#AREA Island of Paragon~ #AUTHORS Hammer~ #VERSION 3 #RANGES 75 95 0 99 #OLC_RANGES 19500 19699 #FLAGS AFLAG_NOTELEPORT|AFLAG_NORIP #HELPS 0 ISLANDOFPARAGON 'ISLAND OF PARAGON' PARAGON~ {128} Island of Paragon {308} Island of Paragon, is a classical battle between good and evil, magic and anti-magic. You must travel through the Hallways of the Magicless Void in order to reach the magical island created and ruled by Queen Paragon. {128}(A) {058}Quests {128}(B) {058}The Story {a}PARAGON1 {b}PARAGON3 ~ 0 PARAGON1~ {128} Quests {308} The Bard knows of all the woes in the Island of Paragon, listen to his prattle for the truths. Listening is often a key to learn just what people want, but you cannot always be silent. Also something to know, King Seflian deeply respects his Champion and Queen Paragon hates homies with all her heart. {-}ISLANDOFPARAGON 'ISLAND OF PARAGON' PARAGON ~ 0 PARAGON3~ {128} The Story {308} Throughout the ages, Seflian and his men from the bowels of the earth have waged war on the Island of Paragon. In Seflian's last assault he was very powerful and managed to cripple Queen Paragon by cutting out her eyes. Seflian also managed to grab Saddie's crystal ball and smash it. Both Saddie and Queen Paragon have been weakened severly by this and will be very happy to have their items returned. {-}ISLANDOFPARAGON 'ISLAND OF PARAGON' PARAGON ~ 0 $~ #MOBILES #19503 felulius anti-wizard~ Felulius~ (Dark Aura) Felulius the Anti-Wizard.~ This man's body is completely covered in ash type dark matter. His hatred of magic combined with his awesome physical strength makes it possible for him create the magic destroying dark matter. His mere being sucks magic away from the entire realm. The ash of dark matter thickens in the few seconds have been watching him. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES -666 S 150 0 0 1d5625+14072 1d150+114 145356 RACE_OGRE POS_STANDING POS_STANDING SEX_MALE >time_prog 2~ mpquiet on cast 'bless' cast 'mage shield' mpquiet off ~ >fight_prog 20~ kick ~ >rand_prog 10~ if quest (1,2,$r) == 0 say Perhaps if you can display your hatred for magic by killing say Queen Paragon, or simply say: 'I hate magic!' I will allow say you entry to our hidden valley of physical battle. endif ~ >speech_prog p I hate magic!~ if quest (1,2,$n) == 1 say You have already proven your hatred for magic, pass to the say valley and prove your skills in physical combat. else if quest (1,2,$n) == 2 growl say Foul fiend, you have aided the slut Queen Paragon! Find another say passage if you dare. else if quest (1,2,$n) == 3 growl say Foul fiend, you have killed our king! Find another passage if you dare. else if quest (1,2,$n) == 0 if class ($n) < 4 mpmset $n quest 1 2 1 say Good, good. You have been given permission. Do not disappoint me. else say YOU DARE INSULT ME MAGE!!!! mpkill $n endif endif endif endif endif ~ | #19507 karik hunter~ Karik the hunter~ (Dark Aura) Karik, Hunter of Mages is playing with his necklace.~ A haggard crazed face stares back at you. Only hate is burned into those red mean eyes. A crude necklace made of eye balls are stitched into his chest. Apparently he wants to take his prizes with him everywhere. ~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES -666 S 150 0 0 1d5625+14072 1d150+114 100000 RACE_OGRE POS_STANDING POS_STANDING SEX_MALE >rand_prog 5~ say more blood, yeah, More blood, MORE BLooD, MORE BLOOOOOD!!!! cackle ~ >rand_prog 2~ mpquiet on cast 'bless' cast 'mage shield' mpquiet off ~ >greet_prog 99~ shout Lord Seflian we have invaders from the land of magic! mpat seflian mpforce seflian shout Invaders from the magical land? Kill them! emote grins with blood lust in his eyes. ~ >fight_prog 99~ if rand (15) drool else if rand (15) cackle else if rand (15) say Blood, MORE BLOOD!!! endif endif endif if rand (5) mpecho Karik meditates briefly. mpecho A black figure takes form in front of you! mpmload 19540 endif ~ | #19510 seflian lord emperor~ Lord Seflian~ (Dark Aura) Lord Seflian, Emperor of Death, is sitting on his throne.~ This king is of monolithic stature. He is at least 40 feet tall and glares down at your puny self, grinning at all the ways he plans to quarter and slice you for tonights gruel. Immortal to aging he has grown much wisdom but has come to the conclusion that magic is something to be destroyed rather then to be embraced. He feels you are from a magical world, so prepare for his wrath! ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES -666 S 200 0 0 1d10000+28010 1d200+202 168601 RACE_OGRE POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ if quest (21,2,$n) == 1 if hasobjnum ($n) == 19556 break else say My you must be one hell of a warrior if my Champion let you live. say Here is your gift great warrior! mpoload 19556 give i19556 $n mpjunk i19556 endif else say Puny carcasses from the world of magic! How dare you invade my throne! shout Karik, you fool! How did you let these carcasses by you! say I shall have to kill you myself. mpecho Lord Seflian rises from his throne and attacks! mpkill $n endif ~ >fight_prog 50~ if rand (10) mpecho Watch out for the flying boot! kick $n else if rand (15) mpecho Lord Seflian pulls out a concealed knife! knife $n endif endif if rand (50) say I have never been defeated! else scream endif if rand (15) mpecho {108}The dark matter in the room flickers an even darker color for an instant. mpechoat $n {168}You feel the dark matter suck away your magic. mpquiet on mpmset self level 150 cast 'energy drain' $n mpmset self level 100 mpquiet off endif ~ >death_prog 100~ mpmset $n quest 1 2 3 say You have slain your only chance of survival. For now rise the troops of death. mpecho A secret door to the north opens. mpecho The ground begins to shake as if a thousand elephants were marching. mpmload 19540 mpmload 19540 mpmload 19540 ~ | #19521 warrior retired~ a Retired Warrior~ (Dark Aura) A Retired Warrior is here looking completely bored.~ This man's eyes still glow with the battle crazed furry that gave him this honored job as the man who signs up magical destroyers to fight one another. His face dawns white whiskers and scars from a thousands battles, reflects his obvious boredom though his face lights up at the sight of you. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES 0 S 150 0 0 1d5625+14072 1d150+114 100000 RACE_OGRE POS_STANDING POS_STANDING SEX_MALE >time_prog 0~ mpquiet on cast 'bless' cast 'mage shield' mpquiet off mpgoto 19521 ~ >all_greet_prog 100~ tell $n Greetings there contestant to be! To register in tell $n the battle to prove your mage killing skills simply tell $n say: 'I want to register.' If not, get lost. ~ >speech_prog p I want to register~ if quest (1,2,$n) == 1 say You want to register? laugh say So be it, let your death be painless. mpechoat $n To your amazement the Retired Warrior picks you up in his arms! mpechoat $n You feel yourself flying through the hole in the ceiling. mptransfer $n 19522 else say You are not worthy. Though a donation of 500,000 gold would help you say or perhaps get Felulius's permission. endif ~ >bribe_prog 500000~ say Hell, if you want to die that bad, I really don't care what you have done or say even if you use magic. Have fun with the rest of your pitifully short life. mpechoat $n To your amazement the Retired Warrior picks you up in his arms! mpechoat $n You feel yourself flying through the hole in the ceiling. mptransfer $n 19522 mpjunk all ~ | #19522 mage slayer slayers~ a Mage Slayer~ (Dark Aura) A Mage Slayer seeking glory.~ This young man appears to be quite new to the complexities of warfare. His armor is too tight and appears to be too bulky inhibiting his movement. It is already obvious what he lacks in experience his fierce desire to kill will more than compensate. As you look deep into his eyes all you can see reflected back is hatred. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES 0 S 130 0 0 1d4225+10065 1d130+86 50000 RACE_OGRE POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ if quest (21,2,$n) == 1 if rand (50) bow $n say Greetings great warrior! endif else mpkill $n endif ~ | #19528 veteran warrior m19528~ a Veteran Warrior~ (Dark Aura) A Veteran Warrior dicing his opponent.~ This man's eyes glow with a battle crazed furry. His face dawns white whiskers and scars from a thousands battles. He look at you without concern and readies his weapon for battle. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES 0 S 140 0 0 1d4900+11966 1d140+100 75000 RACE_OGRE POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ if quest (21,2,$n) == 1 if rand (5) bow say Greetings great warrior! endif else mpkill $n endif ~ | #19529 veteran warrior m19529~ a Veteran Warrior~ (Dark Aura) A Veteran Warrior strides along here.~ This man's eyes glow with a battle crazed furry. His face dawns white whiskers and scars from a thousands battles. He look at you without concern and readies his weapon for battle. ~ ACT_SMART|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES 0 S 140 0 0 1d4900+11966 1d140+100 75000 RACE_OGRE POS_STANDING POS_STANDING SEX_MALE #19540 trooper death~ a Death Trooper~ (Dark Aura) A Death Trooper looking around for something to kill.~ A vacant hollow face returns your look. Sunken dark eyes rimmed with black circles gives this man the appearance of a corpse. A stark white face, blue lips, bony arms and legs dressed in heavy armor. There is a gaping hole in his chest and you can see his heart. Though it is not red or beating, instead it is a ball of dark matter. ~ ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_SMART|ACT_RACE|ACT_UNDEAD AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_HUNT|AFF_TONGUES -666 S 96 0 0 30d5+8000 1d96+47 181341 RACE_DARKELF POS_STANDING POS_STANDING SEX_MALE >rand_prog 2~ mpquiet on cast 'bless' cast 'mage shield' mpquiet off ~ >fight_prog 50~ if rand (30) mpechoat $n The Death Trooper makes sure you cannot escape! mpquiet on cast 'curse' $n mpquiet off else if rand (15) cackle endif endif ~ >death_prog 99~ mpecho The Death Trooper awaits his death in pure ecstasy. mpechoat $n The Death Trooper thanks you for killing him. ~ | #19544 anti-wizard wizard anti~ an Anti-Wizard~ (Dark Aura) An Anti-Wizard cutting the flesh off of a screaming mage.~ Dark matter is oozing off of this man's scantily clad body. He is completely consumed with his task of removing the bones from this still alive mage. Sweat glistens on his strong muscle built body from his endless toil. While his skin is black from all the dark matter his eyes are a burning red. A slight smile spreads across his face when the mage finally dies. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES 0 S 160 0 0 1d6400+16394 1d160+130 100000 RACE_OGRE POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ if quest (21,2,$n) == 1 if rand (5) bow say Greetings great warrior! endif else mpkill $n endif ~ >fight_prog 20~ if class ($n) < 4 growl else say It will be a cold day in hell when a mage defeats me! kick endif ~ | #19547 champion~ the Champion~ (Dark Aura) The Champion of Seflian stands here in all her glory.~ Muscles. All you see before you is tight, bulging, gigantic muscles. A feminine face can barely be made out behind the bulge of her neck and jaw muscles. Her head is shaved and in its place is a tattoo of a sword. She is wearing no armor but the way she is easily flipping a broadsword in one hand, you doubt she needs any. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES 0 S 200 0 0 1d10000+28010 1d200+202 200000 RACE_OGRE POS_STANDING POS_STANDING SEX_FEMALE >all_greet_prog 100~ if quest (15,3,$n) == 0 if quest (21,2,$n) == 1 bow say Greetings great warrior! endif say Greetings. Care to test your strength? else if quest (15,3,$n) == 1 laugh say REJECT! You could not defeat that puny monster? else if quest (15,3,$n) == 2 say Good, you passed the first test. You must be a fine say warrior. say Now, would you like to determine if you are a GREAT WARRIOR? else if quest (15,3,$n) == 3 laugh say REJECT! You could not defeat that puny monster? else if quest (15,3,$n) == 4 say Congratulations great warrior! shout $n now has the honor of being a great warrior! mpmset $n quest 21 2 1 mpmset $n quest 15 3 5 say Lord Seflian may want to reward you, if you ask me to take you to him, I say gladly will. endif endif endif endif endif ~ >speech_prog yes~ if quest (15,3,$n) == 0 mpmset $n quest 15 3 1 say Defeat the beast to the east and you may impress me. say A little. mpgoto 19542 mpmload 19548 mpgoto 19541 else if quest (15,3,$n) == 2 mpmset $n quest 15 3 3 say I like your determination. If you can slay the beast to the say east I will pronounce you a great warrior. mpgoto 19542 mpmload 19549 mpgoto 19541 else say Yes? Yes what? endif endif ~ >speech_prog no~ if quest (15,3,$n) == 1 or quest (15,3,$n) == 3 if quest (18,3,$n) == 3 scream say NO ONE FAILS THIS MANY TIMES AND GETS OUTTA HERE ALIVE!! slay $n endif if quest (18,3,$n) == 2 say FOOL! This is your last chance to get it right, don't mess it up. say You may start the quest over at the beginning. mpmset $n quest 15 3 0 mpmset $n quest 18 3 3 endif if quest (18,3,$n) == 1 say FOOL! I'm going to give you 2 more chances to get it right, don't say mess up more than that. You may start the quest over at the beginning. mpmset $n quest 15 3 0 mpmset $n quest 18 3 2 endif if quest (18,3,$n) == 0 say FOOL! I'm going to give you 3 chances to get it right, don't mess say up more than that. You may start the quest over at the beginning. mpmset $n quest 15 3 0 mpmset $n quest 18 3 1 endif endif ~ >speech_prog p Take me to Lord Seflian.~ if quest (21,2,$n) == 1 mpgoto 19509 mptransfer $n say To the north, Lord Seflian may be found. mpgoto 19541 else say Fool, it will be a cold day in hell before I do anything for you! mpkill $n endif ~ | #19548 test large beast~ a large beast~ A large beast stands here.~ A large four legged beast with sharp fangs and acidic drool. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES 0 S 100 0 0 1d2500+5510 1d100+52 1000 RACE_ELF POS_STANDING POS_STANDING SEX_FEMALE >all_greet_prog 100~ if quest (15,3,$n) == 1 mpkill $n else grunt endif ~ >death_prog 100~ if quest (15,3,$n) == 1 mpmset $n quest 15 3 2 endif grunt ~ | #19549 test huge beast~ a huge beast~ A huge beast stands here.~ A large four legged beast with sharp fangs and acidic drool. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES 0 S 130 0 0 1d4225+10065 1d130+86 1000 RACE_ELF POS_STANDING POS_STANDING SEX_FEMALE >all_greet_prog 100~ if quest (15,3,$n) == 3 mpkill $n else grunt endif ~ >death_prog 100~ if quest (15,3,$n) == 3 mpmset $n quest 15 3 4 endif grunt ~ | #19600 guard~ the Guard of the Gate~ The Guard of the Gate to Paragon stands here searching for intruders.