emud/area_current/
emud/area_current/castle/
emud/area_current/newareas/
emud/area_current/nwcentral/
emud/area_current/scontinent/
emud/clans/
emud/player/
emud/player/d/e/bak/
emud/player/e/m/
emud/player/e/m/bak/
#AREA Island of Paragon~
#AUTHORS Hammer~
#VERSION 3
#RANGES 75 95 0 99
#OLC_RANGES 19500 19699
#FLAGS AFLAG_NOTELEPORT|AFLAG_NORIP


#HELPS
0 ISLANDOFPARAGON 'ISLAND OF PARAGON' PARAGON~
{128}
                              Island of Paragon
{308}
Island of Paragon, is a classical battle between good and evil, magic and
anti-magic.  You must travel through the Hallways of the Magicless Void in
order to reach the magical island created and ruled by Queen Paragon.

  {128}(A) {058}Quests
  {128}(B) {058}The Story

{a}PARAGON1
{b}PARAGON3
~

0 PARAGON1~
{128}
                                   Quests
{308}
The Bard knows of all the woes in the Island of Paragon, listen to his prattle
for the truths.  Listening is often a key to learn just what people want, but
you cannot always be silent.  Also something to know, King Seflian deeply
respects his Champion and Queen Paragon hates homies with all her heart.
{-}ISLANDOFPARAGON 'ISLAND OF PARAGON' PARAGON
~

0 PARAGON3~
{128}
                                  The Story
{308}
Throughout the ages, Seflian and his men from the bowels of the earth have
waged war on the Island of Paragon.  In Seflian's last assault he was very
powerful and managed to cripple Queen Paragon by cutting out her eyes.
Seflian also managed to grab Saddie's crystal ball and smash it.  Both
Saddie and Queen Paragon have been weakened severly by this and will be very
happy to have their items returned.
{-}ISLANDOFPARAGON 'ISLAND OF PARAGON' PARAGON
~

