#AREA Ofcol~ #AUTHORS Hatchet~ #VERSION 3 #RANGES 5 35 0 99 #HELPS 0 OFCOL~ {128} Ofcol {308} Updated by Chaste Rukawa and Hammer :) ~ 0 $~ #MOBILES #600 cityguard guard~ the Ofcol cityguard~ An Ofcol cityguard is standing here, making sure there is no trouble.~ This guard is surely a trained and skilled fighter. He is fully armed and armored, and he uses his equipment with a practiced precision. Luckily for you, this guard will only use his deadly skills for the good of the citizens of Ofcol. ~ ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_PROTECT_EVIL|AFF_TONGUES 1000 S 19 BODY_TORSO BODY_LEG|BODY_ARM 1d90+272 1d19+6 4000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 80~ if quest (0,10,$n) == 4 bow $n endif ~ >death_prog 100~ if level ($n) > 50 mppurge self endif ~ | #601 marshall diana~ Marshall Diana~ Diana, the Marshall of Ofcol, stands here proudly.~ Diana is a beautiful, powerfully built woman. She wears platinum armor for three reasons. The first is to show she is strong enough to withstand the weight. The second is to show her rank of office. The third is that platinum is the hardest metal she can find. She is willing to defend Ofcol to her death. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES 1000 S 50 BODY_TORSO BODY_LEG|BODY_ARM 33d33+900 1d33+30 5000 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE >all_greet_prog 100~ if ispc ($n) if quest (0,10,$n) == 1 mpmset $n quest 0 10 2 mpmset self quest 0 10 7 endif endif ~ >rand_prog 70~ if quest (0,10,$i) > 0 if quest (0,10,$i) == 7 mpecho A fat man arrives suddenly. mpmload 636 mpforce questjack say M'Lady. I brought you some food, mpforce questjack say just my humble way of saying thanks mpforce questjack say for taking care of this fine town. endif if quest (0,10,$i) == 6 mpforce questjack emote gives Diana some food. say You should not have Salyn. It is my duty to say protect this town. smile endif if quest (0,10,$i) == 5 mpforce questjack emote shivers nervously. say Are you alright Salyn, you dont look that good. endif if quest (0,10,$i) == 4 mpforce questjack say I am fine. mpforce questjack say A bit tired maybe but I am fine. endif if quest (0,10,$i) == 3 say Are you sure, maybe you should go home and get some rest. mpforce questjack emote giggles nervously.. mpforce questjack say Wont you try those apple pie that me wife mpforce questjack say made for you? endif if quest (0,10,$i) == 2 say You and Sunflower are so sweet. smile say Very well than, I will have some of her pie. say I am sure that it taste great. endif if quest (0,10,$i) == 1 emote takes out a pie and is about to eat it........... mpmset self quest 11 4 1 endif if quest (0,10,$i) > 0 mpmadd self quest 0 10 -1 endif else if quest (20,5,$i) > 0 if quest (20,5,$i) == 8 say Salyn! Why!? say Oh you son of a pig! After all I have done for you! say You bring me this Death Pie!?! endif if quest (20,5,$i) == 7 mpforce questjack say No, do do dont kill me! I beg thee! mpforce questjack say M'Lady, it is Telarin! He forced me! mpforce questjack say He would kill me.. and and my family!! mpforce questjack say if I dont do this! endif if quest (20,5,$i) == 6 say You could have come to me, but you did not! say So does he pay you well, is that what this is all about!? say Money!? You would sell hundreds of innocent people's life say for money!! endif if quest (20,5,$i) == 5 mpforce questjack say I am wrong! I was not thinking! Please.. mpforce questjack say M'Lady! Forgive me! endif if quest (20,5,$i) == 4 say I can forgive you for trying to kill me.. or even killing me! say But I cannot forgive you for risking the lives of hundreds! say Just so you have more money to feed that already fat tummy say of yours! say Your crimes must be punish by death! endif if quest (20,5,$i) == 3 mpforce questjack say No.. M'Lady mercy.. mercy!!!!!!! mpforce questjack emote kisses Diana's foot. say I would not show one who has no mercy any mercy! say You have just spoken your last words! Now, you must DIE! slay questjack endif if quest (20,5,$i) == 2 say Thank you for saving my life. say Salyn is... I mean WAS a kind man... but he got greedy.. sigh endif if quest (20,5,$i) == 1 say I dunno how to thank you. say Please accept this ring, it was given to me by my mother. say Do you? mpmset self quest 11 4 3 endif if quest (20,5,$i) > 0 mpmadd self quest 20 5 -1 endif endif endif ~ >speech_prog no stop~ if quest (0,10,$n) == 2 if quest (11,4,$i) == 1 say What!? Who are you!? mpforce $n say It is poison! This PIG is trying to poison you! emote cuts the pie with her sword. mpecho the tip of the Holy Avenger turns black! mpmset self quest 20 5 8 mpmset self quest 11 4 2 mpmset $n quest 0 10 3 endif endif ~ >speech_prog yes accept~ if quest (0,10,$n) == 3 if quest (11,4,$i) == 3 mpmset $n quest 0 10 4 mpoload 668 give i668 $n if sex ($n) == 1 kiss $n say My hero. else smile $n endif say Now if you will excuse me, I have to pay Telarin a visit. emote casts a spell and disappears into nothingness. mpmset self quest 11 4 0 mppurge self endif endif ~ >death_prog 100~ if level ($n) > 50 mppurge self endif ~ | #602 captainmob derrick captain guard cityguard~ Captain Derrick~ Derrick, Captain of the Guard, is here protecting the Priestess.~ Derrick is a very big man. He has acquired this station, not by brains or charm, but by brute strength. He had fought in three orc wars and is a descendent of a surviving cityguard of old Thalos. He believes that everything has to be hard won to be kept, and that laxity is for the weak. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES 1000 S 27 BODY_TORSO BODY_LEG|BODY_ARM|BODY_HAND 1d182+549 1d27+6 5000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 20~ if quest (0,10,$n) == 4 say I heard that you have saved Lady Diana's life. say Although she is young, she has risked her life many times say to protect this town from the Drow. How can we thank you enough. bow $n endif ~ >death_prog 100~ if level ($n) > 50 mppurge self endif ~ | #603 jacklyn captain guard cityguard~ Captain Jacklyn~ Jacklyn, Captain of the Citadel Guard, is here guarding the Temple.~ Jacklyn is pale and wiry, but then, so are most other witches. The fact that Jacklyn is a mage and a warrior makes her the perfect captain of the citadel guards. Jacklyn is very beautiful, but whether it is due to her pale softness or her magic, no one has ever found out. She isn't very strong physically, but she need not be. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES 1000 S 27 BODY_TORSO BODY_LEG|BODY_ARM|BODY_HAND 1d182+549 1d27+6 5000 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE >all_greet_prog 20~ if quest (0,10,$n) == 4 say I heard that you have saved Lady Diana's life. say Although she is young, she has risked her life many times say to protect this town from the Drow. How can we thank you enough. bow $n endif ~ >death_prog 100~ if level ($n) > 50 mppurge self endif ~ | #604 jim blacksmith~ Jim the Blacksmith~ Jim the Blacksmith is here, selling his latest works of metal.~ Jim is big and brawny, just like what you'd expect of a blacksmith. He is smiling a very big smile, as he looks at your coins. You wonder if he likes the metals or the value of the coins. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_PROTECT_EVIL 1000 S 130 BODY_TORSO BODY_LEG|BODY_ARM 1d1+20000 1d130+150 21077 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #605 sam~ Sam~ Sam is here, selling his leather works.~ Sam is a middle-aged workman. He looks tired, but never too tired to get that last sale from you. He grins at you slightly. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_PROTECT_EVIL 1000 S 130 BODY_TORSO BODY_LEG|BODY_ARM 1d1+20000 1d130+150 15000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #606 madam tracy~ Madam Tracy~ Madam Tracy is here, selling and buying little treasures.~ Madam Tracy is a bit old, but not to the point of senility. Besides, she knows the hard ways of this world and is ready for it. She spends her time at the shop, trading little things (for a wee bit of profit). ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_PROTECT_EVIL 1000 S 120 BODY_TORSO BODY_LEG|BODY_ARM 1d3600+12681 1d4+225 14938 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE #607 marty~ Marty~ Marty the meat store owner is here, selling you his choice meats.~ Marty is a big man. He used to hunt the animals he sells, but now he lets his son, Jim, raise and slaughter the animals for him. Marty still knows how to kill, though. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_PROTECT_EVIL 1000 S 130 BODY_TORSO BODY_LEG|BODY_ARM 1d1+20000 1d4+203 5000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #608 elizabeth farmer~ Farmer Elizabeth~ Farmer Elizabeth is here, selling the latest crop.~ Elizabeth is a very happy woman. She can't believe the nice weather here in Ofcol, and the great vegetables this land produces is unbelievable to her too. Farmer Elizabeth smiles at you nicely, but you bet she is doing that just to get a good price off of you! ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_PROTECT_EVIL 1000 S 120 BODY_TORSO BODY_LEG|BODY_ARM 1d3600+12681 1d4+225 5000 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE #609 granny jenkins~ Granny Jenkins~ Granny Jenkins is here, running the still.~ Granny Jenkins is a feeble woman, but she knows her brew. She might be very old, but she is still in charge of the still. She cackles lightly at herself every time she tastes her whiskey, which is quite often! Granny Jenkins cackles again. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_PROTECT_EVIL 500 S 8 BODY_TORSO BODY_LEG|BODY_ARM 1d16+55 1d8+2 100 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE #610 jack~ Jack~ Jack is here slaughtering away at the animals.~ Jack is the son of Marty, and you can see the family resemblance (especially in their shared affinity for slaughtering animals.) Jack leers at you as you enter. "Came by to watch, eh?", he asks. ~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_WIMPY|ACT_SMART|ACT_BODY|ACT_RACE 0 200 S 12 BODY_TORSO BODY_LEG|BODY_ARM 1d36+113 4d1+10 100 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #611 sara farmer~ Farmer Sara~ Farmer Sara is here, milking the cows.~ Farmer Sara is all covered with bits of straw and grime, but underneath all that, she doesn't look that bad. She smiles at you demurely, and goes back to her work. ~ ACT_SENTINEL|ACT_WIMPY|ACT_SMART|ACT_BODY|ACT_RACE 0 800 S 8 BODY_TORSO BODY_LEG|BODY_ARM 1d16+55 1d8+2 100 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE #612 chicken hen~ a hen~ A hen is here, squawking at your intrusion.