~ A large guard stands before the gate to Paragon blocking any trespassers from entering the Island of Paragon or any would be raiders. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES 1000 S 150 BODY_HEAD BODY_HEAD 1d5625+14072 1d150+114 199121 RACE_GNOME POS_STANDING POS_STANDING SEX_MALE >greet_prog 100~ say Sorry citizens, but there will be visitors in Paragon today! say We have closed our gates to the outside world due to increased attacks say by Seflian's gang of magicless fools. ~ >bribe_prog 1000000~ grin say Well, maybe you aren't such bad guys after all. Welcome to the Island of Paragon! unlock gate open gate ~ >rand_prog 5~ say I can't be bribed, no way no how. ~ >fight_prog 10~ cackle say Ahhh, nothing like a refreshing fight! ~ >death_prog 100~ mpecho The Guard of the Gate looks up into the sky to beg for his Queen's mpecho forgiveness for failing her. ~ >speech_prog bribe~ say I cannot be bribed you scoundrel! frown say Though my wages are pretty low. ~ | #19601 death trooper blue~ the Blue Death Trooper~ A Blue Death Trooper helping to guard Paragon.~ A magically altered Death Trooper stands here painted in blue. ~ ACT_SENTINEL|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_SANCTUARY -666 S 125 BODY_ARM BODY_MOUTH 1d3906+9189 1d125+80 15000 RACE_OGRE POS_STANDING POS_STANDING SEX_MALE >greet_prog 100~ if class ($n) < 4 shout Die Warrior! mpkill $n ~ | #19602 death trooper red~ the Red Death Trooper~ A Red Death Trooper helping to guard Paragon.~ A magically altered Death Trooper stands here painted in red. ~ ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_SANCTUARY -666 S 105 BODY_LEG BODY_MOUTH 6d20+9900 1d105+56 20000 RACE_ELF POS_STANDING POS_STANDING SEX_MALE >greet_prog 100~ if class ($n) < 4 shout Die Warrior! mpkill $n ~ >entry_prog 100~ if class ($r) < 4 shout Die Warrior! mpkill $r ~ | #19603 imp deformed~ a Deformed Imp~ An Imp with three legs, half an arm, and part of a head.~ This imp is groestesquely deformed into some kind of undefiable blob. The mage who created it must have been smoking crack. ~ ACT_AGGRESSIVE|ACT_BODY AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY -150 S 50 BODY_LEG BODY_LEG 1d625+1197 1d6+40 1000 0 POS_STANDING POS_STANDING SEX_NEUTRAL #19620 godot magician~ Godot the cRaZeD left-eyed Magician~ Godot is jumping up and down crazily, casting random spells.~ This magician seems to only have a left-eye, leaving a vancant spot in the right side of his face. He is frothing at the mouth and drool is haning on his lip. Though clearly insane you can feel powerful magic radiating from him. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES 0 S 150 BODY_ARM BODY_EYE 0d0+25000 1d150+113 100000 RACE_GNOME POS_STANDING POS_STANDING SEX_NEUTRAL >group_greet_prog 50~ if rand (75) say Woo hoo we got some visitors up say here! Haven't seen no one since say this ole body made itself from say good ole Paragon's eye! emote throws back its head and cackles! else say I shall create an enourmous say creature to destroy you! mpecho The room pulses with the building of magical power. mpmload 19603 endif ~ >speech_prog eye~ say Dis my eye! Not your eye! say You can't have it! Nooooo!!!!! ~ >fight_prog 99~ if rand (20) mpecho Godot's knees spread apart and something shoots out! cast 'acid' $n else if rand (5) mpecho The room begins to shake with a collecting power. cast 'tremor' else if rand (20) mpechoat $r Godot bursts into laughter after spraying water all over you. cast 'blindness' $r endif endif endif ~ >death_prog 100~ groan mpecho Godot takes one last look at his precious left-eye and fades away. mpquiet on cast 'cure blindness' drop all mpquiet off mppurge self ~ | #19621 dogot magician~ Dogot the right-eyed Magician~ Dogot is meditating here building on his already powerful magic.~ This magician seems to be very rational. His hair is neatly combed, face neatly shaved. The only thing that would prevent this guy from being handsome is his lack of a left-eye. His right-eye seems to look out with a distinguished and calm sense of reason. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES 0 S 150 BODY_ARM BODY_EYE 0d0+25000 1d150+113 100000 RACE_GNOME POS_STANDING POS_STANDING SEX_NEUTRAL >group_greet_prog 50~ say According to my calculations I was created say five years ago when Seflian raided this say island and Queen Paragon was injured. Her say eyes falling out onto the floor creating say two new beings, Godot and I. ~ >speech_prog paragon~ say Ah, Queen Paragon is such a warm wonderful say person. I am sorry my existence was say founded on something so horrible to her, say but alas I wish to continue my life. ~ >speech_prog seflian~ say Seflian is the king of the magicless void. ~ >speech_prog raid~ say Oh it was a wonderful blood bath! Seflian say was nearly destroyed! But our dear Queen say lost her eyes in that fight. sigh sniff ~ >rand_prog 5~ mpecho {108}The room fills with a dark vapor! say Damnit! Wrong spell again! ~ >fight_prog 99~ if rand (20) mpecho Dogot begins to meditate. cast 'fireball' $n cast 'fireball' $n else if rand (10) mpecho {118}The room fills with a black vapor! mass blindness else if rand (20) mpechoat $n Vampiric bats appear in the air trying to suck your blood. cast weaken $r endif endif endif ~ >death_prog 100~ sigh say I am sorry my Queen, I do hope this eye say is reuinited with you. mpquiet on cast 'cure blindness' drop all mpquiet off mppurge self ~ | #19623 paragon queen~ Queen Paragon~ Queen Paragon, creator and ruler of this island.~ A small somewhat simple looking figure is sitting upon the throne. A torn cloak and simple dress makes Paragon look more like a beggar then any sort of ruler. You can't even imagine how she has any power. Two dark vacant holes now replace the spot where eyes should be. Perhaps you could give Paragon a hand getting her eyes back. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES 0 S 100 BODY_ARM BODY_HEAD 1d2500+8509 6d10+150 100000 RACE_GNOME POS_RESTING POS_RESTING SEX_FEMALE >all_greet_prog 100~ if quest (3,4,$n) == 15 say Oh my! You have killed so many of those nasty ruffians, say it is worthy of a handsome reward. say Would you like boots, leggings, or gloves? else say I can feel your presence, unfortunately I have no eyes say to see you with. sniff say What do you want? endif ~ >speech_prog boots~ if quest (3,4,$n) == 15 say Here you go. mpoload 19690 give i19690 $n mpjunk 19690 mpmset $n quest 3 4 0 else say Like I care what you want... endif ~ >speech_prog leggings~ if quest (3,4,$n) == 15 say Here you go. mpoload 19691 give i19691 $n mpjunk 19691 mpmset $n quest 3 4 0 else say Go crawl back under your rock sigh $n endif ~ >speech_prog gloves~ if quest (3,4,$n) == 15 say Here you go. mpoload 19692 give i19692 $n mpjunk 19692 mpmset $n quest 3 4 0 else say Go smoke a fag, ya damn limy bastard! endif ~ >rand_prog 1~ shout My eyes! Where are my eyes! ~ >speech_prog help~ say To help? laugh say What do you think you can do? say The only thing that will help me is the return of my eyes. ~ >fight_prog 45~ cast 'acid' $n cast 'acid' $n cast 'acid' $r ~ >death_prog 100~ mpmset $n quest 1 2 1 say Maybe in death I will find my eyes. ~ >give_prog i19617~ mpmset $n quest 1 2 2 mpecho Queen Paragon begins to shimmer in all kinds of bright colors. say Oh thank you, thank you! I can see now! emote explodes into a mass of energy melting the throne beneath her. say Here is your reward. mpjunk i19617 mpgoto 19630 mptransfer $n mpgoto 19623 ~ | #19624 drunk bard~ the Drunk Bard~ A Drunk Bard screaming out tales.~ This bard had way too many ale's at the last pub he visited. Vomit and beer have stained his cloak completely. He is trying to keep his grip on a flask of beer and at the same time drink it, getting most of it all over himself. ~ ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES 0 S 75 BODY_ARM BODY_MOUTH 4d5+4000 4d6+60 100000 RACE_GNOME POS_STANDING POS_STANDING SEX_MALE >entry_prog 99~ say Tales *hiccup* I gotssss lots of tttales to tell. Want *braaap* to hear one? ~ >speech_prog yes~ say Paragon, Paragon, oh were hasss herr eyes a gone! say *hiccup* Eyes a stoolen in a raid, new life forms they a laid. say Uhh there was *hiccup* more but I uh.. forget giggle say Something about Paragon wantin' her eyes back. say I have a tale about 'Saddie' too. ~ >speech_prog saddie~ say Saddie, Saddie is one mean, but fine lookin' lady! say Her crystal ball had a great fall. say And shattered into little *braap* itttsy bitttsy bits. say Now she wants it back or something. chuckle ~ >rand_prog 5~ say Uhhh what street iss thhhhis lass? ~ | #19630 helper slave animated~ an Animated Helper of Saddie's~ An Animated Helper of Saddie's, looking for something here.~ A ragtag compilation of body parts which are barely humanoid. Muscles, tissue, and bones are poking out from the living corpse. ~ ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_CLEAR|AFF_HUNT|AFF_TONGUES -1000 S 75 BODY_ARM BODY_ARM 5d15+3600 1d75+29 1000 RACE_HUMAN POS_STANDING POS_STANDING SEX_NEUTRAL >death_prog 99~ mpjunk all say You will not get the shard! ~ >entry_prog 50~ say The shards of glass making the crystal ball, say I must have them. Saddie will reward me! ~ >rand_prog 5~ if rand (50) say It is said that when all the shards are say brought together they will join to say recreate the crystal ball. else say I over heard Saddie say once there was say a secret place that if you activated say the crystal ball in you could get to say her palace. endif ~ >speech_prog help~ if hasobjnum ($i) == 19612 say You want to help? Oh goodie, say be sure and give me the credit! give i19612 $n if hasobjnum ($i) == 19603 say oh! And here is a key to use after you say have the crystal ball working. give key $n endif break endif say Once I have found a shard of the say Crystal Ball you can help me! say Come back later $n ~ | #19631 helper slave animated~ an Animated Helper of Saddie's~ An Animated Helper of Saddie's, looking for something here.~ A ragtag compilation of body parts which are barely humanoid. Muscles, tissue, and bones are poking out from the living corpse. ~ ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_CLEAR|AFF_HUNT|AFF_TONGUES -1000 S 75 BODY_ARM BODY_ARM 5d15+3500 1d75+29 1000 RACE_HUMAN POS_STANDING POS_STANDING SEX_NEUTRAL >death_prog 99~ mpjunk all say You will not get the shard! ~ >entry_prog 50~ say The shards of glass making the crystal ball, say I must have them. Saddie will reward me! ~ >rand_prog 10~ if rand (50) say It is said that when all the shards are say brought together they will join to say recreate the crystal ball. else say I over heard Saddie say once there was say a secret place that if you activated say the crystal ball in you could get to say her palace. endif ~ >speech_prog help~ if hasobjnum ($i) == 19613 say You want to help? Oh goodie, say be sure and give me the credit! give i19613 $n if hasobjnum ($i) == 19646 say oh! And here is a key you will need. give key $n endif break endif say Once I have found a shard of the say Crystal Ball you can help me! say Come back later $n ~ | #19640 saddie~ Saddie~ Saddie the Necromancer, experimenting with some dead flesh.~ A splendid young lady with fantastic proportions. Long legs, slender hips, large breasts... Something appears a little bit plastic about it though, perhaps you see something in the way she moves, but this body seems something of a shell for something hideous underneath. Her eyes are the biggest clue a glowing red with only slits for pupils like that of a serpent's. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES -1000 S 100 BODY_ARM BODY_ARM 1d2500+8509 8d9+80 168981 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE >greet_prog 99~ say Welcome to my little palace, make yourself comfortable. say Oh, I'll go ahead and write some scrolls up for you if say you give me a scroll and 1,000,000 gold. ~ >fight_prog 45~ mpecho Saddie's eyes turn dark red. cast 'energy drain' $n ~ >death_prog 99~ say NOOOOOOOOOO!!! I CAN'T DIE! say I sold my soul for this eternal life!!! scream ~ >give_prog i19628~ say Well, I don't really need the scroll. Just give me the 1 MIL in gold. ~ >bribe_prog 1000000~ mpecho Saddie creates a scroll before your eyes! mpjunk all if rand (10) mpoload 19618 else if rand (11) mpoload 19619 else if rand (12) mpoload 19620 else if rand (14) mpoload 19621 else if rand (16) mpoload 19622 else if rand (20) mpoload 19623 else if rand (25) mpoload 19624 else if rand (33) mpoload 19625 else if rand (50) mpoload 19626 else if rand (75) mpoload 19627 else say Thanks for the money, I'll be keeping the scroll. cackle endif endif endif endif endif endif endif endif endif endif give scroll $n ~ | #19641 john christofson~ John Christofson~ John Christofson hangs from a cross with nails in his hands and feet.~ John Christofson hangs here from a cross in an eternal crucification for he is undead probably as some sadistic whim of her's. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES 1000 S 1 BODY_HEAD BODY_HEAD 1d0+10 1d1+1 25 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >rand_prog 10~ if rand (75) mpecho John whispers 'Kill me! Please kill me!' else mpecho A drop of blood streams down from John and onto the ground. mpquiet on mpoload 19600 drop i19600 mpquiet off endif ~ >death_prog 100~ mpecho John's body glows brightly as a soul rises from it. say Thank you, you have finally freed me! ~ | #19642 slave knight chaotic~ the Chaotic Knight~ The Chaotic Knight is cowering here waiting for his next session with Saddie.~ A powerful knight of chaos's captured by Saddie and now forced to fulfill her every pleasure. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES -380 S 150 BODY_ARM BODY_ARM 1d5625+14072 1d150+113 194940 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #19643 chaos196 warrior~ Warrior of Entropy~ A Warrior of Entropy looking for an order follower to kill.~ A warrior of entropy sent to this plain of existence to destroy all order. ~ ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_HIDE|AFF_STEALTH|AFF_HUNT 380 S 75 BODY_ARM BODY_ARM 1d1406+2892 4d20+50 145443 RACE_ELF POS_STANDING POS_STANDING SEX_FEMALE #19644 shopkeeper inflation master~ the Inflation Master~ The Inflation Master is here jacking up prices.~ A nasty little man is rubbing his hands greedily before you. His ear twitches as he hears the sound of money clanking around in your pocket. A very broad smile spreads over his face and welcomes you warmly, though you have to rip his hands from your money pouch. