#AREA Ethe Iyurin~ #AUTHORS Hypnos~ #VERSION 3 #RANGES 100 100 100 100 #OLC_RANGES 25000 25099 #RESETMSG You hear the sound of many shrieks as visions fade and dreams shatter.~ #FLAGS AFLAG_NOTELEPORT|AFLAG_NOCASTLE|AFLAG_NORIP #HELPS 0 HYPNOS~ {130} Hypnos {300} Hypnos is the God of the mind and the Guardian of Spirit Magic. His followers originally came from the Northern Continent, but after the construction of the Temple of Demise, they were heavily prosecuted for their beliefs and had to flee. Hypnos gave them permission to build their new homes in the mountain ranges of the Magic Zone. As with all other gods, you may choose to follow from levels 10 - 50. {120} (A) {050}Ethe Iyurin {120} (-) {050}Return {a}'ETHE IYURIN' ~ 0 'ETHE IYURIN'~ {120} Ethe Iyurin {300} Ethe Iyurin is the ancient mansion of the hero and king Akranor. In his long and prosperous life the king fought many battles in the name of Hypnos and was rewarded with this mansion by his subjects when he retired. The days of his retirement he spent in search of pure Knowledge. He pondered over the many questions of mankind. After his death a statue was erected with a sacred blessing from Hypnos himself engraved on it. {300} In recent years, Ethe Iyrin has turned into a pilgrimage and a small village has grown close to the mansion. All the people who live here have devoted their lives solely to Hypnos's cause. {300} {120} (A) {050}Extra Info {120} (-) {050}Return {a}ETHEIYURININFO {-}HYPNOS ~ 0 ETHEIYURININFO~ {130} Extra Info {300} Sources of inspiration: - Robert Jordan's "Wheel Of Time" series. - Maggie Furey's "Artifacts of Power" series. - The original Star Trek series. - Demise (thanks a lot!) - My own delusive mind. Have fun! Hypnos, November 2001. ~ 0 HYPNOSGODCHAINCOMMANDS~ {160} Call-Spirit -- for a restore once every 4 hours Warp -- for an instant teleportation to Ethe Iyurin Check-Spirit -- to see if you can call upon the Power of Spirit Show-Tick -- to see your undefined chain charging after each restore ~ 0 $~ #MOBILES #25000 high priest~ the high priest~ The high priest is here trying to divine the forces of nature.~ The high priest obviously thinks much of himself. He is trying to understand the basic concepts of the nature around us. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES 0 S 150 0 0 1d5625+14072 1d150+113 10000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #25001 priest~ a priest~ A priest is studying an ancient book~ The priest has been studying this ancient book for so long that he is covered almost entirely with dust. ~ ACT_SMART|ACT_BODY|ACT_RACE AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES 0 S 99 0 0 0d0+10000 1d1+100 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #25002 avatar hypnos dragon recruiter~ the Avatar of Hypnos~ The Avatar of Hypnos is watching a stone with hieroglyphs.~ The dragon you see right before you is perhaps one of the Realm's most ancient and knowledgeable creatures. She may be able to help you in ways that you cannot possibly begin to imagine. She knows more about the God Hypnos than anyone else in the realm. However, she doesn't look all that happy, and you wonder why this is so. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY 1000 S 50 0 BODY_EYE 1d1+2000 1d100+1 0 0 POS_STANDING POS_STANDING SEX_FEMALE >speech_prog p Why are you so sad?~ if quest (0,4,$n) <= 1 if hasobjnum (25002) emote looks at $n enigmatically. say You are already searching for the ring. say Come back and see me later, when you have it. break endif say Greetings stranger. I was in the Holy Grove say yesterday for a picknick (yes even Dragons say have a day off every now and then) and I lost say a very important ceremonial ring. Would you say be so kind and recover it for me? else say You have already helped me more than enough. say Your presence is, though appreciated, no say longer needed. endif ~ >speech_prog yes~ if quest (0,4,$n) <= 1 if hasobjnum (25002) say You are already searching for the ring. say Come back later, when you have it. break endif mpmset $n quest 0 4 1 mpgorand 8900 8944 0 1 mpoload 25000 mposet i25000 timer 10 mpoload 25002 mposet i25002 timer 10 