~ The hen has yellow feathers and small wings. It looks like a chicken, if you've ever seen one. ~ ACT_WIMPY|ACT_BODY 0 0 S 1 BODY_TORSO BODY_LEG|BODY_CLAW 1d0+10 1d1+1 0 0 POS_STANDING POS_STANDING SEX_FEMALE >rand_prog 5~ mpecho The hen goes 'Bekbek BEkeeR!' ~ | #613 cow~ the cow~ A cow is here, munching on grass.~ The cow is here happily grazing. It moos at you and goes back to grazing. ~ ACT_SENTINEL|ACT_BODY 0 0 S 1 BODY_TORSO BODY_LEG 1d5+10 1d1+1 0 0 POS_STANDING POS_STANDING SEX_NEUTRAL >rand_prog 5~ mpecho Mooooooooooooooooooooooooooooo! ~ | #614 cow~ the cow~ A cow is here, waiting to be milked.~ The cow is just standing here. She moos at you and otherwise ignores you. ~ ACT_SENTINEL|ACT_BODY 0 0 S 1 BODY_TORSO BODY_LEG|BODY_ARM 1d5+10 1d1+1 0 0 POS_STANDING POS_STANDING SEX_FEMALE >rand_prog 5~ mpecho Mooooooooooooooooooooooooooooo! ~ | #615 horse young~ the young horse~ A young horse is here, grazing.~ The horse whinnies at you, then runs around you a few times, then just goes back to grazing. ~ ACT_AGGRESSIVE|ACT_WIMPY|ACT_BODY 0 0 S 8 BODY_TORSO BODY_LEG|BODY_ARM 1d16+55 1d7+3 0 0 POS_STANDING POS_STANDING SEX_NEUTRAL #616 pig~ the pig~ A pig is playing here, getting itself and you dirty.~ The pig looks dirty. It snorts and sniffs at you, then goes back to its slop. ~ ACT_SENTINEL|ACT_BODY 0 0 S 8 BODY_TORSO BODY_LEG|BODY_ARM 1d16+55 1d9+1 0 0 POS_STANDING POS_STANDING SEX_NEUTRAL #617 citizen man~ the citizen~ A citizen is here, smiling at you.~ The citizen smiles at you. He is having a great day, and he wishes the same for you. He looks at you strangely, though, wondering why you are so armed and armored. ~ ACT_WIMPY|ACT_SMART|ACT_BODY|ACT_RACE AFF_TONGUES 500 S 10 BODY_TORSO BODY_LEG|BODY_ARM 1d25+100 1d16+4 100 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >rand_prog 5~ whistle ~ | #618 citizen woman~ the citizen~ A citizen is here, smiling at you.~ The citizen smiles at you. She is having a great day, and she wishes the same for you. She looks at you strangely, though, wondering why you are so armed and armored. ~ ACT_SMART|ACT_BODY|ACT_RACE AFF_TONGUES 0 S 5 BODY_TORSO BODY_LEG|BODY_ARM 1d6+27 1d6+3 100 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE >rand_prog 10~ if ispc ($r) if sex ($r) == 1 say Hey there cutie. seduce $r endif endif ~ | #619 child boy~ the boy~ A boy is here, playing tag and other kids' games.~ The little boy looks up at you and says, 'Hi. Can I have a piece of candy?' He then smiles and runs away, remembering his game. ~ ACT_WIMPY|ACT_SMART|ACT_BODY|ACT_RACE AFF_TONGUES 0 S 3 BODY_TORSO BODY_LEG|BODY_ARM 1d2+16 1d4+2 10 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >rand_prog 5~ if ispc ($r) poke $r giggle endif if ispc ($r) if sex ($r) == 2 kiss $r blush giggle endif endif ~ | #620 child girl~ the girl~ A girl is here, playing jump jacks and other kids' games.~ The little girl looks up at you and says, 'Hi. Can I have a pretty little coin?' She then smiles and runs away, remembering her game. ~ ACT_WIMPY|ACT_SMART|ACT_BODY|ACT_RACE AFF_TONGUES 0 S 3 BODY_TORSO BODY_LEG|BODY_ARM 1d2+16 1d4+2 10 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE >rand_prog 10~ if ispc ($r) if sex ($r) == 2 look $r say Wow, your ..... are so big! emote . o O (mine are so tiny.. sniff!) sulk endif ~ | #621 maid woman~ the maid~ A maid is here, cleaning the house and preparing the next meal.~ The maid startles at your presence. 'You are ruining my floors! Wait till Master and Mistress come back. You will get me in trouble! Shoo!', she says. She hits you with her broom. ~ ACT_WIMPY|ACT_SMART|ACT_BODY|ACT_RACE AFF_TONGUES 0 S 5 BODY_TORSO BODY_LEG|BODY_ARM 1d6+27 1d6+3 50 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE >rand_prog 5~ grumble say Darn kids, they always leave tons of trash behind! ~ | #622 Nyles~ Nyles the Bartender~ Nyles the Bartender is here, ready to serve you up a good brew.~ Nyles is a hefty guy, who looks like he's waiting for the next bar fight to join in. He keeps an eye on you and his glasses, making sure you don't steal any. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE 0 1000 S 130 BODY_TORSO BODY_LEG|BODY_ARM 1d1+22239 1d5+225 1000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #623 cityguard guard~ the Ofcol cityguard~ An Ofcol cityguard is posted here to guard the gate.~ This guard is surely a trained and skilled fighter. He is fully armed and armored, and he uses his equipment with a practiced precision. Luckily for you, this guard will only use his deadly skills for the good of the citizens of Ofcol. ~ ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_PROTECT_EVIL|AFF_TONGUES 1000 S 19 BODY_TORSO BODY_LEG|BODY_ARM 1d90+272 1d19+6 1000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 10~ if quest (0,10,$n) == 4 bow $n endif ~ >death_prog 100~ if level ($n) > 50 mppurge self endif ~ | #624 bard~ a bard~ A bard is here, singing of the glories of Ofcol.~ After years of traveling around the world, this bard has decided to stay in the peaceful city of Ofcol, and to sing of its unmatched glories. He smiles at you, hinting toward a tip from you in ever a subtle way. ~ ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_PROTECT_EVIL 800 S 13 BODY_TORSO BODY_LEG|BODY_ARM 1d42+131 1d18+4 1000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #625 servant~ a servant~ A servant is here, carrying the duties of the Keeper of the Golden Citadel.~ The servant smiles good-naturedly at you, then goes on his duties. ~ ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_PROTECT_EVIL 1000 S 6 BODY_TORSO BODY_LEG|BODY_ARM 1d9+35 1d6+3 100 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #626 squire~ a squire~ A squire is here, scurrying from duty to duty.~ This young man smiles at you, but is too busy to chat. ~ ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_PROTECT_EVIL 1000 S 7 BODY_TORSO BODY_LEG|BODY_ARM 1d12+44 1d1+5 100 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #627 page~ a page~ A page is here, sending a message to his knight.~ The page smiles for you, asking if he can do you a favor too. ~ ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_PROTECT_EVIL 1000 S 5 BODY_TORSO BODY_LEG|BODY_ARM 1d6+27 1d7+2 100 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #628 priestess~ the Priestess of Ofcol~ The Priestess of Ofcol is here, blessing you with her beatific smile.~ The Priestess of Ofcol is an old woman, perfectly at peace with herself and with the world. She devotes all her time to help teach you the ways of her god, Bahamut. The dragon symbol around her neck looks almost alive. ~ ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE AFF_INVISIBLE|AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_PROTECT_EVIL|AFF_TONGUES 1000 S 30 BODY_TORSO BODY_LEG|BODY_ARM 30d30+300 1d4+20 1000 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE >all_greet_prog 20~ if quest (0,10,$n) == 4 say I heard that you have saved Diana's life. say She has been always like a daughter to me. say Thank you $n... thank you. smile $n endif ~ >fight_prog 100~ mpforce captainmob mpkill $n ~ >death_prog 100~ if level ($n) > 50 mppurge self endif ~ >rand_prog 20~ cast "cure critical" $r ~ | #629 chaplain Jerrold~ Chaplain Jerrold~ Jerrold, the chaplain of this Citadel, is here directing the activities of the people around here.~ He smiles at you, with the enthusiasm of a little kid. "What're you doing just STANDING here, young man? Go help that other squire there!", he yells. He turns to you and with a consipatory tone, whispers, "Kids!" ~ ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE AFF_INVISIBLE|AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_PROTECT_EVIL|AFF_TONGUES 1000 S 20 BODY_TORSO BODY_LEG|BODY_ARM 20d20+200 1d4+20 1000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 20~ if quest (0,10,$n) == 4 say I heard that you have saved Lady Diana's life. say Although she is young, she has risked her life many times say to protect this town from the Drow. How can we thank you enough. bow $n endif ~ >death_prog 100~ if level ($n) > 50 mppurge self endif ~ | #630 dragonlord lord dragon~ a Dragonlord~ A knight wearing the scales of a dragon stands here.~ This person looks almost like a dragon itself. His golden scales gleam with power. He smiles at you with a vicious grin. You're happy that he doesn't look upset at your presence. ~ ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE AFF_INVISIBLE|AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_PROTECT_EVIL|AFF_TONGUES 1000 S 29 BODY_TORSO BODY_LEG|BODY_ARM 29d29+290 1d4+20 1000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ if quest (20,1,$n) == 1 shout $n is an enemy of the Dragons! Die! mpkill $n endif ~ >death_prog 100~ if level ($n) > 50 mppurge self endif ~ | #631 ancient gold dragon m631~ the Ancient Gold Dragon~ An old dragon shimmering with the colors of this cavern peers at you sleepily.~ This dragon's head is taller than you. He is annoyed at your disturbance, but realizing that you're no danger to him, he ignores you. He waves to one of his attendants to escort you away. ~ ACT_SENTINEL|ACT_DRUNK|ACT_SMART|ACT_BODY|ACT_RACE AFF_INVISIBLE|AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_PROTECT_EVIL|AFF_TONGUES 1000 S 37 BODY_TORSO BODY_HEAD|BODY_LEG|BODY_TAIL|BODY_CLAW 37d37+770 1d4+30 51451 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 50~ mpechoat $n You hear a deep and ominous rumble coming from the Ancient Gold Dragon. ~ >speech_prog yes~ mpechoat $n The Ancient Gold Dragon says 'Ho! What news!' ~ >speech_prog no~ mpechoat $n The Ancient Gold Dragon says 'I thought not.' ~ >rand_prog 10~ mpechoat $r The Ancient Gold Dragon says 'You are dismissed, $r, leave me now.' ~ >death_prog 100~ if hasobjnum ($n) == 30900 or hasobjnum ($n) == 30967 or hasobjnum ($n) == 30968 or hasobjnum ($n) == 30969 if quest (30,1,$n) == 0 mpmset $n quest 30 1 1 mpoload 30914 mpforce $n HELP GUILDTOKEN mpquiet on cast 'giant strength' $n give i30914 $n mpquiet off endif endif ~ >fight_prog 30~ cast 'fire breath' $n ~ >death_prog 100~ if ispc ($n) mpmset $n quest 20 1 1 if level ($n) > 50 mppurge self endif endif ~ | #632 attendant~ an attendant of the dragon~ A person robed in gold is attending to the Keeper of the Citadel.~ This elder servant to the Gold Dragon is very loyal to him, willing to risk his life for his liege. ~ ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE AFF_INVISIBLE|AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_PROTECT_EVIL|AFF_TONGUES 1000 S 21 BODY_TORSO BODY_LEG|BODY_ARM 1d110+332 1d21+13 5000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >rand_prog 10~ mpechoat $r The Attendant clears his throat meaningfully. mpechoat $r The Attendant says 'You may leave now $r.' ~ | #633 dragonknight knight dragon~ a Dragonknight~ A person dressed in the scales of a gold dragon stands here, guarding the Golden Citadel.