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES 0 S 75 BODY_ARM BODY_ARM 1d1406+4580 1d100+50 100000 RACE_DWARF POS_STANDING POS_STANDING SEX_MALE #19645 sorceress shopkeeper~ a sorceress~ A sorceress is working as a shopkeeper here.~ The shopkeeper is a small woman dressed in a long white gown which covers her body from her head to her feet. Power emanates from her making you afraid. One of her cheeks can be barely made out from behind her cloak and tattood in scrawled letters is the name 'Saddie'. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES 0 S 75 BODY_ARM BODY_ARM 1d1406+4580 1d100+50 100000 RACE_DWARF POS_STANDING POS_STANDING SEX_FEMALE #19650 small fairy~ a Small Fairy~ A Small Fairy burning brightly here.~ A happy little Fairy is darting back and forth tending her magical garden. She looks like she is in complete bliss with a huge smile spread accross her glowing face. Shhhhh, don't disturb her. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES 0 S 110 0 0 1d3025+6846 1d110+62 50000 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE >all_greet_prog 100~ if class ($n) < 4 mpechoat $n {038}A Small Faerie chirps 'BAAAD! BAAAD! Warrior!' mpkill $n else mpechoat $n {038}A Small Fairy chirps 'Hello magic user!' endif ~ | #19658 large fairy~ a Large Fairy~ A Large Fairy is sprucing up the forest here.~ This enourmous and awkward looking Fairy is hastily waving his wand back and forth creating magical havoc all around. The already animated flowers and trees are now splitting into two halves both parts completely alive thanks to this nutty fairy. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES 0 S 125 0 0 1d3906+9189 1d125+80 75000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ if class ($n) < 4 mpechoat $n {038}A Large Fairy chirps 'BAAAD! BAAAD! Warrior!' mpkill $n else mpechoat $n {038}A Large Fairy chirps 'Hello magic user!' endif ~ | #19666 young dandy~ a Young Dandy~ A Young Dandy is standing here clearly scared half to death.~ This shivering wimp who messed himself is standing here trying to look tough. For some reason or other he sought to prove himself in the poor quarter. But when he got out here and saw the true horror and death the realization of his mistake dawned on him, unfortunately for him it is too late. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES 0 S 90 0 0 1d2025+4343 1d90+42 100000 RACE_OGRE POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ if quest (3,4,$n) == 15 scream say OH MY GOD IT IS A SCOOUNDRAL!!!!!! mpecho A Young dandy explodes in terror! mppurge self else say Cccaann, You get my MOMMY!!! endif ~ | #19670 ruffian~ a Ruffian~ A Ruffian is standing here looking for a mark.~ This guy is the product of living in the hood for the last twenty years. Scars rivet his body next to his tattoo's. He sneers at you as if killing you is not only the next thing on his mind, it seems as if he is actually looking forward to it. ~ ACT_SENTINEL|ACT_SMART|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES 0 S 160 0 0 1d6400+16394 1d160+130 180000 RACE_OGRE POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ if quest (3,4,$n) == 15 bow say Greetings Scoundral! else say Time to die fool! mpkill $n endif ~ >rand_prog 5~ say Only one way to be a scoundral, that is to waste a bunch of ruffian. ~ >death_prog 50~ if quest (3,4,$n) < 15 if quest (3,4,$n) == 14 mpecho {018}A Ruffian coughs up some blood trying to speak. say Your're a scoundral aren't you? endif mpmadd $n quest 3 4 1 endif ~ | #19674 ethereal hammermob~ the ethereal hammer~ ~ ~ ACT_SENTINEL AFF_ETHEREAL 0 S 95 0 0 5d50+8000 1d95+46 100000 0 POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ mpechoat $n You make the mistake of looking down. Far, far below you you can see a spiral of air swirling around at a tremendous speed. As you fall it seems almost to reach up to catch you. Caught within it's grasp you spin around and around until you are distantly aware of a voice screaming in terror. After some moments you realise it is yourself that is screaming, but then you crash to the ground in a heap. Your head hurts. mpmadd $n hp -100 mptransfer $n 13375 ~ | #0 #SHOPS 19644 ITEM_TYPE_ARMOR ITEM_TYPE_TREASURE ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_WEAPON 120 50 0 23 19645 ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_SCROLL 100 50 0 23 0 #SPECIALS S #OBJECTS #19503 eyeball dark~ an eyeball made of dark matter~ Dark Matter dented into the shape of an Eyeball.~ A dark black substance beaten into a crude eyeball type shape. ~ ITEM_TYPE_ARMOR ITEM_FLAG_HUM|ITEM_FLAG_DARK|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 13 0 0 0 0 0 0 0 10 1000000 89 A APPLY_SAVING_SPELL -5 0 #19507 shield dark~ a shield made of dark matter~ Dark Matter dented into the shape of a Shield.~ A dark black substance beaten into a crude shield type shape. ~ ITEM_TYPE_ARMOR ITEM_FLAG_HUM|ITEM_FLAG_DARK|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD 5 0 0 0 0 0 0 0 10 1000000 80 A APPLY_HIT 50 0 A APPLY_DAMROLL 6 0 A APPLY_SAVING_SPELL -5 0 #19508 necklace hands~ a necklace made of hands~ A necklace of hands strung with Dark Matter.~ A necklace made of several cut off hands, tied together with dark matter. ~ ITEM_TYPE_ARMOR ITEM_FLAG_HUM|ITEM_FLAG_DARK|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_NECK 5 0 0 0 0 0 0 0 10 1000000 80 A APPLY_HIT 50 0 A APPLY_SAVING_SPELL -5 0 A APPLY_DAMROLL 6 0 #19509 cloak dark~ a cloak made of dark matter~ Dark Matter dented into the shape of a Cloak.~ A dark black substance beaten into a crude cloak type shape. ~ ITEM_TYPE_ARMOR ITEM_FLAG_HUM|ITEM_FLAG_DARK|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_NECK 5 0 0 0 0 0 0 0 10 1000000 80 A APPLY_HIT 50 0 A APPLY_DAMROLL 6 0 A APPLY_SAVING_SPELL -5 0 #19510 light dark~ a light made of dark matter~ A ball of fire trapped in a cage of Dark Matter.~ A fireball encaged by the powers of the dark matter. ~ ITEM_TYPE_LIGHT ITEM_FLAG_HUM|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE 0 0 -1 0 0 0 0 0 15 1000000 80 A APPLY_SAVING_SPELL -5 0 A APPLY_HIT 50 0 A APPLY_DAMROLL 6 0 #19511 sword seflian~ lord Seflian's Sword of Dark Matter~ Lord Seflian's Sword of Dark Matter.~ ~ ITEM_TYPE_WEAPON ITEM_FLAG_HUM|ITEM_FLAG_DARK|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_SWORD 5 20 WEAPON_SLASH 0 0 0 0 45 2500000 80 A APPLY_HIT -50 0 C destruction~ FLAG_CLASS_WARRIOR|FLAG_CLASS_GLADIATOR|FLAG_CLASS_MARAUDER|FLAG_CLASS_NINJA #19540 sword dark death~ a death sword made of dark matter~ Dark Matter dented into the shape of a Death Sword.~ A dark black substance beaten into a crude cloak type shape. ~ ITEM_TYPE_WEAPON ITEM_FLAG_HUM|ITEM_FLAG_DARK|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_SWORD 10 6 WEAPON_SLICE 0 0 0 0 20 1500000 60 A APPLY_SAVING_SPELL -5 0 A APPLY_HIT -30 0 C rip~ FLAG_CLASS_WARRIOR|FLAG_CLASS_GLADIATOR|FLAG_CLASS_MARAUDER|FLAG_CLASS_NINJA #19541 death shield~ a Death Trooper's Shield~ A Death Trooper's Shield.~ This shield is black as night with a skull and crossbones accross the front. ~ ITEM_TYPE_ARMOR ITEM_FLAG_HUM|ITEM_FLAG_DARK|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD 8 0 0 0 0 0 0 0 15 500000 60 A APPLY_DAMROLL 5 0 A APPLY_SAVING_SPELL -5 0 #19555 bracer dark~ a bracer made of dark matter~ Dark Matter dented into the shape of a Bracer.~ A dark black substance beaten into a crude bracer type shape. ~ ITEM_TYPE_ARMOR ITEM_FLAG_HUM|ITEM_FLAG_DARK|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_WRIST 5 0 0 0 0 0 0 0 10 1000000 80 A APPLY_HIT 50 0 A APPLY_DAMROLL 6 0 A APPLY_SAVING_SPELL -5 0 #19556 champion item~ a champion's armor~ A Champion's Armor highly polished.~ This is armor only a true champion of Seflian's would use. ~ ITEM_TYPE_ARMOR ITEM_FLAG_DARK|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_LEGS|ITEM_WEAR_ARMS 8 0 0 0 0 0 0 0 5 10000 60 A APPLY_DAMROLL 6 0 A APPLY_HITROLL 4 0 #19600 blood drop~ a drop of blood~ A drop of blood splattered on the floor.~ A drop of blood splattered on the floor. ~ ITEM_TYPE_PILL 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 SPELL_POISON -1 -1 0 0 0 0 1 10 1 #19601 shiny key~ a shiny key~ A shiny new key.~ ~ ITEM_TYPE_KEY ITEM_FLAG_GLOW ITEM_WEAR_TAKE 19601 0 0 0 0 0 0 0 10 5000 75 #19602 odd key~ an odd key~ An odd looking key.~ An odd looking key labeled 'Paragon's Throne Room.' ~ ITEM_TYPE_KEY ITEM_FLAG_GLOW ITEM_WEAR_TAKE 19602 0 0 0 0 0 0 0 10 5000 75 #19603 key~ a key~ A shiny new key.~ ~ ITEM_TYPE_KEY ITEM_FLAG_GLOW ITEM_WEAR_TAKE 19603 0 0 0 0 0 0 0 10 5000 75 #19610 pedastal~ a Pedastal~ A giant pedastal in the middle of the pond.~ There are some inscriptions on the side of the pedastal. ~ ITEM_TYPE_CONTAINER ITEM_FLAG_GLOW 0 5 0 -1 0 0 0 0 0 50 50 75 E inscriptions~ Do not disturb the shard within the pedastal or else the world may fall to evil. ~ #19611 shard glass large~ a large shard of glass~ A large shard of glass reflecting the surrounding lights.~ A shard of glass, it looks as if it was once part of something spherical. ~ ITEM_TYPE_TRASH ITEM_FLAG_HUM|ITEM_FLAG_INVENTORY|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 5 10 75 P 1 TRIG_TICK 50 OPROG_IF_HAS_OBJECT 19612 2 0 P 2 TRIG_VOID OPROG_IF_HAS_OBJECT 19613 3 0 P 3 TRIG_VOID OPROG_GOD_COMMAND mpecho The three shards of glass start shaking and come together in a blinding light. mpecho A crystal ball takes shape. mpoload 19614 mpjunk i19611 mpjunk i19612 mpjunk i19613~ #19612 shard glass small~ a small shard of glass~ A small shard of glass reflecting the surrounding lights.~ A shard of glass, it looks as if it was once part of something spherical. ~ ITEM_TYPE_TRASH ITEM_FLAG_HUM|ITEM_FLAG_INVENTORY|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 5 10 75 #19613 shard glass tiny~ a tiny shard of glass~ A tiny shard of glass reflecting the surrounding lights.~ A shard of glass, it looks as if it was once part of something spherical. ~ ITEM_TYPE_TRASH ITEM_FLAG_HUM|ITEM_FLAG_INVENTORY|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 5 10 75 #19614 crystal ball~ a crystal ball~ A ball full of swirling images.~ A crystal ball. There seems to be images floating in it and sparks of magical energy spraying around in the middle of it. It looks as if you could 'activate' some function for it to do. ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_EVIL|ITEM_FLAG_INVENTORY|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 15 0 0 0 0 0 0 0 15 10 75 P 0 TRIG_UNKNOWN 100 activate OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 1 6 P 1 TRIG_VOID OPROG_IF OIF_USER_ROOM_NUM = 19639 2 4 P 2 TRIG_VOID OPROG_GOD_COMMAND mpgoto 19640~ P 4 TRIG_VOID OPROG_IF OIF_USER_ROOM_NUM = 19640 5 6 P 5 TRIG_VOID OPROG_GOD_COMMAND mpgoto 19639~ P 6 TRIG_VOID OPROG_APPLY OAPPLY_HIT -1 P 6 TRIG_VOID OPROG_ECHO The Crystal Ball burns your hands in response!~ #19615 left eye~ a left eye~ A large shard of glass reflecting the surrounding lights.~ A left eye, it looks as if it is out of control with tons of magical power. ~ ITEM_TYPE_TRASH ITEM_FLAG_HUM|ITEM_FLAG_INVENTORY|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 10 10 75 P 1 TRIG_TICK 50 OPROG_IF_HAS_OBJECT 19616 2 0 P 2 TRIG_VOID OPROG_GOD_COMMAND mpecho The two eyes come together. mpoload 19617 mpjunk i19615 mpjunk i19616~ #19616 right eye~ a right eye~ A right eye hear looking calm and reasonable.~ A right eye motionless but giving off a calm and reasonable feeling. ~ ITEM_TYPE_TRASH ITEM_FLAG_HUM|ITEM_FLAG_INVENTORY|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 10 10 75 #19617 pair eyes~ a pair of eyes~ A pair of eyes looking up at you, radiating power.~ A pair of eyes which seem to be loaded with magical power. Perhaps in the right hand these eyes could be used for some intense magical powers. ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_EVIL|ITEM_FLAG_MAGIC|ITEM_FLAG_INVENTORY ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 15 0 0 0 0 0 0 0 15 10 75 #19618 saddie scroll enchant weapon~ a scroll crafted by Saddie of enchant weapon~ A scroll crafted by Saddie of enchant weapon.~ This scroll was crafted by the highest necromancer in the land. Fear it's power or it shall consume you. ~ ITEM_TYPE_SCROLL ITEM_FLAG_DARK|ITEM_FLAG_EVIL ITEM_WEAR_TAKE 100 SPELL_ENCHANT_WEAPON -1 -1 0 0 0 0 1 100000 75 #19619 saddie scroll demon~ a scroll crafted by Saddie of demon~ A scroll crafted by Saddie of demon.~ This scroll was crafted by the highest necromancer in the land. Fear it's power or it shall consume you. ~ ITEM_TYPE_SCROLL ITEM_FLAG_DARK|ITEM_FLAG_EVIL ITEM_WEAR_TAKE 100 SPELL_DEMON -1 -1 0 0 0 0 1 100000 75 #19620 saddie scroll sleep~ a scroll crafted by Saddie of sleep~ A scroll crafted by Saddie of sleep.~ This scroll was crafted by the highest necromancer in the land. Fear it's power or it shall consume you. ~ ITEM_TYPE_SCROLL ITEM_FLAG_DARK|ITEM_FLAG_EVIL ITEM_WEAR_TAKE 100 SPELL_SLEEP -1 -1 0 0 0 0 1 1000000 75 #19621 saddie scroll energy drain~ a scroll crafted by Saddie of energy drain~ A scroll crafted by Saddie of energy drain.~ This scroll was crafted by the highest necromancer in the land. Fear it's power or it shall consume you. ~ ITEM_TYPE_SCROLL ITEM_FLAG_DARK|ITEM_FLAG_EVIL ITEM_WEAR_TAKE 100 SPELL_ENERGY_DRAIN -1 -1 0 0 0 0 1 1000000 75 #19622 saddie scroll mage~ a scroll crafted by Saddie of mage shield~ A scroll crafted by Saddie of mage shield.~ This scroll was crafted by the highest necromancer in the land. Fear it's power or it shall consume you. ~ ITEM_TYPE_SCROLL ITEM_FLAG_DARK|ITEM_FLAG_EVIL ITEM_WEAR_TAKE 100 SPELL_MAGE_SHIELD -1 -1 0 0 0 0 1 1000000 75 #19623 saddie scroll charm person~ a scroll crafted by Saddie of charm person~ A scroll crafted by Saddie of charm person.~ This scroll was crafted by the highest necromancer in the land. Fear it's power or it shall consume you. ~ ITEM_TYPE_SCROLL ITEM_FLAG_DARK|ITEM_FLAG_EVIL ITEM_WEAR_TAKE 75 SPELL_CHARM_PERSON -1 -1 0 0 0 0 1 1000000 75 #19624 saddie scroll enhance object~ a scroll crafted by Saddie of enhance object~ A scroll crafted by Saddie of enhance object.~ This scroll was crafted by the highest necromancer in the land. Fear it's power or it shall consume you. ~ ITEM_TYPE_SCROLL ITEM_FLAG_DARK|ITEM_FLAG_EVIL ITEM_WEAR_TAKE 100 SPELL_ENHANCE_OBJECT -1 -1 0 0 0 0 1 1000000 75 #19625 saddie scroll animate dead~ a scroll crafted by Saddie of animate dead~ A scroll crafted by Saddie of animate dead.