#AREA Orc Village~ #AUTHORS Jaxom Robinton~ #VERSION 3 #RANGES 20 40 0 99 #FLAGS AFLAG_NOTELEPORT #HELPS 0 'ORC VILLAGE'~ {128} Orc Village {308} Orc village is a small encampment of orcs near elven city. They were originally set up as a check on the growing city of elves but have since become a city in their own right. These are two cities that you will not find trading diplomats unless they trade diplomat's pieces. ~ 0 $~ #MOBILES #2800 guard orcish~ an orcish guard~ An orcish guard patrols here.~ He is a brutish looking orc. His skin is grey-green in color and covered with coarse hair. His forehead juts out and his nose is snoutlike. His ears are short and pointed and resemble those of a wolf and he has sharp canine teeth. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES -200 S 95 BODY_HAND BODY_CLAW 1d1+8000 1d95+46 10000 RACE_ORC POS_STANDING POS_STANDING SEX_MALE >greet_prog 100~ if race ($n) == RACE_ORC if quest (0,2,$n) != 0 say A greeting to you, $n. else say Talk to chief Big Nose if you are new here. endif else if race ($n) == RACE_ELF shout Elven scum has entered the village! say Your ears are mine, scum! rescale 2800 $n 130 mpkill $n mpmset $n quest 0 2 2 break endif if quest (0,2,$n) == 2 shout An enemy of the camp is here! rescale 2800 $n 110 mpkill $n endif endif ~ >speech_prog open~ if race ($n) == race_orc unlock gate open gate endif ~ >death_prog 100~ if race ($n) == RACE_ORC mpecho The orc gives a curse and a grunt of admiration as it dies. else if race ($n) == RACE_ELF say No, I can not lose to a pointy eared freak! else shout $n has betrayed the orcs! mpmset $n quest 0 2 2 endif endif ~ | #2801 chief orc~ the orc chief~ The orc chief stands here.~ He is a brutish looking orc. His skin is grey-green in color and covered with coarse hair. His forehead juts out and his nose is snoutlike. His ears are short and pointed and resemble those of a wolf and he has sharp canine teeth. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES -200 S 95 BODY_HAND BODY_CLAW 1d1+10000 1d1+100 10000 RACE_ORC POS_STANDING POS_STANDING SEX_MALE >give_prog i12142~ if race ($n) == RACE_ORC if quest (0,2,$n) == 3 if quest (2,3,$n) < 5 mpmadd $n quest 2 3 1 say Good work. Keep at it mpjunk all else if quest (2,3,$n) == 5 say You have brought me sufficient ears. mpecho The chief pulls out a leather strap and attaches the ears to it. if level ($n) < 40 mpoload 2801 give i2801 $n else if level ($n) < 60 mpoload 2802 give i2802 $n else if level ($n) < 80 mpoload 2803 give i2803 $n else if level ($n) < 90 mpoload 2804 give i2804 $n else mpoload 2805 give i2805 $n endif endif endif endif mpmset $n quest 2 3 6 mpmset $n quest 0 2 1 endif endif endif else if race ($n) == RACE_ELF say A traitor to your race? Die like the rest! mpkill $n else say I appreciate the fact that you kill elves, but what do you want from me? endif endif mpjunk all ~ >greet_prog 100~ if race ($n) == RACE_ORC if quest (0,2,$n) == 3 say A greeting to you, $n. else say Talk to chief Big Nose if you are new here. endif else if race ($n) == RACE_ELF shout Elven scum has entered the village! say Your ears are mine, scum! rescale 2800 $n 130 mpkill $n mpmset $n quest 0 2 2 break endif if quest (0,2,$n) == 2 shout An enemy of the camp is here! rescale 2800 $n 110 mpkill $n endif endif ~ >death_prog 100~ if race ($n) == RACE_ORC if quest (0,2,$n) == 2 say All the realms will know about the backstabbing elves! else if quest (5,3,$n) == 1 mpecho The orc gives a curse and a grunt of admiration as it dies. endif endif else if race ($n) == RACE_ELF if quest (5,3,$n) == 1 say No, I can not lose to a pointy eared freak! mpmset $n quest 5 3 2 endif else shout $n has betrayed the orcs! mpmset $n quest 0 2 2 endif endif ~ | #2802 shaman orcish~ an orcish shaman~ An orcish shaman is here.~ He is a brutish looking orc. His skin is grey-green in color and covered with coarse hair. His forehead juts out and his nose is snoutlike. His ears are short and pointed and resemble those of a wolf and he has sharp canine teeth. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES -200 S 95 BODY_HAND BODY_CLAW 1d1+10000 1d1+100 10000 RACE_ORC POS_STANDING POS_STANDING SEX_MALE >greet_prog 100~ if race ($n) == RACE_ORC if quest (0,2,$n) == 1 say A greeting to you, $n. else say Talk to chief Big Nose if you are new here. endif endif if race ($n) == RACE_ELF shout Elven scum has entered the village! say Your ears are mine, scum! rescale 2802 $n 130 mpkill $n mpmset $n quest 0 2 2 break endif if quest (0,2,$n) == 2 shout An enemy of the camp is here! rescale 2802 $n 110 mpkill $n endif ~ >death_prog 100~ if race ($n) == RACE_ORC mpecho The orc gives a curse and a grunt of admiration as it dies. else if race ($n) == RACE_ELF say No, I can not lose to a pointy eared freak! else shout $n has betrayed the orcs! mpmset $n quest 0 2 2 endif endif ~ >fight_prog 30~ if rand (50) cast harm $n else if rand (50) cast heal $i endif endif ~ >rand_prog 10~ if race ($r) == RACE_ORC if quest (2,3,$n) == 6 if rand (20) cast bless $r else if rand (20) cast 'giant strength' $r else if rand (10) cast 'enhanced heal' $r else if rand (10) cast sanctuary $r else cast 'cure critical' $r endif endif endif endif endif endif ~ | #2803 witch doctor orcish~ an orcish witch doctor~ An orcish doctor chants here.~ He is a brutish looking orc. His skin is grey-green in color and covered with coarse hair. His forehead juts out and his nose is snoutlike. His ears are short and pointed and resemble those of a wolf and he has sharp canine teeth. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES -200 S 1 BODY_HAND BODY_CLAW 1d1+10 1d1+1 10 RACE_ORC POS_STANDING POS_STANDING SEX_MALE >greet_prog 100~ if race ($n) == RACE_ORC if quest (0,2,$n) == 1 say A greeting to you, Shaman $n. else say Talk to chief Big Nose if you are new here. endif endif ~ | #2804 chef orcish~ an orcish chef~ An orcish chef serves food here.