0 $~


#MOBILES
#19503
felulius anti-wizard~
Felulius~
(Dark Aura) Felulius the Anti-Wizard.~
This man's body is completely covered in ash type dark matter.  His hatred of
magic combined with his awesome physical strength makes it possible for him
create the magic destroying dark matter.  His mere being sucks magic away
from the entire realm.  The ash of dark matter thickens in the few seconds
have been watching him.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
-666 S
150 0 0 1d5625+14072 1d150+114
145356 RACE_OGRE
POS_STANDING POS_STANDING SEX_MALE
>time_prog 2~
mpquiet on
cast 'bless'
cast 'mage shield'
mpquiet off
~
>fight_prog 20~
kick 
~
>rand_prog 10~
if quest (1,2,$r) == 0
  say Perhaps if you can display your hatred for magic by killing
  say Queen Paragon, or simply say:  'I hate magic!'  I will allow
  say you entry to our hidden valley of physical battle.
endif
~
>speech_prog p I hate magic!~
if quest (1,2,$n) == 1
  say You have already proven your hatred for magic, pass to the
  say valley and prove your skills in physical combat.
else
  if quest (1,2,$n) == 2
    growl 
    say Foul fiend, you have aided the slut Queen Paragon!  Find another
    say passage if you dare.
  else
    if quest (1,2,$n) == 3
      growl 
      say Foul fiend, you have killed our king!  Find another passage if you dare.
    else
      if quest (1,2,$n) == 0
        if class ($n) < 4
          mpmset $n quest 1 2 1
          say Good, good.  You have been given permission.  Do not disappoint me.
        else
          say YOU DARE INSULT ME MAGE!!!!
          mpkill $n
        endif
      endif
    endif
  endif
endif
~
|
#19507
karik hunter~
Karik the hunter~
(Dark Aura) Karik, Hunter of Mages is playing with his necklace.~
A haggard crazed face stares back at you.  Only hate is burned into those red
mean eyes.  A crude necklace made of eye balls are stitched into his chest.
Apparently he wants to take his prizes with him everywhere.
~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
-666 S
150 0 0 1d5625+14072 1d150+114
100000 RACE_OGRE
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 5~
say more blood, yeah, More blood, MORE BLooD, MORE BLOOOOOD!!!!
cackle 
~
>rand_prog 2~
mpquiet on
cast 'bless'
cast 'mage shield'
mpquiet off
~
>greet_prog 99~
shout Lord Seflian we have invaders from the land of magic!
mpat seflian mpforce seflian shout Invaders from the magical land?  Kill them!
emote grins with blood lust in his eyes.
~
>fight_prog 99~
if rand (15)
  drool 
else
  if rand (15)
    cackle 
  else
    if rand (15)
      say Blood, MORE BLOOD!!!
    endif
  endif
endif
if rand (5)
  mpecho Karik meditates briefly.
  mpecho A black figure takes form in front of you!
  mpmload 19540
endif
~
|
#19510
seflian lord emperor~
Lord Seflian~
(Dark Aura) Lord Seflian, Emperor of Death, is sitting on his throne.~
This king is of monolithic stature.  He is at least 40 feet tall and glares
down at your puny self, grinning at all the ways he plans to quarter and slice
you for tonights gruel.  Immortal to aging he has grown much wisdom but has
come to the conclusion that magic is something to be destroyed rather then to
be embraced.  He feels you are from a magical world, so prepare for his wrath!
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
-666 S
200 0 0 1d10000+28010 1d200+202
168601 RACE_OGRE
POS_STANDING POS_STANDING SEX_MALE
>all_greet_prog 100~
if quest (21,2,$n) == 1
  if hasobjnum ($n) == 19556
    break
  else
    say My you must be one hell of a warrior if my Champion let you live.
    say Here is your gift great warrior!
    mpoload 19556
    give i19556 $n
    mpjunk i19556
  endif
else
  say Puny carcasses from the world of magic!  How dare you invade my throne!
  shout Karik, you fool!  How did you let these carcasses by you!
  say I shall have to kill you myself.
  mpecho Lord Seflian rises from his throne and attacks!
  mpkill $n
endif
~
>fight_prog 50~
if rand (10)
  mpecho Watch out for the flying boot!
  kick $n
else
  if rand (15)
    mpecho Lord Seflian pulls out a concealed knife!
    knife $n
  endif
endif
if rand (50)
  say I have never been defeated!
else
  scream 
endif
if rand (15)
  mpecho {108}The dark matter in the room flickers an even darker color for an instant.
  mpechoat $n {168}You feel the dark matter suck away your magic.
  mpquiet on
  mpmset self level 150
  cast 'energy drain' $n
  mpmset self level 100
  mpquiet off
endif
~
>death_prog 100~
mpmset $n quest 1 2 3
say You have slain your only chance of survival.  For now rise the troops of death.
mpecho A secret door to the north opens.
mpecho The ground begins to shake as if a thousand elephants were marching.
mpmload 19540
mpmload 19540
mpmload 19540
~
|
#19521
warrior retired~
a Retired Warrior~
(Dark Aura) A Retired Warrior is here looking completely bored.~
This man's eyes still glow with the battle crazed furry that gave him this
honored job as the man who signs up magical destroyers to fight one another.
His face dawns white whiskers and scars from a thousands battles, reflects
his obvious boredom though his face lights up at the sight of you.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
0 S
150 0 0 1d5625+14072 1d150+114
100000 RACE_OGRE
POS_STANDING POS_STANDING SEX_MALE
>time_prog 0~
mpquiet on
cast 'bless'
cast 'mage shield'
mpquiet off
mpgoto 19521
~
>all_greet_prog 100~
tell $n Greetings there contestant to be!  To register in
tell $n the battle to prove your mage killing skills simply
tell $n say: 'I want to register.'  If not, get lost.
~
>speech_prog p I want to register~
if quest (1,2,$n) == 1
  say You want to register?
  laugh 
  say So be it, let your death be painless.
  mpechoat $n To your amazement the Retired Warrior picks you up in his arms!
  mpechoat $n You feel yourself flying through the hole in the ceiling.
  mptransfer $n 19522
else
  say You are not worthy.  Though a donation of 500,000 gold would help you
  say or perhaps get Felulius's permission.
endif
~
>bribe_prog 500000~
say Hell, if you want to die that bad, I really don't care what you have done or
say even if you use magic.  Have fun with the rest of your pitifully short life.
mpechoat $n To your amazement the Retired Warrior picks you up in his arms!
mpechoat $n You feel yourself flying through the hole in the ceiling.
mptransfer $n 19522
mpjunk all
~
|
#19522
mage slayer slayers~
a Mage Slayer~
(Dark Aura) A Mage Slayer seeking glory.~
This young man appears to be quite new to the complexities of warfare.  His
armor is too tight and appears to be too bulky inhibiting his movement.  It is
already obvious what he lacks in experience his fierce desire to kill will
more than compensate.  As you look deep into his eyes all you can see
reflected back is hatred.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
0 S
130 0 0 1d4225+10065 1d130+86
50000 RACE_OGRE
POS_STANDING POS_STANDING SEX_MALE
>all_greet_prog 100~
if quest (21,2,$n) == 1
  if rand (50)
    bow $n
    say Greetings great warrior!
  endif
else
  mpkill $n
endif
~
|
#19528
veteran warrior m19528~
a Veteran Warrior~
(Dark Aura) A Veteran Warrior dicing his opponent.~
This man's eyes glow with a battle crazed furry.  His face dawns white
whiskers and scars from a thousands battles.  He look at you without concern
and readies his weapon for battle.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
0 S
140 0 0 1d4900+11966 1d140+100
75000 RACE_OGRE
POS_STANDING POS_STANDING SEX_MALE
>all_greet_prog 100~
if quest (21,2,$n) == 1
  if rand (5)
    bow 
    say Greetings great warrior!
  endif
else
  mpkill $n
endif
~
|
#19529
veteran warrior m19529~
a Veteran Warrior~
(Dark Aura) A Veteran Warrior strides along here.~
This man's eyes glow with a battle crazed furry.  His face dawns white
whiskers and scars from a thousands battles.  He look at you without concern
and readies his weapon for battle.
~
ACT_SMART|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
0 S
140 0 0 1d4900+11966 1d140+100
75000 RACE_OGRE
POS_STANDING POS_STANDING SEX_MALE
#19540
trooper death~
a Death Trooper~
(Dark Aura) A Death Trooper looking around for something to kill.~
A vacant hollow face returns your look.  Sunken dark eyes rimmed with black
circles gives this man the appearance of a corpse.  A stark white face, blue
lips, bony arms and legs dressed in heavy armor.  There is a gaping hole in
his chest and you can see his heart.  Though it is not red or beating, instead
it is a ball of dark matter.
~
ACT_SCAVENGER|ACT_AGGRESSIVE|ACT_SMART|ACT_RACE|ACT_UNDEAD
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_HUNT|AFF_TONGUES
-666 S
96 0 0 30d5+8000 1d96+47
181341 RACE_DARKELF
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 2~
mpquiet on
cast 'bless'
cast 'mage shield'
mpquiet off
~
>fight_prog 50~
if rand (30)
  mpechoat $n The Death Trooper makes sure you cannot escape!
  mpquiet on
  cast 'curse' $n
  mpquiet off
else
  if rand (15)
    cackle 
  endif
endif
~
>death_prog 99~
mpecho The Death Trooper awaits his death in pure ecstasy.
mpechoat $n The Death Trooper thanks you for killing him.
~
|
#19544
anti-wizard wizard anti~
an Anti-Wizard~
(Dark Aura) An Anti-Wizard cutting the flesh off of a screaming mage.~
Dark matter is oozing off of this man's scantily clad body.  He is completely
consumed with his task of removing the bones from this still alive mage.
Sweat glistens on his strong muscle built body from his endless toil.  While
his skin is black from all the dark matter his eyes are a burning red.  A
slight smile spreads across his face when the mage finally dies.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
0 S
160 0 0 1d6400+16394 1d160+130
100000 RACE_OGRE
POS_STANDING POS_STANDING SEX_MALE
>all_greet_prog 100~
if quest (21,2,$n) == 1
  if rand (5)
    bow 
    say Greetings great warrior!
  endif
else
  mpkill $n
endif
~
>fight_prog 20~
if class ($n) < 4
  growl 
else
  say It will be a cold day in hell when a mage defeats me!
  kick 
endif
~
|
#19547
champion~
the Champion~
(Dark Aura) The Champion of Seflian stands here in all her glory.~
Muscles.  All you see before you is tight, bulging, gigantic muscles.  A
feminine face can barely be made out behind the bulge of her neck and jaw
muscles.  Her head is shaved and in its place is a tattoo of a sword.  She
is wearing no armor but the way she is easily flipping a broadsword in one
hand, you doubt she needs any.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
0 S
200 0 0 1d10000+28010 1d200+202
200000 RACE_OGRE
POS_STANDING POS_STANDING SEX_FEMALE
>all_greet_prog 100~
if quest (15,3,$n) == 0
  if quest (21,2,$n) == 1
    bow 
    say Greetings great warrior!
  endif
  say Greetings.  Care to test your strength?
else
  if quest (15,3,$n) == 1
    laugh 
    say REJECT!  You could not defeat that puny monster?
  else
    if quest (15,3,$n) == 2
      say Good, you passed the first test.  You must be a fine
      say warrior.
      say Now, would you like to determine if you are a GREAT WARRIOR?
    else
      if quest (15,3,$n) == 3
        laugh 
        say REJECT!  You could not defeat that puny monster?
      else
        if quest (15,3,$n) == 4
          say Congratulations great warrior!
          shout $n now has the honor of being a great warrior!
          mpmset $n quest 21 2 1
          mpmset $n quest 15 3 5
          say Lord Seflian may want to reward you, if you ask me to take you to him, I
          say gladly will.
        endif
      endif
    endif
  endif
endif
~
>speech_prog yes~
if quest (15,3,$n) == 0
  mpmset $n quest 15 3 1
  say Defeat the beast to the east and you may impress me.
  say A little.
  mpgoto 19542
  mpmload 19548
  mpgoto 19541
else
  if quest (15,3,$n) == 2
    mpmset $n quest 15 3 3
    say I like your determination.  If you can slay the beast to the
    say east I will pronounce you a great warrior.
    mpgoto 19542
    mpmload 19549
    mpgoto 19541
  else
    say Yes?  Yes what?
  endif
endif
~
>speech_prog no~
if quest (15,3,$n) == 1
or quest (15,3,$n) == 3
  if quest (18,3,$n) == 3
    scream 
    say NO ONE FAILS THIS MANY TIMES AND GETS OUTTA HERE ALIVE!!
    slay $n
  endif
  if quest (18,3,$n) == 2
    say FOOL!  This is your last chance to get it right, don't mess it up.
    say You may start the quest over at the beginning.
    mpmset $n quest 15 3 0
    mpmset $n quest 18 3 3
  endif
  if quest (18,3,$n) == 1
    say FOOL!  I'm going to give you 2 more chances to get it right, don't
    say mess up more than that.  You may start the quest over at the beginning.
    mpmset $n quest 15 3 0
    mpmset $n quest 18 3 2
  endif
  if quest (18,3,$n) == 0
    say FOOL!  I'm going to give you 3 chances to get it right, don't mess
    say up more than that.  You may start the quest over at the beginning.
    mpmset $n quest 15 3 0
    mpmset $n quest 18 3 1
  endif
endif
~
>speech_prog p Take me to Lord Seflian.~
if quest (21,2,$n) == 1
  mpgoto 19509
  mptransfer $n
  say To the north, Lord Seflian may be found.
  mpgoto 19541
else
  say Fool, it will be a cold day in hell before I do anything for you!
  mpkill $n
endif
~
|
#19548
test large beast~
a large beast~
A large beast stands here.~
A large four legged beast with sharp fangs and acidic drool.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
0 S
100 0 0 1d2500+5510 1d100+52
1000 RACE_ELF
POS_STANDING POS_STANDING SEX_FEMALE
>all_greet_prog 100~
if quest (15,3,$n) == 1
  mpkill $n
else
  grunt 
endif
~
>death_prog 100~
if quest (15,3,$n) == 1
  mpmset $n quest 15 3 2
endif
grunt 
~
|
#19549
test huge beast~
a huge beast~
A huge beast stands here.~
A large four legged beast with sharp fangs and acidic drool.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
0 S
130 0 0 1d4225+10065 1d130+86
1000 RACE_ELF
POS_STANDING POS_STANDING SEX_FEMALE
>all_greet_prog 100~
if quest (15,3,$n) == 3
  mpkill $n
else
  grunt 
endif
~
>death_prog 100~
if quest (15,3,$n) == 3
  mpmset $n quest 15 3 4
endif
grunt 
~
|
#19600
guard~
the Guard of the Gate~
The Guard of the Gate to Paragon stands here searching for intruders.~
A large guard stands before the gate to Paragon blocking any trespassers from
entering the Island of Paragon or any would be raiders.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES
1000 S
150 BODY_HEAD BODY_HEAD 1d5625+14072 1d150+114
199121 RACE_GNOME
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 100~
say Sorry citizens, but there will be visitors in Paragon today!
say We have closed our gates to the outside world due to increased attacks
say by Seflian's gang of magicless fools.
~
>bribe_prog 1000000~
grin 
say Well, maybe you aren't such bad guys after all.  Welcome to the Island of Paragon!
unlock gate
open gate
~
>rand_prog 5~
say I can't be bribed, no way no how.
~
>fight_prog 10~
cackle 
say Ahhh, nothing like a refreshing fight!
~
>death_prog 100~
mpecho The Guard of the Gate looks up into the sky to beg for his Queen's
mpecho forgiveness for failing her.
~
>speech_prog bribe~
say I cannot be bribed you scoundrel!
frown 
say Though my wages are pretty low.
~
|
#19601
death trooper blue~
the Blue Death Trooper~
A Blue Death Trooper helping to guard Paragon.~
A magically altered Death Trooper stands here painted in blue.
~
ACT_SENTINEL|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_SANCTUARY
-666 S
125 BODY_ARM BODY_MOUTH 1d3906+9189 1d125+80
15000 RACE_OGRE
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 100~
if class ($n) < 4
  shout Die Warrior!
  mpkill $n
~
|
#19602
death trooper red~
the Red Death Trooper~
A Red Death Trooper helping to guard Paragon.~
A magically altered Death Trooper stands here painted in red.
~
ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_SANCTUARY
-666 S
105 BODY_LEG BODY_MOUTH 6d20+9900 1d105+56
20000 RACE_ELF
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 100~
if class ($n) < 4
  shout Die Warrior!
  mpkill $n
~
>entry_prog 100~
if class ($r) < 4
  shout Die Warrior!
  mpkill $r
~
|
#19603
imp deformed~
a Deformed Imp~
An Imp with three legs, half an arm, and part of a head.~
This imp is groestesquely deformed into some kind of undefiable blob.  The
mage who created it must have been smoking crack.
~
ACT_AGGRESSIVE|ACT_BODY
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY
-150 S
50 BODY_LEG BODY_LEG 1d625+1197 1d6+40
1000 0
POS_STANDING POS_STANDING SEX_NEUTRAL
#19620
godot magician~
Godot the cRaZeD left-eyed Magician~
Godot is jumping up and down crazily, casting random spells.~
This magician seems to only have a left-eye, leaving a vancant spot in the
right side of his face.  He is frothing at the mouth and drool is haning on
his lip.  Though clearly insane you can feel powerful magic radiating from
him.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES
0 S
