emud/area_current/
emud/area_current/castle/
emud/area_current/newareas/
emud/area_current/nwcentral/
emud/area_current/scontinent/
emud/clans/
emud/player/
emud/player/d/e/bak/
emud/player/e/m/
emud/player/e/m/bak/
#AREA Orc Village~
#AUTHORS Jaxom Robinton~
#VERSION 3
#RANGES 20 40 0 99
#FLAGS AFLAG_NOTELEPORT


#HELPS
0 'ORC VILLAGE'~
{128}
                                 Orc Village
{308}
Orc village is a small encampment of orcs near elven city.  They were
originally set up as a check on the growing city of elves but have since
become a city in their own right.  These are two cities that you will not
find trading diplomats unless they trade diplomat's pieces.
~

0 $~


#MOBILES
#2800
guard orcish~
an orcish guard~
An orcish guard patrols here.~
He is a brutish looking orc.  His skin is grey-green in color and covered with
coarse hair.  His forehead juts out and his nose is snoutlike.  His ears are
short and pointed and resemble those of a wolf and he has sharp canine teeth.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
-200 S
95 BODY_HAND BODY_CLAW 1d1+8000 1d95+46
10000 RACE_ORC
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 100~
if race ($n) == RACE_ORC
  if quest (0,2,$n) != 0
    say A greeting to you, $n.
  else
    say Talk to chief Big Nose if you are new here.
  endif
else
  if race ($n) == RACE_ELF
    shout Elven scum has entered the village!
    say Your ears are mine, scum!
    rescale 2800 $n 130
    mpkill $n
    mpmset $n quest 0 2 2
    break
  endif
  if quest (0,2,$n) == 2
    shout An enemy of the camp is here!
    rescale 2800 $n 110
    mpkill $n
  endif
endif
~
>speech_prog open~
if race ($n) == race_orc
  unlock gate
  open gate
endif
~
>death_prog 100~
if race ($n) == RACE_ORC
  mpecho The orc gives a curse and a grunt of admiration as it dies.
else
  if race ($n) == RACE_ELF
    say No, I can not lose to a pointy eared freak!
  else
    shout $n has betrayed the orcs!
    mpmset $n quest 0 2 2
  endif
endif
~
|
#2801
chief orc~
the orc chief~
The orc chief stands here.~
He is a brutish looking orc.  His skin is grey-green in color and covered with
coarse hair.  His forehead juts out and his nose is snoutlike.  His ears are
short and pointed and resemble those of a wolf and he has sharp canine teeth.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
-200 S
95 BODY_HAND BODY_CLAW 1d1+10000 1d1+100
10000 RACE_ORC
POS_STANDING POS_STANDING SEX_MALE
>give_prog i12142~
if race ($n) == RACE_ORC
  if quest (0,2,$n) == 3
    if quest (2,3,$n) < 5
      mpmadd $n quest 2 3 1
      say Good work.  Keep at it
      mpjunk all
    else
      if quest (2,3,$n) == 5
        say You have brought me sufficient ears.
        mpecho The chief pulls out a leather strap and attaches the ears to it.
        if level ($n) < 40
          mpoload 2801
          give i2801 $n
        else
          if level ($n) < 60
            mpoload 2802
            give i2802 $n
          else
            if level ($n) < 80
              mpoload 2803
              give i2803 $n
            else
              if level ($n) < 90
                mpoload 2804
                give i2804 $n
              else
                mpoload 2805
                give i2805 $n
              endif
            endif
          endif
        endif
        mpmset $n quest 2 3 6
        mpmset $n quest 0 2 1
      endif
    endif
  endif
else
  if race ($n) == RACE_ELF
    say A traitor to your race?  Die like the rest!
    mpkill $n
  else
    say I appreciate the fact that you kill elves, but what do you want from me?
  endif
endif
mpjunk all
~
>greet_prog 100~
if race ($n) == RACE_ORC
  if quest (0,2,$n) == 3
    say A greeting to you, $n.
  else
    say Talk to chief Big Nose if you are new here.
  endif
else
  if race ($n) == RACE_ELF
    shout Elven scum has entered the village!
    say Your ears are mine, scum!
    rescale 2800 $n 130
    mpkill $n
    mpmset $n quest 0 2 2
    break
  endif
  if quest (0,2,$n) == 2
    shout An enemy of the camp is here!
    rescale 2800 $n 110
    mpkill $n
  endif
endif
~
>death_prog 100~
if race ($n) == RACE_ORC
  if quest (0,2,$n) == 2
    say All the realms will know about the backstabbing elves!
  else
    if quest (5,3,$n) == 1
      mpecho The orc gives a curse and a grunt of admiration as it dies.
    endif
  endif
else
  if race ($n) == RACE_ELF
    if quest (5,3,$n) == 1
      say No, I can not lose to a pointy eared freak!
      mpmset $n quest 5 3 2
    endif
  else
    shout $n has betrayed the orcs!
    mpmset $n quest 0 2 2
  endif
endif
~
|
#2802
shaman orcish~
an orcish shaman~
An orcish shaman is here.~
He is a brutish looking orc.  His skin is grey-green in color and covered with
coarse hair.  His forehead juts out and his nose is snoutlike.  His ears are
short and pointed and resemble those of a wolf and he has sharp canine teeth.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
-200 S
95 BODY_HAND BODY_CLAW 1d1+10000 1d1+100
10000 RACE_ORC
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 100~
if race ($n) == RACE_ORC
  if quest (0,2,$n) == 1
    say A greeting to you, $n.
  else
    say Talk to chief Big Nose if you are new here.
  endif
endif
if race ($n) == RACE_ELF
  shout Elven scum has entered the village!
  say Your ears are mine, scum!
  rescale 2802 $n 130
  mpkill $n
  mpmset $n quest 0 2 2
  break
endif
if quest (0,2,$n) == 2
  shout An enemy of the camp is here!
  rescale 2802 $n 110
  mpkill $n
endif
~
>death_prog 100~
if race ($n) == RACE_ORC
  mpecho The orc gives a curse and a grunt of admiration as it dies.
else
  if race ($n) == RACE_ELF
    say No, I can not lose to a pointy eared freak!
  else
    shout $n has betrayed the orcs!