~ He is a brutish looking orc. His skin is grey-green in color and covered with coarse hair. His forehead juts out and his nose is snoutlike. His ears are short and pointed and resemble those of a wolf and he has sharp canine teeth. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES -200 S 1 BODY_HAND BODY_CLAW 1d1+10 1d1+1 100 RACE_ORC POS_STANDING POS_STANDING SEX_MALE >greet_prog 100~ if race ($n) == RACE_ORC if quest (0,2,$n) == 1 say A greeting to you, $n. else say Talk to chief Big Nose if you are new here. endif endif ~ | #2805 butcher orcish~ an orcish butcher~ An orcish butcher works here.~ He is a brutish looking orc. His skin is grey-green in color and covered with coarse hair. His forehead juts out and his nose is snoutlike. His ears are short and pointed and resemble those of a wolf and he has sharp canine teeth. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES -200 S 1 BODY_HAND BODY_CLAW 1d1+10 1d1+1 10 RACE_ORC POS_STANDING POS_STANDING SEX_MALE >death_prog 100~ if race ($n) == RACE_ORC mpecho The orc gives a curse and a grunt of admiration as it dies. else if race ($n) == RACE_ELF say No, I can not lose to a pointy eared freak! else shout $n has betrayed the orcs! mpmset $n quest 0 2 2 endif endif ~ | #2806 weaponsmith orcish~ an orcish weaponsmith~ An orcish weaponsmith works here.~ He is a brutish looking orc. His skin is grey-green in color and covered with coarse hair. His forehead juts out and his nose is snoutlike. His ears are short and pointed and resemble those of a wolf and he has sharp canine teeth. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES -200 S 1 BODY_HAND BODY_CLAW 1d1+10 1d1+1 10 RACE_ORC POS_STANDING POS_STANDING SEX_MALE #2807 armorer orcish~ an orcish armorer~ An orcish armorer works here.~ He is a brutish looking orc. His skin is grey-green in color and covered with coarse hair. His forehead juts out and his nose is snoutlike. His ears are short and pointed and resemble those of a wolf and he has sharp canine teeth. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES -200 S 1 BODY_HAND BODY_CLAW 1d1+10 1d1+1 100 RACE_ORC POS_STANDING POS_STANDING SEX_MALE #2808 guard orcish~ an orcish guard~ An orcish guard patrols here.~ He is a brutish looking orc. His skin is grey-green in color and covered with coarse hair. His forehead juts out and his nose is snoutlike. His ears are short and pointed and resemble those of a wolf and he has sharp canine teeth. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES -200 S 95 BODY_HAND BODY_CLAW 1d1+10000 1d1+100 10000 RACE_ORC POS_STANDING POS_STANDING SEX_MALE >greet_prog 100~ if race ($n) == RACE_ORC if quest (0,2,$n) == 1 say A greeting to you, $n. else say Talk to chief Big Nose if you are new here. endif else if race ($n) == RACE_ELF shout Elven scum has entered the village! say Your ears are mine, scum! rescale 2808 $n 130 mpkill $n mpmset $n quest 0 2 2 break endif if quest (0,2,$n) == 2 shout An enemy of the camp is here! rescale 2808 $n 110 mpkill $n endif endif ~ >death_prog 100~ if race ($n) == RACE_ORC mpecho The orc gives a curse and a grunt of admiration as it dies. else if race ($n) == RACE_ELF say No, I can not lose to a pointy eared freak! else shout $n has betrayed the orcs! mpmset $n quest 0 2 2 endif endif ~ | #2809 guard orcish~ an orcish guard~ An orcish guard patrols here.~ He is a brutish looking orc. His skin is grey-green in color and covered with coarse hair. His forehead juts out and his nose is snoutlike. His ears are short and pointed and resemble those of a wolf and he has sharp canine teeth. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES -200 S 95 BODY_HAND BODY_CLAW 1d1+10000 1d1+100 10000 RACE_ORC POS_STANDING POS_STANDING SEX_MALE >greet_prog 100~ if race ($n) == RACE_ORC if quest (0,2,$n) == 1 say A greeting to you, $n. else say Talk to chief Big Nose if you are new here. endif else if race ($n) == RACE_ELF shout Elven scum has entered the village! say Your ears are mine, scum! rescale 2809 $n 130 mpkill $n mpmset $n quest 0 2 2 break endif if quest (0,2,$n) == 2 shout An enemy of the camp is here! rescale 2809 $n 110 mpkill $n endif endif ~ >death_prog 100~ if race ($n) == RACE_ORC mpecho The orc gives a curse and a grunt of admiration as it dies. else if race ($n) == RACE_ELF say No, I can not lose to a pointy eared freak! else shout $n has betrayed the orcs! mpmset $n quest 0 2 2 endif endif ~ | #2810 guard orcish~ an orcish guard~ An orcish guard patrols here.~ He is a brutish looking orc. His skin is grey-green in color and covered with coarse hair. His forehead juts out and his nose is snoutlike. His ears are short and pointed and resemble those of a wolf and he has sharp canine teeth. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES -200 S 95 BODY_HAND BODY_CLAW 1d1+10000 1d1+100 10000 RACE_ORC POS_STANDING POS_STANDING SEX_MALE >greet_prog 100~ if race ($n) == RACE_ORC if quest (0,2,$n) == 1 say A greeting to you, $n. else say Talk to chief Big Nose if you are new here. endif else if race ($n) == RACE_ELF shout Elven scum has entered the village! say Your ears are mine, scum! rescale 2810 $n 130 mpkill $n mpmset $n quest 0 2 2 break endif if quest (0,2,$n) == 2 shout An enemy of the camp is here! rescale 2810 $n 110 mpkill $n endif endif ~ >death_prog 100~ if race ($n) == RACE_ORC mpecho The orc gives a curse and a grunt of admiration as it dies. else if race ($n) == RACE_ELF say No, I can not lose to a pointy eared freak! else shout $n has betrayed the orcs! mpmset $n quest 0 2 2 endif endif ~ | #2811 guard orcish~ an orcish guard~ An orcish guard patrols here.