~ This person looks like a dragon itself. His golden scales gleam with power. He smiles at you, showing very sharp teeth. ~ ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE AFF_INVISIBLE|AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_PROTECT_EVIL|AFF_TONGUES 1000 S 21 BODY_TORSO BODY_LEG|BODY_ARM 1d110+332 1d21+13 5000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >rand_prog 5~ if rand (25) say The Foreign Legion must re-group. We must march on the city of the accursed say drow before it is too late. else if rand (33) say If what Kato says is true, our grip on Calimarra has never been stronger. else if rand (50) say These rumours of some rebel group are obviously just that: Rumours. else say If necessary, we can send in the dragonknights elite regiment. We would say crush them beneath our talons. endif endif endif ~ >all_greet_prog 50~ if quest (20,1,$n) == 1 shout $n is an enemy of the Dragons! Die! mpkill $n endif ~ >death_prog 100~ if level ($n) > 50 mppurge self endif ~ | #634 cityguard guard~ the Ofcol cityguard~ An Ofcol cityguard is posted here to guard the gate.~ This guard is surely a trained and skilled fighter. He is fully armed and armored, and he uses his equipment with a practiced precision. Luckily for you, this guard will only use his deadly skills for the good of the citizens of Ofcol. ~ ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_PROTECT_EVIL|AFF_TONGUES 1000 S 19 BODY_TORSO BODY_LEG|BODY_ARM 1d90+272 1d19+6 1000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 10~ if quest (0,10,$n) == 4 say Greetings $n. bow $n endif ~ >death_prog 100~ if level ($n) > 50 mppurge self endif ~ | #635 questmobdrow hooded figure drow male telarin~ Telarin~ A hooded figure is here.~ He looks very slim, and stands about 5 feet 6 inches tall. Other than that, you cannot see much about this strange man. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_TONGUES -1000 S 60 BODY_TORSO BODY_LEG|BODY_ARM|BODY_HAND 0d0+4000 1d60+19 10 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >rand_prog 75~ if quest (0,5,$i) > 0 if quest (0,5,$i) == 11 say Must we meet here, in a pig sty!? say Damn it. endif if quest (0,5,$i) == 10 mpforce questjack say M'Lord, one cannot be too careful.... mpforce questjack emote looks around him nervously. endif if quest (0,5,$i) == 9 say Coward! Why did I ever pick you for this job. grumble say Let's get on with business then. emote takes out a glowing bottle from his sleeves. emote gives the bottle to the nervous looking fat man. endif if quest (0,5,$i) == 8 say Put that in Diana's food. say Do not fail me on such a simple mission! say You know what I like to do to failures... endif if quest (0,5,$i) == 7 grin questjack say Do you not, fat man! endif if quest (0,5,$i) == 6 mpforce questjack shiver mpforce questjack say Yes, M'Lord, I would not fail you... endif if quest (0,5,$i) == 5 grin say You had better not, or you would end up like these pigs. say B A C O N! endif if quest (0,5,$i) == 4 say Not to mention what I would do to you fat wife! say ....... and your lovely daughter. endif if quest (0,5,$i) == 3 say One last thing.. mpforce questjack say Yes .. M'Lord... slap questjack say WHY ARE YOU STILL STANDING HERE! GET GOING YOU PIG! endif if quest (0,5,$i) == 2 mpforce questjack say Yes M'Lord.. yes.. my bad.. mpforce questjack emote puts the bottle in his sleeves. mpforce questjack emote leaves the pig sty. mppurge questjack say Darn humans! spit endif if quest (0,5,$i) == 1 grin say Diana you bitch, once you are dead, Ofcol will belong to say the mighty Drow Empire! muhaha emote utters the word 'teleport' and suddenly disappears into thin air! mppurge self endif if quest (0,5,$i) > 0 mpmadd self quest 0 5 -1 endif endif ~ | #636 questjack salyn fat nervous man human male~ Salyn~ A fat and nervous looking human male is here.~ If he was not standing on his legs, you could hardly tell him apart from the pigs in the pig sty. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_TONGUES 0 S 60 BODY_TORSO BODY_LEG|BODY_ARM|BODY_HAND 1d900+1774 1d60+19 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #637 etherealone~ ~ ~ ~ ACT_SENTINEL|ACT_SMART AFF_ETHEREAL 1000 S 96 0 0 0d0+10000 0d0+100 100000 0 POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ if ispc ($n) if quest (0,10,$n) == 0 mpmset $n quest 0 10 1 mpechoat $n You suddenly step on some pig shit and fall down! mpechoat $n As you try to get up, you see two strange mpechoat $n figures comming towards your direction. mpechoat $n You become curious and decide to lay low for a mpechoat $n while to see what is going on...... mpmload 636 mpmload 635 mpmset questmobdrow quest 0 5 11 mppurge self endif endif ~ | #638 katosonmob kato son bansu~ Bansu~ A stern looking young man, dressed in ofcol foreign legion armour.~ He looks young, but extremely confident and sure of himself. He looks at you with an irritated expression on your face. He must share his father's distrust of strange intruders. ~ ACT_SENTINEL|ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE AFF_INVISIBLE|AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_PROTECT_EVIL|AFF_TONGUES 1000 S 21 BODY_TORSO BODY_LEG|BODY_ARM 1d110+332 1d21+13 5000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 30~ if inroom ($i) == 690 if quest (6,6,$n) == 0 mpechoat $n Bansu stares at you for a moment than nods briefly. mpmset $n quest 6 6 1 endif endif ~ >rand_prog 20~ if inroom ($i) == 690 if rand (20) say My father needs more troops! The Phoenix is gaining in strength and power as we waste time here! else if rand (25) say Each day, more soldiers die in bizarre "accidents". It has to stop! else if rand (33) say Let me through to see the grand dragon! He will give us the help we need. else if quest (6,6,$r) == 1 mpechoat $r Bansu passes you a small note unseen by the dragonknights. mpoload 669 mpquiet on give i669 $r drop i669 mpquiet off mpmset $r quest 6 6 2 endif endif endif endif endif if inroom ($i) == 757 if quest (0,5,$i) > 0 if quest (0,5,$i) == 11 say Hi. I suppose you're wondering what this is all about. say Well, okay. My father sent me here to get support from the dragonknights. endif if quest (0,5,$i) == 10 say Against the enemy we face in Calimarra, the terrorists known as Phoenix. say If you havent heard of them before there is a group of rebels working endif if quest (0,5,$i) == 9 say against the Ofcol Foreign Legion in Calimarra. They gain in strength every day say And the legion just doesnt have the strength to counter their guerrila endif if quest (0,5,$i) == 8 say attacks. Unfortunately, due to the current political situation in Ofcol say The occupation of Calimarra is no longer a topic of debate. They seem to be endif if quest (0,5,$i) == 7 say more concerned with some drow plot to kill their precious little Diana. say All Diana ever did for this place was hang around in her bloody expensive endif if quest (0,5,$i) == 6 say armour and look nice. Who gives a shit if she dies ?? Certainly not I say and definitely not the soldiers that die in Calimarra every day in the name say of Ofcol. endif if quest (0,5,$i) == 5 say Excuse my little rant. I feel very strongly on this issue and the bastard say dragonknights wont even let me thru to see the Grand Dragon. endif if quest (0,5,$i) == 4 say If they were to realise that they arent safe from the pheonix here... say then they would give us the troops we need so badly. endif if quest (0,5,$i) == 3 emote grins. say That's where you come in say I want you to kill one of the squires and leave this pheonix dagger say on the scene of the crime. grin endif if quest (0,5,$i) == 2 laugh say Don't worry. The squire has been well paid. He knows the score. say He isnt even human. He is one of the Dragnarokh, shape changers say He'll emulate a corpse long enough for our plan to succeed endif if quest (0,5,$i) == 1 say Are you with me or against me ? emote looks at you with a stern but hopeful gleam in his eyes. endif if quest (0,5,$i) > 0 mpmadd $i quest 0 5 -1 endif endif ~ >speech_prog yes~ if inroom ($i) == 757 say Excellent! mpmset $n quest 6 6 4 mpoload 670 give i670 $n drop i670 say That is the dagger...the squire you seek is north of the temple.. say I must return, lest the dragonknights grow suspicious. emote leaves east. mpgoto 670 emote arrives. say Excuse me. I suspect I picked up some unfortunate tropical diseases fighting say for the glory of Ofcol. endif ~ | #639 etherealtwo~ ~ ~ ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_ETHEREAL 1000 S 60 BODY_TORSO BODY_LEG|BODY_ARM|BODY_HAND 1d900+1774 1d60+19 100000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ if ispc ($n) if quest (6,6,$n) == 2 mpmset $n quest 6 6 3 mpgoto 690 mpforce katosonmob say Excuse me please, my bowels bother me sorely. mpforce katosonmob bow mpforce katosonmob emote leaves east. mptransfer katosonmob 757 mpgoto 757 mpecho Bansu arrives. mpecho Bansu looks around the room and smiles when he sees you. mpmset katosonmob quest 0 5 11 mppurge self endif endif ~ | #640 squire~ a squire~ A squire is here, scurrying from duty to duty.~ This young man smiles at you, but is too busy to chat. ~ ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_PROTECT_EVIL 1000 S 7 BODY_TORSO BODY_LEG|BODY_ARM 1d12+44 1d1+5 100 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ if quest (6,6,$n) == 4 wink $n say Do it, $n endif ~ >death_prog 100~ if quest (6,6,$n) == 4 mpmset $n quest 6 6 5 shout Assassins...ugh chuckle ~ | #641 trainer~ the Trainer of Ofcol~ Ofcol's new trainer stands here, ready to improve your skills.~ The trainer is tall and handsome, and has a wonderful smile. He's probably been trying to get this job for a long time. ~ ACT_SENTINEL|ACT_TRAIN AFF_DETECT_INVIS 0 S 95 0 0 1d1+9999 1d1+99 10000 0 POS_STANDING POS_STANDING SEX_MALE #0 #SHOPS 604 ITEM_TYPE_WEAPON ITEM_TYPE_ARMOR ITEM_TYPE_CONTAINER ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 120 50 0 23 605 ITEM_TYPE_ARMOR ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 120 50 0 23 606 ITEM_TYPE_TREASURE ITEM_TYPE_FURNITURE ITEM_TYPE_TRASH ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 120 50 0 23 607 ITEM_TYPE_NOTHING ITEM_TYPE_FOOD ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 120 10 0 23 608 ITEM_TYPE_NOTHING ITEM_TYPE_DRINK_CON ITEM_TYPE_FOOD ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 120 10 0 23 622 ITEM_TYPE_NOTHING ITEM_TYPE_DRINK_CON ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 120 10 0 23 0 #SPECIALS S #OBJECTS #600 handaxe hand axe~ a handaxe~ A handaxe is on the floor here.~ ~ ITEM_TYPE_WEAPON 0 ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_AXE 4 2 WEAPON_SLASH 0 0 0 0 10 100 2 E handaxe hand axe~ You see a finely made axe. Iron, with a nice wooden shaft, this axe can withstand years of use. ~ #601 meat cleaver~ a meat cleaver~ A sharp meat cleaver is just lying on the floor here!