150 BODY_ARM BODY_EYE 0d0+25000 1d150+113
100000 RACE_GNOME
POS_STANDING POS_STANDING SEX_NEUTRAL
>group_greet_prog 50~
if rand (75)
  say Woo hoo we got some visitors up
  say here! Haven't seen no one since
  say this ole body made itself from
  say good ole Paragon's eye!
  emote throws back its head and cackles!
else
  say I shall create an enourmous
  say creature to destroy you!
  mpecho The room pulses with the building of magical power.
  mpmload 19603
endif
~
>speech_prog eye~
say Dis my eye!  Not your eye!
say You can't have it!  Nooooo!!!!!
~
>fight_prog 99~
if rand (20)
  mpecho Godot's knees spread apart and something shoots out!
  cast 'acid' $n
else
  if rand (5)
    mpecho The room begins to shake with a collecting power.
    cast 'tremor'
  else
    if rand (20)
      mpechoat $r Godot bursts into laughter after spraying water all over you.
      cast 'blindness' $r
    endif
  endif
endif
~
>death_prog 100~
groan 
mpecho Godot takes one last look at his precious left-eye and fades away.
mpquiet on
cast 'cure blindness'
drop all
mpquiet off
mppurge self
~
|
#19621
dogot magician~
Dogot the right-eyed Magician~
Dogot is meditating here building on his already powerful magic.~
This magician seems to be very rational.  His hair is neatly combed, face
neatly shaved.  The only thing that would prevent this guy from being handsome
is his lack of a left-eye.  His right-eye seems to look out with a
distinguished and calm sense of reason.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES
0 S
150 BODY_ARM BODY_EYE 0d0+25000 1d150+113
100000 RACE_GNOME
POS_STANDING POS_STANDING SEX_NEUTRAL
>group_greet_prog 50~
say According to my calculations I was created
say five years ago when Seflian raided this
say island and Queen Paragon was injured.  Her
say eyes falling out onto the floor creating
say two new beings, Godot and I.
~
>speech_prog paragon~
say Ah, Queen Paragon is such a warm wonderful
say person.  I am sorry my existence was 
say founded on something so horrible to her,
say but alas I wish to continue my life.
~
>speech_prog seflian~
say Seflian is the king of the magicless void.
~
>speech_prog raid~
say Oh it was a wonderful blood bath!  Seflian
say was nearly destroyed!  But our dear Queen
say lost her eyes in that fight.
sigh 
sniff 
~
>rand_prog 5~
mpecho {108}The room fills with a dark vapor!
say Damnit!  Wrong spell again!
~
>fight_prog 99~
if rand (20)
  mpecho Dogot begins to meditate.
  cast 'fireball' $n
  cast 'fireball' $n
else
  if rand (10)
    mpecho {118}The room fills with a black vapor!
    mass blindness
  else
    if rand (20)
      mpechoat $n Vampiric bats appear in the air trying to suck your blood.
      cast weaken $r
    endif
  endif
endif
~
>death_prog 100~
sigh 
say I am sorry my Queen, I do hope this eye
say is reuinited with you.
mpquiet on
cast 'cure blindness'
drop all
mpquiet off
mppurge self
~
|
#19623
paragon queen~
Queen Paragon~
Queen Paragon, creator and ruler of this island.~
A small somewhat simple looking figure is sitting upon the throne.  A torn
cloak and simple dress makes Paragon look more like a beggar then any sort
of ruler.  You can't even imagine how she has any power.  Two dark vacant
holes now replace the spot where eyes should be.  Perhaps you could give
Paragon a hand getting her eyes back.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES
0 S
100 BODY_ARM BODY_HEAD 1d2500+8509 6d10+150
100000 RACE_GNOME
POS_RESTING POS_RESTING SEX_FEMALE
>all_greet_prog 100~
if quest (3,4,$n) == 15
  say Oh my!  You have killed so many of those nasty ruffians,
  say it is worthy of a handsome reward.
  say Would you like boots, leggings, or gloves?
else
  say I can feel your presence, unfortunately I have no eyes
  say to see you with.
  sniff 
  say What do you want?
endif
~
>speech_prog boots~
if quest (3,4,$n) == 15
  say Here you go.
  mpoload 19690
  give i19690 $n
  mpjunk 19690
  mpmset $n quest 3 4 0
else
  say Like I care what you want...
endif
~
>speech_prog leggings~
if quest (3,4,$n) == 15
  say Here you go.
  mpoload 19691
  give i19691 $n
  mpjunk 19691
  mpmset $n quest 3 4 0
else
  say Go crawl back under your rock
  sigh $n
endif
~
>speech_prog gloves~
if quest (3,4,$n) == 15
  say Here you go.
  mpoload 19692
  give i19692 $n
  mpjunk 19692
  mpmset $n quest 3 4 0
else
  say Go smoke a fag, ya damn limy bastard!
endif
~
>rand_prog 1~
shout My eyes!  Where are my eyes!
~
>speech_prog help~
say To help?
laugh 
say What do you think you can do?
say The only thing that will help me is the return of my eyes.
~
>fight_prog 45~
cast 'acid' $n
cast 'acid' $n
cast 'acid' $r
~
>death_prog 100~
mpmset $n quest 1 2 1
say Maybe in death I will find my eyes.
~
>give_prog i19617~
mpmset $n quest 1 2 2
mpecho Queen Paragon begins to shimmer in all kinds of bright colors.
say Oh thank you, thank you!  I can see now!
emote explodes into a mass of energy melting the throne beneath her.
say Here is your reward.
mpjunk i19617
mpgoto 19630
mptransfer $n
mpgoto 19623
~
|
#19624
drunk bard~
the Drunk Bard~
A Drunk Bard screaming out tales.~
This bard had way too many ale's at the last pub he visited.  Vomit and beer
have stained his cloak completely.  He is trying to keep his grip on a flask
of beer and at the same time drink it, getting most of it all over himself.
~
ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES
0 S
75 BODY_ARM BODY_MOUTH 4d5+4000 4d6+60
100000 RACE_GNOME
POS_STANDING POS_STANDING SEX_MALE
>entry_prog 99~
say Tales *hiccup* I gotssss lots of tttales to tell.  Want *braaap* to hear one?
~
>speech_prog yes~
say Paragon, Paragon, oh were hasss herr eyes a gone!
say *hiccup* Eyes a stoolen in a raid, new life forms they a laid.
say Uhh there was *hiccup* more but I uh.. forget
giggle 
say Something about Paragon wantin' her eyes back.
say I have a tale about 'Saddie' too.
~
>speech_prog saddie~
say Saddie, Saddie is one mean, but fine lookin' lady!
say Her crystal ball had a great fall.
say And shattered into little *braap* itttsy bitttsy bits.
say Now she wants it back or something.
chuckle 
~
>rand_prog 5~
say Uhhh what street iss thhhhis lass?
~
|
#19630
helper slave animated~
an Animated Helper of Saddie's~
An Animated Helper of Saddie's, looking for something here.~
A ragtag compilation of body parts which are barely humanoid.  Muscles, tissue,
and bones are poking out from the living corpse.
~
ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_CLEAR|AFF_HUNT|AFF_TONGUES
-1000 S
75 BODY_ARM BODY_ARM 5d15+3600 1d75+29
1000 RACE_HUMAN
POS_STANDING POS_STANDING SEX_NEUTRAL
>death_prog 99~
mpjunk all
say You will not get the shard!
~
>entry_prog 50~
say The shards of glass making the crystal ball,
say I must have them.  Saddie will reward me!
~
>rand_prog 5~
if rand (50)
  say It is said that when all the shards are
  say brought together they will join to
  say recreate the crystal ball.
else
  say I over heard Saddie say once there was
  say a secret place that if you activated
  say the crystal ball in you could get to
  say her palace.
endif
~
>speech_prog help~
if hasobjnum ($i) == 19612
  say You want to help? Oh goodie,
  say be sure and give me the credit!
  give i19612 $n
  if hasobjnum ($i) == 19603
    say oh!  And here is a key to use after you
    say have the crystal ball working.
    give key $n
  endif
  break
endif
say Once I have found a shard of the
say Crystal Ball you can help me!
say Come back later $n
~
|
#19631
helper slave animated~
an Animated Helper of Saddie's~
An Animated Helper of Saddie's, looking for something here.~
A ragtag compilation of body parts which are barely humanoid.  Muscles, tissue,
and bones are poking out from the living corpse.
~
ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_CLEAR|AFF_HUNT|AFF_TONGUES
-1000 S
75 BODY_ARM BODY_ARM 5d15+3500 1d75+29
1000 RACE_HUMAN
POS_STANDING POS_STANDING SEX_NEUTRAL
>death_prog 99~
mpjunk all
say You will not get the shard!
~
>entry_prog 50~
say The shards of glass making the crystal ball,
say I must have them.  Saddie will reward me!
~
>rand_prog 10~
if rand (50)
  say It is said that when all the shards are
  say brought together they will join to
  say recreate the crystal ball.
else
  say I over heard Saddie say once there was
  say a secret place that if you activated
  say the crystal ball in you could get to
  say her palace.
endif
~
>speech_prog help~
if hasobjnum ($i) == 19613
  say You want to help?  Oh goodie,
  say be sure and give me the credit!
  give i19613 $n
  if hasobjnum ($i) == 19646
    say oh!  And here is a key you will need.
    give key $n
  endif
  break
endif
say Once I have found a shard of the
say Crystal Ball you can help me!
say Come back later $n
~
|
#19640
saddie~
Saddie~
Saddie the Necromancer, experimenting with some dead flesh.~
A splendid young lady with fantastic proportions.  Long legs, slender hips,
large breasts...  Something appears a little bit plastic about it though,
perhaps you see something in the way she moves, but this body seems something
of a shell for something hideous underneath.  Her eyes are the biggest clue
a glowing red with only slits for pupils like that of a serpent's.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES
-1000 S
100 BODY_ARM BODY_ARM 1d2500+8509 8d9+80
168981 RACE_HUMAN
POS_STANDING POS_STANDING SEX_FEMALE
>greet_prog 99~
say Welcome to my little palace, make yourself comfortable.
say Oh, I'll go ahead and write some scrolls up for you if
say you give me a scroll and 1,000,000 gold.
~
>fight_prog 45~
mpecho Saddie's eyes turn dark red.
cast 'energy drain' $n
~
>death_prog 99~
say NOOOOOOOOOO!!! I CAN'T DIE!
say I sold my soul for this eternal life!!!
scream 
~
>give_prog i19628~
say Well, I don't really need the scroll.  Just give me the 1 MIL in gold.
~
>bribe_prog 1000000~
mpecho Saddie creates a scroll before your eyes!
mpjunk all
if rand (10)
  mpoload 19618
else
  if rand (11)
    mpoload 19619
  else
    if rand (12)
      mpoload 19620
    else
      if rand (14)
        mpoload 19621
      else
        if rand (16)
          mpoload 19622
        else
          if rand (20)
            mpoload 19623
          else
            if rand (25)
              mpoload 19624
            else
              if rand (33)
                mpoload 19625
              else
                if rand (50)
                  mpoload 19626
                else
                  if rand (75)
                    mpoload 19627
                  else
                    say Thanks for the money, I'll be keeping the scroll.
                    cackle 
                  endif
                endif
              endif
            endif
          endif
        endif
      endif
    endif
  endif
endif
give scroll $n
~
|
#19641
john christofson~
John Christofson~
John Christofson hangs from a cross with nails in his hands and feet.~
John Christofson hangs here from a cross in an eternal crucification for he is
undead probably as some sadistic whim of her's.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
1000 S
1 BODY_HEAD BODY_HEAD 1d0+10 1d1+1
25 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 10~
if rand (75)
  mpecho John whispers 'Kill me!  Please kill me!'
else
  mpecho A drop of blood streams down from John and onto the ground.
  mpquiet on
  mpoload 19600
  drop i19600
  mpquiet off
endif
~
>death_prog 100~
mpecho John's body glows brightly as a soul rises from it.
say Thank you, you have finally freed me!
~
|
#19642
slave knight chaotic~
the Chaotic Knight~
The Chaotic Knight is cowering here waiting for his next session with Saddie.~
A powerful knight of chaos's captured by Saddie and now forced to fulfill her
every pleasure.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES
-380 S
150 BODY_ARM BODY_ARM 1d5625+14072 1d150+113
194940 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
#19643
chaos196 warrior~
Warrior of Entropy~
A Warrior of Entropy looking for an order follower to kill.~
A warrior of entropy sent to this plain of existence to destroy all order.
~
ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_HIDE|AFF_STEALTH|AFF_HUNT
380 S
75 BODY_ARM BODY_ARM 1d1406+2892 4d20+50
145443 RACE_ELF
POS_STANDING POS_STANDING SEX_FEMALE
#19644
shopkeeper inflation master~
the Inflation Master~
The Inflation Master is here jacking up prices.~
A nasty little man is rubbing his hands greedily before you.  His ear twitches
as he hears the sound of money clanking around in your pocket.  A very broad
smile spreads over his face and welcomes you warmly, though you have to rip
his hands from your money pouch.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
0 S
75 BODY_ARM BODY_ARM 1d1406+4580 1d100+50
100000 RACE_DWARF
POS_STANDING POS_STANDING SEX_MALE
#19645
sorceress shopkeeper~
a sorceress~
A sorceress is working as a shopkeeper here.~
The shopkeeper is a small woman dressed in a long white gown which covers her
body from her head to her feet.  Power emanates from her making you afraid.
One of her cheeks can be barely made out from behind her cloak and tattood in
scrawled letters is the name 'Saddie'.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
0 S
75 BODY_ARM BODY_ARM 1d1406+4580 1d100+50
100000 RACE_DWARF
POS_STANDING POS_STANDING SEX_FEMALE
#19650
small fairy~
a Small Fairy~
A Small Fairy burning brightly here.~
A happy little Fairy is darting back and forth tending her magical garden.
She looks like she is in complete bliss with a huge smile spread accross her
glowing face.	Shhhhh, don't disturb her.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
0 S
110 0 0 1d3025+6846 1d110+62
50000 RACE_HUMAN
POS_STANDING POS_STANDING SEX_FEMALE
>all_greet_prog 100~
if class ($n) < 4
  mpechoat $n {038}A Small Faerie chirps 'BAAAD! BAAAD! Warrior!'
  mpkill $n
else
  mpechoat $n {038}A Small Fairy chirps 'Hello magic user!'
endif
~
|
#19658
large fairy~
a Large Fairy~
A Large Fairy is sprucing up the forest here.~
This enourmous and awkward looking Fairy is hastily waving his wand back and
forth creating magical havoc all around.  The already animated flowers and
trees are now splitting into two halves both parts completely alive thanks to
this nutty fairy.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
0 S
125 0 0 1d3906+9189 1d125+80
75000 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>all_greet_prog 100~
if class ($n) < 4
  mpechoat $n {038}A Large Fairy chirps 'BAAAD! BAAAD! Warrior!'
  mpkill $n
else
  mpechoat $n {038}A Large Fairy chirps 'Hello magic user!'
endif
~
|
#19666
young dandy~
a Young Dandy~
A Young Dandy is standing here clearly scared half to death.~
This shivering wimp who messed himself is standing here trying to look tough.
For some reason or other he sought to prove himself in the poor quarter.  But
when he got out here and saw the true horror and death the realization of his
mistake dawned on him, unfortunately for him it is too late.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
0 S
90 0 0 1d2025+4343 1d90+42
100000 RACE_OGRE
POS_STANDING POS_STANDING SEX_MALE
>all_greet_prog 100~
if quest (3,4,$n) == 15
  scream 
  say OH MY GOD IT IS A SCOOUNDRAL!!!!!!
  mpecho A Young dandy explodes in terror!
  mppurge self
else
  say Cccaann, You get my MOMMY!!!
endif
~
|
#19670
ruffian~
a Ruffian~
A Ruffian is standing here looking for a mark.~
This guy is the product of living in the hood for the last twenty years.
Scars rivet his body next to his tattoo's.  He sneers at you as if killing you
is not only the next thing on his mind, it seems as if he is actually looking
forward to it.
~
ACT_SENTINEL|ACT_SMART|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
0 S
160 0 0 1d6400+16394 1d160+130
180000 RACE_OGRE
POS_STANDING POS_STANDING SEX_MALE
>all_greet_prog 100~
if quest (3,4,$n) == 15
  bow 
  say Greetings Scoundral!
else
  say Time to die fool!
  mpkill $n
endif
~
>rand_prog 5~
say Only one way to be a scoundral, that is to waste a bunch of ruffian.
~
>death_prog 50~
if quest (3,4,$n) < 15
  if quest (3,4,$n) == 14
    mpecho {018}A Ruffian coughs up some blood trying to speak.
    say Your're a scoundral aren't you?
  endif
  mpmadd $n quest 3 4 1
endif
~
|
#19674
ethereal hammermob~
the ethereal hammer~
~
~
ACT_SENTINEL
AFF_ETHEREAL
0 S
95 0 0 5d50+8000 1d95+46
100000 0
POS_STANDING POS_STANDING SEX_MALE
>all_greet_prog 100~
mpechoat $n You make the mistake of looking down. Far, far below you you can see a spiral of air swirling around at a tremendous speed. As you fall it seems almost to reach up to catch you. Caught within it's grasp you spin around and around until you are distantly aware of a voice screaming in terror. After some moments you realise it is yourself that is screaming, but then you crash to the ground in a heap. Your head hurts.
mpmadd $n hp -100
mptransfer $n 13375
~
|
#0


