emud/area_current/
emud/area_current/castle/
emud/area_current/newareas/
emud/area_current/nwcentral/
emud/area_current/scontinent/
emud/clans/
emud/player/
emud/player/d/e/bak/
emud/player/e/m/
emud/player/e/m/bak/
#AREA Monastery of Zaar Mountain~
#AUTHORS Rukawa~
#VERSION 3
#RANGES 90 95 70 95
#FLAGS AFLAG_NODEBUG|AFLAG_NOTELEPORT|AFLAG_NOCASTLE


#HELPS
-1 ZAAR "MONASTERY OF ZAAR MOUNTAIN~
{128}                 -- {118}Monastery of {178}Zaar {118}Mountain {128}--
{068}
This as you can see is a joint area written based on monks as the title of
the area shown.  This area was started at the urging of a good friend of
ours and basically it involves the apprenticeship into monkhood. Our idea
is no one is born a monk.  One has to learn what it takes to be a monk and
meanings behind it. (If you explore this area closely, you will notice a
few "things" are a close parody of the eastern monastery found in the real
world. However, most ideas are obtain from our imagination. :) As for the
quests, you can only attempt them ONCE in your life time. If you fail, you
will have to reincarnate again.  Like any ambitious creators, we have a
very long and interesting storyline.  We only hope that you, as the main
character of this story will enjoy this area. Have fun! :)

  {148}This area was last updated in july 2001

  {128}(A) {058}Story so far 
  {128}(B) {058}Authors' tips and thoughts
  {128}(C) {058}Important Info
  {128}(D) {058}Credits
{a}MOZM1
{b}MOZM2
{c}MOZM3
{d}MOZM4
~

-1 MOZM1~
{128}                                 Story so far
{308}
         Time is but a name, a counter perhaps for mortals such as us.
         What are years to us in the realms of the mortal?  I know not
         of its true meaning.  Nevertheless I do know this, as tyranny
         rises, and so do the champions. I am just one of the many who
         comes when the oppressed needs me and fades whenever peace
         resides.  I require no name as I will not wealth.  So let me
         be free of name as a bird is free of cage.

{138}                                 nameless hero

  {128}(-) {058}Return
{-}ZAAR "MONASTERY OF ZAAR MOUNTAIN
~

-1 MOZM2~
{128}                           Authors' tips and thoughs
{308}
Well, if you come this far to read this, we would be more than glad to give
you some tips (and our opinions) as a bonus. However, to what extend these
tips are true, it's for you to judge as you are ultimately responsible for
yourself.

     1. Never make the mistake of killing anything you see as this is
        probably the last command you'll ever type.
     2. Be observant.  We spent considerable amount of time on minute
        details for your sake.  So we only ask that you do the same
        for us.
     3. Listen carefully to what is said as their language is bad and
        you will have to understand this new form of language.

  {128}(-) {058}Return
{-}ZAAR "MONASTERY OF ZAAR MOUNTAIN
~

-1 MOZM3~
{128}                                Important Info
{068}
This area had some polishing but shouldn't be too much different from
the original version.  Programs are more efficient now and I tried
to fix every part that would leave the quester bit screwed, though
I'm not 100% sure I got them all.  Let me know if any problems occur.

  {148}Scandum

  {128}(-) {058}Return
{-}ZAAR "MONASTERY OF ZAAR MOUNTAIN
~

-1 MOZM4~
{128}                                    Credits

  {028}Lead Actor/Actress ... {178}YOU
  {028}Directors          ... {178}WE
  {028}Screenplay         ... {178}VT102
  {028}Special effects    ... {178}MOB_PROG/OBJ_PROG
  {028}Special thanks to  ... {178}Rukawa (for his merciless whips and iron boots)
  {028}                   ... {178}HKC Pte Ltd. (HK). Where all good things begin
  {028}                   ... {178}(c)(Tm)(Sm)(RA)(R)

  {138}Hope you enjoy this little area and thank you.