~ This scroll was crafted by the highest necromancer in the land. Fear it's power or it shall consume you. ~ ITEM_TYPE_SCROLL ITEM_FLAG_DARK|ITEM_FLAG_EVIL ITEM_WEAR_TAKE 75 SPELL_DEMON -1 -1 0 0 0 0 1 1000000 75 #19626 saddie scroll mage blast~ a scroll crafted by Saddie of mage blast~ A scroll crafted by Saddie of mage blast.~ This scroll was crafted by the highest necromancer in the land. Fear it's power or it shall consume you. ~ ITEM_TYPE_SCROLL ITEM_FLAG_DARK|ITEM_FLAG_EVIL ITEM_WEAR_TAKE 100 SPELL_MAGE_BLAST -1 -1 0 0 0 0 1 1000000 75 #19627 saddie scroll curse~ a scroll crafted by Saddie of curse~ A scroll crafted by Saddie of curse.~ This scroll was crafted by the highest necromancer in the land. Fear it's power or it shall consume you. ~ ITEM_TYPE_SCROLL ITEM_FLAG_DARK|ITEM_FLAG_EVIL ITEM_WEAR_TAKE 75 SPELL_CURSE -1 -1 0 0 0 0 1 1000000 75 #19628 blank scroll~ a blank scroll~ A blank scroll.~ A blank scroll, waiting to be written on. ~ ITEM_TYPE_SCROLL ITEM_FLAG_DARK ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 15 -1 -1 -1 0 0 0 0 1 100 15 #19629 scroll protection~ a scroll of protection~ A scroll of protection.~ A beautiful scroll, on it are carved the words: EVIL BE GONE! ~ ITEM_TYPE_SCROLL ITEM_FLAG_BLESS ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 30 SPELL_PROTECTION_EVIL -1 -1 0 0 0 0 1 1000 50 #19646 dark key~ a dark key~ A dark key.~ ~ ITEM_TYPE_KEY ITEM_FLAG_DARK ITEM_WEAR_TAKE 19646 0 0 0 0 0 0 0 10 5000 75 #19678 ring chaos~ a ring of unformed physical chaos~ A glob of chaos is laying on the floor in the shape of a ring.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_FINGER 16 0 0 0 0 0 0 0 50 1000000 85 A APPLY_DAMROLL 7 0 A APPLY_INT 2 0 #19679 cloak chaos~ a cloak of unformed physical chaos~ A glob of chaos is laying on the floor in the shape of a helm.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_NECK 16 0 0 0 0 0 0 0 50 1000000 85 A APPLY_DAMROLL 7 0 A APPLY_WIS 2 0 #19680 chest plate chaos~ a chest plate of unformed physical chaos~ A glob of chaos is laying on the floor in the shape of a chest plate.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_BODY 16 0 0 0 0 0 0 0 50 1000000 85 A APPLY_DAMROLL 6 0 A APPLY_HITROLL 6 0 #19681 helm chaos~ a helm of unformed physical chaos~ A glob of chaos is laying on the floor in the shape of a helm.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_HEAD 16 0 0 0 0 0 0 0 50 1000000 85 A APPLY_DAMROLL 6 0 A APPLY_HITROLL 6 0 #19682 glob chaos~ a glob of unformed physical chaos~ A glob of chaos is laying on the floor in the shape of a glob.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 16 0 0 0 0 0 0 0 50 1000000 85 A APPLY_DAMROLL 6 0 A APPLY_HITROLL 6 0 #19683 boots chaos~ some boots of unformed physical chaos~ A glob of chaos is laying on the floor in the shape of a pair of boots.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_FEET 16 0 0 0 0 0 0 0 50 1000000 85 A APPLY_DAMROLL 7 0 A APPLY_DEX 2 0 #19684 gloves chaos~ some gloves of unformed physical chaos~ A glob of chaos is laying on the floor in the shape of a pair of gloves.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_HANDS 16 0 0 0 0 0 0 0 50 1000000 85 A APPLY_DAMROLL 7 0 A APPLY_STR 2 0 #19685 sleeves chaos~ some sleeves of unformed physical chaos~ A glob of chaos is laying on the floor in the shape of a pair of sleeves.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_ARMS 16 0 0 0 0 0 0 0 50 1000000 85 A APPLY_DAMROLL 7 0 A APPLY_CON 2 0 #19686 shield chaos~ a shield of unformed physical chaos~ A glob of chaos is laying on the floor in the shape of a shield.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD 16 0 0 0 0 0 0 0 50 1000000 85 A APPLY_DAMROLL 6 0 A APPLY_HITROLL 6 0 #19687 robe chaos~ a robe of unformed physical chaos~ A glob of chaos is laying on the floor in the shape of a robe.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT 16 0 0 0 0 0 0 0 50 1000000 85 A APPLY_DAMROLL 6 0 A APPLY_HITROLL 6 0 #19688 belt chaos~ a belt of unformed physical chaos~ A glob of chaos is laying on the floor in the shape of a belt.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_WAIST 16 0 0 0 0 0 0 0 50 1000000 85 A APPLY_DAMROLL 6 0 A APPLY_HITROLL 6 0 #19689 bracer chaos~ a bracer of unformed physical chaos~ A glob of chaos is laying on the floor in the shape of a bracer.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_WRIST 16 0 0 0 0 0 0 0 50 1000000 85 A APPLY_DAMROLL 6 0 A APPLY_HITROLL 6 0 #19690 blistering boots~ a blistering pair of boots~ A blistering pair of boots shaking violently with magical energy.~ Imbued in these boots is an enourmous amount of raw magical energy. ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_FEET 20 0 0 0 0 0 0 0 20 500000 75 A APPLY_MANA 25 0 A APPLY_INT 1 0 #19691 blistering leggings~ a blistering pair of leggings~ A blistering pair of leggings shaking violently with magical energy.~ Imbued in these leggings is an enourmous amount of raw magical energy. ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_LEGS 20 0 0 0 0 0 0 0 20 500000 75 A APPLY_MANA 25 0 A APPLY_INT 1 0 #19692 blistering gloves~ a blistering pair of gloves~ A blistering pair of gloves shaking violently with magical energy.~ Imbued in these gloves is an enourmous amount of raw magical energy. ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_HANDS 20 0 0 0 0 0 0 0 20 500000 75 A APPLY_MANA 25 0 A APPLY_INT 1 0 #0 #ROOMS #19500 Entrance to the Magicless Void~ Long black walls stretch forth all around you creating a long narrow hallway. Something feels different in these rooms, as if a part of you is being sucked away and into the dark matter the walls are comprised of. The halls lead to the north with further blackness and salvation can be found to the south. There is a sign here. ~ 0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE DDIR_NORTH The Hallways of the Magicless Void.~ ~ 0 -1 19501 DDIR_SOUTH The Edge of a Cliff.~ ~ 0 -1 19552 E sign~ The sign says: ------------------------------------------------------------------------------ | | | The Hallways of the Magicless Void | | Created by Hammer | | | | Be Careful for out in the ignorance of magical deprivation | | lay many monsters seeking to destroy those they cannot understand. | | | ------------------------------------------------------------------------------ ~ S #19501 Along the Hallways~ Dark walls which seem to suck out light, create a long narrow hallway. The part of your mind that once had the ability to create magic seems drained. The walls around you grow even darker as you progress, as if they were absorbing your power. The hallway stretches on to the north. To the south there appears to be some remenants of light left. ~ 0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE DDIR_NORTH Along the Hallways.~ ~ 0 -1 19502 DDIR_SOUTH Entrance to the Hallways.~ ~ 0 -1 19500 S #19502 Along the Hallways~ Dark walls which seem to suck out light create a long narrow hallway. The part of your mind that once had the ability to create magic seems drained. The walls around you grow even darker as you progress, as if they were absorbing your power. To the north is some sort of bed chambers. The hallway stretches on to the west and south. ~ 0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE DDIR_NORTH Anti-Wizard's Chambers.~ ~ 0 -1 19503 DDIR_EAST Along the Hallways.~ ~ 0 -1 19520 DDIR_SOUTH Along the Hallways.~ ~ 0 -1 19501 DDIR_WEST Along the Hallways.~ ~ 0 -1 19504 S #19503 Anti-Wizard's Chambers~ This is the bed chamber of the Anti-Wizard Felulius himself! There are the normal furnishings of a bedroom, a bed, chest-of-drawers, and closet. There is also a pit here filled with the bones of dead mages, a key ingredient to the making of dark matter. The walls of this apartment are no different than any of the other ones. Dark, dull, magic sucking dark matter. There is a dark hallway to the south. ~ 0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE DDIR_SOUTH Along the Hallways.~ ~ 0 -1 19502 S #19504 Along the Hallways~ Dark walls which seem to suck out light create a long narrow hallway. The part of your mind that once had the ability to create magic seems drained. The walls around you grow even darker as you progress, as if they were absorbing your power. To the north is some sort of bed chambers. The hallway stretches on to the west and east. ~ 0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE DDIR_EAST Along the Hallways.~ ~ 0 -1 19502 DDIR_WEST Along the Hallways.~ ~ 0 -1 19505 S #19505 Along the Hallways~ Dark walls which seem to suck out light create a long narrow hallway. The part of your mind that once had the ability to create magic seems drained. The walls around you grow even darker as you progress, as if they were absorbing your power. To the north is some sort of bed chambers. The hallway stretches on to the west and east. ~ 0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE DDIR_EAST Along the Hallways.~ ~ 0 -1 19504 DDIR_WEST Along the Hallways.~ ~ 0 -1 19506 S #19506 Along the Hallways~ Dark walls which seem to suck out light create a long narrow hallway. The part of your mind that once had the ability to create magic seems drained. The walls around you grow even darker as you progress, as if they were absorbing your power. To the north is some sort of bed chambers. The hallway stretches on to the east and north. ~ 0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE DDIR_NORTH Karik's Trophy Room.~ ~ 0 -1 19507 DDIR_EAST Along the Hallways.~ ~ 0 -1 19505 S #19507 Karik's Trophy Room~ Decorating the dark black walls of this room are hundred's of magician's heads. The heads are of many different races, some of which disappeared mysteriously thousands of years ago. Some of the heads are freshly cut blood still oozing from their necks. There is a shiny white path underneath your feet reflecting your light. At a closer inspection you notice they are skulls, no doubt from mage's of long ago. To the west and south the dark hallways continue. ~ 0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE DDIR_SOUTH Along the Hallways.~ ~ 0 -1 19506 DDIR_WEST Along the Hallways.~ ~ 0 -1 19508 S #19508 Along the Hallways~ Dark walls which seem to suck out light create a long narrow hallway. The part of your mind that once had the ability to create magic seems drained. The walls around you grow even darker as you progress, as if they were absorbing your power. To the north is some sort of bed chambers. The hallway stretches on to the east and north. ~ 0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE DDIR_NORTH Along the Hallways.~ ~ 0 -1 19509 DDIR_EAST Kurik's Trophy Room.~ ~ 0 -1 19507 S #19509 Along the Hallways~ Dark walls which seem to suck out light create a long narrow hallway. The part of your mind that once had the ability to create magic seems drained. The walls around you grow even darker as you progress, as if they were absorbing your power. To the north is some sort of bed chambers. The hallway stretches on to the west and south. ~ 0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE DDIR_NORTH Seflian's Throne Room.~ ~ 0 -1 19510 DDIR_SOUTH Along the Hallways.~ ~ 0 -1 19508 S #19510 Seflian's Throne Room~ In the northern corner of the room sits Seflian's monolithic throne. An arch of dark matter is strung along the top as a sort of decoration the rest is a dark stone material that looks very hard, and very uncomfortable. The room other then the throne is completely vacant and made of dark black dark matter. There is a hallway stretching southward and series of stone steps climbing up. ~ 0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE DDIR_SOUTH Along the Hallways.~ ~ 0 -1 19509 DDIR_UP A long staircase.~ ~ 0 -1 19511 S #19511 A long staircase~ The stone stairs twist and climb upwards seemingly going on forever. The darkness seems a little less dense and a little more welcoming then the the chambers below. ~ 0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE DDIR_UP The Entrance to Paragon.~ ~ 0 -1 19600 DDIR_DOWN Seflian's Throne Room.~ ~ 0 -1 19510 S #19520 Along the Hallways~ Dark walls which seem to suck out light create a long narrow hallway. The part of your mind that once had the ability to create magic seems drained. The walls around you grow even darker as you progress, as if they were absorbing your power. The hallway stretches on to the west and east. ~ 0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE DDIR_EAST Central Registration Room.~ ~ 0 -1 19521 DDIR_WEST Along the Hallways.~ ~ 0 -1 19502 S #19521 Central Registration Room~ Dark walls which seem to suck out light have come together to form a large room. In the ceiling here their is a rather large hole breaking at least some of the terrifying feeling of claustrophobia though you cannot figure out what use this hole might have. There are a few chairs strewn around made of the same dark matter that the walls are composed of. Discarded bagage is heaped on the ground in enourmous piles leaving the impression that once people take whatever journey that is offered in this room, they seldom come back. The hallway stretches on to the west. ~ 0 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE DDIR_WEST Along the Hallways.~ ~ 0 -1 19520 S #19522 Entrance to the Valley of Magical Destruction~ The smell of burning flesh fills your nose with such pungency it burns. Crucified on either side of you are rows of small frail looking people with the words, 'Stinking Mage' scratched into their foreheads. Some of these people are woman and even young children. The rest of the terrain has been completely devastated by the constant warfare and appears to be suffering from extreme destrification. Looking down at the narrow path on which you now stand you can see exactly of what it is created, human fingers! Thousands of fingers rowed tightly together all facing north. To the south there is a dark hole made of dark matter slanting downwards forming into a sort of slide. ~ 0 ROOM_NO_MOB|ROOM_NO_RECALL SECT_DESERT DDIR_NORTH Valley of Magical Destruction.~ ~ 0 -1 19523 DDIR_SOUTH Central Registration Room.~ ~ 0 -1 19521 E people~ These people have been crucified for simply being mages or using magical powers. ~ S #19523 Valley of Magical Destruction~ Death, destruction, chaos. These words fill your mind and only begin to describe the state of warfare going on in these rooms. Mages, hundreds of them are being slaughtered by death hungry mage slayers. The path of rotting human fingers continues to the west and east. ~ 0 ROOM_NO_RECALL SECT_DESERT DDIR_EAST Valley of Magical Destruction.~ ~ 0 -1 19526 DDIR_SOUTH Entrance to the Valley of Magical Destruction.~ ~ 0 -1 19522 DDIR_WEST Valley of Magical Destruction.