#SHOPS
19644 ITEM_TYPE_ARMOR ITEM_TYPE_TREASURE ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_WEAPON  120  50  0 23
19645 ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_SCROLL  100  50  0 23
0


#SPECIALS
S


#OBJECTS
#19503
eyeball dark~
an eyeball made of dark matter~
Dark Matter dented into the shape of an Eyeball.~
A dark black substance beaten into a crude eyeball type shape.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_HUM|ITEM_FLAG_DARK|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_NEUTRAL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
13 0 0 0 0 0 0 0
10 1000000 89
A APPLY_SAVING_SPELL -5 0
#19507
shield dark~
a shield made of dark matter~
Dark Matter dented into the shape of a Shield.~
A dark black substance beaten into a crude shield type shape.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_HUM|ITEM_FLAG_DARK|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL
ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD
5 0 0 0 0 0 0 0
10 1000000 80
A APPLY_HIT 50 0
A APPLY_DAMROLL 6 0
A APPLY_SAVING_SPELL -5 0
#19508
necklace hands~
a necklace made of hands~
A necklace of hands strung with Dark Matter.~
A necklace made of several cut off hands, tied together with dark matter.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_HUM|ITEM_FLAG_DARK|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL
ITEM_WEAR_TAKE|ITEM_WEAR_NECK
5 0 0 0 0 0 0 0
10 1000000 80
A APPLY_HIT 50 0
A APPLY_SAVING_SPELL -5 0
A APPLY_DAMROLL 6 0
#19509
cloak dark~
a cloak made of dark matter~
Dark Matter dented into the shape of a Cloak.~
A dark black substance beaten into a crude cloak type shape.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_HUM|ITEM_FLAG_DARK|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL
ITEM_WEAR_TAKE|ITEM_WEAR_NECK
5 0 0 0 0 0 0 0
10 1000000 80
A APPLY_HIT 50 0
A APPLY_DAMROLL 6 0
A APPLY_SAVING_SPELL -5 0
#19510
light dark~
a light made of dark matter~
A ball of fire trapped in a cage of Dark Matter.~
A fireball encaged by the powers of the dark matter.
~
ITEM_TYPE_LIGHT
ITEM_FLAG_HUM|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL
ITEM_WEAR_TAKE
0 0 -1 0 0 0 0 0
15 1000000 80
A APPLY_SAVING_SPELL -5 0
A APPLY_HIT 50 0
A APPLY_DAMROLL 6 0
#19511
sword seflian~
lord Seflian's Sword of Dark Matter~
Lord Seflian's Sword of Dark Matter.~
~
ITEM_TYPE_WEAPON
ITEM_FLAG_HUM|ITEM_FLAG_DARK|ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_SWORD 5 20 WEAPON_SLASH 0 0 0 0
45 2500000 80
A APPLY_HIT -50 0
C
destruction~
FLAG_CLASS_WARRIOR|FLAG_CLASS_GLADIATOR|FLAG_CLASS_MARAUDER|FLAG_CLASS_NINJA
#19540
sword dark death~
a death sword made of dark matter~
Dark Matter dented into the shape of a Death Sword.~
A dark black substance beaten into a crude cloak type shape.
~
ITEM_TYPE_WEAPON
ITEM_FLAG_HUM|ITEM_FLAG_DARK|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_SWORD 10 6 WEAPON_SLICE 0 0 0 0
20 1500000 60
A APPLY_SAVING_SPELL -5 0
A APPLY_HIT -30 0
C
rip~
FLAG_CLASS_WARRIOR|FLAG_CLASS_GLADIATOR|FLAG_CLASS_MARAUDER|FLAG_CLASS_NINJA
#19541
death shield~
a Death Trooper's Shield~
A Death Trooper's Shield.~
This shield is black as night with a skull and crossbones accross the front.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_HUM|ITEM_FLAG_DARK|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_NEUTRAL
ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD
8 0 0 0 0 0 0 0
15 500000 60
A APPLY_DAMROLL 5 0
A APPLY_SAVING_SPELL -5 0
#19555
bracer dark~
a bracer made of dark matter~
Dark Matter dented into the shape of a Bracer.~
A dark black substance beaten into a crude bracer type shape.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_HUM|ITEM_FLAG_DARK|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_NEUTRAL
ITEM_WEAR_TAKE|ITEM_WEAR_WRIST
5 0 0 0 0 0 0 0
10 1000000 80
A APPLY_HIT 50 0
A APPLY_DAMROLL 6 0
A APPLY_SAVING_SPELL -5 0
#19556
champion item~
a champion's armor~
A Champion's Armor highly polished.~
This is armor only a true champion of Seflian's would use.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_DARK|ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_LEGS|ITEM_WEAR_ARMS
8 0 0 0 0 0 0 0
5 10000 60
A APPLY_DAMROLL 6 0
A APPLY_HITROLL 4 0
#19600
blood drop~
a drop of blood~
A drop of blood splattered on the floor.~
A drop of blood splattered on the floor.
~
ITEM_TYPE_PILL
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 SPELL_POISON -1 -1 0 0 0 0
1 10 1
#19601
shiny key~
a shiny key~
A shiny new key.~
~
ITEM_TYPE_KEY
ITEM_FLAG_GLOW
ITEM_WEAR_TAKE
19601 0 0 0 0 0 0 0
10 5000 75
#19602
odd key~
an odd key~
An odd looking key.~
An odd looking key labeled 'Paragon's Throne Room.'
~
ITEM_TYPE_KEY
ITEM_FLAG_GLOW
ITEM_WEAR_TAKE
19602 0 0 0 0 0 0 0
10 5000 75
#19603
key~
a key~
A shiny new key.~
~
ITEM_TYPE_KEY
ITEM_FLAG_GLOW
ITEM_WEAR_TAKE
19603 0 0 0 0 0 0 0
10 5000 75
#19610
pedastal~
a Pedastal~
A giant pedastal in the middle of the pond.~
There are some inscriptions on the side of the pedastal.
~
ITEM_TYPE_CONTAINER
ITEM_FLAG_GLOW
0
5 0 -1 0 0 0 0 0
50 50 75
E
inscriptions~
Do not disturb the shard within the pedastal or else the world may fall to evil.
~
#19611
shard glass large~
a large shard of glass~
A large shard of glass reflecting the surrounding lights.~
A shard of glass, it looks as if it was once part of something spherical.
~
ITEM_TYPE_TRASH
ITEM_FLAG_HUM|ITEM_FLAG_INVENTORY|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
5 10 75
P 1
TRIG_TICK 50
OPROG_IF_HAS_OBJECT 19612 2 0
P 2
TRIG_VOID
OPROG_IF_HAS_OBJECT 19613 3 0
P 3
TRIG_VOID
OPROG_GOD_COMMAND
mpecho The three shards of glass start shaking and come together in a blinding light.
mpecho A crystal ball takes shape.
mpoload 19614
mpjunk i19611
mpjunk i19612
mpjunk i19613~
#19612
shard glass small~
a small shard of glass~
A small shard of glass reflecting the surrounding lights.~
A shard of glass, it looks as if it was once part of something spherical.
~
ITEM_TYPE_TRASH
ITEM_FLAG_HUM|ITEM_FLAG_INVENTORY|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
5 10 75
#19613
shard glass tiny~
a tiny shard of glass~
A tiny shard of glass reflecting the surrounding lights.~
A shard of glass, it looks as if it was once part of something spherical.
~
ITEM_TYPE_TRASH
ITEM_FLAG_HUM|ITEM_FLAG_INVENTORY|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
5 10 75
#19614
crystal ball~
a crystal ball~
A ball full of swirling images.~
A crystal ball.  There seems to be images floating in it and sparks of magical
energy spraying around in the middle of it.  It looks as if you could
'activate' some function for it to do.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_EVIL|ITEM_FLAG_INVENTORY|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
15 0 0 0 0 0 0 0
15 10 75
P 0
TRIG_UNKNOWN 100 activate
OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 1 6
P 1
TRIG_VOID
OPROG_IF OIF_USER_ROOM_NUM = 19639 2 4
P 2
TRIG_VOID
OPROG_GOD_COMMAND
mpgoto 19640~
P 4
TRIG_VOID
OPROG_IF OIF_USER_ROOM_NUM = 19640 5 6
P 5
TRIG_VOID
OPROG_GOD_COMMAND
mpgoto 19639~
P 6
TRIG_VOID
OPROG_APPLY OAPPLY_HIT -1
P 6
TRIG_VOID
OPROG_ECHO
The Crystal Ball burns your hands in response!~
#19615
left eye~
a left eye~
A large shard of glass reflecting the surrounding lights.~
A left eye, it looks as if it is out of control with tons of magical power.
~
ITEM_TYPE_TRASH
ITEM_FLAG_HUM|ITEM_FLAG_INVENTORY|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
10 10 75
P 1
TRIG_TICK 50
OPROG_IF_HAS_OBJECT 19616 2 0
P 2
TRIG_VOID
OPROG_GOD_COMMAND
mpecho The two eyes come together.
mpoload 19617
mpjunk i19615
mpjunk i19616~
#19616
right eye~
a right eye~
A right eye hear looking calm and reasonable.~
A right eye motionless but giving off a calm and reasonable feeling.
~
ITEM_TYPE_TRASH
ITEM_FLAG_HUM|ITEM_FLAG_INVENTORY|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
10 10 75
#19617
pair eyes~
a pair of eyes~
A pair of eyes looking up at you, radiating power.~
A pair of eyes which seem to be loaded with magical power.  Perhaps in the
right hand these eyes could be used for some intense magical powers.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_EVIL|ITEM_FLAG_MAGIC|ITEM_FLAG_INVENTORY
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
15 0 0 0 0 0 0 0
15 10 75
#19618
saddie scroll enchant weapon~
a scroll crafted by Saddie of enchant weapon~
A scroll crafted by Saddie of enchant weapon.~
This scroll was crafted by the highest necromancer in the land.  Fear it's
power or it shall consume you.
~
ITEM_TYPE_SCROLL
ITEM_FLAG_DARK|ITEM_FLAG_EVIL
ITEM_WEAR_TAKE
100 SPELL_ENCHANT_WEAPON -1 -1 0 0 0 0
1 100000 75
#19619
saddie scroll demon~
a scroll crafted by Saddie of demon~
A scroll crafted by Saddie of demon.~
This scroll was crafted by the highest necromancer in the land.  Fear it's
power or it shall consume you.
~
ITEM_TYPE_SCROLL
ITEM_FLAG_DARK|ITEM_FLAG_EVIL
ITEM_WEAR_TAKE
100 SPELL_DEMON -1 -1 0 0 0 0
1 100000 75
#19620
saddie scroll sleep~
a scroll crafted by Saddie of sleep~
A scroll crafted by Saddie of sleep.~
This scroll was crafted by the highest necromancer in the land.  Fear it's
power or it shall consume you.
~
ITEM_TYPE_SCROLL
ITEM_FLAG_DARK|ITEM_FLAG_EVIL
ITEM_WEAR_TAKE
100 SPELL_SLEEP -1 -1 0 0 0 0
1 1000000 75
#19621
saddie scroll energy drain~
a scroll crafted by Saddie of energy drain~
A scroll crafted by Saddie of energy drain.~
This scroll was crafted by the highest necromancer in the land.  Fear it's
power or it shall consume you.
~
ITEM_TYPE_SCROLL
ITEM_FLAG_DARK|ITEM_FLAG_EVIL
ITEM_WEAR_TAKE
100 SPELL_ENERGY_DRAIN -1 -1 0 0 0 0
1 1000000 75
#19622
saddie scroll mage~
a scroll crafted by Saddie of mage shield~
A scroll crafted by Saddie of mage shield.~
This scroll was crafted by the highest necromancer in the land.  Fear it's
power or it shall consume you.
~
ITEM_TYPE_SCROLL
ITEM_FLAG_DARK|ITEM_FLAG_EVIL
ITEM_WEAR_TAKE
100 SPELL_MAGE_SHIELD -1 -1 0 0 0 0
1 1000000 75
#19623
saddie scroll charm person~
a scroll crafted by Saddie of charm person~
A scroll crafted by Saddie of charm person.~
This scroll was crafted by the highest necromancer in the land.  Fear it's
power or it shall consume you.
~
ITEM_TYPE_SCROLL
ITEM_FLAG_DARK|ITEM_FLAG_EVIL
ITEM_WEAR_TAKE
75 SPELL_CHARM_PERSON -1 -1 0 0 0 0
1 1000000 75
#19624
saddie scroll enhance object~
a scroll crafted by Saddie of enhance object~
A scroll crafted by Saddie of enhance object.~
This scroll was crafted by the highest necromancer in the land.  Fear it's
power or it shall consume you.
~
ITEM_TYPE_SCROLL
ITEM_FLAG_DARK|ITEM_FLAG_EVIL
ITEM_WEAR_TAKE
100 SPELL_ENHANCE_OBJECT -1 -1 0 0 0 0
1 1000000 75
#19625
saddie scroll animate dead~
a scroll crafted by Saddie of animate dead~
A scroll crafted by Saddie of animate dead.~
This scroll was crafted by the highest necromancer in the land.  Fear it's
power or it shall consume you.
~
ITEM_TYPE_SCROLL
ITEM_FLAG_DARK|ITEM_FLAG_EVIL
ITEM_WEAR_TAKE
75 SPELL_DEMON -1 -1 0 0 0 0
1 1000000 75
#19626
saddie scroll mage blast~
a scroll crafted by Saddie of mage blast~
A scroll crafted by Saddie of mage blast.~
This scroll was crafted by the highest necromancer in the land.  Fear it's
power or it shall consume you.
~
ITEM_TYPE_SCROLL
ITEM_FLAG_DARK|ITEM_FLAG_EVIL
ITEM_WEAR_TAKE
100 SPELL_MAGE_BLAST -1 -1 0 0 0 0
1 1000000 75
#19627
saddie scroll curse~
a scroll crafted by Saddie of curse~
A scroll crafted by Saddie of curse.~
This scroll was crafted by the highest necromancer in the land.  Fear it's
power or it shall consume you.
~
ITEM_TYPE_SCROLL
ITEM_FLAG_DARK|ITEM_FLAG_EVIL
ITEM_WEAR_TAKE
75 SPELL_CURSE -1 -1 0 0 0 0
1 1000000 75
#19628
blank scroll~
a blank scroll~
A blank scroll.~
A blank scroll, waiting to be written on.
~
ITEM_TYPE_SCROLL
ITEM_FLAG_DARK
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
15 -1 -1 -1 0 0 0 0
1 100 15
#19629
scroll protection~
a scroll of protection~
A scroll of protection.~
A beautiful scroll, on it are carved the words:
                EVIL BE GONE!
~
ITEM_TYPE_SCROLL
ITEM_FLAG_BLESS
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
30 SPELL_PROTECTION_EVIL -1 -1 0 0 0 0
1 1000 50
#19646
dark key~
a dark key~
A dark key.~
~
ITEM_TYPE_KEY
ITEM_FLAG_DARK
ITEM_WEAR_TAKE
19646 0 0 0 0 0 0 0
10 5000 75
#19678
ring chaos~
a ring of unformed physical chaos~
A glob of chaos is laying on the floor in the shape of a ring.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_FINGER
16 0 0 0 0 0 0 0
50 1000000 85
A APPLY_DAMROLL 7 0
A APPLY_INT 2 0
#19679
cloak chaos~
a cloak of unformed physical chaos~
A glob of chaos is laying on the floor in the shape of a helm.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_NECK
16 0 0 0 0 0 0 0
50 1000000 85
A APPLY_DAMROLL 7 0
A APPLY_WIS 2 0
#19680
chest plate chaos~
a chest plate of unformed physical chaos~
A glob of chaos is laying on the floor in the shape of a chest plate.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_BODY
16 0 0 0 0 0 0 0
50 1000000 85
A APPLY_DAMROLL 6 0
A APPLY_HITROLL 6 0
#19681
helm chaos~
a helm of unformed physical chaos~
A glob of chaos is laying on the floor in the shape of a helm.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_HEAD
16 0 0 0 0 0 0 0
50 1000000 85
A APPLY_DAMROLL 6 0
A APPLY_HITROLL 6 0
#19682
glob chaos~
a glob of unformed physical chaos~
A glob of chaos is laying on the floor in the shape of a glob.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
16 0 0 0 0 0 0 0
50 1000000 85
A APPLY_DAMROLL 6 0
A APPLY_HITROLL 6 0
#19683
boots chaos~
some boots of unformed physical chaos~
A glob of chaos is laying on the floor in the shape of a pair of boots.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_FEET
16 0 0 0 0 0 0 0
50 1000000 85
A APPLY_DAMROLL 7 0
A APPLY_DEX 2 0
#19684
gloves chaos~
some gloves of unformed physical chaos~
A glob of chaos is laying on the floor in the shape of a pair of gloves.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_HANDS
16 0 0 0 0 0 0 0
50 1000000 85
A APPLY_DAMROLL 7 0
A APPLY_STR 2 0
#19685
sleeves chaos~
some sleeves of unformed physical chaos~
A glob of chaos is laying on the floor in the shape of a pair of sleeves.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_ARMS
16 0 0 0 0 0 0 0
50 1000000 85
A APPLY_DAMROLL 7 0
A APPLY_CON 2 0
#19686
shield chaos~
a shield of unformed physical chaos~
A glob of chaos is laying on the floor in the shape of a shield.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD
16 0 0 0 0 0 0 0
50 1000000 85
A APPLY_DAMROLL 6 0
A APPLY_HITROLL 6 0
#19687
robe chaos~
a robe of unformed physical chaos~
A glob of chaos is laying on the floor in the shape of a robe.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT
16 0 0 0 0 0 0 0
50 1000000 85
A APPLY_DAMROLL 6 0
A APPLY_HITROLL 6 0
#19688
belt chaos~
a belt of unformed physical chaos~
A glob of chaos is laying on the floor in the shape of a belt.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_WAIST
16 0 0 0 0 0 0 0
50 1000000 85
A APPLY_DAMROLL 6 0
A APPLY_HITROLL 6 0
#19689
bracer chaos~
a bracer of unformed physical chaos~
A glob of chaos is laying on the floor in the shape of a bracer.~
~
ITEM_TYPE_ARMOR
ITEM_FLAG_INVIS|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_WRIST
16 0 0 0 0 0 0 0
50 1000000 85
A APPLY_DAMROLL 6 0
A APPLY_HITROLL 6 0
#19690
blistering boots~
a blistering pair of boots~
A blistering pair of boots shaking violently with magical energy.~
Imbued in these boots is an enourmous amount of raw magical energy.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL
ITEM_WEAR_TAKE|ITEM_WEAR_FEET
20 0 0 0 0 0 0 0
20 500000 75
A APPLY_MANA 25 0
A APPLY_INT 1 0
#19691
blistering leggings~
a blistering pair of leggings~
A blistering pair of leggings shaking violently with magical energy.~
Imbued in these leggings is an enourmous amount of raw magical energy.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL
ITEM_WEAR_TAKE|ITEM_WEAR_LEGS
20 0 0 0 0 0 0 0
20 500000 75
A APPLY_MANA 25 0
A APPLY_INT 1 0
#19692
blistering gloves~
a blistering pair of gloves~
A blistering pair of gloves shaking violently with magical energy.~
Imbued in these gloves is an enourmous amount of raw magical energy.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL
ITEM_WEAR_TAKE|ITEM_WEAR_HANDS
20 0 0 0 0 0 0 0
20 500000 75
A APPLY_MANA 25 0
A APPLY_INT 1 0
#0