  {128}(-) {058}Return
{-}ZAAR "MONASTERY OF ZAAR MOUNTAIN
~

0 $~


#MOBILES
#27900
Statue~
the statue of Buddha~
A statue of Buddha.~
You examine the statue meticulously and found out that it is made of gold!
This statue is surrounded by a green aura. The statue is about 5 feet tall
and it's sitting on top of a golden lotus pad. Suddenly, unknown to you, the
statue's had morphed into a life like form of Buddha! The statue smiled at
you benevolently and morphed back to it's normal form again. You noticed
there is a scroll lying below the statue but you can't reach it.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_UNDERSTAND|AFF_TONGUES
0 S
105 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d50+10000 1d105+56
150000 RACE_HUMAN
POS_RESTING POS_RESTING SEX_MALE
>death_prog 30~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (7,7,$n) == 29
      mpoload 27926
      mpmset $n quest 7 7 30
    endif
  endif
endif
~
|
#27901
Abbot~
Abbot YatTang~
Abbot YatTang is resting here.~
You can tell from the looks of him that he is a man of great knowledge and
spirit. His presence makes you feel safe and secure. Like every monk you see
in this monastery, he always greet you courteously and smiled benevolently
whenever you approached him. From the look of his eyes, you can tell that he
will not hesitate to answer any questions you ask. He is currently meditating,
kneeling on top of a golden lotus dais. In his hands, held a bead necklace,
where he kept chanting something that's beyond your understanding.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES
1000 S
150 BODY_HEAD|BODY_ARM BODY_CLAW|BODY_HAND 1d1+25000 1d1+199
220145 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>give_prog i27910~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (0,6,$n) == 16
      gasp 
      say Oh thank you very much. I am really honored today.
      say I..... I don't know what to say. I am very happy
      say and proud that you as a new member of our ranks
      say would go through all this trouble just to cook
      say this meal for me. I don't know what else to say
      say besides thank you.
      mpjunk all
      thank $n
      say Please take this as a token of gratitude.
      mpoload 27951
      mpquiet on
      cast 'remove curse'
      mpquiet off
      give i27951 $n
      say once again thank you
      mpmset $n quest 0 6 17
      mpecho The abbot smiles happily while enjoying his food.
    endif
  endif
endif
~
>all_greet_prog 100~
if quest (25,1,$n) == 0
  if class ($n) == CLASS_SHAMAN
    if level ($n) > 90
      if quest (0,6,$n) == 0
        smile $n
        say Welcome. I am the abbot of this monastery. I am
        say glad that you choose to pursue your studies here
        say at our monastery. We hope your stay here will be
        say a pleasant one. Master LongKai will give you a short
        say tour around the monastery.
        bow $n
        mpmset $n quest 0 6 1
      else
        if quest (23,1,$n) == 1
          if actorwearsobjnum (27957)
            ifnot delayed ($i)
              mpmset $n quest 25 1 1
              mpmset self quest 0 7 30
              mpdelay self 4 1 $n
              mpjunk all
              gasp 
              say You've broken the curse shield!!
            endif
          endif
        endif
      endif
    else
      smile $n
      say Welcome. I am the abbot of this monastery. I am
      say glad that you choose to pursue your studies here
      say at our monastery. But... you need more training
      say before you are qualified to be one of our ranks.
      say Good day.
      bow $n
    endif
  endif
endif
~
>speech_prog confess~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (7,7,$n) == 1
      mpmset $n quest 7 7 2
      say Ah that sutra. It's kind of important to me.
      say Would you help me retrive the sutra?
      smile $n
    endif
  endif
endif
~
>speech_prog yes~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (7,7,$n) == 2
      mpmset $n quest 7 7 3
      say Good!
      ponder 
      say Now we have to start from somewhere. Maybe you
      say should start with the monk and ask him where he
      say last remember where it was?
    endif
  endif
endif
~
>give_prog i27926~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (7,7,$n) == 30
      say Ah, thank you very much.
      bow $n
      mpmset $n quest 7 7 31
      say I thought I'll never this sutra again. And because
      say of your help and patience that just an important
      say relic can be recovered. On behalf of this monastery,
      say I would like to thank you for your help and patience.
      say Also I'll forgive the monk who lost the sutra in the
      say first place. You don't have to worry about him.
      bow $n
      smile $n
      mpjunk all
    endif
  endif
endif
~
>speech_prog valdamir~
if quest (0,6,$n) == 18
  if quest (7,7,$n) == 32
    if quest (15,8,$n) == 255
      if quest (23,1,$n) == 0
        ifnot delayed ($i)
          mpmset $n quest 23 1 1
          mpmset self quest 0 7 1
          mpdelay self 4 1 $n
          mpjunk all
          mpoload 27953 room
          mpecho {168}
          mpecho You see the room glows brightly and from thin air something glowing came into existance. After a while you noticed nothing has changed except...
          mpecho {008}
          mpecho {178}A small pearl lies upon the altar glowing warmly.
          mpecho {008}
          gasp 
        endif
      endif
    endif
  endif
endif
~
>delay_prog 1~
switch quest (0,7,$i)
  case 1
    mpecho {008}
    say You know the hero!
    say It must have started again. They have returned.
    cringe 
    emote tries to calm himself down.
  case 2
    mpecho {008}
    say How...how did you know the hero?
    say I have something to tell you. Please bear with me
    say as I speak very poor Engalish and I speak vely slow.
    say So please be patient.
    emote sit down and thinks for a while.
  case 3
    mpecho {008}
    say If you know the hero then circle will have to
    say be complete again. 90 years ago, this is not a
    say monastery. It was the Kingdom of Al'kazaar. This
    say nation is not as powerful and as big as Dhel'har
    say or Melstrom. The kingdom of Al'kazaar was ruled by
    say King Lyrmaid. He ruled the kingdom with an iron fist.
    say People of Al'kazaar lived in fear and terror.
  case 4
    mpecho {008}
    say However his son, Prince Arleas sought to overthrow
    say his father. The conflict between the two of them
    say cause a great internal civil war.
  case 5
    mpecho {008}
    emote pauses for a while.....
  case 6
    mpecho {008}
    say During the civil war, Prince Arleas have already
    say agreed to split the kingdom with King Vilmyr of
    say Dar'Kah. if King Vilmyr agreed to send troops to
    say help him defeat his father. Rumors said that Vilmyr
    say agreed to send troops but she seemed to be too late.
  case 7
    mpecho {008}
    say In the midst of the war, a traveller from another land,
    say unknown to any of the people in the kingdom. set forth
    say and challenged both father and son. King Lyrmaid and
    say Prince Arleas quickly joined forces to protect
    say themselves. The hero, Valdamir came with seven of
    say his followers, each of them as mysterious as Valdamir
    say himself.
  case 8
    mpecho {008}
    emote pauses for a while.....
  case 9
    mpecho {008}
    say Unknown to everyone else, these seven followers one
    say were taught by Valdamir but no one knew what they were
    say taught except their descendants. Together the eight of
    say them, "The Great Eight" as we call them went to confront
    say King Lyrmaid and Prince Arleas. The battle was furious
    say and deadly. In the end, The Great Eight prevailed but
    say at a great cost.
  case 10
    mpecho {008}
    emote pauses for a while.......
  case 11
    mpecho {008}
    say When the Great Eight were about to emerged victorious,
    say King Lyrmaid use his final option. He opened a portal
    say from his castle another plane. From this plane demons
    say came forth and battled the Great Eight. The heroes were
    say suprised not knowing that King Lyrmaid is a powerful
    say sorceress.
  case 12
    mpecho {008}
    say The fight was bloody and finally the demons were banished
    say back to their own plane but Valdamir perished. In great
    say anger, both King Lyrmaid and Prince Arleas were banished
    say together into the other plane never able to return.
  case 13
    mpecho {008}
    emote pauses for a while.......
  case 14
    mpecho {008}
    say The seven heroes then sealed the portal with powerful
    say sorcery. Right before he was banished, King Lyrmaid
    say cursed all of them that he will return to this world
    say and he will avenge himself.
  case 15
    mpecho {008}
    say The portal destroyed the castle and most of the people
    say who failed to flee before it collapsed died innocently.
    say Those who fled went on to new lands being led by the
    say seven heroes.
  case 16
    mpecho {008}
    say heroes went on their own separate ways to build kingdoms
    say of their own. Each kingdom represents one virtue. This
    say monastery is located where the castle used to be.
  case 17
    mpecho {008}
    emote pauses for a while.......
  case 18
    mpecho {008}
    say Some of our ancestors, those that did not follow
    say the seven heroes to build new kingdoms decided to
    say rebuild right here and they built this monastery to
    say honor Valdamir that saved them and their future
    say generations from the cruelty of King Lyrmaid
    say and his son.
  case 20
    mpecho {008}
    emote thinks for a while.
  case 21
    mpecho {008}
    say About 20 years ago, a traveller came to our
    say monastery and offered to carve our temple walls
    say for us just for a meal and a nights accommodation.
  case 22
    mpecho {008}
    say We delightly agreed. The next day, to our suprise,
    say we found the temple walls carved as promised, but we
    say also found the eight golden statues in the temple and
    say all was left to us was a note saying that if anyone
    say that comes to the altar and speak of the hero, then the
    say Great Eight shall be needed again. That is all I know.
  case 23
    mpecho {008}
    say To find out more, you will have to travel to the seven
    say kingdoms built by the seven heroes and now ruled by
    say their descendents.
  case 24
    mpecho {008}
    emote searches his robes.
  case 25
    mpecho {008}
    say Here. Take this.
    mpjunk all
    mpoload 27954 room
  case 26
    mpecho {008}
    say We do maintain contact with the other kingdoms,
    say and they know of this event too. But they will not
    say believe what you unless you show them these.
  case 27
    mpecho {008}
    say There are only eight of these artifacts of virtue
    say as each represents one of the heroes. These
    say belongs to the nameless heroes.
  case 28
    mpecho {008}
    say Good Luck $X.
    break
  case 30
    mpecho {008}            
    emote is shocked of what you have accomplished!
    say You are...
    say never mind that. Most importantly, I was told
    say to give the "one-who-break-the curse" these.
    emote opens a secret compartment!
  case 31
    mpecho {008}
    emote gets something out of the compartment.
    mpoload 27955 room
  case 32
    mpecho {008}
    say I'm sworn never to speak of that someone ever.
    say I pray to Buddha that you will be as smart
    say and resourceful in times of darkness.
  case 33
    mpecho {008}
    say Remember your less Well, for it may help
    say safe the lives of many. May the Gods smile
    say upon thee.
    break
endswitch
mpmadd self quest 0 7 1
mpdelay self 10 1 $X
~
|
#27902
Monk~
the monk~
A monk is here sweeping diligently.~
From a glance, you can tell that this is just an ordinary monk.  However, you
notice that despite doing simple chores such as sweeping, this monk seemed to
be in total concentration of his job.  Not until you tap on his shoulder that
he knew that you are there.  He smiled at you broadly and bow before you. He
wish your journey to be fruitful and success in whatever you do. With that he
went back to concentrate on his sweeping again.
~
ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_TONGUES
100 S
90 BODY_HEAD|BODY_LEG BODY_ARM|BODY_HAND 1d100+6500 1d90+41
10000 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>all_greet_prog 100~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    bow $n
  endif
endif
~
>speech_prog sutra~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (7,7,$n) == 4
      say Abbot's Sutra? Sorry, I've never seen it in my whole life.
      say Can't help you on that.
    endif
  endif
endif
~
>rand_prog 5~
mpecho The monk quickly cleans the place for people to give their prayers to the statues.
~
|
#27903
ChongJi master monk~
ChongJi the master monk~
A Monk is here cooking.~
One look at him you can see that he's HUGE compared to the other monks you saw
in this monastery.  He is over seven feet tall and lord his arms are as big as
your thighs!  Whenever you are in his way, he would smile at you jovially.  At
times when it seems that he would knock you down, he would avoid that with cat
like agility.  As you observe him a little longer, you notice that every dish
he prepares is meticulous in detail and exquisite by nature.  You are indeed
very surprised by the fact that such coarse and huge hands could produce
gourmet that befits an emperor.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES
1000 S
150 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d1+25000 1d20+199
0 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>all_greet_prog 100~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (0,6,$n) == 10
      if hasobjnum ($n) == 27906
        say Ok. Here is how you will obtain the firewood.
        say You need to look for the right tree. Only the
        say old tree will produce useful firewood. The
        say young ones will be useless because they do not
        say burn well. When you get the firewood just
        say a monk will be there to lead you back to the
        say monastery. Hurry back.
        mptransfer $n 27999
      else
        sigh $n
        say You are wasting time here. Go get the axe.
        grumble 
        break
      endif
    else
      if quest (0,6,$n) == 11
        if hasobjnum ($n) == 27907
          say Very good, give me the firewood.
        else
          say I see you have no firewood.
          grumble 
          say Return when you are ready to enter the
          say forest once again.
          mpmset $n quest 0 6 10
          break
        endif
      endif
      if quest (0,6,$n) == 17
        say How was it? Did he like it?
      endif
    endif
    smile $n
  endif
endif
~
>speech_prog p Master ChongJi~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (0,6,$n) == 4
      say Yes?
      emote take a moment and examines you closely.
      say Ahhh.... my mistake. Master LongKai said he
      say would send someone to help me with the meal
      say today. So I guess you are the one?
    else
      say Do not disturb me. I am very busy today.
      grumble 
    endif
  endif
endif
~
>speech_prog yes~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (0,6,$n) == 4
      say Good. We have a lot to do today. Now let's
      say see what do we need to prepare the meal.
      ponder 
      say Ok now your first job is to get me some
      say cabbage from the garden. The sickle is in
      say the storeroom. Just get the sickle and go
      say to the garden. Look for a fresh green cabbage.
      say It wouldn't be hard to find. When you find it,
      say do not PULL it immediately. Make sure you wait
      say till the sun rises! But you might not get a
      say fresh cabbage too... You might have to look
      say REAL HARD.  Now go.
      mpmset $n quest 0 6 5
    else
      if quest (0,6,$n) == 17
        say Great! Good Job boy. Good Job.
        say Here take this. For the things you have done
        say for me.
        mpjunk all
        mpoload 27912
        give i27912 $n
        say Good Luck on your future journeys.
        mpmset $n quest 0 6 18
      endif
    endif
  endif
endif
~
>give_prog i27902~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (0,6,$n) == 6
      say Excellent. Now we need to get water to wash
      say the cabbage. Go to the storeroom and pick up
      say two buckets. Come back and tell me that you
      say are ready. I will show you where the well is
      say and you must then fill the buckets with water
      say and carry them back to this kitchen.
      mpjunk all
      mpmset $n quest 0 6 7
    endif
  endif
endif
~
>give_prog i27903~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (0,6,$n) == 5
      sigh 
      say This cabbage that you got is not fresh enough.
      say You need to find the right one.
      mpjunk all
    endif
  endif
endif
~
>give_prog i27904~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (0,6,$n) == 5
      sigh 
      say This cabbage that you got is not the right color.
      say You need to find the right one.
      mpjunk all
    endif
  endif
endif
~
>speech_prog ready~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (0,6,$n) == 7
      if hasobjnum ($n) == 27905
        say Good. Now I will show you where the well is.
        say When you reach the well, you need to fill the
        say bucket with water. The way is a little long,
        say and beware of those little kids who always
        say disturb you. Just try to avoid them. When you
        say return come back here and give me the bucket.
        mpmset $n quest 0 6 8
        mpechoat $n You follow the cook out of the kitchen and then he bades you goodbye as you walk along the trail toward the well.
        mptransfer $n 27983
      else
        say What are you doing?
        grumble 
        say I told you to fetch the buckets and come to
        say me when you are ready. Now go.
      endif
    endif
  endif
endif
~
>give_prog i27905~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (0,6,$n) == 9
      say Good. Now we have enough water to last for
      say the day.
      emote pauses for a while....
      sigh 
      say Bad news. We have used up our firewood supply.
      say Now you must go to the forest nearby and get
      say some firewood back. Go to the storeroom and
      say get an axe. Then return here and I will
      say instruct you how to get the firewood.
      mpjunk all
      mpmset $n quest 0 6 10
    endif
  endif
endif
~
>give_prog i27907~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (0,6,$n) == 11
      smile $n
      say Good job. You have collected all the things we
      say need to prepare this meal. Now let's get
      say started.
      mpjunk all
      mpoload 27902
      mpoload 27905
      mpoload 27907
      say Here are your things.
      give i27902 $n
      give i27905 $n
      give i27907 $n
      say Ok. First of all you need to go to the south
      say and wash the cabbage. Then the cabbage is to
      say be cut. After you have finish cutting the
      say cabbage bring it here and light a fire.
      say Finally you can start cooking. Then we are
      say done. You may then bring the finished meal
      say to the abbot.
      pat $n
      say Now go.
      say Wait wait wait. I almost forgot. Here is
      say the ladle.
      mpoload 27908
      give i27908 $n
      whew 
      smile $n
      mpmset $n quest 0 6 12
    endif
  endif
endif
~
>speech_prog child~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (7,7,$n) == 18
      say Ah, the child is a weird child. He seemed to
      say have existed forever. He has been here even
      say before this monastery was founded. He probably
      say asked you to give him some food. Tell you what,
      say go to the shop and buy some for him. Remember
      say to buy the meat.
      mpmset $n quest 7 7 19
    endif
  endif
endif
~
>speech_prog satisfied~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (7,7,$n) == 20
      say Ah, he has been known to be a little choosy.
      say I'm very sorry. Anyways, get me some pork from
      say the shops and I'll prepare from there.
      mpmset $n quest 7 7 21
    endif
  endif
endif
~
>give_prog i27913~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (7,7,$n) == 21
      say Thank you. Give me a second.
      emote prepares a special delicacy.
      mpjunk all
      mpoload 27921
      give i27921 $n
      say There you go. Hope this would work.
      wink $n
      mpmset $n quest 7 7 22
    endif
  endif
endif
~
>rand_prog 5~
sigh 
say Well why did i choose to become a cook?
emote returns to cooking food for the monks.
~
|
#27904
Tree~
the tree~
A large tree.~
There's nothing special about this tree.  It is as normal as any other trees
you have seen in your whole life.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_UNDERSTAND|AFF_TONGUES
0 S
70 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d100+3000 1d50+35
-1000 RACE_HUMAN
POS_STANDING POS_STANDING SEX_NEUTRAL
>all_greet_prog 100~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (7,7,$n) == 25
    or quest (7,7,$n) == 28
      sigh $n
      say Please don't kill me will you? I know your what your
      say intentions are. I'll give you a branch and you can give
      say it to a monk carver, and you'll get the statue.
      say Will you accept?
      sniff 
    endif
  endif
endif
~
>speech_prog yes~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (7,7,$n) == 25
      bow $n
      say Thank you for your show of mercy.
      thank $n
      mpoload 27922
      give i27922 $n
      mpmset $n quest 7 7 26
      say You know. Trees don't talk. So long BOZO!!
      bonk $n
      mppurge self
    else
      if quest (7,7,$n) == 28
        bow $n
        say Thank you for your show of mercy.
        thank $n
        mpoload 27922
        give i27922 $n
      endif
    endif
  endif
endif
~
>speech_prog no~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (7,7,$n) == 25
      mpkill $n
      mpforce $n shout Help! I'm being attacked by a tree.
      mpmset $n quest 7 7 27
    else
      if quest (7,7,$n) == 28
        mpkill $n
        mpforce $n shout Help! I'm being attacked by a tree.
      endif
    endif
  endif
endif
~
>death_prog 100~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (0,6,$n) == 10
    or quest (0,6,$n) == 11
      if rand (25)
        mpoload 27907
        mpmset $n quest 0 6 11
      endif
    else
      if quest (7,7,$n) == 25
      or quest (7,7,$n) == 26
        muhaha 
        say You may kill me but you're not going to get it!
        mpoload 27922
        mpmset $n quest 7 7 25
      else
        if quest (7,7,$n) == 27
        or quest (7,7,$n) == 28
          if rand (25)
            scream 
            say How could this happen??
            mpoload 27923
            mpmset $n quest 7 7 28
          else
            muhaha 
            say You may kill me but you're not going to get it!
            mpoload 27922
          endif
        endif
      endif
    endif
  endif
endif
~
|
#27905
ChongSoi the master monk~
ChongSoi the master monk~
A humble monk is standing here.~
Though he does not look grand nor important, you can feel that there's a strong
wave of understanding and knowledge radiating from within him.  Before you
could ask him why you felt these kind of unknown forces, he shook his head and
said that it's just a fluke you are experiencing.  While you are pondering his
words, he smiled at you asking you if you have completed your assigned chores.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES
1000 S
150 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d1+25000 1d1+199
200000 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>all_greet_prog 100~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if hasobjnum ($n) == 27905
      if quest (0,6,$n) == 9
        say Hello. I'm instructed by the cook to lead you
        say back to the monastery. Follow me.
        mpecho You follow this humble monk back to the monastery.
        mptransfer $n 27934
      else
        say I am sorry but you do not seem to have any
        say water in the bucket. Go back to the well and
        say fetch sufficient water I will wait here.
        smile $n
      endif
    else
      smile $n
    endif
  endif
endif
~
>speech_prog gate~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (7,7,$n) >= 17
      say Ah, I'll bring you there.
      mpecho You follow this humble monk back to the monastery.
      mptransfer $n 27934
    endif
  endif
endif
~
|
#27906
TauToi the master monk~
TauToi the master monk~
The coffin keeper is here reading scriptures intently.~
Here you see a monk reading scriptures intently. You clear your throat several
times before he actually notices you. He apologized to you for his
inattentiveness and courteously invited to have a sit.  After telling him what
you need, he smile at you knowingly and implore you to wait a bit while he
retrieves the goods that you need.  You are impressed by his politeness.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_UNDERSTAND|AFF_TONGUES
1000 S
95 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d2256+7613 1d95+93
0 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
#27907
TinChu the master monk~
TinChu the master monk~
A fierce looking monk is here punching sand bags.~
He's everything a man dreams to be. Two hundred pounds of pure muscles and
totally fat free. Every little movement he made, you could see that all those
muscles groaning under his skin, as if waiting to burst free.  However, to many
girls' dismay, he's a monk. He's devouted to his order and religion.  Although
he's head is smoothly shaved, he's extremely handsome, and what catch your
attention the most was that he has eyes as dark as the darkest nights.  With
his eyes, it is as though he could see through your deepest and darkest
secrets.
~
ACT_SENTINEL|ACT_TRAIN|ACT_SMART|ACT_BODY|ACT_RACE
AFF_UNDERSTAND|AFF_TONGUES
1000 S
95 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d2256+7613 1d95+93
100000 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
#27908
KengYan the master monk~
KengYan the master monk~
A nondescript monk is here.~
You see nothing special about him. He carries a manual of some kind of
scriptures you don't even understand. The most unexplained phenomenon about
him is that he is somehow emitting a strange force.  The stranger thing is
that the force is preventing you from getting too near to him no matter how
hard you tried.  He smiled and nodded knowingly at your dilemma, telling you
to fear not.  He sat back onto his chair and telepathically told you that
that's how he helps people practice. As an after thought, he hope that you
would not mind this kind of unorthodox teachings.
~
ACT_SENTINEL|ACT_PRACTICE|ACT_SMART|ACT_BODY|ACT_RACE
AFF_UNDERSTAND|AFF_TONGUES
1000 S
95 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d2256+7613 1d95+93
108174 RACE_HUMAN
POS_RESTING POS_RESTING SEX_MALE
#27909
HouSek the master monk~
HouSek the master monk~
A food seller here minding his stall.~
He looks ordinary and he wears a robe that all the monks you see in this
monastery wear. When you look closely on what he sells, he told you not to
hesitate for all the food sold is hundred percent vegetarian and they are all
fat free.  To further prove his point, he let you tried a sample of the
delicacy, and to your amazement, it was really good!  He laugh at you
knowingly, and told you that all the food that you see is prepared by master
ChongJi and him.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_UNDERSTAND|AFF_TONGUES
1000 S
95 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d2256+7613 1d95+93
166115 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
#27910
YamSeng the master monk~
YamSeng the master monk~
A drink seller here minding his stall.~
Though he dressed like every monk you have seen here, you notices that he's
the only one with an apron on him.  He's constantly busy filling up the drink
containers and mixing drinks.  Before you could even think what will those
drinks would do, he suddenly appeared in front of you and told you not to
worry about that.  He happily informed you that the drinks area made from the
well water which is situated at the foot of the mountain. They are non
narcotic and non alcoholic.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_UNDERSTAND|AFF_TONGUES
1000 S
95 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d2256+7613 1d95+93
1000 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
#27911
wooden dummy~
the wooden dummy~
A wooden dummy is here for you to train.~
This dummy is basically made of wooden cylinders about one head shorter than
you.  Several smaller, one foot long poles are randomly jutted out of the
main body.  Other than that, you see nothing special about it.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_UNDERSTAND|AFF_TONGUES
0 S
84 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d1+5000 1d84+36
0 RACE_HUMAN
POS_STANDING POS_STANDING SEX_NEUTRAL
>death_prog 20~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (7,7,$n) > 15
      laugh 
      break
    endif
    if quest (7,7,$n) == 15
      mpjunk all
      mpmload 27929
      mpechoaround $n You hear the wooden dummy's death cry.
      mppurge self
      break
    endif
    if quest (7,7,$n) >= 6
      mpechoat $n You find nothing of interest.
      mpmadd $n quest 7 7 1
      break
    endif
  endif
endif
~
>fight_prog 100~
if ispc ($n)
  if gold ($n) > 1000000
    mpmadd $n gold -1000
  endif
endif
~
|
#27912
Child~
the spoiled child~
A child is here pouting.~
Despite that it is obvious that the child is lost, you can sense that there's
something undescribable about him..... Something mischevious?
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_UNDERSTAND|AFF_TONGUES
-1000 S
150 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d1+25000 1d1+199
0 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>all_greet_prog 100~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (0,6,$n) == 9
      mpecho The child run towards you and trips you.
      mpecho The water from the bucket is spilled all over.
      laugh $n
      mpmset $n quest 0 6 8
    endif
  endif
endif
~
>speech_prog sutra~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (7,7,$n) == 17
      say Don't know any thing called sutra. However,
      say if you want my book, you'll have to get me
      say some food from the cook. I'm hungry.
      emote rubs his tummy.
      grin $n
      say Something for something.
      say Go to Master ChongSoi, and he'll lead you
      say back to the the gate.
      mpmset $n quest 7 7 18
    endif
  endif
endif
~
>give_prog i27913~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (7,7,$n) == 19
      emote gobbled his food hungrily.
      mpjunk all
      sigh $n
      shake 
      say Sorrie, I'm not satisfied with the food.
      emote throws a tantrum.
      say I want food that are only prepared by
      say Master ChongJi. Can you do that for a good
      say boy like me?
      grin $n
      mpmset $n quest 7 7 20
    endif
  endif
endif
~
>give_prog i27921~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (7,7,$n) == 22
      emote eats his food happily.
      burp $n
      say Ah, this is still the finest dish I've ever
      say tasted!
      say Thank you.
      say However, I'm sorry to say that I don't have
      say the book. I sold it to the storekeeper. You'll
      say have to get it from him. Good Luck
      wave $n
      mpjunk all
      mpmset $n quest 7 7 23
    endif
  endif
endif
~
>rand_prog 5~
emote runs around happily.
say Will you play with me?
~
|
#27913
A Monk~
the Monk~
A monk is lost in thoughts is here.~
You see nothing special about this monk.  However, he does not seem to
notice you at all.  He keeps chanting something you don't understand and
at the same time, stares off into the distant horizon.
~
ACT_SMART|ACT_BODY|ACT_RACE
AFF_UNDERSTAND|AFF_TONGUES
200 S
70 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d1+3999 2d30+30
0 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>all_greet_prog 100~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    bow $n
  endif
endif
~
>rand_prog 1~
ponder 
say What is one plus one?
sigh 
~
>speech_prog two~
if ispc ($n)
  say Thank you. You're truly genius.
  bounce 
endif
~
>speech_prog one~
if ispc ($n)
  slap $n
  say You DUMBASS! I thought i was not smart. Now I found someone
  say who is more stupid than me.
  laugh $n
endif
~
|
#27914
GouSau the Elder monk~
GouSau the Elder monk~
A wise monk his here.~
He has the longest eyebrows you have ever seen.  Both his beard and eyebrows
are silvery white.  His head is shaven clean and you can hardly see his
eyes.  He wears a clean grey robe that has no wrinkles and on his left hand,
he holds a staff that is about six feet long which is made of steel. He
handled the steel staff effortlessly as if it is a toothpick. As you are
approaching him, his smile made you feel as if you have known him for
years.  Before you can say anything, he nods at you mysteriously.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES
1000 S
150 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d1+25000 1d1+299
0 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>all_greet_prog 100~
if class ($n) == CLASS_SHAMAN