    mpmset $n quest 0 2 2
  endif
endif
~
>fight_prog 30~
if rand (50)
  cast harm $n
else
  if rand (50)
    cast heal $i
  endif
endif
~
>rand_prog 10~
if race ($r) == RACE_ORC
  if quest (2,3,$n) == 6
    if rand (20)
      cast bless $r
    else
      if rand (20)
        cast 'giant strength' $r
      else
        if rand (10)
          cast 'enhanced heal' $r
        else
          if rand (10)
            cast sanctuary $r
          else
            cast 'cure critical' $r
          endif
        endif
      endif
    endif
  endif
endif
~
|
#2803
witch doctor orcish~
an orcish witch doctor~
An orcish doctor chants here.~
He is a brutish looking orc.  His skin is grey-green in color and covered with
coarse hair.  His forehead juts out and his nose is snoutlike.  His ears are
short and pointed and resemble those of a wolf and he has sharp canine teeth.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
-200 S
1 BODY_HAND BODY_CLAW 1d1+10 1d1+1
10 RACE_ORC
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 100~
if race ($n) == RACE_ORC
  if quest (0,2,$n) == 1
    say A greeting to you, Shaman $n.
  else
    say Talk to chief Big Nose if you are new here.
  endif
endif
~
|
#2804
chef orcish~
an orcish chef~
An orcish chef serves food here.~
He is a brutish looking orc.  His skin is grey-green in color and covered with
coarse hair.  His forehead juts out and his nose is snoutlike.  His ears are
short and pointed and resemble those of a wolf and he has sharp canine teeth.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
-200 S
1 BODY_HAND BODY_CLAW 1d1+10 1d1+1
100 RACE_ORC
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 100~
if race ($n) == RACE_ORC
  if quest (0,2,$n) == 1
    say A greeting to you, $n.
  else
    say Talk to chief Big Nose if you are new here.
  endif
endif
~
|
#2805
butcher orcish~
an orcish butcher~
An orcish butcher works here.~
He is a brutish looking orc.  His skin is grey-green in color and covered with
coarse hair.  His forehead juts out and his nose is snoutlike.  His ears are
short and pointed and resemble those of a wolf and he has sharp canine teeth.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
-200 S
1 BODY_HAND BODY_CLAW 1d1+10 1d1+1
10 RACE_ORC
POS_STANDING POS_STANDING SEX_MALE
>death_prog 100~
if race ($n) == RACE_ORC
  mpecho The orc gives a curse and a grunt of admiration as it dies.
else
  if race ($n) == RACE_ELF
    say No, I can not lose to a pointy eared freak!
  else
    shout $n has betrayed the orcs!
    mpmset $n quest 0 2 2
  endif
endif
~
|
#2806
weaponsmith orcish~
an orcish weaponsmith~
An orcish weaponsmith works here.~
He is a brutish looking orc.  His skin is grey-green in color and covered with
coarse hair.  His forehead juts out and his nose is snoutlike.  His ears are
short and pointed and resemble those of a wolf and he has sharp canine teeth.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
-200 S
1 BODY_HAND BODY_CLAW 1d1+10 1d1+1
10 RACE_ORC
POS_STANDING POS_STANDING SEX_MALE
#2807
armorer orcish~
an orcish armorer~
An orcish armorer works here.~
He is a brutish looking orc.  His skin is grey-green in color and covered with
coarse hair.  His forehead juts out and his nose is snoutlike.  His ears are
short and pointed and resemble those of a wolf and he has sharp canine teeth.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
-200 S
1 BODY_HAND BODY_CLAW 1d1+10 1d1+1
100 RACE_ORC
POS_STANDING POS_STANDING SEX_MALE
#2808
guard orcish~
an orcish guard~
An orcish guard patrols here.~
He is a brutish looking orc.  His skin is grey-green in color and covered with
coarse hair.  His forehead juts out and his nose is snoutlike.  His ears are
short and pointed and resemble those of a wolf and he has sharp canine teeth.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
-200 S
95 BODY_HAND BODY_CLAW 1d1+10000 1d1+100
10000 RACE_ORC
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 100~
if race ($n) == RACE_ORC
  if quest (0,2,$n) == 1
    say A greeting to you, $n.
  else
    say Talk to chief Big Nose if you are new here.
  endif
else
  if race ($n) == RACE_ELF
    shout Elven scum has entered the village!
    say Your ears are mine, scum!
    rescale 2808 $n 130
    mpkill $n
    mpmset $n quest 0 2 2
    break
  endif
  if quest (0,2,$n) == 2
    shout An enemy of the camp is here!
    rescale 2808 $n 110
    mpkill $n
  endif
endif
~
>death_prog 100~
if race ($n) == RACE_ORC
  mpecho The orc gives a curse and a grunt of admiration as it dies.
else
  if race ($n) == RACE_ELF
    say No, I can not lose to a pointy eared freak!
  else
    shout $n has betrayed the orcs!
    mpmset $n quest 0 2 2
  endif
endif
~
|
#2809
guard orcish~
an orcish guard~
An orcish guard patrols here.~
He is a brutish looking orc.  His skin is grey-green in color and covered with
coarse hair.  His forehead juts out and his nose is snoutlike.  His ears are
short and pointed and resemble those of a wolf and he has sharp canine teeth.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
-200 S
95 BODY_HAND BODY_CLAW 1d1+10000 1d1+100
10000 RACE_ORC
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 100~
if race ($n) == RACE_ORC
  if quest (0,2,$n) == 1
    say A greeting to you, $n.
  else
    say Talk to chief Big Nose if you are new here.
  endif
else
  if race ($n) == RACE_ELF
    shout Elven scum has entered the village!
    say Your ears are mine, scum!
    rescale 2809 $n 130
    mpkill $n
    mpmset $n quest 0 2 2
    break
  endif
  if quest (0,2,$n) == 2
    shout An enemy of the camp is here!
    rescale 2809 $n 110
    mpkill $n
  endif
endif
~
>death_prog 100~
if race ($n) == RACE_ORC
  mpecho The orc gives a curse and a grunt of admiration as it dies.
else
  if race ($n) == RACE_ELF
    say No, I can not lose to a pointy eared freak!
  else
    shout $n has betrayed the orcs!
    mpmset $n quest 0 2 2
  endif
endif
~
|
#2810
guard orcish~
an orcish guard~
An orcish guard patrols here.~
He is a brutish looking orc.  His skin is grey-green in color and covered with
coarse hair.  His forehead juts out and his nose is snoutlike.  His ears are
short and pointed and resemble those of a wolf and he has sharp canine teeth.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
-200 S
95 BODY_HAND BODY_CLAW 1d1+10000 1d1+100
10000 RACE_ORC
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 100~
if race ($n) == RACE_ORC
  if quest (0,2,$n) == 1
    say A greeting to you, $n.
  else
    say Talk to chief Big Nose if you are new here.
  endif
else
  if race ($n) == RACE_ELF
    shout Elven scum has entered the village!
    say Your ears are mine, scum!
    rescale 2810 $n 130
    mpkill $n
    mpmset $n quest 0 2 2
    break
  endif
  if quest (0,2,$n) == 2
    shout An enemy of the camp is here!