~ ~ 0 -1 19524 S #19524 Valley of Magical Destruction~ Death, destruction, chaos. These words fill your mind and only begin to describe the state of warfare going on in these rooms. Mages, hundreds of them are being slaughtered by death hungry mage slayers. The path of rotting human fingers continues to the east and screams can be heard from the north. ~ 0 ROOM_NO_RECALL SECT_DESERT DDIR_NORTH An Anti-Wizard's Torchure Chamber.~ ~ 0 -1 19525 DDIR_EAST Valley of Magical Destruction.~ ~ 0 -1 19523 S #19525 An Anti-Wizard's Torchure Chamber~ You are in front of a pit filled with the bones of dead mages, a key ingredient in the making of dark matter. The walls of this room are composed of magic sucking dark matter. Along the walls of the chamber are a series of cages containing live mages who will soon donate their bones to those already in the pit. There is a way out of this room to the south. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE DDIR_SOUTH Valley of Magical Destruction.~ ~ 0 -1 19524 S #19526 Valley of Magical Destruction~ Death, destruction, chaos. These words fill your mind and only begin to describe the state of warfare going on in these rooms. Mages, hundreds of them are being slaughtered by death hungry mage slayers. The path of rotting human fingers continues to the west and east. ~ 0 ROOM_NO_RECALL SECT_DESERT DDIR_EAST Valley of Magical Destruction.~ ~ 0 -1 19527 DDIR_WEST Valley of Magical Destruction.~ ~ 0 -1 19523 S #19527 Valley of Magical Destruction~ Death, destruction, chaos. These words fill your mind and only begin to describe the state of warfare going on in these rooms. Mages, hundreds of them are being slaughtered by death hungry mage slayers. The path of rotting human fingers continues to the west and south. Agony enriched screams can be heard from the north. ~ 0 ROOM_NO_RECALL SECT_DESERT DDIR_NORTH An Anti-Wizard's Torchure Chamber.~ ~ 0 -1 19528 DDIR_SOUTH Valley of Magical Destruction.~ ~ 0 -1 19529 DDIR_WEST Valley of Magical Destruction.~ ~ 0 -1 19526 S #19528 An Anti-Wizard's Torchure Chamber~ You are in front of a pit filled with the bones of dead mages, a key ingredient in the making of dark matter. The walls of this room are composed of magic sucking dark matter. Along the walls of the chamber are a series of cages containing live mages who will soon donate their bones to those already in the pit. There is a way out of this room to the south. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE DDIR_SOUTH Valley of Magical Destruction.~ ~ 0 -1 19527 S #19529 Valley of Magical Destruction~ Death, destruction, chaos. These words fill your mind and only begin to describe the state of warfare going on in these rooms. Mages, hundreds of them are being slaughtered by death hungry mage slayers. The path of rotting human fingers continues to the north and south. ~ 0 ROOM_NO_RECALL SECT_DESERT DDIR_NORTH Valley of Magical Destruction.~ ~ 0 -1 19527 DDIR_SOUTH Valley of Magical Destruction.~ ~ 0 -1 19530 S #19530 Valley of Magical Destruction~ Death, destruction, chaos. These words fill your mind and only begin to describe the state of warfare going on in these rooms. Mages, hundreds of them are being slaughtered by death hungry mage slayers. The path of rotting human fingers continues to the north, south, and west. Screams of agonizing pain are floating in from the east. ~ 0 ROOM_NO_RECALL SECT_DESERT DDIR_NORTH Valley of Magical Destruction.~ ~ 0 -1 19529 DDIR_EAST An Anti-Wizard's Torchure Chamber.~ ~ 0 -1 19532 DDIR_SOUTH Northern Field of Blood.~ ~ 0 -1 19540 DDIR_WEST Exit to the Valley of Magical Destruction.~ ~ 0 -1 19531 S #19531 Exit to the Valley of Magical Destruction~ The war and devastation have seemed to pass over this spot. A beautiful grass meadow grows over ranging hills here only the smell of burning flesh reminds you that you are not in a peace loving place. ~ 0 ROOM_NO_RECALL SECT_HILLS DDIR_EAST Valley of Magical Destruction.~ ~ 0 -1 19530 DDIR_SOUTH Northern Field of Blood.~ ~ 0 -1 19539 DDIR_WEST ~ ~ 0 -1 19521 S #19532 An Anti-Wizard's Torchure Chamber~ You are in front of a pit filled with the bones of dead mages, a key ingredient in the making of dark matter. The walls of this room are composed of magic sucking dark matter. Along the walls of the chamber are a series of cages containing live mages who will soon donate their bones to those already in the pit. There is a way out of this room to the west. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE DDIR_WEST Valley of Magical Destruction.~ ~ 0 -1 19530 S #19533 Northern Field of Blood~ You are in the middle of an enourmous battle. Warriors of all disciplines are combating one another here for the sheer joy of fighting. The normally black soil has been dyed red with the blood of a thousand men. The path of human fingers stretches to the west and south. ~ 0 ROOM_NO_RECALL SECT_DESERT DDIR_SOUTH Crucifix Lane.~ ~ 0 -1 19534 DDIR_WEST Northern Field of Blood.~ ~ 0 -1 19540 S #19534 Crucifix Lane~ You are standing in front of rows and rows of crucified warriors. Many of the crucified have been here so long only their bones remain. Carved into each cross is the letter 'L'. There is an enourmous battle field to the north and Crucifix Lane runs east to west. ~ 0 ROOM_NO_RECALL SECT_DESERT DDIR_NORTH Northern Field of Blood.~ ~ 0 -1 19533 DDIR_EAST Crucifix Lane.~ ~ 0 -1 19550 DDIR_WEST Crucifix Lane.~ ~ 0 -1 19535 S #19535 Crucifix Lane~ You are standing in front of rows and rows of crucified warriors. Many of the crucified have been here so long only their bones remain. Carved into each cross is the letter 'L'. Crucifix Lane runs east to west. ~ 0 ROOM_NO_RECALL SECT_DESERT DDIR_EAST Crucifix Lane.~ ~ 0 -1 19534 DDIR_WEST Crucifix Lane.~ ~ 0 -1 19536 S #19536 Crucifix Lane~ You are standing in front of rows and rows of crucified warriors. Many of the crucified have been here so long only their bones remain. Carved into each cross is the letter 'L'. Crucifix Lane runs east to west. ~ 0 ROOM_NO_RECALL SECT_DESERT DDIR_EAST Crucifix Lane.~ ~ 0 -1 19535 DDIR_WEST Crucifix Lane.~ ~ 0 -1 19537 S #19537 Crucifix Lane~ You are standing in front of rows and rows of crucified warriors. Many of the crucified have been here so long only their bones remain. Carved into each cross is the letter 'L'. There is an enourmous battle field to the north and Crucifix Lane runs on to the east. Raised up on a hill to the south you think you might have seen rows of impaled people but the memory being so horrid you quickly forget it. ~ 0 ROOM_NO_RECALL SECT_DESERT DDIR_NORTH Northern Field of Blood.~ ~ 0 -1 19538 DDIR_EAST Crucifix Lane.~ ~ 0 -1 19536 DDIR_SOUTH Impale Road.~ ~ 0 -1 19551 S #19538 Northern Field of Blood~ You are in the middle of an enourmous battle. Warriors of all disciplines are combating one another here for the sheer joy of fighting. The normally black soil has been dyed red with the blood of a thousand men. The path of human fingers stretches to the east and south. ~ 0 ROOM_NO_RECALL SECT_DESERT DDIR_EAST Northern Field of Blood.~ ~ 0 -1 19539 DDIR_SOUTH Crucifix Lane.~ ~ 0 -1 19537 S #19539 Northern Field of Blood~ You are in the middle of an enourmous battle. Warriors of all disciplines are combating one another here for the sheer joy of fighting. The normally black soil has been dyed red with the blood of a thousand men. The path of human fingers stretches to the west, east and north. ~ 0 ROOM_NO_RECALL SECT_DESERT DDIR_NORTH Exit to the Valley of Magical Destruction.~ ~ 0 -1 19531 DDIR_EAST Northern Field of Blood.~ ~ 0 -1 19540 DDIR_WEST Northern Field of Blood.~ ~ 0 -1 19538 S #19540 Northern Field of Blood~ You are in the middle of an enourmous battle. Warriors of all disciplines are combating one another here for the sheer joy of fighting. The normally black soil has been dyed red with the blood of a thousand men. The path of human fingers stretches to the west, east and north. ~ 0 ROOM_NO_RECALL SECT_DESERT DDIR_NORTH Valley of Magical Destruction.~ ~ 0 -1 19530 DDIR_EAST Northern Field of Blood.~ ~ 0 -1 19533 DDIR_WEST Northern Field of Blood.~ ~ 0 -1 19539 S #19541 The Champion's Quarters~ You are dumbfounded by the sheer extravagance of this room. The walls are not covered with dark matter as all the other rooms but are instead plated with gold. Set in beautiful ornate plaques are weapons of all kinds, swords, daggers, maces, bows, anything you can think of you see. The floor is made of golden tiles polished so brightly your reflection shines in them. The bed here is large and soft looking. This must trully be the quarters of someone great. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE DDIR_EAST Southern Field of Blood.~ ~ 0 -1 19542 S #19542 Southern Field of Blood~ You are in the middle of an enourmous battle. Warriors of all disciplines are combating one another here for the sheer joy of fighting. The normally black soil has been dyed red with the blood of a thousand men. The path of human fingers stretches to the west, east and north. ~ 0 ROOM_NO_MOB|ROOM_NO_RECALL SECT_DESERT DDIR_NORTH Impale Road.~ ~ 0 -1 19551 DDIR_EAST Southern Field of Blood.~ ~ 0 -1 19543 DDIR_WEST The Champion's Quarters.~ ~ 0 -1 19541 S #19543 Southern Field of Blood~ You are in the middle of an enourmous battle. Warriors of all disciplines are combating one another here for the sheer joy of fighting. The normally black soil has been dyed red with the blood of a thousand men. The path of human fingers stretches to the west and east. ~ 0 ROOM_NO_RECALL SECT_DESERT DDIR_EAST Southern Field of Blood.~ ~ 0 -1 19544 DDIR_WEST Southern Field of Blood.~ ~ 0 -1 19542 S #19544 Southern Field of Blood~ You are in the middle of an enourmous battle. Warriors of all disciplines are combating one another here for the sheer joy of fighting. The normally black soil has been dyed red with the blood of a thousand men. The path of human fingers stretches to the west and north. ~ 0 ROOM_NO_RECALL SECT_DESERT DDIR_NORTH Impale Road.~ ~ 0 -1 19545 DDIR_WEST Southern Field of Blood.~ ~ 0 -1 19543 S #19545 Impale Road~ Before you lays the most abhorrent scene you could have ever imagined. Rows and rows of impaled warriors, staggered throughout a large valley for as far as the eye can see. Some of the newest additions to this collection are still slowly sliding down their poles of agony while others have been here so long there is nothing left of them but bones. The rows of the impaled continue on to the east while a bloody battle roars on to the south. ~ 0 ROOM_NO_RECALL SECT_DESERT DDIR_EAST Impale Road.~ ~ 0 -1 19546 DDIR_SOUTH Southern Field of Blood.~ ~ 0 -1 19544 S #19546 Impale Road~ Before you lays the most abhorrent scene you could have ever imagined. Rows and rows of impaled warriors, staggered throughout a large valley for as far as the eye can see. Some of the newest additions to this collection are still slowly sliding down their poles of agony while others have been here so long there is nothing left of them but bones. The rows of the impaled continue on to the west and east. ~ 0 ROOM_NO_RECALL SECT_DESERT DDIR_EAST Impale Road.~ ~ 0 -1 19547 DDIR_WEST Impale Road.~ ~ 0 -1 19545 S #19547 Impale Road~ Before you lays the most abhorrent scene you could have ever imagined. Rows and rows of impaled warriors, staggered throughout a large valley for as far as the eye can see. Some of the newest additions to this collection are still slowly sliding down their poles of agony while others have been here so long there is nothing left of them but bones. The rows of the impaled continue on to the west and east. ~ 0 ROOM_NO_RECALL SECT_DESERT DDIR_EAST Impale Road.~ ~ 0 -1 19548 DDIR_WEST Impale Road.~ ~ 0 -1 19546 S #19548 Impale Road~ Before you lays the most abhorrent scene you could have ever imagined. Rows and rows of impaled warriors, staggered throughout a large valley for as far as the eye can see. Some of the newest additions to this collection are still slowly sliding down their poles of agony while others have been here so long there is nothing left of them but bones. The rows of the impaled continue on to the west. You can see people nailed to crosses to the north. ~ 0 ROOM_NO_RECALL SECT_DESERT DDIR_NORTH Crucifix Lane.~ ~ 0 -1 19549 DDIR_WEST Impale Road.~ ~ 0 -1 19547 S #19549 Crucifix Lane~ You are standing in front of rows and rows of crucified warriors. Many of the crucified have been here so long only their bones remain. Carved into each cross is the letter 'L'. Crucifix Lane runs on to the west. Raised up on a hill to the south you think you might have seen rows of impaled people but the memory being so horrid you quickly forget it. ~ 0 ROOM_NO_RECALL SECT_DESERT DDIR_SOUTH Impale Road.~ ~ 0 -1 19548 DDIR_WEST Crucifix Lane.~ ~ 0 -1 19550 S #19550 Crucifix Lane~ You are standing in front of rows and rows of crucified warriors. Many of the crucified have been here so long only their bones remain. Carved into each cross is the letter 'L'. Crucifix Lane runs on to the west and east. ~ 0 ROOM_NO_RECALL SECT_DESERT DDIR_EAST Crucifix Lane.~ ~ 0 -1 19549 DDIR_WEST Crucifix Lane.~ ~ 0 -1 19534 S #19551 Impale Road~ Before you lays the most abhorrent scene you could have ever imagined. Rows and rows of impaled warriors, staggered throughout a large valley for as far as the eye can see. Some of the newest additions to this collection are still slowly sliding down their poles of agony while others have been here so long there is nothing left of them but bones. You can see people nailed to crosses to the north and a fierce battle goes on to the south. ~ 0 ROOM_NO_RECALL SECT_DESERT DDIR_NORTH Crucifix Lane.~ ~ 0 -1 19537 DDIR_SOUTH Southern Field of Blood.~ ~ 0 -1 19542 S #19552 The Edge of a Cliff~ You are standing on the very edge of a enourmous cliff. The winds here are very violent and seem to be forming a tunnel type shape. The wind is so violent that in fact you are standing a few feet off the edge of the cliff. The figures below look as if they are nothing but tiny little bugs. All the bright light emanating from the sun seems to be sucked into a rather large tunnel to the north. ~ 0 ROOM_NO_RECALL SECT_AIR DDIR_NORTH Entrance to the Magicless Void.~ ~ 0 -1 19500 DDIR_SOUTH In the Air.~ ~ 0 -1 19553 S #19553 In the Air~ The winds are whipping all around, you have lost touch with the ground and the sensation of falling is overwhelming. The air is so thin here you black out, falling... falling... falling... ~ 0 ROOM_NO_RECALL SECT_AIR DDIR_NORTH The Edge of a Cliff.~ ~ 0 -1 19552 DDIR_DOWN Twister.