~ ~ ITEM_TYPE_WEAPON 0 ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_AXE 2 4 WEAPON_SLASH 0 0 0 0 5 150 3 E meat cleaver~ This meat cleaver is made of good steel. ~ #602 side meat beef~ a side of beef~ A side of beef is here on the floor.~ ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE 24 0 0 0 0 0 0 0 10 50 1 #603 side meat pork~ a side of pork~ A side of pork is here on the floor.~ ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE 23 0 0 0 0 0 0 0 10 45 1 #604 side meat horse~ a side of horse~ A side of horse is here on the floor.~ ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE 30 0 0 0 0 0 0 0 12 60 1 #605 meat chicken~ a defeathered chicken~ A defeathered chicken is here on the floor.~ ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE 16 0 0 0 0 0 0 0 5 30 1 #606 emerald ring~ an emerald ring~ An emerald ring is on the floor, gathering dust.~ ~ ITEM_TYPE_TREASURE ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_FINGER 0 0 0 0 0 0 0 0 3 10000 1 #607 glass trinket~ a glass trinket~ A glass trinket is on the floor, gathering dust.~ ~ ITEM_TYPE_TREASURE ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 0 0 0 0 0 0 0 1 100 1 A APPLY_SAVING_SPELL -1 0 #608 golden necklace~ a golden necklace~ A golden necklace is on the floor, gathering dust.~ ~ ITEM_TYPE_TREASURE ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_NECK 0 0 0 0 0 0 0 0 2 10000 1 A APPLY_WIS -1 0 #609 cabbage~ a head of cabbage~ Some fresh cabbage is here, get it while it lasts!~ ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE 12 0 0 0 0 0 0 0 2 20 1 #610 lettuce~ a head of lettuce~ Some fresh lettuce is here, get it while it lasts!~ ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE 12 0 0 0 0 0 0 0 2 20 1 #611 milk bottle~ a bottle of milk~ A glass bottle of milk is on a shelf here, fresh from the cow.~ ~ ITEM_TYPE_DRINK_CON 0 ITEM_WEAR_TAKE 20 20 LIQ_MILK 0 0 0 0 0 5 40 1 #612 apple~ an apple~ An apple is on the ground.~ ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE 8 0 0 0 0 0 0 0 1 10 1 #613 corn~ an ear of corn~ An ear of corn is on the ground.~ ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE 8 0 0 0 0 0 0 0 1 10 1 #614 hay pile~ a pile of hay~ There is a big pile of hay here.~ ~ ITEM_TYPE_TRASH 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 20 10 2 #615 pitchfork fork~ a pitchfork~ A pitchfork is on the floor.~ ~ ITEM_TYPE_WEAPON 0 ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_SPEAR 3 3 WEAPON_PIERCE 0 0 0 0 10 50 2 #616 vest~ a leather vest~ A leather vest is on the floor.~ ~ ITEM_TYPE_ARMOR 0 ITEM_WEAR_TAKE|ITEM_WEAR_BODY 5 0 0 0 0 0 0 0 10 50 6 #617 sleeves~ some leather sleeves~ Some leather sleeves are on the floor.~ ~ ITEM_TYPE_ARMOR 0 ITEM_WEAR_TAKE|ITEM_WEAR_ARMS 2 0 0 0 0 0 0 0 2 50 2 #618 leggings~ some leather leggings~ Some leather leggings are on the floor.~ ~ ITEM_TYPE_ARMOR 0 ITEM_WEAR_TAKE|ITEM_WEAR_LEGS 2 0 0 0 0 0 0 0 2 50 2 #619 boots~ some leather boots~ Some leather boots are on the floor.~ ~ ITEM_TYPE_ARMOR 0 ITEM_WEAR_TAKE|ITEM_WEAR_FEET 2 0 0 0 0 0 0 0 2 50 2 #620 signet ring~ an Ofcol signet ring~ A shiny ring of gold is in the dirt.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_FINGER 6 0 0 0 0 0 0 0 1 1000 16 A APPLY_SAVING_SPELL -1 0 A APPLY_HITROLL 1 0 #621 plate brass~ brass plate~ A pile of brass plates is against the wall here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_BODY 8 0 0 0 0 0 0 0 10 1000 13 #622 helm brass~ a brass helm~ A brass helm is against the wall here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_HEAD 7 0 0 0 0 0 0 0 10 1000 13 A APPLY_WIS 1 0 A APPLY_DEX 1 0 #623 leggings brass~ brass leggings~ A pile of brass plates is against the wall here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_LEGS 6 0 0 0 0 0 0 0 10 1000 16 A APPLY_SAVING_SPELL -1 0 A APPLY_DAMROLL 1 0 #624 boots brass~ brass boots~ Some brass boots are against the wall here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_FEET 6 0 0 0 0 0 0 0 10 1000 17 A APPLY_SAVING_SPELL -1 0 A APPLY_HIT 5 0 #625 gauntlets brass~ brass gauntlets~ Some brass gauntlets are against the wall here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_HANDS 6 0 0 0 0 0 0 0 10 1000 17 A APPLY_SAVING_SPELL -1 0 A APPLY_HIT 5 0 #626 sleeves brass~ brass sleeves~ A pile of brass plates is against the wall here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_ARMS 6 0 0 0 0 0 0 0 10 1000 17 A APPLY_SAVING_SPELL -1 0 A APPLY_HIT 5 0 #627 shield brass~ a brass shield~ A big plate of brass is against the wall here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD 6 0 0 0 0 0 0 0 10 1000 14 A APPLY_SAVING_SPELL -1 0 A APPLY_HIT 5 0 #628 girth brass~ a brass girth~ A brass girth is against the wall here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WAIST 6 0 0 0 0 0 0 0 10 1000 17 A APPLY_SAVING_SPELL -1 0 A APPLY_HIT 5 0 #629 bracer brass~ a brass bracer~ A brass bracer is against the wall here.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WRIST 6 0 0 0 0 0 0 0 10 1000 14 A APPLY_SAVING_SPELL -1 0 A APPLY_HIT 5 0 #630 claymore sword~ a claymore~ A VERY big sword is against the wall here.~ ~ ITEM_TYPE_WEAPON ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_SWORD 2 6 WEAPON_SLICE 0 0 0 0 16 1000 20 A APPLY_HITROLL 2 0 A APPLY_DAMROLL 3 0 #631 plate silver~ silver plate~ A pile of silver plating and chain is on the floor.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_BODY 8 0 0 0 0 0 0 0 20 2000 20 A APPLY_MANA 10 0 A APPLY_STR 1 0 #632 helm silver~ a silver helm~ A shiny helm is on the floor.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_HEAD 8 0 0 0 0 0 0 0 20 2000 20 A APPLY_MANA 5 0 A APPLY_DEX 1 0 #633 leggings silver~ silver leggings~ Some shiny leggings are on the floor.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_LEGS 8 0 0 0 0 0 0 0 20 2000 20 A APPLY_MANA 5 0 A APPLY_INT 1 0 #634 boots silver~ silver boots~ Some shiny boots are on the floor.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_FEET 8 0 0 0 0 0 0 0 20 2000 20 A APPLY_MANA 5 0 A APPLY_WIS 1 0 #635 gauntlets silver~ silver gauntlets~ Some shiny gauntlets are on the floor.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_HANDS 8 0 0 0 0 0 0 0 20 2000 20 A APPLY_MANA 5 0 A APPLY_CON 1 0 #636 sleeves silver~ silver sleeves~ Some shiny sleeves are on the floor.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_ARMS 8 0 0 0 0 0 0 0 20 2000 20 A APPLY_MANA 5 0 A APPLY_HITROLL 1 0 #637 shield silver~ the silver shield~ A shiny shield is on the floor.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD 9 0 0 0 0 0 0 0 20 2000 20 A APPLY_MANA 5 0 #638 girth silver~ the silver girth~ A shiny girth is on the floor.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_WAIST 8 0 0 0 0 0 0 0 20 2000 20 A APPLY_MANA 5 0 A APPLY_DAMROLL 1 0 #639 plate platinum~ platinum plate~ A pile of silvery metal is on the floor.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_BODY 9 0 0 0 0 0 0 0 50 10000 24 A APPLY_DEX 1 0 A APPLY_CON 2 0 #640 helmet platinum~ the platinum helmet~ A silvery helmet is on the floor.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_HEAD 9 0 0 0 0 0 0 0 30 10000 24 A APPLY_MANA 10 0 A APPLY_WIS 2 0 #641 leggings platinum~ platinum leggings~ Some silvery leggings are on the floor.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_LEGS 9 0 0 0 0 0 0 0 40 10000 24 A APPLY_HIT 10 0 A APPLY_DEX 2 0 #642 boots platinum~ platinum boots~ Some silvery boots are on the floor.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_FEET 9 0 0 0 0 0 0 0 40 10000 24 A APPLY_HIT 10 0 #643 gauntlets platinum~ platinum gauntlets~ A pair of silvery gauntlets are on the floor.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_HANDS 9 0 0 0 0 0 0 0 40 10000 24 A APPLY_HIT 10 0 A APPLY_HITROLL 2 0 #644 sleeves platinum~ platinum sleeves~ A pair of silvery sleeves are on the floor.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_ARMS 8 0 0 0 0 0 0 0 40 10000 24 A APPLY_HIT 10 0 A APPLY_STR 2 0 #645 shield spiked platinum~ the platinum spiked shield~ A jagged, silvery shield is on the floor.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD 7 0 0 0 0 0 0 0 40 10000 24 A APPLY_HIT 10 0 A APPLY_DAMROLL 3 0 #646 girth platinum~ the platinum girth~ A silvery girth is on the floor.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_WAIST 9 0 0 0 0 0 0 0 40 10000 24 A APPLY_HIT 10 0 A APPLY_SAVING_SPELL -3 0 #647 avenger holy sword~ holy Avenger~ A glowing silvery sword is hovering here, ready to possess an owner.~ ~ ITEM_TYPE_WEAPON ITEM_FLAG_GLOW|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_SWORD 3 9 WEAPON_SLASH 0 0 0 0 25 10000 24 #648 whiskey shot~ a shot of whiskey~ A shot of whiskey is on the table.~ ~ ITEM_TYPE_DRINK_CON 0 ITEM_WEAR_TAKE 5 5 LIQ_WHISKY 0 0 0 0 0 1 10 1 #649 ale quart~ a quart of ale~ A quart of ale is on the table.~ ~ ITEM_TYPE_DRINK_CON 0 ITEM_WEAR_TAKE 50 50 LIQ_ALE 0 0 0 0 0 8 20 1 #650 port brew quart~ a quart of port brew~ A quart of port brew is on the table.~ ~ ITEM_TYPE_DRINK_CON 0 ITEM_WEAR_TAKE 50 50 LIQ_DARKALE 0 0 0 0 0 8 20 1 #651 key citadel~ the citadel key~ A key is on the floor.~ ~ ITEM_TYPE_KEY 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 1 10 14 #652 symbol holy~ the Holy Symbol of Bahamut~ A very shiny symbol is on the floor.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_BLESS|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_NECK 8 0 0 0 0 0 0 0 5 1000 22 A APPLY_MANA 10 0 A APPLY_WIS 2 0 #653 ranseur polearm~ a ranseur~ A heavy polearm is against the wall here, ready to inflict damage.~ ~ ITEM_TYPE_WEAPON ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_SPEAR 2 6 WEAPON_STAB 0 0 0 0 20 10000 20 A APPLY_HITROLL 5 0 A APPLY_DAMROLL -1 0 #654 torso dragonscale golden~ a golden dragonscale torso~ A golden dragonscale torso is on the floor!~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_BODY 9 0 0 0 0 0 0 0 25 5000 18 A APPLY_HITROLL 2 0 #655 dragonhelm golden~ a golden dragonhelm~ A golden dragonhelm is on the floor!~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_HEAD 9 0 0 0 0 0 0 0 10 5000 18 A APPLY_HITROLL 2 0 #656 leggings golden~ golden dragonscale leggings~ Some golden dragonscale leggings are on the floor!~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_LEGS 9 0 0 0 0 0 0 0 10 5000 18 A APPLY_HITROLL 2 0 #657 boots golden~ golden dragonscale boots~ Some golden dragonscale boots are on the floor!~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_FEET 9 0 0 0 0 0 0 0 10 5000 18 A APPLY_HITROLL 2 0 #658 gauntlets golden~ golden dragonscale gauntlets~ Some golden dragonscale gauntlets are on the floor!