    rescale 2810 $n 110
    mpkill $n
  endif
endif
~
>death_prog 100~
if race ($n) == RACE_ORC
  mpecho The orc gives a curse and a grunt of admiration as it dies.
else
  if race ($n) == RACE_ELF
    say No, I can not lose to a pointy eared freak!
  else
    shout $n has betrayed the orcs!
    mpmset $n quest 0 2 2
  endif
endif
~
|
#2811
guard orcish~
an orcish guard~
An orcish guard patrols here.~
He is a brutish looking orc.  His skin is grey-green in color and covered with
coarse hair.  His forehead juts out and his nose is snoutlike.  His ears are
short and pointed and resemble those of a wolf and he has sharp canine teeth.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
-200 S
95 BODY_HAND BODY_CLAW 1d1+10000 1d1+100
10000 RACE_ORC
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 100~
if race ($n) == RACE_ORC
  if quest (0,2,$n) == 1
    say A greeting to you, $n.
  else
    say Talk to chief Big Nose if you are new here.
  endif
else
  if race ($n) == RACE_ELF
    shout Elven scum has entered the village!
    say Your ears are mine, scum!
    rescale 2811 $n 130
    mpkill $n
    mpmset $n quest 0 2 2
    break
  endif
  if quest (0,2,$n) == 2
    shout An enemy of the camp is here!
    rescale 2811 $n 110
    mpkill $n
  endif
endif
~
>death_prog 100~
if race ($n) == RACE_ORC
  mpecho The orc gives a curse and a grunt of admiration as it dies.
else
  if race ($n) == RACE_ELF
    say No, I can not lose to a pointy eared freak!
  else
    shout $n has betrayed the orcs!
    mpmset $n quest 0 2 2
  endif
endif
~
|
#2812
guard orcish~
an orcish guard~
An orcish guard patrols here.~
He is a brutish looking orc.  His skin is grey-green in color and covered with
coarse hair.  His forehead juts out and his nose is snoutlike.  His ears are
short and pointed and resemble those of a wolf and he has sharp canine teeth.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
-200 S
95 BODY_HAND BODY_CLAW 1d1+10000 1d1+100
10000 RACE_ORC
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 100~
if race ($n) == RACE_ORC
  if quest (0,2,$n) == 1
    say A greeting to you, $n.
  else
    say Talk to chief Big Nose if you are new here.
  endif
else
  if race ($n) == RACE_ELF
    shout Elven scum has entered the village!
    say Your ears are mine, scum!
    rescale 2812 $n 130
    mpkill $n
    mpmset $n quest 0 2 2
    break
  endif
  if quest (0,2,$n) == 2
    shout An enemy of the camp is here!
    rescale 2812 $n 110
    mpkill $n
  endif
endif
~
>death_prog 100~
if race ($n) == RACE_ORC
  mpecho The orc gives a curse and a grunt of admiration as it dies.
else
  if race ($n) == RACE_ELF
    say No, I can not lose to a pointy eared freak!
  else
    shout $n has betrayed the orcs!
    mpmset $n quest 0 2 2
  endif
endif
~
|
#2813
guard orcish~
an orcish guard~
An orcish guard patrols here.~
He is a brutish looking orc.  His skin is grey-green in color and covered with
coarse hair.  His forehead juts out and his nose is snoutlike.  His ears are
short and pointed and resemble those of a wolf and he has sharp canine teeth.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
-200 S
95 BODY_HAND BODY_CLAW 1d1+10000 1d1+100
10000 RACE_ORC
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 100~
if race ($n) == RACE_ORC
  if quest (0,2,$n) == 1
    say A greeting to you, $n.
  else
    say Talk to chief Big Nose if you are new here.
  endif
else
  if race ($n) == RACE_ELF
    shout Elven scum has entered the village!
    say Your ears are mine, scum!
    rescale 2813 $n 130
    mpkill $n
    mpmset $n quest 0 2 2
    break
  endif
  if quest (0,2,$n) == 2
    shout An enemy of the camp is here!
    rescale 2813 $n 110
    mpkill $n
  endif
endif
~
>death_prog 100~
if race ($n) == RACE_ORC
  mpecho The orc gives a curse and a grunt of admiration as it dies.
else
  if race ($n) == RACE_ELF
    say No, I can not lose to a pointy eared freak!
  else
    shout $n has betrayed the orcs!
    mpmset $n quest 0 2 2
  endif
endif
~
|
#2814
guard orcish~
an orcish guard~
An orcish guard patrols here.~
He is a brutish looking orc.  His skin is grey-green in color and covered with
coarse hair.  His forehead juts out and his nose is snoutlike.  His ears are
short and pointed and resemble those of a wolf and he has sharp canine teeth.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
-200 S
95 BODY_HAND BODY_CLAW 1d1+10000 1d1+100
10000 RACE_ORC
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 100~
if race ($n) == RACE_ORC
  if quest (0,2,$n) == 1
    say A greeting to you, $n.
  else
    say Talk to chief Big Nose if you are new here.
  endif
else
  if race ($n) == RACE_ELF
    shout Elven scum has entered the village!
    say Your ears are mine, scum!
    rescale 2814 $n 130
    mpkill $n
    mpmset $n quest 0 2 2
    break
  endif
  if quest (0,2,$n) == 2
    shout An enemy of the camp is here!
    rescale 2814 $n 110
    mpkill $n
  endif
endif
~
>death_prog 100~
if race ($n) == RACE_ORC
  mpecho The orc gives a curse and a grunt of admiration as it dies.
else
  if race ($n) == RACE_ELF
    say No, I can not lose to a pointy eared freak!
  else
    shout $n has betrayed the orcs!
    mpmset $n quest 0 2 2
  endif
endif
~
|
#2815
guard orcish~
an orcish guard~
An orcish guard patrols here.~
He is a brutish looking orc.  His skin is grey-green in color and covered with
coarse hair.  His forehead juts out and his nose is snoutlike.  His ears are
short and pointed and resemble those of a wolf and he has sharp canine teeth.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
-200 S
95 BODY_HAND BODY_CLAW 1d1+10000 1d1+100
10000 RACE_ORC
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 100~
if race ($n) == RACE_ORC
  if quest (0,2,$n) == 1
    say A greeting to you, $n.
  else
    say Talk to chief Big Nose if you are new here.
  endif
else
  if race ($n) == RACE_ELF
    shout Elven scum has entered the village!
    say Your ears are mine, scum!
    rescale 2815 $n 130
    mpkill $n
    mpmset $n quest 0 2 2
    break
  endif
  if quest (0,2,$n) == 2
    shout An enemy of the camp is here!