~ He is a brutish looking orc. His skin is grey-green in color and covered with coarse hair. His forehead juts out and his nose is snoutlike. His ears are short and pointed and resemble those of a wolf and he has sharp canine teeth. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES -200 S 95 BODY_HAND BODY_CLAW 1d1+10000 1d1+100 10000 RACE_ORC POS_STANDING POS_STANDING SEX_MALE >greet_prog 100~ if race ($n) == RACE_ORC if quest (0,2,$n) == 1 say A greeting to you, $n. else say Talk to chief Big Nose if you are new here. endif else if race ($n) == RACE_ELF shout Elven scum has entered the village! say Your ears are mine, scum! rescale 2811 $n 130 mpkill $n mpmset $n quest 0 2 2 break endif if quest (0,2,$n) == 2 shout An enemy of the camp is here! rescale 2811 $n 110 mpkill $n endif endif ~ >death_prog 100~ if race ($n) == RACE_ORC mpecho The orc gives a curse and a grunt of admiration as it dies. else if race ($n) == RACE_ELF say No, I can not lose to a pointy eared freak! else shout $n has betrayed the orcs! mpmset $n quest 0 2 2 endif endif ~ | #2812 guard orcish~ an orcish guard~ An orcish guard patrols here.~ He is a brutish looking orc. His skin is grey-green in color and covered with coarse hair. His forehead juts out and his nose is snoutlike. His ears are short and pointed and resemble those of a wolf and he has sharp canine teeth. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES -200 S 95 BODY_HAND BODY_CLAW 1d1+10000 1d1+100 10000 RACE_ORC POS_STANDING POS_STANDING SEX_MALE >greet_prog 100~ if race ($n) == RACE_ORC if quest (0,2,$n) == 1 say A greeting to you, $n. else say Talk to chief Big Nose if you are new here. endif else if race ($n) == RACE_ELF shout Elven scum has entered the village! say Your ears are mine, scum! rescale 2812 $n 130 mpkill $n mpmset $n quest 0 2 2 break endif if quest (0,2,$n) == 2 shout An enemy of the camp is here! rescale 2812 $n 110 mpkill $n endif endif ~ >death_prog 100~ if race ($n) == RACE_ORC mpecho The orc gives a curse and a grunt of admiration as it dies. else if race ($n) == RACE_ELF say No, I can not lose to a pointy eared freak! else shout $n has betrayed the orcs! mpmset $n quest 0 2 2 endif endif ~ | #2813 guard orcish~ an orcish guard~ An orcish guard patrols here.~ He is a brutish looking orc. His skin is grey-green in color and covered with coarse hair. His forehead juts out and his nose is snoutlike. His ears are short and pointed and resemble those of a wolf and he has sharp canine teeth. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES -200 S 95 BODY_HAND BODY_CLAW 1d1+10000 1d1+100 10000 RACE_ORC POS_STANDING POS_STANDING SEX_MALE >greet_prog 100~ if race ($n) == RACE_ORC if quest (0,2,$n) == 1 say A greeting to you, $n. else say Talk to chief Big Nose if you are new here. endif else if race ($n) == RACE_ELF shout Elven scum has entered the village! say Your ears are mine, scum! rescale 2813 $n 130 mpkill $n mpmset $n quest 0 2 2 break endif if quest (0,2,$n) == 2 shout An enemy of the camp is here! rescale 2813 $n 110 mpkill $n endif endif ~ >death_prog 100~ if race ($n) == RACE_ORC mpecho The orc gives a curse and a grunt of admiration as it dies. else if race ($n) == RACE_ELF say No, I can not lose to a pointy eared freak! else shout $n has betrayed the orcs! mpmset $n quest 0 2 2 endif endif ~ | #2814 guard orcish~ an orcish guard~ An orcish guard patrols here.~ He is a brutish looking orc. His skin is grey-green in color and covered with coarse hair. His forehead juts out and his nose is snoutlike. His ears are short and pointed and resemble those of a wolf and he has sharp canine teeth. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES -200 S 95 BODY_HAND BODY_CLAW 1d1+10000 1d1+100 10000 RACE_ORC POS_STANDING POS_STANDING SEX_MALE >greet_prog 100~ if race ($n) == RACE_ORC if quest (0,2,$n) == 1 say A greeting to you, $n. else say Talk to chief Big Nose if you are new here. endif else if race ($n) == RACE_ELF shout Elven scum has entered the village! say Your ears are mine, scum! rescale 2814 $n 130 mpkill $n mpmset $n quest 0 2 2 break endif if quest (0,2,$n) == 2 shout An enemy of the camp is here! rescale 2814 $n 110 mpkill $n endif endif ~ >death_prog 100~ if race ($n) == RACE_ORC mpecho The orc gives a curse and a grunt of admiration as it dies. else if race ($n) == RACE_ELF say No, I can not lose to a pointy eared freak! else shout $n has betrayed the orcs! mpmset $n quest 0 2 2 endif endif ~ | #2815 guard orcish~ an orcish guard~ An orcish guard patrols here.~ He is a brutish looking orc. His skin is grey-green in color and covered with coarse hair. His forehead juts out and his nose is snoutlike. His ears are short and pointed and resemble those of a wolf and he has sharp canine teeth. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES -200 S 95 BODY_HAND BODY_CLAW 1d1+10000 1d1+100 10000 RACE_ORC POS_STANDING POS_STANDING SEX_MALE >greet_prog 100~ if race ($n) == RACE_ORC if quest (0,2,$n) == 1 say A greeting to you, $n. else say Talk to chief Big Nose if you are new here. endif else if race ($n) == RACE_ELF shout Elven scum has entered the village! say Your ears are mine, scum! rescale 2815 $n 130 mpkill $n mpmset $n quest 0 2 2 break endif if quest (0,2,$n) == 2 shout An enemy of the camp is here! rescale 2815 $n 110 mpkill $n endif endif ~ >death_prog 100~ if race ($n) == RACE_ORC mpecho The orc gives a curse and a grunt of admiration as it dies. else if race ($n) == RACE_ELF say No, I can not lose to a pointy eared freak! else shout $n has betrayed the orcs! mpmset $n quest 0 2 2 endif endif ~ | #2816 guard orcish~ an orcish guard~ An orcish guard patrols here.