~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_HANDS 9 0 0 0 0 0 0 0 10 5000 18 A APPLY_HITROLL 2 0 #659 sleeves golden~ golden dragonscale sleeves~ Some golden dragonscale sleeves are on the floor!~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_ARMS 9 0 0 0 0 0 0 0 10 5000 18 A APPLY_HITROLL 2 0 #660 shield golden~ a golden dragonscale shield~ A golden dragonscale shield is on the floor!~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD 9 0 0 0 0 0 0 0 10 5000 18 A APPLY_HITROLL 2 0 #661 girth golden~ a golden dragonscale girth~ A golden dragonscale girth is on the floor!~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_WAIST 9 0 0 0 0 0 0 0 10 5000 18 A APPLY_HITROLL 2 0 #662 claw golden~ the Golden Claw~ A huge golden claw is on the floor~ ~ ITEM_TYPE_WEAPON ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_CLAW 4 4 WEAPON_CLAW 0 0 0 0 20 5000 20 A APPLY_DAMROLL 3 0 #663 orb dragonorb~ the Gold Dragon Orb~ A very large pearl-like sphere is in the center of this room.~ ~ ITEM_TYPE_STAFF ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 5 5 5 SPELL_HEAL 0 0 0 0 30 100000 27 A APPLY_INT 2 0 A APPLY_WIS 2 0 #664 robe golden~ a golden robe~ A golden robe is on the floor.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT 9 0 0 0 0 0 0 0 10 5000 18 A APPLY_INT 2 0 #665 house key~ a house key~ A house key is on the floor.~ ~ ITEM_TYPE_KEY 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 1 10 3 #666 broom~ a broom~ A broom is against the wall here.~ ~ ITEM_TYPE_WEAPON ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_STAFF 2 3 WEAPON_POUND 0 0 0 0 8 100 3 A APPLY_HITROLL 1 0 #667 chest~ a chest~ A chest is on the floor here.~ ~ ITEM_TYPE_CONTAINER 0 ITEM_WEAR_TAKE 100 0 0 0 0 0 0 0 10 100 4 #668 beautiful silver ring~ a beautiful silver ring~ A silvery ring is left on the ground.~ ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_FINGER 2 0 0 0 0 0 0 0 1 9231 1 A APPLY_CON 1 0 A APPLY_DEX 1 0 A APPLY_DAMROLL 1 0 #669 note paper handwritten~ a handwritten note~ A small folded piece of paper lies on the ground.~ Reading the note you find it says: I need your help, meet me in the back room of Nyles house of ale as soon as is convienent. ~ ITEM_TYPE_TRASH 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 1 10 1 #670 pheonix dagger~ a pheonix dagger~ A dagger with a stylized fiery handle is here.~ The pommel of the dagger has a phoenix drawing etched in amber. The hilt is constructed of some type of metal that seems to glow with a red fire-like glow. The blade is made of burnished steel and is warm to the touch. ~ ITEM_TYPE_WEAPON 0 ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_DAGGER 2 12 WEAPON_PIERCE 0 0 0 0 4 100000 20 P 1 TRIG_UNKNOWN 100 martin OPROG_IF OIF_USER_AREA = 13300 2 100 P 2 TRIG_VOID OPROG_PLAYER_QUEST_IF 20 5 = 0 3 4 P 3 TRIG_VOID OPROG_ECHO You are holding a pheonix dagger! And you havent had it very long :) ~ P 4 TRIG_VOID OPROG_GOD_COMMAND mpechoat $ This is the second time you typed martin with this dagger :) mpmset $ quest 20 5 1 ~ P 5 TRIG_UNKNOWN 100 gallwey OPROG_IF OIF_USER_AREA = 13300 6 100 P 6 TRIG_VOID OPROG_PLAYER_QUEST_IF 20 5 = 1 7 8 P 7 TRIG_VOID OPROG_GOD_COMMAND mpechoat $ You have used the command 'martin' before while holding this dagger! mpmset $ quest 20 5 2 ~ P 8 TRIG_VOID OPROG_ECHO You've never typed martin while holding this dagger! ~ P 9 TRIG_UNKNOWN 100 rockslick OPROG_IF OIF_USER_AREA = 13300 10 100 P 10 TRIG_VOID OPROG_PLAYER_QUEST_IF 20 5 > 0 11 12 P 11 TRIG_VOID OPROG_GOD_COMMAND mpechoat $ Reseting quest bits. mpmset $ quest 20 5 0 ~ P 12 TRIG_VOID OPROG_ECHO Reset WHAT quest bits ? ~ P 100 TRIG_VOID OPROG_ECHO You arent in the city of entropy.~ #0 #ROOMS #600 Granny's Still Room~ You are in Granny Jenkins' still room. The smell of whiskey is heady, and the bottles of it on the floor make your mouth water and your mind swirl. You also see a very large still. So THIS is why there are so many grain fields! The exit is to the east. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see the storage shed.~ door~ EX_ISDOOR|EX_CLOSED -1 616 S #601 The Big Intersection~ You are in the big intersection between Raff Way and Impy Way. Crowds of people walk past you as they go on their daily tasks. Raff Way continues east and west, and Impy Way runs north and south. ~ 0 0 SECT_CITY DDIR_NORTH Impy Way continues north.~ ~ 0 0 625 DDIR_EAST Raff Way continues east.~ ~ 0 0 666 DDIR_SOUTH Impy Way continues south.~ ~ 0 0 602 DDIR_WEST Raff Way continues west.~ ~ 0 0 753 S #602 Impy Way~ You are on Impy Way. You can see a leather shop east and a blacksmith west. To the north you see a big intersection, and Impy Way continues south. ~ 0 0 SECT_CITY DDIR_NORTH You see the big intersection.~ ~ 0 0 601 DDIR_EAST You see the leather shop.~ ~ 0 0 604 DDIR_SOUTH Impy Way continues south.~ ~ 0 0 605 DDIR_WEST You see the blacksmith.~ ~ 0 0 603 S #603 The Blacksmith~ You are in a black and smelly room. Pieces of metal are strewn all over the floor, and a wave of heat from a big furnace hits you. An anvil sits on one side of the room, and on the other side is a workbench. The exit is east. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see Impy Way.~ ~ 0 0 602 S #604 The Leather Shop~ You are in a brown and smelly room. Pieces of leather are strewn all over the floor. The smell of burnt hide assaults your nose. You can tell by the looks that the tanning is done VERY CLOSE to here! A table is near the entrance. The exit is west. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST You see Impy Way.~ ~ 0 0 602 S #605 Impy Way~ You are on Impy Way. To the east is a meat store, and to the west is a pawn shop. Impy Way continues north and south. People are rushing around you to go to these stores. ~ 0 0 SECT_CITY DDIR_NORTH Impy Way continues North.~ ~ 0 0 602 DDIR_EAST You see the Meat Store.~ ~ 0 0 607 DDIR_SOUTH Impy Way continues south.~ ~ 0 0 608 DDIR_WEST You see the Pawn Shop.~ ~ 0 0 606 S #606 The Pawn Shop.~ You are in a little shop filled with a lot of knick knacks and semi- valuable goods. There is a display case full of little treasures that you are sure that you or any other little kid would like to touch! The exit is east. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see Impy Way.~ ~ 0 0 605 S #607 The Meat Store~ You are in a meat store. Hanging on hooks are meats of many kinds of animals. In the background, you can hear the sound of blade against flesh. It smells like meat here (which is not a good smell). The exit is west. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST You see Impy Way.~ ~ 0 0 605 S #608 Impy Way~ You are on Impy Way. To the east is Farmer's Market, and to the west is Nyles' House of Ale. Impy Way runs north and ends south of here. You can hear the sound of housewives gossiping at the market. ~ 0 ROOM_NO_MOB SECT_CITY DDIR_NORTH Impy Way continues north.~ ~ 0 0 605 DDIR_EAST You see the Farmer's Market.~ ~ 0 0 610 DDIR_SOUTH You see the end of Impy Way.~ ~ 0 0 611 DDIR_WEST You see Nyles' House of Ale.~ ~ 0 0 609 S #609 Nyles' House of Ale~ This is a very busy bar, with everyone holding homemade bottles of ale. You see even the more gentile persons here, laughing along with Nyles, who offers you a quart of ale too. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see Impy Way.~ ~ 0 0 608 DDIR_WEST You see the back room.~ ~ 0 0 757 S #610 Farmer's Market~ You see many carts filled with fruits and vegetables. Many farmers are all trying to sell you their produce, each saying their's is better. The exit is west. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST You see Impy Way.~ ~ 0 0 608 S #611 The End of Impy Way~ You are at the end of Impy and of the city part of Ofcol. To the east is a dirt road leading toward the farm animals. West from here are fields. Impy Way continues north. ~ 0 0 SECT_CITY DDIR_NORTH Impy Way continues north.~ ~ 0 0 608 DDIR_EAST You see the dirt road.~ ~ 0 0 668 DDIR_WEST You see the fields.~ ~ 0 0 612 S #612 Fields~ You are in a corn field. You can't see far, since the corn stalks are taller than you are. You remember that the end of Impy Way is east of here, and you think you see a building to the north. The field continues south and west. ~ 0 0 SECT_FIELD DDIR_NORTH You think you see a building north of here.~ ~ 0 0 616 DDIR_EAST You remember that the end of Impy Way is east.~ ~ 0 0 611 DDIR_SOUTH You can make a path to the fields south.~ ~ 0 0 613 DDIR_WEST You can make a path to the fields west.~ ~ 0 0 615 S #613 Fields~ You are among fruit trees in a field. You see many apple and orange trees. You can make out the corn fields north and some vegetable patches west. The sight of the fruit makes your mouth water. ~ 0 0 SECT_FIELD DDIR_NORTH You see the corn fields.~ ~ 0 0 612 DDIR_WEST You see the vegetable fields.~ ~ 0 0 614 S #614 Fields~ You are among the vegetable fields. You see many cabbage and lettuce patches, along with tomato bushes and potato plants. To the east are some fruit trees, and north are some wheat fields. ~ 0 0 SECT_FIELD DDIR_NORTH You see the wheat fields.~ ~ 0 0 615 DDIR_EAST You see the fruit trees.~ ~ 0 0 613 S #615 Fields~ You are among the wheat fields. The gentle caress of the wheat and the cool shadow from the tall stalks and scarecrow lulls you to sleep and dream of a little girl and little dog from a faraway place. To the east are the corn stalks, and south of you are the vegetable patches. ~ 0 0 SECT_FIELD DDIR_EAST You see the corn fields.~ ~ 0 0 612 DDIR_SOUTH You see the vegetable patches.~ ~ 0 0 614 S #616 The Shed~ You are in the storage shed. Bales of wheat, corn and hay are piled against the wall, and some vegetables are in carts. You see a small door on the west door. The main exit is south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see the faint outline of a small hatch in the corner of the east wall.~ ~ EX_ISDOOR|EX_CLOSED|EX_HIDDEN -1 757 DDIR_SOUTH You see the corn fields.~ ~ 0 0 612 DDIR_WEST You see the door.~ door~ EX_ISDOOR|EX_CLOSED -1 600 S #617 Slaughterhouse~ You are in the slaughterhouse, where all the animals are slaughtered so that they can be sold or their skins be tanned. The scream of dying animals makes your stomach churn. The exit is to the west. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST You see the dirt road.~ ~ 0 0 668 S #618 Dirt Road~ You are on a dirt road. To the east is a barn, and you see a big chicken coop south of you. The dirt road continues north and west. ~ 0 0 SECT_FIELD DDIR_NORTH You see the dirt road.~ ~ 0 0 668 DDIR_EAST You see the barn.~ ~ 0 0 620 DDIR_SOUTH You see the chicken coop.~ coop~ EX_ISDOOR|EX_CLOSED -1 619 DDIR_WEST You see the dirt road.~ ~ 0 0 621 S #619 Chicken Coop~ You are in the chicken coop. The smell of chickens and chicken droppings makes you gasp. The exit is north. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You can sense the fresh air.~ door~ EX_ISDOOR|EX_CLOSED -1 618 S #620 Barn~ You are in a barn. There are some cows here, munching on mounds of hay. Milk is milked and bottled here. You see the exit west. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST You see the dirt road.~ ~ 0 0 618 S #621 Dirt Road~ You are on a dirt road. To the north and south, you see some grass fields. There is a pigsty west, and the dirt road continues east. ~ 0 0 SECT_FIELD DDIR_NORTH You see some grass fields.~ ~ 0 0 622 DDIR_EAST You see the dirt road.~ ~ 0 0 618 DDIR_SOUTH You see some grass fields.~ ~ 0 0 623 DDIR_WEST You see the pigsty.~ ~ 0 0 624 S #622 Grass Field~ You are in a grass field. Fences block the way north, east, and west. The dirt road is to the south. ~ 0 0 SECT_FIELD DDIR_SOUTH You see the dirt road.~ ~ 0 0 621 S #623 Grass Field~ You are in a grass field. Fences block the way south, east, and west. The dirt road is to the north. ~ 0 0 SECT_FIELD DDIR_NORTH You see the dirt road.~ ~ 0 0 621 S #624 Pig Sty~ For some reason, you are in a pig sty. You wonder why you are standing in muck. To realize your senses and notice the dirt road is to the east. ~ 0 ROOM_SAFE SECT_FIELD DDIR_EAST You see the dry dirt road.~ ~ 0 0 621 S #625 Impy Way~ You are on Impy Way. East and west of you are big houses. Impy Way continues north and reaches a big intersection south. Children are running to from home to home. ~ 0 0 SECT_CITY DDIR_NORTH Impy Way continues north.~ ~ 0 0 632 DDIR_EAST You see a big house.~ door~ EX_ISDOOR|EX_CLOSED|EX_LOCKED 665 626 DDIR_SOUTH You see a big intersection.~ ~ 0 0 601 DDIR_WEST You see a big house.~ door~ EX_ISDOOR|EX_CLOSED|EX_LOCKED 665 629 S #626 Big House~ You are in a big house. Evidently, the owners of this house are richer than the average citizen, since there is more than one room to this house. A door leads to the kitchen east, and a bedroom is upstairs. The exit is to the west. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see the kitchen.~ ~ 0 0 628 DDIR_WEST You see Impy Way.~ door~ EX_ISDOOR|EX_CLOSED|EX_LOCKED 665 625 DDIR_UP You see the bedroom.~ ~ 0 0 627 S #627 Bedroom~ You are in the bedroom. There isn't much of interest except for a bed and a closet. The stairs lead back down. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_DOWN You see the main room of the house.~ ~ 0 0 626 S #628 Kitchen~ You are in a kitchen. There isn't much of interest here. The main room is west of here. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST You see the main room of the house.~ ~ 0 0 626 S #629 Big House~ You are in a big house. Evidently, the owners of this house are richer than the average citizen, since there is more than one room to this house. A door leads to the kitchen west, and a bedroom is upstairs. The exit is to the east. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see Impy Way.~ door~ EX_ISDOOR|EX_CLOSED|EX_LOCKED 665 625 DDIR_WEST You see the kitchen.~ ~ 0 0 631 DDIR_UP You see the bedroom.~ ~ 0 0 630 S #630 Bedroom~ You are in the bedroom. There isn't much of interest except for a bed and a closet. The stairs lead back down. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_DOWN You see the main room of the house.~ ~ 0 0 629 S #631 Kitchen~ You are in a kitchen. There isn't much of interest here. The main room is east of here. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see the main room of the house.~ ~ 0 0 629 S #632 Impy Way~ You are on Impy Way. Houses are to the east and west of here. Impy Way continues north and south. There are many people walking along the streets. ~ 0 0 SECT_CITY DDIR_NORTH Impy Way continues north.~ ~ 0 0 637 DDIR_EAST You see a house.~ door~ EX_ISDOOR|EX_CLOSED -1 633 DDIR_SOUTH Impy Way continues south.~ ~ 0 0 625 DDIR_WEST You see a house.~ door~ EX_ISDOOR|EX_CLOSED -1 635 S #633 House~ You are in a house. The living room and kitchen are all bundled into this room. There is a bedroom south of here. The exit is west. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH You see the bedroom.~ ~ 0 0 634 DDIR_WEST You see Impy Way.~ door~ EX_ISDOOR|EX_CLOSED -1 632 S #634 Bedroom~ You are in a bedroom. There isn't much of interest here except for a bed and a dresser. The main room of the house is north of here. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see the main room of the house.~ ~ 0 0 633 S #635 House~ You are in a house. The living room and kitchen are all bundled into this room. There is a bedroom south of here. The exit is east. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see Impy Way.~ door~ EX_ISDOOR|EX_CLOSED -1 632 DDIR_SOUTH You see the bedroom.~ ~ 0 0 636 S #636 Bedroom~ You are in a bedroom. There isn't much of interest here except for a bed and a dresser. The main room of the house is north of here. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see the main room of the house.~ ~ 0 0 635 S #637 Impy Way~ You are on Impy Way. Houses are to the east and west of here. Impy Way continues south. To the north is a big intersection. There are many people walking along the streets. ~ 0 0 SECT_CITY DDIR_NORTH You see a big intersection.~ ~ 0 0 642 DDIR_EAST You see a house.~ door~ EX_ISDOOR|EX_CLOSED -1 638 DDIR_SOUTH Impy Way continues south.~ ~ 0 0 632 DDIR_WEST You see a house.~ door~ EX_ISDOOR|EX_CLOSED -1 640 S #638 House~ You are in a house. The living room and kitchen are all bundled into this room. There is a bedroom south of here. The exit is west. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH You see the bedroom.~ ~ 0 0 639 DDIR_WEST You see Impy Way.~ door~ EX_ISDOOR|EX_CLOSED -1 637 S #639 Bedroom~ You are in a bedroom. There isn't much of interest here except for a bed and a dresser. The main room of the house is north of here. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see the main room of the house.~ ~ 0 0 638 S #640 House~ You are in a house. The living room and kitchen are all bundled into this room. There is a bedroom south of here. The exit is east. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see Impy Way.~ door~ EX_ISDOOR|EX_CLOSED -1 637 DDIR_SOUTH You see the bedroom.~ ~ 0 0 641 S #641 Bedroom~ You are in a bedroom. There isn't much of interest here except for a bed and a dresser. The main room of the house is north of here. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see the main room of the house.~ ~ 0 0 640 S #642 The Big Intersection~ You are on the intersection of Impy Way and Swiftest Way. To the north of you is a big house. Swiftest Way runs east and west, and Impy way continues south. There are quite a few people on this intersection. ~ 0 0 SECT_CITY DDIR_NORTH You see the big house.~ door~ EX_ISDOOR|EX_CLOSED|EX_LOCKED 665 643 DDIR_EAST Swiftest Way continues east.~ ~ 0 0 646 DDIR_SOUTH Impy Way continues south.~ ~ 0 0 637 DDIR_WEST Swiftest Way continues west.~ ~ 0 0 649 S #643 Big House~ You are in a big house. Evidently, the owners of this house are richer than the average citizen, since there is more than one room to this house. A door leads to the kitchen north, and a bedroom is upstairs. The exit is to the south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see the kitchen.~ ~ 0 0 645 DDIR_SOUTH You see Impy Way.~ door~ EX_ISDOOR|EX_CLOSED|EX_LOCKED 665 642 DDIR_UP You see the bedroom.~ ~ 0 0 644 S #644 Bedroom~ You are in the bedroom. There isn't much of interest except for a bed and a closet. The stairs lead back down. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_DOWN You see the main room of the house.~ ~ 0 0 643 S #645 Kitchen~ You are in a kitchen. There isn't much of interest here. The main room is east of here. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH You see the main room of the house.~ ~ 0 0 643 S #646 Swiftest Way~ You are on Swiftest Way, the commoner's residential area. Small houses are north and south of you. Swiftest Way continues east, and west is a big intersection. ~ 0 0 SECT_CITY DDIR_NORTH You see a small house.~ ~ 0 0 652 DDIR_EAST Swiftest Way continues east.~ ~ 0 0 647 DDIR_SOUTH You see a small house.~ ~ 0 0 653 DDIR_WEST You see a big intersection.~ ~ 0 0 642 S #647 Swiftest Way~ You are on Swiftest Way, the commoner's residential area. Small houses are north and south of you. Swiftest Way continues east and west. ~ 0 0 SECT_CITY DDIR_NORTH You see a small house.~ ~ 0 0 654 DDIR_EAST You see the end of Swiftest Way.~ ~ 0 0 648 DDIR_SOUTH You see a small house.~ ~ 0 0 655 DDIR_WEST Swiftest Way continues west.~ ~ 0 0 646 S #648 End of Swiftest Way~ You are on Swiftest Way, the commoner's residential area. Small houses are north, south, and east of you. Swiftest Way continues west. ~ 0 0 SECT_CITY DDIR_NORTH You see a small house.~ ~ 0 0 656 DDIR_EAST You see a small house.~ ~ 0 0 657 DDIR_SOUTH You see a small house.~ ~ 0 0 658 DDIR_WEST Swiftest Way continues west.~ ~ 0 0 647 S #649 Swiftest Way~ You are on Swiftest Way, the commoner's residential area. Small houses are north and south of you. Swiftest Way continues west, and to the east you see a big intersection. ~ 0 0 SECT_CITY DDIR_NORTH You see a small house.~ ~ 0 0 659 DDIR_EAST You see the big intersection.~ ~ 0 0 642 DDIR_SOUTH You see a small house.~ ~ 0 0 660 DDIR_WEST Swiftest Way continues west.~ ~ 0 0 650 S #650 Swiftest Way~ You are on Swiftest Way, the commoner's residential area. Small houses are north and south of you. Swiftest Way continues east and west. ~ 0 0 SECT_CITY DDIR_NORTH You see a small house.~ ~ 0 0 661 DDIR_EAST Swiftest Way continues east.~ ~ 0 0 649 DDIR_SOUTH You see a small house.~ ~ 0 0 662 DDIR_WEST You see the end of Swiftest Way.~ ~ 0 0 651 S #651 The end of Swiftest Way~ You are on Swiftest Way, the commoner's residential area. Small houses are north, south, and west of you. Swiftest Way continues east. ~ 0 0 SECT_CITY DDIR_NORTH You see a small house.~ ~ 0 0 663 DDIR_EAST Swiftest Way continues east.~ ~ 0 0 650 DDIR_SOUTH You see a small house.~ ~ 0 0 664 DDIR_WEST You see a small house.~ ~ 0 0 665 S #652 Small House~ You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH You see Swiftest Way.~ ~ 0 0 646 S #653 Small House~ You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the north. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see Swiftest Way.~ ~ 0 0 646 S #654 Small House~ You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH You see Swiftest Way.~ ~ 0 0 647 S #655 Small House~ You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the north. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see Swiftest Way.~ ~ 0 0 647 S #656 Small House~ You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH You see the end of Swiftest Way.