    rescale 2815 $n 110
    mpkill $n
  endif
endif
~
>death_prog 100~
if race ($n) == RACE_ORC
  mpecho The orc gives a curse and a grunt of admiration as it dies.
else
  if race ($n) == RACE_ELF
    say No, I can not lose to a pointy eared freak!
  else
    shout $n has betrayed the orcs!
    mpmset $n quest 0 2 2
  endif
endif
~
|
#2816
guard orcish~
an orcish guard~
An orcish guard patrols here.~
He is a brutish looking orc.  His skin is grey-green in color and covered with
coarse hair.  His forehead juts out and his nose is snoutlike.  His ears are
short and pointed and resemble those of a wolf and he has sharp canine teeth.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
-200 S
95 BODY_HAND BODY_CLAW 1d1+10000 1d1+100
10000 RACE_ORC
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 100~
if race ($n) == RACE_ORC
  if quest (0,2,$n) == 1
    say A greeting to you, $n.
  else
    say Talk to chief Big Nose if you are new here.
  endif
else
  if race ($n) == RACE_ELF
    shout Elven scum has entered the village!
    say Your ears are mine, scum!
    rescale 2816 $n 130
    mpkill $n
    mpmset $n quest 0 2 2
    break
  endif
  if quest (0,2,$n) == 2
    shout An enemy of the camp is here!
    rescale 2816 $n 110
    mpkill $n
  endif
endif
~
>death_prog 100~
if race ($n) == RACE_ORC
  mpecho The orc gives a curse and a grunt of admiration as it dies.
else
  if race ($n) == RACE_ELF
    say No, I can not lose to a pointy eared freak!
  else
    shout $n has betrayed the orcs!
    mpmset $n quest 0 2 2
  endif
endif
~
|
#2817
guard orcish~
an orcish guard~
An orcish guard patrols here.~
He is a brutish looking orc.   His skin is grey-green in color and covered with
coarse hair.  His forehead juts out and his nose is snoutlike.  His ears are
short and pointed and resemble those of a wolf and he has sharp canine teeth.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
-200 S
95 BODY_HAND BODY_CLAW 1d1+10000 1d1+100
10000 RACE_ORC
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 100~
if race ($n) == RACE_ORC
  if quest (0,2,$n) == 1
    say A greeting to you, $n.
  else
    say Talk to chief Big Nose if you are new here.
  endif
else
  if race ($n) == RACE_ELF
    shout Elven scum has entered the village!
    say Your ears are mine, scum!
    rescale 2817 $n 130
    mpkill $n
    mpmset $n quest 0 2 2
    break
  endif
  if quest (0,2,$n) == 2
    shout An enemy of the camp is here!
    rescale 2817 $n 110
    mpkill $n
  endif
endif
~
>death_prog 100~
if race ($n) == RACE_ORC
  mpecho The orc gives a curse and a grunt of admiration as it dies.
else
  if race ($n) == RACE_ELF
    say No, I can not lose to a pointy eared freak!
  else
    shout $n has betrayed the orcs!
    mpmset $n quest 0 2 2
  endif
endif
~
|
#2818
guard orcish~
an orcish guard~
An orcish guard patrols here.~
He is a brutish looking orc.  His skin is grey-green in color and covered with
coarse hair.  His forehead juts out and his nose is snoutlike.  His ears are
short and pointed and resemble those of a wolf and he has sharp canine teeth.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
-200 S
95 BODY_HAND BODY_CLAW 1d1+10000 1d1+100
10000 RACE_ORC
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 100~
if race ($n) == RACE_ORC
  if quest (0,2,$n) == 1
    say A greeting to you, $n.
  else
    say Talk to chief Big Nose if you are new here.
  endif
else
  if race ($n) == RACE_ELF
    shout Elven scum has entered the village!
    say Your ears are mine, scum!
    rescale 2818 $n 130
    mpkill $n
    mpmset $n quest 0 2 2
    break
  endif
  if quest (0,2,$n) == 2
    shout An enemy of the camp is here!
    rescale 2818 $n 110
    mpkill $n
  endif
endif
~
>death_prog 100~
if race ($n) == RACE_ORC
  mpecho The orc gives a curse and a grunt of admiration as it dies.
else
  if race ($n) == RACE_ELF
    say No, I can not lose to a pointy eared freak!
  else
    shout $n has betrayed the orcs!
    mpmset $n quest 0 2 2
  endif
endif
~
|
#2819
guard orcish~
an orcish guard~
An orcish guard patrols here.~
He is a brutish looking orc.  His skin is grey-green in color and covered with
coarse hair.  His forehead juts out and his nose is snoutlike.  His ears are
short and pointed and resemble those of a wolf and he has sharp canine teeth.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
-200 S
95 BODY_HAND BODY_CLAW 1d1+10000 1d1+100
10000 RACE_ORC
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 100~
if race ($n) == RACE_ORC
  if quest (0,2,$n) == 1
    say A greeting to you, $n.
  else
    say Talk to chief Big Nose if you are new here.
  endif
else
  if race ($n) == RACE_ELF
    shout Elven scum has entered the village!
    say Your ears are mine, scum!
    rescale 2819 $n 130
    mpkill $n
    mpmset $n quest 0 2 2
    break
  endif
  if quest (0,2,$n) == 2
    shout An enemy of the camp is here!
    rescale 2819 $n 110
    mpkill $n
  endif
endif
~
>death_prog 100~
if race ($n) == RACE_ORC
  mpecho The orc gives a curse and a grunt of admiration as it dies.
else
  if race ($n) == RACE_ELF
    say No, I can not lose to a pointy eared freak!
  else
    shout $n has betrayed the orcs!
    mpmset $n quest 0 2 2
  endif
endif
~
|
#2820
guard orcish~
an orcish guard~
An orcish guard patrols here.~
He is a brutish looking orc.  His skin is grey-green in color and covered with
coarse hair.  His forehead juts out and his nose is snoutlike.  His ears are
short and pointed and resemble those of a wolf and he has sharp canine teeth.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
-200 S
95 BODY_HAND BODY_CLAW 1d1+10000 1d1+100
10000 RACE_ORC
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 100~
if race ($n) == RACE_ORC
  if quest (0,2,$n) == 1
    say A greeting to you, $n.
  else
    say Talk to chief Big Nose if you are new here.
  endif
else
  if race ($n) == RACE_ELF
    shout Elven scum has entered the village!
    say Your ears are mine, scum!
    rescale 2820 $n 130
    mpkill $n
    mpmset $n quest 0 2 2
    break
  endif
  if quest (0,2,$n) == 2
    shout An enemy of the camp is here!
    rescale 2820 $n 110
    mpkill $n
  endif
endif
~
>death_prog 100~
if race ($n) == RACE_ORC
  mpecho The orc gives a curse and a grunt of admiration as it dies.
else
  if race ($n) == RACE_ELF
    say No, I can not lose to a pointy eared freak!
  else
    shout $n has betrayed the orcs!
    mpmset $n quest 0 2 2
  endif
endif
~
|
#2821
trainer orcish~
an orcish trainer~
An orcish trainer works here.~
He is a brutish looking orc.  His skin is grey-green in color and covered with
coarse hair.  His forehead juts out and his nose is snoutlike.  His ears are
short and pointed and resemble those of a wolf and he has sharp canine teeth.