mpquiet on drop i25000 mpquiet off mpgoto 25008 say You are most kind to help me. say Go now, quickly! else say Yes, what? endif ~ >all_greet_prog 100~ if quest (0,4,$n) == 1 if hasobjnum ($n) == 25000 say You have the ring! Good, now I can get say back to work. You cannot imagine how say happy I am! say Please give it to me. else say Do you have the ring? If not, please hurry! say We do not have much time. Go back to the Holy say Grove and find it, quickly! endif endif ~ >give_prog i25000~ if quest (0,4,$n) == 1 mpjunk i25000 if level ($n) >= 10 if level ($n) <= 50 if whichgod ($n) == god_neutral mpmset $n quest 0 4 2 emote concentrates and the ring vanishes in a silvry white cloud! mpecho {170}A silver god chain of Hypnos appears! mpoload 59 give i59 $n say Congratulations, you are now a follower say of Hypnos. emote shakes $n's hand and wishes him well. mpquiet on mpforce $n wear i59 mpquiet off say May the power of the Spirit be strong in you! break endif endif endif else say where did you find this? say are not supposed to have it. mpquiet on mpgorand 8900 8944 0 1 drop i25000 mpgoto 25008 mpquiet off endif ~ | #25050 ethereal M25050~ the spirit restore~ ~ ~ ACT_SENTINEL AFF_ETHEREAL 0 S 1 0 0 0d0+15 0d0+2 0 0 POS_STANDING POS_STANDING SEX_NEUTRAL >act_prog p spirit restore please~ mpquiet on restore $n cast 'cure poison' $n cast 'remove curse' $n cast 'cure critical' $n cast 'cure blindness' $n mpquiet off mpechoat $n {160}You feel the Energy of Spirit coursing through you! mpechoaround $n {160}$N calls upon the Energy of Spirit! mppurge self ~ >rand_prog 100~ mpmadd self quest 0 1 1 if quest (0,1,$i) == 0 mppurge self endif ~ | #25051 etherealSpiritWarp M25051~ the ethereal spirit warp~ ~ ~ ACT_SENTINEL AFF_ETHEREAL 0 S 1 0 0 0d0+15 0d0+2 0 0 POS_STANDING POS_STANDING SEX_NEUTRAL >act_prog p spirit warp please~ if inroom ($i) != 9755 mpechoat $n {160}A shower of star dust rains down upon you. mpechoaround $n {160}A shower of star dust rains down upon $N. mptransfer $n 9755 mpat 9755 mpechoaround $n $N materialises in the center of the room. endif ~ >rand_prog 100~ mpmadd self quest 0 1 1 if quest (0,1,$i) == 0 mppurge self endif ~ | #0 #SHOPS 0 #SPECIALS S #OBJECTS #25000 silver ring~ a silver ring~ A silver ring lies in the dust here.~ This silver ring looks like a tangled piece of wood, except that it is not made of wood, but of silver. The twists and turns of the tangles in the ring are so disturbing that they are tiresome to the eye. It glows faintly. ~ ITEM_TYPE_TREASURE ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_FINGER 0 0 0 0 0 0 0 0 1 10000 10 A APPLY_INT 2 0 #25001 statue of Akranor~ the statue of Akranor~ The statue of Akranor stands in the high grass.~ This is the statue of Akranor. As you may have heard, Akranor was a hero and a king during the Time Of Consolidation. He fought many battles, all in the name of the God Hypnos and most of them he won. And the few battles that he lost were almost always resolved diplomatically afterwards, for he was a great diplomat as well. After his retirement, the former king devoted the remaining years of his life in search of pure Knowledge. It was during these years that his former subjects built this mansion in his honour. Many people in this region believe that the statue is engraved with a personal blessing from Hypnos. The sign at the pedestal certainly seems to indicate so. ~ ITEM_TYPE_FURNITURE ITEM_FLAG_GLOW|ITEM_FLAG_HUM 0 0 0 0 0 0 0 0 0 1 10000 1 E sign~ The text on the sign reads: "Live long and prosper." ~ #25002 hourglass~ an hourglass~ A beautiful crystal hourglass stands here, measuring the eons.