~ He is a brutish looking orc. His skin is grey-green in color and covered with coarse hair. His forehead juts out and his nose is snoutlike. His ears are short and pointed and resemble those of a wolf and he has sharp canine teeth. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES -200 S 95 BODY_HAND BODY_CLAW 1d1+10000 1d1+100 10000 RACE_ORC POS_STANDING POS_STANDING SEX_MALE >greet_prog 100~ if race ($n) == RACE_ORC if quest (0,2,$n) == 1 say A greeting to you, $n. else say Talk to chief Big Nose if you are new here. endif else if race ($n) == RACE_ELF shout Elven scum has entered the village! say Your ears are mine, scum! rescale 2816 $n 130 mpkill $n mpmset $n quest 0 2 2 break endif if quest (0,2,$n) == 2 shout An enemy of the camp is here! rescale 2816 $n 110 mpkill $n endif endif ~ >death_prog 100~ if race ($n) == RACE_ORC mpecho The orc gives a curse and a grunt of admiration as it dies. else if race ($n) == RACE_ELF say No, I can not lose to a pointy eared freak! else shout $n has betrayed the orcs! mpmset $n quest 0 2 2 endif endif ~ | #2817 guard orcish~ an orcish guard~ An orcish guard patrols here.~ He is a brutish looking orc. His skin is grey-green in color and covered with coarse hair. His forehead juts out and his nose is snoutlike. His ears are short and pointed and resemble those of a wolf and he has sharp canine teeth. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES -200 S 95 BODY_HAND BODY_CLAW 1d1+10000 1d1+100 10000 RACE_ORC POS_STANDING POS_STANDING SEX_MALE >greet_prog 100~ if race ($n) == RACE_ORC if quest (0,2,$n) == 1 say A greeting to you, $n. else say Talk to chief Big Nose if you are new here. endif else if race ($n) == RACE_ELF shout Elven scum has entered the village! say Your ears are mine, scum! rescale 2817 $n 130 mpkill $n mpmset $n quest 0 2 2 break endif if quest (0,2,$n) == 2 shout An enemy of the camp is here! rescale 2817 $n 110 mpkill $n endif endif ~ >death_prog 100~ if race ($n) == RACE_ORC mpecho The orc gives a curse and a grunt of admiration as it dies. else if race ($n) == RACE_ELF say No, I can not lose to a pointy eared freak! else shout $n has betrayed the orcs! mpmset $n quest 0 2 2 endif endif ~ | #2818 guard orcish~ an orcish guard~ An orcish guard patrols here.~ He is a brutish looking orc. His skin is grey-green in color and covered with coarse hair. His forehead juts out and his nose is snoutlike. His ears are short and pointed and resemble those of a wolf and he has sharp canine teeth. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES -200 S 95 BODY_HAND BODY_CLAW 1d1+10000 1d1+100 10000 RACE_ORC POS_STANDING POS_STANDING SEX_MALE >greet_prog 100~ if race ($n) == RACE_ORC if quest (0,2,$n) == 1 say A greeting to you, $n. else say Talk to chief Big Nose if you are new here. endif else if race ($n) == RACE_ELF shout Elven scum has entered the village! say Your ears are mine, scum! rescale 2818 $n 130 mpkill $n mpmset $n quest 0 2 2 break endif if quest (0,2,$n) == 2 shout An enemy of the camp is here! rescale 2818 $n 110 mpkill $n endif endif ~ >death_prog 100~ if race ($n) == RACE_ORC mpecho The orc gives a curse and a grunt of admiration as it dies. else if race ($n) == RACE_ELF say No, I can not lose to a pointy eared freak! else shout $n has betrayed the orcs! mpmset $n quest 0 2 2 endif endif ~ | #2819 guard orcish~ an orcish guard~ An orcish guard patrols here.~ He is a brutish looking orc. His skin is grey-green in color and covered with coarse hair. His forehead juts out and his nose is snoutlike. His ears are short and pointed and resemble those of a wolf and he has sharp canine teeth. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES -200 S 95 BODY_HAND BODY_CLAW 1d1+10000 1d1+100 10000 RACE_ORC POS_STANDING POS_STANDING SEX_MALE >greet_prog 100~ if race ($n) == RACE_ORC if quest (0,2,$n) == 1 say A greeting to you, $n. else say Talk to chief Big Nose if you are new here. endif else if race ($n) == RACE_ELF shout Elven scum has entered the village! say Your ears are mine, scum! rescale 2819 $n 130 mpkill $n mpmset $n quest 0 2 2 break endif if quest (0,2,$n) == 2 shout An enemy of the camp is here! rescale 2819 $n 110 mpkill $n endif endif ~ >death_prog 100~ if race ($n) == RACE_ORC mpecho The orc gives a curse and a grunt of admiration as it dies. else if race ($n) == RACE_ELF say No, I can not lose to a pointy eared freak! else shout $n has betrayed the orcs! mpmset $n quest 0 2 2 endif endif ~ | #2820 guard orcish~ an orcish guard~ An orcish guard patrols here.~ He is a brutish looking orc. His skin is grey-green in color and covered with coarse hair. His forehead juts out and his nose is snoutlike. His ears are short and pointed and resemble those of a wolf and he has sharp canine teeth. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES -200 S 95 BODY_HAND BODY_CLAW 1d1+10000 1d1+100 10000 RACE_ORC POS_STANDING POS_STANDING SEX_MALE >greet_prog 100~ if race ($n) == RACE_ORC if quest (0,2,$n) == 1 say A greeting to you, $n. else say Talk to chief Big Nose if you are new here. endif else if race ($n) == RACE_ELF shout Elven scum has entered the village! say Your ears are mine, scum! rescale 2820 $n 130 mpkill $n mpmset $n quest 0 2 2 break endif if quest (0,2,$n) == 2 shout An enemy of the camp is here! rescale 2820 $n 110 mpkill $n endif endif ~ >death_prog 100~ if race ($n) == RACE_ORC mpecho The orc gives a curse and a grunt of admiration as it dies. else if race ($n) == RACE_ELF say No, I can not lose to a pointy eared freak! else shout $n has betrayed the orcs! mpmset $n quest 0 2 2 endif endif ~ | #2821 trainer orcish~ an orcish trainer~ An orcish trainer works here.