Under the Mammoth Pump.~ It's a wonder you've managed to squeeze under the pump as you have. Now that you're here, your ears are making you wish you weren't. You have to admire the craftsmanship of whoever built these pumps in any case. The pumps were probably pumping water long before the elves built their miraculous cities in the great eastern deserts. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_UP You can see the mechanical room and all of its machines.~ ~ 0 -1 31208 S #31248 Under the Mammoth Pump.~ It's a wonder you've managed to squeeze under the pump as you have. Now that you're here, your ears are making you wish you weren't. You have to admire the craftsmanship of whoever built these pumps in any case. The pumps were probably pumping water long before the elves built their miraculous cities in the great eastern deserts. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_UP You can see the mechanical room and all of its machines.~ ~ 0 -1 31209 S #31249 The Tunnel Dock~ The catwalk comes to an abrupt end in front of what looks to be the entrance to a long tunnel. There is some sort of membrane preventing entry into the tunnel to the north. You hear the endless drone of pumps drifting in from the east, and there is a small room to the west. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The catwalk leads off to the east.~ ~ 0 -1 31213 DDIR_WEST You see a small room to the west.~ ~ 0 -1 31250 S #31250 A Locker Room~ This room is lined with large lockers, each unlocked and emblazoned with a specific name. There is a large basket in the corner with some soiled towels in it, and a couple long benches which are warped from moisture and deteriorated from age. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST You hear the faint drone of machinery to the east.~ ~ 0 -1 31249 S #31251 A Locker Room~ This room is lined with large lockers, each unlocked and emblazoned with a specific name. There is a large basket in the corner with some soiled towels in it, and a couple long benches which are warped from moisture and deteriorated from age. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You hear the faint drone of machinery to the north.~ ~ 0 -1 31231 S #31270 A Research Laboratory~ This room is cluttered with large tables and old rickety chairs. There are some large scrolls on the tables which are seemingly organized but not in any manner you recognize. The air is humid because of a large uncovered tank filled with briny water at the north end of the room. The tank has a clear shield extending to about neck level, which would allow someone to observe the creatures without having to enter the tank. You see a sign on the glass. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see a tank there.~ ~ 0 -1 31281 DDIR_SOUTH The stack lies back to the south.~ ~ 0 -1 31278 E sign~ {070} \\\\\\\\\\\\\\\\\\\\\ \{060}DO NOT TAP ON GLASS{070}\ \\\\\\\\\\\\\\\\\\\\\{300} ~ S #31271 A Research Laboratory~ This room is cluttered with large tables and old rickety chairs. There are some large scrolls on the tables which are seemingly organized but not in any manner you recognize. The air is humid because of a large uncovered tank filled with briny water at the east end of the room. The tank has a clear shield extending to about neck level, which would allow someone to observe the creatures without having to enter the tank. You see a sign on the glass. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see a tank there.~ ~ 0 -1 31282 DDIR_WEST The stack lies back to the west.~ ~ 0 -1 31278 E sign~ {070} \\\\\\\\\\\\\\\\\\\\\ \{060}DO NOT TAP ON GLASS{070}\ \\\\\\\\\\\\\\\\\\\\\{300} ~ S #31272 A Research Laboratory~ This room is cluttered with large tables and old rickety chairs. There are some large scrolls on the tables which are seemingly organized but not in any manner you recognize. The air is humid because of a large uncovered tank filled with briny water at the south end of the room. The tank has a clear shield extending to about neck level, which would allow someone to observe the creatures without having to enter the tank. You see a sign on the glass. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The stack lies back to the north.~ ~ 0 -1 31278 DDIR_SOUTH You see a tank there.~ ~ 0 -1 31283 E sign~ {070} \\\\\\\\\\\\\\\\\\\\\ \{060}DO NOT TAP ON GLASS{070}\ \\\\\\\\\\\\\\\\\\\\\{300} ~ S #31273 A Research Laboratory~ This room is cluttered with large tables and old rickety chairs. There are some large scrolls on the tables which are seemingly organized but not in any manner you recognize. The air is humid because of a large uncovered tank filled with briny water at the west end of the room. The tank has a clear shield extending to about neck level, which would allow someone to observe the creatures without having to enter the tank. You see a sign on the glass. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The stack lies back to the east.~ ~ 0 -1 31278 DDIR_WEST You see a tank there.~ ~ 0 -1 31280 E sign~ {070} \\\\\\\\\\\\\\\\\\\\\ \{060}DO NOT TAP ON GLASS{070}\ \\\\\\\\\\\\\\\\\\\\\{300} ~ S #31274 A Research Laboratory~ This room is cluttered with large tables and old rickety chairs. There are some large scrolls on the tables which are seemingly organized but not in any manner you recognize. The air is humid because of a large uncovered tank filled with briny water at the north end of the room. The tank has a clear shield extending to about neck level, which would allow someone to observe the creatures without having to enter the tank. You see a sign on the glass. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see a tank there.~ ~ 0 -1 31284 DDIR_SOUTH The stack lies back to the south.~ ~ 0 -1 31227 E sign~ {070} \\\\\\\\\\\\\\\\\\\\\ \{060}DO NOT TAP ON GLASS{070}\ \\\\\\\\\\\\\\\\\\\\\{300} ~ S #31275 A Research Laboratory~ This room is cluttered with large tables and old rickety chairs. There are some large scrolls on the tables which are seemingly organized but not in any manner you recognize. The air is humid because of a large uncovered tank filled with briny water at the east end of the room. The tank has a clear shield extending to about neck level, which would allow someone to observe the creatures without having to enter the tank. You see a sign on the glass. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see a tank there.~ ~ 0 -1 31285 DDIR_WEST The stack lies back to the west.~ ~ 0 -1 31227 E sign~ {070} \\\\\\\\\\\\\\\\\\\\\ \{060}DO NOT TAP ON GLASS{070}\ \\\\\\\\\\\\\\\\\\\\\{300} ~ S #31276 A Research Laboratory~ This room is cluttered with large tables and old rickety chairs. There are some large scrolls on the tables which are seemingly organized but not in any manner you recognize. The air is humid because of a large uncovered tank filled with briny water at the south end of the room. The tank has a clear shield extending to about neck level, which would allow someone to observe the creatures without having to enter the tank. You see a sign on the glass. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The stack lies back to the north.~ ~ 0 -1 31227 DDIR_SOUTH You see a tank there.~ ~ 0 -1 31286 E sign~ {070} \\\\\\\\\\\\\\\\\\\\\ \{060}DO NOT TAP ON GLASS{070}\ \\\\\\\\\\\\\\\\\\\\\{300} ~ S #31277 A Research Laboratory~ This room is cluttered with large tables and old rickety chairs. There are some large scrolls on the tables which are seemingly organized but not in any manner you recognize. The air is humid because of a large uncovered tank filled with briny water at the west end of the room. The tank has a clear shield extending to about neck level, which would allow someone to observe the creatures without having to enter the tank. You see a sign on the glass. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The stack lies back to the east.~ ~ 0 -1 31227 DDIR_WEST You see a tank there.~ ~ 0 -1 31287 E sign~ {070} \\\\\\\\\\\\\\\\\\\\\ \{060}DO NOT TAP ON GLASS{070}\ \\\\\\\\\\\\\\\\\\\\\{300} ~ S #31278 The Stack~ The spiral ramp leads up and down in the center of the stack, and a catwalk circles the room, attached to the ramp with a steel grate. There are swinging doors on four walls, and the whole stack is flooded with green light. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH There are swinging doors in that direction.~ ~ 0 -1 31270 DDIR_EAST There are swinging doors in that direction.~ ~ 0 -1 31271 DDIR_SOUTH There are swinging doors in that direction.~ ~ 0 -1 31272 DDIR_WEST There are swinging doors in that direction.~ ~ 0 -1 31273 DDIR_UP The ramp heads up.~ ~ 0 -1 31222 DDIR_DOWN The ramp heads down.~ ~ 0 -1 31221 S #31279 Viewing Deck~ You are overcome as you climb up onto the viewing deck. The room is more of a pod than a room, a bubble with a wraparound view of the ocean outside. Laterally, you can make out the dome stretching out as far as you can see, flashing and pulsating with strange lights and colors. Out in the murky sea above, you catch an occasional glimpse ofa florescent fish or squid, but beyond that lies only darkness. The deck glows with the dark blue of the ocean about, the ocean lit only by light from the domed city of Atlantis. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_DOWN A ladder leads back down.~ ~ 0 -1 31223 S #31280 In a Tank~ SPLASH!! You dive into the briny water and part of you suddenly wishes you hadn't. The salt stings your eyes, but you can make out something dark moving towards you with surprising speed... ~ 0 ROOM_INDOORS SECT_UNDER_WATER DDIR_EAST The safety of the lab lies in that direction.~ ~ 0 -1 31273 S #31281 In a Tank~ SPLASH!! You dive into the briny water and part of you suddenly wishes you hadn't. The salt stings your eyes, but you can make out something dark moving towards you with surprising speed... ~ 0 ROOM_INDOORS SECT_UNDER_WATER DDIR_SOUTH The safety of the lab lies in that direction.~ ~ 0 -1 31270 S #31282 In a Tank~ SPLASH!! You dive into the briny water and part of you suddenly wishes you hadn't. The salt stings your eyes, but you can make out something dark moving towards you with surprising speed... ~ 0 ROOM_INDOORS SECT_UNDER_WATER DDIR_WEST The safety of the lab lies in that direction.~ ~ 0 -1 31271 S #31283 In a Tank~ SPLASH!! You dive into the briny water and part of you suddenly wishes you hadn't. The salt stings your eyes, but you can make out something dark moving towards you with surprising speed... ~ 0 ROOM_INDOORS SECT_UNDER_WATER DDIR_NORTH The safety of the lab lies in that direction.~ ~ 0 -1 31272 S #31284 In a Tank~ SPLASH!! You dive into the briny water and part of you suddenly wishes you hadn't. The salt stings your eyes, but you can make out something dark moving towards you with surprising speed... ~ 0 ROOM_INDOORS SECT_UNDER_WATER DDIR_SOUTH The safety of the lab lies in that direction.~ ~ 0 -1 31274 S #31285 In a Tank~ SPLASH!! You dive into the briny water and part of you suddenly wishes you hadn't. The salt stings your eyes, but you can make out something dark moving towards you with surprising speed... ~ 0 ROOM_INDOORS SECT_UNDER_WATER DDIR_WEST The safety of the lab lies in that direction.~ ~ 0 -1 31275 S #31286 In a Tank~ SPLASH!! You dive into the briny water and part of you suddenly wishes you hadn't. The salt stings your eyes, but you can make out something dark moving towards you with surprising speed... ~ 0 ROOM_INDOORS SECT_UNDER_WATER DDIR_NORTH The safety of the lab lies in that direction.