~ ~ 0 -1 13398 S #19600 The Portal to Paragon~ You have climbed out of the darkness and into the light. The sweet smell of fresh air washes over your face rejuvinating you. There is a strange feeling to this place, a feeling of power that makes your skin tingle. A huge glowing magical ball illuminates the room dispeling all shadows. A shimmering flourecent gate is here blocking your passage to the north. There are stairs leading down into an undescribable darkness here. ~ 0 0 SECT_MOUNTAIN DDIR_NORTH A Magical Haven.~ gate~ EX_ISDOOR|EX_CLOSED|EX_LOCKED|EX_PASSPROOF|EX_MAGICAL_LOCK|EX_BIG_LOCK 19601 19601 DDIR_DOWN A long staircase.~ ~ 0 -1 19511 S #19601 A Magical Haven~ This room has no real definition, if there are walls they are masked by the wide array of colors streaming throughout the room stimulated by an unknown source. You can faintly hear a voice echoing the name 'Paragon.' ~ 0 ROOM_SAFE SECT_MOUNTAIN DDIR_NORTH The Dark Magical Path.~ ~ EX_HIDDEN -1 19602 DDIR_SOUTH The Portal to Paragon.~ gate~ EX_ISDOOR|EX_CLOSED|EX_LOCKED|EX_HIDDEN|EX_PICKPROOF 19601 19600 S #19602 The Dark Magical Path~ You are standing on a dark path that is hovering magically, feet above the ground. There are rows and rows of dead and burnt trees all around. An odd evil feeling emanates from this place. It is as if the embodiment of evil itself is being whispered and conducted through the wind. The path continues on to the east and west. ~ 0 0 SECT_MOUNTAIN DDIR_EAST The Dark Magical Path.~ ~ 0 -1 19604 DDIR_SOUTH The Magical Haven.~ door~ EX_ISDOOR -1 19601 DDIR_WEST The Dark Magical Path.~ ~ 0 -1 19603 S #19603 The Dark Magical Path~ You are standing on a dark path that is hovering magically, feet above the ground. There are rows and rows of dead and burnt trees all around. An odd evil feeling emanates from this place. It is as if the embodiment of evil itself is being whispered and conducted through the wind. The path continues to the east and a different sort of path lays to the north. ~ 0 0 SECT_MOUNTAIN DDIR_NORTH The Grey Magical Path.~ ~ 0 -1 19605 DDIR_EAST The Dark Magical Path.~ ~ 0 -1 19602 S #19604 The Dark Magical Path~ You are standing on a dark path that is hovering magically, feet above the ground. There are rows and rows of dead and burnt trees all around. An odd evil feeling emanates from this place. It is as if the embodiment of evil itself is being whispered and conducted through the wind. The path continues to the east and a different sort of path lays to the north. ~ 0 0 SECT_MOUNTAIN DDIR_NORTH The Grey Magical Path.~ ~ 0 -1 19607 DDIR_WEST The Dark Magical Path.~ ~ 0 -1 19602 S #19605 The Grey Magical Path~ You are standing on a grey path that is hovering magically, feet above the ground. The terrain here is pretty barren except for a few enormous grey boulders laying about. The path continues to the east and a different sort of path lays to the south. A bright light is shining on you from the west. ~ 0 0 SECT_MOUNTAIN DDIR_EAST The Grey Magical Path.~ ~ 0 -1 19606 DDIR_SOUTH The Dark Magical Path.~ ~ 0 -1 19603 DDIR_WEST A Glowing Shop of Scrolls.~ ~ 0 -1 19649 S #19606 The Grey Magical Path~ You are standing on a grey path that is hovering magically, feet above the ground. The terrain here is pretty barren except for a few enormous grey boulders laying about. You notice one boulder is so huge it touches the sky, perhaps you could even climb it. The path continues to the east, west, and north. ~ 0 0 SECT_MOUNTAIN DDIR_NORTH The Grey Magical Path.~ ~ 0 -1 19609 DDIR_EAST The Grey Magical Path.~ ~ 0 -1 19607 DDIR_WEST The Grey Magical Path.~ ~ 0 -1 19605 DDIR_UP Godot's Laboratory.~ trap door~ EX_ISDOOR|EX_CLOSED|EX_HIDDEN|EX_PICKPROOF -1 19620 S #19607 The Grey Magical Path~ You are standing on a grey path that is hovering magically, feet above the ground. The terrain here is pretty barren except for a few enormous grey boulders laying about. The path continues to the west and a different sort of path lays to the south. You even think you hear some sort of trading going on to the east. ~ 0 0 SECT_MOUNTAIN DDIR_EAST A Bustling Center of Commerce.~ ~ 0 -1 19648 DDIR_SOUTH The Dark Magical Path.~ ~ 0 -1 19604 DDIR_WEST The Grey Magical Path.~ ~ 0 -1 19606 S #19608 The Grey Magical Path~ You are standing on a grey path that is hovering magically, feet above the ground. The terrain here is pretty barren except for a few enormous grey boulders laying about. The path continues to the east and a differnet sort of path lays to the north. ~ 0 0 SECT_MOUNTAIN DDIR_NORTH The Glowing Magical Path.~ ~ 0 -1 19611 DDIR_EAST The Grey Magical Path.~ ~ 0 -1 19609 S #19609 The Grey Magical Path~ You are standing on a grey path that is hovering magically, feet above the ground. The terrain here is pretty barren except for a few enormous grey boulders laying about. One of these boulders is so huge it seems to reach up into the clouds. The path continues to the east, west, and south. ~ 0 0 SECT_MOUNTAIN DDIR_EAST The Grey Magical Path.~ ~ 0 -1 19610 DDIR_SOUTH The Grey Magical Path.~ ~ 0 -1 19606 DDIR_WEST The Grey Magical Path.~ ~ 0 -1 19608 DDIR_UP Dogot's Laboratory.~ door~ EX_ISDOOR|EX_CLOSED|EX_HIDDEN|EX_PICKPROOF -1 19621 S #19610 The Grey Magical Path~ You are standing on a grey path that is hovering magically, feet above the ground. The terrain here is pretty barren except for a few enormous grey boulders laying about. The grey path continues to the west and a different sort of path lays to the north. ~ 0 0 SECT_MOUNTAIN DDIR_NORTH The Glowing Magical Path.~ ~ 0 -1 19613 DDIR_WEST The Grey Magical Path.~ ~ 0 -1 19609 S #19611 The Glowing Magical Path~ You are standing on a mystical glowing path that is hovering magically, feet above the ground. Green trees and shrubs cover the surrounding area flourishing under the warm sun. The sounds of birds fill your ears with a pleasant harmonious tone as you bathe in the the sweet scent of flowers. The glowing path continues to the east and the path to the south looks dull and grey. A rolling and wild wilderness seems to be growing to the west. ~ 0 0 SECT_MOUNTAIN DDIR_EAST The Glowing Magical Path.~ ~ 0 -1 19612 DDIR_SOUTH The Grey Magical Path.~ ~ 0 -1 19608 DDIR_WEST The Enchanted Wilderness.~ ~ 0 -1 19650 S #19612 The Glowing Magical Path~ You are standing on a mystical glowing path that is hovering magically, feet above the ground. Green trees and shrubs cover the surrounding area flourishing under the warm sun. The sounds of birds fill your ears with a pleasant harmonious tone as you bathe in the the sweet scent of flowers. The glowing path continues to the east and west. ~ 0 0 SECT_MOUNTAIN DDIR_EAST The Glowing Magical Path.~ ~ 0 -1 19613 DDIR_WEST The Glowing Magical Path.~ ~ 0 -1 19611 S #19613 The Glowing Magical Path~ You are standing on a mystical glowing path that is hovering magically, feet above the ground. Green trees and shrubs cover the surrounding area flourishing under the warm sun. The sounds of birds fill your ears with a pleasant harmonious tone as you bathe in the the sweet scent of flowers. The glowing path continues to the west and the path to the south looks dull and grey. A plush wilderness can be seen in the east. ~ 0 0 SECT_MOUNTAIN DDIR_EAST The Enchanted Wilderness.~ ~ 0 -1 19614 DDIR_SOUTH The Grey Magical Path.~ ~ 0 -1 19610 DDIR_WEST The Glowing Magical Path.~ ~ 0 -1 19612 S #19614 The Enchanted Wilderness~ You stand amids a living wilderness. Vines are moving like snakes, trees are walking around freely as if they were people, even the path you now stand on seems to be traveling its own course. In tiny little patches there is rain, in others hail, while in others snow, sun, high humidity, desert like conditions all within five feet of each other. The wilderness has been given a voice, and this is what it speaks. It would appear as if this twisting path continues on to the east while to the north there are several run down buildings. Back to the west the glowing magical path remains hovering as always. ~ 0 0 SECT_FOREST DDIR_NORTH The Poor Quarter.~ ~ 0 -1 19660 DDIR_EAST The Enchanted Wilderness.~ ~ 0 -1 19615 DDIR_WEST The Glowing Magical Path.~ ~ 0 -1 19613 S #19615 The Enchanted Wilderness~ You stand amids a living wilderness. Vines are moving like snakes, trees are walking around freely as if they were people, even the path you now stand on seems to be traveling its own course. In tiny little patches there is rain, in others hail, while in others snow, sun, high humidity, desert like conditions all within five feet of each other. The wilderness has been given a voice, and this is what it speaks. It would appear as if this twisting path continues on to the east, west, and north. ~ 0 0 SECT_FOREST DDIR_NORTH The Enchanted Wilderness.~ ~ 0 -1 19670 DDIR_EAST The Enchanted Wilderness.~ ~ 0 -1 19616 DDIR_WEST The Enchanted Wilderness.~ ~ 0 -1 19614 S #19616 The Enchanted Wilderness~ You stand amids a living wilderness. Vines are moving like snakes, trees are walking around freely as if they were people, even the path you now stand on seems to be traveling its own course. In tiny little patches there is rain, in others hail, while in others snow, sun, high humidity, desert like conditions all within five feet of each other. The wilderness has been given a voice, and this is what it speaks. It would appear as if this twisting path continues on to the west and south. ~ 0 0 SECT_FOREST DDIR_SOUTH The Enchanted Wilderness.~ ~ 0 -1 19617 DDIR_WEST The Enchanted Wilderness.~ ~ 0 -1 19615 S #19617 The Enchanted Wilderness~ You stand amids a living wilderness. Vines are moving like snakes, trees are walking around freely as if they were people, even the path you now stand on seems to be traveling its own course. In tiny little patches there is rain, in others hail, while in others snow, sun, high humidity, desert like conditions all within five feet of each other. The wilderness has been given a voice, and this is what it speaks. It would appear as if this twisting path continues on to the east, north, and south. ~ 0 0 SECT_FOREST DDIR_NORTH The Enchanted Wilderness.~ ~ 0 -1 19616 DDIR_EAST The Enchanted Wilderness.~ ~ 0 -1 19674 DDIR_SOUTH The Enchanted Wilderness.~ ~ 0 -1 19618 S #19618 The Enchanted Wilderness~ You stand amids a living wilderness. Vines are moving like snakes, trees are walking around freely as if they were people, even the path you now stand on seems to be traveling its own course. In tiny little patches there is rain, in others hail, while in others snow, sun, high humidity, desert like conditions all within five feet of each other. The wilderness has been given a voice, and this is what it speaks. It would appear as if this twisting path continues on to the west and north. ~ 0 0 SECT_FOREST DDIR_NORTH The Enchanted Wilderness.~ ~ 0 -1 19617 DDIR_WEST The Enchanted Wilderness.~ ~ 0 -1 19619 S #19619 The Enchanted Wilderness~ You stand amids a living wilderness. Vines are moving like snakes, trees are walking around freely as if they were people, even the path you now stand on seems to be traveling its own course. In tiny little patches there is rain, in others hail, while in others snow, sun, high humidity, desert like conditions all within five feet of each other. The wilderness has been given a voice, and this is what it speaks. It would appear as if this twisting path continues on to the east. From the west you believe you hear the chatter of many people locked in trading deals. ~ 0 0 SECT_FOREST DDIR_EAST The Enchanted Wilderness.~ ~ 0 -1 19618 DDIR_WEST A Bustling Center of Commerce.~ ~ 0 -1 19648 S #19620 Godot's Laboratory~ This room is cluttered with vials, herbs, and scrolls. There is writing scribbled all over the walls crudly made as if written in a hurry. What you can make out of it reads, "Left is best." A stream of sparks is shooting out of the middle of the floor giving the enormous amount of pent up magical energy a way to vent itself. Looking outside of a window you notice you are in some sort of a tower looking down on the Land of Paragon. ~ 0 0 SECT_MOUNTAIN DDIR_NORTH A Hallway Above the Clouds.~ door~ EX_ISDOOR|EX_HIDDEN -1 19622 DDIR_DOWN The Grey Magical Path.~ door~ EX_ISDOOR|EX_CLOSED -1 19606 S #19621 Dogot's Laboratory~ This entire room seems to be resting comfortably on top of a cloud. You can see all of Paragon from here. The view is breath taking. Laying neatly on the floor are piles of wands and staves. There is an oak desk here with a magical ball hovering above it to provide added light. A tidy clean bed is across from the desk, so neatly made it seems like no one has ever slept in it before. ~ 0 0 SECT_AIR DDIR_SOUTH A Hallway Above the Clouds.~ door~ EX_ISDOOR|EX_HIDDEN -1 19622 DDIR_DOWN The Grey Magical Path.~ door~ EX_ISDOOR|EX_CLOSED -1 19609 S #19622 A Hallway Above the Clouds~ This hallway is slanted upwards from both the north and south giving it a pyramidal effect and point. It is as if it is leading to something great. The clear floor of the hallway allows you to see the clouds underneath you and you are still astounded by the magical powers that it must have taken to create such an elevated place. ~ 0 0 SECT_AIR DDIR_NORTH Dogot's Laboratory.~ ~ 0 -1 19621 DDIR_SOUTH Godot's Laboratory.~ ~ 0 -1 19620 DDIR_UP The Throne Room of Paragon.~ door~ EX_ISDOOR|EX_CLOSED|EX_LOCKED|EX_PICKPROOF 19602 19623 S #19623 The Throne Room of Paragon~ Rows of columns lead on both the left and right of you towards the northern end of the room where an enourmous throne sits. The throne is so enthralled with magic it glimmers brightly an assortment of colors lighting the entire room with blue, red, yellow, green, and violet. The high vaulted ceiling makes you feel even more insignificant inside this impressive room. The floor, constructed of what looks like ivory, moves underneath you bringing you towards the throne. ~ 0 0 SECT_AIR DDIR_DOWN The Hallway Above the Clouds.~ ~ 0 -1 19622 S #19630 In the Forest of Paragon~ You are in the heart of the wilderness on the Island of Paragon. Huge luminous trees shoot up into the sky blocking out most of the sun. Oddly a few of the trees seem to have faces etched into their hard wood surface, and their branches sway every so slightly, though there is no wind. The overgrown, badly kept, path winds its way to the south. ~ 0 0 SECT_FOREST DDIR_SOUTH In the Forest of Paragon.~ ~ 0 -1 19631 S #19631 In the Forest of Paragon~ You are in the heart of the wilderness on the Island of Paragon. Huge luminous trees shoot up into the sky blocking out most of the sun. Oddly a few of the trees seem to have faces etched into their hard wood surface, and their branches sway every so slightly, though there is no wind. The overgrown, badly kept, path winds its way to the north and south. ~ 0 0 SECT_FOREST DDIR_NORTH In the Forest of Paragon.