~ He is a brutish looking orc. His skin is grey-green in color and covered with coarse hair. His forehead juts out and his nose is snoutlike. His ears are short and pointed and resemble those of a wolf and he has sharp canine teeth. ~ ACT_SENTINEL|ACT_TRAIN|ACT_PRACTICE|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES -200 S 95 BODY_HAND BODY_CLAW 1d2256+7613 1d95+93 10000 RACE_ORC POS_STANDING POS_STANDING SEX_MALE >death_prog 100~ if race ($n) == RACE_ORC mpecho The orc gives a curse and a grunt of admiration as it dies. else if race ($n) == RACE_ELF say No, I can not lose to a pointy eared freak! else shout $n has betrayed the orcs! mpmset $n quest 0 2 2 endif endif ~ | #2822 elven spy~ an elven spy~ An elven spy hides here in the shadows.~ He is dressed in drab colors so that he may better hide among the orcish swine. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_INVISIBLE|AFF_TONGUES 0 S 40 0 0 1d400+746 1d1+40 1000 RACE_ELF POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ if race ($n) == RACE_ELF if hasobjnum ($n) == 12143 if quest (5,3,$n) == 0 say Pssst. Over here. say You must be the one sent by the elven council. say Your orders are to kill the chief but don't get caught. say Return to me when you are done. mpmset $n quest 5 3 1 else if quest (0,2,$n) == 2 say You were caught in your attempt on the chief's life. say I am afraid that will not do. else if quest (5,3,$n) == 2 if sex ($n) == 1 say Good Work Brother. else say Good Work Sister. endif say Give this to the council as proof that you have completed say your mission. mpoload 2813 give i2813 $n mpmset $n quest 5 3 3 endif endif endif endif endif ~ | #2823 timeethereal~ timeethereal~ ~ ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_ETHEREAL 0 S 1 0 0 1d1+10 1d1+1 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 50~ if time () == 0 if quest (0,2,$n) == 2 mpmset $n quest 0 2 0 mpecho The camp seems to have quieted down a bit. endif endif ~ | #0 #SHOPS 2803 ITEM_TYPE_POTION ITEM_TYPE_STAFF ITEM_TYPE_SCROLL ITEM_TYPE_WAND ITEM_TYPE_PILL 100 50 0 24 2804 ITEM_TYPE_FOOD ITEM_TYPE_DRINK_CON ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 100 50 0 23 2806 ITEM_TYPE_WEAPON ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 100 50 0 23 2807 ITEM_TYPE_ARMOR ITEM_TYPE_LIGHT ITEM_TYPE_CONTAINER ITEM_TYPE_BOAT ITEM_TYPE_NOTHING 100 50 0 23 0 #SPECIALS S #OBJECTS #2800 orcish battle standard~ an orcish battle standard~ A battle standard has been planted in the ground here.~ {018}It is a long pole crossed with a short one, both made of wood. From the crossbeam hang tattered strips of rust red cloth, upon which is a crudely drawn symbol of the orcs. ~ ITEM_TYPE_ARMOR ITEM_FLAG_HUM|ITEM_FLAG_MAGIC|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 6 0 0 0 0 0 0 0 1 200 15 E symbol~ {008}.{018} __ / \ / \/ \ ( -()- ) \ /\ / \__/ ~ A APPLY_HITROLL 2 0 A APPLY_DAMROLL 2 0 P 1 TRIG_WEAR 100 OPROG_IF OIF_USER_RACE = RACE_ORC 0 2 P 2 TRIG_VOID OPROG_ECHO You are disgusted by the banner and destroy it.~ P 2 TRIG_VOID OPROG_JUNK #2801 ears thong elf~ a thong of elf ears~ A thong of ears lies on the ground here.~ {018}It is a leather thong along which is hung several pointed ears of the elvish persuasion. At least most of them are long since dried and are no longer bleading. ~ ITEM_TYPE_ARMOR ITEM_FLAG_EVIL|ITEM_FLAG_MAGIC|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_NECK|ITEM_WEAR_WRIST 6 0 0 0 0 0 0 0 1 20 20 A APPLY_HITROLL 3 0 A APPLY_DAMROLL 3 0 P 1 TRIG_WEAR 100 OPROG_IF OIF_USER_RACE = RACE_ORC 0 2 P 2 TRIG_VOID OPROG_ECHO You are disgusted by the severed ears and destroy them.~ P 2 TRIG_VOID OPROG_JUNK #2802 ears thong elf~ a thong of elf ears~ A thong of ears lies on the ground here.~ {018}It is a leather thong along which is hung several pointed ears of the elvish persuasion. At least most of them are long since dried and are no longer bleading. ~ ITEM_TYPE_ARMOR ITEM_FLAG_EVIL|ITEM_FLAG_MAGIC|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_NECK|ITEM_WEAR_WRIST 10 0 0 0 0 0 0 0 1 20 40 A APPLY_HITROLL 2 0 A APPLY_DAMROLL 4 0 P 1 TRIG_WEAR 100 OPROG_IF OIF_USER_RACE = RACE_ORC 0 2 P 2 TRIG_VOID OPROG_ECHO You are disgusted by the severed ears and destroy them.~ P 2 TRIG_VOID OPROG_JUNK #2803 ears thong elf~ a thong of elf ears~ A thong of ears lies on the ground here.~ {018}It is a leather thong along which is hung several pointed ears of the elvish persuasion. At least most of them are long since dried and are no longer bleading. ~ ITEM_TYPE_ARMOR ITEM_FLAG_EVIL|ITEM_FLAG_MAGIC|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_NECK|ITEM_WEAR_WRIST 10 0 0 0 0 0 0 0 1 20 60 A APPLY_HITROLL 3 0 A APPLY_DAMROLL 6 0 P 1 TRIG_WEAR 100 OPROG_IF OIF_USER_RACE = RACE_ORC 0 2 P 2 TRIG_VOID OPROG_ECHO You are disgusted by the severed ears and destroy them.~ P 2 TRIG_VOID OPROG_JUNK #2804 ears thong elf~ a thong of elf ears~ A thong of ears lies on the ground here.~ {018}It is a leather thong along which is hung several pointed ears of the elvish persuasion. At least most of them are long since dried and are no longer bleading. ~ ITEM_TYPE_ARMOR ITEM_FLAG_EVIL|ITEM_FLAG_MAGIC|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_NECK|ITEM_WEAR_WRIST 10 0 0 0 0 0 0 0 1 20 80 A APPLY_HITROLL 6 0 A APPLY_DAMROLL 6 0 P 1 TRIG_WEAR 100 OPROG_IF OIF_USER_RACE = RACE_ORC 0 2 P 2 TRIG_VOID OPROG_ECHO You are disgusted by the severed ears and destroy them.~ P 2 TRIG_VOID OPROG_JUNK #2805 ears thong elf~ a thong of elf ears~ A thong of ears lies on the ground here.~ {018}It is a leather thong along which is hung several pointed ears of the elvish persuasion. At least most of them are long since dried and are no longer bleading. ~ ITEM_TYPE_ARMOR ITEM_FLAG_EVIL|ITEM_FLAG_MAGIC|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_NECK|ITEM_WEAR_WRIST 10 0 0 0 0 0 0 0 1 20 90 A APPLY_HITROLL 4 0 A APPLY_DAMROLL 8 0 P 1 TRIG_WEAR 100 OPROG_IF OIF_USER_RACE = RACE_ORC 0 2 P 2 TRIG_VOID OPROG_ECHO You are disgusted by the severed ears and destroy them.