~ ~ 0 -1 31276 S #31287 In a Tank~ SPLASH!! You dive into the briny water and part of you suddenly wishes you hadn't. The salt stings your eyes, but you can make out something dark moving towards you with surprising speed... ~ 0 ROOM_INDOORS SECT_UNDER_WATER DDIR_EAST The safety of the lab lies in that direction.~ ~ 0 -1 31277 S #31296 The Drained Pond~ All that is left of this once idyllic pond is a thick grey mud which sucks at your legs. A small pipe protrudes from the mud at one end of the pond, capped with a small grate. A few copper and silver coins sparkle in the sunlight, but not enough to make a full-scale reclamation very profitable. A leech attaches itself to your foot. ~ 0 ROOM_NO_MOB SECT_FIELD S #31301 The Air Ducts~ The endless droning of the turbines threatens to shred your eardrums as you slip and slide on the slick metal floor of the air duct. You brace your body against the force of the air being moved to the city above and ponder the bowels of this vast machinery. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_DOWN The ducts lead off in that direction.~ ~ 0 -1 31308 S #31302 The Air Ducts~ The endless droning of the turbines threatens to shred your eardrums as you slip and slide on the slick metal floor of the air duct. You brace your body against the force of the air being moved to the city above and ponder the bowels of this vast machinery. The hatch swings shut to the south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The air ducts lead in that direction.~ ~ 0 -1 31307 S #31303 The Air Ducts~ The endless droning of the turbines threatens to shred your eardrums as you slip and slide on the slick metal floor of the air duct. You brace your body against the force of the air being moved to the city above and ponder the bowels of this vast machinery. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The air ducts lead in that direction.~ ~ 0 -1 31306 DDIR_DOWN The air ducts lead in that direction.~ ~ 0 -1 31304 S #31304 The Air Ducts~ The endless droning of the turbines threatens to shred your eardrums as you slip and slide on the slick metal floor of the air duct. You brace your body against the force of the air being moved to the city above and ponder the bowels of this vast machinery. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_UP The air duct leads off in that direction.~ ~ 0 -1 31303 S #31305 The Air Ducts~ The endless droning of the turbines threatens to shred your eardrums as you slip and slide on the slick metal floor of the air duct. You brace your body against the force of the air being moved to the city above and ponder the bowels of this vast machinery. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_DOWN The air duct leads off in that direction.~ ~ 0 -1 31312 S #31306 The Air Ducts~ The endless droning of the turbines threatens to shred your eardrums as you slip and slide on the slick metal floor of the air duct. You brace your body against the force of the air being moved to the city above and ponder the bowels of this vast machinery. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH The air duct leads off in that direction.~ ~ 0 -1 31303 DDIR_WEST The air duct leads off in that direction.~ ~ 0 -1 31307 DDIR_UP The air duct leads off in that direction.~ ~ 0 -1 31311 S #31307 The Air Ducts~ The endless droning of the turbines threatens to shred your eardrums as you slip and slide on the slick metal floor of the air duct. You brace your body against the force of the air being moved to the city above and ponder the bowels of this vast machinery. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The air duct leads off in that direction.~ ~ 0 -1 31306 DDIR_SOUTH The air duct leads off in that direction.~ ~ 0 -1 31302 DDIR_UP The air duct leads off in that direction.~ ~ 0 -1 31308 S #31308 The Air Ducts~ The endless droning of the turbines threatens to shred your eardrums as you slip and slide on the slick metal floor of the air duct. You brace your body against the force of the air being moved to the city above and ponder the bowels of this vast machinery. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The air duct leads off in that direction.~ ~ 0 -1 31309 DDIR_UP The air duct leads off in that direction.~ ~ 0 -1 31301 DDIR_DOWN The air duct leads off in that direction.~ ~ 0 -1 31307 S #31309 The Air Ducts~ The endless droning of the turbines threatens to shred your eardrums as you slip and slide on the slick metal floor of the air duct. You brace your body against the force of the air being moved to the city above and ponder the bowels of this vast machinery. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The air duct leads off in that direction.~ ~ 0 -1 31310 DDIR_SOUTH The air duct leads off in that direction.~ ~ 0 -1 31308 S #31310 The Air Ducts~ The endless droning of the turbines threatens to shred your eardrums as you slip and slide on the slick metal floor of the air duct. You brace your body against the force of the air being moved to the city above and ponder the bowels of this vast machinery. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The air duct leads off in that direction.~ ~ 0 -1 31311 DDIR_WEST The air duct leads off in that direction.~ ~ 0 -1 31309 S #31311 The Air Ducts~ The endless droning of the turbines threatens to shred your eardrums as you slip and slide on the slick metal floor of the air duct. You brace your body against the force of the air being moved to the city above and ponder the bowels of this vast machinery. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The air duct leads off in that direction.~ ~ 0 -1 31314 DDIR_EAST The air duct leads off in that direction.~ ~ 0 -1 31312 DDIR_WEST The air duct leads off in that direction.~ ~ 0 -1 31310 DDIR_DOWN The air duct leads off in that direction.~ ~ 0 -1 31306 S #31312 The Air Ducts~ The endless droning of the turbines threatens to shred your eardrums as you slip and slide on the slick metal floor of the air duct. You brace your body against the force of the air being moved to the city above and ponder the bowels of this vast machinery. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST The air duct leads off in that direction.~ ~ 0 -1 31311 DDIR_UP The air duct leads off in that direction.~ ~ 0 -1 31305 S #31313 The Air Ducts~ The endless droning of the turbines threatens to shred your eardrums as you slip and slide on the slick metal floor of the air duct. You brace your body against the force of the air being moved to the city above and ponder the bowels of this vast machinery. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_UP The air duct leads off in that direction.~ ~ 0 -1 31314 DDIR_DOWN The air duct leads off in that direction.~ ~ 0 -1 31320 S #31314 The Air Ducts~ The endless droning of the turbines threatens to shred your eardrums as you slip and slide on the slick metal floor of the air duct. You brace your body against the force of the air being moved to the city above and ponder the bowels of this vast machinery. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH The air duct leads off in that direction.~ ~ 0 -1 31311 DDIR_DOWN The air duct leads off in that direction.~ ~ 0 -1 31313 S #31315 The Air Ducts~ The endless droning of the turbines threatens to shred your eardrums as you slip and slide on the slick metal floor of the air duct. You brace your body against the force of the air being moved to the city above and ponder the bowels of this vast machinery. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The air duct leads off in that direction.~ ~ 0 -1 31318 DDIR_WEST The air duct leads off in that direction.~ ~ 0 -1 31316 S #31316 The Air Ducts~ The endless droning of the turbines threatens to shred your eardrums as you slip and slide on the slick metal floor of the air duct. You brace your body against the force of the air being moved to the city above and ponder the bowels of this vast machinery. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The air duct leads off in that direction.~ ~ 0 -1 31315 DDIR_UP The air duct leads off in that direction.~ ~ 0 -1 31317 S #31317 The Air Ducts~ The endless droning of the turbines threatens to shred your eardrums as you slip and slide on the slick metal floor of the air duct. You brace your body against the force of the air being moved to the city above and ponder the bowels of this vast machinery. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_DOWN The air duct leads off in that direction.~ ~ 0 -1 31316 S #31318 The Air Ducts~ The endless droning of the turbines threatens to shred your eardrums as you slip and slide on the slick metal floor of the air duct. You brace your body against the force of the air being moved to the city above and ponder the bowels of this vast machinery. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The air duct leads off in that direction.~ ~ 0 -1 31319 DDIR_SOUTH The air duct leads off in that direction.~ ~ 0 -1 31315 S #31319 The Air Ducts~ The endless droning of the turbines threatens to shred your eardrums as you slip and slide on the slick metal floor of the air duct. You brace your body against the force of the air being moved to the city above and ponder the bowels of this vast machinery. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST The air duct leads off in that direction.~ ~ 0 -1 31318 DDIR_UP The air duct leads off in that direction.~ ~ 0 -1 31320 S #31320 The Air Ducts~ The endless droning of the turbines threatens to shred your eardrums as you slip and slide on the slick metal floor of the air duct. You brace your body against the force of the air being moved to the city above and ponder the bowels of this vast machinery. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_UP The air duct leads off in that direction.~ ~ 0 -1 31313 DDIR_DOWN The air duct leads off in that direction.~ ~ 0 -1 31319 S #31321 An Abandoned Tunnel~ You find yourself in a dark tunnel. The smell of body odor and old meat is strong. Whatever this tunnel was used for when the city planners created it, it isn't used for that anymore. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The tunnel continues that way.~ ~ 0 -1 31322 S #31322 An Abandoned Tunnel~ You find yourself in a dark tunnel. The smell of body odor and old meat is strong. Whatever this tunnel was used for when the city planners created it, it isn't used for that anymore. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The tunnel continues that way.~ ~ 0 -1 31323 DDIR_WEST The tunnel continues that way.~ ~ 0 -1 31321 S #31323 An Abandoned Tunnel~ You find yourself in a dark tunnel. The smell of body odor and old meat is strong. Whatever this tunnel was used for when the city planners created it, it isn't used for that anymore. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH The tunnel continues that way.~ ~ 0 -1 31322 DDIR_WEST The tunnel continues that way.~ ~ 0 -1 31324 S #31324 An Abandoned Tunnel~ You find yourself in a dark tunnel. The smell of body odor and old meat is strong. Whatever this tunnel was used for when the city planners created it, it isn't used for that anymore. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The tunnel continues that way.~ ~ 0 -1 31325 DDIR_EAST The tunnel continues that way.~ ~ 0 -1 31323 S #31325 An Abandoned Tunnel~ You find yourself in a dark tunnel. The smell of body odor and old meat is strong. Whatever this tunnel was used for when the city planners created it, it isn't used for that anymore. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The tunnel continues that way.~ ~ 0 -1 31326 DDIR_SOUTH The tunnel continues that way.~ ~ 0 -1 31324 S #31326 An Abandoned Tunnel~ You find yourself in a dark tunnel. The smell of body odor and old meat is strong. Whatever this tunnel was used for when the city planners created it, it isn't used for that anymore. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The tunnel continues that way.~ ~ 0 -1 31327 DDIR_SOUTH The tunnel continues that way.~ ~ 0 -1 31325 S #31327 The Healer's Room~ This room used to have a greater purpose, but now it serves as the home of a curmudgeonly man with hair to his feet and a beard to match. Bits of plants and the bones from a dozen small rodents litter the floor. The air is musty and smells of decay. ~ 0 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE DDIR_WEST The tunnel leads away to the west.~ ~ 0 -1 31326 S #31328 An Abandoned Tunnel~ You find yourself in a dark tunnel. The smell of body odor and old meat is strong. Whatever this tunnel was used for when the city planners created it, it isn't used for that anymore. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The tunnel continues that way.~ ~ 0 -1 31329 S #31329 An Abandoned Tunnel~ You find yourself in a dark tunnel. The smell of body odor and old meat is strong. Whatever this tunnel was used for when the city planners created it, it isn't used for that anymore. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The tunnel continues that way.~ ~ 0 -1 31330 DDIR_WEST The tunnel continues that way.~ ~ 0 -1 31328 S #31330 An Abandoned Tunnel~ You find yourself in a dark tunnel. The smell of body odor and old meat is strong. Whatever this tunnel was used for when the city planners created it, it isn't used for that anymore. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH The tunnel continues that way.~ ~ 0 -1 31329 DDIR_WEST The tunnel continues that way.~ ~ 0 -1 31331 S #31331 An Abandoned Tunnel~ You find yourself in a dark tunnel. The smell of body odor and old meat is strong. Whatever this tunnel was used for when the city planners created it, it isn't used for that anymore. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The tunnel continues that way.~ ~ 0 -1 31332 DDIR_EAST The tunnel continues that way.~ ~ 0 -1 31330 S #31332 An Abandoned Tunnel~ You find yourself in a dark tunnel. The smell of body odor and old meat is strong. Whatever this tunnel was used for when the city planners created it, it isn't used for that anymore. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The tunnel continues that way.~ ~ 0 -1 31333 DDIR_SOUTH The tunnel continues that way.~ ~ 0 -1 31331 S #31333 An Abandoned Tunnel~ You find yourself in a dark tunnel. The smell of body odor and old meat is strong. Whatever this tunnel was used for when the city planners created it, it isn't used for that anymore. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The tunnel continues that way.~ ~ 0 -1 31334 DDIR_SOUTH The tunnel continues that way.~ ~ 0 -1 31332 S #31334 The Healer's Room~ This room used to have a greater purpose, but now it serves as the home of a curmudgeonly man with hair to his feet and a beard to match. Bits of plants and the bones from a dozen small rodents litter the floor. The air is musty and smells of decay. ~ 0 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE DDIR_WEST The tunnel leads away to the west.~ ~ 0 -1 31333 S #31335 An Abandoned Tunnel~ You find yourself in a dark tunnel. The smell of body odor and old meat is strong. Whatever this tunnel was used for when the city planners created it, it isn't used for that anymore. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The tunnel continues that way.~ ~ 0 -1 31336 S #31336 An Abandoned Tunnel~ You find yourself in a dark tunnel. The smell of body odor and old meat is strong. Whatever this tunnel was used for when the city planners created it, it isn't used for that anymore. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The tunnel continues that way.~ ~ 0 -1 31337 DDIR_WEST The tunnel continues that way.~ ~ 0 -1 31335 S #31337 An Abandoned Tunnel~ You find yourself in a dark tunnel. The smell of body odor and old meat is strong. Whatever this tunnel was used for when the city planners created it, it isn't used for that anymore. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH The tunnel continues that way.~ ~ 0 -1 31336 DDIR_WEST The tunnel continues that way.~ ~ 0 -1 31338 S #31338 An Abandoned Tunnel~ You find yourself in a dark tunnel. The smell of body odor and old meat is strong. Whatever this tunnel was used for when the city planners created it, it isn't used for that anymore. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The tunnel continues that way.~ ~ 0 -1 31339 DDIR_EAST The tunnel continues that way.~ ~ 0 -1 31337 S #31339 An Abandoned Tunnel~ You find yourself in a dark tunnel. The smell of body odor and old meat is strong. Whatever this tunnel was used for when the city planners created it, it isn't used for that anymore. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The tunnel continues that way.~ ~ 0 -1 31340 DDIR_SOUTH The tunnel continues that way.~ ~ 0 -1 31338 S #31340 An Abandoned Tunnel~ You find yourself in a dark tunnel. The smell of body odor and old meat is strong. Whatever this tunnel was used for when the city planners created it, it isn't used for that anymore. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The tunnel continues that way.~ ~ 0 -1 31341 DDIR_SOUTH The tunnel continues that way.~ ~ 0 -1 31339 S #31341 The Healer's Room~ This room used to have a greater purpose, but now it serves as the home of a curmudgeonly man with hair to his feet and a beard to match. Bits of plants and the bones from a dozen small rodents litter the floor. The air is musty and smells of decay. ~ 0 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE DDIR_WEST The tunnel leads away to the west.~ ~ 0 -1 31340 S #31342 An Abandoned Tunnel~ You find yourself in a dark tunnel. The smell of body odor and old meat is strong. Whatever this tunnel was used for when the city planners created it, it isn't used for that anymore. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The tunnel continues that way.~ ~ 0 -1 31343 S #31343 An Abandoned Tunnel~ You find yourself in a dark tunnel. The smell of body odor and old meat is strong. Whatever this tunnel was used for when the city planners created it, it isn't used for that anymore. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The tunnel continues that way.~ ~ 0 -1 31344 DDIR_WEST The tunnel continues that way.~ ~ 0 -1 31342 S #31344 An Abandoned Tunnel~ You find yourself in a dark tunnel. The smell of body odor and old meat is strong. Whatever this tunnel was used for when the city planners created it, it isn't used for that anymore. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH The tunnel continues that way.~ ~ 0 -1 31343 DDIR_WEST The tunnel continues that way.~ ~ 0 -1 31345 S #31345 An Abandoned Tunnel~ You find yourself in a dark tunnel. The smell of body odor and old meat is strong. Whatever this tunnel was used for when the city planners created it, it isn't used for that anymore. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The tunnel continues that way.~ ~ 0 -1 31346 DDIR_EAST The tunnel continues that way.~ ~ 0 -1 31344 S #31346 An Abandoned Tunnel~ You find yourself in a dark tunnel. The smell of body odor and old meat is strong. Whatever this tunnel was used for when the city planners created it, it isn't used for that anymore. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The tunnel continues that way.~ ~ 0 -1 31347 DDIR_SOUTH The tunnel continues that way.~ ~ 0 -1 31345 S #31347 An Abandoned Tunnel~ You find yourself in a dark tunnel. The smell of body odor and old meat is strong. Whatever this tunnel was used for when the city planners created it, it isn't used for that anymore. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The tunnel continues that way.~ ~ 0 -1 31348 DDIR_SOUTH The tunnel continues that way.~ ~ 0 -1 31346 S #31348 The Healer's Room~ This room used to have a greater purpose, but now it serves as the home of a curmudgeonly man with hair to his feet and a beard to match. Bits of plants and the bones from a dozen small rodents litter the floor. The air is musty and smells of decay. ~ 0 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE DDIR_WEST The tunnel leads away to the west.~ ~ 0 -1 31347 S #31349 An Abandoned Tunnel~ You find yourself in a dark tunnel. The smell of body odor and old meat is strong. Whatever this tunnel was used for when the city planners created it, it isn't used for that anymore. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The tunnel continues that way.~ ~ 0 -1 31350 S #31350 An Abandoned Tunnel~ You find yourself in a dark tunnel. The smell of body odor and old meat is strong. Whatever this tunnel was used for when the city planners created it, it isn't used for that anymore. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The tunnel continues that way.~ ~ 0 -1 31351 DDIR_WEST The tunnel continues that way.~ ~ 0 -1 31349 S #31351 An Abandoned Tunnel~ You find yourself in a dark tunnel. The smell of body odor and old meat is strong. Whatever this tunnel was used for when the city planners created it, it isn't used for that anymore. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH The tunnel continues that way.~ ~ 0 -1 31350 DDIR_WEST The tunnel continues that way.~ ~ 0 -1 31352 S #31352 An Abandoned Tunnel~ You find yourself in a dark tunnel. The smell of body odor and old meat is strong. Whatever this tunnel was used for when the city planners created it, it isn't used for that anymore. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The tunnel continues that way.~ ~ 0 -1 31353 DDIR_EAST The tunnel continues that way.~ ~ 0 -1 31351 S #31353 An Abandoned Tunnel~ You find yourself in a dark tunnel. The smell of body odor and old meat is strong. Whatever this tunnel was used for when the city planners created it, it isn't used for that anymore. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The tunnel continues that way.~ ~ 0 -1 31354 DDIR_SOUTH The tunnel continues that way.~ ~ 0 -1 31352 S #31354 An Abandoned Tunnel~ You find yourself in a dark tunnel. The smell of body odor and old meat is strong. Whatever this tunnel was used for when the city planners created it, it isn't used for that anymore. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The tunnel continues that way.~ ~ 0 -1 31355 DDIR_SOUTH The tunnel continues that way.~ ~ 0 -1 31353 S #31355 The Healer's Room~ This room used to have a greater purpose, but now it serves as the home of a curmudgeonly man with hair to his feet and a beard to match. Bits of plants and the bones from a dozen small rodents litter the floor. The air is musty and smells of decay. ~ 0 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE DDIR_WEST The tunnel leads away to the west.~ ~ 0 -1 31354 S #31356 An Abandoned Tunnel~ You find yourself in a dark tunnel. The smell of body odor and old meat is strong. Whatever this tunnel was used for when the city planners created it, it isn't used for that anymore. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The tunnel continues that way.