~
ACT_SENTINEL|ACT_TRAIN|ACT_PRACTICE|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES
-200 S
95 BODY_HAND BODY_CLAW 1d2256+7613 1d95+93
10000 RACE_ORC
POS_STANDING POS_STANDING SEX_MALE
>death_prog 100~
if race ($n) == RACE_ORC
  mpecho The orc gives a curse and a grunt of admiration as it dies.
else
  if race ($n) == RACE_ELF
    say No, I can not lose to a pointy eared freak!
  else
    shout $n has betrayed the orcs!
    mpmset $n quest 0 2 2
  endif
endif
~
|
#2822
elven spy~
an elven spy~
An elven spy hides here in the shadows.~
He is dressed in drab colors so that he may better hide among the orcish
swine.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_INVISIBLE|AFF_TONGUES
0 S
40 0 0 1d400+746 1d1+40
1000 RACE_ELF
POS_STANDING POS_STANDING SEX_MALE
>all_greet_prog 100~
if race ($n) == RACE_ELF
  if hasobjnum ($n) == 12143
    if quest (5,3,$n) == 0
      say Pssst.  Over here.
      say You must be the one sent by the elven council.
      say Your orders are to kill the chief but don't get caught.
      say Return to me when you are done.
      mpmset $n quest 5 3 1
    else
      if quest (0,2,$n) == 2
        say You were caught in your attempt on the chief's life.
        say I am afraid that will not do.
      else
        if quest (5,3,$n) == 2
          if sex ($n) == 1
            say Good Work Brother.
          else
            say Good Work Sister.
          endif
          say Give this to the council as proof that you have completed
          say your mission.
          mpoload 2813
          give i2813 $n
          mpmset $n quest 5 3 3
        endif
      endif
    endif
  endif
endif
~
|
#2823
timeethereal~
timeethereal~
~
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_ETHEREAL
0 S
1 0 0 1d1+10 1d1+1
0 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>all_greet_prog 50~
if time () == 0
  if quest (0,2,$n) == 2
    mpmset $n quest 0 2 0
    mpecho The camp seems to have quieted down a bit.
  endif
endif
~
|
#0


#SHOPS
2803 ITEM_TYPE_POTION ITEM_TYPE_STAFF ITEM_TYPE_SCROLL ITEM_TYPE_WAND ITEM_TYPE_PILL  100  50  0 24
2804 ITEM_TYPE_FOOD ITEM_TYPE_DRINK_CON ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING  100  50  0 23
2806 ITEM_TYPE_WEAPON ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING  100  50  0 23
2807 ITEM_TYPE_ARMOR ITEM_TYPE_LIGHT ITEM_TYPE_CONTAINER ITEM_TYPE_BOAT ITEM_TYPE_NOTHING  100  50  0 23
0


#SPECIALS
S


#OBJECTS
#2800
orcish battle standard~
an orcish battle standard~
A battle standard has been planted in the ground here.~
{018}It is a long pole crossed with a short one, both made of wood.  From the
crossbeam hang tattered strips of rust red cloth, upon which is a crudely
drawn symbol of the orcs.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_HUM|ITEM_FLAG_MAGIC|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
6 0 0 0 0 0 0 0
1 200 15
E
symbol~
{008}.{018}   __
   /  \
  / \/ \
 ( -()- )
  \ /\ /
   \__/ 
~
A APPLY_HITROLL 2 0
A APPLY_DAMROLL 2 0
P 1
TRIG_WEAR 100
OPROG_IF OIF_USER_RACE = RACE_ORC 0 2
P 2
TRIG_VOID
OPROG_ECHO
You are disgusted by the banner and destroy it.~
P 2
TRIG_VOID
OPROG_JUNK
#2801
ears thong elf~
a thong of elf ears~
A thong of ears lies on the ground here.~
{018}It is a leather thong along which is hung several pointed ears of the elvish
persuasion.  At least most of them are long since dried and are no longer
bleading.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_EVIL|ITEM_FLAG_MAGIC|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_NECK|ITEM_WEAR_WRIST
6 0 0 0 0 0 0 0
1 20 20
A APPLY_HITROLL 3 0
A APPLY_DAMROLL 3 0
P 1
TRIG_WEAR 100
OPROG_IF OIF_USER_RACE = RACE_ORC 0 2
P 2
TRIG_VOID
OPROG_ECHO
You are disgusted by the severed ears and destroy them.~
P 2
TRIG_VOID
OPROG_JUNK
#2802
ears thong elf~
a thong of elf ears~
A thong of ears lies on the ground here.~
{018}It is a leather thong along which is hung several pointed ears of the elvish
persuasion.  At least most of them are long since dried and are no longer
bleading.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_EVIL|ITEM_FLAG_MAGIC|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_NECK|ITEM_WEAR_WRIST
10 0 0 0 0 0 0 0
1 20 40
A APPLY_HITROLL 2 0
A APPLY_DAMROLL 4 0
P 1
TRIG_WEAR 100
OPROG_IF OIF_USER_RACE = RACE_ORC 0 2
P 2
TRIG_VOID
OPROG_ECHO
You are disgusted by the severed ears and destroy them.~
P 2
TRIG_VOID
OPROG_JUNK
#2803
ears thong elf~
a thong of elf ears~
A thong of ears lies on the ground here.~
{018}It is a leather thong along which is hung several pointed ears of the elvish
persuasion.  At least most of them are long since dried and are no longer
bleading.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_EVIL|ITEM_FLAG_MAGIC|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_NECK|ITEM_WEAR_WRIST
10 0 0 0 0 0 0 0
1 20 60
A APPLY_HITROLL 3 0
A APPLY_DAMROLL 6 0
P 1
TRIG_WEAR 100
OPROG_IF OIF_USER_RACE = RACE_ORC 0 2
P 2
TRIG_VOID
OPROG_ECHO
You are disgusted by the severed ears and destroy them.~
P 2
TRIG_VOID
OPROG_JUNK
#2804
ears thong elf~
a thong of elf ears~
A thong of ears lies on the ground here.~
{018}It is a leather thong along which is hung several pointed ears of the elvish
persuasion.  At least most of them are long since dried and are no longer
bleading.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_EVIL|ITEM_FLAG_MAGIC|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_NECK|ITEM_WEAR_WRIST
10 0 0 0 0 0 0 0
1 20 80
A APPLY_HITROLL 6 0
A APPLY_DAMROLL 6 0
P 1
TRIG_WEAR 100
OPROG_IF OIF_USER_RACE = RACE_ORC 0 2
P 2
TRIG_VOID
OPROG_ECHO
You are disgusted by the severed ears and destroy them.~
P 2
TRIG_VOID
OPROG_JUNK
#2805
ears thong elf~
a thong of elf ears~
A thong of ears lies on the ground here.~
{018}It is a leather thong along which is hung several pointed ears of the elvish
persuasion.  At least most of them are long since dried and are no longer
bleading.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_EVIL|ITEM_FLAG_MAGIC|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_NECK|ITEM_WEAR_WRIST
10 0 0 0 0 0 0 0
1 20 90
A APPLY_HITROLL 4 0
A APPLY_DAMROLL 8 0
P 1
TRIG_WEAR 100
OPROG_IF OIF_USER_RACE = RACE_ORC 0 2
P 2
TRIG_VOID
OPROG_ECHO
You are disgusted by the severed ears and destroy them.~
P 2
TRIG_VOID
OPROG_JUNK
#2806
potion see elf~
a potion of see elf~
A potion lies here.~
It is an ugly brown color in a almost clear vial.