#ROOMS
#19500
Entrance to the Magicless Void~
Long black walls stretch forth all around you creating a long narrow hallway.
Something feels different in these rooms, as if a part of you is being sucked
away and into the dark matter the walls are comprised of.  The halls lead to
the north with further blackness and salvation can be found to the south.
There is a sign here.
~
0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE
DDIR_NORTH
The Hallways of the Magicless Void.~
~
0 -1 19501
DDIR_SOUTH
The Edge of a Cliff.~
~
0 -1 19552
E
sign~
The sign says:

------------------------------------------------------------------------------
|                                                                            |
|                    The Hallways of the Magicless Void                      |
|                             Created by Hammer                              |
|                                                                            |
|          Be Careful for out in the ignorance of magical deprivation        |
|     lay many monsters seeking to destroy those they cannot understand.     |
|                                                                            |
------------------------------------------------------------------------------
~
S
#19501
Along the Hallways~
Dark walls which seem to suck out light, create a long narrow hallway. The
part of your mind that once had the ability to create magic seems drained.
The walls around you grow even darker as you progress, as if they were
absorbing your power.  The hallway stretches on to the north.  To the south
there appears to be some remenants of light left.
~
0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE
DDIR_NORTH
Along the Hallways.~
~
0 -1 19502
DDIR_SOUTH
Entrance to the Hallways.~
~
0 -1 19500
S
#19502
Along the Hallways~
Dark walls which seem to suck out light create a long narrow hallway.  The
part of your mind that once had the ability to create magic seems drained.
The walls around you grow even darker as you progress, as if they were
absorbing your power.  To the north is some sort of bed chambers.  The
hallway stretches on to the west and south.
~
0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE
DDIR_NORTH
Anti-Wizard's Chambers.~
~
0 -1 19503
DDIR_EAST
Along the Hallways.~
~
0 -1 19520
DDIR_SOUTH
Along the Hallways.~
~
0 -1 19501
DDIR_WEST
Along the Hallways.~
~
0 -1 19504
S
#19503
Anti-Wizard's Chambers~
This is the bed chamber of the Anti-Wizard Felulius himself!  There are
the normal furnishings of a bedroom, a bed, chest-of-drawers, and closet.
There is also a pit here filled with the bones of dead mages, a key
ingredient to the making of dark matter.  The walls of this apartment are
no different than any of the other ones.  Dark, dull, magic sucking dark
matter.  There is a dark hallway to the south.
~
0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE
DDIR_SOUTH
Along the Hallways.~
~
0 -1 19502
S
#19504
Along the Hallways~
Dark walls which seem to suck out light create a long narrow hallway.  The
part of your mind that once had the ability to create magic seems drained.
The walls around you grow even darker as you progress, as if they were
absorbing your power.  To the north is some sort of bed chambers.  The
hallway stretches on to the west and east.
~
0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE
DDIR_EAST
Along the Hallways.~
~
0 -1 19502
DDIR_WEST
Along the Hallways.~
~
0 -1 19505
S
#19505
Along the Hallways~
Dark walls which seem to suck out light create a long narrow hallway.  The
part of your mind that once had the ability to create magic seems drained.
The walls around you grow even darker as you progress, as if they were
absorbing your power.  To the north is some sort of bed chambers.  The
hallway stretches on to the west and east.
~
0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE
DDIR_EAST
Along the Hallways.~
~
0 -1 19504
DDIR_WEST
Along the Hallways.~
~
0 -1 19506
S
#19506
Along the Hallways~
Dark walls which seem to suck out light create a long narrow hallway.  The
part of your mind that once had the ability to create magic seems drained.
The walls around you grow even darker as you progress, as if they were
absorbing your power.  To the north is some sort of bed chambers.  The
hallway stretches on to the east and north.
~
0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE
DDIR_NORTH
Karik's Trophy Room.~
~
0 -1 19507
DDIR_EAST
Along the Hallways.~
~
0 -1 19505
S
#19507
Karik's Trophy Room~
Decorating the dark black walls of this room are hundred's of magician's
heads.  The heads are of many different races, some of which disappeared
mysteriously thousands of years ago.  Some of the heads are freshly cut blood
still oozing from their necks.  There is a shiny white path underneath your
feet reflecting your light.  At a closer inspection you notice they are
skulls, no doubt from mage's of long ago.  To the west and south the dark
hallways continue.
~
0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE
DDIR_SOUTH
Along the Hallways.~
~
0 -1 19506
DDIR_WEST
Along the Hallways.~
~
0 -1 19508
S
#19508
Along the Hallways~
Dark walls which seem to suck out light create a long narrow hallway.  The
part of your mind that once had the ability to create magic seems drained.
The walls around you grow even darker as you progress, as if they were
absorbing your power.  To the north is some sort of bed chambers.  The
hallway stretches on to the east and north.
~
0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE
DDIR_NORTH
Along the Hallways.~
~
0 -1 19509
DDIR_EAST
Kurik's Trophy Room.~
~
0 -1 19507
S
#19509
Along the Hallways~
Dark walls which seem to suck out light create a long narrow hallway.  The
part of your mind that once had the ability to create magic seems drained.
The walls around you grow even darker as you progress, as if they were
absorbing your power.  To the north is some sort of bed chambers.  The
hallway stretches on to the west and south.
~
0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE
DDIR_NORTH
Seflian's Throne Room.~
~
0 -1 19510
DDIR_SOUTH
Along the Hallways.~
~
0 -1 19508
S
#19510
Seflian's Throne Room~
In the northern corner of the room sits Seflian's monolithic throne.  An arch
of dark matter is strung along the top as a sort of decoration the rest is a
dark stone material that looks very hard, and very uncomfortable.  The room
other then the throne is completely vacant and made of dark black dark matter.
There is a hallway stretching southward and series of stone steps climbing up.
~
0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE
DDIR_SOUTH
Along the Hallways.~
~
0 -1 19509
DDIR_UP
A long staircase.~
~
0 -1 19511
S
#19511
A long staircase~
The stone stairs twist and climb upwards seemingly going on forever.  The
darkness seems a little less dense and a little more welcoming then the
the chambers below.
~
0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE
DDIR_UP
The Entrance to Paragon.~
~
0 -1 19600
DDIR_DOWN
Seflian's Throne Room.~
~
0 -1 19510
S
#19520
Along the Hallways~
Dark walls which seem to suck out light create a long narrow hallway.  The
part of your mind that once had the ability to create magic seems drained.
The walls around you grow even darker as you progress, as if they were
absorbing your power.  The hallway stretches on to the west and east.
~
0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE
DDIR_EAST
Central Registration Room.~
~
0 -1 19521
DDIR_WEST
Along the Hallways.~
~
0 -1 19502
S
#19521
Central Registration Room~
Dark walls which seem to suck out light have come together to form a large
room.  In the ceiling here their is a rather large hole breaking at least some
of the terrifying feeling of claustrophobia though you cannot figure out what
use this hole might have.  There are a few chairs strewn around made of the
same dark matter that the walls are composed of.  Discarded bagage is heaped on
the ground in enourmous piles leaving the impression that once people take
whatever journey that is offered in this room, they seldom come back. The
hallway stretches on to the west.
~
0 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE
DDIR_WEST
Along the Hallways.~
~
0 -1 19520
S
#19522
Entrance to the Valley of Magical Destruction~
The smell of burning flesh fills your nose with such pungency it burns.
Crucified on either side of you are rows of small frail looking people with
the words, 'Stinking Mage' scratched into their foreheads.  Some of these
people are woman and even young children.  The rest of the terrain has been
completely devastated by the constant warfare and appears to be suffering from
extreme destrification.  Looking down at the narrow path on which you now stand
you can see exactly of what it is created, human fingers!  Thousands of fingers
rowed tightly together all facing north.  To the south there is a dark hole
made of dark matter slanting downwards forming into a sort of slide.
~
0 ROOM_NO_MOB|ROOM_NO_RECALL SECT_DESERT
DDIR_NORTH
Valley of Magical Destruction.~
~
0 -1 19523
DDIR_SOUTH
Central Registration Room.~
~
0 -1 19521
E
people~
These people have been crucified for simply being mages or using magical
powers.
~
S
#19523
Valley of Magical Destruction~
Death, destruction, chaos.  These words fill your mind and only begin to
describe the state of warfare going on in these rooms.  Mages, hundreds of them
are being slaughtered by death hungry mage slayers.  The path of rotting human
fingers continues to the west and east.
~
0 ROOM_NO_RECALL SECT_DESERT
DDIR_EAST
Valley of Magical Destruction.~
~
0 -1 19526
DDIR_SOUTH
Entrance to the Valley of Magical Destruction.~
~
0 -1 19522
DDIR_WEST
Valley of Magical Destruction.~
~
0 -1 19524
S
#19524
Valley of Magical Destruction~
Death, destruction, chaos.  These words fill your mind and only begin to
describe the state of warfare going on in these rooms.  Mages, hundreds of them
are being slaughtered by death hungry mage slayers.  The path of rotting human
fingers continues to the east and screams can be heard from the north.
~
0 ROOM_NO_RECALL SECT_DESERT
DDIR_NORTH
An Anti-Wizard's Torchure Chamber.~
~
0 -1 19525
DDIR_EAST
Valley of Magical Destruction.~
~
0 -1 19523
S
#19525
An Anti-Wizard's Torchure Chamber~
You are in front of a pit filled with the bones of dead mages, a key ingredient
in the making of dark matter.  The walls of this room are composed of magic
sucking dark matter.  Along the walls of the chamber are a series of cages
containing live mages who will soon donate their bones to those already in the
pit.  There is a way out of this room to the south.
~
0 ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE
DDIR_SOUTH
Valley of Magical Destruction.~
~
0 -1 19524
S
#19526
Valley of Magical Destruction~
Death, destruction, chaos.  These words fill your mind and only begin to
describe the state of warfare going on in these rooms.  Mages, hundreds of them
are being slaughtered by death hungry mage slayers.  The path of rotting human
fingers continues to the west and east.
~
0 ROOM_NO_RECALL SECT_DESERT
DDIR_EAST
Valley of Magical Destruction.~
~
0 -1 19527
DDIR_WEST
Valley of Magical Destruction.~
~
0 -1 19523
S
#19527
Valley of Magical Destruction~
Death, destruction, chaos.  These words fill your mind and only begin to
describe the state of warfare going on in these rooms.  Mages, hundreds of them
are being slaughtered by death hungry mage slayers.  The path of rotting human
fingers continues to the west and south.  Agony enriched screams can be heard
from the north.
~
0 ROOM_NO_RECALL SECT_DESERT
DDIR_NORTH
An Anti-Wizard's Torchure Chamber.~
~
0 -1 19528
DDIR_SOUTH
Valley of Magical Destruction.~
~
0 -1 19529
DDIR_WEST
Valley of Magical Destruction.~
~
0 -1 19526
S
#19528
An Anti-Wizard's Torchure Chamber~
You are in front of a pit filled with the bones of dead mages, a key ingredient
in the making of dark matter.  The walls of this room are composed of magic
sucking dark matter.  Along the walls of the chamber are a series of cages
containing live mages who will soon donate their bones to those already in the
pit.  There is a way out of this room to the south.
~
0 ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE
DDIR_SOUTH
Valley of Magical Destruction.~
~
0 -1 19527
S
#19529
Valley of Magical Destruction~
Death, destruction, chaos.  These words fill your mind and only begin to
describe the state of warfare going on in these rooms.  Mages, hundreds of them
are being slaughtered by death hungry mage slayers.  The path of rotting human
fingers continues to the north and south.
~
0 ROOM_NO_RECALL SECT_DESERT
DDIR_NORTH
Valley of Magical Destruction.~
~
0 -1 19527
DDIR_SOUTH
Valley of Magical Destruction.~
~
0 -1 19530
S
#19530
Valley of Magical Destruction~
Death, destruction, chaos.  These words fill your mind and only begin to
describe the state of warfare going on in these rooms.  Mages, hundreds of them
are being slaughtered by death hungry mage slayers.  The path of rotting human
fingers continues to the north, south, and west.  Screams of agonizing pain
are floating in from the east.
~
0 ROOM_NO_RECALL SECT_DESERT
DDIR_NORTH
Valley of Magical Destruction.~
~
0 -1 19529
DDIR_EAST
An Anti-Wizard's Torchure Chamber.~
~
0 -1 19532
DDIR_SOUTH
Northern Field of Blood.~
~
0 -1 19540
DDIR_WEST
Exit to the Valley of Magical Destruction.~
~
0 -1 19531
S
#19531
Exit to the Valley of Magical Destruction~
The war and devastation have seemed to pass over this spot.  A beautiful grass
meadow grows over ranging hills here only the smell of burning flesh reminds
you that you are not in a peace loving place.
~
0 ROOM_NO_RECALL SECT_HILLS
DDIR_EAST
Valley of Magical Destruction.~
~
0 -1 19530
DDIR_SOUTH
Northern Field of Blood.~
~
0 -1 19539
DDIR_WEST
~
~
0 -1 19521
S
#19532
An Anti-Wizard's Torchure Chamber~
You are in front of a pit filled with the bones of dead mages, a key ingredient
in the making of dark matter.  The walls of this room are composed of magic
sucking dark matter.  Along the walls of the chamber are a series of cages
containing live mages who will soon donate their bones to those already in the
pit.  There is a way out of this room to the west.
~
0 ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE
DDIR_WEST
Valley of Magical Destruction.~
~
0 -1 19530
S
#19533
Northern Field of Blood~
You are in the middle of an enourmous battle.  Warriors of all disciplines are
combating one another here for the sheer joy of fighting.  The normally black
soil has been dyed red with the blood of a thousand men.  The path of human
fingers stretches to the west and south.
~
0 ROOM_NO_RECALL SECT_DESERT
DDIR_SOUTH
Crucifix Lane.~
~
0 -1 19534
DDIR_WEST
Northern Field of Blood.~
~
0 -1 19540
S
#19534
Crucifix Lane~
You are standing in front of rows and rows of crucified warriors.  Many of the
crucified have been here so long only their bones remain.  Carved into each
cross is the letter 'L'.  There is an enourmous battle field to the north and
Crucifix Lane runs east to west.
~
0 ROOM_NO_RECALL SECT_DESERT
DDIR_NORTH
Northern Field of Blood.~
~
0 -1 19533
DDIR_EAST
Crucifix Lane.~
~
0 -1 19550
DDIR_WEST
Crucifix Lane.~
~
0 -1 19535
S
#19535
Crucifix Lane~
You are standing in front of rows and rows of crucified warriors.  Many of the
crucified have been here so long only their bones remain.  Carved into each
cross is the letter 'L'.  Crucifix Lane runs east to west.
~
0 ROOM_NO_RECALL SECT_DESERT
DDIR_EAST
Crucifix Lane.~
~
0 -1 19534
DDIR_WEST
Crucifix Lane.~
~
0 -1 19536
S
#19536
Crucifix Lane~
You are standing in front of rows and rows of crucified warriors.  Many of the
crucified have been here so long only their bones remain.  Carved into each
cross is the letter 'L'.  Crucifix Lane runs east to west.
~
0 ROOM_NO_RECALL SECT_DESERT
DDIR_EAST
Crucifix Lane.~
~
0 -1 19535
DDIR_WEST
Crucifix Lane.~
~
0 -1 19537
S
#19537
Crucifix Lane~
You are standing in front of rows and rows of crucified warriors.  Many of the
crucified have been here so long only their bones remain.  Carved into each
cross is the letter 'L'.  There is an enourmous battle field to the north and
Crucifix Lane runs on to the east.  Raised up on a hill to the south you think
you might have seen rows of impaled people but the memory being so horrid you
quickly forget it.
~
0 ROOM_NO_RECALL SECT_DESERT
DDIR_NORTH
Northern Field of Blood.~
~
0 -1 19538
DDIR_EAST
Crucifix Lane.~
~
0 -1 19536
DDIR_SOUTH
Impale Road.~
~
0 -1 19551
S
#19538
Northern Field of Blood~
You are in the middle of an enourmous battle.  Warriors of all disciplines are
combating one another here for the sheer joy of fighting.  The normally black
soil has been dyed red with the blood of a thousand men.  The path of human
fingers stretches to the east and south.
~
0 ROOM_NO_RECALL SECT_DESERT
DDIR_EAST
Northern Field of Blood.~
~
0 -1 19539
DDIR_SOUTH
Crucifix Lane.~
~
0 -1 19537
S
#19539
Northern Field of Blood~
You are in the middle of an enourmous battle.  Warriors of all disciplines are
combating one another here for the sheer joy of fighting.  The normally black
soil has been dyed red with the blood of a thousand men.  The path of human
fingers stretches to the west, east and north.
~
0 ROOM_NO_RECALL SECT_DESERT
DDIR_NORTH
Exit to the Valley of Magical Destruction.~
~
0 -1 19531
DDIR_EAST
Northern Field of Blood.~
~
0 -1 19540
DDIR_WEST
Northern Field of Blood.~
~
0 -1 19538
S
#19540
Northern Field of Blood~
You are in the middle of an enourmous battle.  Warriors of all disciplines are
combating one another here for the sheer joy of fighting.  The normally black
soil has been dyed red with the blood of a thousand men.  The path of human
fingers stretches to the west, east and north.
~
0 ROOM_NO_RECALL SECT_DESERT
DDIR_NORTH
Valley of Magical Destruction.~
~
0 -1 19530
DDIR_EAST
Northern Field of Blood.~
~
0 -1 19533
DDIR_WEST
Northern Field of Blood.~
~
0 -1 19539
S
#19541
The Champion's Quarters~
You are dumbfounded by the sheer extravagance of this room.  The walls are not
covered with dark matter as all the other rooms but are instead plated with
gold.  Set in beautiful ornate plaques are weapons of all kinds, swords,
daggers, maces, bows, anything you can think of you see.  The floor is made of
golden tiles polished so brightly your reflection shines in them.  The bed
here is large and soft looking.  This must trully be the quarters of someone
great.
~
0 ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE
DDIR_EAST
Southern Field of Blood.~
~
0 -1 19542
S
#19542
Southern Field of Blood~
You are in the middle of an enourmous battle.  Warriors of all disciplines are
combating one another here for the sheer joy of fighting.  The normally black
soil has been dyed red with the blood of a thousand men.  The path of human
fingers stretches to the west, east and north.
~
0 ROOM_NO_MOB|ROOM_NO_RECALL SECT_DESERT
DDIR_NORTH
Impale Road.~
~
0 -1 19551
DDIR_EAST
Southern Field of Blood.~
~
0 -1 19543
DDIR_WEST
The Champion's Quarters.~
~
0 -1 19541
S
#19543
Southern Field of Blood~
You are in the middle of an enourmous battle.  Warriors of all disciplines are
combating one another here for the sheer joy of fighting.  The normally black
soil has been dyed red with the blood of a thousand men.  The path of human
fingers stretches to the west and east.
~
0 ROOM_NO_RECALL SECT_DESERT
DDIR_EAST
Southern Field of Blood.~
~
0 -1 19544
DDIR_WEST
Southern Field of Blood.~
~
0 -1 19542
S
#19544
Southern Field of Blood~
You are in the middle of an enourmous battle.  Warriors of all disciplines are
combating one another here for the sheer joy of fighting.  The normally black
soil has been dyed red with the blood of a thousand men.  The path of human
fingers stretches to the west and north.
~
0 ROOM_NO_RECALL SECT_DESERT
DDIR_NORTH
Impale Road.~
~
0 -1 19545
DDIR_WEST
Southern Field of Blood.~
~
0 -1 19543
S
#19545
Impale Road~
Before you lays the most abhorrent scene you could have ever imagined.  Rows
and rows of impaled warriors, staggered throughout a large valley for as far
as the eye can see.  Some of the newest additions to this collection are still
slowly sliding down their poles of agony while others have been here so long
there is nothing left of them but bones.  The rows of the impaled continue on
to the east while a bloody battle roars on to the south.
~
0 ROOM_NO_RECALL SECT_DESERT
DDIR_EAST
Impale Road.~
~
0 -1 19546
DDIR_SOUTH
Southern Field of Blood.~
~
0 -1 19544
S
#19546
Impale Road~
Before you lays the most abhorrent scene you could have ever imagined.  Rows
and rows of impaled warriors, staggered throughout a large valley for as far
as the eye can see.  Some of the newest additions to this collection are still
slowly sliding down their poles of agony while others have been here so long
there is nothing left of them but bones.  The rows of the impaled continue on
to the west and east.
~
0 ROOM_NO_RECALL SECT_DESERT
DDIR_EAST
Impale Road.~
~
0 -1 19547
DDIR_WEST
Impale Road.~
~
0 -1 19545
S
#19547
Impale Road~
Before you lays the most abhorrent scene you could have ever imagined.  Rows
and rows of impaled warriors, staggered throughout a large valley for as far
as the eye can see.  Some of the newest additions to this collection are still
slowly sliding down their poles of agony while others have been here so long
there is nothing left of them but bones.  The rows of the impaled continue on
to the west and east.
~
0 ROOM_NO_RECALL SECT_DESERT
DDIR_EAST
Impale Road.~
~
0 -1 19548
DDIR_WEST
Impale Road.~
~
0 -1 19546
S
#19548
Impale Road~
Before you lays the most abhorrent scene you could have ever imagined.  Rows
and rows of impaled warriors, staggered throughout a large valley for as far
as the eye can see.  Some of the newest additions to this collection are still
slowly sliding down their poles of agony while others have been here so long
there is nothing left of them but bones.  The rows of the impaled continue on
to the west.  You can see people nailed to crosses to the north.
~
0 ROOM_NO_RECALL SECT_DESERT
DDIR_NORTH
Crucifix Lane.~