~ ~ 0 -1 31357 S #31357 An Abandoned Tunnel~ You find yourself in a dark tunnel. The smell of body odor and old meat is strong. Whatever this tunnel was used for when the city planners created it, it isn't used for that anymore. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The tunnel continues that way.~ ~ 0 -1 31358 DDIR_WEST The tunnel continues that way.~ ~ 0 -1 31356 S #31358 An Abandoned Tunnel~ You find yourself in a dark tunnel. The smell of body odor and old meat is strong. Whatever this tunnel was used for when the city planners created it, it isn't used for that anymore. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH The tunnel continues that way.~ ~ 0 -1 31357 DDIR_WEST The tunnel continues that way.~ ~ 0 -1 31359 S #31359 An Abandoned Tunnel~ You find yourself in a dark tunnel. The smell of body odor and old meat is strong. Whatever this tunnel was used for when the city planners created it, it isn't used for that anymore. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The tunnel continues that way.~ ~ 0 -1 31360 DDIR_EAST The tunnel continues that way.~ ~ 0 -1 31358 S #31360 An Abandoned Tunnel~ You find yourself in a dark tunnel. The smell of body odor and old meat is strong. Whatever this tunnel was used for when the city planners created it, it isn't used for that anymore. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The tunnel continues that way.~ ~ 0 -1 31361 DDIR_SOUTH The tunnel continues that way.~ ~ 0 -1 31359 S #31361 An Abandoned Tunnel~ You find yourself in a dark tunnel. The smell of body odor and old meat is strong. Whatever this tunnel was used for when the city planners created it, it isn't used for that anymore. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The tunnel continues that way.~ ~ 0 -1 31362 DDIR_SOUTH The tunnel continues that way.~ ~ 0 -1 31360 S #31362 The Healer's Room~ This room used to have a greater purpose, but now it serves as the home of a curmudgeonly man with hair to his feet and a beard to match. Bits of plants and the bones from a dozen small rodents litter the floor. The air is musty and smells of decay. ~ 0 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE DDIR_WEST The tunnel leads away to the west.~ ~ 0 -1 31361 S #31401 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST The dome continues.~ ~ 0 -1 31402 DDIR_SOUTH The dome continues.~ ~ 0 -1 31412 DDIR_DOWN The dome drops off into darkness.~ door~ EX_ISDOOR|EX_HIDDEN|EX_PICKPROOF -1 31612 S #31402 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST The dome continues.~ ~ 0 -1 31403 DDIR_SOUTH The dome continues.~ ~ 0 -1 31413 DDIR_WEST The dome continues.~ ~ 0 -1 31401 S #31403 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST The dome continues.~ ~ 0 -1 31404 DDIR_WEST The dome continues.~ ~ 0 -1 31402 S #31404 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST The dome continues.~ ~ 0 -1 31405 DDIR_WEST The dome continues.~ ~ 0 -1 31403 S #31405 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST The dome continues.~ ~ 0 -1 31406 DDIR_WEST The dome continues.~ ~ 0 -1 31404 S #31406 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST The dome continues.~ ~ 0 -1 31407 DDIR_WEST The dome continues.~ ~ 0 -1 31405 S #31407 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST The dome continues.~ ~ 0 -1 31408 DDIR_WEST The dome continues.~ ~ 0 -1 31406 S #31408 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST The dome continues.~ ~ 0 -1 31409 DDIR_SOUTH The dome continues.~ ~ 0 -1 31414 DDIR_WEST The dome continues.~ ~ 0 -1 31407 S #31409 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_SOUTH The dome continues.~ ~ 0 -1 31415 DDIR_WEST The dome continues.~ ~ 0 -1 31408 S #31410 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST The dome continues.~ ~ 0 -1 31411 DDIR_SOUTH The dome continues.~ ~ 0 -1 31419 DDIR_DOWN The dome drops into the murky depths below.~ door~ EX_ISDOOR|EX_HIDDEN|EX_PICKPROOF -1 31630 S #31411 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST The dome continues.~ ~ 0 -1 31412 DDIR_SOUTH The dome continues.~ ~ 0 -1 31420 DDIR_WEST The dome continues.~ ~ 0 -1 31410 S #31412 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31401 DDIR_EAST The dome continues.~ ~ 0 -1 31413 DDIR_WEST The dome continues.~ ~ 0 -1 31411 S #31413 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31402 DDIR_WEST The dome continues.~ ~ 0 -1 31412 DDIR_UP The dome continues.~ ~ 0 -1 31460 S #31414 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31408 DDIR_EAST The dome continues.~ ~ 0 -1 31415 DDIR_UP The dome continues.~ ~ 0 -1 31466 S #31415 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31409 DDIR_EAST The dome continues.~ ~ 0 -1 31416 DDIR_WEST The dome continues.~ ~ 0 -1 31414 S #31416 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST The dome continues.~ ~ 0 -1 31417 DDIR_SOUTH The dome continues.~ ~ 0 -1 31421 DDIR_WEST The dome continues.~ ~ 0 -1 31415 S #31417 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_SOUTH The dome continues.~ ~ 0 -1 31422 DDIR_WEST The dome continues.~ ~ 0 -1 31416 S #31418 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST The dome continues.~ ~ 0 -1 31419 DDIR_SOUTH The dome continues.~ ~ 0 -1 31424 DDIR_DOWN The dome drops into the murky depths below.~ door~ EX_ISDOOR|EX_HIDDEN|EX_PICKPROOF -1 31639 S #31419 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31410 DDIR_EAST The dome continues.~ ~ 0 -1 31420 DDIR_SOUTH The dome continues.~ ~ 0 -1 31425 DDIR_WEST The dome continues.~ ~ 0 -1 31418 S #31420 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31411 DDIR_WEST The dome continues.~ ~ 0 -1 31419 DDIR_UP The dome continues.~ ~ 0 -1 31467 S #31421 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31416 DDIR_EAST The dome continues.~ ~ 0 -1 31422 DDIR_UP The dome continues.~ ~ 0 -1 31477 S #31422 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31417 DDIR_EAST The dome continues.~ ~ 0 -1 31423 DDIR_SOUTH The dome continues.~ ~ 0 -1 31426 DDIR_WEST The dome continues.~ ~ 0 -1 31421 S #31423 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_SOUTH The dome continues.~ ~ 0 -1 31427 DDIR_WEST The dome continues.~ ~ 0 -1 31422 S #31424 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31418 DDIR_EAST The dome continues.~ ~ 0 -1 31425 DDIR_SOUTH The dome continues.~ ~ 0 -1 31429 S #31425 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31419 DDIR_WEST The dome continues.~ ~ 0 -1 31424 DDIR_UP The dome continues.~ ~ 0 -1 31478 S #31426 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31422 DDIR_EAST The dome continues.~ ~ 0 -1 31427 DDIR_UP The dome continues.~ ~ 0 -1 31485 S #31427 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31423 DDIR_SOUTH The dome continues.~ ~ 0 -1 31430 DDIR_WEST The dome continues.~ ~ 0 -1 31426 S #31428 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST The dome continues.~ ~ 0 -1 31429 DDIR_SOUTH The dome continues.~ ~ 0 -1 31432 DDIR_DOWN The dome drops into the murky depths.~ door~ EX_ISDOOR|EX_HIDDEN|EX_PICKPROOF -1 31641 S #31429 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31424 DDIR_SOUTH The dome continues.~ ~ 0 -1 31433 DDIR_WEST The dome continues.~ ~ 0 -1 31428 S #31430 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31427 DDIR_EAST The dome continues.~ ~ 0 -1 31431 DDIR_SOUTH The dome continues.~ ~ 0 -1 31434 S #31431 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_SOUTH The dome continues.~ ~ 0 -1 31435 DDIR_WEST The dome continues.~ ~ 0 -1 31430 S #31432 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31428 DDIR_EAST The dome continues.~ ~ 0 -1 31433 DDIR_SOUTH The dome continues.~ ~ 0 -1 31436 S #31433 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31429 DDIR_WEST The dome continues.~ ~ 0 -1 31432 DDIR_UP The dome continues.~ ~ 0 -1 31492 S #31434 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31430 DDIR_EAST The dome continues.~ ~ 0 -1 31435 DDIR_UP The dome continues.~ ~ 0 -1 31497 S #31435 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31431 DDIR_SOUTH The dome continues.~ ~ 0 -1 31437 DDIR_WEST The dome continues.~ ~ 0 -1 31434 S #31436 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31432 DDIR_SOUTH The dome continues.~ ~ 0 -1 31438 S #31437 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31435 S #31438 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31436 DDIR_SOUTH The dome continues.~ ~ 0 -1 31439 S #31439 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31438 DDIR_EAST The dome continues.~ ~ 0 -1 31440 DDIR_SOUTH The dome continues.~ ~ 0 -1 31441 S #31440 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_SOUTH The dome continues.~ ~ 0 -1 31442 DDIR_WEST The dome continues.~ ~ 0 -1 31439 DDIR_UP The dome continues.~ ~ 0 -1 31503 S #31441 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31439 DDIR_EAST The dome continues.~ ~ 0 -1 31442 S #31442 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31440 DDIR_SOUTH The dome continues.~ ~ 0 -1 31443 DDIR_WEST The dome continues.~ ~ 0 -1 31441 S #31443 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31442 DDIR_SOUTH The dome continues.~ ~ 0 -1 31444 S #31444 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31443 DDIR_EAST The dome continues.~ ~ 0 -1 31445 DDIR_SOUTH The dome continues.~ ~ 0 -1 31446 S #31445 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_SOUTH The dome continues.~ ~ 0 -1 31447 DDIR_WEST The dome continues.~ ~ 0 -1 31444 DDIR_UP The dome continues.~ ~ 0 -1 31511 S #31446 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31444 DDIR_EAST The dome continues.~ ~ 0 -1 31447 S #31447 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31445 DDIR_EAST The dome continues.~ ~ 0 -1 31448 DDIR_SOUTH The dome continues.~ ~ 0 -1 31449 DDIR_WEST The dome continues.~ ~ 0 -1 31446 S #31448 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_SOUTH The dome continues.~ ~ 0 -1 31450 DDIR_WEST The dome continues.~ ~ 0 -1 31447 DDIR_UP The dome continues.~ ~ 0 -1 31515 S #31449 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31447 DDIR_EAST The dome continues.~ ~ 0 -1 31450 S #31450 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31448 DDIR_EAST The dome continues.~ ~ 0 -1 31451 DDIR_WEST The dome continues.~ ~ 0 -1 31449 S #31451 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST The dome continues.~ ~ 0 -1 31452 DDIR_SOUTH The dome continues.~ ~ 0 -1 31453 DDIR_WEST The dome continues.~ ~ 0 -1 31450 S #31452 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_SOUTH The dome continues.~ ~ 0 -1 31454 DDIR_WEST The dome continues.~ ~ 0 -1 31451 DDIR_UP The dome continues..~ ~ 0 -1 31522 S #31453 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31451 DDIR_EAST The dome continues.~ ~ 0 -1 31454 S #31454 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31452 DDIR_EAST The dome continues.~ ~ 0 -1 31455 DDIR_WEST The dome continues.~ ~ 0 -1 31453 S #31455 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST The dome continues.~ ~ 0 -1 31456 DDIR_WEST The dome continues.~ ~ 0 -1 31454 S #31456 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST The dome continues.~ ~ 0 -1 31457 DDIR_WEST The dome continues.~ ~ 0 -1 31455 S #31457 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST The dome continues.~ ~ 0 -1 31458 DDIR_WEST The dome continues.~ ~ 0 -1 31456 S #31458 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST The dome continues.