~
ITEM_TYPE_POTION
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE
30 SPELL_DETECT_INVIS SPELL_DETECT_HIDDEN -1 0 0 0 0
1 5000 20
#2807
potion protection elf~
a protection from elf potion~
A potion lies here.~
It is an ugly red color in a almost clear vial.  It looks very like blood.
~
ITEM_TYPE_POTION
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE
30 SPELL_STONE_SKIN SPELL_SHIELD -1 0 0 0 0
1 5000 20
#2808
venison haunch~
a haunch of venison~
a haunch of venison lies here.~
It is slightly blackened but you can recognise it as coming from a deer.
~
ITEM_TYPE_FOOD
0
ITEM_WEAR_TAKE
10 0 0 0 0 0 0 0
2 200 5
#2809
halberd orcish~
an orcish halberd~
An orcish halberd lies here.~
It is finely crafted and almost looks dwarven except for the skulls cut
into the haft of the weapon and a poorer quality material used.
~
ITEM_TYPE_WEAPON
0
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_WEAPON 2 10 WEAPON_SLASH 0 0 0 0
5 10000 15
P 1
TRIG_WEAR 100
OPROG_IF OIF_USER_RACE = RACE_GRIFFON 0 2
P 2
TRIG_VOID
OPROG_ECHO
You are disgusted by the crude weapon and destroy it.~
P 2
TRIG_VOID
OPROG_JUNK
#2810
shortsword orcish~
an orcish shortsword~
An orcish shortsword lies here.~
It is finely crafted and almost looks dwarven except for the skulls cut
into the hilt of the weapon and a poorer quality material used.
~
ITEM_TYPE_WEAPON
0
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_WEAPON 2 10 WEAPON_SLASH 0 0 0 0
5 10000 15
P 1
TRIG_WEAR 100
OPROG_IF OIF_USER_RACE = RACE_GRIFFON 0 2
P 2
TRIG_VOID
OPROG_ECHO
You are disgusted by the crude weapon and destroy it.~
P 2
TRIG_VOID
OPROG_JUNK
#2811
breast plate orcish~
an orcish breast plate~
An orcish breast plate lies here~
It is a fairly well crafted breast plate, if only a better quality ore had
been used it would almost be up to dwarven standards.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_BODY
5 0 0 0 0 0 0 0
5 10000 15
A APPLY_HITROLL 3 0
P 1
TRIG_WEAR 100
OPROG_IF OIF_USER_RACE = RACE_GRIFFON 0 2
P 2
TRIG_VOID
OPROG_ECHO
You are disgusted by the tattered armor and destroy it.~
P 2
TRIG_VOID
OPROG_JUNK
#2812
helmet orcish~
an orcish helmet~
An orcish helmet lies here~
It is a fairly well crafted helmet, if only a better quality ore had
been used it would almost be up to dwarven standards.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_HEAD
5 0 0 0 0 0 0 0
5 10000 15
A APPLY_HITROLL 3 0
P 1
TRIG_WEAR 100
OPROG_IF OIF_USER_RACE = RACE_GRIFFON 0 2
P 2
TRIG_VOID
OPROG_ECHO
You are disgusted by the tattered armor and destroy it.~
P 2
TRIG_VOID
OPROG_JUNK
#2813
engraved coin~
an engraved coin~
An engraved coin lies on the ground.~
It is a small gold coin engraved with the seal of the elven council.
~
ITEM_TYPE_TREASURE
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 0 0 0 0 0 0 0
1 100000 1
E
seal~
{008}. {028} _____
  /{038}.  ..{028}\
 ({038} . .  .{028})
 ({038}. . .. {028})
  \_{038}.{028}_{038}.{028}_/
    )_({308}
~
#2814
key orcish~
an orcish key~
An orcish key is here.~
It is a dirty brass key that fits the lock to the Orc village gate.
~
ITEM_TYPE_KEY
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
1 100 1
#0


#ROOMS
#2800
Path in the woods~
{028}You are walking along a small but well used path through the woods claimed by
the elves.  It is obvious that it is not only elves use this path as the
tracks upon the trail are much worse than any elf would leave.
~
0 ROOM_NO_MOB SECT_FOREST
DDIR_NORTH
~
~
0 -1 2801
DDIR_SOUTH
~
~
0 -1 12105
S
#2801
Path in the woods~
{028}You are walking along a small but well used path through the woods claimed by
the elves.  It is obvious that it is not only elves use this path as the
tracks upon the trail are much worse than any elf would leave.
~
0 0 SECT_FOREST
DDIR_SOUTH
~
~
0 -1 2800
DDIR_WEST
~
~
0 -1 2802
S
#2802
Path in the woods~
{028}You are walking along a small but well used path through the woods claimed by
the elves.  It is obvious that it is not only elves use this path as the
tracks upon the trail are much worse than any elf would leave.
~
0 0 SECT_FOREST
DDIR_NORTH
~
~
0 -1 2803
DDIR_EAST
~
~
0 -1 2801
S
#2803
Outside a wooden gate~
{018}You have approached a wooden palisade in a clearing deep in the elven wood.
The walls are about ten feet high and end in fire hardened points.  They look
to be made of some slow burning hard wood.