  if quest (27,1,$n) == 0
    mpmset $n quest 27 1 1
    say Welcome to our monastery. The Abbot is at the
    say temple waiting for your arrival.
    bow $n
    break
  endif
endif
say Welcome to our monastery. We hope you enjoy
say your stay here.
smile $n
~
>speech_prog child~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (7,7,$n) == 17
      say Ah, I like people who are humble and polite.
      bow $n
      smile 
      say If you want to return, tell the keeper you would
      say like to return to the monastery gate.
      mpechoat $n GouSau leads you to the child by the well.
      mpechoaround $n GouSau leads $n to the child by the well.
      mptransfer $n 27983
    else
      if quest (7,7,$n) == 19
        say Ah, I like people who are humble and polite.
        bow $n
        smile 
        say There you go!
        mptransfer $n 27983
      else
        if quest (7,7,$n) == 22
          say Ah, I like people who are humble and polite.
          bow $n
          smile 
          say There you go!
          mptransfer $n 27983
        endif
      endif
    endif
  endif
endif
~
>speech_prog p forest~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (7,7,$n) == 25
      bow $n
      smile 
      say There you go!
      mptransfer $n 27999
    else
      if quest (7,7,$n) == 26
        bow $n
        smile 
        say There you go!
        mptransfer $n 27999
      else
        if quest (7,7,$n) == 27
          bow $n
          smile 
          say There you go!
          mptransfer $n 27999
        else
          if quest (7,7,$n) == 28
            bow $n
            smile 
            say There you go!
            mptransfer $n 27999
          endif
        endif
      endif
    endif
  endif
endif
~
>fight_prog 100~
say EIGHTEEN DRAGON PALM PUNCH!
mpecho GouSau's attack <<<+-*-+>> CRUCIFIES <<<+-*-+>>> you.
mpquiet on
cast 'energy drain' $n
cast 'energy drain' $n
cast 'energy drain' $n
cast 'energy drain' $n
cast 'energy drain' $n
cast 'energy drain' $n
mpquiet off
~
|
#27915
Master Longkai monk M27915~
LongKai the Master monk~
A monk is meditating here.~
You see a monk in his thirties.  From the looks of it he doesn't seem to be
too comfortable sitting here.  But something is preventing him from
leaving this room.  He is currently deep in meditation.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES
1000 S
105 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d2756+9463 1d105+108
156967 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>speech_prog p Master Longkai~
if ispc ($n)
  if inroom ($n) == 27922
    if quest (0,6,$n) == 1
      if quest (0,6,$i) == 0
        say Aha! You must be the new apprentice the abbot
        say is talking about. Welcome to our monastery. I
        say am instructed to give you a short tour around
        say the monastery. Come, follow me.
        bow $n
        mpforce $n follow M27915
        mpmset self quest 0 6 50
      else
        bow $n
        say Good day to you.
      endif
    endif
  endif
endif
~
>fight_prog 50~
say So you want to challenge me. Give it up Loser!
mpecho {118}LongKai's attack {128}<<--*--> {118}I{138}MP{118}LO{138}DE{118}S {128}<<--*-->> {118}you!
mpquiet on
cast 'energy drain' $n
cast 'energy drain' $n
cast 'energy drain' $n
cast 'energy drain' $n
cast 'energy drain' $n
cast 'energy drain' $n
cast 'energy drain' $n
mpquiet off
restore self
~
>rand_prog 100~
if quest (0,6,$i) > 0
  if quest (0,6,$i) == 48
    west 
  endif
  if quest (0,6,$i) == 46
    say This is a small temple. Unlike the others
    say higher up in the mountains.
  endif
  if quest (0,6,$i) == 44
    mpecho {008}
    say All along the side of this temple lies the
    say statues of Buddha.
  endif
  if quest (0,6,$i) == 42
    mpecho {008}
    say There are eight minor statues like the one
    say you see here. Now lets go somewhere else.
  endif
  if quest (0,6,$i) == 41
    mpecho {008}
    say Shall we?
    mpmload 27924
    mpquiet on
    mpforce $r follow self
    mpquiet off
    mppurge self
  endif
  mpmadd self quest 0 6 -1
endif
if rand (5)
  mpecho Master LongKai looks around him, making sure everyone is doing their job.
endif
~
|
#27916
Cabbage mob~
the cabbage mob~
The cabbage is here.~
Cabbage mob
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES|AFF_ETHEREAL
1000 S
95 BODY_ARM|BODY_HAND BODY_CLAW|BODY_HAND 1d2256+7613 1d95+46
125749 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>act_prog cabbage~
if quest (0,6,$n) == 5
or quest (0,6,$n) == 6
  if time () == 5
  or time () == 6
  or time () == 7
  or time () == 8
    if inroom ($n) == 27947
      if rand (33)
        mpmset $n quest 0 6 6
        mpoload 27902
        mpquiet on
        give I27902 $n
        mpquiet off
        mppurge self
        break
      endif
    endif
  endif
endif
if rand (50)
  mpoload 27903
else
  mpoload 27904
endif
mpquiet on
give i2790 $n
mpquiet off
mppurge self
~
>rand_prog 100~
mpmadd self quest 0 1 1
if quest (0,1,$i) == 0
  mppurge self
endif
~
|
#27917
Water mob~
the water mob~
The water mob is here.~
Water mob
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES|AFF_ETHEREAL
1000 S
95 BODY_ARM|BODY_HAND BODY_CLAW|BODY_HAND 1d2256+7613 1d95+46
182492 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
#27918
CheongSamFung~
CheongSamFung~
A young disciple stands here staring at the sky,~
Upon closer examination of this disciple, you found out that he is no
older then fifteen years old. But there is something within him that
is beyond your understanding, especially when he stares at you
with his large brown eyes.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES
1000 S
95 BODY_ARM|BODY_HAND BODY_CLAW|BODY_HAND 1d2256+7613 1d95+46
132945 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>all_greet_prog 100~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (0,6,$n) == 11
      if hasobjnum ($n) == 27907
        say the master cook sent me to bring you back.
        say He said we are going to be late. Let us get
        say going.
        mpecho The young disciple quickly leads you back to the monastery.
        mptransfer $n 27934
      else
        smile $n
      endif
    else
      if quest (7,7,$n) == 25
        say Well, it's getting late. The forest is
        say dangerous. Best if you leave now.
        bow $n
        smile 
        mptransfer $n 27934
      else
        if quest (7,7,$n) == 26
          say Well, it's getting late. The forest is
          say dangerous. Best if you leave now.
          bow $n
          smile 
          mptransfer $n 27934
        else
          if quest (7,7,$n) == 27
            say Well, it's getting late. The forest is
            say dangerous. Best if you leave now.
            bow $n
            smile 
            mptransfer $n 27934
          else
            if quest (7,7,$n) == 28
              say Well, it's getting late. The forest is
              say dangerous. Best if you leave now.
              bow $n
              smile 
              mptransfer $n 27934
            endif
          endif
        endif
      endif
    endif
  endif
endif
~
>rand_prog 5~
emote tries to do Tai-Chi but fails miserably.
~
|
#27919
Cutting  mob~
the cutting mob~
The cutting cabbage is here.~
Cutting mob
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES
1000 S
95 BODY_ARM|BODY_HAND BODY_CLAW|BODY_HAND 1d2256+7613 1d95+46
189706 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>speech_prog cut~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (0,6,$n) == 13
      mpjunk all
      mpmset $n quest 0 6 14
      mpoload 27909
      mpquiet on
      give i27909 $n
      mpquiet off
      mppurge self
    else
      mppurge self
    endif
  else
    mppurge self
  endif
else
  mppurge self
endif
~
>fight_prog 100~
say Trying to cheat?
mpquiet on
mass acid
mass acid
mass acid
mass acid
mass acid
mass acid
mass acid
mpquiet off
~
|
#27920
Washing mob~
the washing mob~
The washing cabbage mob is here.~
Washing mob
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES
1000 S
95 BODY_ARM|BODY_HAND BODY_CLAW|BODY_HAND 1d2256+7613 1d95+46
16919 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>speech_prog washed~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (0,6,$n) == 12
      mpmset $n quest 0 6 13
      mppurge self
    else
      mppurge self
    endif
  else
    mppurge self
  endif
else
  mppurge self
endif
~
>fight_prog 100~
say Trying to cheat?
mpquiet on
mass acid
mass acid
mass acid
mass acid
mass acid
mass acid
mass acid
mpquiet off
~
|
#27921
Firewood mob~
the firewood mob~
The firewood mob is here.~
Firewood mob
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES
1000 S
95 BODY_ARM|BODY_HAND BODY_CLAW|BODY_HAND 1d2256+7613 1d95+46
29821 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>speech_prog light~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (0,6,$n) == 14
      mpmset $n quest 0 6 15
      mppurge self
    else
      mppurge self
    endif
  else
    mppurge self
  endif
else
  mppurge self
endif
~
>fight_prog 100~
say Trying to cheat?
mpquiet on
mass acid
mass acid
mass acid
mass acid
mass acid
mass acid
mass acid
mpquiet off
~
|
#27922
Cooking mob~
the cooking mob~
The cooking  is here.~
Cooking mob
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES
1000 S
95 BODY_ARM|BODY_HAND BODY_CLAW|BODY_HAND 1d2256+7613 1d95+46
49304 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>speech_prog cooked~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (0,6,$n) == 15
      mpmset $n quest 0 6 16
      mpjunk all
      mpquiet on
      mpforce $n give cabbage cooking
      mpoload 27910
      give i27910 $n
      mpquiet off
      mppurge self
    else
      mppurge self
    endif
  else
    mppurge self
  endif
else
  mppurge self
endif
~
>fight_prog 100~
say Trying to cheat?
mpquiet on
mass acid
mass acid
mass acid
mass acid
mass acid
mass acid
mass acid
mpquiet off
~
|
#27923
Storekeeper~
the storekeeper~
The storekeeper is here.~
This storekeeper is here showing his variety of wares brought from
all over the world.  He seems to be honest but you can never be sure.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_UNDERSTAND|AFF_TONGUES
1000 S
95 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d2256+7613 1d95+93
94975 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>speech_prog sutra~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (7,7,$n) == 23
      say Ah, you mean the sutra that the child sold me?
      say Well, you see, me and my wife has some problem with...
      emote cough in an embarrassed manner.
      say You know what I mean. Anyways we have been told that
      say a magical statue is known to say...give us a 100%
      say chance in that certain "area" of interest so...
      blush 
      emote cough in an embarrassed manner.
      say Talk to my wife. She'll tell you more about the statue.
      mpmset $n quest 7 7 24
    endif
  endif
endif
~
|
#27924
Master monk M27924~
LongKai the Master monk~
A monk is meditating here.~
You see a monk in his thirties.  From the looks of it he doesn't seem to
be too comfortable sitting here.  But something is preventing him from
leaving this room.  He is currently deep in meditation.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES
1000 S
97 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d1+12000 1d1+120
100000 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>speech_prog yes~
if ispc ($n)
  if inroom ($n) == 27915
    if quest (0,6,$n) == 1
      if quest (0,6,$i) < 41
        mpquiet on
        mpforce $n follow M27924
        mpquiet off
        mpmset self quest 0 6 51
        smile $n
      endif
    endif
  endif
endif
~
>rand_prog 100~
if quest (0,6,$i) == 50
  east 
endif
if quest (0,6,$i) == 49
  south 
endif
if quest (0,6,$i) == 48
  east 
endif
if quest (0,6,$i) == 47
  open doors
endif
if quest (0,6,$i) == 46
  mpquiet on
  open doors
  mpquiet off
  south 
endif
if quest (0,6,$i) == 45
  south 
endif
if quest (0,6,$i) == 44
  say To your left and right, are the gardens
  say where we farm our food.
endif
if quest (0,6,$i) == 42
  mpecho {008}
  say We do not have a large variety of food
  say for our monks but they are good enough
  say to give us a balance nutrition content.
endif
if quest (0,6,$i) == 41
  if quest (0,6,$r) == 1
    mpquiet on
    mpforce $r follow self
    mpquiet off
    smile $r
  else
    smile 
  endif
  say Ready when you are.
  mpmload 27925
  mpmset M27925 quest 0 5 25
  mppurge self
endif
if quest (0,6,$i) == 1
  say Perhaps you need more time to think about this.
  emote walks back to the temple.
  mppurge self
endif
if quest (0,6,$i) == 0
  mpmset self quest 0 6 40
endif
mpmadd self quest 0 6 -1
~
|
#27925
Master monk M27925~
LongKai the Master monk~
A monk is meditating here.~
You see a monk in his thirties.  From the looks of it he doesn't seem to
be too comfortable sitting here.  But something is preventing him from
leaving this room. He is currently deep in meditation.
~
ACT_SENTINEL|ACT_WIMPY|ACT_SMART|ACT_BODY|ACT_RACE
AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES
1000 S
100 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d1+10000 1d1+200
0 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>speech_prog ready~
if ispc ($n)
  if inroom ($n) == 27932
    if quest (0,6,$n) == 1
      if quest (0,6,$i) < 33
        mpquiet on
        mpforce $n follow M27925
        mpquiet off
        mpmset self quest 0 6 51
        mpecho Master LongKai scratches his head, wondering what he will show next.
      endif
    endif
  endif
endif
~
>rand_prog 100~
if quest (0,6,$i) == 50
  north 
endif
if quest (0,6,$i) == 49
  west 
endif
if quest (0,6,$i) == 48
  west 
endif
if quest (0,6,$i) == 47
  west 
endif
if quest (0,6,$i) == 46
  north 
endif
if quest (0,6,$i) == 45
  north 
endif
if quest (0,6,$i) == 44
  west 
endif
if quest (0,6,$i) == 43
  west 
endif
if quest (0,6,$i) == 42
  west 
endif
if quest (0,6,$i) == 40
  say Here we are.
  smile 
endif
if quest (0,6,$i) == 39
  say To the north is the kitchen where the master
  say cook is working. He cooks for everyone in
  say the monastery for all our meals.
endif
if quest (0,6,$i) == 37
  mpecho {008}
  say A very tough job I would say, but he is more
  say than qualified for his job. To your south is
  say the storeroom, a place where we store all our
  say equipments used for farming and other chores.
endif
if quest (0,6,$i) == 36
  emote pauses for a while...
endif
if quest (0,6,$i) == 34
  say I guess that covers most of it. There are
  say more to be learned, but you will learn them
  say over your stay here. Anyway I have a
  say request. Will you help me?
endif
if quest (0,6,$i) == 1
  say Perhaps you need more time to think about this.
  emote walks back to the temple.
  mppurge self
endif
if quest (0,6,$i) == 0
  mpmset self quest 0 6 32
endif
mpmadd self quest 0 6 -1
~
>speech_prog yes~
if ispc ($n)
  if inroom ($n) == 27904
    if quest (0,6,$n) == 1
      say Great! Ok here is our problem. Tomorrow is the
      say twentieth anniversary of the abbot's elevation
      say to abbot status. So we would like to make a
      say suprise for him. We were going to throw a
      say small celebration, but the master cook does
      say not have enough assistants to help him to
      say prepare the meal in time. So now you should
      say report to the master cook immediately and
      say start preparing the meal.
      say Now go.
      smile $n
      bow $n
      mpmset $n quest 0 6 4
      mpecho You see the master monk leaving quickly back to the temple.
      mppurge self
    endif
  endif
endif
~
|
#27926
Monk~
the Monk~
A monk lost in thoughts is here.~
You see nothing special about this monk.  However, he does not seem to
notice you at all.  He keeps chanting something you don't understand and
at the same time, stares off into the distant horizon.
~
ACT_SMART|ACT_BODY|ACT_RACE
AFF_UNDERSTAND|AFF_TONGUES
200 S
70 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d1+3999 2d30+30
0 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>all_greet_prog 100~
if quest (0,6,$n) == 18
  if class ($n) == CLASS_SHAMAN
    if quest (7,7,$n) == 0
      if level ($n) > 90
        say I need to confess something to you.
        say Yes. *Sob* I've done a terrible thing!
        say I've lost an important sutra!
        say PLEASE! You've gotta HELP me!
        say Will you help me?
        sniff 
        mpmset $n quest 7 7 1
      endif
    endif
  endif
endif
if quest (7,7,$n) == 31
  say Have you found the sutra?
endif
~
>speech_prog sutra~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (7,7,$n) == 3
      ponder 
      say I can't remember well, but I remember still having it when
      say I was walking along the hallway around the temple. Maybe one
      say of the sweepers might have picked it up.
      sigh 
      mpmset $n quest 7 7 4
    endif
  endif
endif
~
>speech_prog yes~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (7,7,$n) == 1
      say Thank you dear fellow monk. However I'm too
      say ashamed to see the Abbot. The sutra belonged to the
      say Abbot. Please tell him for me will you? Please tell
      say him that I confess.
    endif
  endif
endif
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (7,7,$n) == 31
      mpmset $n quest 7 7 32
      say Great! Thank you! Thank you! You are really a monk
      say of great stature. You have my outmost respect. I'll
      say never forget a monk such as yourself.
      emote searches under his robe for something.
      say Here you go. It's something my teacher has given me
      say while I'm under his tutelage. I've never find any use
      say for it. Maybe it'll be useful to you.
      say Thank you from the bottom of my heart.
      mpjunk all
      mpoload 27952
      mpquiet on
      cast 'remove curse'
      mpquiet off
      give i27952 $n
      bow $n
    endif
  endif
endif
~
|
#27927
Monk~
the monk~
A monk is here sweeping diligently.~
From a glance, you can tell that this is just an ordinary monk.  However,
you notice that despite doing simple chores such as sweeping, this monk
seemes to be in total concentration of his job.  Not until you tap on his
shoulder that he knew that you are there.  He smiles at you broadly and bows
before you.  He wishes your journey to be fruitful and success in whatever
you do.  With that he goes back to concentrate on his sweeping again.
~
ACT_SCAVENGER|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_UNDERSTAND|AFF_TONGUES
100 S
80 BODY_HEAD|BODY_LEG BODY_ARM|BODY_HAND 1d100+6000 1d80+33
10000 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>all_greet_prog 100~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    bow $n
  endif
endif
~
>speech_prog sutra~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (7,7,$n) == 4
      say Ah a sutra? Come to think of it. I think I've picked
      say up a book. But I don't think it is the sutra. Anyways
      say I've turned it to master ChoiWanKor.. They
      say should have what you are looking for.
      mpmset $n quest 7 7 5
    endif
  endif
endif
~
|
#27928
ChoiWanKor the master monk~
ChoiWanKor the master monk~
A business-like monk is standing behind a counter.~
He's approximately six feet tall and lean looking. The only significant
thing you find about him is that he is wearing a striking yellow robe, which
is very clean and new. He looked at you coolly and you can sensed that he is
considering you in a highly business-like and proffessional way.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES
1000 S
150 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d1+25000 1d1+249
155002 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>speech_prog sutra~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (7,7,$n) == 5
      say Ah, sutra. You mean a book? I've never seen
      say a sutra as you have described, but a sweeper
      say monk did gave me a book.  I think I
      say accidentally left it at the training grounds
      say I think. You'll have to try your luck
      say there.
      mpmset $n quest 7 7 6
    else
      if quest (7,7,$n) > 5
        emote is searching all over the place.
        say Still can't find it here. Maybe you should
        say go check the training area more closely.
      endif
    endif
  endif
endif
~
>all_greet_prog 100~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (7,7,$n) == 16
      say Oh, I'm really sorry. I forgot, I gave
      say it to a kid. My fault. Hope I didn't give
      say you too much trouble. I thought that book
      say belonged to no one. Moreover the kid looked
      say so miserable, so I gave him the book
      say hopefully it will enlighten him. Perhaps
      say the keeper may guide you to the child.
      smile 
      mpmset $n quest 7 7 17
    endif
  endif
endif
~
>fight_prog 100~
say I hate people who disturb me when I am searching for stuff.
say GREAT SOLAR STANCE!
mpecho ChoiWanKor's attack {128}<<--*--> DECAPITATES <<--*-->>{308} you.
mpquiet on
mpmadd $n currhp -25000
cast fireball $n
mpquiet off
~
>rand_prog 5~
emote searches all over the place looking for something.
say Where is that....book???
sigh 
~
|
#27929
disciple monk~
a disciple monk~
A disciple monk is here.~
This is a disciple monk.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES
1000 S
95 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d2256+7613 1d95+93
18521 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>act_prog death~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (7,7,$n) == 15
      say WheW! Finally found you!
      emote paused, trying to catch a breath.
      sigh 
      say Master ChoiWanKor sent me to ask you to see him.
      say He says it's somewhat important.
      wave 
      mpmset $n quest 7 7 16
      mppurge self
    endif
  endif
endif
~
|
#27930
Olivia~
Olivia~
A very handsome and regal looking lady is here.~
You see a tall, beautiful and regal looking lady here. She has silky long
black hair.  Whenever she turned her head, her hair would sway as freely,
and naturally as when gentle breeze caress a willow tree.  Her every move
is as graceful as a snow white swan. Her dark brown eyes sparkled like stars
in a cloudless nights, and when you look into them, it's like looking through
a window with a breathtaking and tranquil scenery.  You are totally lost in
her eyes.  And whenever she looks at you quizically, her beautiful and gentle
face overwhelmes you with a peculiar sense of being completely engulfed in
love.  You can't even began to coherently describe her smile.  It is as
bright as day, and as warm, and sweet as a mug of hot chocolate in an endless
winter night.  You are awed by the fact that such a celestially beautiful
being can exist and thrive in a world as cruel as this.  As she is giggling,
you can only stare at her dumbfounded, wishing that she is the only reason
of your existance.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES
1000 S
150 BODY_ARM|BODY_HAND BODY_ARM|BODY_CLAW|BODY_HAND 1d1+30000 1d1+299
171715 RACE_HUMAN
POS_STANDING POS_STANDING SEX_FEMALE
>all_greet_prog 100~
if ispc ($n)
  giggle 
  smile 
  curtsey 
  say How may I help you?
endif
~
>speech_prog statue~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (7,7,$n) == 24
      blush 
      say I see, you've talked to my husband...
      blush 
      giggle 
      say Well, I...I only knows it's made of trees found
      say in this area. I thank you for your willingness
      say to help. I thank you...
      emote blush further.
      mpmset $n quest 7 7 25
      say from the bottom of my heart for helping me and my
      say husband. Good Luck to you!
      say Oh, by the way, you might want to talk to Master
      say GouSau on how to enter the forest.
    endif
  endif
endif
~
>give_prog i27925~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (7,7,$n) == 28
      bounce 
      laugh 
      giggle 
      hug $n
      say Oh thank you! You're such a dear! Thank you!
      emote pecks you on the cheek.
      blush 
      say Well, me and my hubby can now have a b...opps!
      blush 
      say My hubby told me about the sutra you're looking for.
      say I'm sorry that my hubby didn't tell you everything.
      say Actually, my hubby lost the sutra in the main temple
      say near the golden statues. You should be able to find it.
      say You won't hate me and my hubby for not telling you
      say everything do you?
      mpmset $n quest 7 7 29
      mpjunk all
    endif
  endif
endif
~
>give_prog i27924~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    sigh 
    sniff 
    say I'm sorry this is not the right statue. I'm afraid
    say you'll have to continue on your search.
    sniff 
    say You're are me and my hubby's last hope.
    say Please find the statue as soon as possible.
    say You're our only hope!
    mpjunk all
  endif
endif
~
>fight_prog 20~
sniff 
say people are so mean to me
cry $n
say Never mind.  A kiss from me will fix everything..
mpecho {008}
emote --=== GIVES YOU THE KISS OF DEATH ===--
mpquiet on
cast 'mage blast' $r
cast 'chill touch' $r
cast curse $r
cast blindness $r
cast poison $r
cast weaken $r
cast 'faerie fire' $r
cast 'change sex' $r
cast hallucinate $r
cast confusion $r
mpquiet off
~
>rand_prog 1~
wink 
say Hiiiii...there!
curtsey 
~
|
#27931
HouTorMuk the master monk~
HouTorMuk the master monk~
A wood carver is here carving.~
He is the untidiest monk that you have ever seen.  Barely even five feet
tall, you can tell that he's only in he's late teens.  His grey robe is
dirty and full of wood chips.  You also noticed that the carvings that he
made are all so real and so life-like that you swore that their limbs moved
and they would smile upon you.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES
1000 S
150 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d1+30000 1d150+113
134504 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>give_prog i27922~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (7,7,$n) == 25
    or quest (7,7,$n) == 26
    or quest (7,7,$n) == 27
    or quest (7,7,$n) == 28
      mpjunk all
      mpecho $I's hands blur as he carves a statue out.
      say There you go. The statue is done.
      mpoload 27924
      give i27924 $n
      mpjunk all
    endif
  endif
endif
~
>give_prog i27923~
if ispc ($n)
  if class ($n) == CLASS_SHAMAN
    if quest (7,7,$n) == 25
    or quest (7,7,$n) == 26
    or quest (7,7,$n) == 27
      mpjunk all
      mpecho $I's hands blur as he carves a statue out.
      say There you go. The statue is done.
      mpoload 27924
      give i27924 $n
      mpjunk all
    else
      if quest (7,7,$n) == 28
        mpjunk all
        mpecho $I's hands blur as he carves a statue out.
        say There you go. The statue is done.
        mpoload 27925
        give i27925 $n
        mpjunk all
      endif
    endif
  endif
endif
~
>fight_prog 12~
say How could you! I shall show no mercy to you. Prepare yourself!
say NA-MOR-ONI-TOFOR!
emote 's carving knife <(-**-))<< VAPORIZES >>((-**-)> you!
mpquiet on
mass 'faerie fire'
knife $r
knife $r
knife $r
knife $r
knife $r
mpquiet off
~
>rand_prog 5~
sigh 
emote throws a small statue away into a pile of wood.
grumble 
say C'mon...I don't have much time.
emote starts carving a piece of wood into a figure of Buddha.
~
|
#27932
Statue~
the statue of Buddha~
A statue of Buddha.~
You examine the statue meticulously and found out that it is made of gold!
This statue is surrounded by a blue aura. The statue is about 5 feet tall
and it's sitting on top of a golden lotus pad. Suddenly, unknown to
you, the statue's had morphed into a life like form of Buddha! The statue
smiled at you benevolently and morphed back to it's normal form again.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_UNDERSTAND|AFF_TONGUES
0 S
105 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d50+12000 1d105+56
200000 RACE_HUMAN
POS_RESTING POS_RESTING SEX_MALE
#27933
Statue~
the statue of Buddha~
A statue of Buddha.~
You examine the statue meticulously and found out that it is made of gold!
This statue is glowing. The statue is about 5 feet tall and it's sitting
on top of a golden lotus pad. Suddenly, unknown to you, the statue's had
morphed into a life like form of Buddha! The statue smiled at you
benevolently and morphed back to it's normal form again.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_UNDERSTAND|AFF_TONGUES
0 S
105 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d50+12000 1d105+56
25000 RACE_HUMAN
POS_RESTING POS_RESTING SEX_MALE
#27934
Statue~
the statue of Buddha~
A statue of Buddha.~
You examine the statue meticulously and found out that it is made of gold!
This statue is surrounded by a brown aura. The statue is about 5 feet
tall and it's sitting on top of a golden lotus pad. Suddenly, unknown
to you, the statue's had morphed into a life like form of Buddha! The
statue smiled at you benevolently and morphed back to it's normal form
again.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_UNDERSTAND|AFF_TONGUES
0 S
105 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d50+12000 1d105+56
200000 RACE_HUMAN
POS_RESTING POS_RESTING SEX_MALE
#27935
Statue~
the statue of Buddha~
A statue of Buddha.~
You examine the statue meticulously and found out that it is made of gold!
This statue is surrounded by a red aura. The statue is about 5 feet
tall and it's sitting on top of a golden lotus pad. Suddenly, unknown
you, the statue's had morphed into a life like form of Buddha! The statue
smiled at you benevolently and morphed back to it's normal form again.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_UNDERSTAND|AFF_TONGUES
0 S
105 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d50+12000 1d105+56
200000 RACE_HUMAN
POS_RESTING POS_RESTING SEX_MALE
#27936
Statue~
the statue of Buddha~
A statue of Buddha.~
You examine the statue meticulously and found out that it is made of gold!
This statue is surrounded by a white aura. The statue is about 5 feet
tall and it's sitting on top of a golden lotus pad. Suddenly, unknown
to you, the statue's had morphed into a life like form of Buddha! The
statue smiled at you benevolently and morphed back to it's normal form
again.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_UNDERSTAND|AFF_TONGUES
0 S
105 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d50+12000 1d105+56
200000 RACE_HUMAN
POS_RESTING POS_RESTING SEX_MALE
#27937
Statue~
the statue of Buddha~
A statue of Buddha.~
You examine the statue meticulously and found out that it is made of gold!
This statue is surrounded by a yellow aura. The statue is about 5 feet
tall and it's sitting on top of a golden lotus pad. Suddenly, unknown
to you, the statue's had morphed into a life like form of Buddha! The
statue smiled at you benevolently and morphed back to it's normal form
again.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_UNDERSTAND|AFF_TONGUES
0 S
105 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d50+12000 1d105+56
200000 RACE_HUMAN
POS_RESTING POS_RESTING SEX_MALE
#27938
Statue~
the statue of Buddha~
A statue of Buddha.~
You examine the statue meticulously and found out that it is made of gold!
This statue is surrounded by a purple aura. The statue is about 5 feet
tall and it's sitting on top of a golden lotus pad. Suddenly, unknown to
you, the statue's had morphed into a life like form of Buddha! The statue
smiled at you benevolently and morphed back to it's normal form again.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_UNDERSTAND|AFF_TONGUES
0 S
105 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d50+12000 1d105+56
200000 RACE_HUMAN
POS_RESTING POS_RESTING SEX_MALE
#27939
Praying mob~
Praying mob~
A praying mob is here.~
This is a praying mob.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_UNDERSTAND|AFF_TONGUES|AFF_ETHEREAL
0 S
105 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d50+12000 1d105+56
25000 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>act_prog powers.~
if quest (27,1,$n) == 1
  mpechoaround $n $n silently says $s prayer to the statue.
  if inroom ($n) == 27916
    mpmset $n quest 15 1 1
    mppurge i27929
    mpoload 27929
  endif
  if inroom ($n) == 27915
    mpmset $n quest 16 1 1
    mppurge i27930
    mpoload 27930
  endif
  if inroom ($n) == 27914
    mpmset $n quest 17 1 1
    mppurge i27931
    mpoload 27931
  endif
  if inroom ($n) == 27921
    mpmset $n quest 18 1 1
    mppurge i27932
    mpoload 27932
  endif
  if inroom ($n) == 27936
    mpmset $n quest 19 1 1
    mppurge i27933
    mpoload 27933
  endif
  if inroom ($n) == 27943
    mpmset $n quest 20 1 1
    mppurge i27934
    mpoload 27934
  endif
  if inroom ($n) == 27944
    mpmset $n quest 21 1 1
    mppurge i27935
    mpoload 27935
  endif
  if inroom ($n) == 27945
    mpmset $n quest 22 1 1
    mppurge i27936
    mpoload 27936
  endif
endif
mpjunkperson $n i27928
mppurge self
~
>rand_prog 100~
mppurge self
~
|
#27940
pot whacking mob~
pot whacking mob~
A pot whacking mob stands here.~
This is a praying mob.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_UNDERSTAND|AFF_TONGUES|AFF_ETHEREAL
0 S
105 BODY_ARM|BODY_HAND BODY_ARM|BODY_HAND 1d50+12000 1d105+56
25000 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>rand_prog 100~
mpgoto 27916
mppurge i27929
mpgoto 27915
mppurge i27930
mpgoto 27914
mppurge i27931
mpgoto 27921
mppurge i27932
mpgoto 27936
mppurge i27933
mpgoto 27943
mppurge i27934
mpgoto 27944
mppurge i27935
mpgoto 27945
mppurge i27936
mppurge self
~
|
#0