~ ~ 0 -1 19630 DDIR_SOUTH In the Forest of Paragon.~ ~ 0 -1 19632 S #19632 In the Forest of Paragon~ You are in the heart of the wilderness on the Island of Paragon. Huge luminous trees shoot up into the sky blocking out most of the sun. Oddly a few of the trees seem to have faces etched into their hard wood surface, and their branches sway every so slightly, though there is no wind. The overgrown, badly kept, path winds its way to the north. You can hear the sound of water running to the west. ~ 0 0 SECT_FOREST DDIR_NORTH In the Forest of Paragon.~ ~ 0 -1 19631 DDIR_WEST A Pond in the Forest of Paragon.~ ~ 0 -1 19633 S #19633 A Pond in the Forest of Paragon~ There is a small pond here encircled by trees. The water is crystal clear and reflects the images of the strange trees on a completely still, undisturbed surface. In the center of the pond rises an enourmous pedastal carved into a rectangular shape. A river to the south is supplying the pond with water. An overgrown, badly kept, path is winding its way to the west. ~ 0 0 SECT_FOREST DDIR_EAST In the Forest of Paragon.~ ~ 0 -1 19632 DDIR_SOUTH A River in the Forest of Paragon.~ ~ 0 -1 19634 DDIR_WEST In the Meadow of Paragon.~ ~ 0 -1 19635 S #19634 A River in the Forest of Paragon~ A river here is flowing steadily to the north. At the base of the river is a strange, enourmous fountain spraying water all over. The fountain is in the form of a statue, but some of it isn't rock, some of it is flesh! The statue's facial expression is locked into an eternal grimace and you notice most of the water is comming out of the statues eyes, like tears. ~ 0 0 SECT_FOREST DDIR_NORTH A Pond in the Forest of Paragon.~ ~ 0 -1 19633 S #19635 In the Meadow of Paragon~ The forest here was destroyed long ago and is now rebuilding itself, currently in the stage of a meadow. Beautiful flowers are blooming and their sweet scent permeates the air. The peaceful sound of birds chirping bounces tenderly off of the surrounding forests and echoes into the meadow creating a stunningly powerful chorus of sounds. The forest continues to the north, south, and east. ~ 0 0 SECT_FOREST DDIR_NORTH In the Forest of Paragon.~ ~ 0 -1 19637 DDIR_EAST A Pond in the Forest of Paragon.~ ~ 0 -1 19633 DDIR_WEST In the Forest of Paragon.~ ~ 0 -1 19636 DDIR_DOWN The Transportation Room.~ door~ EX_ISDOOR|EX_CLOSED|EX_LOCKED|EX_HIDDEN|EX_PICKPROOF 19603 19639 S #19636 In the Forest of Paragon~ You are in the heart of the wilderness on the Island of Paragon. Huge luminous trees shoot up into the sky blocking out most of the sun. Oddly a few of the trees seem to have faces etched into their hard wood surface, and their branches sway every so slightly, though there is no wind. The overgrown, badly kept, path winds its way to the north and east. ~ 0 0 SECT_FOREST DDIR_NORTH In the Forest of Paragon.~ ~ 0 -1 19638 DDIR_EAST In the Meadow of Paragon.~ ~ 0 -1 19635 S #19637 In the Forest of Paragon~ You are in the heart of the wilderness on the Island of Paragon. Huge luminous trees shoot up into the sky blocking out most of the sun. Oddly a few of the trees seem to have faces etched into their hard wood surface, and their branches sway every so slightly, though there is no wind. The overgrown, badly kept, path winds its way to the south and west. ~ 0 0 SECT_FOREST DDIR_SOUTH In the Meadow of Paragon.~ ~ 0 -1 19635 DDIR_WEST In the Forest of Paragon.~ ~ 0 -1 19638 S #19638 In the Forest of Paragon~ You are in the heart of the wilderness on the Island of Paragon. Huge luminous trees shoot up into the sky blocking out most of the sun. Oddly a few of the trees seem to have faces etched into their hard wood surface, and their branches sway every so slightly, though there is no wind. The overgrown, badly kept, path winds its way to the east and south. ~ 0 0 SECT_FOREST DDIR_EAST In the Forest of Paragon.~ ~ 0 -1 19637 DDIR_SOUTH In the Forest of Paragon.~ ~ 0 -1 19636 S #19639 The Transportation Room~ This underground room is fairly dark but from what little light there is you can see a huge rock covered in writing and a small curved part at the top of it that looks like something is to be placed on it. ~ 0 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE DDIR_UP In the Meadow of Paragon.~ door~ EX_ISDOOR|EX_CLOSED|EX_HIDDEN|EX_PICKPROOF -1 19635 S #19640 On a Wooden Beam~ You are standing on an enourmous block of wood. The ground is miles below, don't slip off. Howls of extreme pleasure and pain are comming from the north and you feel compelled to search out the source. The stench of searing flesh fills the air coupled by the musky odor of sex. Oddly the rock that you placed the ball on transported with you, it look as if it could be used again. The wooden beam continues to the north. ~ 0 ROOM_NO_RECALL SECT_MOUNTAIN DDIR_NORTH The Bisecting Wooden Beam.~ ~ 0 -1 19641 S #19641 The Bisecting Wooden Beam~ You are standing on an enourmous block of wood that streches out in all four directions, north, south, east, and west. The ground is miles below, don't slip off. Howls of extreme pleasure and pain are comming from the north and you feel compelled to search out the source. The stench of searing flesh fills the air coupled by the musky odor of sex. ~ 0 ROOM_NO_RECALL SECT_MOUNTAIN DDIR_NORTH On a Wooden Beam.~ ~ 0 -1 19644 DDIR_EAST On a Wooden Beam.~ ~ 0 -1 19643 DDIR_SOUTH On a Wooden Beam.~ ~ 0 -1 19640 DDIR_WEST On a Wooden Beam.~ ~ 0 -1 19642 S #19642 On a Wooden Beam~ You are standing on an enourmous block of wood. The ground is miles below, don't slip off. Howls of extreme pleasure and pain are comming from the north and you feel compelled to search out the source. The stench of searing flesh fills the air coupled by the musky odor of sex. The wooden beam continues to the east. ~ 0 ROOM_NO_RECALL SECT_MOUNTAIN DDIR_EAST The Bisecting Wooden Beam.~ ~ 0 -1 19641 S #19643 On a Wooden Beam~ You are standing on an enourmous block of wood. The ground is miles below, don't slip off. Howls of extreme pleasure and pain are comming from the north and you feel compelled to search out the source. The stench of searing flesh fills the air coupled by the musky odor of sex. The wooden beam continues to the west. ~ 0 ROOM_NO_RECALL SECT_MOUNTAIN DDIR_WEST The Bisecting Wooden Beam.~ ~ 0 -1 19641 S #19644 On a Wooden Beam~ You are standing on an enourmous block of wood. The ground is miles below, don't slip off. Howls of extreme pleasure and pain are comming from the north and you feel compelled to search out the source. The stench of searing flesh fills the air coupled by the musky odor of sex. The wooden beam continues to the north. ~ 0 ROOM_NO_RECALL SECT_MOUNTAIN DDIR_NORTH The End of the Wooden Beam.~ ~ 0 -1 19645 DDIR_SOUTH The Bisecting Wooden Beam.~ ~ 0 -1 19641 S #19645 The End of the Wooden Beam~ You have reached the end of the Wooden Beam and before you to the north lays the huge gates of Saddie's private quarters. As you look back to the south you can see exactly what the wooden beam is, an inverted cross. A chill runs down your back as another scream of pain, mixed with pleasure errupts from right in front of you. ~ 0 ROOM_NO_RECALL SECT_MOUNTAIN DDIR_NORTH Saddie's Private Chambers.~ huge gate~ EX_ISDOOR|EX_CLOSED|EX_LOCKED|EX_PICKPROOF 19646 19646 DDIR_SOUTH ~ ~ 0 -1 19644 S #19646 Saddie's Private Chambers~ The walls in this room are painted a dark rusty red, at closer inspection you can tell exactly what paint was used, blood. A few body parts are scattered randomly on the floor, some animated and crawling around. There are two beds in this room. One looks like a normal feather stuffed bed with pillows and blankets on it. The other is a wooden slab, stained with blood, with straps across it for god only knows what perversities. The sounds of sexual ecstasy and extreme pain echo through the gate to the south and into the room. For a second, you wish you were the one making those sounds. ~ 0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE DDIR_SOUTH The End of the Wooden Beam.~ huge gate~ EX_ISDOOR|EX_CLOSED -1 19645 DDIR_DOWN A Private Chamber.~ ~ 0 -1 19647 S #19647 A Private Chamber~ Cages with humans inside them litter the entire room. Some are strung from the ceiling and others just sitting on the ground. It is pretty obvious that a few of them have been used for some of Saddie's more sadistic experiments for they are wrestling with decaying arms connected to their bodies, that are trying to kill them. While others you can only assume are used to satisfy Saddie's personal pleasures for they are completely naked and bleeding from their groins. ~ 0 ROOM_DARK|ROOM_INDOORS|ROOM_PRIVATE|ROOM_NO_RECALL SECT_INSIDE DDIR_UP Saddie's Private Chambers.~ ~ 0 -1 19646 S #19648 A Bustling Center of Commerce~ People are bustling all about trying to trade, sell, and buy goods. You can see fights breaking out among the people over their deals and your ears are stinging from the constant loud shouting. Fabrics, metals, armor, and all sorts of good are thrown randomly around the room creating an atmosphere of chaos. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST The Enchanted Wilderness.~ ~ 0 -1 19619 DDIR_WEST A Grey Magical Path.~ ~ 0 -1 19607 S #19649 A Glowing Shop of Scrolls~ Light pervades this entire room. It is so bright in here you have to cover your eyes with your hand to see. There are no shadows in here since the light is so bright, however you can make out a few individuals trading with a sorceress who is standing serenly behind a counter. It would appear as if the glow is emanating from her. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST A Grey Magical Path.~ ~ 0 -1 19605 DDIR_WEST The Enchanted Wilderness.~ ~ 0 -1 19655 S #19650 The Enchanted Wilderness~ You stand amids a living wilderness. Vines are moving like snakes, trees are walking around freely as if they were people, even the path you now stand on seems to be traveling its own course. In tiny little patches there is rain, in others hail, while in others snow, sun, high humidity, desert like conditions all within five feet of each other. The wilderness has been given a voice, and this is what it speaks. It would appear as if this twisting path continues on to the west. The hovering magical path remains to the east and some run down looking buildings block your view to the north. ~ 0 0 SECT_FOREST DDIR_NORTH The Poor Quarter~ ~ 0 -1 19656 DDIR_EAST The Glowing Magical Path.~ ~ 0 -1 19611 DDIR_WEST The Enchanted Wilderness.~ ~ 0 -1 19651 S #19651 The Enchanted Wilderness~ You stand amids a living wilderness. Vines are moving like snakes, trees are walking around freely as if they were people, even the path you now stand on seems to be traveling its own course. In tiny little patches there is rain, in others hail, while in others snow, sun, high humidity, desert like conditions all within five feet of each other. The wilderness has been given a voice, and this is what it speaks. It would appear as if this twisting path continues on to the west, east, and north. ~ 0 0 SECT_FOREST DDIR_NORTH The Enchanted Wilderness.~ ~ 0 -1 19669 DDIR_EAST The Enchanted Wilderness.~ ~ 0 -1 19650 DDIR_WEST The Enchanted Wilderness.~ ~ 0 -1 19652 S #19652 The Enchanted Wilderness~ You stand amids a living wilderness. Vines are moving like snakes, trees are walking around freely as if they were people, even the path you now stand on seems to be traveling its own course. In tiny little patches there is rain, in others hail, while in others snow, sun, high humidity, desert like conditions all within five feet of each other. The wilderness has been given a voice, and this is what it speaks. It would appear as if this twisting path continues on to the east and south. ~ 0 0 SECT_FOREST DDIR_EAST The Enchanted Wilderness.~ ~ 0 -1 19651 DDIR_SOUTH The Enchanted Wilderness.~ ~ 0 -1 19653 S #19653 The Enchanted Wilderness~ You stand amids a living wilderness. Vines are moving like snakes, trees are walking around freely as if they were people, even the path you now stand on seems to be traveling its own course. In tiny little patches there is rain, in others hail, while in others snow, sun, high humidity, desert like conditions all within five feet of each other. The wilderness has been given a voice, and this is what it speaks. It would appear as if this twisting path continues on to the west, north, and south. ~ 0 0 SECT_FOREST DDIR_NORTH The Enchanted Wilderness.~ ~ 0 -1 19652 DDIR_SOUTH The Enchanted Wilderness.~ ~ 0 -1 19654 DDIR_WEST The Enchanted Wilderness.~ ~ 0 -1 19665 S #19654 The Enchanted Wilderness~ You stand amids a living wilderness. Vines are moving like snakes, trees are walking around freely as if they were people, even the path you now stand on seems to be traveling its own course. In tiny little patches there is rain, in others hail, while in others snow, sun, high humidity, desert like conditions all within five feet of each other. The wilderness has been given a voice, and this is what it speaks. It would appear as if this twisting path continues on to the north and east. ~ 0 0 SECT_FOREST DDIR_NORTH The Enchanted Wilderness.~ ~ 0 -1 19653 DDIR_EAST The Enchanted Wilderness.~ ~ 0 -1 19655 S #19655 The Enchanted Wilderness~ You stand amids a living wilderness. Vines are moving like snakes, trees are walking around freely as if they were people, even the path you now stand on seems to be traveling its own course. In tiny little patches there is rain, in others hail, while in others snow, sun, high humidity, desert like conditions all within five feet of each other. The wilderness has been given a voice, and this is what it speaks. It would appear as if this twisting path continues on to the west and east. ~ 0 0 SECT_FOREST DDIR_EAST A Glowing Shop of Scrolls.~ ~ 0 -1 19649 DDIR_WEST The Enchanted Wilderness.~ ~ 0 -1 19654 S #19656 The Poor Quarter~ You are standing between rows of buildings. Dirt, papers, and other trash blow through the blood stained streets. Woman are working the corners and press gangs are standing at the corners. All the dejects have come here to live out the rest of their miserable lives, magicians and warriors living in complete disharmony. Killing each other with complete abandonment because even the guards are too afraid to visit here. The filthy road leads to the east while a beautiful, clean wilderness grows to the south. ~ 0 ROOM_DARK SECT_CITY DDIR_EAST The Poor Quarter~ ~ 0 -1 19657 DDIR_SOUTH The Enchanted Wilderness.