#AREA Monastery of Zaar Mountain~ #AUTHORS Rukawa~ #VERSION 3 #RANGES 90 95 70 95 #FLAGS AFLAG_NODEBUG|AFLAG_NOTELEPORT|AFLAG_NOCASTLE #HELPS -1 ZAAR "MONASTERY OF ZAAR MOUNTAIN~ {128} -- {118}Monastery of {178}Zaar {118}Mountain {128}-- {068} This as you can see is a joint area written based on monks as the title of the area shown. This area was started at the urging of a good friend of ours and basically it involves the apprenticeship into monkhood. Our idea is no one is born a monk. One has to learn what it takes to be a monk and meanings behind it. (If you explore this area closely, you will notice a few "things" are a close parody of the eastern monastery found in the real world. However, most ideas are obtain from our imagination. :) As for the quests, you can only attempt them ONCE in your life time. If you fail, you will have to reincarnate again. Like any ambitious creators, we have a very long and interesting storyline. We only hope that you, as the main character of this story will enjoy this area. Have fun! :) {148}This area was last updated in july 2001 {128}(A) {058}Story so far {128}(B) {058}Authors' tips and thoughts {128}(C) {058}Important Info {128}(D) {058}Credits {a}MOZM1 {b}MOZM2 {c}MOZM3 {d}MOZM4 ~ -1 MOZM1~ {128} Story so far {308} Time is but a name, a counter perhaps for mortals such as us. What are years to us in the realms of the mortal? I know not of its true meaning. Nevertheless I do know this, as tyranny rises, and so do the champions. I am just one of the many who comes when the oppressed needs me and fades whenever peace resides. I require no name as I will not wealth. So let me be free of name as a bird is free of cage. {138} nameless hero {128}(-) {058}Return {-}ZAAR "MONASTERY OF ZAAR MOUNTAIN ~ -1 MOZM2~ {128} Authors' tips and thoughs {308} Well, if you come this far to read this, we would be more than glad to give you some tips (and our opinions) as a bonus. However, to what extend these tips are true, it's for you to judge as you are ultimately responsible for yourself. 1. Never make the mistake of killing anything you see as this is probably the last command you'll ever type. 2. Be observant. We spent considerable amount of time on minute details for your sake. So we only ask that you do the same for us. 3. Listen carefully to what is said as their language is bad and you will have to understand this new form of language. {128}(-) {058}Return {-}ZAAR "MONASTERY OF ZAAR MOUNTAIN ~ -1 MOZM3~ {128} Important Info {068} This area had some polishing but shouldn't be too much different from the original version. Programs are more efficient now and I tried to fix every part that would leave the quester bit screwed, though I'm not 100% sure I got them all. Let me know if any problems occur. {148}Scandum {128}(-) {058}Return {-}ZAAR "MONASTERY OF ZAAR MOUNTAIN ~ -1 MOZM4~ {128} Credits {028}Lead Actor/Actress ... {178}YOU {028}Directors ... {178}WE {028}Screenplay ... {178}VT102 {028}Special effects ... {178}MOB_PROG/OBJ_PROG {028}Special thanks to ... {178}Rukawa (for his merciless whips and iron boots) {028} ... {178}HKC Pte Ltd. (HK). Where all good things begin {028} ... {178}(c)(Tm)(Sm)(RA)(R) {138}Hope you enjoy this little area and thank you. {128}(-) {058}Return {-}ZAAR "MONASTERY OF ZAAR MOUNTAIN ~ 0 $~ #MOBILES #27900 Statue~ the statue of Buddha~ A statue of Buddha.~ You examine the statue meticulously and found out that it is made of gold! This statue is surrounded by a green aura. The statue is about 5 feet tall and it's sitting on top of a golden lotus pad. Suddenly, unknown to you, the statue's had morphed into a life like form of Buddha! The statue smiled at you benevolently and morphed back to it's normal form again. You noticed there is a scroll lying below the statue but you can't reach it. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES 0 S 105 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d50+10000 1d105+56 150000 RACE_HUMAN POS_RESTING POS_RESTING SEX_MALE >death_prog 30~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (7,7,$n) == 29 mpoload 27926 mpmset $n quest 7 7 30 endif endif endif ~ | #27901 Abbot~ Abbot YatTang~ Abbot YatTang is resting here.~ You can tell from the looks of him that he is a man of great knowledge and spirit. His presence makes you feel safe and secure. Like every monk you see in this monastery, he always greet you courteously and smiled benevolently whenever you approached him. From the look of his eyes, you can tell that he will not hesitate to answer any questions you ask. He is currently meditating, kneeling on top of a golden lotus dais. In his hands, held a bead necklace, where he kept chanting something that's beyond your understanding. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES 1000 S 150 BODY_HEAD|BODY_ARM BODY_CLAW|BODY_HAND 1d1+25000 1d1+199 220145 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >give_prog i27910~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (0,6,$n) == 16 gasp say Oh thank you very much. I am really honored today. say I..... I don't know what to say. I am very happy say and proud that you as a new member of our ranks say would go through all this trouble just to cook say this meal for me. I don't know what else to say say besides thank you. mpjunk all thank $n say Please take this as a token of gratitude. mpoload 27951 mpquiet on cast 'remove curse' mpquiet off give i27951 $n say once again thank you mpmset $n quest 0 6 17 mpecho The abbot smiles happily while enjoying his food. endif endif endif ~ >all_greet_prog 100~ if quest (25,1,$n) == 0 if class ($n) == CLASS_SHAMAN if level ($n) > 90 if quest (0,6,$n) == 0 smile $n say Welcome. I am the abbot of this monastery. I am say glad that you choose to pursue your studies here say at our monastery. We hope your stay here will be say a pleasant one. Master LongKai will give you a short say tour around the monastery. bow $n mpmset $n quest 0 6 1 else if quest (23,1,$n) == 1 if actorwearsobjnum (27957) ifnot delayed ($i) mpmset $n quest 25 1 1 mpmset self quest 0 7 30 mpdelay self 4 1 $n mpjunk all gasp say You've broken the curse shield!! endif endif endif endif else smile $n say Welcome. I am the abbot of this monastery. I am say glad that you choose to pursue your studies here say at our monastery. But... you need more training say before you are qualified to be one of our ranks. say Good day. bow $n endif endif endif ~ >speech_prog confess~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (7,7,$n) == 1 mpmset $n quest 7 7 2 say Ah that sutra. It's kind of important to me. say Would you help me retrive the sutra? smile $n endif endif endif ~ >speech_prog yes~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (7,7,$n) == 2 mpmset $n quest 7 7 3 say Good! ponder say Now we have to start from somewhere. Maybe you say should start with the monk and ask him where he say last remember where it was? endif endif endif ~ >give_prog i27926~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (7,7,$n) == 30 say Ah, thank you very much. bow $n mpmset $n quest 7 7 31 say I thought I'll never this sutra again. And because say of your help and patience that just an important say relic can be recovered. On behalf of this monastery, say I would like to thank you for your help and patience. say Also I'll forgive the monk who lost the sutra in the say first place. You don't have to worry about him. bow $n smile $n mpjunk all endif endif endif ~ >speech_prog valdamir~ if quest (0,6,$n) == 18 if quest (7,7,$n) == 32 if quest (15,8,$n) == 255 if quest (23,1,$n) == 0 ifnot delayed ($i) mpmset $n quest 23 1 1 mpmset self quest 0 7 1 mpdelay self 4 1 $n mpjunk all mpoload 27953 room mpecho {168} mpecho You see the room glows brightly and from thin air something glowing came into existance. After a while you noticed nothing has changed except... mpecho {008} mpecho {178}A small pearl lies upon the altar glowing warmly. mpecho {008} gasp endif endif endif endif endif ~ >delay_prog 1~ switch quest (0,7,$i) case 1 mpecho {008} say You know the hero! say It must have started again. They have returned. cringe emote tries to calm himself down. case 2 mpecho {008} say How...how did you know the hero? say I have something to tell you. Please bear with me say as I speak very poor Engalish and I speak vely slow. say So please be patient. emote sit down and thinks for a while. case 3 mpecho {008} say If you know the hero then circle will have to say be complete again. 90 years ago, this is not a say monastery. It was the Kingdom of Al'kazaar. This say nation is not as powerful and as big as Dhel'har say or Melstrom. The kingdom of Al'kazaar was ruled by say King Lyrmaid. He ruled the kingdom with an iron fist. say People of Al'kazaar lived in fear and terror. case 4 mpecho {008} say However his son, Prince Arleas sought to overthrow say his father. The conflict between the two of them say cause a great internal civil war. case 5 mpecho {008} emote pauses for a while..... case 6 mpecho {008} say During the civil war, Prince Arleas have already say agreed to split the kingdom with King Vilmyr of say Dar'Kah. if King Vilmyr agreed to send troops to say help him defeat his father. Rumors said that Vilmyr say agreed to send troops but she seemed to be too late. case 7 mpecho {008} say In the midst of the war, a traveller from another land, say unknown to any of the people in the kingdom. set forth say and challenged both father and son. King Lyrmaid and say Prince Arleas quickly joined forces to protect say themselves. The hero, Valdamir came with seven of say his followers, each of them as mysterious as Valdamir say himself. case 8 mpecho {008} emote pauses for a while..... case 9 mpecho {008} say Unknown to everyone else, these seven followers one say were taught by Valdamir but no one knew what they were say taught except their descendants. Together the eight of say them, "The Great Eight" as we call them went to confront say King Lyrmaid and Prince Arleas. The battle was furious say and deadly. In the end, The Great Eight prevailed but say at a great cost. case 10 mpecho {008} emote pauses for a while....... case 11 mpecho {008} say When the Great Eight were about to emerged victorious, say King Lyrmaid use his final option. He opened a portal say from his castle another plane. From this plane demons say came forth and battled the Great Eight. The heroes were say suprised not knowing that King Lyrmaid is a powerful say sorceress. case 12 mpecho {008} say The fight was bloody and finally the demons were banished say back to their own plane but Valdamir perished. In great say anger, both King Lyrmaid and Prince Arleas were banished say together into the other plane never able to return. case 13 mpecho {008} emote pauses for a while....... case 14 mpecho {008} say The seven heroes then sealed the portal with powerful say sorcery. Right before he was banished, King Lyrmaid say cursed all of them that he will return to this world say and he will avenge himself. case 15 mpecho {008} say The portal destroyed the castle and most of the people say who failed to flee before it collapsed died innocently. say Those who fled went on to new lands being led by the say seven heroes. case 16 mpecho {008} say heroes went on their own separate ways to build kingdoms say of their own. Each kingdom represents one virtue. This say monastery is located where the castle used to be. case 17 mpecho {008} emote pauses for a while....... case 18 mpecho {008} say Some of our ancestors, those that did not follow say the seven heroes to build new kingdoms decided to say rebuild right here and they built this monastery to say honor Valdamir that saved them and their future say generations from the cruelty of King Lyrmaid say and his son. case 20 mpecho {008} emote thinks for a while. case 21 mpecho {008} say About 20 years ago, a traveller came to our say monastery and offered to carve our temple walls say for us just for a meal and a nights accommodation. case 22 mpecho {008} say We delightly agreed. The next day, to our suprise, say we found the temple walls carved as promised, but we say also found the eight golden statues in the temple and say all was left to us was a note saying that if anyone say that comes to the altar and speak of the hero, then the say Great Eight shall be needed again. That is all I know. case 23 mpecho {008} say To find out more, you will have to travel to the seven say kingdoms built by the seven heroes and now ruled by say their descendents. case 24 mpecho {008} emote searches his robes. case 25 mpecho {008} say Here. Take this. mpjunk all mpoload 27954 room case 26 mpecho {008} say We do maintain contact with the other kingdoms, say and they know of this event too. But they will not say believe what you unless you show them these. case 27 mpecho {008} say There are only eight of these artifacts of virtue say as each represents one of the heroes. These say belongs to the nameless heroes. case 28 mpecho {008} say Good Luck $X. break case 30 mpecho {008} emote is shocked of what you have accomplished! say You are... say never mind that. Most importantly, I was told say to give the "one-who-break-the curse" these. emote opens a secret compartment! case 31 mpecho {008} emote gets something out of the compartment. mpoload 27955 room case 32 mpecho {008} say I'm sworn never to speak of that someone ever. say I pray to Buddha that you will be as smart say and resourceful in times of darkness. case 33 mpecho {008} say Remember your less Well, for it may help say safe the lives of many. May the Gods smile say upon thee. break endswitch mpmadd self quest 0 7 1 mpdelay self 10 1 $X ~ | #27902 Monk~ the monk~ A monk is here sweeping diligently.~ From a glance, you can tell that this is just an ordinary monk. However, you notice that despite doing simple chores such as sweeping, this monk seemed to be in total concentration of his job. Not until you tap on his shoulder that he knew that you are there. He smiled at you broadly and bow before you. He wish your journey to be fruitful and success in whatever you do. With that he went back to concentrate on his sweeping again. ~ ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_TONGUES 100 S 90 BODY_HEAD|BODY_LEG BODY_ARM|BODY_HAND 1d100+6500 1d90+41 10000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ if ispc ($n) if class ($n) == CLASS_SHAMAN bow $n endif endif ~ >speech_prog sutra~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (7,7,$n) == 4 say Abbot's Sutra? Sorry, I've never seen it in my whole life. say Can't help you on that. endif endif endif ~ >rand_prog 5~ mpecho The monk quickly cleans the place for people to give their prayers to the statues. ~ | #27903 ChongJi master monk~ ChongJi the master monk~ A Monk is here cooking.~ One look at him you can see that he's HUGE compared to the other monks you saw in this monastery. He is over seven feet tall and lord his arms are as big as your thighs! Whenever you are in his way, he would smile at you jovially. At times when it seems that he would knock you down, he would avoid that with cat like agility. As you observe him a little longer, you notice that every dish he prepares is meticulous in detail and exquisite by nature. You are indeed very surprised by the fact that such coarse and huge hands could produce gourmet that befits an emperor. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES 1000 S 150 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d1+25000 1d20+199 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (0,6,$n) == 10 if hasobjnum ($n) == 27906 say Ok. Here is how you will obtain the firewood. say You need to look for the right tree. Only the say old tree will produce useful firewood. The say young ones will be useless because they do not say burn well. When you get the firewood just say a monk will be there to lead you back to the say monastery. Hurry back. mptransfer $n 27999 else sigh $n say You are wasting time here. Go get the axe. grumble break endif else if quest (0,6,$n) == 11 if hasobjnum ($n) == 27907 say Very good, give me the firewood. else say I see you have no firewood. grumble say Return when you are ready to enter the say forest once again. mpmset $n quest 0 6 10 break endif endif if quest (0,6,$n) == 17 say How was it? Did he like it? endif endif smile $n endif endif ~ >speech_prog p Master ChongJi~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (0,6,$n) == 4 say Yes? emote take a moment and examines you closely. say Ahhh.... my mistake. Master LongKai said he say would send someone to help me with the meal say today. So I guess you are the one? else say Do not disturb me. I am very busy today. grumble endif endif endif ~ >speech_prog yes~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (0,6,$n) == 4 say Good. We have a lot to do today. Now let's say see what do we need to prepare the meal. ponder say Ok now your first job is to get me some say cabbage from the garden. The sickle is in say the storeroom. Just get the sickle and go say to the garden. Look for a fresh green cabbage. say It wouldn't be hard to find. When you find it, say do not PULL it immediately. Make sure you wait say till the sun rises! But you might not get a say fresh cabbage too... You might have to look say REAL HARD. Now go. mpmset $n quest 0 6 5 else if quest (0,6,$n) == 17 say Great! Good Job boy. Good Job. say Here take this. For the things you have done say for me. mpjunk all mpoload 27912 give i27912 $n say Good Luck on your future journeys. mpmset $n quest 0 6 18 endif endif endif endif ~ >give_prog i27902~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (0,6,$n) == 6 say Excellent. Now we need to get water to wash say the cabbage. Go to the storeroom and pick up say two buckets. Come back and tell me that you say are ready. I will show you where the well is say and you must then fill the buckets with water say and carry them back to this kitchen. mpjunk all mpmset $n quest 0 6 7 endif endif endif ~ >give_prog i27903~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (0,6,$n) == 5 sigh say This cabbage that you got is not fresh enough. say You need to find the right one. mpjunk all endif endif endif ~ >give_prog i27904~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (0,6,$n) == 5 sigh say This cabbage that you got is not the right color. say You need to find the right one. mpjunk all endif endif endif ~ >speech_prog ready~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (0,6,$n) == 7 if hasobjnum ($n) == 27905 say Good. Now I will show you where the well is. say When you reach the well, you need to fill the say bucket with water. The way is a little long, say and beware of those little kids who always say disturb you. Just try to avoid them. When you say return come back here and give me the bucket. mpmset $n quest 0 6 8 mpechoat $n You follow the cook out of the kitchen and then he bades you goodbye as you walk along the trail toward the well. mptransfer $n 27983 else say What are you doing? grumble say I told you to fetch the buckets and come to say me when you are ready. Now go. endif endif endif endif ~ >give_prog i27905~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (0,6,$n) == 9 say Good. Now we have enough water to last for say the day. emote pauses for a while.... sigh say Bad news. We have used up our firewood supply. say Now you must go to the forest nearby and get say some firewood back. Go to the storeroom and say get an axe. Then return here and I will say instruct you how to get the firewood. mpjunk all mpmset $n quest 0 6 10 endif endif endif ~ >give_prog i27907~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (0,6,$n) == 11 smile $n say Good job. You have collected all the things we say need to prepare this meal. Now let's get say started. mpjunk all mpoload 27902 mpoload 27905 mpoload 27907 say Here are your things. give i27902 $n give i27905 $n give i27907 $n say Ok. First of all you need to go to the south say and wash the cabbage. Then the cabbage is to say be cut. After you have finish cutting the say cabbage bring it here and light a fire. say Finally you can start cooking. Then we are say done. You may then bring the finished meal say to the abbot. pat $n say Now go. say Wait wait wait. I almost forgot. Here is say the ladle. mpoload 27908 give i27908 $n whew smile $n mpmset $n quest 0 6 12 endif endif endif ~ >speech_prog child~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (7,7,$n) == 18 say Ah, the child is a weird child. He seemed to say have existed forever. He has been here even say before this monastery was founded. He probably say asked you to give him some food. Tell you what, say go to the shop and buy some for him. Remember say to buy the meat. mpmset $n quest 7 7 19 endif endif endif ~ >speech_prog satisfied~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (7,7,$n) == 20 say Ah, he has been known to be a little choosy. say I'm very sorry. Anyways, get me some pork from say the shops and I'll prepare from there. mpmset $n quest 7 7 21 endif endif endif ~ >give_prog i27913~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (7,7,$n) == 21 say Thank you. Give me a second. emote prepares a special delicacy. mpjunk all mpoload 27921 give i27921 $n say There you go. Hope this would work. wink $n mpmset $n quest 7 7 22 endif endif endif ~ >rand_prog 5~ sigh say Well why did i choose to become a cook? emote returns to cooking food for the monks. ~ | #27904 Tree~ the tree~ A large tree.~ There's nothing special about this tree. It is as normal as any other trees you have seen in your whole life. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES 0 S 70 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d100+3000 1d50+35 -1000 RACE_HUMAN POS_STANDING POS_STANDING SEX_NEUTRAL >all_greet_prog 100~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (7,7,$n) == 25 or quest (7,7,$n) == 28 sigh $n say Please don't kill me will you? I know your what your say intentions are. I'll give you a branch and you can give say it to a monk carver, and you'll get the statue. say Will you accept? sniff endif endif endif ~ >speech_prog yes~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (7,7,$n) == 25 bow $n say Thank you for your show of mercy. thank $n mpoload 27922 give i27922 $n mpmset $n quest 7 7 26 say You know. Trees don't talk. So long BOZO!! bonk $n mppurge self else if quest (7,7,$n) == 28 bow $n say Thank you for your show of mercy. thank $n mpoload 27922 give i27922 $n endif endif endif endif ~ >speech_prog no~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (7,7,$n) == 25 mpkill $n mpforce $n shout Help! I'm being attacked by a tree. mpmset $n quest 7 7 27 else if quest (7,7,$n) == 28 mpkill $n mpforce $n shout Help! I'm being attacked by a tree. endif endif endif endif ~ >death_prog 100~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (0,6,$n) == 10 or quest (0,6,$n) == 11 if rand (25) mpoload 27907 mpmset $n quest 0 6 11 endif else if quest (7,7,$n) == 25 or quest (7,7,$n) == 26 muhaha say You may kill me but you're not going to get it! mpoload 27922 mpmset $n quest 7 7 25 else if quest (7,7,$n) == 27 or quest (7,7,$n) == 28 if rand (25) scream say How could this happen?? mpoload 27923 mpmset $n quest 7 7 28 else muhaha say You may kill me but you're not going to get it! mpoload 27922 endif endif endif endif endif endif ~ | #27905 ChongSoi the master monk~ ChongSoi the master monk~ A humble monk is standing here.~ Though he does not look grand nor important, you can feel that there's a strong wave of understanding and knowledge radiating from within him. Before you could ask him why you felt these kind of unknown forces, he shook his head and said that it's just a fluke you are experiencing. While you are pondering his words, he smiled at you asking you if you have completed your assigned chores. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES 1000 S 150 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d1+25000 1d1+199 200000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ if ispc ($n) if class ($n) == CLASS_SHAMAN if hasobjnum ($n) == 27905 if quest (0,6,$n) == 9 say Hello. I'm instructed by the cook to lead you say back to the monastery. Follow me. mpecho You follow this humble monk back to the monastery. mptransfer $n 27934 else say I am sorry but you do not seem to have any say water in the bucket. Go back to the well and say fetch sufficient water I will wait here. smile $n endif else smile $n endif endif endif ~ >speech_prog gate~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (7,7,$n) >= 17 say Ah, I'll bring you there. mpecho You follow this humble monk back to the monastery. mptransfer $n 27934 endif endif endif ~ | #27906 TauToi the master monk~ TauToi the master monk~ The coffin keeper is here reading scriptures intently.~ Here you see a monk reading scriptures intently. You clear your throat several times before he actually notices you. He apologized to you for his inattentiveness and courteously invited to have a sit. After telling him what you need, he smile at you knowingly and implore you to wait a bit while he retrieves the goods that you need. You are impressed by his politeness. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES 1000 S 95 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d2256+7613 1d95+93 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #27907 TinChu the master monk~ TinChu the master monk~ A fierce looking monk is here punching sand bags.~ He's everything a man dreams to be. Two hundred pounds of pure muscles and totally fat free. Every little movement he made, you could see that all those muscles groaning under his skin, as if waiting to burst free. However, to many girls' dismay, he's a monk. He's devouted to his order and religion. Although he's head is smoothly shaved, he's extremely handsome, and what catch your attention the most was that he has eyes as dark as the darkest nights. With his eyes, it is as though he could see through your deepest and darkest secrets. ~ ACT_SENTINEL|ACT_TRAIN|ACT_SMART|ACT_BODY|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES 1000 S 95 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d2256+7613 1d95+93 100000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #27908 KengYan the master monk~ KengYan the master monk~ A nondescript monk is here.~ You see nothing special about him. He carries a manual of some kind of scriptures you don't even understand. The most unexplained phenomenon about him is that he is somehow emitting a strange force. The stranger thing is that the force is preventing you from getting too near to him no matter how hard you tried. He smiled and nodded knowingly at your dilemma, telling you to fear not. He sat back onto his chair and telepathically told you that that's how he helps people practice. As an after thought, he hope that you would not mind this kind of unorthodox teachings. ~ ACT_SENTINEL|ACT_PRACTICE|ACT_SMART|ACT_BODY|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES 1000 S 95 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d2256+7613 1d95+93 108174 RACE_HUMAN POS_RESTING POS_RESTING SEX_MALE #27909 HouSek the master monk~ HouSek the master monk~ A food seller here minding his stall.~ He looks ordinary and he wears a robe that all the monks you see in this monastery wear. When you look closely on what he sells, he told you not to hesitate for all the food sold is hundred percent vegetarian and they are all fat free. To further prove his point, he let you tried a sample of the delicacy, and to your amazement, it was really good! He laugh at you knowingly, and told you that all the food that you see is prepared by master ChongJi and him. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES 1000 S 95 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d2256+7613 1d95+93 166115 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #27910 YamSeng the master monk~ YamSeng the master monk~ A drink seller here minding his stall.~ Though he dressed like every monk you have seen here, you notices that he's the only one with an apron on him. He's constantly busy filling up the drink containers and mixing drinks. Before you could even think what will those drinks would do, he suddenly appeared in front of you and told you not to worry about that. He happily informed you that the drinks area made from the well water which is situated at the foot of the mountain. They are non narcotic and non alcoholic. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES 1000 S 95 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d2256+7613 1d95+93 1000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #27911 wooden dummy~ the wooden dummy~ A wooden dummy is here for you to train.~ This dummy is basically made of wooden cylinders about one head shorter than you. Several smaller, one foot long poles are randomly jutted out of the main body. Other than that, you see nothing special about it. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES 0 S 84 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d1+5000 1d84+36 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_NEUTRAL >death_prog 20~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (7,7,$n) > 15 laugh break endif if quest (7,7,$n) == 15 mpjunk all mpmload 27929 mpechoaround $n You hear the wooden dummy's death cry. mppurge self break endif if quest (7,7,$n) >= 6 mpechoat $n You find nothing of interest. mpmadd $n quest 7 7 1 break endif endif endif ~ >fight_prog 100~ if ispc ($n) if gold ($n) > 1000000 mpmadd $n gold -1000 endif endif ~ | #27912 Child~ the spoiled child~ A child is here pouting.~ Despite that it is obvious that the child is lost, you can sense that there's something undescribable about him..... Something mischevious? ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES -1000 S 150 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d1+25000 1d1+199 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (0,6,$n) == 9 mpecho The child run towards you and trips you. mpecho The water from the bucket is spilled all over. laugh $n mpmset $n quest 0 6 8 endif endif endif ~ >speech_prog sutra~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (7,7,$n) == 17 say Don't know any thing called sutra. However, say if you want my book, you'll have to get me say some food from the cook. I'm hungry. emote rubs his tummy. grin $n say Something for something. say Go to Master ChongSoi, and he'll lead you say back to the the gate. mpmset $n quest 7 7 18 endif endif endif ~ >give_prog i27913~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (7,7,$n) == 19 emote gobbled his food hungrily. mpjunk all sigh $n shake say Sorrie, I'm not satisfied with the food. emote throws a tantrum. say I want food that are only prepared by say Master ChongJi. Can you do that for a good say boy like me? grin $n mpmset $n quest 7 7 20 endif endif endif ~ >give_prog i27921~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (7,7,$n) == 22 emote eats his food happily. burp $n say Ah, this is still the finest dish I've ever say tasted! say Thank you. say However, I'm sorry to say that I don't have say the book. I sold it to the storekeeper. You'll say have to get it from him. Good Luck wave $n mpjunk all mpmset $n quest 7 7 23 endif endif endif ~ >rand_prog 5~ emote runs around happily. say Will you play with me? ~ | #27913 A Monk~ the Monk~ A monk is lost in thoughts is here.~ You see nothing special about this monk. However, he does not seem to notice you at all. He keeps chanting something you don't understand and at the same time, stares off into the distant horizon. ~ ACT_SMART|ACT_BODY|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES 200 S 70 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d1+3999 2d30+30 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ if ispc ($n) if class ($n) == CLASS_SHAMAN bow $n endif endif ~ >rand_prog 1~ ponder say What is one plus one? sigh ~ >speech_prog two~ if ispc ($n) say Thank you. You're truly genius. bounce endif ~ >speech_prog one~ if ispc ($n) slap $n say You DUMBASS! I thought i was not smart. Now I found someone say who is more stupid than me. laugh $n endif ~ | #27914 GouSau the Elder monk~ GouSau the Elder monk~ A wise monk his here.~ He has the longest eyebrows you have ever seen. Both his beard and eyebrows are silvery white. His head is shaven clean and you can hardly see his eyes. He wears a clean grey robe that has no wrinkles and on his left hand, he holds a staff that is about six feet long which is made of steel. He handled the steel staff effortlessly as if it is a toothpick. As you are approaching him, his smile made you feel as if you have known him for years. Before you can say anything, he nods at you mysteriously. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES 1000 S 150 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d1+25000 1d1+299 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ if class ($n) == CLASS_SHAMAN if quest (27,1,$n) == 0 mpmset $n quest 27 1 1 say Welcome to our monastery. The Abbot is at the say temple waiting for your arrival. bow $n break endif endif say Welcome to our monastery. We hope you enjoy say your stay here. smile $n ~ >speech_prog child~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (7,7,$n) == 17 say Ah, I like people who are humble and polite. bow $n smile say If you want to return, tell the keeper you would say like to return to the monastery gate. mpechoat $n GouSau leads you to the child by the well. mpechoaround $n GouSau leads $n to the child by the well. mptransfer $n 27983 else if quest (7,7,$n) == 19 say Ah, I like people who are humble and polite. bow $n smile say There you go! mptransfer $n 27983 else if quest (7,7,$n) == 22 say Ah, I like people who are humble and polite. bow $n smile say There you go! mptransfer $n 27983 endif endif endif endif endif ~ >speech_prog p forest~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (7,7,$n) == 25 bow $n smile say There you go! mptransfer $n 27999 else if quest (7,7,$n) == 26 bow $n smile say There you go! mptransfer $n 27999 else if quest (7,7,$n) == 27 bow $n smile say There you go! mptransfer $n 27999 else if quest (7,7,$n) == 28 bow $n smile say There you go! mptransfer $n 27999 endif endif endif endif endif endif ~ >fight_prog 100~ say EIGHTEEN DRAGON PALM PUNCH! mpecho GouSau's attack <<<+-*-+>> CRUCIFIES <<<+-*-+>>> you. mpquiet on cast 'energy drain' $n cast 'energy drain' $n cast 'energy drain' $n cast 'energy drain' $n cast 'energy drain' $n cast 'energy drain' $n mpquiet off ~ | #27915 Master Longkai monk M27915~ LongKai the Master monk~ A monk is meditating here.~ You see a monk in his thirties. From the looks of it he doesn't seem to be too comfortable sitting here. But something is preventing him from leaving this room. He is currently deep in meditation. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES 1000 S 105 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d2756+9463 1d105+108 156967 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >speech_prog p Master Longkai~ if ispc ($n) if inroom ($n) == 27922 if quest (0,6,$n) == 1 if quest (0,6,$i) == 0 say Aha! You must be the new apprentice the abbot say is talking about. Welcome to our monastery. I say am instructed to give you a short tour around say the monastery. Come, follow me. bow $n mpforce $n follow M27915 mpmset self quest 0 6 50 else bow $n say Good day to you. endif endif endif endif ~ >fight_prog 50~ say So you want to challenge me. Give it up Loser! mpecho {118}LongKai's attack {128}<<--*--> {118}I{138}MP{118}LO{138}DE{118}S {128}<<--*-->> {118}you! mpquiet on cast 'energy drain' $n cast 'energy drain' $n cast 'energy drain' $n cast 'energy drain' $n cast 'energy drain' $n cast 'energy drain' $n cast 'energy drain' $n mpquiet off restore self ~ >rand_prog 100~ if quest (0,6,$i) > 0 if quest (0,6,$i) == 48 west endif if quest (0,6,$i) == 46 say This is a small temple. Unlike the others say higher up in the mountains. endif if quest (0,6,$i) == 44 mpecho {008} say All along the side of this temple lies the say statues of Buddha. endif if quest (0,6,$i) == 42 mpecho {008} say There are eight minor statues like the one say you see here. Now lets go somewhere else. endif if quest (0,6,$i) == 41 mpecho {008} say Shall we? mpmload 27924 mpquiet on mpforce $r follow self mpquiet off mppurge self endif mpmadd self quest 0 6 -1 endif if rand (5) mpecho Master LongKai looks around him, making sure everyone is doing their job. endif ~ | #27916 Cabbage mob~ the cabbage mob~ The cabbage is here.~ Cabbage mob ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES|AFF_ETHEREAL 1000 S 95 BODY_ARM|BODY_HAND BODY_CLAW|BODY_HAND 1d2256+7613 1d95+46 125749 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >act_prog cabbage~ if quest (0,6,$n) == 5 or quest (0,6,$n) == 6 if time () == 5 or time () == 6 or time () == 7 or time () == 8 if inroom ($n) == 27947 if rand (33) mpmset $n quest 0 6 6 mpoload 27902 mpquiet on give I27902 $n mpquiet off mppurge self break endif endif endif endif if rand (50) mpoload 27903 else mpoload 27904 endif mpquiet on give i2790 $n mpquiet off mppurge self ~ >rand_prog 100~ mpmadd self quest 0 1 1 if quest (0,1,$i) == 0 mppurge self endif ~ | #27917 Water mob~ the water mob~ The water mob is here.~ Water mob ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES|AFF_ETHEREAL 1000 S 95 BODY_ARM|BODY_HAND BODY_CLAW|BODY_HAND 1d2256+7613 1d95+46 182492 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #27918 CheongSamFung~ CheongSamFung~ A young disciple stands here staring at the sky,~ Upon closer examination of this disciple, you found out that he is no older then fifteen years old. But there is something within him that is beyond your understanding, especially when he stares at you with his large brown eyes. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES 1000 S 95 BODY_ARM|BODY_HAND BODY_CLAW|BODY_HAND 1d2256+7613 1d95+46 132945 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (0,6,$n) == 11 if hasobjnum ($n) == 27907 say the master cook sent me to bring you back. say He said we are going to be late. Let us get say going. mpecho The young disciple quickly leads you back to the monastery. mptransfer $n 27934 else smile $n endif else if quest (7,7,$n) == 25 say Well, it's getting late. The forest is say dangerous. Best if you leave now. bow $n smile mptransfer $n 27934 else if quest (7,7,$n) == 26 say Well, it's getting late. The forest is say dangerous. Best if you leave now. bow $n smile mptransfer $n 27934 else if quest (7,7,$n) == 27 say Well, it's getting late. The forest is say dangerous. Best if you leave now. bow $n smile mptransfer $n 27934 else if quest (7,7,$n) == 28 say Well, it's getting late. The forest is say dangerous. Best if you leave now. bow $n smile mptransfer $n 27934 endif endif endif endif endif endif endif ~ >rand_prog 5~ emote tries to do Tai-Chi but fails miserably. ~ | #27919 Cutting mob~ the cutting mob~ The cutting cabbage is here.~ Cutting mob ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES 1000 S 95 BODY_ARM|BODY_HAND BODY_CLAW|BODY_HAND 1d2256+7613 1d95+46 189706 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >speech_prog cut~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (0,6,$n) == 13 mpjunk all mpmset $n quest 0 6 14 mpoload 27909 mpquiet on give i27909 $n mpquiet off mppurge self else mppurge self endif else mppurge self endif else mppurge self endif ~ >fight_prog 100~ say Trying to cheat? mpquiet on mass acid mass acid mass acid mass acid mass acid mass acid mass acid mpquiet off ~ | #27920 Washing mob~ the washing mob~ The washing cabbage mob is here.~ Washing mob ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES 1000 S 95 BODY_ARM|BODY_HAND BODY_CLAW|BODY_HAND 1d2256+7613 1d95+46 16919 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >speech_prog washed~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (0,6,$n) == 12 mpmset $n quest 0 6 13 mppurge self else mppurge self endif else mppurge self endif else mppurge self endif ~ >fight_prog 100~ say Trying to cheat? mpquiet on mass acid mass acid mass acid mass acid mass acid mass acid mass acid mpquiet off ~ | #27921 Firewood mob~ the firewood mob~ The firewood mob is here.~ Firewood mob ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES 1000 S 95 BODY_ARM|BODY_HAND BODY_CLAW|BODY_HAND 1d2256+7613 1d95+46 29821 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >speech_prog light~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (0,6,$n) == 14 mpmset $n quest 0 6 15 mppurge self else mppurge self endif else mppurge self endif else mppurge self endif ~ >fight_prog 100~ say Trying to cheat? mpquiet on mass acid mass acid mass acid mass acid mass acid mass acid mass acid mpquiet off ~ | #27922 Cooking mob~ the cooking mob~ The cooking is here.~ Cooking mob ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES 1000 S 95 BODY_ARM|BODY_HAND BODY_CLAW|BODY_HAND 1d2256+7613 1d95+46 49304 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >speech_prog cooked~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (0,6,$n) == 15 mpmset $n quest 0 6 16 mpjunk all mpquiet on mpforce $n give cabbage cooking mpoload 27910 give i27910 $n mpquiet off mppurge self else mppurge self endif else mppurge self endif else mppurge self endif ~ >fight_prog 100~ say Trying to cheat? mpquiet on mass acid mass acid mass acid mass acid mass acid mass acid mass acid mpquiet off ~ | #27923 Storekeeper~ the storekeeper~ The storekeeper is here.~ This storekeeper is here showing his variety of wares brought from all over the world. He seems to be honest but you can never be sure. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES 1000 S 95 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d2256+7613 1d95+93 94975 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >speech_prog sutra~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (7,7,$n) == 23 say Ah, you mean the sutra that the child sold me? say Well, you see, me and my wife has some problem with... emote cough in an embarrassed manner. say You know what I mean. Anyways we have been told that say a magical statue is known to say...give us a 100% say chance in that certain "area" of interest so... blush emote cough in an embarrassed manner. say Talk to my wife. She'll tell you more about the statue. mpmset $n quest 7 7 24 endif endif endif ~ | #27924 Master monk M27924~ LongKai the Master monk~ A monk is meditating here.~ You see a monk in his thirties. From the looks of it he doesn't seem to be too comfortable sitting here. But something is preventing him from leaving this room. He is currently deep in meditation. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES 1000 S 97 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d1+12000 1d1+120 100000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >speech_prog yes~ if ispc ($n) if inroom ($n) == 27915 if quest (0,6,$n) == 1 if quest (0,6,$i) < 41 mpquiet on mpforce $n follow M27924 mpquiet off mpmset self quest 0 6 51 smile $n endif endif endif endif ~ >rand_prog 100~ if quest (0,6,$i) == 50 east endif if quest (0,6,$i) == 49 south endif if quest (0,6,$i) == 48 east endif if quest (0,6,$i) == 47 open doors endif if quest (0,6,$i) == 46 mpquiet on open doors mpquiet off south endif if quest (0,6,$i) == 45 south endif if quest (0,6,$i) == 44 say To your left and right, are the gardens say where we farm our food. endif if quest (0,6,$i) == 42 mpecho {008} say We do not have a large variety of food say for our monks but they are good enough say to give us a balance nutrition content. endif if quest (0,6,$i) == 41 if quest (0,6,$r) == 1 mpquiet on mpforce $r follow self mpquiet off smile $r else smile endif say Ready when you are. mpmload 27925 mpmset M27925 quest 0 5 25 mppurge self endif if quest (0,6,$i) == 1 say Perhaps you need more time to think about this. emote walks back to the temple. mppurge self endif if quest (0,6,$i) == 0 mpmset self quest 0 6 40 endif mpmadd self quest 0 6 -1 ~ | #27925 Master monk M27925~ LongKai the Master monk~ A monk is meditating here.~ You see a monk in his thirties. From the looks of it he doesn't seem to be too comfortable sitting here. But something is preventing him from leaving this room. He is currently deep in meditation. ~ ACT_SENTINEL|ACT_WIMPY|ACT_SMART|ACT_BODY|ACT_RACE AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES 1000 S 100 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d1+10000 1d1+200 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >speech_prog ready~ if ispc ($n) if inroom ($n) == 27932 if quest (0,6,$n) == 1 if quest (0,6,$i) < 33 mpquiet on mpforce $n follow M27925 mpquiet off mpmset self quest 0 6 51 mpecho Master LongKai scratches his head, wondering what he will show next. endif endif endif endif ~ >rand_prog 100~ if quest (0,6,$i) == 50 north endif if quest (0,6,$i) == 49 west endif if quest (0,6,$i) == 48 west endif if quest (0,6,$i) == 47 west endif if quest (0,6,$i) == 46 north endif if quest (0,6,$i) == 45 north endif if quest (0,6,$i) == 44 west endif if quest (0,6,$i) == 43 west endif if quest (0,6,$i) == 42 west endif if quest (0,6,$i) == 40 say Here we are. smile endif if quest (0,6,$i) == 39 say To the north is the kitchen where the master say cook is working. He cooks for everyone in say the monastery for all our meals. endif if quest (0,6,$i) == 37 mpecho {008} say A very tough job I would say, but he is more say than qualified for his job. To your south is say the storeroom, a place where we store all our say equipments used for farming and other chores. endif if quest (0,6,$i) == 36 emote pauses for a while... endif if quest (0,6,$i) == 34 say I guess that covers most of it. There are say more to be learned, but you will learn them say over your stay here. Anyway I have a say request. Will you help me? endif if quest (0,6,$i) == 1 say Perhaps you need more time to think about this. emote walks back to the temple. mppurge self endif if quest (0,6,$i) == 0 mpmset self quest 0 6 32 endif mpmadd self quest 0 6 -1 ~ >speech_prog yes~ if ispc ($n) if inroom ($n) == 27904 if quest (0,6,$n) == 1 say Great! Ok here is our problem. Tomorrow is the say twentieth anniversary of the abbot's elevation say to abbot status. So we would like to make a say suprise for him. We were going to throw a say small celebration, but the master cook does say not have enough assistants to help him to say prepare the meal in time. So now you should say report to the master cook immediately and say start preparing the meal. say Now go. smile $n bow $n mpmset $n quest 0 6 4 mpecho You see the master monk leaving quickly back to the temple. mppurge self endif endif endif ~ | #27926 Monk~ the Monk~ A monk lost in thoughts is here.~ You see nothing special about this monk. However, he does not seem to notice you at all. He keeps chanting something you don't understand and at the same time, stares off into the distant horizon. ~ ACT_SMART|ACT_BODY|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES 200 S 70 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d1+3999 2d30+30 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ if quest (0,6,$n) == 18 if class ($n) == CLASS_SHAMAN if quest (7,7,$n) == 0 if level ($n) > 90 say I need to confess something to you. say Yes. *Sob* I've done a terrible thing! say I've lost an important sutra! say PLEASE! You've gotta HELP me! say Will you help me? sniff mpmset $n quest 7 7 1 endif endif endif endif if quest (7,7,$n) == 31 say Have you found the sutra? endif ~ >speech_prog sutra~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (7,7,$n) == 3 ponder say I can't remember well, but I remember still having it when say I was walking along the hallway around the temple. Maybe one say of the sweepers might have picked it up. sigh mpmset $n quest 7 7 4 endif endif endif ~ >speech_prog yes~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (7,7,$n) == 1 say Thank you dear fellow monk. However I'm too say ashamed to see the Abbot. The sutra belonged to the say Abbot. Please tell him for me will you? Please tell say him that I confess. endif endif endif if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (7,7,$n) == 31 mpmset $n quest 7 7 32 say Great! Thank you! Thank you! You are really a monk say of great stature. You have my outmost respect. I'll say never forget a monk such as yourself. emote searches under his robe for something. say Here you go. It's something my teacher has given me say while I'm under his tutelage. I've never find any use say for it. Maybe it'll be useful to you. say Thank you from the bottom of my heart. mpjunk all mpoload 27952 mpquiet on cast 'remove curse' mpquiet off give i27952 $n bow $n endif endif endif ~ | #27927 Monk~ the monk~ A monk is here sweeping diligently.~ From a glance, you can tell that this is just an ordinary monk. However, you notice that despite doing simple chores such as sweeping, this monk seemes to be in total concentration of his job. Not until you tap on his shoulder that he knew that you are there. He smiles at you broadly and bows before you. He wishes your journey to be fruitful and success in whatever you do. With that he goes back to concentrate on his sweeping again. ~ ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_TONGUES 100 S 80 BODY_HEAD|BODY_LEG BODY_ARM|BODY_HAND 1d100+6000 1d80+33 10000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ if ispc ($n) if class ($n) == CLASS_SHAMAN bow $n endif endif ~ >speech_prog sutra~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (7,7,$n) == 4 say Ah a sutra? Come to think of it. I think I've picked say up a book. But I don't think it is the sutra. Anyways say I've turned it to master ChoiWanKor.. They say should have what you are looking for. mpmset $n quest 7 7 5 endif endif endif ~ | #27928 ChoiWanKor the master monk~ ChoiWanKor the master monk~ A business-like monk is standing behind a counter.