~
0 -1 19549
DDIR_WEST
Impale Road.~
~
0 -1 19547
S
#19549
Crucifix Lane~
You are standing in front of rows and rows of crucified warriors.  Many of the
crucified have been here so long only their bones remain.  Carved into each
cross is the letter 'L'.  Crucifix Lane runs on to the west.  Raised up on a
hill to the south you think you might have seen rows of impaled people but the
memory being so horrid you quickly forget it.
~
0 ROOM_NO_RECALL SECT_DESERT
DDIR_SOUTH
Impale Road.~
~
0 -1 19548
DDIR_WEST
Crucifix Lane.~
~
0 -1 19550
S
#19550
Crucifix Lane~
You are standing in front of rows and rows of crucified warriors.  Many of the
crucified have been here so long only their bones remain.  Carved into each
cross is the letter 'L'.  Crucifix Lane runs on to the west and east.
~
0 ROOM_NO_RECALL SECT_DESERT
DDIR_EAST
Crucifix Lane.~
~
0 -1 19549
DDIR_WEST
Crucifix Lane.~
~
0 -1 19534
S
#19551
Impale Road~
Before you lays the most abhorrent scene you could have ever imagined.  Rows
and rows of impaled warriors, staggered throughout a large valley for as far
as the eye can see.  Some of the newest additions to this collection are still
slowly sliding down their poles of agony while others have been here so long
there is nothing left of them but bones.  You can see people nailed to crosses
to the north and a fierce battle goes on to the south.
~
0 ROOM_NO_RECALL SECT_DESERT
DDIR_NORTH
Crucifix Lane.~
~
0 -1 19537
DDIR_SOUTH
Southern Field of Blood.~
~
0 -1 19542
S
#19552
The Edge of a Cliff~
You are standing on the very edge of a enourmous cliff.  The winds here are
very violent and seem to be forming a tunnel type shape.  The wind is so
violent that in fact you are standing a few feet off the edge of the cliff.
The figures below look as if they are nothing but tiny little bugs.  All the
bright light emanating from the sun seems to be sucked into a rather large
tunnel to the north.
~
0 ROOM_NO_RECALL SECT_AIR
DDIR_NORTH
Entrance to the Magicless Void.~
~
0 -1 19500
DDIR_SOUTH
In the Air.~
~
0 -1 19553
S
#19553
In the Air~
The winds are whipping all around, you have lost touch with the ground and
the sensation of falling is overwhelming.  The air is so thin here you black
out, falling... falling... falling...
~
0 ROOM_NO_RECALL SECT_AIR
DDIR_NORTH
The Edge of a Cliff.~
~
0 -1 19552
DDIR_DOWN
Twister.~
~
0 -1 13398
S
#19600
The Portal to Paragon~
You have climbed out of the darkness and into the light.  The sweet smell
of fresh air washes over your face rejuvinating you.  There is a strange
feeling to this place, a feeling of power that makes your skin tingle.  A
huge glowing magical ball illuminates the room dispeling all shadows.  A
shimmering flourecent gate is here blocking your passage to the north.
There are stairs leading down into an undescribable darkness here.
~
0 0 SECT_MOUNTAIN
DDIR_NORTH
A Magical Haven.~
gate~
EX_ISDOOR|EX_CLOSED|EX_LOCKED|EX_PASSPROOF|EX_MAGICAL_LOCK|EX_BIG_LOCK 19601 19601
DDIR_DOWN
A long staircase.~
~
0 -1 19511
S
#19601
A Magical Haven~
This room has no real definition, if there are walls they are masked by the
wide array of colors streaming throughout the room stimulated by an unknown
source.  You can faintly hear a voice echoing the name 'Paragon.'
~
0 ROOM_SAFE SECT_MOUNTAIN
DDIR_NORTH
The Dark Magical Path.~
~
EX_HIDDEN -1 19602
DDIR_SOUTH
The Portal to Paragon.~
gate~
EX_ISDOOR|EX_CLOSED|EX_LOCKED|EX_HIDDEN|EX_PICKPROOF 19601 19600
S
#19602
The Dark Magical Path~
You are standing on a dark path that is hovering magically, feet above the
ground.  There are rows and rows of dead and burnt trees all around.  An odd
evil feeling emanates from this place.  It is as if the embodiment of evil
itself is being whispered and conducted through the wind.  The path continues
on to the east and west.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
The Dark Magical Path.~
~
0 -1 19604
DDIR_SOUTH
The Magical Haven.~
door~
EX_ISDOOR -1 19601
DDIR_WEST
The Dark Magical Path.~
~
0 -1 19603
S
#19603
The Dark Magical Path~
You are standing on a dark path that is hovering magically, feet above the
ground.  There are rows and rows of dead and burnt trees all around.  An odd
evil feeling emanates from this place.  It is as if the embodiment of evil
itself is being whispered and conducted through the wind.  The path continues
to the east and a different sort of path lays to the north.
~
0 0 SECT_MOUNTAIN
DDIR_NORTH
The Grey Magical Path.~
~
0 -1 19605
DDIR_EAST
The Dark Magical Path.~
~
0 -1 19602
S
#19604
The Dark Magical Path~
You are standing on a dark path that is hovering magically, feet above the
ground.  There are rows and rows of dead and burnt trees all around.  An odd
evil feeling emanates from this place.  It is as if the embodiment of evil
itself is being whispered and conducted through the wind.  The path continues
to the east and a different sort of path lays to the north.
~
0 0 SECT_MOUNTAIN
DDIR_NORTH
The Grey Magical Path.~
~
0 -1 19607
DDIR_WEST
The Dark Magical Path.~
~
0 -1 19602
S
#19605
The Grey Magical Path~
You are standing on a grey path that is hovering magically, feet above the
ground.  The terrain here is pretty barren except for a few enormous grey
boulders laying about.  The path continues to the east and a different sort
of path lays to the south.  A bright light is shining on you from the west.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
The Grey Magical Path.~
~
0 -1 19606
DDIR_SOUTH
The Dark Magical Path.~
~
0 -1 19603
DDIR_WEST
A Glowing Shop of Scrolls.~
~
0 -1 19649
S
#19606
The Grey Magical Path~
You are standing on a grey path that is hovering magically, feet above the
ground.  The terrain here is pretty barren except for a few enormous grey
boulders laying about.  You notice one boulder is so huge it touches the
sky, perhaps you could even climb it.  The path continues to the east, west,
and north.
~
0 0 SECT_MOUNTAIN
DDIR_NORTH
The Grey Magical Path.~
~
0 -1 19609
DDIR_EAST
The Grey Magical Path.~
~
0 -1 19607
DDIR_WEST
The Grey Magical Path.~
~
0 -1 19605
DDIR_UP
Godot's Laboratory.~
trap door~
EX_ISDOOR|EX_CLOSED|EX_HIDDEN|EX_PICKPROOF -1 19620
S
#19607
The Grey Magical Path~
You are standing on a grey path that is hovering magically, feet above the
ground.  The terrain here is pretty barren except for a few enormous grey
boulders laying about.  The path continues to the west and a different sort
of path lays to the south.  You even think you hear some sort of trading going
on to the east.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
A Bustling Center of Commerce.~
~
0 -1 19648
DDIR_SOUTH
The Dark Magical Path.~
~
0 -1 19604
DDIR_WEST
The Grey Magical Path.~
~
0 -1 19606
S
#19608
The Grey Magical Path~
You are standing on a grey path that is hovering magically, feet above the
ground.  The terrain here is pretty barren except for a few enormous grey
boulders laying about.  The path continues to the east and a differnet sort
of path lays to the north.
~
0 0 SECT_MOUNTAIN
DDIR_NORTH
The Glowing Magical Path.~
~
0 -1 19611
DDIR_EAST
The Grey Magical Path.~
~
0 -1 19609
S
#19609
The Grey Magical Path~
You are standing on a grey path that is hovering magically, feet above the
ground.  The terrain here is pretty barren except for a few enormous grey
boulders laying about.  One of these boulders is so huge it seems to reach
up into the clouds.  The path continues to the east, west, and south.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
The Grey Magical Path.~
~
0 -1 19610
DDIR_SOUTH
The Grey Magical Path.~
~
0 -1 19606
DDIR_WEST
The Grey Magical Path.~
~
0 -1 19608
DDIR_UP
Dogot's Laboratory.~
door~
EX_ISDOOR|EX_CLOSED|EX_HIDDEN|EX_PICKPROOF -1 19621
S
#19610
The Grey Magical Path~
You are standing on a grey path that is hovering magically, feet above the
ground.  The terrain here is pretty barren except for a few enormous grey
boulders laying about.  The grey path continues to the west and a different
sort of path lays to the north.
~
0 0 SECT_MOUNTAIN
DDIR_NORTH
The Glowing Magical Path.~
~
0 -1 19613
DDIR_WEST
The Grey Magical Path.~
~
0 -1 19609
S
#19611
The Glowing Magical Path~
You are standing on a mystical glowing path that is hovering magically,
feet above the ground.  Green trees and shrubs cover the surrounding area
flourishing under the warm sun.  The sounds of birds fill your ears with a
pleasant harmonious tone as you bathe in the the sweet scent of flowers.
The glowing path continues to the east and the path to the south looks dull
and grey.  A rolling and wild wilderness seems to be growing to the west.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
The Glowing Magical Path.~
~
0 -1 19612
DDIR_SOUTH
The Grey Magical Path.~
~
0 -1 19608
DDIR_WEST
The Enchanted Wilderness.~
~
0 -1 19650
S
#19612
The Glowing Magical Path~
You are standing on a mystical glowing path that is hovering magically, feet
above the ground.  Green trees and shrubs cover the surrounding area
flourishing under the warm sun.  The sounds of birds fill your ears with a
pleasant harmonious tone as you bathe in the the sweet scent of flowers.
The glowing path continues to the east and west.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
The Glowing Magical Path.~
~
0 -1 19613
DDIR_WEST
The Glowing Magical Path.~
~
0 -1 19611
S
#19613
The Glowing Magical Path~
You are standing on a mystical glowing path that is hovering magically, feet
above the ground.  Green trees and shrubs cover the surrounding area
flourishing under the warm sun.  The sounds of birds fill your ears with a
pleasant harmonious tone as you bathe in the the sweet scent of flowers.
The glowing path continues to the west and the path to the south looks dull
and grey.  A plush wilderness can be seen in the east.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
The Enchanted Wilderness.~
~
0 -1 19614
DDIR_SOUTH
The Grey Magical Path.~
~
0 -1 19610
DDIR_WEST
The Glowing Magical Path.~
~
0 -1 19612
S
#19614
The Enchanted Wilderness~
You stand amids a living wilderness.  Vines are moving like snakes, trees are
walking around freely as if they were people, even the path you now stand on
seems to be traveling its own course.  In tiny little patches there is rain,
in others hail, while in others snow, sun, high humidity, desert like
conditions all within five feet of each other.  The wilderness has been given
a voice, and this is what it speaks.  It would appear as if this twisting path
continues on to the east while to the north there are several run down
buildings.  Back to the west the glowing magical path remains hovering as
always.
~
0 0 SECT_FOREST
DDIR_NORTH
The Poor Quarter.~
~
0 -1 19660
DDIR_EAST
The Enchanted Wilderness.~
~
0 -1 19615
DDIR_WEST
The Glowing Magical Path.~
~
0 -1 19613
S
#19615
The Enchanted Wilderness~
You stand amids a living wilderness.  Vines are moving like snakes, trees are
walking around freely as if they were people, even the path you now stand on
seems to be traveling its own course.  In tiny little patches there is rain,
in others hail, while in others snow, sun, high humidity, desert like
conditions all within five feet of each other.  The wilderness has been given
a voice, and this is what it speaks.  It would appear as if this twisting path
continues on to the east, west, and north.
~
0 0 SECT_FOREST
DDIR_NORTH
The Enchanted Wilderness.~
~
0 -1 19670
DDIR_EAST
The Enchanted Wilderness.~
~
0 -1 19616
DDIR_WEST
The Enchanted Wilderness.~
~
0 -1 19614
S
#19616
The Enchanted Wilderness~
You stand amids a living wilderness.  Vines are moving like snakes, trees are
walking around freely as if they were people, even the path you now stand on
seems to be traveling its own course.  In tiny little patches there is rain,
in others hail, while in others snow, sun, high humidity, desert like
conditions all within five feet of each other.  The wilderness has been given
a voice, and this is what it speaks.  It would appear as if this twisting path
continues on to the west and south.
~
0 0 SECT_FOREST
DDIR_SOUTH
The Enchanted Wilderness.~
~
0 -1 19617
DDIR_WEST
The Enchanted Wilderness.~
~
0 -1 19615
S
#19617
The Enchanted Wilderness~
You stand amids a living wilderness.  Vines are moving like snakes, trees are
walking around freely as if they were people, even the path you now stand on
seems to be traveling its own course.  In tiny little patches there is rain,
in others hail, while in others snow, sun, high humidity, desert like
conditions all within five feet of each other.  The wilderness has been given
a voice, and this is what it speaks.  It would appear as if this twisting path
continues on to the east, north, and south.
~
0 0 SECT_FOREST
DDIR_NORTH
The Enchanted Wilderness.~
~
0 -1 19616
DDIR_EAST
The Enchanted Wilderness.~
~
0 -1 19674
DDIR_SOUTH
The Enchanted Wilderness.~
~
0 -1 19618
S
#19618
The Enchanted Wilderness~
You stand amids a living wilderness.  Vines are moving like snakes, trees are
walking around freely as if they were people, even the path you now stand on
seems to be traveling its own course.  In tiny little patches there is rain,
in others hail, while in others snow, sun, high humidity, desert like
conditions all within five feet of each other.  The wilderness has been given
a voice, and this is what it speaks.  It would appear as if this twisting path
continues on to the west and north.
~
0 0 SECT_FOREST
DDIR_NORTH
The Enchanted Wilderness.~
~
0 -1 19617
DDIR_WEST
The Enchanted Wilderness.~
~
0 -1 19619
S
#19619
The Enchanted Wilderness~
You stand amids a living wilderness.  Vines are moving like snakes, trees are
walking around freely as if they were people, even the path you now stand on
seems to be traveling its own course.  In tiny little patches there is rain,
in others hail, while in others snow, sun, high humidity, desert like
conditions all within five feet of each other.  The wilderness has been given
a voice, and this is what it speaks.  It would appear as if this twisting path
continues on to the east.  From the west you believe you hear the chatter of
many people locked in trading deals.
~
0 0 SECT_FOREST
DDIR_EAST
The Enchanted Wilderness.~
~
0 -1 19618
DDIR_WEST
A Bustling Center of Commerce.~
~
0 -1 19648
S
#19620
Godot's Laboratory~
This room is cluttered with vials, herbs, and scrolls.  There is writing
scribbled all over the walls crudly made as if written in a hurry.  What you
can make out of it reads, "Left is best."  A stream of sparks is shooting out
of the middle of the floor giving the enormous amount of pent up magical
energy a way to vent itself.  Looking outside of a window you notice you are
in some sort of a tower looking down on the Land of Paragon.
~
0 0 SECT_MOUNTAIN
DDIR_NORTH
A Hallway Above the Clouds.~
door~
EX_ISDOOR|EX_HIDDEN -1 19622
DDIR_DOWN
The Grey Magical Path.~
door~
EX_ISDOOR|EX_CLOSED -1 19606
S
#19621
Dogot's Laboratory~
This entire room seems to be resting comfortably on top of a cloud.  You can
see all of Paragon from here.  The view is breath taking.  Laying neatly on
the floor are piles of wands and staves.  There is an oak desk here with a
magical ball hovering above it to provide added light.  A tidy clean bed is
across from the desk, so neatly made it seems like no one has ever slept
in it before.
~
0 0 SECT_AIR
DDIR_SOUTH
A Hallway Above the Clouds.~
door~
EX_ISDOOR|EX_HIDDEN -1 19622
DDIR_DOWN
The Grey Magical Path.~
door~
EX_ISDOOR|EX_CLOSED -1 19609
S
#19622
A Hallway Above the Clouds~
This hallway is slanted upwards from both the north and south giving it a
pyramidal effect and point.  It is as if it is leading to something great.
The clear floor of the hallway allows you to see the clouds underneath you
and you are still astounded by the magical powers that it must have taken
to create such an elevated place.
~
0 0 SECT_AIR
DDIR_NORTH
Dogot's Laboratory.~
~
0 -1 19621
DDIR_SOUTH
Godot's Laboratory.~
~
0 -1 19620
DDIR_UP
The Throne Room of Paragon.~
door~
EX_ISDOOR|EX_CLOSED|EX_LOCKED|EX_PICKPROOF 19602 19623
S
#19623
The Throne Room of Paragon~
Rows of columns lead on both the left and right of you towards the northern
end of the room where an enourmous throne sits.  The throne is so enthralled
with magic it glimmers brightly an assortment of colors lighting the entire
room with blue, red, yellow, green, and violet.  The high vaulted ceiling
makes you feel even more insignificant inside this impressive room.  The
floor, constructed of what looks like ivory, moves underneath you
bringing you towards the throne.
~
0 0 SECT_AIR
DDIR_DOWN
The Hallway Above the Clouds.~
~
0 -1 19622
S
#19630
In the Forest of Paragon~
You are in the heart of the wilderness on the Island of Paragon.  Huge
luminous trees shoot up into the sky blocking out most of the sun.  Oddly
a few of the trees seem to have faces etched into their hard wood surface,
and their branches sway every so slightly, though there is no wind.  The
overgrown, badly kept, path winds its way to the south.
~
0 0 SECT_FOREST
DDIR_SOUTH
In the Forest of Paragon.~
~
0 -1 19631
S
#19631
In the Forest of Paragon~
You are in the heart of the wilderness on the Island of Paragon.  Huge
luminous trees shoot up into the sky blocking out most of the sun.  Oddly
a few of the trees seem to have faces etched into their hard wood surface,
and their branches sway every so slightly, though there is no wind.  The
overgrown, badly kept, path winds its way to the north and south.
~
0 0 SECT_FOREST
DDIR_NORTH
In the Forest of Paragon.~
~
0 -1 19630
DDIR_SOUTH
In the Forest of Paragon.~
~
0 -1 19632
S
#19632
In the Forest of Paragon~
You are in the heart of the wilderness on the Island of Paragon.  Huge
luminous trees shoot up into the sky blocking out most of the sun.  Oddly
a few of the trees seem to have faces etched into their hard wood surface,
and their branches sway every so slightly, though there is no wind.  The
overgrown, badly kept, path winds its way to the north.  You can hear the
sound of water running to the west.
~
0 0 SECT_FOREST
DDIR_NORTH
In the Forest of Paragon.~
~
0 -1 19631
DDIR_WEST
A Pond in the Forest of Paragon.~
~
0 -1 19633
S
#19633
A Pond in the Forest of Paragon~
There is a small pond here encircled by trees.  The water is crystal clear
and reflects the images of the strange trees on a completely still, undisturbed
surface.  In the center of the pond rises an enourmous pedastal carved into a
rectangular shape.  A river to the south is supplying the pond with water.
An overgrown, badly kept, path is winding its way to the west.
~
0 0 SECT_FOREST
DDIR_EAST
In the Forest of Paragon.~
~
0 -1 19632
DDIR_SOUTH
A River in the Forest of Paragon.~
~
0 -1 19634
DDIR_WEST
In the Meadow of Paragon.~
~
0 -1 19635
S
#19634
A River in the Forest of Paragon~
A river here is flowing steadily to the north.  At the base of the river is a
strange, enourmous fountain spraying water all over.  The fountain is in the
form of a statue, but some of it isn't rock, some of it is flesh!  The statue's
facial expression is locked into an eternal grimace and you notice most of
the water is comming out of the statues eyes, like tears.
~
0 0 SECT_FOREST
DDIR_NORTH
A Pond in the Forest of Paragon.~
~
0 -1 19633
S
#19635
In the Meadow of Paragon~
The forest here was destroyed long ago and is now rebuilding itself, currently
in the stage of a meadow.  Beautiful flowers are blooming and their sweet
scent permeates the air.  The peaceful sound of birds chirping bounces
tenderly off of the surrounding forests and echoes into the meadow creating
a stunningly powerful chorus of sounds.  The forest continues to the north,
south, and east.
~
0 0 SECT_FOREST
DDIR_NORTH
In the Forest of Paragon.~
~
0 -1 19637
DDIR_EAST
A Pond in the Forest of Paragon.~
~
0 -1 19633
DDIR_WEST
In the Forest of Paragon.~
~
0 -1 19636
DDIR_DOWN
The Transportation Room.~
door~
EX_ISDOOR|EX_CLOSED|EX_LOCKED|EX_HIDDEN|EX_PICKPROOF 19603 19639
S
#19636
In the Forest of Paragon~
You are in the heart of the wilderness on the Island of Paragon.  Huge
luminous trees shoot up into the sky blocking out most of the sun.  Oddly
a few of the trees seem to have faces etched into their hard wood surface,
and their branches sway every so slightly, though there is no wind.  The
overgrown, badly kept, path winds its way to the north and east.
~
0 0 SECT_FOREST
DDIR_NORTH
In the Forest of Paragon.~
~
0 -1 19638
DDIR_EAST
In the Meadow of Paragon.~
~
0 -1 19635
S
#19637
In the Forest of Paragon~
You are in the heart of the wilderness on the Island of Paragon.  Huge
luminous trees shoot up into the sky blocking out most of the sun.  Oddly
a few of the trees seem to have faces etched into their hard wood surface,
and their branches sway every so slightly, though there is no wind.  The
overgrown, badly kept, path winds its way to the south and west.
~
0 0 SECT_FOREST
DDIR_SOUTH
In the Meadow of Paragon.~
~
0 -1 19635
DDIR_WEST
In the Forest of Paragon.~
~
0 -1 19638
S
#19638
In the Forest of Paragon~
You are in the heart of the wilderness on the Island of Paragon.  Huge
luminous trees shoot up into the sky blocking out most of the sun.  Oddly
a few of the trees seem to have faces etched into their hard wood surface,
and their branches sway every so slightly, though there is no wind.  The
overgrown, badly kept, path winds its way to the east and south.
~
0 0 SECT_FOREST
DDIR_EAST
In the Forest of Paragon.~
~
0 -1 19637
DDIR_SOUTH
In the Forest of Paragon.~
~
0 -1 19636
S
#19639
The Transportation Room~
This underground room is fairly dark but from what little light there is
you can see a huge rock covered in writing and a small curved part at the
top of it that looks like something is to be placed on it.
~
0 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE
DDIR_UP
In the Meadow of Paragon.~
door~
EX_ISDOOR|EX_CLOSED|EX_HIDDEN|EX_PICKPROOF -1 19635
S
#19640
On a Wooden Beam~
You are standing on an enourmous block of wood.  The ground is miles
below, don't slip off.  Howls of extreme pleasure and pain are comming from
the north and you feel compelled to search out the source.  The stench of
searing flesh fills the air coupled by the musky odor of sex.  Oddly the