~ ~ 0 -1 31459 DDIR_WEST The dome continues.~ ~ 0 -1 31457 S #31459 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_WEST The dome continues.~ ~ 0 -1 31458 S #31460 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST The dome continues.~ ~ 0 -1 31461 DDIR_SOUTH The dome continues.~ ~ 0 -1 31469 DDIR_DOWN The dome continues.~ ~ 0 -1 31413 S #31461 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST The dome continues.~ ~ 0 -1 31462 DDIR_SOUTH The dome continues.~ ~ 0 -1 31470 DDIR_WEST The dome continues.~ ~ 0 -1 31460 S #31462 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST The dome continues.~ ~ 0 -1 31463 DDIR_SOUTH The dome continues.~ ~ 0 -1 31471 DDIR_WEST The dome continues.~ ~ 0 -1 31461 S #31463 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST The dome continues.~ ~ 0 -1 31464 DDIR_SOUTH The dome continues.~ ~ 0 -1 31472 DDIR_WEST The dome continues.~ ~ 0 -1 31462 S #31464 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST The dome continues.~ ~ 0 -1 31465 DDIR_SOUTH The dome continues.~ ~ 0 -1 31473 DDIR_WEST The dome continues.~ ~ 0 -1 31463 S #31465 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST The dome continues.~ ~ 0 -1 31466 DDIR_SOUTH The dome continues.~ ~ 0 -1 31474 DDIR_WEST The dome continues.~ ~ 0 -1 31464 S #31466 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_SOUTH The dome continues.~ ~ 0 -1 31475 DDIR_WEST The dome continues.~ ~ 0 -1 31465 DDIR_DOWN The dome continues.~ ~ 0 -1 31414 S #31467 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST The dome continues.~ ~ 0 -1 31468 DDIR_SOUTH The dome continues.~ ~ 0 -1 31479 DDIR_DOWN The dome continues.~ ~ 0 -1 31420 S #31468 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST The dome continues.~ ~ 0 -1 31469 DDIR_SOUTH The dome continues.~ ~ 0 -1 31480 DDIR_WEST The dome continues.~ ~ 0 -1 31467 S #31469 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31460 DDIR_EAST The dome continues.~ ~ 0 -1 31470 DDIR_SOUTH The dome continues.~ ~ 0 -1 31481 DDIR_WEST The dome continues.~ ~ 0 -1 31468 S #31470 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31461 DDIR_EAST The dome continues.~ ~ 0 -1 31471 DDIR_WEST The dome continues.~ ~ 0 -1 31469 S #31471 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31462 DDIR_EAST The dome continues.~ ~ 0 -1 31472 DDIR_WEST The dome continues.~ ~ 0 -1 31470 S #31472 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31463 DDIR_EAST The dome continues.~ ~ 0 -1 31473 DDIR_WEST The dome continues.~ ~ 0 -1 31471 S #31473 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31464 DDIR_EAST The dome continues.~ ~ 0 -1 31474 DDIR_WEST The dome continues.~ ~ 0 -1 31472 S #31474 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31465 DDIR_EAST The dome continues.~ ~ 0 -1 31475 DDIR_WEST The dome continues.~ ~ 0 -1 31473 S #31475 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31466 DDIR_EAST The dome continues.~ ~ 0 -1 31476 DDIR_SOUTH The dome continues.~ ~ 0 -1 31482 DDIR_WEST The dome continues.~ ~ 0 -1 31474 S #31476 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST The dome continues.~ ~ 0 -1 31477 DDIR_SOUTH The dome continues.~ ~ 0 -1 31483 DDIR_WEST The dome continues.~ ~ 0 -1 31475 S #31477 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_SOUTH The dome continues.~ ~ 0 -1 31484 DDIR_WEST The dome continues.~ ~ 0 -1 31476 DDIR_DOWN The dome continues.~ ~ 0 -1 31421 S #31478 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST The dome continues.~ ~ 0 -1 31479 DDIR_SOUTH The dome continues.~ ~ 0 -1 31486 DDIR_DOWN The dome continues.~ ~ 0 -1 31425 S #31479 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31467 DDIR_EAST The dome continues.~ ~ 0 -1 31480 DDIR_SOUTH The dome continues.~ ~ 0 -1 31487 DDIR_WEST The dome continues.~ ~ 0 -1 31478 S #31480 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31468 DDIR_EAST The dome continues.~ ~ 0 -1 31481 DDIR_SOUTH The dome continues.~ ~ 0 -1 31488 DDIR_WEST The dome continues.~ ~ 0 -1 31479 S #31481 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31469 DDIR_WEST The dome continues.~ ~ 0 -1 31480 DDIR_UP ~ ~ 0 -1 31527 S #31482 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31475 DDIR_EAST The dome continues.~ ~ 0 -1 31483 DDIR_UP The dome continues.~ ~ 0 -1 31533 S #31483 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31476 DDIR_EAST The dome continues.~ ~ 0 -1 31484 DDIR_SOUTH The dome continues.~ ~ 0 -1 31489 DDIR_WEST The dome continues.~ ~ 0 -1 31482 S #31484 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31477 DDIR_EAST The dome continues.~ ~ 0 -1 31485 DDIR_SOUTH The dome continues.~ ~ 0 -1 31490 DDIR_WEST The dome continues.~ ~ 0 -1 31483 S #31485 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_SOUTH The dome continues.~ ~ 0 -1 31491 DDIR_WEST The dome continues.~ ~ 0 -1 31484 DDIR_DOWN The dome continues.~ ~ 0 -1 31426 S #31486 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31478 DDIR_EAST The dome continues.~ ~ 0 -1 31487 DDIR_SOUTH The dome continues.~ ~ 0 -1 31493 S #31487 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31479 DDIR_EAST The dome continues.~ ~ 0 -1 31488 DDIR_SOUTH The dome continues.~ ~ 0 -1 31494 DDIR_WEST The dome continues.~ ~ 0 -1 31486 S #31488 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31480 DDIR_WEST The dome continues.~ ~ 0 -1 31487 DDIR_UP ~ ~ 0 -1 31534 S #31489 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31483 DDIR_EAST The dome continues.~ ~ 0 -1 31490 DDIR_UP The dome continues.~ ~ 0 -1 31542 S #31490 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31484 DDIR_EAST The dome continues.~ ~ 0 -1 31491 DDIR_SOUTH The dome continues.~ ~ 0 -1 31495 DDIR_WEST The dome continues.~ ~ 0 -1 31489 S #31491 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31485 DDIR_SOUTH The dome continues.~ ~ 0 -1 31496 DDIR_WEST The dome continues.~ ~ 0 -1 31490 S #31492 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST The dome continues.~ ~ 0 -1 31493 DDIR_SOUTH The dome continues.~ ~ 0 -1 31498 DDIR_DOWN The dome continues.~ ~ 0 -1 31433 S #31493 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31486 DDIR_EAST The dome continues.~ ~ 0 -1 31494 DDIR_SOUTH The dome continues.~ ~ 0 -1 31499 DDIR_WEST The dome continues.~ ~ 0 -1 31492 S #31494 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31487 DDIR_WEST The dome continues.~ ~ 0 -1 31493 DDIR_UP ~ ~ 0 -1 31548 S #31495 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31490 DDIR_EAST The dome continues.~ ~ 0 -1 31496 DDIR_UP The dome continues.~ ~ 0 -1 31546 S #31496 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31491 DDIR_EAST The dome continues.~ ~ 0 -1 31497 DDIR_WEST The dome continues.~ ~ 0 -1 31495 S #31497 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_WEST The dome continues.~ ~ 0 -1 31496 DDIR_DOWN The dome continues.~ ~ 0 -1 31434 S #31498 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31492 DDIR_EAST The dome continues.~ ~ 0 -1 31499 DDIR_SOUTH The dome continues.~ ~ 0 -1 31501 S #31499 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31493 DDIR_SOUTH The dome continues.~ ~ 0 -1 31502 DDIR_WEST The dome continues.~ ~ 0 -1 31498 S #31501 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31498 DDIR_EAST The dome continues.~ ~ 0 -1 31502 DDIR_SOUTH The dome continues.~ ~ 0 -1 31503 S #31502 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31499 DDIR_SOUTH The dome continues.~ ~ 0 -1 31504 DDIR_WEST The dome continues.~ ~ 0 -1 31501 S #31503 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31501 DDIR_EAST The dome continues.~ ~ 0 -1 31504 DDIR_DOWN The dome continues.~ ~ 0 -1 31440 S #31504 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31502 DDIR_EAST The dome continues.~ ~ 0 -1 31505 DDIR_SOUTH The dome continues.~ ~ 0 -1 31506 DDIR_WEST The dome continues.~ ~ 0 -1 31503 S #31505 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_SOUTH The dome continues.~ ~ 0 -1 31507 DDIR_WEST The dome continues.~ ~ 0 -1 31504 DDIR_UP The dome continues.~ ~ 0 -1 31557 S #31506 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31504 DDIR_EAST The dome continues.~ ~ 0 -1 31507 DDIR_SOUTH The dome continues.~ ~ 0 -1 31508 S #31507 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31505 DDIR_SOUTH The dome continues.~ ~ 0 -1 31509 DDIR_WEST The dome continues.~ ~ 0 -1 31506 S #31508 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31506 DDIR_EAST The dome continues.~ ~ 0 -1 31509 DDIR_SOUTH The dome continues.~ ~ 0 -1 31511 S #31509 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31507 DDIR_EAST The dome continues.~ ~ 0 -1 31510 DDIR_SOUTH The dome continues.~ ~ 0 -1 31512 DDIR_WEST The dome continues.~ ~ 0 -1 31508 S #31510 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_SOUTH The dome continues.~ ~ 0 -1 31513 DDIR_WEST The dome continues.~ ~ 0 -1 31509 DDIR_UP The dome continues.~ ~ 0 -1 31564 S #31511 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31508 DDIR_EAST The dome continues.~ ~ 0 -1 31512 DDIR_DOWN The dome continues.~ ~ 0 -1 31445 S #31512 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31509 DDIR_EAST The dome continues.~ ~ 0 -1 31513 DDIR_SOUTH The dome continues.~ ~ 0 -1 31515 DDIR_WEST The dome continues.~ ~ 0 -1 31511 S #31513 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31510 DDIR_EAST The dome continues.~ ~ 0 -1 31514 DDIR_SOUTH The dome continues.~ ~ 0 -1 31516 DDIR_WEST The dome continues.~ ~ 0 -1 31512 S #31514 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_SOUTH The dome continues.~ ~ 0 -1 31517 DDIR_WEST The dome continues.~ ~ 0 -1 31513 DDIR_UP The dome continues.~ ~ 0 -1 31570 S #31515 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31512 DDIR_EAST The dome continues.~ ~ 0 -1 31516 DDIR_DOWN The dome continues.~ ~ 0 -1 31448 S #31516 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31513 DDIR_EAST The dome continues.~ ~ 0 -1 31517 DDIR_WEST The dome continues.~ ~ 0 -1 31515 S #31517 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31514 DDIR_EAST The dome continues.~ ~ 0 -1 31518 DDIR_SOUTH The dome continues.~ ~ 0 -1 31522 DDIR_WEST The dome continues.~ ~ 0 -1 31516 S #31518 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST The dome continues.~ ~ 0 -1 31519 DDIR_SOUTH The dome continues.~ ~ 0 -1 31523 DDIR_WEST The dome continues.~ ~ 0 -1 31517 S #31519 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST The dome continues.~ ~ 0 -1 31520 DDIR_SOUTH The dome continues.~ ~ 0 -1 31524 DDIR_WEST The dome continues.~ ~ 0 -1 31518 S #31520 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST The dome continues.~ ~ 0 -1 31521 DDIR_SOUTH The dome continues.~ ~ 0 -1 31525 DDIR_WEST The dome continues.~ ~ 0 -1 31519 S #31521 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_SOUTH The dome continues.~ ~ 0 -1 31526 DDIR_WEST The dome continues.~ ~ 0 -1 31520 DDIR_UP The dome continues.~ ~ 0 -1 31575 S #31522 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31517 DDIR_EAST The dome continues.~ ~ 0 -1 31523 DDIR_DOWN The dome continues.~ ~ 0 -1 31452 S #31523 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31518 DDIR_EAST The dome continues.~ ~ 0 -1 31524 DDIR_WEST The dome continues.~ ~ 0 -1 31522 S #31524 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31519 DDIR_EAST The dome continues.~ ~ 0 -1 31525 DDIR_WEST The dome continues.