~ He's approximately six feet tall and lean looking. The only significant thing you find about him is that he is wearing a striking yellow robe, which is very clean and new. He looked at you coolly and you can sensed that he is considering you in a highly business-like and proffessional way. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES 1000 S 150 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d1+25000 1d1+249 155002 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >speech_prog sutra~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (7,7,$n) == 5 say Ah, sutra. You mean a book? I've never seen say a sutra as you have described, but a sweeper say monk did gave me a book. I think I say accidentally left it at the training grounds say I think. You'll have to try your luck say there. mpmset $n quest 7 7 6 else if quest (7,7,$n) > 5 emote is searching all over the place. say Still can't find it here. Maybe you should say go check the training area more closely. endif endif endif endif ~ >all_greet_prog 100~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (7,7,$n) == 16 say Oh, I'm really sorry. I forgot, I gave say it to a kid. My fault. Hope I didn't give say you too much trouble. I thought that book say belonged to no one. Moreover the kid looked say so miserable, so I gave him the book say hopefully it will enlighten him. Perhaps say the keeper may guide you to the child. smile mpmset $n quest 7 7 17 endif endif endif ~ >fight_prog 100~ say I hate people who disturb me when I am searching for stuff. say GREAT SOLAR STANCE! mpecho ChoiWanKor's attack {128}<<--*--> DECAPITATES <<--*-->>{308} you. mpquiet on mpmadd $n currhp -25000 cast fireball $n mpquiet off ~ >rand_prog 5~ emote searches all over the place looking for something. say Where is that....book??? sigh ~ | #27929 disciple monk~ a disciple monk~ A disciple monk is here.~ This is a disciple monk. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES 1000 S 95 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d2256+7613 1d95+93 18521 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >act_prog death~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (7,7,$n) == 15 say WheW! Finally found you! emote paused, trying to catch a breath. sigh say Master ChoiWanKor sent me to ask you to see him. say He says it's somewhat important. wave mpmset $n quest 7 7 16 mppurge self endif endif endif ~ | #27930 Olivia~ Olivia~ A very handsome and regal looking lady is here.~ You see a tall, beautiful and regal looking lady here. She has silky long black hair. Whenever she turned her head, her hair would sway as freely, and naturally as when gentle breeze caress a willow tree. Her every move is as graceful as a snow white swan. Her dark brown eyes sparkled like stars in a cloudless nights, and when you look into them, it's like looking through a window with a breathtaking and tranquil scenery. You are totally lost in her eyes. And whenever she looks at you quizically, her beautiful and gentle face overwhelmes you with a peculiar sense of being completely engulfed in love. You can't even began to coherently describe her smile. It is as bright as day, and as warm, and sweet as a mug of hot chocolate in an endless winter night. You are awed by the fact that such a celestially beautiful being can exist and thrive in a world as cruel as this. As she is giggling, you can only stare at her dumbfounded, wishing that she is the only reason of your existance. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES 1000 S 150 BODY_ARM|BODY_HAND BODY_ARM|BODY_CLAW|BODY_HAND 1d1+30000 1d1+299 171715 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE >all_greet_prog 100~ if ispc ($n) giggle smile curtsey say How may I help you? endif ~ >speech_prog statue~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (7,7,$n) == 24 blush say I see, you've talked to my husband... blush giggle say Well, I...I only knows it's made of trees found say in this area. I thank you for your willingness say to help. I thank you... emote blush further. mpmset $n quest 7 7 25 say from the bottom of my heart for helping me and my say husband. Good Luck to you! say Oh, by the way, you might want to talk to Master say GouSau on how to enter the forest. endif endif endif ~ >give_prog i27925~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (7,7,$n) == 28 bounce laugh giggle hug $n say Oh thank you! You're such a dear! Thank you! emote pecks you on the cheek. blush say Well, me and my hubby can now have a b...opps! blush say My hubby told me about the sutra you're looking for. say I'm sorry that my hubby didn't tell you everything. say Actually, my hubby lost the sutra in the main temple say near the golden statues. You should be able to find it. say You won't hate me and my hubby for not telling you say everything do you? mpmset $n quest 7 7 29 mpjunk all endif endif endif ~ >give_prog i27924~ if ispc ($n) if class ($n) == CLASS_SHAMAN sigh sniff say I'm sorry this is not the right statue. I'm afraid say you'll have to continue on your search. sniff say You're are me and my hubby's last hope. say Please find the statue as soon as possible. say You're our only hope! mpjunk all endif endif ~ >fight_prog 20~ sniff say people are so mean to me cry $n say Never mind. A kiss from me will fix everything.. mpecho {008} emote --=== GIVES YOU THE KISS OF DEATH ===-- mpquiet on cast 'mage blast' $r cast 'chill touch' $r cast curse $r cast blindness $r cast poison $r cast weaken $r cast 'faerie fire' $r cast 'change sex' $r cast hallucinate $r cast confusion $r mpquiet off ~ >rand_prog 1~ wink say Hiiiii...there! curtsey ~ | #27931 HouTorMuk the master monk~ HouTorMuk the master monk~ A wood carver is here carving.~ He is the untidiest monk that you have ever seen. Barely even five feet tall, you can tell that he's only in he's late teens. His grey robe is dirty and full of wood chips. You also noticed that the carvings that he made are all so real and so life-like that you swore that their limbs moved and they would smile upon you. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES 1000 S 150 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d1+30000 1d150+113 134504 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >give_prog i27922~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (7,7,$n) == 25 or quest (7,7,$n) == 26 or quest (7,7,$n) == 27 or quest (7,7,$n) == 28 mpjunk all mpecho $I's hands blur as he carves a statue out. say There you go. The statue is done. mpoload 27924 give i27924 $n mpjunk all endif endif endif ~ >give_prog i27923~ if ispc ($n) if class ($n) == CLASS_SHAMAN if quest (7,7,$n) == 25 or quest (7,7,$n) == 26 or quest (7,7,$n) == 27 mpjunk all mpecho $I's hands blur as he carves a statue out. say There you go. The statue is done. mpoload 27924 give i27924 $n mpjunk all else if quest (7,7,$n) == 28 mpjunk all mpecho $I's hands blur as he carves a statue out. say There you go. The statue is done. mpoload 27925 give i27925 $n mpjunk all endif endif endif endif ~ >fight_prog 12~ say How could you! I shall show no mercy to you. Prepare yourself! say NA-MOR-ONI-TOFOR! emote 's carving knife <(-**-))<< VAPORIZES >>((-**-)> you! mpquiet on mass 'faerie fire' knife $r knife $r knife $r knife $r knife $r mpquiet off ~ >rand_prog 5~ sigh emote throws a small statue away into a pile of wood. grumble say C'mon...I don't have much time. emote starts carving a piece of wood into a figure of Buddha. ~ | #27932 Statue~ the statue of Buddha~ A statue of Buddha.~ You examine the statue meticulously and found out that it is made of gold! This statue is surrounded by a blue aura. The statue is about 5 feet tall and it's sitting on top of a golden lotus pad. Suddenly, unknown to you, the statue's had morphed into a life like form of Buddha! The statue smiled at you benevolently and morphed back to it's normal form again. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES 0 S 105 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d50+12000 1d105+56 200000 RACE_HUMAN POS_RESTING POS_RESTING SEX_MALE #27933 Statue~ the statue of Buddha~ A statue of Buddha.~ You examine the statue meticulously and found out that it is made of gold! This statue is glowing. The statue is about 5 feet tall and it's sitting on top of a golden lotus pad. Suddenly, unknown to you, the statue's had morphed into a life like form of Buddha! The statue smiled at you benevolently and morphed back to it's normal form again. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES 0 S 105 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d50+12000 1d105+56 25000 RACE_HUMAN POS_RESTING POS_RESTING SEX_MALE #27934 Statue~ the statue of Buddha~ A statue of Buddha.~ You examine the statue meticulously and found out that it is made of gold! This statue is surrounded by a brown aura. The statue is about 5 feet tall and it's sitting on top of a golden lotus pad. Suddenly, unknown to you, the statue's had morphed into a life like form of Buddha! The statue smiled at you benevolently and morphed back to it's normal form again. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES 0 S 105 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d50+12000 1d105+56 200000 RACE_HUMAN POS_RESTING POS_RESTING SEX_MALE #27935 Statue~ the statue of Buddha~ A statue of Buddha.~ You examine the statue meticulously and found out that it is made of gold! This statue is surrounded by a red aura. The statue is about 5 feet tall and it's sitting on top of a golden lotus pad. Suddenly, unknown you, the statue's had morphed into a life like form of Buddha! The statue smiled at you benevolently and morphed back to it's normal form again. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES 0 S 105 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d50+12000 1d105+56 200000 RACE_HUMAN POS_RESTING POS_RESTING SEX_MALE #27936 Statue~ the statue of Buddha~ A statue of Buddha.~ You examine the statue meticulously and found out that it is made of gold! This statue is surrounded by a white aura. The statue is about 5 feet tall and it's sitting on top of a golden lotus pad. Suddenly, unknown to you, the statue's had morphed into a life like form of Buddha! The statue smiled at you benevolently and morphed back to it's normal form again. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES 0 S 105 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d50+12000 1d105+56 200000 RACE_HUMAN POS_RESTING POS_RESTING SEX_MALE #27937 Statue~ the statue of Buddha~ A statue of Buddha.~ You examine the statue meticulously and found out that it is made of gold! This statue is surrounded by a yellow aura. The statue is about 5 feet tall and it's sitting on top of a golden lotus pad. Suddenly, unknown to you, the statue's had morphed into a life like form of Buddha! The statue smiled at you benevolently and morphed back to it's normal form again. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES 0 S 105 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d50+12000 1d105+56 200000 RACE_HUMAN POS_RESTING POS_RESTING SEX_MALE #27938 Statue~ the statue of Buddha~ A statue of Buddha.~ You examine the statue meticulously and found out that it is made of gold! This statue is surrounded by a purple aura. The statue is about 5 feet tall and it's sitting on top of a golden lotus pad. Suddenly, unknown to you, the statue's had morphed into a life like form of Buddha! The statue smiled at you benevolently and morphed back to it's normal form again. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES 0 S 105 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d50+12000 1d105+56 200000 RACE_HUMAN POS_RESTING POS_RESTING SEX_MALE #27939 Praying mob~ Praying mob~ A praying mob is here.~ This is a praying mob. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES|AFF_ETHEREAL 0 S 105 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d50+12000 1d105+56 25000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >act_prog powers.~ if quest (27,1,$n) == 1 mpechoaround $n $n silently says $s prayer to the statue. if inroom ($n) == 27916 mpmset $n quest 15 1 1 mppurge i27929 mpoload 27929 endif if inroom ($n) == 27915 mpmset $n quest 16 1 1 mppurge i27930 mpoload 27930 endif if inroom ($n) == 27914 mpmset $n quest 17 1 1 mppurge i27931 mpoload 27931 endif if inroom ($n) == 27921 mpmset $n quest 18 1 1 mppurge i27932 mpoload 27932 endif if inroom ($n) == 27936 mpmset $n quest 19 1 1 mppurge i27933 mpoload 27933 endif if inroom ($n) == 27943 mpmset $n quest 20 1 1 mppurge i27934 mpoload 27934 endif if inroom ($n) == 27944 mpmset $n quest 21 1 1 mppurge i27935 mpoload 27935 endif if inroom ($n) == 27945 mpmset $n quest 22 1 1 mppurge i27936 mpoload 27936 endif endif mpjunkperson $n i27928 mppurge self ~ >rand_prog 100~ mppurge self ~ | #27940 pot whacking mob~ pot whacking mob~ A pot whacking mob stands here.~ This is a praying mob. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES|AFF_ETHEREAL 0 S 105 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d50+12000 1d105+56 25000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >rand_prog 100~ mpgoto 27916 mppurge i27929 mpgoto 27915 mppurge i27930 mpgoto 27914 mppurge i27931 mpgoto 27921 mppurge i27932 mpgoto 27936 mppurge i27933 mpgoto 27943 mppurge i27934 mpgoto 27944 mppurge i27935 mpgoto 27945 mppurge i27936 mppurge self ~ | #0 #SHOPS 27906 ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 100 10 0 23 27909 ITEM_TYPE_FOOD ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 110 50 6 20 27910 ITEM_TYPE_DRINK_CON ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 110 50 6 20 27923 ITEM_TYPE_LIGHT ITEM_TYPE_ARMOR ITEM_TYPE_BOAT ITEM_TYPE_TRASH ITEM_TYPE_SCROLL 110 50 6 20 0 #SPECIALS S #OBJECTS #27901 Sickle~ a sickle~ A sickle lies here.~ A sharp curved blade which is used for farming purposes. ~ ITEM_TYPE_WEAPON 0 ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_WEAPON 7 7 WEAPON_SLICE 0 0 0 0 1 100 90 P 1 TRIG_UNKNOWN 100 PULL OPROG_IF OIF_WEAR_LOC = WEAR_NONE 2 3 P 2 TRIG_VOID OPROG_ECHO You might want to wield the sickle first.~ P 3 TRIG_VOID OPROG_IF OIF_USER_POSITION = POS_FIGHTING 4 5 P 4 TRIG_VOID OPROG_ECHO Better concentrate on the fight!~ P 5 TRIG_VOID OPROG_IF OIF_USER_CLASS ! CLASS_SHAMAN 6 7 P 6 TRIG_VOID OPROG_ECHO You cut yourself while cutting the roots.~ P 6 TRIG_VOID OPROG_APPLY OAPPLY_HIT -1000 P 7 TRIG_VOID OPROG_IF OIF_USER_AREA = 27900 8 9 P 8 TRIG_VOID OPROG_GOD_COMMAND mpechoat self You try to pick the cabbage up using the sickle to cut the roots off. mpmload 27916 mpechoaround self $I tries to pick a cabbage up using a sickle to cut the roots off.~ P 9 TRIG_VOID OPROG_ECHO You don't see any cabbage here.~ #27902 Cabbage~ a cabbage~ A cabbage lies here.~ A freshly picked cabbage with green leaves. ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE 24 0 0 0 0 0 0 0 1 100 90 P 1 TRIG_UNKNOWN 100 CUT OPROG_IF OIF_USER_ROOM_NUM = 27901 2 0 P 2 TRIG_VOID OPROG_PLAYER_QUEST_IF 0 6 = 13 3 0 P 3 TRIG_VOID OPROG_GOD_COMMAND mpmset self questr 27900 0 6 14 mpechoat self You cut the washed cabbage. mpoload 27909~ P 3 TRIG_VOID OPROG_JUNK #27903 Cabbage~ a cabbage~ A cabbage lies here.~ A not so fresh cabbage with green leaves. ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE 10 0 0 0 0 0 0 0 1 100 90 #27904 Cabbage~ a cabbage~ A cabbage lies here.~ A fresh cabbage with green and red leaves. ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE 24 0 0 0 0 0 0 0 1 100 90 #27905 Buckets~ two buckets~ Two buckets are lying here.~ You see two large cylindrical tubes with a round base which can hold alot of liquid. ~ ITEM_TYPE_DRINK_CON 0 ITEM_WEAR_TAKE 20 20 LIQ_WATER 0 0 0 0 0 1 100 90 P 1 TRIG_COMMAND 100 fill OPROG_IF OIF_USER_ROOM_NUM ! 27983 2 3 P 2 TRIG_VOID OPROG_ECHO You don't see a well here.~ P 3 TRIG_VOID OPROG_PLAYER_QUEST_IF 0 6 ! 8 4 5 P 4 TRIG_VOID OPROG_ECHO You already filled the buckets with water.~ P 5 TRIG_VOID OPROG_GOD_COMMAND mpmset self questr 27900 0 6 9 mpechoat self You fill the buckets with water from the well.~ P 6 TRIG_UNKNOWN 100 WASH OPROG_IF OIF_USER_ROOM_NUM = 27901 5 0 P 5 TRIG_VOID OPROG_PLAYER_QUEST_IF 0 6 = 12 6 0 P 6 TRIG_VOID OPROG_GOD_COMMAND mpmset self questr 27900 0 6 13 mpechoat self You wash the fresh green cabbage in a bucket of water.