~ ~ 0 -1 19650 S #19657 The Poor Quarter~ You are standing between rows of buildings. Dirt, papers, and other trash blow through the blood stained streets. Woman are working the corners and press gangs are standing at the corners. All the dejects have come here to live out the rest of their miserable lives, magicians and warriors living in complete disharmony. Killing each other with complete abandonment because even the guards are too afraid to visit here. The filthy road leads to the west, east, and north. ~ 0 ROOM_DARK SECT_CITY DDIR_NORTH The Poor Quarter~ ~ 0 -1 19663 DDIR_EAST The Poor Quarter~ ~ 0 -1 19658 DDIR_WEST The Poor Quarter~ ~ 0 -1 19656 S #19658 The Poor Quarter~ You are standing between rows of buildings. Dirt, papers, and other trash blow through the blood stained streets. Woman are working the corners and drug dealers are standing at the corners. All the dejects have come here to live out the rest of their miserable lives, magicians and warriors living in complete disharmony. Killing each other with complete abandonment because even the police are too afraid to visit here. The filthy road leads to the west and east. ~ 0 ROOM_DARK SECT_CITY DDIR_EAST The Poor Quarter~ ~ 0 -1 19659 DDIR_WEST The Poor Quarter~ ~ 0 -1 19657 S #19659 The Poor Quarter~ You are standing between rows of buildings. Dirt, papers, and other trash blow through the blood stained streets. Woman are working the corners and press gangs are standing at the corners. All the dejects have come here to live out the rest of their miserable lives, magicians and warriors living in complete disharmony. Killing each other with complete abandonment because even the guards are too afraid to visit here. The filthy road leads to the west, east, and north. ~ 0 ROOM_DARK SECT_CITY DDIR_NORTH The Poor Quarter~ ~ 0 -1 19661 DDIR_EAST The Poor Quarter~ ~ 0 -1 19660 DDIR_WEST The Poor Quarter~ ~ 0 -1 19658 S #19660 The Poor Quarter~ You are standing between rows of buildings. Dirt, papers, and other trash blow through the blood stained streets. Woman are working the corners and press gangs are standing at the corners. All the dejects have come here to live out the rest of their miserable lives, magicians and warriors living in complete disharmony. Killing each other with complete abandonment because even the guards are too afraid to visit here. The filthy road leads to the west while the beautiful sound of nature echoes in from the south. ~ 0 ROOM_DARK SECT_CITY DDIR_SOUTH The Enchanted Wilderness.~ ~ 0 -1 19614 DDIR_WEST The Poor Quarter~ ~ 0 -1 19659 S #19661 The Poor Quarter~ You are standing between rows of buildings. Dirt, papers, and other trash blow through the blood stained streets. Woman are working the corners and press gangs are standing at the corners. All the dejects have come here to live out the rest of their miserable lives, magicians and warriors living in complete disharmony. Killing each other with complete abandonment because even the guards are too afraid to visit here. The filthy road leads to the west and south. ~ 0 ROOM_DARK SECT_CITY DDIR_SOUTH The Poor Quarter~ ~ 0 -1 19659 DDIR_WEST The Poor Quarter~ ~ 0 -1 19662 S #19662 The Poor Quarter~ You are standing between rows of buildings. Dirt, papers, and other trash blow through the blood stained streets. Woman are working the corners and press gangs are standing at the corners. All the dejects have come here to live out the rest of their miserable lives, magicians and warriors living in complete disharmony. Killing each other with complete abandonment because even the guards are too afraid to visit here. The filthy road leads to the west and east. ~ 0 ROOM_DARK SECT_CITY DDIR_EAST The Poor Quarter~ ~ 0 -1 19661 DDIR_WEST The Poor Quarter~ ~ 0 -1 19663 S #19663 The Poor Quarter~ You are standing between rows of buildings. Dirt, papers, and other trash blow through the blood stained streets. Woman are working the corners and press gangs are standing at the corners. All the dejects have come here to live out the rest of their miserable lives, magicians and warriors living in complete disharmony. Killing each other with complete abandonment because even the guards are too afraid to visit here. The filthy road leads to the east and south. ~ 0 ROOM_DARK SECT_CITY DDIR_EAST The Poor Quarter~ ~ 0 -1 19662 DDIR_SOUTH The Poor Quarter~ ~ 0 -1 19657 S #19664 The Enchanted Wilderness~ You stand amids a living wilderness. Vines are moving like snakes, trees are walking around freely as if they were people, even the path you now stand on seems to be traveling its own course. In tiny little patches there is rain, in others hail, while in others snow, sun, high humidity, desert like conditions all within five feet of each other. The wilderness has been given a voice, and this is what it speaks. It would appear as if this twisting path continues on to the north. ~ 0 0 SECT_FOREST DDIR_NORTH The Enchanted Wilderness.~ ~ 0 -1 19665 S #19665 The Enchanted Wilderness~ You stand amids a living wilderness. Vines are moving like snakes, trees are walking around freely as if they were people, even the path you now stand on seems to be traveling its own course. In tiny little patches there is rain, in others hail, while in others snow, sun, high humidity, desert like conditions all within five feet of each other. The wilderness has been given a voice, and this is what it speaks. It would appear as if this twisting path continues on to the north, south, and east. ~ 0 0 SECT_FOREST DDIR_NORTH The Enchanted Wilderness.~ ~ 0 -1 19666 DDIR_EAST The Enchanted Wilderness.~ ~ 0 -1 19653 DDIR_SOUTH The Enchanted Wilderness.~ ~ 0 -1 19664 S #19666 The Enchanted Wilderness~ You stand amids a living wilderness. Vines are moving like snakes, trees are walking around freely as if they were people, even the path you now stand on seems to be traveling its own course. In tiny little patches there is rain, in others hail, while in others snow, sun, high humidity, desert like conditions all within five feet of each other. The wilderness has been given a voice, and this is what it speaks. It would appear as if this twisting path continues on to the north and south. ~ 0 0 SECT_FOREST DDIR_NORTH The Enchanted Wilderness.~ ~ 0 -1 19667 DDIR_SOUTH The Enchanted Wilderness.~ ~ 0 -1 19665 S #19667 The Enchanted Wilderness~ You stand amids a living wilderness. Vines are moving like snakes, trees are walking around freely as if they were people, even the path you now stand on seems to be traveling its own course. In tiny little patches there is rain, in others hail, while in others snow, sun, high humidity, desert like conditions all within five feet of each other. The wilderness has been given a voice, and this is what it speaks. It would appear as if this twisting path continues on to the south and east. ~ 0 0 SECT_FOREST DDIR_EAST The Enchanted Wilderness.~ ~ 0 -1 19668 DDIR_SOUTH The Enchanted Wilderness.~ ~ 0 -1 19666 S #19668 The Enchanted Wilderness~ You stand amids a living wilderness. Vines are moving like snakes, trees are walking around freely as if they were people, even the path you now stand on seems to be traveling its own course. In tiny little patches there is rain, in others hail, while in others snow, sun, high humidity, desert like conditions all within five feet of each other. The wilderness has been given a voice, and this is what it speaks. It would appear as if this twisting path continues on to the west and east. ~ 0 0 SECT_FOREST DDIR_EAST The Enchanted Wilderness.~ ~ 0 -1 19669 DDIR_WEST The Enchanted Wilderness.~ ~ 0 -1 19667 S #19669 The Enchanted Wilderness~ You stand amids a living wilderness. Vines are moving like snakes, trees are walking around freely as if they were people, even the path you now stand on seems to be traveling its own course. In tiny little patches there is rain, in others hail, while in others snow, sun, high humidity, desert like conditions all within five feet of each other. The wilderness has been given a voice, and this is what it speaks. It would appear as if this twisting path continues on to the west. ~ 0 0 SECT_FOREST DDIR_SOUTH The Enchanted Wilderness.~ ~ 0 -1 19651 DDIR_WEST The Enchanted Wilderness.~ ~ 0 -1 19668 S #19670 The Enchanted Wilderness~ You stand amids a living wilderness. Vines are moving like snakes, trees are walking around freely as if they were people, even the path you now stand on seems to be traveling its own course. In tiny little patches there is rain, in others hail, while in others snow, sun, high humidity, desert like conditions all within five feet of each other. The wilderness has been given a voice, and this is what it speaks. It would appear as if this twisting path continues on to the east. ~ 0 0 SECT_FOREST DDIR_EAST The Enchanted Wilderness.~ ~ 0 -1 19671 DDIR_SOUTH The Enchanted Wilderness.~ ~ 0 -1 19615 S #19671 The Enchanted Wilderness~ You stand amids a living wilderness. Vines are moving like snakes, trees are walking around freely as if they were people, even the path you now stand on seems to be traveling its own course. In tiny little patches there is rain, in others hail, while in others snow, sun, high humidity, desert like conditions all within five feet of each other. The wilderness has been given a voice, and this is what it speaks. It would appear as if this twisting path continues on to the west and east. ~ 0 0 SECT_FOREST DDIR_EAST The Enchanted Wilderness.~ ~ 0 -1 19672 DDIR_WEST The Enchanted Wilderness.~ ~ 0 -1 19670 S #19672 The Enchanted Wilderness~ You stand amids a living wilderness. Vines are moving like snakes, trees are walking around freely as if they were people, even the path you now stand on seems to be traveling its own course. In tiny little patches there is rain, in others hail, while in others snow, sun, high humidity, desert like conditions all within five feet of each other. The wilderness has been given a voice, and this is what it speaks. It would appear as if this twisting path continues on to the west and south. ~ 0 0 SECT_FOREST DDIR_SOUTH The Enchanted Wilderness.~ ~ 0 -1 19673 DDIR_WEST The Enchanted Wilderness.~ ~ 0 -1 19671 S #19673 The Enchanted Wilderness~ You stand amids a living wilderness. Vines are moving like snakes, trees are walking around freely as if they were people, even the path you now stand on seems to be traveling its own course. In tiny little patches there is rain, in others hail, while in others snow, sun, high humidity, desert like conditions all within five feet of each other. The wilderness has been given a voice, and this is what it speaks. It would appear as if this twisting path continues on to the north and south. ~ 0 0 SECT_FOREST DDIR_NORTH The Enchanted Wilderness.~ ~ 0 -1 19672 DDIR_SOUTH The Enchanted Wilderness.~ ~ 0 -1 19674 S #19674 The Enchanted Wilderness~ You stand amids a living wilderness. Vines are moving like snakes, trees are walking around freely as if they were people, even the path you now stand on seems to be traveling its own course. In tiny little patches there is rain, in others hail, while in others snow, sun, high humidity, desert like conditions all within five feet of each other. The wilderness has been given a voice, and this is what it speaks. It would appear as if this twisting path continues on to the north, south, and west. ~ 0 0 SECT_FOREST DDIR_NORTH The Enchanted Wilderness.~ ~ 0 -1 19673 DDIR_SOUTH The Enchanted Wilderness.~ ~ 0 -1 19675 DDIR_WEST The Enchanted Wilderness.~ ~ 0 -1 19617 S #19675 The Enchanted Wilderness~ You stand amids a living wilderness. Vines are moving like snakes, trees are walking around freely as if they were people, even the path you now stand on seems to be traveling its own course. In tiny little patches there is rain, in others hail, while in others snow, sun, high humidity, desert like conditions all within five feet of each other. The wilderness has been given a voice, and this is what it speaks. It would appear as if this twisting path continues on to the north. ~ 0 0 SECT_FOREST DDIR_NORTH The Enchanted Wilderness.~ ~ 0 -1 19674 S #0 #RESETS D 19600 DIR_NORTH DOOR_CLOSED_LOCKED D 19601 DIR_SOUTH DOOR_CLOSED_LOCKED D 19606 DIR_UP DOOR_CLOSED D 19609 DIR_UP DOOR_CLOSED D 19620 DIR_DOWN DOOR_CLOSED D 19621 DIR_DOWN DOOR_CLOSED D 19622 DIR_UP DOOR_CLOSED_LOCKED D 19635 DIR_DOWN DOOR_CLOSED_LOCKED D 19639 DIR_UP DOOR_CLOSED D 19645 DIR_NORTH DOOR_CLOSED_LOCKED D 19646 DIR_SOUTH DOOR_CLOSED M 19674 100 19553 M 19600 100 19600 G 19601 1 0 M 19601 100 19602 M 19601 100 19612 M 19602 100 19608 M 19602 100 19610 M 19602 100 19605 M 19602 100 19607 M 19624 100 19612 M 19620 100 19620 G 19615 1 0 G 19602 1 0 M 19621 100 19621 G 19616 1 0 G 19602 1 0 M 19623 100 19623 M 19630 100 19630 G 19603 1 0 G 19612 1 0 M 19631 100 19635 G 19646 1 0 G 19613 1 0 O 19610 1 19634 P 19611 1 19610 M 19641 100 19641 M 19640 100 19646 G 19618 999 0 G 19619 999 0 G 19621 999 0 G 19622 999 0 G 19623 999 0 G 19624 999 0 G 19625 999 0 G 19626 999 0 G 19627 999 0 M 19642 100 19647 E 19678 1 WEAR_FINGER_L E 19678 1 WEAR_FINGER_R E 19679 1 WEAR_NECK_B E 19679 1 WEAR_NECK_A E 19680 1 WEAR_BODY E 19681 1 WEAR_HEAD E 19682 1 WEAR_HOLD E 19683 1 WEAR_FEET E 19684 1 WEAR_HANDS E 19685 1 WEAR_ARMS E 19686 1 WEAR_SHIELD E 19687 1 WEAR_ABOUT E 19688 1 WEAR_WAIST E 19689 1 WEAR_WRIST_L E 19689 1 WEAR_WRIST_R M 19503 100 19503 E 19503 1 WEAR_HOLD M 19507 100 19507 E 19508 1 WEAR_NECK_A E 19508 1 WEAR_NECK_B E 19507 1 WEAR_SHIELD E 19540 1 WEAR_WIELD M 19510 100 19510 E 19510 1 WEAR_LIGHT E 19511 1 WEAR_WIELD E 19555 1 WEAR_WRIST_L E 19555 1 WEAR_WRIST_R M 19540 100 19501 E 19540 1 WEAR_WIELD E 19541 1 WEAR_SHIELD M 19521 100 19521 M 19522 100 19523 M 19522 100 19524 M 19522 100 19526 M 19522 100 19527 M 19522 100 19529 M 19522 100 19530 M 19544 100 19525 M 19544 100 19528 M 19544 100 19532 M 19528 100 19538 M 19528 100 19533 M 19528 100 19540 M 19528 100 19537 M 19528 100 19535 M 19528 100 19534 M 19528 100 19550 M 19528 100 19549 M 19528 100 19548 M 19528 100 19547 M 19528 100 19546 M 19528 100 19545 M 19528 100 19544 M 19528 100 19543 M 19528 100 19551 M 19547 100 19541 M 19650 100 19652 M 19650 100 19654 M 19650 100 19616 M 19650 100 19618 M 19650 100 19673 M 19650 100 19666 M 19650 100 19669 M 19650 100 19670 M 19658 100 19668 M 19658 100 19667 M 19658 100 19665 M 19658 100 19664 M 19658 100 19671 M 19658 100 19672 M 19658 100 19674 M 19658 100 19675 M 19666 100 19656 M 19666 100 19657 M 19666 100 19659 M 19666 100 19660 M 19670 100 19658 M 19670 100 19661 M 19670 100 19662 M 19670 100 19663 M 19644 100 19648 M 19645 100 19649 G 19628 999 0 G 19629 999 0 M 19529 100 19536 M 19529 100 19539 M 19529 100 19531 M 19529 100 19522 S #$ XXXXXXXXXX #Savearea