~ ~ 0 -1 31523 S #31525 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31520 DDIR_EAST The dome continues.~ ~ 0 -1 31526 DDIR_WEST The dome continues.~ ~ 0 -1 31524 S #31526 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH The dome continues.~ ~ 0 -1 31521 DDIR_WEST The dome continues.~ ~ 0 -1 31525 S #31527 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST ~ ~ 0 -1 31528 DDIR_SOUTH ~ ~ 0 -1 31535 DDIR_DOWN ~ ~ 0 -1 31481 S #31528 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST ~ ~ 0 -1 31529 DDIR_SOUTH ~ ~ 0 -1 31536 DDIR_WEST ~ ~ 0 -1 31527 S #31529 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST ~ ~ 0 -1 31530 DDIR_SOUTH ~ ~ 0 -1 31537 DDIR_WEST ~ ~ 0 -1 31528 S #31530 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST ~ ~ 0 -1 31531 DDIR_SOUTH ~ ~ 0 -1 31538 DDIR_WEST ~ ~ 0 -1 31529 S #31531 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST ~ ~ 0 -1 31532 DDIR_SOUTH ~ ~ 0 -1 31539 DDIR_WEST ~ ~ 0 -1 31530 S #31532 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST ~ ~ 0 -1 31533 DDIR_SOUTH ~ ~ 0 -1 31540 DDIR_WEST ~ ~ 0 -1 31531 S #31533 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_SOUTH ~ ~ 0 -1 31541 DDIR_WEST ~ ~ 0 -1 31532 DDIR_DOWN ~ ~ 0 -1 31482 S #31534 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST ~ ~ 0 -1 31535 DDIR_SOUTH ~ ~ 0 -1 31549 DDIR_DOWN ~ ~ 0 -1 31488 S #31535 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31527 DDIR_EAST ~ ~ 0 -1 31536 DDIR_SOUTH ~ ~ 0 -1 31550 DDIR_WEST The dome continues.~ ~ 0 -1 31534 S #31536 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31528 DDIR_EAST ~ ~ 0 -1 31537 DDIR_WEST The dome continues.~ ~ 0 -1 31535 S #31537 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31529 DDIR_EAST ~ ~ 0 -1 31538 DDIR_WEST The dome continues.~ ~ 0 -1 31536 S #31538 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31530 DDIR_EAST ~ ~ 0 -1 31539 DDIR_WEST The dome continues.~ ~ 0 -1 31537 S #31539 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31531 DDIR_EAST ~ ~ 0 -1 31540 DDIR_WEST The dome continues.~ ~ 0 -1 31538 S #31540 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31532 DDIR_EAST ~ ~ 0 -1 31541 DDIR_SOUTH ~ ~ 0 -1 31543 DDIR_WEST The dome continues.~ ~ 0 -1 31539 S #31541 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31533 DDIR_EAST ~ ~ 0 -1 31542 DDIR_SOUTH ~ ~ 0 -1 31544 DDIR_WEST The dome continues.~ ~ 0 -1 31540 S #31542 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_SOUTH ~ ~ 0 -1 31545 DDIR_WEST The dome continues.~ ~ 0 -1 31541 DDIR_DOWN ~ ~ 0 -1 31489 S #31543 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31540 DDIR_EAST ~ ~ 0 -1 31544 DDIR_UP The dome continues.~ ~ 0 -1 31576 S #31544 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31541 DDIR_EAST ~ ~ 0 -1 31545 DDIR_SOUTH ~ ~ 0 -1 31547 DDIR_WEST The dome continues.~ ~ 0 -1 31543 S #31545 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31542 DDIR_EAST ~ ~ 0 -1 31546 DDIR_WEST The dome continues.~ ~ 0 -1 31544 S #31546 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_WEST The dome continues.~ ~ 0 -1 31545 DDIR_DOWN ~ ~ 0 -1 31495 S #31547 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31544 DDIR_UP The dome continues.~ ~ 0 -1 31578 S #31548 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST ~ ~ 0 -1 31549 DDIR_SOUTH ~ ~ 0 -1 31551 DDIR_DOWN ~ ~ 0 -1 31494 S #31549 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31534 DDIR_EAST ~ ~ 0 -1 31550 DDIR_SOUTH ~ ~ 0 -1 31552 DDIR_WEST The dome continues.~ ~ 0 -1 31548 S #31550 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31535 DDIR_SOUTH ~ ~ 0 -1 31553 DDIR_WEST The dome continues.~ ~ 0 -1 31549 S #31551 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31548 DDIR_EAST ~ ~ 0 -1 31552 DDIR_SOUTH ~ ~ 0 -1 31554 S #31552 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31549 DDIR_EAST ~ ~ 0 -1 31553 DDIR_SOUTH ~ ~ 0 -1 31555 DDIR_WEST ~ ~ 0 -1 31551 S #31553 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31550 DDIR_SOUTH ~ ~ 0 -1 31556 DDIR_WEST ~ ~ 0 -1 31552 S #31554 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31551 DDIR_EAST ~ ~ 0 -1 31555 DDIR_SOUTH ~ ~ 0 -1 31557 S #31555 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31552 DDIR_EAST ~ ~ 0 -1 31556 DDIR_SOUTH ~ ~ 0 -1 31558 DDIR_WEST ~ ~ 0 -1 31554 S #31556 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31553 DDIR_SOUTH ~ ~ 0 -1 31559 DDIR_WEST ~ ~ 0 -1 31555 S #31557 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31554 DDIR_EAST ~ ~ 0 -1 31558 DDIR_DOWN ~ ~ 0 -1 31505 S #31558 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31555 DDIR_EAST ~ ~ 0 -1 31559 DDIR_SOUTH ~ ~ 0 -1 31561 DDIR_WEST ~ ~ 0 -1 31557 S #31559 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31556 DDIR_EAST ~ ~ 0 -1 31560 DDIR_SOUTH ~ ~ 0 -1 31562 DDIR_WEST ~ ~ 0 -1 31558 S #31560 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_SOUTH ~ ~ 0 -1 31563 DDIR_WEST ~ ~ 0 -1 31559 DDIR_UP ~ ~ 0 -1 31581 S #31561 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31558 DDIR_EAST ~ ~ 0 -1 31562 DDIR_SOUTH ~ ~ 0 -1 31564 S #31562 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31559 DDIR_EAST ~ ~ 0 -1 31563 DDIR_SOUTH ~ ~ 0 -1 31565 DDIR_WEST ~ ~ 0 -1 31561 S #31563 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31560 DDIR_SOUTH ~ ~ 0 -1 31566 DDIR_WEST ~ ~ 0 -1 31562 S #31564 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31561 DDIR_EAST ~ ~ 0 -1 31565 DDIR_DOWN ~ ~ 0 -1 31510 S #31565 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31562 DDIR_EAST ~ ~ 0 -1 31566 DDIR_SOUTH ~ ~ 0 -1 31570 DDIR_WEST ~ ~ 0 -1 31564 S #31566 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31563 DDIR_EAST ~ ~ 0 -1 31567 DDIR_SOUTH ~ ~ 0 -1 31571 DDIR_WEST ~ ~ 0 -1 31565 S #31567 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST ~ ~ 0 -1 31568 DDIR_SOUTH ~ ~ 0 -1 31572 DDIR_WEST ~ ~ 0 -1 31566 S #31568 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST ~ ~ 0 -1 31569 DDIR_SOUTH ~ ~ 0 -1 31573 DDIR_WEST ~ ~ 0 -1 31567 S #31569 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_SOUTH ~ ~ 0 -1 31574 DDIR_WEST ~ ~ 0 -1 31568 DDIR_UP The dome continues.~ ~ 0 -1 31591 S #31570 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31565 DDIR_EAST ~ ~ 0 -1 31571 DDIR_DOWN ~ ~ 0 -1 31514 S #31571 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31566 DDIR_EAST ~ ~ 0 -1 31572 DDIR_WEST ~ ~ 0 -1 31570 S #31572 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31567 DDIR_EAST ~ ~ 0 -1 31573 DDIR_WEST ~ ~ 0 -1 31571 S #31573 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31568 DDIR_EAST ~ ~ 0 -1 31574 DDIR_WEST ~ ~ 0 -1 31572 S #31574 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31569 DDIR_SOUTH ~ ~ 0 -1 31575 DDIR_WEST ~ ~ 0 -1 31573 S #31575 Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31574 DDIR_DOWN ~ ~ 0 -1 31521 S #31576 High Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_SOUTH ~ ~ 0 -1 31577 DDIR_DOWN ~ ~ 0 -1 31543 S #31577 High Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31576 DDIR_EAST ~ ~ 0 -1 31578 DDIR_SOUTH ~ ~ 0 -1 31579 S #31578 High Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_SOUTH ~ ~ 0 -1 31580 DDIR_WEST ~ ~ 0 -1 31577 DDIR_DOWN The dome continues.~ ~ 0 -1 31547 S #31579 High Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31577 DDIR_EAST ~ ~ 0 -1 31580 DDIR_SOUTH ~ ~ 0 -1 31584 S #31580 High Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31578 DDIR_SOUTH ~ ~ 0 -1 31585 DDIR_WEST ~ ~ 0 -1 31579 S #31581 High Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST ~ ~ 0 -1 31582 DDIR_DOWN ~ ~ 0 -1 31560 S #31582 High Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST ~ ~ 0 -1 31583 DDIR_SOUTH ~ ~ 0 -1 31586 DDIR_WEST ~ ~ 0 -1 31581 S #31583 High Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_EAST ~ ~ 0 -1 31584 DDIR_SOUTH ~ ~ 0 -1 31587 DDIR_WEST ~ ~ 0 -1 31582 S #31584 High Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31579 DDIR_EAST ~ ~ 0 -1 31585 DDIR_SOUTH ~ ~ 0 -1 31588 DDIR_WEST ~ ~ 0 -1 31583 S #31585 High Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31580 DDIR_SOUTH ~ ~ 0 -1 31589 DDIR_WEST ~ ~ 0 -1 31584 S #31586 High Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31582 DDIR_EAST ~ ~ 0 -1 31587 S #31587 High Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31583 DDIR_EAST ~ ~ 0 -1 31588 DDIR_SOUTH ~ ~ 0 -1 31590 DDIR_WEST ~ ~ 0 -1 31586 S #31588 High Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31584 DDIR_EAST ~ ~ 0 -1 31589 DDIR_SOUTH ~ ~ 0 -1 31591 DDIR_WEST ~ ~ 0 -1 31587 S #31589 High Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31585 DDIR_WEST ~ ~ 0 -1 31588 S #31590 High Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31587 DDIR_EAST ~ ~ 0 -1 31591 S #31591 High Atop the Dome~ The dome slopes steeply, and it takes some effort not to slide into the murky depths below. The entire surface is aglow with an eerie light which sillhouettes the myriad creatures who have made a life atop this remarkable structure. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31588 DDIR_WEST ~ ~ 0 -1 31590 DDIR_DOWN The dome continues.~ ~ 0 -1 31569 S #31592 A Shuttle Bay~ You are standing in a damp room. The salt in the air stings your eyes, and the aroma of decaying sea sludge creeps in from behind a membrane which makes up the south end of the room. A hallway leads away to the north. ~ 0 0 SECT_INSIDE DDIR_NORTH ~ ~ 0 -1 31593 S #31593 A Lighted Hallway~ You make your way down the hallway, which is awash with an eerie blue-green light. The light seems to eminate from somewhere deep in the walls. The hallway turns sharply upward and also leads away to the south. ~ 0 0 SECT_INSIDE DDIR_NORTH ~ ~ 0 -1 31594 DDIR_SOUTH ~ ~ 0 -1 31592 S #31594 Before the Air Lock~ You find yourself in a large room illuminated with an eerie blue-green light eminating from deep inside the walls. The room is dominated by a huge hatch in the wall to the north. ~ 0 0 SECT_INSIDE DDIR_SOUTH ~ ~ 0 -1 31593 S #31595 The Air Lock~ There is a hole filled with water in the middle of the floor, and a hatch stands open to the south. Air pressure in the room must balance the pressure of the water below, because your ears feel like they're about to explode. Several pipes gape at you from across the room, and you feel suddenly quite cold. ~ 0 ROOM_SOLITARY SECT_INSIDE DDIR_SOUTH You see a large hatch.~ hatch~ EX_ISDOOR|EX_BASHPROOF|EX_MAGIC_PROOF|EX_PASSPROOF -1 31665 DDIR_DOWN You see a large hatch.~ hatch~ EX_ISDOOR|EX_CLOSED|EX_BASHPROOF|EX_MAGIC_PROOF|EX_PASSPROOF -1 31596 S #31596 The Sea Floor~ You have set foot upon the sea floor. The cold and pressure are oppressive, but what is remarkable is that you seem to be adapting, even under such extremes. You are standing knee-deep in detritus and slime. ~ 0 0 SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31642 DDIR_SOUTH ~ ~ 0 -1 31597 DDIR_WEST ~ ~ 0 -1 31613 DDIR_UP You see a large hatch.