~ P 6 TRIG_VOID OPROG_JUNK #27906 Axe~ an axe~ An axe lies here.~ A one headed axe used to chop firewood. ~ ITEM_TYPE_WEAPON 0 ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_AXE 8 8 WEAPON_BITE 0 0 0 0 1 100 90 #27907 Firewood~ a bundle of firewood~ A bundle of wood lies here.~ Dry wood chopped into small pieces to light fire for cooking purposes. ~ ITEM_TYPE_TRASH 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 1 10 90 P 1 TRIG_UNKNOWN 100 light OPROG_IF OIF_USER_ROOM_NUM = 27900 2 0 P 2 TRIG_VOID OPROG_PLAYER_QUEST_IF 0 6 = 14 3 0 P 3 TRIG_VOID OPROG_GOD_COMMAND mpmset self questr 27900 0 6 15 mpechoat self You light a fire with flint and steel feeding it with the firewood.~ P 2 TRIG_VOID OPROG_JUNK #27908 Ladle~ a Ladle~ A ladle lies here.~ A simple cooking ladle made of wood for cooking in a big pot. Rumored it was once used by a housewife that whished to be a goddess who finally got her wish with her kind heart. ~ ITEM_TYPE_WEAPON ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_STAFF 4 4 WEAPON_CRUSH 0 0 0 0 1 100000 90 A APPLY_AC -14 0 P 1 TRIG_UNKNOWN 100 COOK OPROG_IF OIF_USER_ROOM_NUM = 27900 2 0 P 2 TRIG_VOID OPROG_PLAYER_QUEST_IF 0 6 = 15 3 0 P 3 TRIG_VOID OPROG_IF_HAS_OBJECT 27909 4 5 P 4 TRIG_VOID OPROG_GOD_COMMAND mpmset self questr 27900 0 6 16 mpjunk I27902 mpechoat self You place the nicely cut cabbage into the pot and start cooking.. mpoload 27910~ #27909 Cut cabbage~ Some cut cabbage~ A few pieces of leaves lies here.~ Each piece of the cabbage is nicely and even cut out. ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE 15 0 0 0 0 0 0 0 1 50 90 #27910 YinWo~ a bowl of yinwo~ A bowl of yellowish liquid lies on the ground.~ Upon closer examination, you see there are shreds of small pieces of leaves. You are not sure of what it is but the smells of it makes you drool. ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE 50 0 0 0 0 0 0 0 1 1000000 90 #27912 wooden bowl~ a wooden bowl~ A small bowl made of find oak lies here.~ This is just an ordinary bowl. A small bowl made of fine oak wood with sandpaper polishing. Perhaps a nice collection to your home furniture. ~ ITEM_TYPE_CONTAINER 0 ITEM_WEAR_TAKE 1500 0 -1 0 0 0 0 0 1 10000 95 #27913 pork~ a piece of pork~ A small piece of meat is lying on the ground.~ This is the fake pork which is made by flour. ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE 15 0 0 0 0 0 0 0 1 60 30 #27914 bowl vegetable~ a bowl of vegetable~ A small bowl of dry vegetable is lying on the ground.~ This vegetable is made from sliced of cabbages and are steamed. ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE 10 0 0 0 0 0 0 0 1 40 30 #27915 Water skin~ a camel water skin~ A skin made from camel lies here.~ Just an ordinary skin used to fill liquid. ~ ITEM_TYPE_DRINK_CON 0 ITEM_WEAR_TAKE 10 10 LIQ_WATER 0 0 0 0 0 1 120 30 #27916 Teh Ais~ a cup of Teh Ais~ A glass of brown liquid is here.~ Specially made by mamaks far far away, the teh ais is an exotic drink of a distant land. ~ ITEM_TYPE_DRINK_CON 0 ITEM_WEAR_TAKE 3 3 LIQ_TEA 0 0 0 0 0 1 1200 30 #27917 Broom~ a broom~ A broom lies here.~ A long wooden pole with thin grass strands all tied up together. ~ ITEM_TYPE_WEAPON 0 ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_STAFF 4 4 WEAPON_GREP 0 0 0 0 5 10 90 #27918 Fireflies~ a bag of fireflies~ A small bag with something glowing in it is here.~ Inside the bag you find thousands of small creatures which glow. ~ ITEM_TYPE_LIGHT ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 0 -1 0 0 0 0 0 10 2000 30 A APPLY_INT -3 0 #27919 Prayer beads~ a prayer beads~ A necklace of beads is here.~ Upon close examination, you find that each bead is joined to the others with some unknown medium. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WRIST 5 0 0 0 0 0 0 0 10 30000 30 A APPLY_INT -3 0 #27920 Raft~ a raft~ A small size boat lies here.~ This is just an ordinary raft made from small logs tied together shaping a rectangle. ~ ITEM_TYPE_BOAT ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 0 0 0 0 0 0 0 5 3000 30 A APPLY_INT -3 0 #27921 Delicacy~ a Delicacy~ A plate of food, exquisitely made is here.~ This is one of the few dishes you have even seen, is exquisitely prepared and the longer you look at it, the more unbearable you feel. You want to gobble it. You want to taste it. You want you tongue to feel euphoric as your nose is now. Now, your brain only sees one sign on the dish: Please eat me. I beg of you. ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE 90 0 0 0 0 0 0 0 1 1000000 90 #27922 branch~ a branch~ You see a normal branch laying on the ground.~ This is just a normal branch. However, it is quite heavy and firm. ~ ITEM_TYPE_TRASH 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 40 10 90 #27923 branch~ a branch~ You see a normal branch laying on the ground.~ This is just a normal branch. However, it is quite heavy and firm. ~ ITEM_TYPE_TREASURE 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 40 10 90 #27924 statue~ a statue~ You see a minature statue here.~ This minature statue is a statue of Buddha. It is very well carved and it is warm to hold. You sensed a very weird force radiating from it. ~ ITEM_TYPE_TREASURE 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 2 10 90 #27925 statue~ a statue~ You see a minature statue here.~ This minature statue is a statue of Buddha. It is very well carved and it is warm to hold. You sensed a very weird force radiating from it. ~ ITEM_TYPE_TREASURE 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 2 10 90 #27926 sutra~ a Sutra~ You see a book lying here.~ The book does not have a title on its cover. It is written in a language you can't comprehend. It is about a thousand pages and though the book seemed old, however, the writings are as if it's just written on. The ink that were used to write is weird smelling. ~ ITEM_TYPE_SCROLL ITEM_FLAG_ANTI_EVIL ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 30 -1 -1 -1 0 0 0 0 1 1000000 91 #27928 Joss stick~ Some joss sticks~ You see some sticks laying on the ground here.~ These sticks are made of fine powder compressed together. It seems to be able to burn very well. However it also have a funny smell that most people would not like. ~ ITEM_TYPE_TRASH 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 0 0 0 0 0 0 0 5 800000 91 P 1 TRIG_UNKNOWN 100 PRAY OPROG_IF OIF_USER_CLASS = CLASS_SHAMAN 2 12 P 2 TRIG_VOID OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 3 12 P 3 TRIG_VOID OPROG_IF OIF_USER_ROOM_NUM = 27916 11 4 P 4 TRIG_VOID OPROG_IF OIF_USER_ROOM_NUM = 27915 11 5 P 5 TRIG_VOID OPROG_IF OIF_USER_ROOM_NUM = 27914 11 6 P 6 TRIG_VOID OPROG_IF OIF_USER_ROOM_NUM = 27921 11 7 P 7 TRIG_VOID OPROG_IF OIF_USER_ROOM_NUM = 27936 11 8 P 8 TRIG_VOID OPROG_IF OIF_USER_ROOM_NUM = 27943 11 9 P 9 TRIG_VOID OPROG_IF OIF_USER_ROOM_NUM = 27944 11 10 P 10 TRIG_VOID OPROG_IF OIF_USER_ROOM_NUM = 27945 11 12 P 11 TRIG_VOID OPROG_ECHO You silently say your prayers to the statue. There was a small movement in the statue just before a small flash appears in front of your eyes.~ P 11 TRIG_VOID OPROG_GOD_COMMAND mpmload 27939 mpechoaround self The joss sticks in $I's hand glows with mysterious powers.~ P 12 TRIG_VOID OPROG_GOD_ARGUMENT pray~ #27929 Pot~ a pot~ You see some joss sticks on the joss stick pot.~ It is a big pot with some joss sticks on it still burning. The pot is covered with a shiny gold plated paint and seems to be pretty warm from a certain distance. Strange patterns and small inscriptions are finely carved all over the pot in a orderly fashion. ~ ITEM_TYPE_FURNITURE 0 0 0 0 0 0 0 0 0 0 200 10 100 E inscriptions~ ...when the Dragon... ~ #27930 Pot~ a pot~ You see some joss sticks on the joss stick pot.~ It is a big pot with some joss sticks on it still burning. The pot is covered with a shiny gold plated paint and seems to be pretty warm from a certain distance. Strange patterns and small inscriptions are finely carved all over the pot in a orderly fashion. ~ ITEM_TYPE_FURNITURE 0 0 0 0 0 0 0 0 0 0 200 10 100 E inscriptions~ ...And the phoenix... ~ #27931 Pot~ a pot~ You see some joss sticks on the joss stick pot.~ It is a big pot with some joss sticks on it still burning. The pot is covered with a shiny gold plated paint and seems to be pretty warm from a certain distance. Strange patterns and small inscriptions are finely carved all over the pot in a orderly fashion. ~ ITEM_TYPE_FURNITURE 0 0 0 0 0 0 0 0 0 0 200 10 100 E inscriptions~ ...Meet,... ~ #27932 Pot~ a pot~ You see some joss sticks on the joss stick pot.~ It is a big pot with some joss sticks on it still burning. The pot is covered with a shiny gold plated paint and seems to be pretty warm from a certain distance. Strange patterns and small inscriptions are finely carved all over the pot in a orderly fashion. ~ ITEM_TYPE_FURNITURE 0 0 0 0 0 0 0 0 0 0 200 10 100 E inscriptions~ ...the heRo... ~ #27933 Pot~ a pot~ You see some joss sticks on the joss stick pot.~ It is a big pot with some joss sticks on it still burning. The pot is covered with a shiny gold plated paint and seems to be pretty warm from a certain distance. Strange patterns and small inscriptions are finely carved all over the pot in a orderly fashion. ~ ITEM_TYPE_FURNITURE 0 0 0 0 0 0 0 0 0 0 200 10 100 E inscriptions~ ...shalL be... ~ #27934 Pot~ a pot~ You see some joss sticks on the joss stick pot.~ It is a big pot with some joss sticks on it still burning. The pot is covered with a shiny gold plated paint and seems to be pretty warm from a certain distance. Strange patterns and small inscriptions are finely carved all over the pot in a orderly fashion. ~ ITEM_TYPE_FURNITURE 0 0 0 0 0 0 0 0 0 0 200 10 100 E inscriptions~ ...reVealed and the... ~ #27935 Pot~ a pot~ You see some joss sticks on the joss stick pot.~ It is a big pot with some joss sticks on it still burning. The pot is covered with a shiny gold plated paint and seems to be pretty warm from a certain distance. Strange patterns and small inscriptions are finely carved all over the pot in a orderly fashion. ~ ITEM_TYPE_FURNITURE 0 0 0 0 0 0 0 0 0 0 200 10 100 E inscriptions~ ...great eIght... ~ #27936 Pot~ a pot~ You see some joss sticks on the joss stick pot.~ It is a big pot with some joss sticks on it still burning. The pot is covered with a shiny gold plated paint and seems to be pretty warm from a certain distance. Strange patterns and small inscriptions are finely carved all over the pot in a orderly fashion. ~ ITEM_TYPE_FURNITURE 0 0 0 0 0 0 0 0 0 0 200 10 100 E inscriptions~ ...shAll return.... ~ #27938 Monk Robe~ a monk robe~ Some robes is lying on the ground.~ A plain and simple attire for the monastery folks. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_NOREMOVE ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT 10 0 0 0 0 0 0 0 10 500 90 A APPLY_DAMROLL 8 0 A APPLY_MANA 60 0 #27939 Abbot Robe~ an abbot robe~ Some robes is lying on the ground.~ A finely made robe for the leader of the temple. ~ ITEM_TYPE_ARMOR 0 ITEM_WEAR_TAKE|ITEM_WEAR_BODY 15 0 0 0 0 0 0 0 10 500 90 #27951 beads compassion~ (Compassion Aura) Beads of Compassion~ A necklace of beads lies here.~ {308} QQ __ QQ __ QQ __ QQ __ QQQQ__QQQQ__QQQQ__QQQQ_ \_ QQ//QQ QQ QQ QQ \__QQ QQQQ QQQQ _ QQ//QQ I'm the Compassion QQ__ //__ QQQQ ||__|||QQ__| QQ That lies within thee QQ \\ || QQQQ = QQ QQ __ QQ//QQ QQQQ QQQQ__QQQQ QQ\\QQ _ QQ//QQ QQ QQQQ_ OOOO /_QQQQ QQ\_\OO\/OO// QQ OO <> OO OO/\OO OOOO ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_NECK 10 0 0 0 0 0 0 0 1 50000 90 A APPLY_WIS 3 0 A APPLY_MANA 150 0 A APPLY_HIT 50 0 #27952 sleeves honor~ (Honor Aura) Sleeves of Honor~ You see some silk sleeves lies on the ground.~ {308} _______ _______ _(_______)_ _(_______)_ cD Dc cD Dc D HONOR D D GLORY D {| |} {| |} {N| @ |N} {N| /@@@\ |N} {NN| @ |NN} {NN| @\ /@ |NN} \{| @ |}/ \{| _ \@@@/ _ |}/ {| @@@@@@@@@@@ |} {| /@\ @ /@\ |} {| @ |} {| @O@@@O@@@O@ |} {| @ |} {| \@/ @ \@/ |} {| @ |} {| /@\ |} Mc cM Mc @O@ cM Dc cD Dc \@/ cD DDc cDD DDc cDD DDc cDD DDc cDD DDDDD DDDDD ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_ARMS 10 0 0 0 0 0 0 0 1 1000000 90 A APPLY_STR 3 0 A APPLY_MANA 100 0 A APPLY_DAMROLL 8 0 #27953 pearl heavens~ (Heavenly Aura) Pearl of Heavens~ A small sphere is floating around here.~ {308} 0oooo 0oooooooooo 0oogooo ooooo 0ooooo oooo 0oooo I am oooo 0oooo ==== ooooo 0Oooo ==== That of ooooo 000o === ooooo 0000 == The Heaven ooooo 0O0o =. ooooo 00ooo . And Universe oooo /\ 0oooo /\ oooo /\ \ \=\ 0oooo / \ oooo /=/ / / \_/\_oooo /\ /\ oooo_/\_/ \ =\ || \0oooo/ @@ \ooooo/ || /= / /\||||_\0ooo\ /\ /oooo/_||||/\ \ /_/= \__/ \_/=0000||ooo0=\_/ \__/ =\_\ \LLLLLLL/ ~ ITEM_TYPE_LIGHT ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE 0 0 -1 0 0 0 0 0 1 1000000 90 A APPLY_INT 6 0 A APPLY_MANA 150 0 A APPLY_HIT 50 0 #27954 shield curse~ (Curse Aura) Shield of Curse~ A VERY IMPORTANT shield lies here.~ Just A VERY IMPORTANT shield. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_NOREMOVE|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD 0 0 0 0 0 0 0 0 1 10 90 A APPLY_MANA -100 0 A APPLY_HIT -100 0 P 1 TRIG_DAMAGE 100 OPROG_IF OIF_USER_CLASS = CLASS_SHAMAN 3 15 P 3 TRIG_VOID OPROG_IF OIF_WEAR_LOC = WEAR_SHIELD 5 0 P 5 TRIG_VOID OPROG_IF OIF_USER_GOLD > 10000000 7 0 P 7 TRIG_VOID OPROG_GOD_COMMAND mpmadd self gold -6000~ P 7 TRIG_VOID OPROG_QUEST_ADD 0 20 1 P 7 TRIG_VOID OPROG_OBJECT_QUEST_IF 0 20 = 1000 9 0 P 9 TRIG_VOID OPROG_ECHO The shield burst into nothingness!~ P 9 TRIG_VOID OPROG_ECHO You feel clean and clear again.~ P 9 TRIG_VOID OPROG_GOD_COMMAND mpoload 27957~ P 9 TRIG_VOID OPROG_JUNK P 15 TRIG_VOID OPROG_ECHO You are burnt by the shield!~ P 15 TRIG_VOID OPROG_APPLY OAPPLY_HIT -500 P 15 TRIG_VOID OPROG_JUNK #27955 claws humility~ (Humility Aura) Claws of Humility~ You see a pair of ordinary gloves laying around.~ {008} /| /\ |\ /| /\ |\ || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || _||_||_|| ||_||_||_ / || || ||\ /|| || || \ / \/ \/ \/| |\/ \/ \/ \ |==========| |==========| \ _|@|_ | | _|@|_ / \ |@@@@@| | | |@@@@@| / | |@| / \ |@| | | _|@| | | |@|_ | |/ \| |/ \| / \_/\_/ \ / \_/\_/ \ [| HUMBLE |] [| MERCY |] [_| / \ |_] [_| / \ |_] \_\__/_/ \_\__/_/ {{{/\}}} {{{/\}}} >\ww/< >\ww/< {308} ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_HANDS 10 0 0 0 0 0 0 0 10 10 90 A APPLY_DEX 3 0 A APPLY_MANA 100 0 A APPLY_DAMROLL 8 0 P 1 TRIG_UNKNOWN 100 zaar~ OPROG_IF OIF_USER_CLASS = CLASS_SHAMAN 5 0 P 5 TRIG_VOID OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 7 0 P 7 TRIG_VOID OPROG_GOD_COMMAND mpmset self long {308}Wrath of God $I the High Monk of Zaar is here.~ P 7 TRIG_VOID OPROG_ECHO As you spoke the name of the lost god, forces unknown to you flows through your whole body.~ P 9 TRIG_HIT 10 OPROG_APPLY OAPPLY_MANA 20 #27957 pouch prosperity~ (Prosperity Aura) Pouch of Prosperity~ A not very unusual pouch lies here.~ {308} $$$$$ $$cc $$$$$ _______ $$cc $$$$$$ / ______\ $$cc I $$$ \/ \\ $$$cccc c$$$$ $$//$c $$$ccc Bring cc$$$$ $$$$$$$c $$$$$cccc cc$$$ $$$$$$//$$ $$$$$cc Forth the c$$$$$$cc $$$$$$$c $$$$$ccc cc|||$$c $$$$cc Wealth of Life ccc$$$$$$$$c $$$cccccc $$$$$$$\\$$$ $$$cccccc ccc $$$$$ $$$$$$$c $$$$$cccc $$$$$$c $$$$ /==/ $$$$$$$$$$$$$ $$$$$ _____// $$$$$ //====/ _____// |____/ ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 10 0 0 0 0 0 0 0 2 10 90 A APPLY_CON 3 0 A APPLY_MANA 150 0 A APPLY_HIT 50 0 #0 #ROOMS #27900 Kitchen~ This the northeastern corner of the kitchen. This is where most of the cooking is done. A large foundation is here which looks like a stove with a large cooking pot which is currently boiling with water. From the looks of the cooking pot, they monks are cooking for more than a hundred others who reside in the monastery. To your east is another part of the kitchen, and to the south is another part of the kitchen as well. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see more kitchen~ ~ 0 -1 27902 DDIR_SOUTH You see more kitchen~ ~ 0 -1 27901 S #27901 Kitchen~ You are at the southeastern corner of the kitchen. Here is where the food is washed and cut. A few monks are busy cutting vegetables and the others are busy cleaning the fresh vegetables newly picked from the backyard. To the north is where most of the cooking is done while to the east you see the entrance to the kitchen. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see more kitchen~ ~ 0 -1 27900 DDIR_EAST You see the entrance to the kitchen~ ~ 0 -1 27903 S #27902 Kitchen~ This part of the kitchen is used to store food and supplies which were brought back every month by monks who venture into the cities to resupply the monastery with enought food to last for another month. To your west you see the northeastern part of the kitchen while to the south, is the entrance to the kitchen. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH You see the entrance to the kitchen~ ~ 0 -1 27903 DDIR_WEST You see more kitchen~ ~ 0 -1 27900 S #27903 Entrance to the Kitchen~ This is the entrance to the kitchen of the monastery. Even from here you can smell the nice fragrance of food it makes you drool a little. This entrance is also filled with people as they come in and out of the kitchen either bringing fresh vegetables in to be cooked or monks bringing food out into the dining room to be served to those who will have their meals shortly. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see more kitchen~ ~ 0 -1 27902 DDIR_SOUTH You see the end of hallway~ ~ 0 -1 27904 DDIR_WEST You see more kitchen~ ~ 0 -1 27901 S #27904 End of hallway~ You are at the end of the hallway. The kitchen is to the north. You can smell the food coming from the direction of the kitchen. To your south is a storeroom, and you can go back to the temple by turning back. ~ 0 ROOM_INDOORS SECT_CITY DDIR_NORTH You see the entrance to the kitchen~ ~ 0 -1 27903 DDIR_EAST You see a hallway~ ~ 0 -1 27906 DDIR_SOUTH You see the store room~ ~ 0 -1 27905 S #27905 Store room~ You find yourself at a store room. Hanging on the walls are tools used for farming and a few wooden wheelbarrows are placed side by side to carry grains up from the foot of the mountain. Also you see a few buckets used for transporting water from the well at the foot of the mountain. ~ 0 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see the end of hallway~ ~ 0 -1 27904 S #27906 Hallway~ You are at a hallway. Monks are moving along the hallway each doing their own duties. The west leads you into the kitchen, while the temple lies to the east. ~ 0 ROOM_INDOORS SECT_CITY DDIR_EAST You see a hallway~ ~ 0 -1 27907 DDIR_WEST You see the end of the hallway~ ~ 0 -1 27904 S #27907 Hallway~ You are at the beginning of the hallway. This hallway looks pretty cleaned as sweepers sweep the corridors each morning. To the west lies the kitchen and east will lead you back to the temple. Looking to the east you see a picture of a beast with wings flying resembling a peacock all along the wall. ~ 0 ROOM_INDOORS SECT_CITY DDIR_EAST You see the side of the temple~ ~ 0 -1 27910 DDIR_WEST You see a hallway~ ~ 0 -1 27906 S #27908 Corner of Temple~ You find yourself at the northwestern corner of the temple. From here you can see kitchen to your west and hallways to your east and south. You also feel the gentle breeze of the northern wind blows which is clearly refreshing compared to the dust and sand of the cities and the desert. ~ 0 ROOM_INDOORS SECT_CITY DDIR_EAST You see the side of the temple~ ~ 0 -1 27913 DDIR_SOUTH You see the side of the temple~ ~ 0 -1 27909 S #27909 Side of Temple~ You find yourself along the hallway at the side of the temple. The floor is clean of dust and the walls of the temple is engraved with a beautiful tail of the phoenix fills the whole wall in this hallway. The inhuman detail of the tail of the phoenix makes you wonder if the gods themselves have drawn it. You can't even begin to describe how you feel about this immense art in front of you. ~ 0 ROOM_INDOORS SECT_CITY DDIR_NORTH You see the corner of the temple~ ~ 0 -1 27908 DDIR_SOUTH You see the side of the temple~ ~ 0 -1 27910 S #27910 Side of Temple~ You find yourself along the hallway at the side of the temple. The floor is clean of dust and the walls of the temple is engraved with a beautiful picture of the phoenix's legs and claws filled the whole wall in this hallway. Each scale that is drawn on the phoenix's claws seems to shine and sparkle. When you examine closer, you found that the scales' color is a blend of real gold, black and white pearl dusts! ~ 0 ROOM_INDOORS SECT_CITY DDIR_NORTH You see the side of the temple~ ~ 0 -1 27909 DDIR_SOUTH You see the side of the temple~ ~ 0 -1 27911 DDIR_WEST You see a hallway~ ~ 0 -1 27907 S #27911 Side of Temple~ You find yourself along the hallway at the side of the temple. The floor is clean of dust and the walls of the temple is engraved with a beautiful picture of the phoenix's body filled the whole wall of this hallway. You can tell that the feathers are drawn in detail and with outmost care. Whenever there's a gentle breeze flowing though the hallway, you can almost feel that the feathers are moving. ~ 0 ROOM_INDOORS SECT_CITY DDIR_NORTH You see the side of the temple~ ~ 0 -1 27910 DDIR_SOUTH You see the corner of the temple~ ~ 0 -1 27912 S #27912 Corner of Temple~ You find yourself at the southwestern corner of the temple. From here you can see kitchen to your northwest and hallways to your north and east. You also feel the gentle breeze of the northern wind blows which is clearly refreshing compared to the dust and sand of the cities and the desert. ~ 0 ROOM_INDOORS SECT_CITY DDIR_NORTH You see the side of the temple~ ~ 0 -1 27911 DDIR_EAST You see the side of the temple~ ~ 0 -1 27917 S #27913 Side of Temple~ You find yourself along the hallway at the side of the temple. The floor is clean of dust and the walls of the temple is engraved with a beautiful picture of the tail feathers of the phoenix fills the whole wall in this hallway. The picture is so life-like that you swore that the tail feathers were swaying as gentle breeze flows through the hallway. The weird thing is that the tail feathers are made of gems of assorted colors and hue. It seems that this whole picture is based primarily on the collage method. Try as you might, to get your hands on the gems, there's an invisible force that kept repelling you. ~ 0 ROOM_INDOORS SECT_CITY DDIR_EAST You see the side of the temple~ ~ 0 -1 27920 DDIR_WEST You see the corner of the temple~ ~ 0 -1 27908 S #27914 Inside the temple~ You find yourself inside the temple. Chanting and prayers can be heard as people come and give their prayers and the monks meditate quietly while chanting something that you do not understand. Before you placed a statue of the Buddha. To your east lies the altar and to the south lies the other statues of Buddha. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see the temple~ ~ 0 -1 27921 DDIR_SOUTH You see the temple~ ~ 0 -1 27915 S #27915 Inside the temple~ You find yourself inside the temple. Chanting and prayers can be heard as people come and give their prayers and the monks meditate quietly while chanting something that you do not understand. Before you placed a statue of the Buddha. To your north and south lies the other statues of Buddha while the east is just for prayers. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see the temple~ ~ 0 -1 27914 DDIR_EAST You see the temple~ ~ 0 -1 27922 DDIR_SOUTH You see the temple~ ~ 0 -1 27916 S #27916 Inside the temple~ You find yourself inside the temple. Chanting and prayers can be heard as people come and give their prayers and the monks meditate quietly while chanting something that you do not understand. Before you placed a statue of the Buddha. To your north lies the other statues of Buddha, and east is the entrance to the temple. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see the temple~ ~ 0 -1 27915 DDIR_EAST You see the temple~ ~ 0 -1 27923 S #27917 Side of Temple~ You find yourself along the hallway at the side of the temple. The floor is clean of dust and the walls of the temple is engraved with a beautiful neck of the phoenix which fills the whole wall in this hallway. You gasp at the finely drawn feathers and the life-like colors. Your mind reeled as you imagine how the artist or artists could have put together such an exquisitely drawn art and how much time they've spent on drawing it. ~ 0 ROOM_INDOORS SECT_CITY DDIR_EAST You see the side of the temple~ ~ 0 -1 27924 DDIR_WEST You see the corner of the temple~ ~ 0 -1 27912 S #27918 Garden~ You are at the garden of the monastery. Here you see a variety of vegetables being planted as they are the primary food source besides the grain bought from nearby cities. ~ 0 ROOM_INDOORS SECT_FIELD DDIR_EAST You see the garden~ ~ 0 -1 27925 DDIR_SOUTH You see the garden~ ~ 0 -1 27919 S #27919 Garden~ You are at the garden of the monastery. Here you see a variety of vegetables being planted as they are the primary food source besides the grain bought from nearby cities. ~ 0 ROOM_INDOORS SECT_FIELD DDIR_NORTH You see the garden~ ~ 0 -1 27918 DDIR_EAST You see the garden~ ~ 0 -1 27926 S #27920 Side of Temple~ You find yourself along the hallway at the side of the temple. The floor is clean of dust and the walls of the temple is engraved with a beautiful picture of the tail feathers of the phoenix fills the whole wall in this hallway. The picture is so life-like that you swore that the tail feathers were swaying as gentle breeze flows through the hallway. The weird thing is that the tail feathers are made of gems of assorted colors and hue. It seems that this whole picture is based primarily on the collage method. Try as you might, to get your hands on the gems, there's an invisible force that kept repelling you. The picture of the phoenix ends here. ~ 0 ROOM_INDOORS SECT_CITY DDIR_EAST You see the side of the temple~ ~ 0 -1 27927 DDIR_WEST You see the side of the temple~ ~ 0 -1 27913 S #27921 Inside the temple~ You find yourself inside the temple. Chanting and prayers can be heard as people come and give their prayers and the monks meditate quietly while chanting something that you do not understand. Before you placed a statue of the Buddha. To your east lies the altar, while the south is just for prayers, and to the west lies the other statues of Buddha. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see the Altar~ ~ 0 -1 27928 DDIR_SOUTH You see the temple~ ~ 0 -1 27922 DDIR_WEST You see the temple~ ~ 0 -1 27914 S #27922 Inside the temple~ You find yourself inside the temple. Chanting and prayers can he heard as people come and give their prayers and the monks meditate quietly while chanting something that you do not understand. To your north and west lies the the other statues of Buddha while the east and south are just for prayers. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see the temple~ ~ 0 -1 27921 DDIR_EAST ~ ~ 0 -1 27929 DDIR_SOUTH You see the temple~ ~ 0 -1 27923 DDIR_WEST You see the temple~ ~ 0 -1 27915 S #27923 Inside the temple~ You find yourself inside the temple. Chanting and prayers can he heard as people come and give their prayers and the monks meditate quietly while chanting something that you do not understand. To your west lies the the other statues of Buddha while the north and east is just for prayers. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see the temple~ ~ 0 -1 27922 DDIR_EAST You see the temple~ ~ 0 -1 27930 DDIR_WEST You see the temple~ ~ 0 -1 27916 S #27924 Side of Temple~ You find yourself along the hallway at the side of the temple. The floor is clean of dust and the walls of the temple is engraved with a beautiful and very regal and beautifully drawn phoenix head fills the whole wall. You are appalled at the imensity and the details of the phoenix. You also noticed that there is a pearl-like sphere, which is on fire, which is in between it's beak. The phoenix's eyes are so striking that one look at them send waves of chilling feelings down your spine. You hope that you will not ever meet such magical and enchanting creature, for it will probably destroy you. ~ 0 ROOM_INDOORS SECT_CITY DDIR_EAST You see the entrance of the temple~ ~ 0 -1 27931 DDIR_WEST You see the side of the temple~ ~ 0 -1 27917 E pearl~ Upon close examination you see: ..vulcanos erupt violently setting fire to the woods surrounding. The once clear water of the rivers are murky. Everything looked disastrous until a bright light illuminated the sky as a figure descended from the heavens. ~ S #27925 Garden~ You are at the garden of the monastery. Here you see a variety of vegetables being planted as they are the primary food source besides the grain bought from nearby cities. ~ 0 ROOM_INDOORS SECT_FIELD DDIR_EAST You see the walkway~ ~ 0 -1 27932 DDIR_SOUTH You see the garden~ ~ 0 -1 27926 DDIR_WEST You see the garden~ ~ 0 -1 27918 S #27926 Garden~ You are at the garden of the monastery. Here you see a variety of vegetables being planted as they are the primary food source besides the grain bought from nearby cities. ~ 0 ROOM_INDOORS SECT_FIELD DDIR_NORTH You see the garden~ ~ 0 -1 27925 DDIR_EAST You see the walkway~ ~ 0 -1 27933 DDIR_WEST You see the garden~ ~ 0 -1 27919 S #27927 Side of Temple~ You find yourself along the hallway at the side of the temple. The floor is clean of dust and the walls of the temple is engraved with a beautiful scenery of the surrounding mountains when one approaches the monastery. ~ 0 ROOM_NO_MOB|ROOM_INDOORS SECT_CITY DDIR_NORTH You see a small forest~ ~ 0 -1 27976 DDIR_EAST You see the side of the temple~ ~ 0 -1 27935 DDIR_WEST You see the side of the temple~ ~ 0 -1 27920 S #27928 Altar~ You are at the altar of the temple. Here is where the major ceremonies will be carried out and you can currently see that most of the high order monks of the monastery are here. There is also a huge statue of Buddha sitting on the main altar. To your left and right, statues of Buddha are arranged in order side by side while to the south lies the room for people who seek sanctuary. ~ 0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_SAFE|ROOM_SOLITARY SECT_INSIDE DDIR_EAST You see the temple~ ~ 0 -1 27936 DDIR_SOUTH ~ ~ 0 -1 27929 DDIR_WEST You see the temple~ ~ 0 -1 27921 S #27929 Inside the temple~ You find yourself inside the center of the temple. Chanting and prayers can be heard as people come and give their prayers and the monks meditate quietly while chanting something that you do not understand. To your north you can see the altar, and to the east south and west lies the other rooms for prayers. ~ 0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_SAFE SECT_INSIDE DDIR_NORTH You see the altar~ ~ 0 -1 27928 DDIR_EAST You see the temple~ ~ 0 -1 27937 DDIR_SOUTH You see the temple~ ~ 0 -1 27930 DDIR_WEST You see the temple~ ~ 0 -1 27922 S #27930 Inside the temple~ You find yourself inside the temple. Chanting and prayer can be heard as people come and give their prayers and the monks meditate quietly while chanting something that you do not understand. To your north you can see the sanctuary, and to the east and west lies the other rooms for prayers. The entrance to the temple lies south. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH ~ ~ 0 -1 27929 DDIR_EAST You see the temple~ ~ 0 -1 27938 DDIR_SOUTH You see double doors~ doors~ EX_ISDOOR|EX_CLOSED -1 27931 DDIR_WEST You see the temple~ ~ 0 -1 27923 S #27931 Entrance to the temple~ You are at the entrance to the temple in the monastery. There is a double doors to your north which is carved with a green dragon to your left and a white tiger to your right. To you east and west are sideways going around the temple while the south lies the walkway and the entrance to the monastery. A small sign hangs by the right side of the double doors. ~ 0 ROOM_INDOORS SECT_CITY DDIR_NORTH You see the temple~ doors~ EX_ISDOOR|EX_CLOSED -1 27930 DDIR_EAST You see the side of the temple~ ~ 0 -1 27939 DDIR_SOUTH You see the walkway~ ~ 0 -1 27932 DDIR_WEST You see the side of the temple~ ~ 0 -1 27924 E sign~ The sign reads: Please be quiet at all times. Thank you. If you would like to pray, please acquire the joss stick at the shops. ~ S #27932 Walkway~ You are at a stone walkway. This walkway is paved with large boulders which were simply larger than ten foot in height. The hallway looks solid enough to withstand tons of weight without the stones breaking or the soil in the surrounding get loose. The entrance of the temple lies ahead while to the east and west lies the garden. To your south is the entrance of the monastery. ~ 0 ROOM_INDOORS SECT_CITY DDIR_NORTH You see the entrance to the temple temple~ ~ 0 -1 27931 DDIR_EAST You see the garden~ ~ 0 -1 27940 DDIR_SOUTH You see the walkway~ ~ 0 -1 27933 DDIR_WEST You see the garden~ ~ 0 -1 27925 S #27933 Walkway~ You are at a stone walkway. This walkway is paved with large boulders which were simply larger than ten foot in height. The hallway looks solid enough to withstand tons of weight without the stones breaking or the soil in the surrounding get loose. The entrance of the temple lies ahead while to the east and west lies the garden. To your south is the entrance of the monastery. ~ 0 ROOM_INDOORS SECT_CITY DDIR_NORTH You see the walkway~ ~ 0 -1 27932 DDIR_EAST You see the garden~ ~ 0 -1 27941 DDIR_SOUTH You see the entrance to the monastery~ ~ 0 -1 27934 DDIR_WEST You see the garden~ ~ 0 -1 27926 S #27934 Entrance of the Monastery~ This is the entrance to the monastery. This place is where most people comes to pray for good blessings and good fortune. Indeed a sanctuary for those who wish to seek enlightenment. There is an arc here too which seems to be ages old and upon it are carvings of some kind of martial arts technique. A sign is hanging above the arch. ~ 0 ROOM_NO_MOB|ROOM_INDOORS SECT_CITY DDIR_NORTH You see the walkway~ ~ 0 -1 27933 DDIR_SOUTH ~ ~ 0 -1 17100 E sign~ The sign reads: , , _______ ___|___ _|_ , | | | --- | X | , | /| __ ---- | | , . | . _/ |\ / /-"- | | , |___|___| / /| \ / __+__ _| , ~ S #27935 Side of Temple~ You find yourself along the hallway at the side of the temple. The floor is clean of dust and the walls of the temple is engraved with a tail of a chinese green dragon. The tail is colored red and orange while the scales are in shiny green reflecting the sunlight. The background of this picture shows that the beast is coming from high up in the heavens and somewhere to the distant is a presence of another beast looking like a peacock. ~ 0 ROOM_INDOORS SECT_CITY DDIR_EAST You see the side of the temple~ ~ 0 -1 27942 DDIR_WEST You see the side of the temple~ ~ 0 -1 27927 S #27936 Inside the temple~ You find yourself inside the temple. Chanting and prayers can be heard as people come and give their prayers and the monks meditate quietly while chanting something that you do not understand. Before you placed a statue of the Buddha. To your west lies the altar, while the south is just for prayers, and to the east lies the other statues of Buddha. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST You see the temple~ ~ 0 -1 27943 DDIR_SOUTH You see the temple~ ~ 0 -1 27937 DDIR_WEST You see the Altar~ ~ 0 -1 27928 S #27937 Inside the temple~ You find yourself inside the temple. Chanting and prayers can he heard as people come and give their prayers and the monks meditate quietly while chanting something that you do not understand. To your north and east lies the the other statues of Buddha while the west and south are just for prayers. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see the temple~ ~ 0 -1 27936 DDIR_EAST You see the temple~ ~ 0 -1 27944 DDIR_SOUTH You see the temple~ ~ 0 -1 27938 DDIR_WEST ~ ~ 0 -1 27929 S #27938 Inside the temple~ You find yourself inside the temple. Chanting and prayers can he heard as people come and give their prayers and the monks meditate quietly while chanting something that you do not understand. To your east lies the the other statues of Buddha while the north and west is just for prayers. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see the temple~ ~ 0 -1 27937 DDIR_EAST You see the temple~ ~ 0 -1 27945 DDIR_WEST You see the temple~ ~ 0 -1 27930 S #27939 Side of Temple~ You find yourself along the hallway at the side of the temple. The floor is clean of dust and the walls of the temple is engraved with a head of a mighty chinese green dragon soaring the sky. These dragons were thought only to be myths and immortals but this picture shows that the dragon is seeking something. From the looks of the dragon, one can easily tell that these ancient beasts are not just a simple as they look. Legend says that these mystical beings have intelligence that surpass mortal standards. ~ 0 ROOM_INDOORS SECT_CITY DDIR_EAST You see the side of the temple~ ~ 0 -1 27946 DDIR_WEST You see the entrance of the temple~ ~ 0 -1 27931 S #27940 Garden~ You are at the garden of the monastery. Here you see a variety of vegetables being planted as they are the primary food source besides the grain bought from nearby cities. ~ 0 ROOM_INDOORS SECT_FIELD DDIR_EAST You see the garden~ ~ 0 -1 27947 DDIR_SOUTH You see the garden~ ~ 0 -1 27941 DDIR_WEST You see the walkway~ ~ 0 -1 27932 S #27941 Garden~ You are at the garden of the monastery. Here you see a variety of vegetables being planted as they are the primary food source besides the grain bought from nearby cities. ~ 0 ROOM_INDOORS SECT_FIELD DDIR_NORTH You see the garden~ ~ 0 -1 27940 DDIR_EAST You see the garden~ ~ 0 -1 27948 DDIR_WEST You see the walkway~ ~ 0 -1 27933 S #27942 Side of Temple~ You find yourself along the hallway at the side of the temple. The floor is clean of dust and the walls of the temple is engraved with a long tail of an ancient beast of the legends. The tail is flowing smoothly making a loop from one end of the wall to the other. Covered with shiny green scales, the tail looks like that of a serpent, but the scales truly show that this is not the tail of any normal reptile, but a majestic creature of the immortal plane. ~ 0 ROOM_INDOORS SECT_CITY DDIR_EAST You see the corner of the temple~ ~ 0 -1 27949 DDIR_WEST You see the side of the temple~ ~ 0 -1 27935 S #27943 Inside the temple~ You find yourself inside the temple. Chanting and prayers can be heard as people come and give their prayers and the monks meditate quietly while chanting something that you do not understand. Before you placed a statue of the Buddha. To your west lies the altar and to the south lies the other statues of Buddha. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_SOUTH You see the temple~ ~ 0 -1 27944 DDIR_WEST You see the temple~ ~ 0 -1 27936 S #27944 Inside the temple~ You find yourself inside the temple. Chanting and prayers can be heard as people come and give their prayers and the monks meditate quietly while chanting something that you do not understand. Before you placed a statue of the Buddha. To your north and south lies the other statues of Buddha while the west is just for prayers. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see the temple~ ~ 0 -1 27943 DDIR_SOUTH You see the temple~ ~ 0 -1 27945 DDIR_WEST You see the temple~ ~ 0 -1 27937 S #27945 Inside the temple~ You find yourself inside the temple. Chanting and prayers can be heard as people come and give their prayers and the monks meditate quietly while chanting something that you do not understand. Before you placed a statue of the Buddha. To your north lies the other statues of Buddha, and west is the entrance to the temple. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH You see the temple~ ~ 0 -1 27944 DDIR_WEST You see the temple~ ~ 0 -1 27938 S #27946 Side of Temple~ You find yourself along the hallway at the side of the temple. The floor is clean of dust and the walls of the temple is engraved with a long neck of a mighty chinese green dragon. The neck is covered by glittering metallic green scales, each scale engraved to its finest facet. Along with the neck, a mighty golden claw can be seen. The claw are is covered with small little golden scales and have a long claw at each finger. ~ 0 ROOM_INDOORS SECT_CITY DDIR_EAST You see the corner of the temple~ ~ 0 -1 27953 DDIR_WEST You see the side of the temple~ ~ 0 -1 27939 S #27947 Garden~ You are at the garden of the monastery. Here you see a variety of vegetables being planted as they are the primary food source besides the grain bought from nearby cities. ~ 0 ROOM_INDOORS SECT_FIELD DDIR_SOUTH You see the garden~ ~ 0 -1 27948 DDIR_WEST You see the garden~ ~ 0 -1 27940 S #27948 Garden~ You are at the garden of the monastery. Here you see a variety of vegetables being planted as they are the primary food source besides the grain bought from nearby cities. ~ 0 ROOM_INDOORS SECT_FIELD DDIR_NORTH You see the garden~ ~ 0 -1 27947 DDIR_WEST You see the garden~ ~ 0 -1 27941 S #27949 Corner of Temple~ You find yourself at the northeastern corner of the temple. From here you can see shops to your east and hallways to your east and south. You also feel the gentle breeze of the northern wind blows which is clearly refreshing compared to the dust and sand of the cities and the desert. ~ 0 ROOM_INDOORS SECT_CITY DDIR_SOUTH You see the side of the temple~ ~ 0 -1 27950 DDIR_WEST You see the side of the temple~ ~ 0 -1 27942 S #27950 Side of Temple~ You find yourself along the hallway at the side of the temple. The floor is clean of dust and the walls of the temple is engraved with two enormous claws of a mighty dragon. These two claws seem to be stretched to the right side of the picture. ~ 0 ROOM_INDOORS SECT_CITY DDIR_NORTH You see the side of the temple~ ~ 0 -1 27949 DDIR_SOUTH You see the corner of the temple~ ~ 0 -1 27951 S #27951 Side of Temple~ You find yourself along the hallway at the side of the temple. The floor is clean of dust and the walls of the temple is engraved with a beautiful body of a dragon illuminating green light. Indeed magnificent creature of the legends. A hallway to the east leads to the supply stores. ~ 0 ROOM_INDOORS SECT_CITY DDIR_NORTH You see the side of the temple~ ~ 0 -1 27950 DDIR_EAST You see a hallway~ ~ 0 -1 27954 DDIR_SOUTH You see the side of the temple~ ~ 0 -1 27952 S #27952 Side of Temple~ You find yourself along the hallway at the side of the temple. The floor is clean of dust and the walls of the temple is engraved with a beautiful and mighty claw of a dragon. Upon closer examination, you can see that the claw is holding a bright pearl illuminating the whole picture. Legend says that these pearls give power to the dragons for immortality. ~ 0 ROOM_INDOORS SECT_CITY DDIR_NORTH You see the side of the temple~ ~ 0 -1 27951 DDIR_SOUTH You see the corner of the temple~ ~ 0 -1 27953 E pearl~ Examining the pearl you see some inscriptions: Lightning flashes in the sky as dark clouds covered the once illuminated sky. The moon is rising to its peak. Creatures of the forest ran into hiding. Suddenly the earth shook as a mysterious figure rose from the lowest regions of a chasm. Mountains are split apart,..... ~ S #27953 Corner of Temple~ You find yourself at the southeastern corner of the temple. From here you can see supply shops to your northeast and hallways to your north and east. You also feel the gentle breeze of the northern wind blows which is clearly refreshing compared to the dust and sand of the cities and the desert. ~ 0 ROOM_INDOORS SECT_CITY DDIR_NORTH You see the side of the temple~ ~ 0 -1 27952 DDIR_WEST You see the side of the temple~ ~ 0 -1 27946 S #27954 Hallway~ You are at the beginning of the hallway. This hallway looks pretty cleaned as sweepers sweep the corridors each morning. To the east lies the suppliers and west will lead you back to the temple. Looking toward the west you can roughly see a picture of a beast looking like a serpent. ~ 0 ROOM_INDOORS SECT_CITY DDIR_EAST You see a hallway~ ~ 0 -1 27955 DDIR_WEST You see the side of the temple~ ~ 0 -1 27951 S #27955 Hallway~ You are at a hallway. Monks are moving along the hallway each doing their own duties. The east leads you into the shops, while the temple lies to the west. ~ 0 ROOM_INDOORS SECT_CITY DDIR_EAST You see a hallway~ ~ 0 -1 27957 DDIR_WEST You see a hallway~ ~ 0 -1 27954 S #27956 Coffin shop~ You find yourself at the coffin shop. Here you can order any type of coffin you like when you pass into the oblivion. You also have an erie feeling about the enviroment in here. You wish you were somewhere else. ~ 0 ROOM_INDOORS|ROOM_SAFE|ROOM_MORGUE SECT_INSIDE DDIR_SOUTH You see a hallway~ ~ 0 -1 27957 S #27957 Hallway~ You are at a hallway. Monks are moving along the hallway each doing their own duties. Noises can also be heard as the shops open to sell their wares. To your north lies the coffin shop while the south is the baker. There are more shops to the east. ~ 0 ROOM_INDOORS SECT_CITY DDIR_NORTH You see the coffin shop~ ~ 0 -1 27956 DDIR_EAST You see a hallway~ ~ 0 -1 27960 DDIR_SOUTH You see the baker~ ~ 0 -1 27958 DDIR_WEST You see a hallway~ ~ 0 -1 27955 S #27958 Bakery~ You are at the bakery. The aroma of the food are so inviting that you wished you worked here. The shop is very well lighted, and there are a variety of foodstuff displayed on the glass counters and the shelves. You see you only exit is to the north back into the hallway. ~ 0 ROOM_INDOORS|ROOM_SAFE SECT_INSIDE DDIR_NORTH You see the hallway~ ~ 0 -1 27957 S #27959 The Mamak Stall~ This is the famous mamak stall. The place is dirty and pretty dark. But you see lots of people here enjoying their drink. There must be something special about the drinks here to attract so many people. ~ 0 ROOM_INDOORS|ROOM_SAFE SECT_INSIDE DDIR_SOUTH You see the hallway~ ~ 0 -1 27960 S #27960 Hallway~ You are at a hallway. Monks are moving along the hallway each doing their own duties. Noises can also be heard as the shops open to sell their wares. To your north lies the mamak shop while the south is the general store. There are more shops to the east. ~ 0 ROOM_INDOORS SECT_CITY DDIR_NORTH You see the mamak~ ~ 0 -1 27959 DDIR_EAST You see a hallway~ ~ 0 -1 27963 DDIR_SOUTH You see the general store~ ~ 0 -1 27961 DDIR_WEST You see a hallway~ ~ 0 -1 27957 S #27961 The General Store~ This is the general store. Here you can find a lot of wares of household use and other stuff which will prove useful for traveler, adventurer, or even housewives. All the items for sale are arranged in an orderly fashion on the shelves and the counters. There will certainly be something of interest here for you. ~ 0 ROOM_INDOORS|ROOM_SAFE SECT_INSIDE DDIR_NORTH You see the hallway~ ~ 0 -1 27960 DDIR_SOUTH You see the storeroom~ ~ 0 -1 28005 S #27962 Training Room~ You find yourself at the training room. The room is bare of any decorations. You only see a wall with various types of gear used fro training. ~ 0 ROOM_INDOORS|ROOM_SAFE SECT_INSIDE DDIR_SOUTH You see the hallway~ ~ 0 -1 27963 S #27963 Hallway~ You are at a hallway. Monks are moving along the hallway each doing their own duties. Noises can also be heard as the shops open to sell their wares. To your north lies the trainer while the south is the guild master. The hallway ends here. ~ 0 ROOM_INDOORS SECT_CITY DDIR_NORTH You see the training room~ ~ 0 -1 27962 DDIR_SOUTH You see the practice hall~ ~ 0 -1 27964 DDIR_WEST You see a hallway~ ~ 0 -1 27960 S #27964 Practice Hall~ You find yourself at the practice hall. The room is very bright yet there seems to be no visible light source in the room. Two large wall weapon racks hanging on each side of the wall with all types of weapons and four pedestals, each with a thick book having different color bindings on each one. To your north is the only available exit back into the hallway which most enter. ~ 0 ROOM_INDOORS|ROOM_SAFE SECT_INSIDE DDIR_NORTH You see the hallway~ ~ 0 -1 27963 S #27965 Woods~ You find yourself at the wood behind the temple. It is pretty dark here as the trees block most of the sunlight from reaching the surface of the earth. Also you noticed something is wrong with these woods. Looking at all direction they all seem to be all the same. ~ 0 ROOM_INDOORS SECT_FOREST DDIR_EAST You see woods~ ~ 0 -1 27968 DDIR_SOUTH You see woods~ ~ 0 -1 27966 S #27966 Woods~ You find yourself at the wood behind the temple. It is pretty dark here as the trees block most of the sunlight from reaching the surface of the earth. Also you noticed something is wrong with these woods. Looking at all direction they all seem to be all the same. ~ 0 ROOM_INDOORS SECT_FOREST DDIR_NORTH You see woods~ ~ 0 -1 27965 DDIR_EAST You see woods~ ~ 0 -1 27969 DDIR_SOUTH You see woods~ ~ 0 -1 27967 S #27967 Woods~ You find yourself at the wood behind the temple. It is pretty dark here as the trees block most of the sunlight from reaching the surface of the earth. Also you noticed something is wrong with these woods. Looking at all direction they all seem to be all the same. ~ 0 ROOM_INDOORS SECT_FOREST DDIR_NORTH You see woods~ ~ 0 -1 27966 DDIR_EAST You see woods~ ~ 0 -1 27970 S #27968 Woods~ You find yourself at the wood behind the temple. It is pretty dark here as the trees block most of the sunlight from reaching the surface of the earth. Also you noticed something is wrong with these woods. Looking at all direction they all seem to be all the same. ~ 0 ROOM_INDOORS SECT_FOREST DDIR_EAST You see woods~ ~ 0 -1 27971 DDIR_SOUTH You see woods~ ~ 0 -1 27969 DDIR_WEST You see woods~ ~ 0 -1 27965 S #27969 Woods~ You find yourself at the wood behind the temple. It is pretty dark here as the trees block most of the sunlight from reaching the surface of the earth. Also