rock that you placed the ball on transported with you, it look as if it could
be used again.  The wooden beam continues to the north.
~
0 ROOM_NO_RECALL SECT_MOUNTAIN
DDIR_NORTH
The Bisecting Wooden Beam.~
~
0 -1 19641
S
#19641
The Bisecting Wooden Beam~
You are standing on an enourmous block of wood that streches out in all four
directions, north, south, east, and west.  The ground is miles below, don't
slip off.  Howls of extreme pleasure and pain are comming from the north and
you feel compelled to search out the source.  The stench of searing flesh
fills the air coupled by the musky odor of sex.
~
0 ROOM_NO_RECALL SECT_MOUNTAIN
DDIR_NORTH
On a Wooden Beam.~
~
0 -1 19644
DDIR_EAST
On a Wooden Beam.~
~
0 -1 19643
DDIR_SOUTH
On a Wooden Beam.~
~
0 -1 19640
DDIR_WEST
On a Wooden Beam.~
~
0 -1 19642
S
#19642
On a Wooden Beam~
You are standing on an enourmous block of wood.  The ground is miles
below, don't slip off.  Howls of extreme pleasure and pain are comming from
the north and you feel compelled to search out the source.  The stench of
searing flesh fills the air coupled by the musky odor of sex.  The wooden
beam continues to the east.
~
0 ROOM_NO_RECALL SECT_MOUNTAIN
DDIR_EAST
The Bisecting Wooden Beam.~
~
0 -1 19641
S
#19643
On a Wooden Beam~
You are standing on an enourmous block of wood.  The ground is miles
below, don't slip off.  Howls of extreme pleasure and pain are comming from
the north and you feel compelled to search out the source.  The stench of
searing flesh fills the air coupled by the musky odor of sex.  The wooden
beam continues to the west.
~
0 ROOM_NO_RECALL SECT_MOUNTAIN
DDIR_WEST
The Bisecting Wooden Beam.~
~
0 -1 19641
S
#19644
On a Wooden Beam~
You are standing on an enourmous block of wood.  The ground is miles
below, don't slip off.  Howls of extreme pleasure and pain are comming from
the north and you feel compelled to search out the source.  The stench of
searing flesh fills the air coupled by the musky odor of sex.  The wooden
beam continues to the north.
~
0 ROOM_NO_RECALL SECT_MOUNTAIN
DDIR_NORTH
The End of the Wooden Beam.~
~
0 -1 19645
DDIR_SOUTH
The Bisecting Wooden Beam.~
~
0 -1 19641
S
#19645
The End of the Wooden Beam~
You have reached the end of the Wooden Beam and before you to the north lays
the huge gates of Saddie's private quarters.  As you look back to the south
you can see exactly what the wooden beam is, an inverted cross.  A chill
runs down your back as another scream of pain, mixed with pleasure errupts
from right in front of you.
~
0 ROOM_NO_RECALL SECT_MOUNTAIN
DDIR_NORTH
Saddie's Private Chambers.~
huge gate~
EX_ISDOOR|EX_CLOSED|EX_LOCKED|EX_PICKPROOF 19646 19646
DDIR_SOUTH
~
~
0 -1 19644
S
#19646
Saddie's Private Chambers~
The walls in this room are painted a dark rusty red, at closer inspection
you can tell exactly what paint was used, blood.  A few body parts are
scattered randomly on the floor, some animated and crawling around.  There
are two beds in this room.  One looks like a normal feather stuffed bed
with pillows and blankets on it.  The other is a wooden slab, stained with
blood, with straps across it for god only knows what perversities.  The
sounds of sexual ecstasy and extreme pain echo through the gate to the south
and into the room.  For a second, you wish you were the one making those
sounds.
~
0 ROOM_DARK|ROOM_INDOORS|ROOM_NO_RECALL SECT_INSIDE
DDIR_SOUTH
The End of the Wooden Beam.~
huge gate~
EX_ISDOOR|EX_CLOSED -1 19645
DDIR_DOWN
A Private Chamber.~
~
0 -1 19647
S
#19647
A Private Chamber~
Cages with humans inside them litter the entire room.  Some are strung from
the ceiling and others just sitting on the ground.  It is pretty obvious that
a few of them have been used for some of Saddie's more sadistic experiments
for they are wrestling with decaying arms connected to their bodies, that
are trying to kill them.  While others you can only assume are used to
satisfy Saddie's personal pleasures for they are completely naked and
bleeding from their groins.
~
0 ROOM_DARK|ROOM_INDOORS|ROOM_PRIVATE|ROOM_NO_RECALL SECT_INSIDE
DDIR_UP
Saddie's Private Chambers.~
~
0 -1 19646
S
#19648
A Bustling Center of Commerce~
People are bustling all about trying to trade, sell, and buy goods.  You can
see fights breaking out among the people over their deals and your ears are
stinging from the constant loud shouting.  Fabrics, metals, armor, and all
sorts of good are thrown randomly around the room creating an atmosphere of
chaos.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
The Enchanted Wilderness.~
~
0 -1 19619
DDIR_WEST
A Grey Magical Path.~
~
0 -1 19607
S
#19649
A Glowing Shop of Scrolls~
Light pervades this entire room.  It is so bright in here you have to cover
your eyes with your hand to see.  There are no shadows in here since the light
is so bright, however you can make out a few individuals trading with a
sorceress who is standing serenly behind a counter.  It would appear as if the
glow is emanating from her.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
A Grey Magical Path.~
~
0 -1 19605
DDIR_WEST
The Enchanted Wilderness.~
~
0 -1 19655
S
#19650
The Enchanted Wilderness~
You stand amids a living wilderness.  Vines are moving like snakes, trees are
walking around freely as if they were people, even the path you now stand on
seems to be traveling its own course.  In tiny little patches there is rain,
in others hail, while in others snow, sun, high humidity, desert like
conditions all within five feet of each other.  The wilderness has been given
a voice, and this is what it speaks.  It would appear as if this twisting path
continues on to the west.  The hovering magical path remains to the east and
some run down looking buildings block your view to the north.
~
0 0 SECT_FOREST
DDIR_NORTH
The Poor Quarter~
~
0 -1 19656
DDIR_EAST
The Glowing Magical Path.~
~
0 -1 19611
DDIR_WEST
The Enchanted Wilderness.~
~
0 -1 19651
S
#19651
The Enchanted Wilderness~
You stand amids a living wilderness.  Vines are moving like snakes, trees are
walking around freely as if they were people, even the path you now stand on
seems to be traveling its own course.  In tiny little patches there is rain,
in others hail, while in others snow, sun, high humidity, desert like
conditions all within five feet of each other.  The wilderness has been given
a voice, and this is what it speaks.  It would appear as if this twisting path
continues on to the west, east, and north.
~
0 0 SECT_FOREST
DDIR_NORTH
The Enchanted Wilderness.~
~
0 -1 19669
DDIR_EAST
The Enchanted Wilderness.~
~
0 -1 19650
DDIR_WEST
The Enchanted Wilderness.~
~
0 -1 19652
S
#19652
The Enchanted Wilderness~
You stand amids a living wilderness.  Vines are moving like snakes, trees are
walking around freely as if they were people, even the path you now stand on
seems to be traveling its own course.  In tiny little patches there is rain,
in others hail, while in others snow, sun, high humidity, desert like
conditions all within five feet of each other.  The wilderness has been given
a voice, and this is what it speaks.  It would appear as if this twisting path
continues on to the east and south.
~
0 0 SECT_FOREST
DDIR_EAST
The Enchanted Wilderness.~
~
0 -1 19651
DDIR_SOUTH
The Enchanted Wilderness.~
~
0 -1 19653
S
#19653
The Enchanted Wilderness~
You stand amids a living wilderness.  Vines are moving like snakes, trees are
walking around freely as if they were people, even the path you now stand on
seems to be traveling its own course.  In tiny little patches there is rain,
in others hail, while in others snow, sun, high humidity, desert like
conditions all within five feet of each other.  The wilderness has been given
a voice, and this is what it speaks.  It would appear as if this twisting path
continues on to the west, north, and south.
~
0 0 SECT_FOREST
DDIR_NORTH
The Enchanted Wilderness.~
~
0 -1 19652
DDIR_SOUTH
The Enchanted Wilderness.~
~
0 -1 19654
DDIR_WEST
The Enchanted Wilderness.~
~
0 -1 19665
S
#19654
The Enchanted Wilderness~
You stand amids a living wilderness.  Vines are moving like snakes, trees are
walking around freely as if they were people, even the path you now stand on
seems to be traveling its own course.  In tiny little patches there is rain,
in others hail, while in others snow, sun, high humidity, desert like
conditions all within five feet of each other.  The wilderness has been given
a voice, and this is what it speaks.  It would appear as if this twisting path
continues on to the north and east.
~
0 0 SECT_FOREST
DDIR_NORTH
The Enchanted Wilderness.~
~
0 -1 19653
DDIR_EAST
The Enchanted Wilderness.~
~
0 -1 19655
S
#19655
The Enchanted Wilderness~
You stand amids a living wilderness.  Vines are moving like snakes, trees are
walking around freely as if they were people, even the path you now stand on
seems to be traveling its own course.  In tiny little patches there is rain,
in others hail, while in others snow, sun, high humidity, desert like
conditions all within five feet of each other.  The wilderness has been given
a voice, and this is what it speaks.  It would appear as if this twisting path
continues on to the west and east.
~
0 0 SECT_FOREST
DDIR_EAST
A Glowing Shop of Scrolls.~
~
0 -1 19649
DDIR_WEST
The Enchanted Wilderness.~
~
0 -1 19654
S
#19656
The Poor Quarter~
You are standing between rows of buildings.  Dirt, papers, and other trash
blow through the blood stained streets.  Woman are working the corners and
press gangs are standing at the corners.  All the dejects have come here to
live out the rest of their miserable lives, magicians and warriors living in
complete disharmony.  Killing each other with complete abandonment because
even the guards are too afraid to visit here.  The filthy road leads to the
east while a beautiful, clean wilderness grows to the south.
~
0 ROOM_DARK SECT_CITY
DDIR_EAST
The Poor Quarter~
~
0 -1 19657
DDIR_SOUTH
The Enchanted Wilderness.~
~
0 -1 19650
S
#19657
The Poor Quarter~
You are standing between rows of buildings.  Dirt, papers, and other trash
blow through the blood stained streets.  Woman are working the corners and
press gangs are standing at the corners.  All the dejects have come here to
live out the rest of their miserable lives, magicians and warriors living in
complete disharmony.  Killing each other with complete abandonment because
even the guards are too afraid to visit here.  The filthy road leads to the
west, east, and north.
~
0 ROOM_DARK SECT_CITY
DDIR_NORTH
The Poor Quarter~
~
0 -1 19663
DDIR_EAST
The Poor Quarter~
~
0 -1 19658
DDIR_WEST
The Poor Quarter~
~
0 -1 19656
S
#19658
The Poor Quarter~
You are standing between rows of buildings.  Dirt, papers, and other trash
blow through the blood stained streets.  Woman are working the corners and
drug dealers are standing at the corners.  All the dejects have come here to
live out the rest of their miserable lives, magicians and warriors living in
complete disharmony.  Killing each other with complete abandonment because
even the police are too afraid to visit here.  The filthy road leads to the
west and east.
~
0 ROOM_DARK SECT_CITY
DDIR_EAST
The Poor Quarter~
~
0 -1 19659
DDIR_WEST
The Poor Quarter~
~
0 -1 19657
S
#19659
The Poor Quarter~
You are standing between rows of buildings.  Dirt, papers, and other trash
blow through the blood stained streets.  Woman are working the corners and
press gangs are standing at the corners.  All the dejects have come here to
live out the rest of their miserable lives, magicians and warriors living in
complete disharmony.  Killing each other with complete abandonment because
even the guards are too afraid to visit here.  The filthy road leads to the
west, east, and north.
~
0 ROOM_DARK SECT_CITY
DDIR_NORTH
The Poor Quarter~
~
0 -1 19661
DDIR_EAST
The Poor Quarter~
~
0 -1 19660
DDIR_WEST
The Poor Quarter~
~
0 -1 19658
S
#19660
The Poor Quarter~
You are standing between rows of buildings.  Dirt, papers, and other trash
blow through the blood stained streets.  Woman are working the corners and
press gangs are standing at the corners.  All the dejects have come here to
live out the rest of their miserable lives, magicians and warriors living in
complete disharmony.  Killing each other with complete abandonment because
even the guards are too afraid to visit here.  The filthy road leads to the
west while the beautiful sound of nature echoes in from the south.
~
0 ROOM_DARK SECT_CITY
DDIR_SOUTH
The Enchanted Wilderness.~
~
0 -1 19614
DDIR_WEST
The Poor Quarter~
~
0 -1 19659
S
#19661
The Poor Quarter~
You are standing between rows of buildings.  Dirt, papers, and other trash
blow through the blood stained streets.  Woman are working the corners and
press gangs are standing at the corners.  All the dejects have come here to
live out the rest of their miserable lives, magicians and warriors living in
complete disharmony.  Killing each other with complete abandonment because
even the guards are too afraid to visit here.  The filthy road leads to the
west and south.
~
0 ROOM_DARK SECT_CITY
DDIR_SOUTH
The Poor Quarter~
~
0 -1 19659
DDIR_WEST
The Poor Quarter~
~
0 -1 19662
S
#19662
The Poor Quarter~
You are standing between rows of buildings.  Dirt, papers, and other trash
blow through the blood stained streets.  Woman are working the corners and
press gangs are standing at the corners.  All the dejects have come here to
live out the rest of their miserable lives, magicians and warriors living in
complete disharmony.  Killing each other with complete abandonment because
even the guards are too afraid to visit here.  The filthy road leads to the
west and east.
~
0 ROOM_DARK SECT_CITY
DDIR_EAST
The Poor Quarter~
~
0 -1 19661
DDIR_WEST
The Poor Quarter~
~
0 -1 19663
S
#19663
The Poor Quarter~
You are standing between rows of buildings.  Dirt, papers, and other trash
blow through the blood stained streets.  Woman are working the corners and
press gangs are standing at the corners.  All the dejects have come here to
live out the rest of their miserable lives, magicians and warriors living in
complete disharmony.  Killing each other with complete abandonment because
even the guards are too afraid to visit here.  The filthy road leads to the
east and south.
~
0 ROOM_DARK SECT_CITY
DDIR_EAST
The Poor Quarter~
~
0 -1 19662
DDIR_SOUTH
The Poor Quarter~
~
0 -1 19657
S
#19664
The Enchanted Wilderness~
You stand amids a living wilderness.  Vines are moving like snakes, trees are
walking around freely as if they were people, even the path you now stand on
seems to be traveling its own course.  In tiny little patches there is rain,
in others hail, while in others snow, sun, high humidity, desert like
conditions all within five feet of each other.  The wilderness has been given
a voice, and this is what it speaks.  It would appear as if this twisting path
continues on to the north.
~
0 0 SECT_FOREST
DDIR_NORTH
The Enchanted Wilderness.~
~
0 -1 19665
S
#19665
The Enchanted Wilderness~
You stand amids a living wilderness.  Vines are moving like snakes, trees are
walking around freely as if they were people, even the path you now stand on
seems to be traveling its own course.  In tiny little patches there is rain,
in others hail, while in others snow, sun, high humidity, desert like
conditions all within five feet of each other.  The wilderness has been given
a voice, and this is what it speaks.  It would appear as if this twisting path
continues on to the north, south, and east.
~
0 0 SECT_FOREST
DDIR_NORTH
The Enchanted Wilderness.~
~
0 -1 19666
DDIR_EAST
The Enchanted Wilderness.~
~
0 -1 19653
DDIR_SOUTH
The Enchanted Wilderness.~
~
0 -1 19664
S
#19666
The Enchanted Wilderness~
You stand amids a living wilderness.  Vines are moving like snakes, trees are
walking around freely as if they were people, even the path you now stand on
seems to be traveling its own course.  In tiny little patches there is rain,
in others hail, while in others snow, sun, high humidity, desert like
conditions all within five feet of each other.  The wilderness has been given
a voice, and this is what it speaks.  It would appear as if this twisting path
continues on to the north and south.
~
0 0 SECT_FOREST
DDIR_NORTH
The Enchanted Wilderness.~
~
0 -1 19667
DDIR_SOUTH
The Enchanted Wilderness.~
~
0 -1 19665
S
#19667
The Enchanted Wilderness~
You stand amids a living wilderness.  Vines are moving like snakes, trees are
walking around freely as if they were people, even the path you now stand on
seems to be traveling its own course.  In tiny little patches there is rain,
in others hail, while in others snow, sun, high humidity, desert like
conditions all within five feet of each other.  The wilderness has been given
a voice, and this is what it speaks.  It would appear as if this twisting path
continues on to the south and east.
~
0 0 SECT_FOREST
DDIR_EAST
The Enchanted Wilderness.~
~
0 -1 19668
DDIR_SOUTH
The Enchanted Wilderness.~
~
0 -1 19666
S
#19668
The Enchanted Wilderness~
You stand amids a living wilderness.  Vines are moving like snakes, trees are
walking around freely as if they were people, even the path you now stand on
seems to be traveling its own course.  In tiny little patches there is rain,
in others hail, while in others snow, sun, high humidity, desert like
conditions all within five feet of each other.  The wilderness has been given
a voice, and this is what it speaks.  It would appear as if this twisting path
continues on to the west and east.
~
0 0 SECT_FOREST
DDIR_EAST
The Enchanted Wilderness.~
~
0 -1 19669
DDIR_WEST
The Enchanted Wilderness.~
~
0 -1 19667
S
#19669
The Enchanted Wilderness~
You stand amids a living wilderness.  Vines are moving like snakes, trees are
walking around freely as if they were people, even the path you now stand on
seems to be traveling its own course.  In tiny little patches there is rain,
in others hail, while in others snow, sun, high humidity, desert like
conditions all within five feet of each other.  The wilderness has been given
a voice, and this is what it speaks.  It would appear as if this twisting path
continues on to the west.
~
0 0 SECT_FOREST
DDIR_SOUTH
The Enchanted Wilderness.~
~
0 -1 19651
DDIR_WEST
The Enchanted Wilderness.~
~
0 -1 19668
S
#19670
The Enchanted Wilderness~
You stand amids a living wilderness.  Vines are moving like snakes, trees are
walking around freely as if they were people, even the path you now stand on
seems to be traveling its own course.  In tiny little patches there is rain,
in others hail, while in others snow, sun, high humidity, desert like
conditions all within five feet of each other.  The wilderness has been given
a voice, and this is what it speaks.  It would appear as if this twisting path
continues on to the east.
~
0 0 SECT_FOREST
DDIR_EAST
The Enchanted Wilderness.~
~
0 -1 19671
DDIR_SOUTH
The Enchanted Wilderness.~
~
0 -1 19615
S
#19671
The Enchanted Wilderness~
You stand amids a living wilderness.  Vines are moving like snakes, trees are
walking around freely as if they were people, even the path you now stand on
seems to be traveling its own course.  In tiny little patches there is rain,
in others hail, while in others snow, sun, high humidity, desert like
conditions all within five feet of each other.  The wilderness has been given
a voice, and this is what it speaks.  It would appear as if this twisting path
continues on to the west and east.
~
0 0 SECT_FOREST
DDIR_EAST
The Enchanted Wilderness.~
~
0 -1 19672
DDIR_WEST
The Enchanted Wilderness.~
~
0 -1 19670
S
#19672
The Enchanted Wilderness~
You stand amids a living wilderness.  Vines are moving like snakes, trees are
walking around freely as if they were people, even the path you now stand on
seems to be traveling its own course.  In tiny little patches there is rain,
in others hail, while in others snow, sun, high humidity, desert like
conditions all within five feet of each other.  The wilderness has been given
a voice, and this is what it speaks.  It would appear as if this twisting path
continues on to the west and south.
~
0 0 SECT_FOREST
DDIR_SOUTH
The Enchanted Wilderness.~
~
0 -1 19673
DDIR_WEST
The Enchanted Wilderness.~
~
0 -1 19671
S
#19673
The Enchanted Wilderness~
You stand amids a living wilderness.  Vines are moving like snakes, trees are
walking around freely as if they were people, even the path you now stand on
seems to be traveling its own course.  In tiny little patches there is rain,
in others hail, while in others snow, sun, high humidity, desert like
conditions all within five feet of each other.  The wilderness has been given
a voice, and this is what it speaks.  It would appear as if this twisting path
continues on to the north and south.
~
0 0 SECT_FOREST
DDIR_NORTH
The Enchanted Wilderness.~
~
0 -1 19672
DDIR_SOUTH
The Enchanted Wilderness.~
~
0 -1 19674
S
#19674
The Enchanted Wilderness~
You stand amids a living wilderness.  Vines are moving like snakes, trees are
walking around freely as if they were people, even the path you now stand on
seems to be traveling its own course.  In tiny little patches there is rain,
in others hail, while in others snow, sun, high humidity, desert like
conditions all within five feet of each other.  The wilderness has been given
a voice, and this is what it speaks.  It would appear as if this twisting path
continues on to the north, south, and west.
~
0 0 SECT_FOREST
DDIR_NORTH
The Enchanted Wilderness.~
~
0 -1 19673
DDIR_SOUTH
The Enchanted Wilderness.~
~
0 -1 19675
DDIR_WEST
The Enchanted Wilderness.~
~
0 -1 19617
S
#19675
The Enchanted Wilderness~
You stand amids a living wilderness.  Vines are moving like snakes, trees are
walking around freely as if they were people, even the path you now stand on
seems to be traveling its own course.  In tiny little patches there is rain,
in others hail, while in others snow, sun, high humidity, desert like
conditions all within five feet of each other.  The wilderness has been given
a voice, and this is what it speaks.  It would appear as if this twisting path
continues on to the north.
~
0 0 SECT_FOREST
DDIR_NORTH
The Enchanted Wilderness.~
~
0 -1 19674
S
#0