~ ~ 0 0 648 S #657 Small House~ You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the west. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST You see the end of Swiftest Way.~ ~ 0 0 648 S #658 Large lawn~ This is a large lawn in the heart of the residential area of New Ofcol. The road continues to the north. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see the end of Swiftest Way.~ ~ 0 0 648 S #659 Small House~ You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH You see Swiftest Way.~ ~ 0 0 649 S #660 Small House~ You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the north. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see Swiftest Way.~ ~ 0 0 649 S #661 Small House~ You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH You see Swiftest Way.~ ~ 0 0 650 S #662 Small House~ You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the north. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see Swiftest Way.~ ~ 0 0 650 S #663 Small House~ You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH You see the end of Swiftest Way.~ ~ 0 0 651 S #664 Small House~ You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the north. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see the end of Swiftest Way.~ ~ 0 0 651 S #665 Small House~ You are in a small house, owned by a commoner of Ofcol. There isn't much of value here to you, but you'd bet that the owner really cherishes the pile of stuff here. The exit is to the east. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see the end of Swiftest Way.~ ~ 0 0 651 S #666 Raff Way~ You are on Raff Way. To the west, you can see a big intersection. To the east, you see Raff Way continue toward the Golden Citadel. There are beautiful flowers growing along the road here, making this more of a garden than a road. ~ 0 0 SECT_CITY DDIR_EAST Raff Way continues east.~ ~ 0 0 667 DDIR_WEST You see the big intersection.~ ~ 0 0 601 S #667 Raff Way~ You are on Raff Way. Raff Way continues west to the city of Ofcol. To the east, you see Raff Way continue toward the Golden Citadel. There are beautiful flowers growing along the road here, making this more of a garden than a road. ~ 0 0 SECT_CITY DDIR_NORTH ~ ~ 0 0 11495 DDIR_EAST You see the entrance of the Golden Citadel.~ ~ 0 0 699 DDIR_WEST Raff Way continues west.~ ~ 0 0 666 S #668 Dirt Road~ You are on a dirt road. To the east is a large building with a bad smell emanating from it. To the west is the end of Impy Way, and this road continues south. ~ 0 0 SECT_FIELD DDIR_EAST You see the large building with the bad smell.~ ~ 0 0 617 DDIR_SOUTH The dirt road continues south.~ ~ 0 0 618 DDIR_WEST You see the end of Impy Way.~ ~ 0 0 611 S #669 The Temple of Ofcol~ You are in the Temple of Ofcol. Golden tiles cover the floor, and solid gold columns reach the twelve foot ceiling of this vast chamber. Servants in golden livery wander this place, making even the raggiest messenger boy look richer than you are. Exits lead to the anterooms in the cardinal directions. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 670 DDIR_EAST ~ ~ 0 0 672 DDIR_SOUTH ~ ~ 0 0 673 DDIR_WEST ~ ~ 0 0 671 S #670 The Anteroom to the Temple of Ofcol~ You are in an anteroom to the Temple of Ofcol. Gold tiles cover the floor, and servants in golden livery pass you by peaceably. The temple is to the south, and to the north is a hallway. A stairways leads up. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 675 DDIR_SOUTH ~ ~ 0 0 669 DDIR_UP ~ ~ 0 0 686 S #671 The Anteroom to the Temple of Ofcol~ You are in an anteroom to the Temple of Ofcol. Gold tiles cover the floor, and servants in golden livery pass you by peaceably. The temple is to the east, and to the west is a hallway. A stairways leads up. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST ~ ~ 0 0 669 DDIR_WEST ~ ~ 0 0 679 DDIR_UP ~ ~ 0 0 687 S #672 The Anteroom to the Temple of Ofcol~ You are in an anteroom to the Temple of Ofcol. Gold tiles cover the floor, and servants in golden livery pass you by peaceably. The temple is to the west, and to the east is a hallway. A stairways leads up. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST ~ ~ 0 0 680 DDIR_WEST ~ ~ 0 0 669 DDIR_UP ~ ~ 0 0 689 S #673 The Anteroom to the Temple of Ofcol~ You are in an anteroom to the Temple of Ofcol. Gold tiles cover the floor, and servants in golden livery pass you by peaceably. The temple is to the north, and to the south is a hallway. A stairways leads up. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 669 DDIR_SOUTH ~ ~ 0 0 684 DDIR_UP ~ ~ 0 0 690 S #674 A Hallway of the Golden Citadel~ You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead east and south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST ~ ~ 0 0 675 DDIR_SOUTH ~ ~ 0 0 677 S #675 A Hallway of the Golden Citadel~ You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead east, west, and south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST ~ ~ 0 0 676 DDIR_SOUTH ~ ~ 0 0 670 DDIR_WEST ~ ~ 0 0 674 S #676 A Hallway of the Golden Citadel~ You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead west and south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH ~ ~ 0 0 678 DDIR_WEST ~ ~ 0 0 675 S #677 A Hallway of the Golden Citadel~ You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead north and south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 674 DDIR_SOUTH ~ ~ 0 0 679 S #678 A Hallway of the Golden Citadel~ You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead north and south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 676 DDIR_SOUTH ~ ~ 0 0 680 S #679 A Hallway of the Golden Citadel~ You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead to the cardinal directions, with the east leading toward the Temple of Ofcol, and west leading toward the City of Ofcol. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 677 DDIR_EAST ~ ~ 0 0 671 DDIR_SOUTH ~ ~ 0 0 681 DDIR_WEST ~ ~ 0 0 698 S #680 A Hallway of the Golden Citadel~ You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead west, north and south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 678 DDIR_SOUTH ~ ~ 0 0 682 DDIR_WEST ~ ~ 0 0 672 S #681 A Hallway of the Golden Citadel~ You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead north and south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 679 DDIR_SOUTH ~ ~ 0 0 683 S #682 A Hallway of the Golden Citadel~ You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead north and south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 680 DDIR_SOUTH ~ ~ 0 0 685 S #683 A Hallway of the Golden Citadel~ You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead north and east. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 681 DDIR_EAST ~ ~ 0 0 684 S #684 A Hallway of the Golden Citadel~ You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead east, west, and north. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 673 DDIR_EAST ~ ~ 0 0 685 DDIR_WEST ~ ~ 0 0 683 S #685 A Hallway of the Golden Citadel~ You are in a hallway of the Golden Citadel. Gold tiles cover the floors, and rich golden tapestries drape the walls. Servants in golden livery pass you by peaceably. Exits lead west and north. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 682 DDIR_WEST ~ ~ 0 0 684 S #686 An Upper Chamber of the Golden Citadel~ You are in one of the upper chambers of the Golden Citadel. The decora- tions of this place surpass even those of the first floor. Gold tiles etched with platinum cover the floor, walls and the ceiling. The lights from numerous torches reflect from these shimmering planes, giving the illusion that you are standing in a gem. Stairways lead up and down, and the hall leads south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH ~ ~ 0 0 688 DDIR_UP ~ ~ 0 0 691 DDIR_DOWN ~ ~ 0 0 670 S #687 An Upper Chamber of the Golden Citadel~ You are in one of the upper chambers of the Golden Citadel. The decora- tions of this place surpass even those of the first floor. Gold tiles etched with platinum cover the floor, walls and the ceiling. The lights from numerous torches reflect from these shimmering planes, giving the illusion that you are standing in a gem. Stairways lead up and down, and the hall leads east. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST ~ ~ 0 0 688 DDIR_UP ~ ~ 0 0 692 DDIR_DOWN ~ ~ 0 0 671 S #688 The Hall of the DragonLords~ You are in a vast hall, filled with the commanders of the Golden Citadel. Golden tiles etched with platinum cover the floors, and weapons of all types are mounted on the walls of this meeting hall. Surrounding a solid gold table are four sons of the Keeper of the Golden Citadel. They smile at you and ask you to join them in lunch. Exits lead to the cardinal directions. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 686 DDIR_EAST ~ ~ 0 0 689 DDIR_SOUTH ~ ~ 0 0 690 DDIR_WEST ~ ~ 0 0 687 S #689 An Upper Chamber of the Golden Citadel~ You are in one of the upper chambers of the Golden Citadel. The decora- tions of this place surpass even those of the first floor. Gold tiles etched with platinum cover the floor, walls and the ceiling. The lights from numerous torches reflect from these shimmering planes, giving the illusion that you are standing in a gem. Stairways lead up and down, and the hall leads west. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST ~ ~ 0 0 688 DDIR_UP ~ ~ 0 0 694 DDIR_DOWN ~ ~ 0 0 672 S #690 An Upper Chamber of the Golden Citadel~ You are in one of the upper chambers of the Golden Citadel. The decora- tions of this place surpass even those of the first floor. Gold tiles etched with platinum cover the floor, walls and the ceiling. The lights from numerous torches reflect from these shimmering planes, giving the illusion that you are standing in a gem. Stairways lead up and down, and the hall leads north. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 688 DDIR_UP ~ ~ 0 0 695 DDIR_DOWN ~ ~ 0 0 673 S #691 A Top Chamber of the Golden Citadel~ You are in one of the top chambers of the Golden Citadel. The decorations of this room looks like a dragon's hoard. The whole room is carved out of pure gold, and gems of all types glitter from the walls, ceiling, even the floor. It is obvious that this room was not meant for you to intrude upon. A stair- case leads back down, and a doorway leads south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH ~ ~ 0 0 693 DDIR_DOWN ~ ~ 0 0 686 S #692 A Top Chamber of the Golden Citadel~ You are in one of the top chambers of the Golden Citadel. The decorations of this room looks like a dragon's hoard. The whole room is carved out of pure gold, and gems of all types glitter from the walls, ceiling, even the floor. It is obvious that this room was not meant for you to intrude upon. A stair- case leads back down, and a doorway leads east. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST ~ ~ 0 0 693 DDIR_DOWN ~ ~ 0 0 687 S #693 The Dragon Chamber~ You are in a vast chamber carved from gold and platinum. Gems the size of a man's fist protrude from the walls, ceiling, and the floor, making your step painful. A vast open sky-light lets fresh air come in from the top. In the center of this chamber, you see a great wealth of coins, and on top of that pile of coins, you see a golden dragon squinting at you. Exits lead to the cardinal directions to the anterooms. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 0 691 DDIR_EAST ~ ~ 0 0 694 DDIR_SOUTH ~ ~ 0 0 695 DDIR_WEST ~ ~ 0 0 692 DDIR_UP ~ ~ 0 0 696 S #694 A Top Chamber of the Golden Citadel~ You are in one of the top chambers of the Golden Citadel. The decorations of this room looks like a dragon's hoard. The whole room is carved out of pure gold, and gems of all types glitter from the walls, ceiling, even the floor. It is obvious that this room was not meant for you to intrude upon. A stair- case leads back down, and a doorway leads west. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST ~ ~ 0 0 693 DDIR_DOWN ~ ~ 0 0 689 S #695 A Top Chamber of the Golden Citadel~ You are in one of the top chambers of the Golden Citadel. The decorations of this room looks like a dragon's hoard. The whole room is carved out of pure gold, and gems of all types glitter from the walls, ceiling, even the floor. It is obvious that this room was not meant for you to intrude upon. A stair- case leads back down, and a doorway leads north. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST ~ ~ 0 0 695 DDIR_DOWN ~ ~ 0 0 690 S #696 Above the Dragon Chamber~ You are above the Dragon Chamber. You curiously note that this shaft that connects the chamber to the sky is wide enough that even a dragon can fit through. This shaft leads up and down. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_UP ~ ~ 0 0 697 DDIR_DOWN ~ ~ 0 0 693 S #697 In the Shaft from the Dragon Chamber~ You are in the shaft leading from the Dragon Chamber. Below you lies the Dragon Chamber of the Golden Citadel. Above you, you see the sky, but currently, the way out is sealed by a layer of diamond that looks impenetrable. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_DOWN ~ ~ 0 0 696 S #698 Inside the Entrance to the Golden Citadel~ You are inside the entrance to the Golden Citadel. Rich golden tapestries line the walls, and golden tiles cover the floors. The exit to this citadel is to the west, while the citadel itself is to the east. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST ~ ~ 0 0 679 DDIR_WEST ~ gate~ EX_ISDOOR 651 699 S #699 Outside the Entrance to the Golden Citadel~ You are outside the entrance to the Golden Citadel. A great gate is to to the east, marking the entranceway into the citadel. The road also leads back west to Raff Way. ~ 0 0 SECT_FIELD DDIR_EAST ~ door~ EX_ISDOOR 651 698 DDIR_WEST ~ ~ 0 0 667 S #750 Village street~ You stand at the small village street in Ofcol. From here you see small houses and only few people. North of here the village street continues up to the small square where some people are gathered as always. ~ 0 0 SECT_CITY DDIR_NORTH You look up the village street noticing nothing special at all.~ ~ 0 -1 751 DDIR_SOUTH ~ ~ 0 -1 17130 S #751 Village street~ You are standing on the village street of Ofcol. East from here is a small alley and north you enter the village square. Towards the south you can leave Ofcol. ~ 0 0 SECT_CITY DDIR_NORTH The village square is as usual not overcrowded.~ ~ 0 -1 752 DDIR_EAST The small alley looks relative peaceful.~ ~ 0 -1 753 DDIR_SOUTH You see the village street eventually becoming the wide road.~ ~ 0 -1 750 S #752 Village square~ The village square is a place where inhabitants of Ofcol gather to talk, trade and sell items and just have a good time. You see a small shop to the west and the local inn to the north. If you leave south you go to village street. ~ 0 0 SECT_CITY DDIR_NORTH You see a local inn called 'The Ofcol Local Inn'. Looks nice.~ ~ 0 -1 756 DDIR_EAST ~ ~ 0 -1 16004 DDIR_SOUTH You see the village street of Ofcol.~ ~ 0 -1 751 DDIR_WEST A small shop with the sign 'Luxan's Mixed goods' hanging in front of it.~ ~ 0 -1 755 S #753 The small alley~ You are in a small, quiet alley. From here you see the village street to the west and a small room lies to the south. ~ 0 0 SECT_CITY DDIR_EAST You see a big intersection.~ ~ 0 0 601 DDIR_SOUTH It looks like the new training room.~ ~ 0 -1 754 DDIR_WEST You notice nothing but the village street.~ ~ 0 -1 751 S #754 The new training room~ The new training yard has finally been built! To the north you can see a small alley. ~ 0 ROOM_INDOORS SECT_CITY DDIR_NORTH You are able to see the small alley, really not very interesting.~ ~ 0 -1 753 S #755 Luxan's mixed shop~ You are standing in a small shop, filled with all kinds of goods. Here you might be able to find just the thing you're looking for. The only exit is east to village square. ~ 0 ROOM_INDOORS SECT_CITY DDIR_EAST The village square is as usual not overcrowded.~ ~ 0 -1 752 S #756 The Local Inn~ You are in the local inn, where the peaceful citizens of Ofcol gather to have a drink or 5 if they have dry throats. You can't help thinking that Ofcol is a dry city, when you see the many people here. The only exit is south to the village square. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH The village square is as usual not overcrowded.~ ~ 0 -1 752 S #757 Nyle's backroom~ This is quite a quiet room, compared to the bar outside. The walls and ceiling are a dark wood and there are several small booths around the room. There are several people sitting, talking quietly amongst themselves, and you can hear giggles coming from one corner of the room. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see Impy Way.~ ~ 0 0 609 DDIR_WEST You see the faint outline of a small hatch in the corner of the west wall.~ ~ EX_ISDOOR|EX_CLOSED|EX_HIDDEN -1 616 S #0 #RESETS D 618 DIR_SOUTH DOOR_CLOSED D 619 DIR_NORTH DOOR_CLOSED D 600 DIR_EAST DOOR_CLOSED D 616 DIR_WEST DOOR_CLOSED D 625 DIR_EAST DOOR_CLOSED_LOCKED D 626 DIR_WEST DOOR_CLOSED_LOCKED D 625 DIR_WEST DOOR_CLOSED_LOCKED D 629 DIR_EAST DOOR_CLOSED_LOCKED D 642 DIR_NORTH DOOR_CLOSED_LOCKED D 643 DIR_SOUTH DOOR_CLOSED_LOCKED D 632 DIR_EAST DOOR_CLOSED D 632 DIR_WEST DOOR_CLOSED D 633 DIR_WEST DOOR_CLOSED D 635 DIR_EAST DOOR_CLOSED D 637 DIR_EAST DOOR_CLOSED D 637 DIR_WEST DOOR_CLOSED D 638 DIR_WEST DOOR_CLOSED D 640 DIR_EAST DOOR_CLOSED M 641 100 754 M 637 100 624 M 600 100 605 E 620 99 WEAR_FINGER_L E 621 99 WEAR_BODY E 630 99 WEAR_WIELD E 622 99 WEAR_HEAD M 600 100 604 E 620 99 WEAR_FINGER_L E 621 99 WEAR_BODY E 630 99 WEAR_WIELD E 623 99 WEAR_LEGS M 600 100 601 E 620 99 WEAR_FINGER_L E 621 99 WEAR_BODY E 630 99 WEAR_WIELD E 624 99 WEAR_FEET M 600 100 650 E 620 99 WEAR_FINGER_L E 621 99 WEAR_BODY E 630 99 WEAR_WIELD E 625 99 WEAR_HANDS M 600 100 642 E 620 99 WEAR_FINGER_L E 621 99 WEAR_BODY E 630 99 WEAR_WIELD E 626 99 WEAR_ARMS M 600 100 647 E 620 99 WEAR_FINGER_L E 621 99 WEAR_BODY E 630 99 WEAR_WIELD E 627 99 WEAR_SHIELD M 600 100 667 E 620 99 WEAR_FINGER_L E 621 99 WEAR_BODY E 630 99 WEAR_WIELD E 628 99 WEAR_WAIST M 600 100 637 E 620 99 WEAR_FINGER_L E 621 99 WEAR_BODY E 630 99 WEAR_WIELD E 629 99 WEAR_WRIST_L M 601 100 601 E 620 99 WEAR_FINGER_L E 639 99 WEAR_BODY E 640 99 WEAR_HEAD E 641 99 WEAR_LEGS E 642 99 WEAR_FEET E 643 99 WEAR_HANDS E 644 99 WEAR_ARMS E 645 99 WEAR_SHIELD E 646 99 WEAR_WAIST E 647 99 WEAR_WIELD M 602 100 669 E 620 99 WEAR_FINGER_L E 631 99 WEAR_BODY E 653 99 WEAR_WIELD E 632 99 WEAR_HEAD E 633 99 WEAR_LEGS E 634 99 WEAR_FEET E 635 99 WEAR_HANDS E 626 99 WEAR_ARMS E 627 99 WEAR_SHIELD E 628 99 WEAR_WAIST M 603 100 699 E 620 99 WEAR_FINGER_L E 631 99 WEAR_BODY E 653 99 WEAR_WIELD E 632 99 WEAR_HEAD E 623 99 WEAR_LEGS E 624 99 WEAR_FEET E 625 99 WEAR_HANDS E 636 99 WEAR_ARMS E 637 99 WEAR_SHIELD E 638 99 WEAR_WAIST M 623 100 699 E 620 99 WEAR_FINGER_L E 621 99 WEAR_BODY E 630 99 WEAR_WIELD E 627 99 WEAR_SHIELD G 651 99 0 M 623 100 699 E 620 99 WEAR_FINGER_L E 621 99 WEAR_BODY E 630 99 WEAR_WIELD E 627 99 WEAR_SHIELD G 651 99 0 M 623 100 699 E 620 99 WEAR_FINGER_L E 621 99 WEAR_BODY E 630 99 WEAR_WIELD E 627 99 WEAR_SHIELD G 651 99 0 M 634 100 698 E 620 99 WEAR_FINGER_L E 621 99 WEAR_BODY E 630 99 WEAR_WIELD E 627 99 WEAR_SHIELD G 651 99 0 M 634 100 698 E 620 99 WEAR_FINGER_L E 621 99 WEAR_BODY E 630 99 WEAR_WIELD E 627 99 WEAR_SHIELD G 651 99 0 M 634 100 698 E 620 99 WEAR_FINGER_L E 621 99 WEAR_BODY E 630 99 WEAR_WIELD E 627 99 WEAR_SHIELD G 651 99 0 M 604 100 603 G 600 99 0 G 601 99 0 G 615 99 0 G 667 99 0 M 605 100 604 G 616 99 0 G 617 99 0 G 618 99 0 G 619 99 0 M 606 100 606 G 606 99 0 G 607 99 0 G 608 99 0 M 607 100 607 G 602 99 0 G 603 99 0 G 604 99 0 G 605 99 0 M 622 100 609 G 648 99 0 G 649 99 0 G 650 99 0 M 608 100 610 G 609 99 0 G 610 99 0 G 611 99 0 G 612 99 0 G 613 99 0 M 609 100 600 O 649 99 600 M 610 100 617 E 601 99 WEAR_WIELD M 611 100 620 E 615 99 WEAR_WIELD O 614 99 620 O 611 99 620 M 612 100 619 M 612 100 619 M 612 100 619 M 612 100 619 M 613 100 623 M 613 100 623 M 613 100 623 M 614 100 620 M 614 100 620 M 615 100 622 M 615 100 622 M 615 100 622 M 615 100 622 M 616 100 624 M 616 100 624 M 616 100 624 M 616 100 624 M 617 100 601 M 617 100 650 M 617 100 648 M 618 100 611 M 618 100 666 M 618 100 637 M 619 100 661 M 619 100 655 M 620 100 635 M 620 100 652 M 624 100 609 M 621 100 627 G 665 99 0 E 666 99 WEAR_WIELD M 621 100 629 G 665 99 0 E 666 99 WEAR_WIELD M 621 100 643 G 665 99 0 E 666 99 WEAR_WIELD M 625 100 674 M 625 100 673 M 626 100 682 M 626 100 683 M 627 100 678 M 628 100 669 E 620 99 WEAR_FINGER_L E 664 99 WEAR_ABOUT E 652 99 WEAR_NECK_A M 629 100 698 E 664 99 WEAR_ABOUT M 630 100 688 E 620 99 WEAR_FINGER_L E 654 99 WEAR_BODY E 660 99 WEAR_SHIELD E 662 99 WEAR_WIELD E 656 99 WEAR_HEAD E 657 99 WEAR_LEGS M 630 100 688 E 620 99 WEAR_FINGER_L E 654 99 WEAR_BODY E 660 99 WEAR_SHIELD E 662 99 WEAR_WIELD E 657 99 WEAR_FEET E 658 99 WEAR_HANDS M 630 100 688 E 620 99 WEAR_FINGER_L E 654 99 WEAR_BODY E 660 99 WEAR_SHIELD E 662 99 WEAR_WIELD E 659 99 WEAR_ARMS E 661 99 WEAR_WAIST M 631 100 693 E 620 99 WEAR_FINGER_L E 662 99 WEAR_WIELD E 663 99 WEAR_DUAL_WIELD M 632 100 693 E 620 99 WEAR_FINGER_L E 664 99 WEAR_ABOUT M 632 100 693 E 620 99 WEAR_FINGER_L E 664 99 WEAR_ABOUT M 633 100 690 M 638 100 690 E 620 99 WEAR_FINGER_L E 654 99 WEAR_BODY E 660 99 WEAR_SHIELD E 662 99 WEAR_WIELD M 633 100 676 E 620 99 WEAR_FINGER_L E 654 99 WEAR_BODY E 660 99 WEAR_SHIELD E 662 99 WEAR_WIELD M 633 100 681 E 620 99 WEAR_FINGER_L E 654 99 WEAR_BODY E 660 99 WEAR_SHIELD E 662 99 WEAR_WIELD S #$ XXXXXXXXXX #Savearea