you noticed something is wrong with these woods. Looking at all direction they all seem to be all the same. ~ 0 ROOM_INDOORS SECT_FOREST DDIR_NORTH You see woods~ ~ 0 -1 27968 DDIR_EAST You see woods~ ~ 0 -1 27972 DDIR_SOUTH You see woods~ ~ 0 -1 27970 DDIR_WEST You see woods~ ~ 0 -1 27966 S #27970 Woods~ You find yourself at the wood behind the temple. It is pretty dark here as the trees block most of the sunlight from reaching the surface of the earth. Also you noticed something is wrong with these woods. Looking at all direction they all seem to be all the same. ~ 0 ROOM_INDOORS SECT_FOREST DDIR_NORTH You see woods~ ~ 0 -1 27969 DDIR_EAST You see woods~ ~ 0 -1 27973 DDIR_WEST You see woods~ ~ 0 -1 27967 S #27971 Woods~ You find yourself at the wood behind the temple. It is pretty dark here as the trees block most of the sunlight from reaching the surface of the earth. Also you noticed something is wrong with these woods. Looking at all direction they all seem to be all the same. ~ 0 ROOM_INDOORS SECT_FOREST DDIR_EAST You see woods~ ~ 0 -1 27974 DDIR_SOUTH You see woods~ ~ 0 -1 27972 DDIR_WEST You see woods~ ~ 0 -1 27968 S #27972 Woods~ You find yourself at the wood behind the temple. It is pretty dark here as the trees block most of the sunlight from reaching the surface of the earth. Also you noticed something is wrong with these woods. Looking at all direction they all seem to be all the same. ~ 0 ROOM_INDOORS SECT_FOREST DDIR_NORTH You see woods~ ~ 0 -1 27971 DDIR_EAST You see woods~ ~ 0 -1 27975 DDIR_SOUTH You see woods~ ~ 0 -1 27973 DDIR_WEST You see woods~ ~ 0 -1 27969 S #27973 Woods~ You find yourself at the wood behind the temple. It is pretty dark here as the trees block most of the sunlight from reaching the surface of the earth. Also you noticed something is wrong with these woods. Looking at all direction they all seem to be all the same. ~ 0 ROOM_INDOORS SECT_FOREST DDIR_NORTH You see woods~ ~ 0 -1 27972 DDIR_EAST You see woods~ ~ 0 -1 27976 DDIR_WEST You see woods~ ~ 0 -1 27970 S #27974 Woods~ You find yourself at the wood behind the temple. It is pretty dark here as the trees block most of the sunlight from reaching the surface of the earth. Also you noticed something is wrong with these woods. Looking at all direction they all seem to be all the same. ~ 0 ROOM_INDOORS SECT_FOREST DDIR_EAST You see woods~ ~ 0 -1 27977 DDIR_SOUTH You see woods~ ~ 0 -1 27975 DDIR_WEST You see woods~ ~ 0 -1 27971 S #27975 Woods~ You find yourself at the wood behind the temple. It is pretty dark here as the trees block most of the sunlight from reaching the surface of the earth. Also you noticed something is wrong with these woods. Looking at all direction they all seem to be all the same. ~ 0 ROOM_INDOORS SECT_FOREST DDIR_NORTH You see woods~ ~ 0 -1 27974 DDIR_EAST You see woods~ ~ 0 -1 27978 DDIR_SOUTH You see woods~ ~ 0 -1 27976 DDIR_WEST You see woods~ ~ 0 -1 27972 S #27976 Woods~ You find yourself at the wood behind the temple. It is pretty dark here as the trees block most of the sunlight from reaching the surface of the earth. Also you noticed something is wrong with these woods. Looking at all direction they all seem to be all the same. ~ 0 ROOM_INDOORS SECT_FOREST DDIR_NORTH You see woods~ ~ 0 -1 27975 DDIR_EAST You see woods~ ~ 0 -1 27979 DDIR_SOUTH You see the side of the temple~ ~ 0 -1 27927 DDIR_WEST You see woods~ ~ 0 -1 27973 S #27977 Woods~ You find yourself at the wood behind the temple. It is pretty dark here as the trees block most of the sunlight from reaching the surface of the earth. Also you noticed something is wrong with these woods. Looking at all direction they all seem to be all the same. ~ 0 ROOM_INDOORS SECT_FOREST DDIR_EAST You see woods~ ~ 0 -1 27980 DDIR_SOUTH You see woods~ ~ 0 -1 27978 DDIR_WEST You see woods~ ~ 0 -1 27974 S #27978 Woods~ You find yourself at the wood behind the temple. It is pretty dark here as the trees block most of the sunlight from reaching the surface of the earth. Also you noticed something is wrong with these woods. Looking at all direction they all seem to be all the same. ~ 0 ROOM_INDOORS SECT_FOREST DDIR_NORTH You see woods~ ~ 0 -1 27977 DDIR_EAST You see woods~ ~ 0 -1 27981 DDIR_SOUTH You see woods~ ~ 0 -1 27979 DDIR_WEST You see woods~ ~ 0 -1 27975 S #27979 Woods~ You find yourself at the wood behind the temple. It is pretty dark here as the trees block most of the sunlight from reaching the surface of the earth. Also you noticed something is wrong with these woods. Looking at all direction they all seem to be all the same. ~ 0 ROOM_INDOORS SECT_FOREST DDIR_NORTH You see woods~ ~ 0 -1 27978 DDIR_EAST You see woods~ ~ 0 -1 27982 DDIR_WEST You see woods~ ~ 0 -1 27976 S #27980 Woods~ You find yourself at the wood behind the temple. It is pretty dark here as the trees block most of the sunlight from reaching the surface of the earth. Also you noticed something is wrong with these woods. Looking at all direction they all seem to be all the same. ~ 0 ROOM_INDOORS SECT_FOREST DDIR_SOUTH You see woods~ ~ 0 -1 27981 DDIR_WEST You see woods~ ~ 0 -1 27977 S #27981 Woods~ You find yourself at the wood behind the temple. It is pretty dark here as the trees block most of the sunlight from reaching the surface of the earth. Also you noticed something is wrong with these woods. Looking at all direction they all seem to be all the same. ~ 0 ROOM_INDOORS SECT_FOREST DDIR_NORTH You see woods~ ~ 0 -1 27980 DDIR_SOUTH You see woods~ ~ 0 -1 27982 DDIR_WEST You see woods~ ~ 0 -1 27978 S #27982 Woods~ You find yourself at the wood behind the temple. It is pretty dark here as the trees block most of the sunlight from reaching the surface of the earth. Also you noticed something is wrong with these woods. Looking at all direction they all seem to be all the same. ~ 0 ROOM_INDOORS SECT_FOREST DDIR_NORTH You see woods~ ~ 0 -1 27981 DDIR_WEST You see woods~ ~ 0 -1 27979 S #27983 Clearing~ You find yourself at a clearing. Little trees are here and at the corner of the clearing you see a well. ~ 0 ROOM_INDOORS|ROOM_SAFE|ROOM_NO_RECALL SECT_HILLS DDIR_EAST ~ ~ 0 -1 27984 S #27984 Bushes~ You find yourself inside thick bushes. The bushes seems impassable but there seems to be trails leading to every direction. ~ 0 ROOM_INDOORS|ROOM_SAFE|ROOM_NO_RECALL SECT_FOREST DDIR_EAST ~ ~ 0 -1 27988 DDIR_SOUTH ~ ~ 0 -1 27985 DDIR_WEST ~ ~ 0 -1 27983 S #27985 Bushes~ You find yourself inside thick bushes. The bushes seems impassable but there seems to be trails leading to every direction. ~ 0 ROOM_INDOORS|ROOM_SAFE|ROOM_NO_RECALL SECT_FOREST DDIR_NORTH ~ ~ 0 -1 27984 S #27986 Bushes~ You find yourself inside thick bushes. The bushes seems impassable but there seems to be trails leading to every direction. ~ 0 ROOM_INDOORS|ROOM_SAFE|ROOM_NO_RECALL SECT_FOREST DDIR_SOUTH ~ ~ 0 -1 27987 S #27987 Bushes~ You find yourself inside thick bushes. The bushes seems impassable but there seems to be trails leading to every direction. ~ 0 ROOM_INDOORS|ROOM_SAFE|ROOM_NO_RECALL SECT_FOREST DDIR_NORTH ~ ~ 0 -1 27986 DDIR_EAST ~ ~ 0 -1 27988 S #27988 Bushes~ You find yourself inside thick bushes. The bushes seems impassable but there seems to be trails leading to every direction. ~ 0 ROOM_INDOORS|ROOM_SAFE|ROOM_NO_RECALL SECT_FOREST DDIR_EAST ~ ~ 0 -1 27993 DDIR_WEST ~ ~ 0 -1 27984 S #27989 Bushes~ You find yourself inside thick bushes. The bushes seems impassable but there seems to be trails leading to every direction. ~ 0 ROOM_INDOORS|ROOM_SAFE|ROOM_NO_RECALL SECT_FOREST DDIR_SOUTH ~ ~ 0 -1 27990 DDIR_WEST ~ ~ 0 -1 27987 S #27990 Bushes~ You find yourself inside thick bushes. The bushes seems impassable but there seems to be trails leading to every direction. ~ 0 ROOM_INDOORS|ROOM_SAFE|ROOM_NO_RECALL SECT_FOREST DDIR_NORTH ~ ~ 0 -1 27989 DDIR_SOUTH ~ ~ 0 -1 27991 S #27991 Bushes~ You find yourself inside thick bushes. The bushes seems impassable but there seems to be trails leading to every direction. ~ 0 ROOM_INDOORS|ROOM_SAFE|ROOM_NO_RECALL SECT_FOREST DDIR_NORTH ~ ~ 0 -1 27990 DDIR_EAST ~ ~ 0 -1 27994 DDIR_SOUTH ~ ~ 0 -1 27992 S #27992 Bushes~ You find yourself inside thick bushes. The bushes seems impassable but there seems to be trails leading to every direction. ~ 0 ROOM_INDOORS|ROOM_SAFE|ROOM_NO_RECALL SECT_FOREST DDIR_NORTH ~ ~ 0 -1 27991 DDIR_SOUTH ~ ~ 0 -1 27993 S #27993 Bushes~ You find yourself inside thick bushes. The bushes seems impassable but there seems to be trails leading to every direction. ~ 0 ROOM_INDOORS|ROOM_SAFE|ROOM_NO_RECALL SECT_FOREST DDIR_NORTH ~ ~ 0 -1 27992 DDIR_WEST ~ ~ 0 -1 27988 S #27994 Bushes~ You find yourself inside thick bushes. The bushes seems impassable but there seems to be trails leading to every direction. ~ 0 ROOM_INDOORS|ROOM_SAFE|ROOM_NO_RECALL SECT_FOREST DDIR_WEST ~ ~ 0 -1 27991 S #27995 Little Forest~ You are at a little forest. This seems to be the place where firewood are collected. Only a few trees are in this area. Most are young and some of them are old and dying. You can hear birds resting on top of tree branches and whistling a fine tune. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_FOREST DDIR_EAST You see Forest~ ~ 0 -1 27998 DDIR_SOUTH You see Forest~ ~ 0 -1 27996 S #27996 Little Forest~ You are at a little forest. This seems to be the place where firewood are collected. Only a few trees are in this area. Most are young and some of them are old and dying. You can hear birds resting on top of tree branches and whistling a fine tune. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_FOREST DDIR_NORTH You see Forest~ ~ 0 -1 27995 DDIR_EAST You see Forest~ ~ 0 -1 27999 DDIR_SOUTH You see Forest~ ~ 0 -1 27997 S #27997 Little Forest~ You are at a little forest. This seems to be the place where firewood are collected. Only a few trees are in this area. Most are young and some of them are old and dying. You can hear birds resting on top of tree branches and whistling a fine tune. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_FOREST DDIR_NORTH You see Forest~ ~ 0 -1 27996 DDIR_EAST You see Forest~ ~ 0 -1 28000 S #27998 Little Forest~ You are at a little forest. This seems to be the place where firewood are collected. Only a few trees are in this area. Most are young and some of them are old and dying. You can hear birds resting on top of tree branches and whistling a fine tune. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_FOREST DDIR_NORTH You see Forest~ ~ 0 -1 28004 DDIR_EAST You see Forest~ ~ 0 -1 28001 DDIR_SOUTH You see Forest~ ~ 0 -1 27999 DDIR_WEST You see Forest~ ~ 0 -1 27995 S #27999 Little Forest~ You are at a little forest. This seems to be the place where firewood are collected. Only a few trees are in this area. Most are young and some of them are old and dying. You can hear birds resting on top of tree branches and whistling a fine tune. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_FOREST DDIR_NORTH You see Forest~ ~ 0 -1 27998 DDIR_EAST You see Forest~ ~ 0 -1 28002 DDIR_SOUTH You see Forest~ ~ 0 -1 28000 DDIR_WEST You see Forest~ ~ 0 -1 27996 S #28000 Little Forest~ You are at a little forest. This seems to be the place where firewood are collected. Only a few trees are in this area. Most are young and some of them are old and dying. You can hear birds resting on top of tree branches and whistling a fine tune. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_FOREST DDIR_NORTH You see Forest~ ~ 0 -1 27999 DDIR_EAST You see Forest~ ~ 0 -1 28003 DDIR_WEST You see Forest~ ~ 0 -1 27997 S #28001 Little Forest~ You are at a little forest. This seems to be the place where firewood are collected. Only a few trees are in this area. Most are young and some of them are old and dying. You can hear birds resting on top of tree branches and whistling a fine tune. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_FOREST DDIR_SOUTH You see Forest~ ~ 0 -1 28002 DDIR_WEST You see Forest~ ~ 0 -1 27998 S #28002 Little Forest~ You are at a little forest. This seems to be the place where firewood are collected. Only a few trees are in this area. Most are young and some of them are old and dying. You can hear birds resting on top of tree branches and whistling a fine tune. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_FOREST DDIR_NORTH You see Forest~ ~ 0 -1 28001 DDIR_SOUTH You see Forest~ ~ 0 -1 28003 DDIR_WEST You see Forest~ ~ 0 -1 27999 S #28003 Little Forest~ You are at a little forest. This seems to be the place where firewood are collected. Only a few trees are in this area. Most are young and some of them are old and dying. You can hear birds resting on top of tree branches and whistling a fine tune. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_FOREST DDIR_NORTH You see Forest~ ~ 0 -1 28002 DDIR_WEST You see Forest~ ~ 0 -1 28000 S #28004 Little Forest~ You are at a little forest. This seems to be the place where firewood are collected. Only a few trees are in this area. Most are young and some of them are old and dying. You can hear birds resting on top of tree branches and whistling a fine tune. ~ 0 ROOM_INDOORS|ROOM_NO_RECALL SECT_FOREST DDIR_SOUTH You see Forest~ ~ 0 -1 27998 S #28005 Storeroom~ As soon as you entered this room you find that there's something peculiar about it. The room is well lit, and spacious. A gentle and yet euphoric perfume smell permeate the air, which is mildly nudging you, teasing your every senses. Every item you see in this room are well placed and neatly juxtaposed. The floor is so clean that you could see your own reflection. There's not even a speck of dust found anywhere. Though the furniture you found is of antique in nature, they are extremely well kept and taken care of. Wherever you glance, you'll see little pots of strange but very beautiful flowers and plants, as if this is the house of a famous florist. You are intrigue as of who might be the owner of this little heaven on earth. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH The General Store~ ~ 0 -1 27961 S #0 #RESETS M 27900 100 27914 M 27901 100 27928 E 27939 10 WEAR_BODY M 27902 100 27933 E 27917 999 WEAR_WIELD E 27938 999 WEAR_BODY M 27902 100 27924 E 27917 999 WEAR_WIELD E 27938 999 WEAR_BODY M 27902 100 27911 E 27917 999 WEAR_WIELD E 27938 999 WEAR_BODY M 27902 100 27910 E 27917 999 WEAR_WIELD E 27938 999 WEAR_BODY M 27902 100 27906 E 27917 999 WEAR_WIELD E 27938 999 WEAR_BODY M 27902 100 27920 E 27917 999 WEAR_WIELD E 27938 999 WEAR_BODY M 27902 100 27955 E 27917 999 WEAR_WIELD E 27938 999 WEAR_BODY M 27902 100 27953 E 27917 999 WEAR_WIELD E 27938 999 WEAR_BODY M 27902 100 27957 E 27917 999 WEAR_WIELD E 27938 999 WEAR_BODY M 27902 100 27936 E 27917 999 WEAR_WIELD E 27938 999 WEAR_BODY M 27902 100 27916 E 27917 999 WEAR_WIELD E 27938 999 WEAR_BODY M 27902 100 27952 E 27917 999 WEAR_WIELD E 27938 999 WEAR_BODY M 27903 100 27900 E 27938 999 WEAR_BODY M 27904 100 27995 M 27904 100 27996 M 27904 100 27997 M 27904 100 27998 M 27904 100 27999 M 27904 100 28000 M 27904 100 28001 M 27904 100 28002 M 27904 100 28003 M 27905 100 27986 E 27938 999 WEAR_BODY M 27906 100 27956 M 27907 100 27962 M 27908 100 27964 M 27909 100 27958 G 27913 999 0 G 27914 999 0 M 27910 100 27959 G 27915 999 0 G 27916 999 0 M 27911 100 27965 M 27911 100 27966 M 27911 100 27967 M 27911 100 27968 M 27911 100 27969 M 27911 100 27970 M 27911 100 27971 M 27911 100 27972 M 27911 100 27973 M 27911 100 27974 M 27911 100 27975 M 27911 100 27976 M 27911 100 27977 M 27911 100 27978 M 27911 100 27979 M 27911 100 27980 M 27911 100 27981 M 27911 100 27982 M 27912 100 27985 M 27912 100 27994 M 27913 100 27957 E 27938 999 WEAR_BODY M 27913 100 27939 E 27938 999 WEAR_BODY M 27913 100 27937 E 27938 999 WEAR_BODY M 27913 100 27951 E 27938 999 WEAR_BODY M 27913 100 27944 E 27938 999 WEAR_BODY M 27913 100 27938 E 27938 999 WEAR_BODY M 27913 100 27949 E 27938 999 WEAR_BODY M 27913 100 27963 E 27938 999 WEAR_BODY M 27913 100 27911 E 27938 999 WEAR_BODY M 27913 100 27904 E 27938 999 WEAR_BODY M 27914 100 27934 E 27938 999 WEAR_BODY M 27915 100 27922 E 27938 999 WEAR_BODY M 27918 100 28004 E 27938 999 WEAR_BODY M 27923 100 27961 G 27918 999 0 G 27919 999 0 G 27920 999 0 G 27928 999 0 M 27926 100 27932 E 27938 999 WEAR_BODY M 27927 100 27932 E 27938 999 WEAR_BODY M 27928 100 27937 E 27938 999 WEAR_BODY M 27930 100 28005 M 27931 100 27905 E 27938 999 WEAR_BODY M 27932 100 27944 M 27933 100 27921 M 27934 100 27916 M 27935 100 27915 M 27936 100 27945 M 27937 100 27943 M 27938 100 27936 M 27940 100 27900 O 27901 5 27905 O 27905 5 27905 O 27906 5 27905 D 27930 DIR_SOUTH DOOR_CLOSED D 27931 DIR_NORTH DOOR_CLOSED S #$ XXXXXXXXXX #Savearea