~
0 0 SECT_CITY
DDIR_NORTH
~
wooden gate~
EX_ISDOOR|EX_CLOSED|EX_LOCKED 2814 2804
DDIR_SOUTH
~
~
0 -1 2802
S
#2804
Inside the gate~
{018}You are inside the gate to a large wooden palisade.  It is obviously a
military camp as much as it is a city.  Not only is it a military
fortification, but everyone around seems to be armed and armored.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 2807
DDIR_EAST
~
~
0 -1 2806
DDIR_SOUTH
~
wooden gate~
EX_ISDOOR|EX_CLOSED -1 2803
DDIR_WEST
~
~
0 -1 2805
S
#2805
Inside the compound~
{018}You are in the middle of a large wooden palisade.  It is obviously a
military camp as much as it is a city.  Not only is it a military
fortification, but everyone around seems to be armed and armored.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 2808
DDIR_EAST
~
~
0 -1 2804
DDIR_WEST
~
~
0 -1 2820
S
#2806
Inside the compound~
{018}You are in the middle of a large wooden palisade.  It is obviously a
military camp as much as it is a city.  Not only is it a military
fortification, but everyone around seems to be armed and armored.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 2809
DDIR_EAST
~
~
0 -1 2821
DDIR_WEST
~
~
0 -1 2804
S
#2807
Inside the compound~
{018}You are in the middle of a large wooden palisade.  It is obviously a
military camp as much as it is a city.  Not only is it a military
fortification, but everyone around seems to be armed and armored.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 2819
DDIR_EAST
~
~
0 -1 2809
DDIR_SOUTH
~
~
0 -1 2804
DDIR_WEST
~
~
0 -1 2808
S
#2808
Inside the compound~
{018}You are in the middle of a large wooden palisade.  It is obviously a
military camp as much as it is a city.  Not only is it a military
fortification, but everyone around seems to be armed and armored.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 2811
DDIR_EAST
~
~
0 -1 2807
DDIR_SOUTH
~
~
0 -1 2805
DDIR_WEST
~
~
0 -1 2810
S
#2809
Inside the compound~
{018}You are in the middle of a large wooden palisade.  It is obviously a
military camp as much as it is a city.  Not only is it a military
fortification, but everyone around seems to be armed and armored.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 2812
DDIR_EAST
~
~
0 -1 2813
DDIR_SOUTH
~
~
0 -1 2806
DDIR_WEST
~
~
0 -1 2807
S
#2810
Inside the compound~
{018}You are in the middle of a large wooden palisade.  It is obviously a
military camp as much as it is a city.  Not only is it a military
fortification, but everyone around seems to be armed and armored.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 2814
DDIR_EAST
~
~
0 -1 2808
DDIR_SOUTH
~
~
0 -1 2820
DDIR_WEST
~
~
0 -1 2828
S
#2811
Inside the compound~
{018}You are in the middle of a large wooden palisade.  It is obviously a
military camp as much as it is a city.  Not only is it a military
fortification, but everyone around seems to be armed and armored.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 2816
DDIR_EAST
~
~
0 -1 2819
DDIR_SOUTH
~
~
0 -1 2808
DDIR_WEST
~
~
0 -1 2814
S
#2812
Inside the compound~
{018}You are in the middle of a large wooden palisade.  It is obviously a
military camp as much as it is a city.  Not only is it a military
fortification, but everyone around seems to be armed and armored.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 2818
DDIR_EAST
~
~
0 -1 2815
DDIR_SOUTH
~
~
0 -1 2809
DDIR_WEST
~
~
0 -1 2819
S
#2813
Inside the compound~
{018}You are in the middle of a large wooden palisade.  It is obviously a
military camp as much as it is a city.  Not only is it a military
fortification, but everyone around seems to be armed and armored.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 2815
DDIR_EAST
~
~
0 -1 2829
DDIR_SOUTH
~
~
0 -1 2821
DDIR_WEST
~
~
0 -1 2809
S
#2814
Inside the compound~
{018}You are in the middle of a large wooden palisade.  It is obviously a
military camp as much as it is a city.  Not only is it a military
fortification, but everyone around seems to be armed and armored.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 2835
DDIR_EAST
~
~
0 -1 2811
DDIR_SOUTH
~
~
0 -1 2810
DDIR_WEST
~
~
0 -1 2833
S
#2815
Inside the compound~
{018}You are in the middle of a large wooden palisade.  It is obviously a
military camp as much as it is a city.  Not only is it a military
fortification, but everyone around seems to be armed and armored.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 2830
DDIR_EAST
~
~
0 -1 2834
DDIR_SOUTH
~
~
0 -1 2813
DDIR_WEST
~
~
0 -1 2812
S
#2816
Inside the compound~
{018}You are in the middle of a large wooden palisade.  It is obviously a
military camp as much as it is a city.  Not only is it a military
fortification, but everyone around seems to be armed and armored.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 2826
DDIR_EAST
~
~
0 -1 2817
DDIR_SOUTH
~
~
0 -1 2811
DDIR_WEST
~
~
0 -1 2835
S
#2817
Inside the compound~
{018}You are in the middle of a large wooden palisade.  It is obviously a
military camp as much as it is a city.  Not only is it a military
fortification, but everyone around seems to be armed and armored.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 2824
DDIR_EAST
~
~
0 -1 2818
DDIR_SOUTH
~
~
0 -1 2819
DDIR_WEST
~
~
0 -1 2816
S
#2818
Inside the compound~
{018}You are in the middle of a large wooden palisade.  It is obviously a
military camp as much as it is a city.  Not only is it a military
fortification, but everyone around seems to be armed and armored.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 2827
DDIR_EAST
~
~
0 -1 2830
DDIR_SOUTH
~
~
0 -1 2812
DDIR_WEST
~
~
0 -1 2817
S
#2819
Center of the compound~
{018}You are in the center of a large compound.  Wooden walls surround the village
with sharpened points at the top at about ten feet.  Although there is much
activity around you there are also orcs just laying about.
~
0 ROOM_SAFE SECT_CITY
DDIR_NORTH
~
~
0 -1 2817
DDIR_EAST
~
~
0 -1 2812
DDIR_SOUTH
~
~
0 -1 2807
DDIR_WEST
~
~
0 -1 2811
S
#2820
Below a watchtower~
{018}You are standing below one of two watchtowers in the orcish compound.  They
rise about twenty feet off the ground which is ten higher than the walls.  A
wooden ladder leads up to the watchtower.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 2810
DDIR_EAST
~
~
0 -1 2805
DDIR_UP
~
~
0 -1 2822
S
#2821
Below a watchtower~
{018}You are standing below one of two watchtowers in the orcish compound.  They
rise about twenty feet off the ground which is ten higher than the walls.  A
wooden ladder leads up to the watchtower.