~ hatch~ EX_ISDOOR|EX_CLOSED|EX_BASHPROOF|EX_MAGIC_PROOF|EX_PASSPROOF -1 31595 S #31597 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31596 DDIR_EAST ~ ~ 0 -1 31598 S #31598 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_EAST ~ ~ 0 -1 31599 DDIR_WEST ~ ~ 0 -1 31597 S #31599 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_EAST ~ ~ 0 -1 31600 DDIR_WEST ~ ~ 0 -1 31598 S #31600 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31601 DDIR_SOUTH ~ ~ 0 -1 31602 DDIR_WEST ~ ~ 0 -1 31599 S #31601 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_SOUTH ~ ~ 0 -1 31600 S #31602 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31600 DDIR_EAST ~ ~ 0 -1 31603 S #31603 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31606 DDIR_EAST ~ ~ 0 -1 31604 DDIR_WEST ~ ~ 0 -1 31602 S #31604 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_SOUTH ~ ~ 0 -1 31605 DDIR_WEST ~ ~ 0 -1 31603 S #31605 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31604 S #31606 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_EAST ~ ~ 0 -1 31607 DDIR_SOUTH ~ ~ 0 -1 31603 S #31607 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_EAST ~ ~ 0 -1 31608 DDIR_WEST ~ ~ 0 -1 31606 S #31608 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31609 DDIR_SOUTH ~ ~ 0 -1 31610 DDIR_WEST ~ ~ 0 -1 31607 S #31609 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_SOUTH ~ ~ 0 -1 31608 S #31610 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31608 DDIR_EAST ~ ~ 0 -1 31611 S #31611 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_SOUTH ~ ~ 0 -1 31612 DDIR_WEST ~ ~ 0 -1 31610 S #31612 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK|ROOM_NO_MOB SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31611 DDIR_UP ~ door~ EX_ISDOOR|EX_HIDDEN|EX_PICKPROOF -1 31401 S #31613 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_EAST ~ ~ 0 -1 31596 DDIR_SOUTH ~ ~ 0 -1 31614 S #31614 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31613 DDIR_SOUTH ~ ~ 0 -1 31615 S #31615 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31614 DDIR_EAST ~ ~ 0 -1 31617 DDIR_SOUTH ~ ~ 0 -1 31616 S #31616 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31615 S #31617 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_EAST ~ ~ 0 -1 31619 DDIR_SOUTH ~ ~ 0 -1 31618 DDIR_WEST ~ ~ 0 -1 31615 S #31618 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31617 DDIR_SOUTH ~ ~ 0 -1 31621 S #31619 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_EAST ~ ~ 0 -1 31620 DDIR_WEST ~ ~ 0 -1 31617 S #31620 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_WEST ~ ~ 0 -1 31619 S #31621 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31618 DDIR_EAST ~ ~ 0 -1 31622 DDIR_WEST ~ ~ 0 -1 31624 S #31622 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31623 DDIR_WEST ~ ~ 0 -1 31621 S #31623 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_SOUTH ~ ~ 0 -1 31622 S #31624 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_EAST ~ ~ 0 -1 31621 DDIR_SOUTH ~ ~ 0 -1 31625 S #31625 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31624 DDIR_EAST ~ ~ 0 -1 31626 DDIR_SOUTH ~ ~ 0 -1 31632 S #31626 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_EAST ~ ~ 0 -1 31627 DDIR_WEST ~ ~ 0 -1 31625 S #31627 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_EAST ~ ~ 0 -1 31628 DDIR_WEST ~ ~ 0 -1 31626 S #31628 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31629 DDIR_WEST ~ ~ 0 -1 31627 S #31629 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_EAST ~ ~ 0 -1 31630 DDIR_SOUTH ~ ~ 0 -1 31628 S #31630 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK|ROOM_NO_MOB SECT_UNDER_WATER DDIR_WEST ~ ~ 0 -1 31629 DDIR_UP ~ door~ EX_ISDOOR|EX_HIDDEN|EX_PICKPROOF -1 31410 DDIR_DOWN ~ door~ EX_ISDOOR|EX_HIDDEN|EX_PICKPROOF -1 31631 S #31631 In The Mud~ You've sunk into the mud over your head, and you can feel it oozing into your nostrils and under your eyelids. You'd best burrow your way out before you become just another fossil. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_UP ~ door~ EX_ISDOOR|EX_HIDDEN|EX_PICKPROOF -1 31630 S #31632 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31625 DDIR_EAST ~ ~ 0 -1 31636 DDIR_SOUTH ~ ~ 0 -1 31633 S #31633 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31632 DDIR_SOUTH ~ ~ 0 -1 31634 S #31634 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31633 DDIR_EAST ~ ~ 0 -1 31635 DDIR_DOWN ~ door~ EX_ISDOOR|EX_HIDDEN|EX_PICKPROOF -1 31666 S #31635 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_WEST ~ ~ 0 -1 31634 S #31636 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_SOUTH ~ ~ 0 -1 31637 DDIR_WEST ~ ~ 0 -1 31632 S #31637 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31636 DDIR_EAST ~ ~ 0 -1 31638 S #31638 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_EAST ~ ~ 0 -1 31639 DDIR_SOUTH ~ ~ 0 -1 31640 DDIR_WEST ~ ~ 0 -1 31637 S #31639 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK|ROOM_NO_MOB SECT_UNDER_WATER DDIR_WEST ~ ~ 0 -1 31638 DDIR_UP ~ door~ EX_ISDOOR|EX_HIDDEN|EX_PICKPROOF -1 31418 S #31640 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31638 DDIR_SOUTH ~ ~ 0 -1 31641 S #31641 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK|ROOM_NO_MOB SECT_UNDER_WATER DDIR_NORTH ~ ~ 0 -1 31640 DDIR_UP ~ door~ EX_ISDOOR|EX_HIDDEN|EX_PICKPROOF -1 31428 S #31642 The Sea Floor~ The sea floor is barren of life, though it is hard to make out anything through the murky brine. Off in the distance, you can make out the glow of Atlantis' protective dome. ~ 0 ROOM_DARK SECT_UNDER_WATER DDIR_SOUTH ~ ~ 0 -1 31596 DDIR_DOWN ~ ~ 0 -1 6819 S #31643 The Docking Bay~ You find yourself standing at the end of a filthy platform. Clouds of black ash partially blot out the ochre light which is escaping a small dirty lightbulb in the ceiling. An ash-caked hallway leads off to the north, and a thin membrane prevents passage to the west. ~ 0 0 SECT_INSIDE DDIR_NORTH ~ ~ 0 -1 31644 S #31644 An Ash-caked Hallway~ Your footsteps stir up huge eddies of ash which choke and gag you as you make your way into what appears to be some sort of maintenance shaft. The hallway continues to the east, and a small iron hatch leads to the north. ~ 0 0 SECT_INSIDE DDIR_NORTH ~ hatch~ EX_ISDOOR|EX_CLOSED -1 31647 DDIR_EAST ~ ~ 0 -1 31645 DDIR_SOUTH ~ ~ 0 -1 31643 S #31645 An Ash-caked Hallway~ Black ash buries you to your ankles as you squint against the polluted air. The hallway ends to the east, and a small iron hatch leads to the north. ~ 0 0 SECT_INSIDE DDIR_NORTH ~ hatch~ EX_ISDOOR|EX_CLOSED -1 31653 DDIR_EAST ~ ~ 0 -1 31646 DDIR_WEST ~ ~ 0 -1 31644 S #31646 An Ash-caked Hallway~ The air is heavy with soot here, and the grime-caked walls close in on you as your throat fills up with dirt. The hallway comes to an end here, with a small iron hatch to the north as your only other exit. ~ 0 0 SECT_INSIDE DDIR_NORTH ~ hatch~ EX_ISDOOR|EX_CLOSED -1 31659 DDIR_WEST ~ ~ 0 -1 31645 S #31647 In the Stack~ You cling to the iron rungs on the far wall of this circular chimney, fearful of the inky darkness below you. You are forced to breath through a scrap of cloth as clouds of soot rise to some unknown destination above your head. ~ 0 ROOM_DARK SECT_INSIDE DDIR_SOUTH ~ hatch~ EX_ISDOOR|EX_CLOSED -1 31644 DDIR_UP ~ ~ 0 -1 31648 DDIR_DOWN ~ ~ 0 -1 31652 S #31648 In the Stack~ You cling to the iron rungs on the far wall of this circular chimney, fearful of the inky darkness below you. You are forced to breath through a scrap of cloth as clouds of soot rise to some unknown destination above your head. ~ 0 ROOM_DARK SECT_INSIDE DDIR_UP ~ ~ 0 -1 31649 DDIR_DOWN ~ ~ 0 -1 31647 S #31649 In the Stack~ You cling to the iron rungs on the far wall of this circular chimney, fearful of the inky darkness below you. You are forced to breath through a scrap of cloth as clouds of soot rise to some unknown destination above your head. ~ 0 ROOM_DARK SECT_INSIDE DDIR_UP ~ ~ 0 -1 31650 DDIR_DOWN ~ ~ 0 -1 31648 S #31650 In the Stack~ You cling to the iron rungs on the far wall of this circular chimney, fearful of the inky darkness below you. You are forced to breath through a scrap of cloth as clouds of soot rise to some unknown destination above your head. ~ 0 ROOM_DARK SECT_INSIDE DDIR_UP ~ ~ 0 -1 31651 DDIR_DOWN ~ ~ 0 -1 31649 S #31651 In the Stack~ You cling to the iron rungs on the far wall of this circular chimney, fearful of the inky darkness below you. You are forced to breath through a scrap of cloth as clouds of soot rise to some unknown destination above your head. ~ 0 ROOM_DARK SECT_INSIDE DDIR_UP ~ ~ 0 -1 31652 DDIR_DOWN ~ ~ 0 -1 31650 S #31652 In the Stack~ You cling to the iron rungs on the far wall of this circular chimney, fearful of the inky darkness below you. You are forced to breath through a scrap of cloth as clouds of soot rise to some unknown destination above your head. ~ 0 ROOM_DARK SECT_INSIDE DDIR_UP ~ ~ 0 -1 31647 DDIR_DOWN ~ ~ 0 -1 31651 S #31653 In the Stack~ You cling to the iron rungs on the far wall of this circular chimney, fearful of the inky darkness below you. You are forced to breath through a scrap of cloth as clouds of soot rise to some unknown destination above your head. ~ 0 ROOM_DARK SECT_INSIDE DDIR_SOUTH ~ hatch~ EX_ISDOOR|EX_CLOSED -1 31645 DDIR_UP ~ ~ 0 -1 31654 DDIR_DOWN ~ ~ 0 -1 31658 S #31654 In the Stack~ You cling to the iron rungs on the far wall of this circular chimney, fearful of the inky darkness below you. You are forced to breath through a scrap of cloth as clouds of soot rise to some unknown destination above your head. ~ 0 ROOM_DARK SECT_INSIDE DDIR_UP ~ ~ 0 -1 31655 DDIR_DOWN ~ ~ 0 -1 31653 S #31655 In the Stack~ You cling to the iron rungs on the far wall of this circular chimney, fearful of the inky darkness below you. You are forced to breath through a scrap of cloth as clouds of soot rise to some unknown destination above your head. ~ 0 ROOM_DARK SECT_INSIDE DDIR_UP ~ ~ 0 -1 31656 DDIR_DOWN ~ ~ 0 -1 31654 S #31656 In the Stack~ You cling to the iron rungs on the far wall of this circular chimney, fearful of the inky darkness below you. You are forced to breath through a scrap of cloth as clouds of soot rise to some unknown destination above your head. ~ 0 ROOM_DARK SECT_INSIDE DDIR_UP ~ ~ 0 -1 31657 DDIR_DOWN ~ ~ 0 -1 31655 S #31657 In the Stack~ You cling to the iron rungs on the far wall of this circular chimney, fearful of the inky darkness below you. You are forced to breath through a scrap of cloth as clouds of soot rise to some unknown destination above your head. ~ 0 ROOM_DARK SECT_INSIDE DDIR_UP ~ ~ 0 -1 31658 DDIR_DOWN ~ ~ 0 -1 31656 S #31658 In the Stack~ You cling to the iron rungs on the far wall of this circular chimney, fearful of the inky darkness below you. You are forced to breath through a scrap of cloth as clouds of soot rise to some unknown destination above your head. ~ 0 ROOM_DARK SECT_INSIDE DDIR_UP ~ ~ 0 -1 31653 DDIR_DOWN ~ ~ 0 -1 31657 S #31659 In the Stack~ You cling to the iron rungs on the far wall of this circular chimney, fearful of the inky darkness below you. You are forced to breath through a scrap of cloth as clouds of soot rise to some unknown destination above your head. ~ 0 ROOM_DARK SECT_INSIDE DDIR_SOUTH ~ hatch~ EX_ISDOOR|EX_CLOSED -1 31646 DDIR_UP ~ ~ 0 -1 31660 DDIR_DOWN ~ ~ 0 -1 31664 S #31660 In the Stack~ You cling to the iron rungs on the far wall of this circular chimney, fearful of the inky darkness below you. You are forced to breath through a scrap of cloth as clouds of soot rise to some unknown destination above your head. ~ 0 ROOM_DARK SECT_INSIDE DDIR_UP ~ ~ 0 -1 31661 DDIR_DOWN ~ ~ 0 -1 31659 S #31661 In the Stack~ You cling to the iron rungs on the far wall of this circular chimney, fearful of the inky darkness below you. You are forced to breath through a scrap of cloth as clouds of soot rise to some unknown destination above your head. ~ 0 ROOM_DARK SECT_INSIDE DDIR_UP ~ ~ 0 -1 31662 DDIR_DOWN ~ ~ 0 -1 31660 S #31662 In the Stack~ You cling to the iron rungs on the far wall of this circular chimney, fearful of the inky darkness below you. You are forced to breath through a scrap of cloth as clouds of soot rise to some unknown destination above your head. ~ 0 ROOM_DARK SECT_INSIDE DDIR_UP ~ ~ 0 -1 31663 DDIR_DOWN ~ ~ 0 -1 31661 S #31663 In the Stack~ You cling to the iron rungs on the far wall of this circular chimney, fearful of the inky darkness below you. You are forced to breath through a scrap of cloth as clouds of soot rise to some unknown destination above your head. ~ 0 ROOM_DARK SECT_INSIDE DDIR_UP ~ ~ 0 -1 31664 DDIR_DOWN ~ ~ 0 -1 31662 S #31664 In the Stack~ You cling to the iron rungs on the far wall of this circular chimney, fearful of the inky darkness below you. You are forced to breath through a scrap of cloth as clouds of soot rise to some unknown destination above your head. ~ 0 ROOM_DARK SECT_INSIDE DDIR_UP ~ ~ 0 -1 31659 DDIR_DOWN ~ ~ 0 -1 31663 S #31665 A Locker Room~ You are standing in a small room lit with a dingy yellow lightbulb. On one wall stands a rack from which hangs a number of odd-looking suits. The other wall is lined with rusted metal lockers, and two long benches have been bolted to the floor. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see a large hatch.~ hatch~ EX_ISDOOR|EX_BASHPROOF|EX_MAGIC_PROOF|EX_PASSPROOF -1 31595 DDIR_EAST ~ ~ 0 -1 31594 S #31666 In the Mud~ You burrow down into the mud to find only that your ears and nostrils have become plugged with foul-smelling mud. Maybe you'd best dig your way back out. ~ 0 ROOM_DARK|ROOM_INDOORS SECT_UNDER_WATER DDIR_UP ~ door~ EX_ISDOOR|EX_HIDDEN|EX_PICKPROOF -1 31634 S #31667 Mandy chute 1~ A mandy chute. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 -1 31322 DDIR_EAST ~ ~ 0 -1 31323 DDIR_SOUTH ~ ~ 0 -1 31325 DDIR_WEST ~ ~ 0 -1 31326 DDIR_UP ~ ~ 0 -1 31321 DDIR_DOWN ~ ~ 0 -1 31324 S #31668 Mandy chute 2~ A mandy chute. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 -1 31329 DDIR_EAST ~ ~ 0 -1 31330 DDIR_SOUTH ~ ~ 0 -1 31332 DDIR_WEST ~ ~ 0 -1 31333 DDIR_UP ~ ~ 0 -1 31328 DDIR_DOWN ~ ~ 0 -1 31331 S #31669 Mandy chute 3~ A mandy chute. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 -1 31336 DDIR_EAST ~ ~ 0 -1 31337 DDIR_SOUTH ~ ~ 0 -1 31339 DDIR_WEST ~ ~ 0 -1 31340 DDIR_UP ~ ~ 0 -1 31335 DDIR_DOWN ~ ~ 0 -1 31338 S #31670 Mandy chute 4~ A mandy chute. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 -1 31343 DDIR_EAST ~ ~ 0 -1 31344 DDIR_SOUTH ~ ~ 0 -1 31346 DDIR_WEST ~ ~ 0 -1 31347 DDIR_UP ~ ~ 0 -1 31342 DDIR_DOWN ~ ~ 0 -1 31345 S #31671 Mandy chute 5~ A mandy chute. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 -1 31350 DDIR_EAST ~ ~ 0 -1 31351 DDIR_SOUTH ~ ~ 0 -1 31353 DDIR_WEST ~ ~ 0 -1 31354 DDIR_UP ~ ~ 0 -1 31349 DDIR_DOWN ~ ~ 0 -1 31352 S #31672 Mandy chute 6~ A mandy chute. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 -1 31357 DDIR_EAST ~ ~ 0 -1 31358 DDIR_SOUTH ~ ~ 0 -1 31360 DDIR_WEST ~ ~ 0 -1 31361 DDIR_UP ~ ~ 0 -1 31356 DDIR_DOWN ~ ~ 0 -1 31359 S #31673 Worker chute~ A worker chute. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 -1 31208 DDIR_EAST ~ ~ 0 -1 31234 DDIR_SOUTH ~ ~ 0 -1 31213 DDIR_WEST ~ ~ 0 -1 31646 DDIR_UP ~ ~ 0 -1 31210 DDIR_DOWN ~ ~ 0 -1 31215 S #0 #RESETS M 31200 100 31631 G 31200 100 0 M 31201 100 31401 M 31201 100 31421 M 31201 100 31433 M 31201 100 31456 M 31201 100 31466 M 31201 100 31491 M 31201 100 31527 M 31201 100 31533 M 31201 100 31551 M 31201 100 31556 M 31201 100 31562 M 31201 100 31575 M 31202 100 31402 M 31202 100 31408 M 31202 100 31416 M 31202 100 31424 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100 31412 M 31210 100 31417 M 31210 100 31441 M 31210 100 31450 M 31210 100 31470 M 31210 100 31478 M 31210 100 31495 M 31210 100 31537 M 31210 100 31560 M 31210 100 31570 M 31214 100 31409 M 31214 100 31436 M 31214 100 31461 M 31214 100 31488 M 31243 100 31423 M 31243 100 31455 M 31243 100 31472 M 31243 100 31549 M 31243 100 31572 M 31244 100 31407 M 31244 100 31415 M 31244 100 31431 M 31244 100 31437 M 31244 100 31449 M 31244 100 31455 M 31244 100 31464 M 31244 100 31477 M 31244 100 31482 M 31244 100 31489 M 31244 100 31497 M 31244 100 31532 M 31244 100 31542 M 31244 100 31552 M 31244 100 31563 M 31245 100 31423 M 31245 100 31440 M 31245 100 31543 M 31245 100 31561 M 31245 100 31573 M 31246 100 31418 M 31246 100 31451 M 31246 100 31490 M 31246 100 31549 M 31246 100 31567 M 31248 100 31411 M 31248 100 31428 M 31248 100 31444 M 31248 100 31469 M 31248 100 31499 M 31248 100 31555 M 31249 100 31420 M 31249 100 31439 M 31249 100 31472 M 31249 100 31494 M 31249 100 31545 M 31249 100 31571 M 31250 100 31422 G 31202 100 0 M 31250 100 31454 G 31202 100 0 M 31250 100 31496 G 31202 100 0 M 31250 100 31536 G 31202 100 0 M 31250 100 31565 G 31202 100 0 M 31251 100 31426 G 31211 1 0 M 31251 100 31468 G 31211 1 0 M 31251 100 31487 G 31211 1 0 M 31251 100 31550 G 31211 1 0 M 31251 100 31569 G 31211 1 0 M 31263 100 31413 M 31263 100 31425 M 31263 100 31429 M 31263 100 31442 M 31263 100 31471 M 31263 100 31476 M 31263 100 31479 M 31263 100 31481 M 31263 100 31486 M 31263 100 31493 M 31263 100 31538 M 31263 100 31535 M 31263 100 31553 M 31263 100 31572 M 31263 100 31462 M 31258 100 31501 M 31258 100 31504 M 31258 100 31516 M 31258 100 31520 M 31258 100 31526 M 31258 100 31508 M 31259 100 31502 M 31259 100 31506 M 31259 100 31511 M 31259 100 31515 M 31259 100 31524 M 31260 100 31503 M 31260 100 31510 M 31260 100 31514 M 31260 100 31519 M 31260 100 31522 M 31261 100 31505 M 31261 100 31512 M 31261 100 31517 M 31261 100 31521 M 31261 100 31525 M 31262 100 31507 M 31262 100 31509 M 31262 100 31513 M 31262 100 31518 M 31262 100 31523 M 31205 100 31576 M 31205 100 31578 M 31205 100 31579 M 31205 100 31582 M 31205 100 31584 M 31205 100 31587 M 31205 100 31588 M 31205 100 31590 G 31221 1 0 M 31203 100 31577 M 31203 100 31580 M 31203 100 31583 M 31203 100 31591 M 31204 100 31577 M 31204 100 31581 M 31204 100 31589 M 31204 100 31591 M 31248 100 31580 M 31248 100 31583 M 31248 100 31585 M 31248 100 31586 M 31249 100 31581 M 31249 100 31585 M 31249 100 31586 M 31249 100 31589 M 31216 100 31666 M 31206 100 31280 M 31253 100 31281 M 31254 100 31282 M 31247 100 31283 M 31247 100 31283 M 31247 100 31283 M 31247 100 31283 M 31247 100 31283 M 31247 100 31283 M 31247 100 31283 M 31247 100 31283 M 31247 100 31283 M 31247 100 31283 M 31247 100 31283 M 31247 100 31283 M 31255 100 31284 M 31256 100 31285 M 31257 100 31286 M 31252 100 31287 M 31211 100 31224 E 31219 100 WEAR_BODY M 31211 100 31225 E 31219 100 WEAR_BODY M 31211 100 31226 E 31219 100 WEAR_BODY M 31211 100 31223 E 31219 100 WEAR_BODY M 31211 100 31270 E 31219 100 WEAR_BODY M 31211 100 31271 E 31219 100 WEAR_BODY M 31211 100 31272 E 31219 100 WEAR_BODY M 31211 100 31273 E 31219 100 WEAR_BODY M 31211 100 31274 E 31219 100 WEAR_BODY M 31211 100 31275 E 31219 100 WEAR_BODY M 31211 100 31276 E 31219 100 WEAR_BODY M 31211 100 31277 E 31219 100 WEAR_BODY M 31212 100 31223 E 31218 100 WEAR_HEAD E 31219 100 WEAR_BODY M 31213 100 31243 E 31219 100 WEAR_BODY E 31208 100 WEAR_DUAL_WIELD M 31217 100 31667 M 31217 100 31667 M 31217 100 31667 M 31217 100 31667 M 31217 100 31667 M 31217 100 31667 M 31217 100 31667 M 31217 100 31667 M 31217 100 31667 M 31217 100 31667 M 31217 100 31668 M 31217 100 31668 M 31217 100 31668 M 31217 100 31668 M 31217 100 31668 M 31217 100 31668 M 31217 100 31668 M 31217 100 31668 M 31217 100 31668 M 31217 100 31668 M 31217 100 31669 M 31217 100 31669 M 31217 100 31669 M 31217 100 31669 M 31217 100 31669 M 31217 100 31669 M 31217 100 31669 M 31217 100 31669 M 31217 100 31669 M 31217 100 31669 M 31217 100 31670 M 31217 100 31670 M 31217 100 31670 M 31217 100 31670 M 31217 100 31670 M 31217 100 31670 M 31217 100 31670 M 31217 100 31670 M 31217 100 31670 M 31217 100 31670 M 31217 100 31671 M 31217 100 31671 M 31217 100 31671 M 31217 100 31671 M 31217 100 31671 M 31217 100 31671 M 31217 100 31671 M 31217 100 31671 M 31217 100 31671 M 31217 100 31671 M 31217 100 31672 M 31217 100 31672 M 31217 100 31672 M 31217 100 31672 M 31217 100 31672 M 31217 100 31672 M 31217 100 31672 M 31217 100 31672 M 31217 100 31672 M 31217 100 31672 M 31220 100 31327 M 31220 100 31334 M 31220 100 31341 M 31220 100 31348 M 31220 100 31355 M 31220 100 31362 M 31219 100 31594 M 31218 100 31673 M 31218 100 31673 M 31218 100 31673 M 31218 100 31673 M 31218 100 31673 M 31218 100 31673 M 31218 100 31673 M 31218 100 31673 M 31218 100 31673 M 31218 100 31673 M 31218 100 31673 M 31218 100 31673 M 31218 100 31673 M 31218 100 31673 M 31218 100 31673 M 31218 100 31673 M 31227 100 31206 M 31228 100 31205 M 31230 100 31302 E 31214 100 WEAR_BODY E 31217 100 WEAR_HEAD E 31215 100 WEAR_FEET E 31216 100 WEAR_HANDS O 31231 20 31301 M 31231 100 31301 E 31214 100 WEAR_BODY E 31217 100 WEAR_HEAD E 31215 100 WEAR_FEET E 31216 100 WEAR_HANDS O 31231 20 31321 M 31232 100 31321 E 31214 100 WEAR_BODY E 31217 100 WEAR_HEAD E 31215 100 WEAR_FEET E 31216 100 WEAR_HANDS O 31231 20 31317 M 31233 100 31317 E 31214 100 WEAR_BODY E 31217 100 WEAR_HEAD E 31215 100 WEAR_FEET E 31216 100 WEAR_HANDS O 31231 20 31327 M 31234 100 31327 E 31214 100 WEAR_BODY E 31217 100 WEAR_HEAD E 31215 100 WEAR_FEET E 31216 100 WEAR_HANDS O 31231 20 31310 M 31235 100 31310 E 31214 100 WEAR_BODY E 31217 100 WEAR_HEAD E 31215 100 WEAR_FEET E 31216 100 WEAR_HANDS O 31231 20 31335 M 31236 100 31335 E 31214 100 WEAR_BODY E 31217 100 WEAR_HEAD E 31215 100 WEAR_FEET E 31216 100 WEAR_HANDS O 31231 20 31313 M 31237 100 31313 E 31214 100 WEAR_BODY E 31217 100 WEAR_HEAD E 31215 100 WEAR_FEET E 31216 100 WEAR_HANDS O 31231 20 31344 M 31238 100 31344 E 31214 100 WEAR_BODY E 31217 100 WEAR_HEAD E 31215 100 WEAR_FEET E 31216 100 WEAR_HANDS O 31231 20 31304 M 31239 100 31304 E 31214 100 WEAR_BODY E 31217 100 WEAR_HEAD E 31215 100 WEAR_FEET E 31216 100 WEAR_HANDS O 31231 20 31345 M 31240 100 31345 E 31214 100 WEAR_BODY E 31217 100 WEAR_HEAD E 31215 100 WEAR_FEET E 31216 100 WEAR_HANDS O 31231 20 31306 M 31241 100 31306 E 31214 100 WEAR_BODY E 31217 100 WEAR_HEAD E 31215 100 WEAR_FEET E 31216 100 WEAR_HANDS O 31231 20 31351 M 31242 100 31351 E 31214 100 WEAR_BODY E 31217 100 WEAR_HEAD E 31215 100 WEAR_FEET E 31216 100 WEAR_HANDS M 31221 100 31592 O 31230 9 31592 M 31222 100 31245 O 31230 9 31245 M 31223 100 31232 O 31230 9 31232 M 31224 100 31231 O 31230 9 31231 M 31225 100 31643 O 31230 9 31643 M 31226 100 31249 O 31230 9 31249 M 31267 100 31214 O 31222 100 31214 M 31264 100 31319 G 31220 100 0 M 31265 100 31600 G 31201 1 0 G 31202 3 0 G 31204 3 0 O 31206 100 31244 O 31207 100 31229 O 31209 100 31248 O 31213 100 31659 O 31223 1 31296 M 31268 100 31665 M 31268 100 31596 M 31268 100 31595 M 31269 100 31667 D 31215 DIR_UP DOOR_OPEN D 31216 DIR_DOWN DOOR_OPEN D 31228 DIR_SOUTH DOOR_OPEN D 31229 DIR_NORTH DOOR_OPEN D 31209 DIR_DOWN DOOR_OPEN D 31208 DIR_DOWN DOOR_OPEN D 31644 DIR_NORTH DOOR_CLOSED D 31645 DIR_NORTH DOOR_CLOSED D 31646 DIR_NORTH DOOR_CLOSED D 31647 DIR_SOUTH DOOR_CLOSED D 31653 DIR_SOUTH DOOR_CLOSED D 31659 DIR_SOUTH DOOR_CLOSED D 31630 DIR_DOWN DOOR_OPEN D 31631 DIR_UP DOOR_OPEN D 31634 DIR_DOWN DOOR_OPEN D 31666 DIR_UP DOOR_OPEN D 31222 DIR_NORTH DOOR_CLOSED_LOCKED D 31223 DIR_SOUTH DOOR_CLOSED_LOCKED D 31641 DIR_UP DOOR_OPEN D 31428 DIR_DOWN DOOR_OPEN D 31639 DIR_UP DOOR_OPEN D 31418 DIR_DOWN DOOR_OPEN D 31630 DIR_UP DOOR_OPEN D 31410 DIR_DOWN DOOR_OPEN D 31612 DIR_UP DOOR_OPEN D 31401 DIR_DOWN DOOR_OPEN D 31200 DIR_SOUTH DOOR_OPEN S #$ XXXXXXXXXX #Savearea