~ P 2 TRIG_VOID OPROG_JUNK #2806 potion see elf~ a potion of see elf~ A potion lies here.~ It is an ugly brown color in a almost clear vial. ~ ITEM_TYPE_POTION ITEM_FLAG_MAGIC ITEM_WEAR_TAKE 30 SPELL_DETECT_INVIS SPELL_DETECT_HIDDEN -1 0 0 0 0 1 5000 20 #2807 potion protection elf~ a protection from elf potion~ A potion lies here.~ It is an ugly red color in a almost clear vial. It looks very like blood. ~ ITEM_TYPE_POTION ITEM_FLAG_MAGIC ITEM_WEAR_TAKE 30 SPELL_STONE_SKIN SPELL_SHIELD -1 0 0 0 0 1 5000 20 #2808 venison haunch~ a haunch of venison~ a haunch of venison lies here.~ It is slightly blackened but you can recognise it as coming from a deer. ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE 10 0 0 0 0 0 0 0 2 200 5 #2809 halberd orcish~ an orcish halberd~ An orcish halberd lies here.~ It is finely crafted and almost looks dwarven except for the skulls cut into the haft of the weapon and a poorer quality material used. ~ ITEM_TYPE_WEAPON 0 ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_WEAPON 2 10 WEAPON_SLASH 0 0 0 0 5 10000 15 P 1 TRIG_WEAR 100 OPROG_IF OIF_USER_RACE = RACE_GRIFFON 0 2 P 2 TRIG_VOID OPROG_ECHO You are disgusted by the crude weapon and destroy it.~ P 2 TRIG_VOID OPROG_JUNK #2810 shortsword orcish~ an orcish shortsword~ An orcish shortsword lies here.~ It is finely crafted and almost looks dwarven except for the skulls cut into the hilt of the weapon and a poorer quality material used. ~ ITEM_TYPE_WEAPON 0 ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_WEAPON 2 10 WEAPON_SLASH 0 0 0 0 5 10000 15 P 1 TRIG_WEAR 100 OPROG_IF OIF_USER_RACE = RACE_GRIFFON 0 2 P 2 TRIG_VOID OPROG_ECHO You are disgusted by the crude weapon and destroy it.~ P 2 TRIG_VOID OPROG_JUNK #2811 breast plate orcish~ an orcish breast plate~ An orcish breast plate lies here~ It is a fairly well crafted breast plate, if only a better quality ore had been used it would almost be up to dwarven standards. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_BODY 5 0 0 0 0 0 0 0 5 10000 15 A APPLY_HITROLL 3 0 P 1 TRIG_WEAR 100 OPROG_IF OIF_USER_RACE = RACE_GRIFFON 0 2 P 2 TRIG_VOID OPROG_ECHO You are disgusted by the tattered armor and destroy it.~ P 2 TRIG_VOID OPROG_JUNK #2812 helmet orcish~ an orcish helmet~ An orcish helmet lies here~ It is a fairly well crafted helmet, if only a better quality ore had been used it would almost be up to dwarven standards. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_HEAD 5 0 0 0 0 0 0 0 5 10000 15 A APPLY_HITROLL 3 0 P 1 TRIG_WEAR 100 OPROG_IF OIF_USER_RACE = RACE_GRIFFON 0 2 P 2 TRIG_VOID OPROG_ECHO You are disgusted by the tattered armor and destroy it.~ P 2 TRIG_VOID OPROG_JUNK #2813 engraved coin~ an engraved coin~ An engraved coin lies on the ground.~ It is a small gold coin engraved with the seal of the elven council. ~ ITEM_TYPE_TREASURE 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 0 0 0 0 0 0 0 1 100000 1 E seal~ {008}. {028} _____ /{038}. ..{028}\ ({038} . . .{028}) ({038}. . .. {028}) \_{038}.{028}_{038}.{028}_/ )_({308} ~ #2814 key orcish~ an orcish key~ An orcish key is here.~ It is a dirty brass key that fits the lock to the Orc village gate. ~ ITEM_TYPE_KEY 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 1 100 1 #0 #ROOMS #2800 Path in the woods~ {028}You are walking along a small but well used path through the woods claimed by the elves. It is obvious that it is not only elves use this path as the tracks upon the trail are much worse than any elf would leave. ~ 0 ROOM_NO_MOB SECT_FOREST DDIR_NORTH ~ ~ 0 -1 2801 DDIR_SOUTH ~ ~ 0 -1 12105 S #2801 Path in the woods~ {028}You are walking along a small but well used path through the woods claimed by the elves. It is obvious that it is not only elves use this path as the tracks upon the trail are much worse than any elf would leave. ~ 0 0 SECT_FOREST DDIR_SOUTH ~ ~ 0 -1 2800 DDIR_WEST ~ ~ 0 -1 2802 S #2802 Path in the woods~ {028}You are walking along a small but well used path through the woods claimed by the elves. It is obvious that it is not only elves use this path as the tracks upon the trail are much worse than any elf would leave. ~ 0 0 SECT_FOREST DDIR_NORTH ~ ~ 0 -1 2803 DDIR_EAST ~ ~ 0 -1 2801 S #2803 Outside a wooden gate~ {018}You have approached a wooden palisade in a clearing deep in the elven wood. The walls are about ten feet high and end in fire hardened points. They look to be made of some slow burning hard wood. ~ 0 0 SECT_CITY DDIR_NORTH ~ wooden gate~ EX_ISDOOR|EX_CLOSED|EX_LOCKED 2814 2804 DDIR_SOUTH ~ ~ 0 -1 2802 S #2804 Inside the gate~ {018}You are inside the gate to a large wooden palisade. It is obviously a military camp as much as it is a city. Not only is it a military fortification, but everyone around seems to be armed and armored. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2807 DDIR_EAST ~ ~ 0 -1 2806 DDIR_SOUTH ~ wooden gate~ EX_ISDOOR|EX_CLOSED -1 2803 DDIR_WEST ~ ~ 0 -1 2805 S #2805 Inside the compound~ {018}You are in the middle of a large wooden palisade. It is obviously a military camp as much as it is a city. Not only is it a military fortification, but everyone around seems to be armed and armored. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2808 DDIR_EAST ~ ~ 0 -1 2804 DDIR_WEST ~ ~ 0 -1 2820 S #2806 Inside the compound~ {018}You are in the middle of a large wooden palisade. It is obviously a military camp as much as it is a city. Not only is it a military fortification, but everyone around seems to be armed and armored. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2809 DDIR_EAST ~ ~ 0 -1 2821 DDIR_WEST ~ ~ 0 -1 2804 S #2807 Inside the compound~ {018}You are in the middle of a large wooden palisade. It is obviously a military camp as much as it is a city. Not only is it a military fortification, but everyone around seems to be armed and armored. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2819 DDIR_EAST ~ ~ 0 -1 2809 DDIR_SOUTH ~ ~ 0 -1 2804 DDIR_WEST ~ ~ 0 -1 2808 S #2808 Inside the compound~ {018}You are in the middle of a large wooden palisade. It is obviously a military camp as much as it is a city. Not only is it a military fortification, but everyone around seems to be armed and armored. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2811 DDIR_EAST ~ ~ 0 -1 2807 DDIR_SOUTH ~ ~ 0 -1 2805 DDIR_WEST ~ ~ 0 -1 2810 S #2809 Inside the compound~ {018}You are in the middle of a large wooden palisade. It is obviously a military camp as much as it is a city. Not only is it a military fortification, but everyone around seems to be armed and armored. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2812 DDIR_EAST ~ ~ 0 -1 2813 DDIR_SOUTH ~ ~ 0 -1 2806 DDIR_WEST ~ ~ 0 -1 2807 S #2810 Inside the compound~ {018}You are in the middle of a large wooden palisade. It is obviously a military camp as much as it is a city. Not only is it a military fortification, but everyone around seems to be armed and armored. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2814 DDIR_EAST ~ ~ 0 -1 2808 DDIR_SOUTH ~ ~ 0 -1 2820 DDIR_WEST ~ ~ 0 -1 2828 S #2811 Inside the compound~ {018}You are in the middle of a large wooden palisade. It is obviously a military camp as much as it is a city. Not only is it a military fortification, but everyone around seems to be armed and armored. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2816 DDIR_EAST ~ ~ 0 -1 2819 DDIR_SOUTH ~ ~ 0 -1 2808 DDIR_WEST ~ ~ 0 -1 2814 S #2812 Inside the compound~ {018}You are in the middle of a large wooden palisade. It is obviously a military camp as much as it is a city. Not only is it a military fortification, but everyone around seems to be armed and armored. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2818 DDIR_EAST ~ ~ 0 -1 2815 DDIR_SOUTH ~ ~ 0 -1 2809 DDIR_WEST ~ ~ 0 -1 2819 S #2813 Inside the compound~ {018}You are in the middle of a large wooden palisade. It is obviously a military camp as much as it is a city. Not only is it a military fortification, but everyone around seems to be armed and armored. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2815 DDIR_EAST ~ ~ 0 -1 2829 DDIR_SOUTH ~ ~ 0 -1 2821 DDIR_WEST ~ ~ 0 -1 2809 S #2814 Inside the compound~ {018}You are in the middle of a large wooden palisade. It is obviously a military camp as much as it is a city. Not only is it a military fortification, but everyone around seems to be armed and armored. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2835 DDIR_EAST ~ ~ 0 -1 2811 DDIR_SOUTH ~ ~ 0 -1 2810 DDIR_WEST ~ ~ 0 -1 2833 S #2815 Inside the compound~ {018}You are in the middle of a large wooden palisade. It is obviously a military camp as much as it is a city. Not only is it a military fortification, but everyone around seems to be armed and armored. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2830 DDIR_EAST ~ ~ 0 -1 2834 DDIR_SOUTH ~ ~ 0 -1 2813 DDIR_WEST ~ ~ 0 -1 2812 S #2816 Inside the compound~ {018}You are in the middle of a large wooden palisade. It is obviously a military camp as much as it is a city. Not only is it a military fortification, but everyone around seems to be armed and armored. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2826 DDIR_EAST ~ ~ 0 -1 2817 DDIR_SOUTH ~ ~ 0 -1 2811 DDIR_WEST ~ ~ 0 -1 2835 S #2817 Inside the compound~ {018}You are in the middle of a large wooden palisade. It is obviously a military camp as much as it is a city. Not only is it a military fortification, but everyone around seems to be armed and armored. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2824 DDIR_EAST ~ ~ 0 -1 2818 DDIR_SOUTH ~ ~ 0 -1 2819 DDIR_WEST ~ ~ 0 -1 2816 S #2818 Inside the compound~ {018}You are in the middle of a large wooden palisade. It is obviously a military camp as much as it is a city. Not only is it a military fortification, but everyone around seems to be armed and armored. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2827 DDIR_EAST ~ ~ 0 -1 2830 DDIR_SOUTH ~ ~ 0 -1 2812 DDIR_WEST ~ ~ 0 -1 2817 S #2819 Center of the compound~ {018}You are in the center of a large compound. Wooden walls surround the village with sharpened points at the top at about ten feet. Although there is much activity around you there are also orcs just laying about. ~ 0 ROOM_SAFE SECT_CITY DDIR_NORTH ~ ~ 0 -1 2817 DDIR_EAST ~ ~ 0 -1 2812 DDIR_SOUTH ~ ~ 0 -1 2807 DDIR_WEST ~ ~ 0 -1 2811 S #2820 Below a watchtower~ {018}You are standing below one of two watchtowers in the orcish compound. They rise about twenty feet off the ground which is ten higher than the walls. A wooden ladder leads up to the watchtower. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2810 DDIR_EAST ~ ~ 0 -1 2805 DDIR_UP ~ ~ 0 -1 2822 S #2821 Below a watchtower~ {018}You are standing below one of two watchtowers in the orcish compound. They rise about twenty feet off the ground which is ten higher than the walls. A wooden ladder leads up to the watchtower. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 -1 2813 DDIR_WEST ~ ~ 0 -1 2806 DDIR_UP ~ ~ 0 -1 2823 S #2822 An orcish watchtower~ {018}You are in one of two watchtowers of the orc village. You stand about twenty feet off the ground and if it weren't for the trees that close in almost immediatly you could probably see pretty far. A wooden ladder leads down. ~ 0 0 SECT_CITY DDIR_DOWN ~ ~ 0 -1 2820 S #2823 An orcish watchtower~ {018}You are in one of two watchtowers of the orc village. You stand about twenty feet off the ground and if it weren't for the trees that close in almost immediatly you could probably see pretty far. A wooden ladder leads down. ~ 0 0 SECT_CITY DDIR_DOWN ~ ~ 0 -1 2821 S #2824 Orc chief's tent~ {018}You are in the a large tent divided into two rooms. The room that you are in seems to be where the orcs plan their attacks on the nearby elves. A map is strewn across the one table in the room and there are a couple of poorly made wooden chairs overturned on the floor. You see flecks of blood on the ground. The orcs strategy sessions must get pretty violent. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 -1 2825 DDIR_SOUTH ~ ~ 0 -1 2817 S #2825 Orc chief's tent~ {018}You have entered the private section of the orc chief's tent. A small bed is pushed up against one side of the tent and there is a large chest at the end of it. Scraps of food have been thrown into the corners and the place is a total mess. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH ~ ~ 0 -1 2824 S #2826 Armorer's shed~ {018}You have entered the small shed where all the armor for this village's orcs are made. A small forge is glowing at one end of the room and you recognise the rudiments of what goes on here. Half finished helms and breastplates lay all over the place. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH ~ ~ 0 -1 2816 S #2827 Weaponsmith's shed~ {018}You have entered a shed with a large forge at one end. You recognise all the parts of a working forge here and further evidence is given by the swords and other weapons lining the walls and floor. Although this place is in total disarray, the weapons that you can see do not actually look poorly forged. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH ~ ~ 0 -1 2818 S #2828 Shaman's tent~ {018}You have entered the orc shaman's tent. It is adorned with various body parts of other races. A couple small cots lie against one side of the tent and you see a small table full of surgeons instruments lying next to one of them. As may be guessed there is blood all over some of the beds though most if it is long since dried. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST ~ ~ 0 -1 2810 S #2829 Witch doctor's tent~ {018}You have entered a tent that you wish you hadn't. An amazing number of very disgusting items hang in the center of this tent above a large cauldron which is boiling and letting off a really bad odor. There are several small tables around the tent and all of them are covered in things like frog's eyes and snake's tongues. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST ~ ~ 0 -1 2813 S #2830 Orc Barracks~ {018}You have entered a long tent with row after row of cots. At the foot of each cot is a small chest where the orcish soldiers obviously keep their personal belongings. The stench in this place is very bad as you suspect that not one of the orcs living here ever bathes. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 -1 2832 DDIR_EAST ~ ~ 0 -1 2831 DDIR_SOUTH ~ ~ 0 -1 2815 DDIR_WEST ~ ~ 0 -1 2818 S #2831 Orc barracks~ {018}You have entered a long tent with row after row of cots. At the foot of each cot is a small chest where the orcish soldiers obviously keep their personal belongings. The stench in this place is very bad as you suspect that not one of the orcs living here ever bathes. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST ~ ~ 0 -1 2830 S #2832 Orc barracks~ {018}You have entered a long tent with row after row of cots. At the foot of each cot is a small chest where the orcish soldiers obviously keep their personal belongings. The stench in this place is very bad as you suspect that not one of the orcs living here ever bathes. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH ~ ~ 0 -1 2830 S #2833 Butcher's tent~ {018}You are in a large tent strewn with all sorts of animals in various stages of dismemberment. Not all of the animals here are unintelligent either. You do however notice that all of the elvish heads you see in here are missing their ears. ~ 0 ROOM_INDOORS|ROOM_MORGUE SECT_INSIDE DDIR_EAST ~ ~ 0 -1 2814 S #2834 Mess tent~ {018}You are in a large tent full of wooden tables. The tables are in turn full of the remains of whatever these orcs have most recently eaten. Contrary to popular belief, most of the food seems to be game from the forest. ~ 0 ROOM_INDOORS|ROOM_MORGUE SECT_INSIDE DDIR_WEST ~ ~ 0 -1 2815 S #2835 Dark corner of the compound~ You have entered a shadowed corner of the orc compound. It is tucked away between the armorer's shed and the butcher's tent. It is also not a bad place to hide. ~ 0 0 SECT_CITY DDIR_EAST ~ ~ 0 -1 2816 DDIR_SOUTH ~ ~ 0 -1 2814 S #0 #RESETS M 2800 100 2803 G 2814 10 0 M 2808 100 2804 M 2809 100 2806 M 2810 100 2807 M 2811 100 2809 M 2812 100 2811 M 2813 100 2813 M 2814 100 2815 M 2815 100 2817 M 2816 100 2819 M 2817 100 2823 M 2818 100 2822 M 2819 100 2831 M 2820 100 2832 M 2801 100 2825 M 2802 100 2828 M 2803 100 2829 G 2806 500 0 G 2807 500 0 M 2804 100 2834 G 2808 500 0 M 2805 100 2833 M 2806 100 2827 G 2809 500 0 G 2810 500 0 M 2807 100 2826 G 2811 500 0 G 2812 500 0 M 2821 100 2830 M 2822 100 2835 M 2823 100 2801 M 2823 100 2802 M 2823 100 2803 M 2823 100 2804 M 2823 100 2805 M 2823 100 2806 M 2823 100 2807 M 2823 100 2808 M 2823 100 2809 M 2823 100 2810 M 2823 100 2811 M 2823 100 2812 M 2823 100 2813 M 2823 100 2814 M 2823 100 2815 M 2823 100 2816 M 2823 100 2817 M 2823 100 2818 M 2823 100 2819 M 2823 100 2820 M 2823 100 2821 M 2823 100 2822 M 2823 100 2823 M 2823 100 2824 M 2823 100 2825 M 2823 100 2826 M 2823 100 2827 M 2823 100 2828 M 2823 100 2829 M 2823 100 2830 M 2823 100 2831 M 2823 100 2832 M 2823 100 2833 M 2823 100 2834 M 2823 100 2835 D 2803 DIR_NORTH DOOR_CLOSED_LOCKED D 2804 DIR_SOUTH DOOR_CLOSED S #$ XXXXXXXXXX #Savearea