#SHOPS
27906 ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING  100  10  0 23
27909 ITEM_TYPE_FOOD ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING  110  50  6 20
27910 ITEM_TYPE_DRINK_CON ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING  110  50  6 20
27923 ITEM_TYPE_LIGHT ITEM_TYPE_ARMOR ITEM_TYPE_BOAT ITEM_TYPE_TRASH ITEM_TYPE_SCROLL  110  50  6 20
0


#SPECIALS
S


#OBJECTS
#27901
Sickle~
a sickle~
A sickle lies here.~
A sharp curved blade which is used for farming purposes.
~
ITEM_TYPE_WEAPON
0
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_WEAPON 7 7 WEAPON_SLICE 0 0 0 0
1 100 90
P 1
TRIG_UNKNOWN 100 PULL
OPROG_IF OIF_WEAR_LOC = WEAR_NONE 2 3
P 2
TRIG_VOID
OPROG_ECHO
You might want to wield the sickle first.~
P 3
TRIG_VOID
OPROG_IF OIF_USER_POSITION = POS_FIGHTING 4 5
P 4
TRIG_VOID
OPROG_ECHO
Better concentrate on the fight!~
P 5
TRIG_VOID
OPROG_IF OIF_USER_CLASS ! CLASS_SHAMAN 6 7
P 6
TRIG_VOID
OPROG_ECHO
You cut yourself while cutting the roots.~
P 6
TRIG_VOID
OPROG_APPLY OAPPLY_HIT -1000
P 7
TRIG_VOID
OPROG_IF OIF_USER_AREA = 27900 8 9
P 8
TRIG_VOID
OPROG_GOD_COMMAND
mpechoat self You try to pick the cabbage up using the sickle to cut the roots off.
mpmload 27916
mpechoaround self $I tries to pick a cabbage up using a sickle to cut the roots off.~
P 9
TRIG_VOID
OPROG_ECHO
You don't see any cabbage here.~
#27902
Cabbage~
a cabbage~
A cabbage lies here.~
A freshly picked cabbage with green leaves.
~
ITEM_TYPE_FOOD
0
ITEM_WEAR_TAKE
24 0 0 0 0 0 0 0
1 100 90
P 1
TRIG_UNKNOWN 100 CUT
OPROG_IF OIF_USER_ROOM_NUM = 27901 2 0
P 2
TRIG_VOID
OPROG_PLAYER_QUEST_IF 0 6 = 13 3 0
P 3
TRIG_VOID
OPROG_GOD_COMMAND
mpmset self questr 27900 0 6 14
mpechoat self You cut the washed cabbage.
mpoload 27909~
P 3
TRIG_VOID
OPROG_JUNK
#27903
Cabbage~
a cabbage~
A cabbage lies here.~
A not so fresh cabbage with green leaves.
~
ITEM_TYPE_FOOD
0
ITEM_WEAR_TAKE
10 0 0 0 0 0 0 0
1 100 90
#27904
Cabbage~
a cabbage~
A cabbage lies here.~
A fresh cabbage with green and red leaves.
~
ITEM_TYPE_FOOD
0
ITEM_WEAR_TAKE
24 0 0 0 0 0 0 0
1 100 90
#27905
Buckets~
two buckets~
Two buckets are lying here.~
You see two large cylindrical tubes with a round base which can hold alot
of liquid.
~
ITEM_TYPE_DRINK_CON
0
ITEM_WEAR_TAKE
20 20 LIQ_WATER 0 0 0 0 0
1 100 90
P 1
TRIG_COMMAND 100 fill
OPROG_IF OIF_USER_ROOM_NUM ! 27983 2 3
P 2
TRIG_VOID
OPROG_ECHO
You don't see a well here.~
P 3
TRIG_VOID
OPROG_PLAYER_QUEST_IF 0 6 ! 8 4 5
P 4
TRIG_VOID
OPROG_ECHO
You already filled the buckets with water.~
P 5
TRIG_VOID
OPROG_GOD_COMMAND
mpmset self questr 27900 0 6 9
mpechoat self You fill the buckets with water from the well.~
P 6
TRIG_UNKNOWN 100 WASH
OPROG_IF OIF_USER_ROOM_NUM = 27901 5 0
P 5
TRIG_VOID
OPROG_PLAYER_QUEST_IF 0 6 = 12 6 0
P 6
TRIG_VOID
OPROG_GOD_COMMAND
mpmset self questr 27900 0 6 13
mpechoat self You wash the fresh green cabbage in a bucket of water.~
P 6
TRIG_VOID
OPROG_JUNK
#27906
Axe~
an axe~
An axe lies here.~
A one headed axe used to chop firewood.
~
ITEM_TYPE_WEAPON
0
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_AXE 8 8 WEAPON_BITE 0 0 0 0
1 100 90
#27907
Firewood~
a bundle of firewood~
A bundle of wood lies here.~
Dry wood chopped into small pieces to light fire for cooking purposes.
~
ITEM_TYPE_TRASH
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
1 10 90
P 1
TRIG_UNKNOWN 100 light
OPROG_IF OIF_USER_ROOM_NUM = 27900 2 0
P 2
TRIG_VOID
OPROG_PLAYER_QUEST_IF 0 6 = 14 3 0
P 3
TRIG_VOID
OPROG_GOD_COMMAND
mpmset self questr 27900 0 6 15
mpechoat self You light a fire with flint and steel feeding it with the firewood.~
P 2
TRIG_VOID
OPROG_JUNK
#27908
Ladle~
a Ladle~
A ladle lies here.~
A simple cooking ladle made of wood for cooking in a big pot. Rumored it
was once used by a housewife that whished to be a goddess who finally got
her wish with her kind heart.
~
ITEM_TYPE_WEAPON
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_STAFF 4 4 WEAPON_CRUSH 0 0 0 0
1 100000 90
A APPLY_AC -14 0
P 1
TRIG_UNKNOWN 100 COOK
OPROG_IF OIF_USER_ROOM_NUM = 27900 2 0
P 2
TRIG_VOID
OPROG_PLAYER_QUEST_IF 0 6 = 15 3 0
P 3
TRIG_VOID
OPROG_IF_HAS_OBJECT 27909 4 5
P 4
TRIG_VOID
OPROG_GOD_COMMAND
mpmset self questr 27900 0 6 16
mpjunk I27902
mpechoat self You place the nicely cut cabbage into the pot and start cooking..
mpoload 27910~
#27909
Cut cabbage~
Some cut cabbage~
A few pieces of leaves lies here.~
Each piece of the cabbage is nicely and even cut out.
~
ITEM_TYPE_FOOD
0
ITEM_WEAR_TAKE
15 0 0 0 0 0 0 0
1 50 90
#27910
YinWo~
a bowl of yinwo~
A bowl of yellowish liquid lies on the ground.~
Upon closer examination, you see there are shreds of small pieces of leaves.
You are not sure of what it is but the smells of it makes you drool.
~
ITEM_TYPE_FOOD
0
ITEM_WEAR_TAKE
50 0 0 0 0 0 0 0
1 1000000 90
#27912
wooden bowl~
a wooden bowl~
A small bowl made of find oak lies here.~
This is just an ordinary bowl.  A small bowl made of fine oak wood with
sandpaper polishing.  Perhaps a nice collection to your home furniture.
~
ITEM_TYPE_CONTAINER
0
ITEM_WEAR_TAKE
1500 0 -1 0 0 0 0 0
1 10000 95
#27913
pork~
a piece of pork~
A small piece of meat is lying on the ground.~
This is the fake pork which is made by flour.
~
ITEM_TYPE_FOOD
0
ITEM_WEAR_TAKE
15 0 0 0 0 0 0 0
1 60 30
#27914
bowl vegetable~
a bowl of vegetable~
A small bowl of dry vegetable is lying on the ground.~
This vegetable is made from sliced of cabbages and are steamed.
~
ITEM_TYPE_FOOD
0
ITEM_WEAR_TAKE
10 0 0 0 0 0 0 0
1 40 30
#27915
Water skin~
a camel water skin~
A skin made from camel lies here.~
Just an ordinary skin used to fill liquid.
~
ITEM_TYPE_DRINK_CON
0
ITEM_WEAR_TAKE
10 10 LIQ_WATER 0 0 0 0 0
1 120 30
#27916
Teh Ais~
a cup of Teh Ais~
A glass of brown liquid is here.~
Specially made by mamaks far far away, the teh ais is an exotic drink of
a distant land.
~
ITEM_TYPE_DRINK_CON
0
ITEM_WEAR_TAKE
3 3 LIQ_TEA 0 0 0 0 0
1 1200 30
#27917
Broom~
a broom~
A broom lies here.~
A long wooden pole with thin grass strands all tied up together.
~
ITEM_TYPE_WEAPON
0
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_STAFF 4 4 WEAPON_GREP 0 0 0 0
5 10 90
#27918
Fireflies~
a bag of fireflies~
A small bag with something glowing in it is here.~
Inside the bag you find thousands of small creatures which glow.
~
ITEM_TYPE_LIGHT
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 0 -1 0 0 0 0 0
10 2000 30
A APPLY_INT -3 0
#27919
Prayer beads~
a prayer beads~
A necklace of beads is here.~
Upon close examination, you find that each bead is joined to the others
with some unknown medium.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WRIST
5 0 0 0 0 0 0 0
10 30000 30
A APPLY_INT -3 0
#27920
Raft~
a raft~
A small size boat lies here.~
This is just an ordinary raft made from small logs tied together shaping
a rectangle.
~
ITEM_TYPE_BOAT
ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 0 0 0 0 0 0 0
5 3000 30
A APPLY_INT -3 0
#27921
Delicacy~
a Delicacy~
A plate of food, exquisitely made is here.~
This is one of the few dishes you have even seen, is exquisitely prepared
and the longer you look at it, the more unbearable you feel. You want to
gobble it. You want to taste it. You want you tongue to feel euphoric as
your nose is now. Now, your brain only sees one sign on the dish:

       Please eat me. I beg of you.
~
ITEM_TYPE_FOOD
0
ITEM_WEAR_TAKE
90 0 0 0 0 0 0 0
1 1000000 90
#27922
branch~
a branch~
You see a normal branch laying on the ground.~
This is just a normal branch. However, it is quite heavy and firm.
~
ITEM_TYPE_TRASH
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
40 10 90
#27923
branch~
a branch~
You see a normal branch laying on the ground.~
This is just a normal branch. However, it is quite heavy and firm.
~
ITEM_TYPE_TREASURE
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
40 10 90
#27924
statue~
a statue~
You see a minature statue here.~
This minature statue is a statue of Buddha. It is very well carved and
it is warm to hold. You sensed a very weird force radiating from it.
~
ITEM_TYPE_TREASURE
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
2 10 90
#27925
statue~
a statue~
You see a minature statue here.~
This minature statue is a statue of Buddha. It is very well carved and
it is warm to hold. You sensed a very weird force radiating from it.
~
ITEM_TYPE_TREASURE
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
2 10 90
#27926
sutra~
a Sutra~
You see a book lying here.~
The book does not have a title on its cover. It is written in a language
you can't comprehend. It is about a thousand pages and though the book
seemed old, however, the writings are as if it's just written on. The ink
that were used to write is weird smelling.
~
ITEM_TYPE_SCROLL
ITEM_FLAG_ANTI_EVIL
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
30 -1 -1 -1 0 0 0 0
1 1000000 91
#27928
Joss stick~
Some joss sticks~
You see some sticks laying on the ground here.~
These sticks are made of fine powder compressed together. It seems to be
able to burn very well. However it also have a funny smell that most
people would not like.
~
ITEM_TYPE_TRASH
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 0 0 0 0 0 0 0
5 800000 91
P 1
TRIG_UNKNOWN 100 PRAY
OPROG_IF OIF_USER_CLASS = CLASS_SHAMAN 2 12
P 2
TRIG_VOID
OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 3 12
P 3
TRIG_VOID
OPROG_IF OIF_USER_ROOM_NUM = 27916 11 4
P 4
TRIG_VOID
OPROG_IF OIF_USER_ROOM_NUM = 27915 11 5
P 5
TRIG_VOID
OPROG_IF OIF_USER_ROOM_NUM = 27914 11 6
P 6
TRIG_VOID
OPROG_IF OIF_USER_ROOM_NUM = 27921 11 7
P 7
TRIG_VOID
OPROG_IF OIF_USER_ROOM_NUM = 27936 11 8
P 8
TRIG_VOID
OPROG_IF OIF_USER_ROOM_NUM = 27943 11 9
P 9
TRIG_VOID
OPROG_IF OIF_USER_ROOM_NUM = 27944 11 10
P 10
TRIG_VOID
OPROG_IF OIF_USER_ROOM_NUM = 27945 11 12
P 11
TRIG_VOID
OPROG_ECHO
You silently say your prayers to the statue. There was a small movement in
the statue just before a small flash appears in front of your eyes.~
P 11
TRIG_VOID
OPROG_GOD_COMMAND
mpmload 27939 
mpechoaround self The joss sticks in $I's hand glows with mysterious powers.~
P 12
TRIG_VOID
OPROG_GOD_ARGUMENT
pray~
#27929
Pot~
a pot~
You see some joss sticks on the joss stick pot.~
It is a big pot with some joss sticks on it still burning. The pot is
covered with a shiny gold plated paint and seems to be pretty warm from
a certain distance. Strange patterns and small inscriptions are finely
carved all over the pot in a orderly fashion.
~
ITEM_TYPE_FURNITURE
0
0
0 0 0 0 0 0 0 0
200 10 100
E
inscriptions~
...when the Dragon...
~
#27930
Pot~
a pot~
You see some joss sticks on the joss stick pot.~
It is a big pot with some joss sticks on it still burning. The pot is
covered with a shiny gold plated paint and seems to be pretty warm from
a certain distance. Strange patterns and small inscriptions are finely
carved all over the pot in a orderly fashion.
~
ITEM_TYPE_FURNITURE
0
0
0 0 0 0 0 0 0 0
200 10 100
E
inscriptions~
...And the phoenix...
~
#27931
Pot~
a pot~
You see some joss sticks on the joss stick pot.~
It is a big pot with some joss sticks on it still burning. The pot is
covered with a shiny gold plated paint and seems to be pretty warm from
a certain distance. Strange patterns and small inscriptions are finely
carved all over the pot in a orderly fashion.
~
ITEM_TYPE_FURNITURE
0
0
0 0 0 0 0 0 0 0
200 10 100
E
inscriptions~
...Meet,...
~
#27932
Pot~
a pot~
You see some joss sticks on the joss stick pot.~
It is a big pot with some joss sticks on it still burning. The pot is
covered with a shiny gold plated paint and seems to be pretty warm from
a certain distance. Strange patterns and small inscriptions are finely
carved all over the pot in a orderly fashion.
~
ITEM_TYPE_FURNITURE
0
0
0 0 0 0 0 0 0 0
200 10 100
E
inscriptions~
...the heRo...
~
#27933
Pot~
a pot~
You see some joss sticks on the joss stick pot.~
It is a big pot with some joss sticks on it still burning. The pot is
covered with a shiny gold plated paint and seems to be pretty warm from
a certain distance. Strange patterns and small inscriptions are finely
carved all over the pot in a orderly fashion.
~
ITEM_TYPE_FURNITURE
0
0
0 0 0 0 0 0 0 0
200 10 100
E
inscriptions~
...shalL be...
~
#27934
Pot~
a pot~
You see some joss sticks on the joss stick pot.~
It is a big pot with some joss sticks on it still burning. The pot is
covered with a shiny gold plated paint and seems to be pretty warm from
a certain distance. Strange patterns and small inscriptions are finely
carved all over the pot in a orderly fashion.
~
ITEM_TYPE_FURNITURE
0
0
0 0 0 0 0 0 0 0
200 10 100
E
inscriptions~
...reVealed and the...
~
#27935
Pot~
a pot~
You see some joss sticks on the joss stick pot.~
It is a big pot with some joss sticks on it still burning. The pot is
covered with a shiny gold plated paint and seems to be pretty warm from
a certain distance. Strange patterns and small inscriptions are finely
carved all over the pot in a orderly fashion.
~
ITEM_TYPE_FURNITURE
0
0
0 0 0 0 0 0 0 0
200 10 100
E
inscriptions~
...great eIght...
~
#27936
Pot~
a pot~
You see some joss sticks on the joss stick pot.~
It is a big pot with some joss sticks on it still burning. The pot is
covered with a shiny gold plated paint and seems to be pretty warm from
a certain distance. Strange patterns and small inscriptions are finely
carved all over the pot in a orderly fashion.
~
ITEM_TYPE_FURNITURE
0
0
0 0 0 0 0 0 0 0
200 10 100
E
inscriptions~
...shAll return....
~
#27938
Monk Robe~
a monk robe~
Some robes is lying on the ground.~
A plain and simple attire for the monastery folks.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_NOREMOVE
ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT
10 0 0 0 0 0 0 0
10 500 90
A APPLY_DAMROLL 8 0
A APPLY_MANA 60 0
#27939
Abbot Robe~
an abbot robe~
Some robes is lying on the ground.~
A finely made robe for the leader of the temple.
~
ITEM_TYPE_ARMOR
0
ITEM_WEAR_TAKE|ITEM_WEAR_BODY
15 0 0 0 0 0 0 0
10 500 90
#27951
beads compassion~
(Compassion Aura) Beads of Compassion~
A necklace of beads lies here.~
{308}
                QQ __ QQ __ QQ __ QQ __
               QQQQ__QQQQ__QQQQ__QQQQ_ \_
            QQ//QQ    QQ    QQ    QQ  \__QQ
           QQQQ                         QQQQ     _
        QQ//QQ    I'm the Compassion     QQ__   //__
       QQQQ                              ||__|||QQ__|
        QQ   That lies within thee       QQ      \\
        ||                              QQQQ      =
        QQ                     QQ __ QQ//QQ
       QQQQ                   QQQQ__QQQQ
        QQ\\QQ           _ QQ//QQ    QQ
           QQQQ_  OOOO  /_QQQQ
            QQ\_\OO\/OO//  QQ
                OO <> OO
                 OO/\OO
                  OOOO
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_NECK
10 0 0 0 0 0 0 0
1 50000 90
A APPLY_WIS 3 0
A APPLY_MANA 150 0
A APPLY_HIT 50 0
#27952
sleeves honor~
(Honor Aura) Sleeves of Honor~
You see some silk sleeves lies on the ground.~
{308}
         _______                 _______
       _(_______)_             _(_______)_
     cD           Dc         cD           Dc
     D    HONOR    D         D    GLORY    D
    {|             |}       {|             |}
   {N|      @      |N}     {N|    /@@@\    |N}
  {NN|      @      |NN}   {NN|    @\ /@    |NN}
   \{|      @      |}/     \{|  _ \@@@/ _  |}/
    {| @@@@@@@@@@@ |}       {| /@\  @  /@\ |}
    {|      @      |}       {| @O@@@O@@@O@ |}
    {|      @      |}       {| \@/  @  \@/ |}
    {|      @      |}       {|     /@\     |}
     Mc           cM         Mc    @O@    cM
      Dc         cD           Dc   \@/   cD
       DDc     cDD             DDc     cDD
         DDc cDD                 DDc cDD
          DDDDD                   DDDDD
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_ARMS
10 0 0 0 0 0 0 0
1 1000000 90
A APPLY_STR 3 0
A APPLY_MANA 100 0
A APPLY_DAMROLL 8 0
#27953
pearl heavens~
(Heavenly Aura) Pearl of Heavens~
A small sphere is floating around here.~
{308}
                             0oooo
                          0oooooooooo
                      0oogooo     ooooo
                    0ooooo          oooo
                  0oooo       I am     oooo
                 0oooo  ====            ooooo
                0Oooo  ====   That of    ooooo
                000o  ===                ooooo
                0000   ==     The Heaven ooooo
                0O0o    =.               ooooo
                00ooo     . And Universe oooo
           /\    0oooo        /\        oooo     /\
           \ \=\  0oooo      /  \      oooo   /=/ /
           /    \_/\_oooo   /\  /\   oooo_/\_/    \
           =\     || \0oooo/  @@  \ooooo/ ||     /=
            /  /\||||_\0ooo\  /\  /oooo/_||||/\  \
           /_/=  \__/ \_/=0000||ooo0=\_/ \__/  =\_\
                          \LLLLLLL/
~
ITEM_TYPE_LIGHT
ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE
0 0 -1 0 0 0 0 0
1 1000000 90
A APPLY_INT 6 0
A APPLY_MANA 150 0
A APPLY_HIT 50 0
#27954
shield curse~
(Curse Aura) Shield of Curse~
A VERY IMPORTANT shield lies here.~
Just A VERY IMPORTANT shield.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_NOREMOVE|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD
0 0 0 0 0 0 0 0
1 10 90
A APPLY_MANA -100 0
A APPLY_HIT -100 0
P 1
TRIG_DAMAGE 100
OPROG_IF OIF_USER_CLASS = CLASS_SHAMAN 3 15
P 3
TRIG_VOID
OPROG_IF OIF_WEAR_LOC = WEAR_SHIELD 5 0
P 5
TRIG_VOID
OPROG_IF OIF_USER_GOLD > 10000000 7 0
P 7
TRIG_VOID
OPROG_GOD_COMMAND
mpmadd self gold -6000~
P 7
TRIG_VOID
OPROG_QUEST_ADD 0 20 1
P 7
TRIG_VOID
OPROG_OBJECT_QUEST_IF 0 20 = 1000 9 0
P 9
TRIG_VOID
OPROG_ECHO
The shield burst into nothingness!~
P 9
TRIG_VOID
OPROG_ECHO
You feel clean and clear again.~
P 9
TRIG_VOID
OPROG_GOD_COMMAND
mpoload 27957~
P 9
TRIG_VOID
OPROG_JUNK
P 15
TRIG_VOID
OPROG_ECHO
You are burnt by the shield!~
P 15
TRIG_VOID
OPROG_APPLY OAPPLY_HIT -500
P 15
TRIG_VOID
OPROG_JUNK
#27955
claws humility~
(Humility Aura) Claws of Humility~
You see a pair of ordinary gloves laying around.~
{008}
      /| /\ |\     /| /\ |\
      || || ||     || || ||
      || || ||     || || ||
      || || ||     || || ||
      || || ||     || || ||
      || || ||     || || ||
     _||_||_||     ||_||_||_
    / || || ||\   /|| || || \
   /  \/ \/ \/|   |\/ \/ \/  \
   |==========|   |==========|
   \   _|@|_  |   |  _|@|_   /
    \ |@@@@@| |   | |@@@@@| /
     |  |@|  /     \  |@|  |
     | _|@| |       | |@|_ |
     |/    \|       |/    \|
    / \_/\_/ \     / \_/\_/ \
   [| HUMBLE |]   [| MERCY  |]
   [_| /  \ |_]   [_| /  \ |_]
     \_\__/_/       \_\__/_/
     {{{/\}}}       {{{/\}}}
      >\ww/<         >\ww/<
{308}
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_NODROP|ITEM_FLAG_ANTI_GOOD|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_HANDS
10 0 0 0 0 0 0 0
10 10 90
A APPLY_DEX 3 0
A APPLY_MANA 100 0
A APPLY_DAMROLL 8 0
P 1
TRIG_UNKNOWN 100 zaar~
OPROG_IF OIF_USER_CLASS = CLASS_SHAMAN 5 0
P 5
TRIG_VOID
OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 7 0
P 7
TRIG_VOID
OPROG_GOD_COMMAND
mpmset self long {308}Wrath of God $I the High Monk of Zaar is here.~
P 7
TRIG_VOID
OPROG_ECHO
As you spoke the name of the lost god, forces unknown to you flows through your whole body.~
P 9
TRIG_HIT 10
OPROG_APPLY OAPPLY_MANA 20
#27957
pouch prosperity~
(Prosperity Aura) Pouch of Prosperity~
A not very unusual pouch lies here.~
{308}
            $$$$$
          $$cc $$$$$                 _______
        $$cc      $$$$$$            / ______\
      $$cc     I      $$$           \/      \\
     $$$cccc          c$$$$               $$//$c
    $$$ccc   Bring     cc$$$$          $$$$$$$c
  $$$$$cccc               cc$$$    $$$$$$//$$
   $$$$$cc   Forth the       c$$$$$$cc $$$$$$$c
    $$$$$ccc                          cc|||$$c
     $$$$cc    Wealth of Life      ccc$$$$$$$$c
    $$$cccccc                     $$$$$$$\\$$$
     $$$cccccc        ccc       $$$$$   $$$$$$$c
       $$$$$cccc    $$$$$$c  $$$$         /==/
         $$$$$$$$$$$$$   $$$$$       _____//
             $$$$$                  //====/
                              _____//
                              |____/
~
ITEM_TYPE_ARMOR
ITEM_FLAG_MAGIC|ITEM_FLAG_ANTI_EVIL|ITEM_FLAG_ANTI_NEUTRAL|ITEM_FLAG_NOREMOVE|ITEM_FLAG_AUTO_ENGRAVE
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
10 0 0 0 0 0 0 0
2 10 90
A APPLY_CON 3 0
A APPLY_MANA 150 0
A APPLY_HIT 50 0
#0