~ ~ ITEM_TYPE_TREASURE ITEM_FLAG_INVENTORY ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 1 10000 10 #0 #ROOMS #25000 Mystical Garden~ The Mystical Garden must be the entrance to Akranor's ancient domain. Very little is known about what goes onside in this garden, especially since the only part of it that seems to be accessible to the mortal eye is the path you're walking on. Somehow you feel really safe here, despite the odd looking creatures that you can see walking to and fro in the corners of your eyes. ~ 0 ROOM_NO_MOB|ROOM_SAFE|ROOM_NO_RECALL SECT_FIELD DDIR_SOUTH ~ ~ EX_ISDOOR|EX_CLOSED -1 25001 DDIR_WEST ~ ~ 0 -1 9755 S #25001 Main Hall of Akranor's Mansion~ You have arrived at the main hall of Akranor's ancient house. The walls are decorated with numerous paintings depicting the hero-king in many of his battles. His banner is displayed on the eastern wall, and looks strangely familiar. It is said that the sign on it represents the balance between sanity and madness. You wonder what it would be like, devoting your life entirely to your God, but before you let your imagination get the better of you, you decide to press on. ~ 0 ROOM_SAFE SECT_INSIDE DDIR_NORTH ~ ~ EX_ISDOOR|EX_CLOSED -1 25000 DDIR_SOUTH You see a massive wooden door to the south.~ ~ 0 -1 25002 S #25002 Causeway~ This is the northernmost room of the interior of the house. There is little of value here, although it must be noted that the trend set in the Main Hall seems to be continued in here as well, there are large paintings displaying our hero-king in battle in here as well. ~ 0 ROOM_SAFE SECT_INSIDE DDIR_NORTH You see a massive wooden door to the north.~ ~ 0 -1 25001 DDIR_EAST ~ ~ 0 -1 25006 DDIR_WEST ~ ~ 0 -1 25003 S #25003 Western corridor~ It seems that the entire house is made up of a type of rock not found anywhere in this region, although you can never be certain of that. Parts of it are visible on spots where the wallpapers has fallen off the wall. There are paintings here as well. ~ 0 ROOM_SAFE SECT_INSIDE DDIR_EAST ~ ~ 0 -1 25002 DDIR_SOUTH ~ ~ 0 -1 25004 S #25004 Western corridor~ On the wall to the west you notice a small niche. As it is empty, you wonder what may have been in it. A closer look reveals no clues, and you press on. ~ 0 ROOM_SAFE SECT_INSIDE DDIR_NORTH ~ ~ 0 -1 25003 DDIR_EAST ~ ~ 0 -1 25005 S #25005 Causeway~ You have arrived at the southernmost causeway of the house. Again there are many drapings and paintings on the wall, as well as bits of bare stone exposed where the wallpaper has fallen off. ~ 0 ROOM_SAFE SECT_INSIDE DDIR_EAST ~ ~ 0 -1 25007 DDIR_SOUTH ~ ~ 0 -1 25008 DDIR_WEST ~ ~ 0 -1 25004 S #25006 Eastern corridor~ You are walking in the eastern corridor of the house. Here, the wall drapings and paintings are quite excessive. The paintings depict scenes of utter obscenity. Whoever painted these, must have been really mad as there is neither logic, nor sanity to any of them. ~ 0 ROOM_SAFE SECT_INSIDE DDIR_SOUTH ~ ~ 0 -1 25007 DDIR_WEST ~ ~ 0 -1 25002 S #25007 Eastern corridor~ You are walking in the eastern corridor of the house. Here, the wall drapings and paintings are quite excessive. The paintings depict scenes of utter obscenity. Whoever painted these, must have been really mad as there is neither logic nor sanity to any of them. ~ 0 ROOM_SAFE SECT_INSIDE DDIR_NORTH ~ ~ 0 -1 25006 DDIR_WEST ~ ~ 0 -1 25005 S #25008 The Anteroom~ You are in an ante room without any windows, yet a silvry light illuminates it. As the door closes behind you you notice that it too glows. The light seems to come from the very stones, and you can almost sense a presence here. From time to time the light seems to flicker, like shadows change with movement. ~ 0 ROOM_SAFE SECT_INSIDE DDIR_NORTH ~ ~ 0 -1 25005 DDIR_SOUTH ~ ~ 0 -1 25009 S #25009 The Backyard~ You are in a backyard, looking at a myriad of wonders. First of all, in the distance far away you can barely make out the towers of Aetherea's Castle Of The Clouds, home of Hypnos and the spirits of the most devoted of his followers that have passed away. Next to you there is a large pole, upon which the entire life of Akranor is described. On the other side of the garden, at your left, you can see the statue of Akranor, often described by people as the most beautiful statue ever made - and you can see why. It glows with a silvry white light and as you put your left ear to the right direction, you can even hear the soft humming noise it makes. All in all, overawed you wonder by what sacred privilege you've been allowed to see this. ~ 0 ROOM_NO_MOB|ROOM_SAFE SECT_FIELD DDIR_NORTH ~ ~ 0 -1 25008 S #0 #RESETS M 25000 100 25000 M 25002 100 25008 O 25001 1 25009 S #$ XXXXXXXXXX #Savearea