#RESETS
D 19600 DIR_NORTH DOOR_CLOSED_LOCKED
D 19601 DIR_SOUTH DOOR_CLOSED_LOCKED
D 19606 DIR_UP    DOOR_CLOSED
D 19609 DIR_UP    DOOR_CLOSED
D 19620 DIR_DOWN  DOOR_CLOSED
D 19621 DIR_DOWN  DOOR_CLOSED
D 19622 DIR_UP    DOOR_CLOSED_LOCKED
D 19635 DIR_DOWN  DOOR_CLOSED_LOCKED
D 19639 DIR_UP    DOOR_CLOSED
D 19645 DIR_NORTH DOOR_CLOSED_LOCKED
D 19646 DIR_SOUTH DOOR_CLOSED
M 19674 100 19553
M 19600 100 19600
G 19601   1 0
M 19601 100 19602
M 19601 100 19612
M 19602 100 19608
M 19602 100 19610
M 19602 100 19605
M 19602 100 19607
M 19624 100 19612
M 19620 100 19620
G 19615   1 0
G 19602   1 0
M 19621 100 19621
G 19616   1 0
G 19602   1 0
M 19623 100 19623
M 19630 100 19630
G 19603   1 0
G 19612   1 0
M 19631 100 19635
G 19646   1 0
G 19613   1 0
O 19610   1 19634
P 19611   1 19610
M 19641 100 19641
M 19640 100 19646
G 19618 999 0
G 19619 999 0
G 19621 999 0
G 19622 999 0
G 19623 999 0
G 19624 999 0
G 19625 999 0
G 19626 999 0
G 19627 999 0
M 19642 100 19647
E 19678   1 WEAR_FINGER_L
E 19678   1 WEAR_FINGER_R
E 19679   1 WEAR_NECK_B
E 19679   1 WEAR_NECK_A
E 19680   1 WEAR_BODY
E 19681   1 WEAR_HEAD
E 19682   1 WEAR_HOLD
E 19683   1 WEAR_FEET
E 19684   1 WEAR_HANDS
E 19685   1 WEAR_ARMS
E 19686   1 WEAR_SHIELD
E 19687   1 WEAR_ABOUT
E 19688   1 WEAR_WAIST
E 19689   1 WEAR_WRIST_L
E 19689   1 WEAR_WRIST_R
M 19503 100 19503
E 19503   1 WEAR_HOLD
M 19507 100 19507
E 19508   1 WEAR_NECK_A
E 19508   1 WEAR_NECK_B
E 19507   1 WEAR_SHIELD
E 19540   1 WEAR_WIELD
M 19510 100 19510
E 19510   1 WEAR_LIGHT
E 19511   1 WEAR_WIELD
E 19555   1 WEAR_WRIST_L
E 19555   1 WEAR_WRIST_R
M 19540 100 19501
E 19540   1 WEAR_WIELD
E 19541   1 WEAR_SHIELD
M 19521 100 19521
M 19522 100 19523
M 19522 100 19524
M 19522 100 19526
M 19522 100 19527
M 19522 100 19529
M 19522 100 19530
M 19544 100 19525
M 19544 100 19528
M 19544 100 19532
M 19528 100 19538
M 19528 100 19533
M 19528 100 19540
M 19528 100 19537
M 19528 100 19535
M 19528 100 19534
M 19528 100 19550
M 19528 100 19549
M 19528 100 19548
M 19528 100 19547
M 19528 100 19546
M 19528 100 19545
M 19528 100 19544
M 19528 100 19543
M 19528 100 19551
M 19547 100 19541
M 19650 100 19652
M 19650 100 19654
M 19650 100 19616
M 19650 100 19618
M 19650 100 19673
M 19650 100 19666
M 19650 100 19669
M 19650 100 19670
M 19658 100 19668
M 19658 100 19667
M 19658 100 19665
M 19658 100 19664
M 19658 100 19671
M 19658 100 19672
M 19658 100 19674
M 19658 100 19675
M 19666 100 19656
M 19666 100 19657
M 19666 100 19659
M 19666 100 19660
M 19670 100 19658
M 19670 100 19661
M 19670 100 19662
M 19670 100 19663
M 19644 100 19648
M 19645 100 19649
G 19628 999 0
G 19629 999 0
M 19529 100 19536
M 19529 100 19539
M 19529 100 19531
M 19529 100 19522
S


#$

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#Savearea