#ROOMS
#27900
Kitchen~
This the northeastern corner of the kitchen. This is where most of
the cooking is done. A large foundation is here which looks like a stove
with a large cooking pot which is currently boiling with water. From the
looks of the cooking pot, they monks are cooking for more than a hundred
others who reside in the monastery. To your east is another part of the
kitchen, and to the south is another part of the kitchen as well.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You see more kitchen~
~
0 -1 27902
DDIR_SOUTH
You see more kitchen~
~
0 -1 27901
S
#27901
Kitchen~
You are at the southeastern corner of the kitchen. Here is where the food
is washed and cut. A few monks are busy cutting vegetables and the others
are busy cleaning the fresh vegetables newly picked from the backyard. To
the north is where most of the cooking is done while to the east you see
the entrance to the kitchen.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see more kitchen~
~
0 -1 27900
DDIR_EAST
You see the entrance to the kitchen~
~
0 -1 27903
S
#27902
Kitchen~
This part of the kitchen is used to store food and supplies which were
brought back every month by monks who venture into the cities to resupply
the monastery with enought food to last for another month. To your west
you see the northeastern part of the kitchen while to the south, is the
entrance to the kitchen.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
You see the entrance to the kitchen~
~
0 -1 27903
DDIR_WEST
You see more kitchen~
~
0 -1 27900
S
#27903
Entrance to the Kitchen~
This is the entrance to the kitchen of the monastery. Even from here you
can smell the nice fragrance of food it makes you drool a little. This
entrance is also filled with people as they come in and out of the
kitchen either bringing fresh vegetables in to be cooked or monks
bringing food out into the dining room to be served to those who will
have their meals shortly.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see more kitchen~
~
0 -1 27902
DDIR_SOUTH
You see the end of hallway~
~
0 -1 27904
DDIR_WEST
You see more kitchen~
~
0 -1 27901
S
#27904
End of hallway~
You are at the end of the hallway. The kitchen is to the north. You can
smell the food coming from the direction of the kitchen. To your south is a
storeroom, and you can go back to the temple by turning back.
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
You see the entrance to the kitchen~
~
0 -1 27903
DDIR_EAST
You see a hallway~
~
0 -1 27906
DDIR_SOUTH
You see the store room~
~
0 -1 27905
S
#27905
Store room~
You find yourself at a store room. Hanging on the walls are tools used
for farming and a few wooden wheelbarrows are placed side by side to
carry grains up from the foot of the mountain. Also you see a few buckets
used for transporting water from the well at the foot of the mountain.
~
0 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see the end of hallway~
~
0 -1 27904
S
#27906
Hallway~
You are at a hallway. Monks are moving along the hallway each doing their
own duties. The west leads you into the kitchen, while the temple lies to
the east.
~
0 ROOM_INDOORS SECT_CITY
DDIR_EAST
You see a hallway~
~
0 -1 27907
DDIR_WEST
You see the end of the hallway~
~
0 -1 27904
S
#27907
Hallway~
You are at the beginning of the hallway. This hallway looks pretty cleaned
as sweepers sweep the corridors each morning. To the west lies the
kitchen and east will lead you back to the temple. Looking to the east
you see a picture of a beast with wings flying resembling a peacock all
along the wall.
~
0 ROOM_INDOORS SECT_CITY
DDIR_EAST
You see the side of the temple~
~
0 -1 27910
DDIR_WEST
You see a hallway~
~
0 -1 27906
S
#27908
Corner of Temple~
You find yourself at the northwestern corner of the temple. From here you
can see kitchen to your west and hallways to your east and south. You also
feel the gentle breeze of the northern wind blows which is clearly
refreshing compared to the dust and sand of the cities and the desert.
~
0 ROOM_INDOORS SECT_CITY
DDIR_EAST
You see the side of the temple~
~
0 -1 27913
DDIR_SOUTH
You see the side of the temple~
~
0 -1 27909
S
#27909
Side of Temple~
You find yourself along the hallway at the side of the temple. The floor
is clean of dust and the walls of the temple is engraved with a beautiful
tail of the phoenix fills the whole wall in this hallway. The inhuman detail
of the tail of the phoenix makes you wonder if the gods themselves have
drawn it. You can't even begin to describe how you feel about this immense
art in front of you.
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
You see the corner of the temple~
~
0 -1 27908
DDIR_SOUTH
You see the side of the temple~
~
0 -1 27910
S
#27910
Side of Temple~
You find yourself along the hallway at the side of the temple. The floor
is clean of dust and the walls of the temple is engraved with a beautiful
picture of the phoenix's legs and claws filled the whole wall in this
hallway. Each scale that is drawn on the phoenix's claws seems to shine and
sparkle. When you examine closer, you found that the scales' color is a
blend of real gold, black and white pearl dusts!
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
You see the side of the temple~
~
0 -1 27909
DDIR_SOUTH
You see the side of the temple~
~
0 -1 27911
DDIR_WEST
You see a hallway~
~
0 -1 27907
S
#27911
Side of Temple~
You find yourself along the hallway at the side of the temple. The floor
is clean of dust and the walls of the temple is engraved with a beautiful
picture of the phoenix's body filled the whole wall of this hallway. You
can tell that the feathers are drawn in detail and with outmost care.
Whenever there's a gentle breeze flowing though the hallway, you can almost
feel that the feathers are moving.
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
You see the side of the temple~
~
0 -1 27910
DDIR_SOUTH
You see the corner of the temple~
~
0 -1 27912
S
#27912
Corner of Temple~
You find yourself at the southwestern corner of the temple. From here you
can see kitchen to your northwest and hallways to your north and east. You
also feel the gentle breeze of the northern wind blows which is clearly
refreshing compared to the dust and sand of the cities and the desert.
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
You see the side of the temple~
~
0 -1 27911
DDIR_EAST
You see the side of the temple~
~
0 -1 27917
S
#27913
Side of Temple~
You find yourself along the hallway at the side of the temple. The floor
is clean of dust and the walls of the temple is engraved with a beautiful
picture of the tail feathers of the phoenix fills the whole wall in this
hallway. The picture is so life-like that you swore that the tail feathers
were swaying as gentle breeze flows through the hallway. The weird thing is
that the tail feathers are made of gems of assorted colors and hue. It seems
that this whole picture is based primarily on the collage method. Try as you
might, to get your hands on the gems, there's an invisible force that kept
repelling you.
~
0 ROOM_INDOORS SECT_CITY
DDIR_EAST
You see the side of the temple~
~
0 -1 27920
DDIR_WEST
You see the corner of the temple~
~
0 -1 27908
S
#27914
Inside the temple~
You find yourself inside the temple. Chanting and prayers can be heard as
people come and give their prayers and the monks meditate quietly while
chanting something that you do not understand. Before you placed a statue
of the Buddha. To your east lies the altar and to the south lies the
other statues of Buddha.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You see the temple~
~
0 -1 27921
DDIR_SOUTH
You see the temple~
~
0 -1 27915
S
#27915
Inside the temple~
You find yourself inside the temple. Chanting and prayers can be heard as
people come and give their prayers and the monks meditate quietly while
chanting something that you do not understand. Before you placed a statue
of the Buddha. To your north and south lies the other statues of Buddha
while the east is just for prayers.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see the temple~
~
0 -1 27914
DDIR_EAST
You see the temple~
~
0 -1 27922
DDIR_SOUTH
You see the temple~
~
0 -1 27916
S
#27916
Inside the temple~
You find yourself inside the temple. Chanting and prayers can be heard as
people come and give their prayers and the monks meditate quietly while
chanting something that you do not understand. Before you placed a statue
of the Buddha. To your north lies the other statues of Buddha, and east is
the entrance to the temple.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see the temple~
~
0 -1 27915
DDIR_EAST
You see the temple~
~
0 -1 27923
S
#27917
Side of Temple~
You find yourself along the hallway at the side of the temple. The floor
is clean of dust and the walls of the temple is engraved with a beautiful
neck of the phoenix which fills the whole wall in this hallway. You gasp at
the finely drawn feathers and the life-like colors. Your mind reeled as you
imagine how the artist or artists could have put together such an
exquisitely drawn art and how much time they've spent on drawing it.
~
0 ROOM_INDOORS SECT_CITY
DDIR_EAST
You see the side of the temple~
~
0 -1 27924
DDIR_WEST
You see the corner of the temple~
~
0 -1 27912
S
#27918
Garden~
You are at the garden of the monastery. Here you see a variety of
vegetables being planted as they are the primary food source besides the
grain bought from nearby cities.
~
0 ROOM_INDOORS SECT_FIELD
DDIR_EAST
You see the garden~
~
0 -1 27925
DDIR_SOUTH
You see the garden~
~
0 -1 27919
S
#27919
Garden~
You are at the garden of the monastery. Here you see a variety of
vegetables being planted as they are the primary food source besides
the grain bought from nearby cities.
~
0 ROOM_INDOORS SECT_FIELD
DDIR_NORTH
You see the garden~
~
0 -1 27918
DDIR_EAST
You see the garden~
~
0 -1 27926
S
#27920
Side of Temple~
You find yourself along the hallway at the side of the temple. The floor
is clean of dust and the walls of the temple is engraved with a beautiful
picture of the tail feathers of the phoenix fills the whole wall in this
hallway. The picture is so life-like that you swore that the tail feathers
were swaying as gentle breeze flows through the hallway. The weird thing is
that the tail feathers are made of gems of assorted colors and hue. It seems
that this whole picture is based primarily on the collage method. Try as you
might, to get your hands on the gems, there's an invisible force that kept
repelling you. The picture of the phoenix ends here.
~
0 ROOM_INDOORS SECT_CITY
DDIR_EAST
You see the side of the temple~
~
0 -1 27927
DDIR_WEST
You see the side of the temple~
~
0 -1 27913
S
#27921
Inside the temple~
You find yourself inside the temple. Chanting and prayers can be heard as
people come and give their prayers and the monks meditate quietly while
chanting something that you do not understand. Before you placed a statue
of the Buddha. To your east lies the altar, while the south is just for
prayers, and to the west lies the other statues of Buddha.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You see the Altar~
~
0 -1 27928
DDIR_SOUTH
You see the temple~
~
0 -1 27922
DDIR_WEST
You see the temple~
~
0 -1 27914
S
#27922
Inside the temple~
You find yourself inside the temple. Chanting and prayers can he heard as
people come and give their prayers and the monks meditate quietly while
chanting something that you do not understand. To your north and west
lies the the other statues of Buddha while the east and south are just
for prayers.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see the temple~
~
0 -1 27921
DDIR_EAST
~
~
0 -1 27929
DDIR_SOUTH
You see the temple~
~
0 -1 27923
DDIR_WEST
You see the temple~
~
0 -1 27915
S
#27923
Inside the temple~
You find yourself inside the temple. Chanting and prayers can he heard as
people come and give their prayers and the monks meditate quietly while
chanting something that you do not understand. To your west lies the the
other statues of Buddha while the north and east is just for prayers.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see the temple~
~
0 -1 27922
DDIR_EAST
You see the temple~
~
0 -1 27930
DDIR_WEST
You see the temple~
~
0 -1 27916
S
#27924
Side of Temple~
You find yourself along the hallway at the side of the temple. The floor
is clean of dust and the walls of the temple is engraved with a beautiful
and very regal and beautifully drawn phoenix head fills the whole wall.
You are appalled at the imensity and the details of the phoenix. You also
noticed that there is a pearl-like sphere, which is on fire, which is in
between it's beak. The phoenix's eyes are so striking that one look at them
send waves of chilling feelings down your spine. You hope that you will not
ever meet such magical and enchanting creature, for it will probably
destroy you.
~
0 ROOM_INDOORS SECT_CITY
DDIR_EAST
You see the entrance of the temple~
~
0 -1 27931
DDIR_WEST
You see the side of the temple~
~
0 -1 27917
E
pearl~
Upon close examination you see:
..vulcanos erupt violently setting fire to the woods surrounding. The
once clear water of the rivers are murky. Everything looked disastrous
until a bright light illuminated the sky as a figure descended from the
heavens.
~
S
#27925
Garden~
You are at the garden of the monastery. Here you see a variety of
vegetables being planted as they are the primary food source besides
the grain bought from nearby cities.
~
0 ROOM_INDOORS SECT_FIELD
DDIR_EAST
You see the walkway~
~
0 -1 27932
DDIR_SOUTH
You see the garden~
~
0 -1 27926
DDIR_WEST
You see the garden~
~
0 -1 27918
S
#27926
Garden~
You are at the garden of the monastery. Here you see a variety of
vegetables being planted as they are the primary food source besides
the grain bought from nearby cities.
~
0 ROOM_INDOORS SECT_FIELD
DDIR_NORTH
You see the garden~
~
0 -1 27925
DDIR_EAST
You see the walkway~
~
0 -1 27933
DDIR_WEST
You see the garden~
~
0 -1 27919
S
#27927
Side of Temple~
You find yourself along the hallway at the side of the temple. The floor
is clean of dust and the walls of the temple is engraved with a beautiful
scenery of the surrounding mountains when one approaches the monastery.
~
0 ROOM_NO_MOB|ROOM_INDOORS SECT_CITY
DDIR_NORTH
You see a small forest~
~
0 -1 27976
DDIR_EAST
You see the side of the temple~
~
0 -1 27935
DDIR_WEST
You see the side of the temple~
~
0 -1 27920
S
#27928
Altar~
You are at the altar of the temple. Here is where the major ceremonies
will be carried out and you can currently see that most of the high order
monks of the monastery are here. There is also a huge statue of Buddha
sitting on the main altar. To your left and right, statues of Buddha are
arranged in order side by side while to the south lies the room for people
who seek sanctuary.
~
0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_SAFE|ROOM_SOLITARY SECT_INSIDE
DDIR_EAST
You see the temple~
~
0 -1 27936
DDIR_SOUTH
~
~
0 -1 27929
DDIR_WEST
You see the temple~
~
0 -1 27921
S
#27929
Inside the temple~
You find yourself inside the center of the temple. Chanting and prayers
can be heard as people come and give their prayers and the monks meditate
quietly while chanting something that you do not understand. To your
north you can see the altar, and to the east south and west lies the
other rooms for prayers.
~
0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_SAFE SECT_INSIDE
DDIR_NORTH
You see the altar~
~
0 -1 27928
DDIR_EAST
You see the temple~
~
0 -1 27937
DDIR_SOUTH
You see the temple~
~
0 -1 27930
DDIR_WEST
You see the temple~
~
0 -1 27922
S
#27930
Inside the temple~
You find yourself inside the temple. Chanting and prayer can be heard as
people come and give their prayers and the monks meditate quietly while
chanting something that you do not understand. To your north you can see
the sanctuary, and to the east and west lies the other rooms for prayers.
The entrance to the temple lies south.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
~
~
0 -1 27929
DDIR_EAST
You see the temple~
~
0 -1 27938
DDIR_SOUTH
You see double doors~
doors~
EX_ISDOOR|EX_CLOSED -1 27931
DDIR_WEST
You see the temple~
~
0 -1 27923
S
#27931
Entrance to the temple~
You are at the entrance to the temple in the monastery. There is a double
doors to your north which is carved with a green dragon to your left and
a white tiger to your right. To you east and west are sideways going
around the temple while the south lies the walkway and the entrance to
the monastery. A small sign hangs by the right side of the double doors.
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
You see the temple~
doors~
EX_ISDOOR|EX_CLOSED -1 27930
DDIR_EAST
You see the side of the temple~
~
0 -1 27939
DDIR_SOUTH
You see the walkway~
~
0 -1 27932
DDIR_WEST
You see the side of the temple~
~
0 -1 27924
E
sign~
The sign reads:

                   Please be quiet at all times. Thank you.
    If you would like to pray, please acquire the joss stick at the shops.
~
S
#27932
Walkway~
You are at a stone walkway. This walkway is paved with large boulders
which were simply larger than ten foot in height. The hallway looks solid
enough to withstand tons of weight without the stones breaking or the
soil in the surrounding get loose. The entrance of the temple lies ahead
while to the east and west lies the garden. To your south is the entrance
of the monastery.
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
You see the entrance to the temple temple~
~
0 -1 27931
DDIR_EAST
You see the garden~
~
0 -1 27940
DDIR_SOUTH
You see the walkway~
~
0 -1 27933
DDIR_WEST
You see the garden~
~
0 -1 27925
S
#27933
Walkway~
You are at a stone walkway. This walkway is paved with large boulders
which were simply larger than ten foot in height. The hallway looks solid
enough to withstand tons of weight without the stones breaking or the
soil in the surrounding get loose. The entrance of the temple lies ahead
while to the east and west lies the garden. To your south is the entrance
of the monastery.
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
You see the walkway~
~
0 -1 27932
DDIR_EAST
You see the garden~
~
0 -1 27941
DDIR_SOUTH
You see the entrance to the monastery~
~
0 -1 27934
DDIR_WEST
You see the garden~
~
0 -1 27926
S
#27934
Entrance of the Monastery~
This is the entrance to the monastery. This place is where most people
comes to pray for good blessings and good fortune. Indeed a sanctuary for
those who wish to seek enlightenment. There is an arc here too which
seems to be ages old and upon it are carvings of some kind of martial
arts technique. A sign is hanging above the arch.
~
0 ROOM_NO_MOB|ROOM_INDOORS SECT_CITY
DDIR_NORTH
You see the walkway~
~
0 -1 27933
DDIR_SOUTH
~
~
0 -1 17100
E
sign~
The sign reads:
,
,       _______       ___|___           _|_
,      |       |     |  ---  |           X     |
,          |            /| __          ----  | |
,      .   |   .       _/ |\         / /-"-  | |
,      |___|___|      / /|  \       /  __+__  _|
,
~
S
#27935
Side of Temple~
You find yourself along the hallway at the side of the temple. The floor
is clean of dust and the walls of the temple is engraved with a tail of a
chinese green dragon. The tail is colored red and orange while the scales
are in shiny green reflecting the sunlight. The background of this picture
shows that the beast is coming from high up in the heavens and somewhere
to the distant is a presence of another beast looking like a peacock.
~
0 ROOM_INDOORS SECT_CITY
DDIR_EAST
You see the side of the temple~
~
0 -1 27942
DDIR_WEST
You see the side of the temple~
~
0 -1 27927
S
#27936
Inside the temple~
You find yourself inside the temple. Chanting and prayers can be heard as
people come and give their prayers and the monks meditate quietly while
chanting something that you do not understand. Before you placed a statue
of the Buddha. To your west lies the altar, while the south is just for
prayers, and to the east lies the other statues of Buddha.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_EAST
You see the temple~
~
0 -1 27943
DDIR_SOUTH
You see the temple~
~
0 -1 27937
DDIR_WEST
You see the Altar~
~
0 -1 27928
S
#27937
Inside the temple~
You find yourself inside the temple. Chanting and prayers can he heard as
people come and give their prayers and the monks meditate quietly while
chanting something that you do not understand. To your north and east
lies the the other statues of Buddha while the west and south are just
for prayers.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see the temple~
~
0 -1 27936
DDIR_EAST
You see the temple~
~
0 -1 27944
DDIR_SOUTH
You see the temple~
~
0 -1 27938
DDIR_WEST
~
~
0 -1 27929
S
#27938
Inside the temple~
You find yourself inside the temple. Chanting and prayers can he heard as
people come and give their prayers and the monks meditate quietly while
chanting something that you do not understand. To your east lies the the
other statues of Buddha while the north and west is just for prayers.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see the temple~
~
0 -1 27937
DDIR_EAST
You see the temple~
~
0 -1 27945
DDIR_WEST
You see the temple~
~
0 -1 27930
S
#27939
Side of Temple~
You find yourself along the hallway at the side of the temple. The floor
is clean of dust and the walls of the temple is engraved with a head of a
mighty chinese green dragon soaring the sky. These dragons were thought only
to be myths and immortals but this picture shows that the dragon is seeking
something. From the looks of the dragon, one can easily tell that these
ancient beasts are not just a simple as they look. Legend says that these
mystical beings have intelligence that surpass mortal standards.
~
0 ROOM_INDOORS SECT_CITY
DDIR_EAST
You see the side of the temple~
~
0 -1 27946
DDIR_WEST
You see the entrance of the temple~
~
0 -1 27931
S
#27940
Garden~
You are at the garden of the monastery. Here you see a variety of
vegetables being planted as they are the primary food source besides
the grain bought from nearby cities.
~
0 ROOM_INDOORS SECT_FIELD
DDIR_EAST
You see the garden~
~
0 -1 27947
DDIR_SOUTH
You see the garden~
~
0 -1 27941
DDIR_WEST
You see the walkway~
~
0 -1 27932
S
#27941
Garden~
You are at the garden of the monastery. Here you see a variety of
vegetables being planted as they are the primary food source besides
the grain bought from nearby cities.
~
0 ROOM_INDOORS SECT_FIELD
DDIR_NORTH
You see the garden~
~
0 -1 27940
DDIR_EAST
You see the garden~
~
0 -1 27948
DDIR_WEST
You see the walkway~
~
0 -1 27933
S
#27942
Side of Temple~
You find yourself along the hallway at the side of the temple. The floor
is clean of dust and the walls of the temple is engraved with a long tail
of an ancient beast of the legends. The tail is flowing smoothly making a
loop from one end of the wall to the other. Covered with shiny green scales,
the tail looks like that of a serpent, but the scales truly show that
this is not the tail of any normal reptile, but a majestic creature of
the immortal plane.
~
0 ROOM_INDOORS SECT_CITY
DDIR_EAST
You see the corner of the temple~
~
0 -1 27949
DDIR_WEST
You see the side of the temple~
~
0 -1 27935
S
#27943
Inside the temple~
You find yourself inside the temple. Chanting and prayers can be heard as
people come and give their prayers and the monks meditate quietly while
chanting something that you do not understand. Before you placed a statue
of the Buddha. To your west lies the altar and to the south lies the
other statues of Buddha.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_SOUTH
You see the temple~
~
0 -1 27944
DDIR_WEST
You see the temple~
~
0 -1 27936
S
#27944
Inside the temple~
You find yourself inside the temple. Chanting and prayers can be heard as
people come and give their prayers and the monks meditate quietly while
chanting something that you do not understand. Before you placed a statue
of the Buddha. To your north and south lies the other statues of Buddha
while the west is just for prayers.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see the temple~
~
0 -1 27943
DDIR_SOUTH
You see the temple~
~
0 -1 27945
DDIR_WEST
You see the temple~
~
0 -1 27937
S
#27945
Inside the temple~
You find yourself inside the temple. Chanting and prayers can be heard as
people come and give their prayers and the monks meditate quietly while
chanting something that you do not understand. Before you placed a statue
of the Buddha. To your north lies the other statues of Buddha, and west is
the entrance to the temple.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
You see the temple~
~
0 -1 27944
DDIR_WEST
You see the temple~
~
0 -1 27938
S
#27946
Side of Temple~
You find yourself along the hallway at the side of the temple. The floor
is clean of dust and the walls of the temple is engraved with a long neck
of a mighty chinese green dragon. The neck is covered by glittering
metallic green scales, each scale engraved to its finest facet. Along
with the neck, a mighty golden claw can be seen. The claw are is covered
with small little golden scales and have a long claw at each finger.
~
0 ROOM_INDOORS SECT_CITY
DDIR_EAST
You see the corner of the temple~
~
0 -1 27953
DDIR_WEST
You see the side of the temple~
~
0 -1 27939
S
#27947
Garden~
You are at the garden of the monastery. Here you see a variety of
vegetables being planted as they are the primary food source besides the
grain bought from nearby cities.
~
0 ROOM_INDOORS SECT_FIELD
DDIR_SOUTH
You see the garden~
~
0 -1 27948
DDIR_WEST
You see the garden~
~
0 -1 27940
S
#27948
Garden~
You are at the garden of the monastery. Here you see a variety of
vegetables being planted as they are the primary food source besides
the grain bought from nearby cities.
~
0 ROOM_INDOORS SECT_FIELD
DDIR_NORTH
You see the garden~
~
0 -1 27947
DDIR_WEST
You see the garden~
~
0 -1 27941
S
#27949
Corner of Temple~
You find yourself at the northeastern corner of the temple. From here you
can see shops to your east and hallways to your east and south. You also
feel the gentle breeze of the northern wind blows which is clearly
refreshing compared to the dust and sand of the cities and the desert.
~
0 ROOM_INDOORS SECT_CITY
DDIR_SOUTH
You see the side of the temple~
~
0 -1 27950
DDIR_WEST
You see the side of the temple~
~
0 -1 27942
S
#27950
Side of Temple~
You find yourself along the hallway at the side of the temple. The floor
is clean of dust and the walls of the temple is engraved with two enormous
claws of a mighty dragon. These two claws seem to be stretched to the
right side of the picture.
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
You see the side of the temple~
~
0 -1 27949
DDIR_SOUTH
You see the corner of the temple~
~
0 -1 27951
S
#27951
Side of Temple~
You find yourself along the hallway at the side of the temple. The floor
is clean of dust and the walls of the temple is engraved with a beautiful
body of a dragon illuminating green light. Indeed magnificent creature of
the legends. A hallway to the east leads to the supply stores.
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
You see the side of the temple~
~
0 -1 27950
DDIR_EAST
You see a hallway~
~
0 -1 27954
DDIR_SOUTH
You see the side of the temple~
~
0 -1 27952
S
#27952
Side of Temple~
You find yourself along the hallway at the side of the temple. The floor
is clean of dust and the walls of the temple is engraved with a beautiful
and mighty claw of a dragon. Upon closer examination, you can see that the
claw is holding a bright pearl illuminating the whole picture. Legend says
that these pearls give power to the dragons for immortality.
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
You see the side of the temple~
~
0 -1 27951
DDIR_SOUTH
You see the corner of the temple~
~
0 -1 27953
E
pearl~
Examining the pearl you see some inscriptions:
	Lightning flashes in the sky as dark clouds covered the once
illuminated sky. The moon is rising to its peak. Creatures of the forest
ran into hiding. Suddenly the earth shook as a mysterious figure rose
from the lowest regions of a chasm. Mountains are split apart,.....
~
S
#27953
Corner of Temple~
You find yourself at the southeastern corner of the temple. From here you
can see supply shops to your northeast and hallways to your north and
east. You also feel the gentle breeze of the northern wind blows which is
clearly refreshing compared to the dust and sand of the cities and the
desert.
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
You see the side of the temple~
~
0 -1 27952
DDIR_WEST
You see the side of the temple~
~
0 -1 27946
S
#27954
Hallway~
You are at the beginning of the hallway. This hallway looks pretty cleaned
as sweepers sweep the corridors each morning. To the east lies the
suppliers and west will lead you back to the temple. Looking toward the
west you can roughly see a picture of a beast looking like a serpent.
~
0 ROOM_INDOORS SECT_CITY
DDIR_EAST
You see a hallway~
~
0 -1 27955
DDIR_WEST
You see the side of the temple~
~
0 -1 27951
S
#27955
Hallway~
You are at a hallway. Monks are moving along the hallway each doing their
own duties. The east leads you into the shops, while the temple lies to
the west.
~
0 ROOM_INDOORS SECT_CITY
DDIR_EAST
You see a hallway~
~
0 -1 27957
DDIR_WEST
You see a hallway~
~
0 -1 27954
S
#27956
Coffin shop~
You find yourself at the coffin shop. Here you can order any type of
coffin you like when you pass into the oblivion. You also have an
erie feeling about the enviroment in here. You wish you were somewhere else.
~
0 ROOM_INDOORS|ROOM_SAFE|ROOM_MORGUE SECT_INSIDE
DDIR_SOUTH
You see a hallway~
~
0 -1 27957
S
#27957
Hallway~
You are at a hallway. Monks are moving along the hallway each doing their
own duties. Noises can also be heard as the shops open to sell their wares.
To your north lies the coffin shop while the south is the baker. There
are more shops to the east.
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
You see the coffin shop~
~
0 -1 27956
DDIR_EAST
You see a hallway~
~
0 -1 27960
DDIR_SOUTH
You see the baker~
~
0 -1 27958
DDIR_WEST
You see a hallway~
~
0 -1 27955
S
#27958
Bakery~
You are at the bakery. The aroma of the food are so inviting that you
wished you worked here. The shop is very well lighted, and there are a
variety of foodstuff displayed on the glass counters and the shelves.
You see you only exit is to the north back into the hallway.
~
0 ROOM_INDOORS|ROOM_SAFE SECT_INSIDE
DDIR_NORTH
You see the hallway~
~
0 -1 27957
S
#27959
The Mamak Stall~
This is the famous mamak stall. The place is dirty and pretty dark. But
you see lots of people here enjoying their drink. There must be
something special about the drinks here to attract so many people.
~
0 ROOM_INDOORS|ROOM_SAFE SECT_INSIDE
DDIR_SOUTH
You see the hallway~
~
0 -1 27960
S
#27960
Hallway~
You are at a hallway. Monks are moving along the hallway each doing their
own duties. Noises can also be heard as the shops open to sell their wares.
To your north lies the mamak shop while the south is the general store.
There are more shops to the east.
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
You see the mamak~
~
0 -1 27959
DDIR_EAST
You see a hallway~
~
0 -1 27963
DDIR_SOUTH
You see the general store~
~
0 -1 27961
DDIR_WEST
You see a hallway~
~
0 -1 27957
S
#27961
The General Store~
This is the general store. Here you can find a lot of wares of household
use and other stuff which will prove useful for traveler, adventurer,
or even housewives. All the items for sale are arranged in an orderly
fashion on the shelves and the counters. There will certainly be
something of interest here for you.
~
0 ROOM_INDOORS|ROOM_SAFE SECT_INSIDE
DDIR_NORTH
You see the hallway~
~
0 -1 27960
DDIR_SOUTH
You see the storeroom~
~
0 -1 28005
S
#27962
Training Room~
You find yourself at the training room. The room is bare of any
decorations. You only see a wall with various types of gear used fro
training.
~
0 ROOM_INDOORS|ROOM_SAFE SECT_INSIDE
DDIR_SOUTH
You see the hallway~
~
0 -1 27963
S
#27963
Hallway~
You are at a hallway. Monks are moving along the hallway each doing their
own duties. Noises can also be heard as the shops open to sell their wares.
To your north lies the trainer while the south is the guild master. The
hallway ends here.
~
0 ROOM_INDOORS SECT_CITY
DDIR_NORTH
You see the training room~
~
0 -1 27962
DDIR_SOUTH
You see the practice hall~
~
0 -1 27964
DDIR_WEST
You see a hallway~
~
0 -1 27960
S
#27964
Practice Hall~
You find yourself at the practice hall. The room is very bright yet
there seems to be no visible light source in the room. Two large wall
weapon racks hanging on each side of the wall with all types of weapons
and four pedestals, each with a thick book having different color
bindings on each one. To your north is the only available exit back into
the hallway which most enter.
~
0 ROOM_INDOORS|ROOM_SAFE SECT_INSIDE
DDIR_NORTH
You see the hallway~
~
0 -1 27963
S
#27965
Woods~
You find yourself at the wood behind the temple. It is pretty dark here
as the trees block most of the sunlight from reaching the surface of the
earth. Also you noticed something is wrong with these woods. Looking at
all direction they all seem to be all the same.
~
0 ROOM_INDOORS SECT_FOREST
DDIR_EAST
You see woods~
~
0 -1 27968
DDIR_SOUTH
You see woods~
~
0 -1 27966
S
#27966
Woods~
You find yourself at the wood behind the temple. It is pretty dark here
as the trees block most of the sunlight from reaching the surface of the
earth. Also you noticed something is wrong with these woods. Looking
at all direction they all seem to be all the same.
~
0 ROOM_INDOORS SECT_FOREST
DDIR_NORTH
You see woods~
~
0 -1 27965
DDIR_EAST
You see woods~
~
0 -1 27969
DDIR_SOUTH
You see woods~
~
0 -1 27967
S
#27967
Woods~
You find yourself at the wood behind the temple. It is pretty dark here
as the trees block most of the sunlight from reaching the surface of the
earth. Also you noticed something is wrong with these woods. Looking
at all direction they all seem to be all the same.
~
0 ROOM_INDOORS SECT_FOREST
DDIR_NORTH
You see woods~
~
0 -1 27966
DDIR_EAST
You see woods~
~
0 -1 27970
S
#27968
Woods~
You find yourself at the wood behind the temple. It is pretty dark here
as the trees block most of the sunlight from reaching the surface of the
earth. Also you noticed something is wrong with these woods. Looking
at all direction they all seem to be all the same.
~
0 ROOM_INDOORS SECT_FOREST
DDIR_EAST
You see woods~
~
0 -1 27971
DDIR_SOUTH
You see woods~
~
0 -1 27969
DDIR_WEST
You see woods~
~
0 -1 27965
S
#27969
Woods~
You find yourself at the wood behind the temple. It is pretty dark here
as the trees block most of the sunlight from reaching the surface of the
earth. Also you noticed something is wrong with these woods. Looking
at all direction they all seem to be all the same.
~
0 ROOM_INDOORS SECT_FOREST
DDIR_NORTH
You see woods~
~
0 -1 27968
DDIR_EAST
You see woods~
~
0 -1 27972
DDIR_SOUTH
You see woods~
~
0 -1 27970
DDIR_WEST
You see woods~
~
0 -1 27966
S
#27970
Woods~
You find yourself at the wood behind the temple. It is pretty dark here
as the trees block most of the sunlight from reaching the surface of the
earth. Also you noticed something is wrong with these woods. Looking
at all direction they all seem to be all the same.
~
0 ROOM_INDOORS SECT_FOREST
DDIR_NORTH
You see woods~
~
0 -1 27969
DDIR_EAST
You see woods~
~
0 -1 27973
DDIR_WEST
You see woods~
~
0 -1 27967
S
#27971
Woods~
You find yourself at the wood behind the temple. It is pretty dark here
as the trees block most of the sunlight from reaching the surface of the
earth. Also you noticed something is wrong with these woods. Looking
at all direction they all seem to be all the same.
~
0 ROOM_INDOORS SECT_FOREST
DDIR_EAST
You see woods~
~
0 -1 27974
DDIR_SOUTH
You see woods~
~
0 -1 27972
DDIR_WEST
You see woods~
~
0 -1 27968
S
#27972
Woods~
You find yourself at the wood behind the temple. It is pretty dark here
as the trees block most of the sunlight from reaching the surface of the
earth. Also you noticed something is wrong with these woods. Looking
at all direction they all seem to be all the same.
~
0 ROOM_INDOORS SECT_FOREST
DDIR_NORTH
You see woods~
~
0 -1 27971
DDIR_EAST
You see woods~
~
0 -1 27975
DDIR_SOUTH
You see woods~
~
0 -1 27973
DDIR_WEST
You see woods~
~
0 -1 27969
S
#27973
Woods~
You find yourself at the wood behind the temple. It is pretty dark here
as the trees block most of the sunlight from reaching the surface of the
earth. Also you noticed something is wrong with these woods. Looking
at all direction they all seem to be all the same.
~
0 ROOM_INDOORS SECT_FOREST
DDIR_NORTH
You see woods~
~
0 -1 27972
DDIR_EAST
You see woods~
~
0 -1 27976
DDIR_WEST
You see woods~
~
0 -1 27970
S
#27974
Woods~
You find yourself at the wood behind the temple. It is pretty dark here
as the trees block most of the sunlight from reaching the surface of the
earth. Also you noticed something is wrong with these woods. Looking
at all direction they all seem to be all the same.
~
0 ROOM_INDOORS SECT_FOREST
DDIR_EAST
You see woods~
~
0 -1 27977
DDIR_SOUTH
You see woods~
~
0 -1 27975
DDIR_WEST
You see woods~
~
0 -1 27971
S
#27975
Woods~
You find yourself at the wood behind the temple. It is pretty dark here
as the trees block most of the sunlight from reaching the surface of the
earth. Also you noticed something is wrong with these woods. Looking
at all direction they all seem to be all the same.
~
0 ROOM_INDOORS SECT_FOREST
DDIR_NORTH
You see woods~
~
0 -1 27974
DDIR_EAST
You see woods~
~
0 -1 27978
DDIR_SOUTH
You see woods~
~
0 -1 27976
DDIR_WEST
You see woods~
~
0 -1 27972
S
#27976
Woods~
You find yourself at the wood behind the temple. It is pretty dark here
as the trees block most of the sunlight from reaching the surface of the
earth. Also you noticed something is wrong with these woods. Looking
at all direction they all seem to be all the same.
~
0 ROOM_INDOORS SECT_FOREST
DDIR_NORTH
You see woods~
~
0 -1 27975
DDIR_EAST
You see woods~
~
0 -1 27979
DDIR_SOUTH
You see the side of the temple~
~
0 -1 27927
DDIR_WEST
You see woods~
~
0 -1 27973
S
#27977
Woods~
You find yourself at the wood behind the temple. It is pretty dark here
as the trees block most of the sunlight from reaching the surface of the
earth. Also you noticed something is wrong with these woods. Looking
at all direction they all seem to be all the same.
~
0 ROOM_INDOORS SECT_FOREST
DDIR_EAST
You see woods~
~
0 -1 27980
DDIR_SOUTH
You see woods~
~
0 -1 27978
DDIR_WEST
You see woods~
~
0 -1 27974
S
#27978
Woods~
You find yourself at the wood behind the temple. It is pretty dark here
as the trees block most of the sunlight from reaching the surface of the
earth. Also you noticed something is wrong with these woods. Looking
at all direction they all seem to be all the same.
~
0 ROOM_INDOORS SECT_FOREST
DDIR_NORTH
You see woods~
~
0 -1 27977
DDIR_EAST
You see woods~
~
0 -1 27981
DDIR_SOUTH
You see woods~
~
0 -1 27979
DDIR_WEST
You see woods~
~
0 -1 27975
S
#27979
Woods~
You find yourself at the wood behind the temple. It is pretty dark here
as the trees block most of the sunlight from reaching the surface of the
earth. Also you noticed something is wrong with these woods. Looking
at all direction they all seem to be all the same.
~
0 ROOM_INDOORS SECT_FOREST
DDIR_NORTH
You see woods~
~
0 -1 27978
DDIR_EAST
You see woods~
~
0 -1 27982
DDIR_WEST
You see woods~
~
0 -1 27976
S
#27980
Woods~
You find yourself at the wood behind the temple. It is pretty dark here
as the trees block most of the sunlight from reaching the surface of the
earth. Also you noticed something is wrong with these woods. Looking
at all direction they all seem to be all the same.
~
0 ROOM_INDOORS SECT_FOREST
DDIR_SOUTH
You see woods~
~
0 -1 27981
DDIR_WEST
You see woods~
~
0 -1 27977
S
#27981
Woods~
You find yourself at the wood behind the temple. It is pretty dark here
as the trees block most of the sunlight from reaching the surface of the
earth. Also you noticed something is wrong with these woods. Looking
at all direction they all seem to be all the same.
~
0 ROOM_INDOORS SECT_FOREST
DDIR_NORTH
You see woods~
~
0 -1 27980
DDIR_SOUTH
You see woods~
~
0 -1 27982
DDIR_WEST
You see woods~
~
0 -1 27978
S
#27982
Woods~
You find yourself at the wood behind the temple. It is pretty dark here
as the trees block most of the sunlight from reaching the surface of the
earth. Also you noticed something is wrong with these woods. Looking
at all direction they all seem to be all the same.
~
0 ROOM_INDOORS SECT_FOREST
DDIR_NORTH
You see woods~
~
0 -1 27981
DDIR_WEST
You see woods~
~
0 -1 27979
S
#27983
Clearing~
You find yourself at a clearing. Little trees are here and at the corner
of the clearing you see a well.
~
0 ROOM_INDOORS|ROOM_SAFE|ROOM_NO_RECALL SECT_HILLS
DDIR_EAST
~
~
0 -1 27984
S
#27984
Bushes~
You find yourself inside thick bushes. The bushes seems impassable but
there seems to be trails leading to every direction.
~
0 ROOM_INDOORS|ROOM_SAFE|ROOM_NO_RECALL SECT_FOREST
DDIR_EAST
~
~
0 -1 27988
DDIR_SOUTH
~
~
0 -1 27985
DDIR_WEST
~
~
0 -1 27983
S
#27985
Bushes~
You find yourself inside thick bushes. The bushes seems impassable but
there seems to be trails leading to every direction.
~
0 ROOM_INDOORS|ROOM_SAFE|ROOM_NO_RECALL SECT_FOREST
DDIR_NORTH
~
~
0 -1 27984
S
#27986
Bushes~
You find yourself inside thick bushes. The bushes seems impassable but
there seems to be trails leading to every direction.
~
0 ROOM_INDOORS|ROOM_SAFE|ROOM_NO_RECALL SECT_FOREST
DDIR_SOUTH
~
~
0 -1 27987
S
#27987
Bushes~
You find yourself inside thick bushes. The bushes seems impassable but
there seems to be trails leading to every direction.
~
0 ROOM_INDOORS|ROOM_SAFE|ROOM_NO_RECALL SECT_FOREST
DDIR_NORTH
~
~
0 -1 27986
DDIR_EAST
~
~
0 -1 27988
S
#27988
Bushes~
You find yourself inside thick bushes. The bushes seems impassable but
there seems to be trails leading to every direction.
~
0 ROOM_INDOORS|ROOM_SAFE|ROOM_NO_RECALL SECT_FOREST
DDIR_EAST
~
~
0 -1 27993
DDIR_WEST
~
~
0 -1 27984
S
#27989
Bushes~
You find yourself inside thick bushes. The bushes seems impassable but
there seems to be trails leading to every direction.
~
0 ROOM_INDOORS|ROOM_SAFE|ROOM_NO_RECALL SECT_FOREST
DDIR_SOUTH
~
~
0 -1 27990
DDIR_WEST
~
~
0 -1 27987
S
#27990
Bushes~
You find yourself inside thick bushes. The bushes seems impassable but
there seems to be trails leading to every direction.
~
0 ROOM_INDOORS|ROOM_SAFE|ROOM_NO_RECALL SECT_FOREST
DDIR_NORTH
~
~
0 -1 27989
DDIR_SOUTH
~
~
0 -1 27991
S
#27991
Bushes~
You find yourself inside thick bushes. The bushes seems impassable but
there seems to be trails leading to every direction.
~
0 ROOM_INDOORS|ROOM_SAFE|ROOM_NO_RECALL SECT_FOREST
DDIR_NORTH
~
~
0 -1 27990
DDIR_EAST
~
~
0 -1 27994
DDIR_SOUTH
~
~
0 -1 27992
S
#27992
Bushes~
You find yourself inside thick bushes. The bushes seems impassable but
there seems to be trails leading to every direction.
~
0 ROOM_INDOORS|ROOM_SAFE|ROOM_NO_RECALL SECT_FOREST
DDIR_NORTH
~
~
0 -1 27991
DDIR_SOUTH
~
~
0 -1 27993
S
#27993
Bushes~
You find yourself inside thick bushes. The bushes seems impassable but
there seems to be trails leading to every direction.
~
0 ROOM_INDOORS|ROOM_SAFE|ROOM_NO_RECALL SECT_FOREST
DDIR_NORTH
~
~
0 -1 27992
DDIR_WEST
~
~
0 -1 27988
S
#27994
Bushes~
You find yourself inside thick bushes. The bushes seems impassable but
there seems to be trails leading to every direction.
~
0 ROOM_INDOORS|ROOM_SAFE|ROOM_NO_RECALL SECT_FOREST
DDIR_WEST
~
~
0 -1 27991
S
#27995
Little Forest~
You are at a little forest. This seems to be the place where firewood are
collected. Only a few trees are in this area. Most are young and some of
them are old and dying. You can hear birds resting on top of tree
branches and whistling a fine tune.
~
0 ROOM_INDOORS|ROOM_NO_RECALL SECT_FOREST
DDIR_EAST
You see Forest~
~
0 -1 27998
DDIR_SOUTH
You see Forest~
~
0 -1 27996
S
#27996
Little Forest~
You are at a little forest. This seems to be the place where firewood are
collected. Only a few trees are in this area. Most are young and some of
them are old and dying. You can hear birds resting on top of tree
branches and whistling a fine tune.
~
0 ROOM_INDOORS|ROOM_NO_RECALL SECT_FOREST
DDIR_NORTH
You see Forest~
~
0 -1 27995
DDIR_EAST
You see Forest~
~
0 -1 27999
DDIR_SOUTH
You see Forest~
~
0 -1 27997
S
#27997
Little Forest~
You are at a little forest. This seems to be the place where firewood are
collected. Only a few trees are in this area. Most are young and some of
them are old and dying. You can hear birds resting on top of tree
branches and whistling a fine tune.
~
0 ROOM_INDOORS|ROOM_NO_RECALL SECT_FOREST
DDIR_NORTH
You see Forest~
~
0 -1 27996
DDIR_EAST
You see Forest~
~
0 -1 28000
S
#27998
Little Forest~
You are at a little forest. This seems to be the place where firewood are
collected. Only a few trees are in this area. Most are young and some of
them are old and dying. You can hear birds resting on top of tree
branches and whistling a fine tune.
~
0 ROOM_INDOORS|ROOM_NO_RECALL SECT_FOREST
DDIR_NORTH
You see Forest~
~
0 -1 28004
DDIR_EAST
You see Forest~
~
0 -1 28001
DDIR_SOUTH
You see Forest~
~
0 -1 27999
DDIR_WEST
You see Forest~
~
0 -1 27995
S
#27999
Little Forest~
You are at a little forest. This seems to be the place where firewood are
collected. Only a few trees are in this area. Most are young and some of
them are old and dying. You can hear birds resting on top of tree
branches and whistling a fine tune.
~
0 ROOM_INDOORS|ROOM_NO_RECALL SECT_FOREST
DDIR_NORTH
You see Forest~
~
0 -1 27998
DDIR_EAST
You see Forest~
~
0 -1 28002
DDIR_SOUTH
You see Forest~
~
0 -1 28000
DDIR_WEST
You see Forest~
~
0 -1 27996
S
#28000
Little Forest~
You are at a little forest. This seems to be the place where firewood are
collected. Only a few trees are in this area. Most are young and some of
them are old and dying. You can hear birds resting on top of tree
branches and whistling a fine tune.
~
0 ROOM_INDOORS|ROOM_NO_RECALL SECT_FOREST
DDIR_NORTH
You see Forest~
~
0 -1 27999
DDIR_EAST
You see Forest~
~
0 -1 28003
DDIR_WEST
You see Forest~
~
0 -1 27997
S
#28001
Little Forest~
You are at a little forest. This seems to be the place where firewood are
collected. Only a few trees are in this area. Most are young and some of
them are old and dying. You can hear birds resting on top of tree
branches and whistling a fine tune.
~
0 ROOM_INDOORS|ROOM_NO_RECALL SECT_FOREST
DDIR_SOUTH
You see Forest~
~
0 -1 28002
DDIR_WEST
You see Forest~
~
0 -1 27998
S
#28002
Little Forest~
You are at a little forest. This seems to be the place where firewood are
collected. Only a few trees are in this area. Most are young and some of
them are old and dying. You can hear birds resting on top of tree
branches and whistling a fine tune.
~
0 ROOM_INDOORS|ROOM_NO_RECALL SECT_FOREST
DDIR_NORTH
You see Forest~
~
0 -1 28001
DDIR_SOUTH
You see Forest~
~
0 -1 28003
DDIR_WEST
You see Forest~
~
0 -1 27999
S
#28003
Little Forest~
You are at a little forest. This seems to be the place where firewood are
collected. Only a few trees are in this area. Most are young and some of
them are old and dying. You can hear birds resting on top of tree
branches and whistling a fine tune.
~
0 ROOM_INDOORS|ROOM_NO_RECALL SECT_FOREST
DDIR_NORTH
You see Forest~
~
0 -1 28002
DDIR_WEST
You see Forest~
~
0 -1 28000
S
#28004
Little Forest~
You are at a little forest. This seems to be the place where firewood are
collected. Only a few trees are in this area. Most are young and some of
them are old and dying. You can hear birds resting on top of tree
branches and whistling a fine tune.
~
0 ROOM_INDOORS|ROOM_NO_RECALL SECT_FOREST
DDIR_SOUTH
You see Forest~
~
0 -1 27998
S
#28005
Storeroom~
As soon as you entered this room you find that there's something peculiar
about it. The room is well lit, and spacious. A gentle and yet euphoric
perfume smell permeate the air, which is mildly nudging you, teasing your
every senses. Every item you see in this room are well placed and neatly
juxtaposed. The floor is so clean that you could see your own reflection.
There's not even a speck of dust found anywhere. Though the furniture you
found is of antique in nature, they are extremely well kept and taken care
of. Wherever you glance, you'll see little pots of strange but very
beautiful flowers and plants, as if this is the house of a famous florist.
You are intrigue as of who might be the owner of this little heaven on
earth.
~
0 ROOM_INDOORS SECT_INSIDE
DDIR_NORTH
The General Store~
~
0 -1 27961
S
#0