~
0 0 SECT_CITY
DDIR_NORTH
~
~
0 -1 2813
DDIR_WEST
~
~
0 -1 2806
DDIR_UP
~
~
0 -1 2823
S
#2822
An orcish watchtower~
{018}You are in one of two watchtowers of the orc village.  You stand about twenty
feet off the ground and if it weren't for the trees that close in almost 
immediatly you could probably see pretty far.  A wooden ladder leads down.
~
0 0 SECT_CITY
DDIR_DOWN
~
~
0 -1 2820
S
#2823
An orcish watchtower~
{018}You are in one of two watchtowers of the orc village.  You stand about twenty
feet off the ground and if it weren't for the trees that close in almost 
immediatly you could probably see pretty far.  A wooden ladder leads down.
~
0 0 SECT_CITY
DDIR_DOWN
~
~
0 -1 2821
S
#2824
Orc chief's tent~
{018}You are in the a large tent divided into two rooms.  The room that you are in
seems to be where the orcs plan their attacks on the nearby elves.  A map is
strewn across the one table in the room and there are a couple of poorly made
wooden chairs overturned on the floor.  You see flecks of blood on the ground.
The orcs strategy sessions must get pretty violent.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 2825
DDIR_SOUTH
~
~
0 -1 2817
S
#2825
Orc chief's tent~
{018}You have entered the private section of the orc chief's tent.  A small bed
is pushed up against one side of the tent and there is a large chest at the
end of it.  Scraps of food have been thrown into the corners and the place is
a total mess.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
~
~
0 -1 2824
S
#2826
Armorer's shed~
{018}You have entered the small shed where all the armor for this village's orcs are
made.  A small forge is glowing at one end of the room and you recognise the
rudiments of what goes on here.  Half finished helms and breastplates lay all
over the place.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
~
~
0 -1 2816
S
#2827
Weaponsmith's shed~
{018}You have entered a shed with a large forge at one end.  You recognise all the
parts of a working forge here and further evidence is given by the swords and
other weapons lining the walls and floor.  Although this place is in total
disarray, the weapons that you can see do not actually look poorly forged.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
~
~
0 -1 2818
S
#2828
Shaman's tent~
{018}You have entered the orc shaman's tent.  It is adorned with various body parts
of other races.  A couple small cots lie against one side of the tent and you
see a small table full of surgeons instruments lying next to one of them.  As 
may be guessed there is blood all over some of the beds though most if it is 
long since dried.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
~
~
0 -1 2810
S
#2829
Witch doctor's tent~
{018}You have entered a tent that you wish you hadn't.  An amazing number of very
disgusting items hang in the center of this tent above a large cauldron which
is boiling and letting off a really bad odor.  There are several small tables
around the tent and all of them are covered in things like frog's eyes and
snake's tongues.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
~
~
0 -1 2813
S
#2830
Orc Barracks~
{018}You have entered a long tent with row after row of cots.  At the foot of each
cot is a small chest where the orcish soldiers obviously keep their personal
belongings.  The stench in this place is very bad as you suspect that not one
of the orcs living here ever bathes.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 2832
DDIR_EAST
~
~
0 -1 2831
DDIR_SOUTH
~
~
0 -1 2815
DDIR_WEST
~
~
0 -1 2818
S
#2831
Orc barracks~
{018}You have entered a long tent with row after row of cots.  At the foot of each
cot is a small chest where the orcish soldiers obviously keep their personal
belongings.  The stench in this place is very bad as you suspect that not one
of the orcs living here ever bathes.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_WEST
~
~
0 -1 2830
S
#2832
Orc barracks~
{018}You have entered a long tent with row after row of cots.  At the foot of each
cot is a small chest where the orcish soldiers obviously keep their personal
belongings.  The stench in this place is very bad as you suspect that not one
of the orcs living here ever bathes.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
~
~
0 -1 2830
S
#2833
Butcher's tent~
{018}You are in a large tent strewn with all sorts of animals in various stages of
dismemberment.  Not all of the animals here are unintelligent either.  You do
however notice that all of the elvish heads you see in here are missing their
ears.
~
0 ROOM_INDOORS|ROOM_MORGUE SECT_INSIDE
DDIR_EAST
~
~
0 -1 2814
S
#2834
Mess tent~
{018}You are in a large tent full of wooden tables.  The tables are in turn full of
the remains of whatever these orcs have most recently eaten.  Contrary to
popular belief, most of the food seems to be game from the forest.
~
0 ROOM_INDOORS|ROOM_MORGUE SECT_INSIDE
DDIR_WEST
~
~
0 -1 2815
S
#2835
Dark corner of the compound~
You have entered a shadowed corner of the orc compound.  It is tucked away
between the armorer's shed and the butcher's tent.  It is also not a bad
place to hide.
~
0 0 SECT_CITY
DDIR_EAST
~
~
0 -1 2816
DDIR_SOUTH
~
~
0 -1 2814
S
#0


#RESETS
M 2800 100 2803
G 2814  10 0
M 2808 100 2804
M 2809 100 2806
M 2810 100 2807
M 2811 100 2809
M 2812 100 2811
M 2813 100 2813
M 2814 100 2815
M 2815 100 2817
M 2816 100 2819
M 2817 100 2823
M 2818 100 2822
M 2819 100 2831
M 2820 100 2832
M 2801 100 2825
M 2802 100 2828
M 2803 100 2829
G 2806 500 0
G 2807 500 0
M 2804 100 2834
G 2808 500 0
M 2805 100 2833
M 2806 100 2827
G 2809 500 0
G 2810 500 0
M 2807 100 2826
G 2811 500 0
G 2812 500 0
M 2821 100 2830
M 2822 100 2835
M 2823 100 2801
M 2823 100 2802
M 2823 100 2803
M 2823 100 2804
M 2823 100 2805
M 2823 100 2806
M 2823 100 2807
M 2823 100 2808
M 2823 100 2809
M 2823 100 2810
M 2823 100 2811
M 2823 100 2812
M 2823 100 2813
M 2823 100 2814
M 2823 100 2815
M 2823 100 2816
M 2823 100 2817
M 2823 100 2818
M 2823 100 2819
M 2823 100 2820
M 2823 100 2821
M 2823 100 2822
M 2823 100 2823
M 2823 100 2824
M 2823 100 2825
M 2823 100 2826
M 2823 100 2827
M 2823 100 2828
M 2823 100 2829
M 2823 100 2830
M 2823 100 2831
M 2823 100 2832
M 2823 100 2833
M 2823 100 2834
M 2823 100 2835
D 2803 DIR_NORTH DOOR_CLOSED_LOCKED
D 2804 DIR_SOUTH DOOR_CLOSED
S


#$

XXXXXXXXXX
#Savearea