#RESETS
M 27900 100 27914
M 27901 100 27928
E 27939  10 WEAR_BODY
M 27902 100 27933
E 27917 999 WEAR_WIELD
E 27938 999 WEAR_BODY
M 27902 100 27924
E 27917 999 WEAR_WIELD
E 27938 999 WEAR_BODY
M 27902 100 27911
E 27917 999 WEAR_WIELD
E 27938 999 WEAR_BODY
M 27902 100 27910
E 27917 999 WEAR_WIELD
E 27938 999 WEAR_BODY
M 27902 100 27906
E 27917 999 WEAR_WIELD
E 27938 999 WEAR_BODY
M 27902 100 27920
E 27917 999 WEAR_WIELD
E 27938 999 WEAR_BODY
M 27902 100 27955
E 27917 999 WEAR_WIELD
E 27938 999 WEAR_BODY
M 27902 100 27953
E 27917 999 WEAR_WIELD
E 27938 999 WEAR_BODY
M 27902 100 27957
E 27917 999 WEAR_WIELD
E 27938 999 WEAR_BODY
M 27902 100 27936
E 27917 999 WEAR_WIELD
E 27938 999 WEAR_BODY
M 27902 100 27916
E 27917 999 WEAR_WIELD
E 27938 999 WEAR_BODY
M 27902 100 27952
E 27917 999 WEAR_WIELD
E 27938 999 WEAR_BODY
M 27903 100 27900
E 27938 999 WEAR_BODY
M 27904 100 27995
M 27904 100 27996
M 27904 100 27997
M 27904 100 27998
M 27904 100 27999
M 27904 100 28000
M 27904 100 28001
M 27904 100 28002
M 27904 100 28003
M 27905 100 27986
E 27938 999 WEAR_BODY
M 27906 100 27956
M 27907 100 27962
M 27908 100 27964
M 27909 100 27958
G 27913 999 0
G 27914 999 0
M 27910 100 27959
G 27915 999 0
G 27916 999 0
M 27911 100 27965
M 27911 100 27966
M 27911 100 27967
M 27911 100 27968
M 27911 100 27969
M 27911 100 27970
M 27911 100 27971
M 27911 100 27972
M 27911 100 27973
M 27911 100 27974
M 27911 100 27975
M 27911 100 27976
M 27911 100 27977
M 27911 100 27978
M 27911 100 27979
M 27911 100 27980
M 27911 100 27981
M 27911 100 27982
M 27912 100 27985
M 27912 100 27994
M 27913 100 27957
E 27938 999 WEAR_BODY
M 27913 100 27939
E 27938 999 WEAR_BODY
M 27913 100 27937
E 27938 999 WEAR_BODY
M 27913 100 27951
E 27938 999 WEAR_BODY
M 27913 100 27944
E 27938 999 WEAR_BODY
M 27913 100 27938
E 27938 999 WEAR_BODY
M 27913 100 27949
E 27938 999 WEAR_BODY
M 27913 100 27963
E 27938 999 WEAR_BODY
M 27913 100 27911
E 27938 999 WEAR_BODY
M 27913 100 27904
E 27938 999 WEAR_BODY
M 27914 100 27934
E 27938 999 WEAR_BODY
M 27915 100 27922
E 27938 999 WEAR_BODY
M 27918 100 28004
E 27938 999 WEAR_BODY
M 27923 100 27961
G 27918 999 0
G 27919 999 0
G 27920 999 0
G 27928 999 0
M 27926 100 27932
E 27938 999 WEAR_BODY
M 27927 100 27932
E 27938 999 WEAR_BODY
M 27928 100 27937
E 27938 999 WEAR_BODY
M 27930 100 28005
M 27931 100 27905
E 27938 999 WEAR_BODY
M 27932 100 27944
M 27933 100 27921
M 27934 100 27916
M 27935 100 27915
M 27936 100 27945
M 27937 100 27943
M 27938 100 27936
M 27940 100 27900
O 27901   5 27905
O 27905   5 27905
O 27906   5 27905
D 27930 DIR_SOUTH DOOR_CLOSED
D 27931 DIR_NORTH DOOR_CLOSED
S


#$

XXXXXXXXXX
#Savearea