emud/area_current/
emud/area_current/castle/
emud/area_current/newareas/
emud/area_current/nwcentral/
emud/area_current/scontinent/
emud/clans/
emud/player/
emud/player/d/e/bak/
emud/player/e/m/
emud/player/e/m/bak/
#AREA Phoenix Peak~
#AUTHORS Deadblt~
#VERSION 3
#RANGES 20 30 0 99


#HELPS
0 Phoenix Peak~
{128}
                                Phoenix Peak
{308}
Thor's Peak has recently been renamed Phoenix Peak by 
travelers, who report that a phoenix has taken up
residence on the mountain.  Unconfirmed rumors are
that a reward is being offered by dwarven business
interests for the skin of the beast.
~

0 $~


#MOBILES
#12200
merchant dwarven~
a dwarven merchant~
A dwarven merchant stands pondering the journey before him.~
The dwarven merchant looks up at the peak.  He shakes his head 
sadly.  'Too dangerous,' he murmurs, 'too dangerous.'
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
0 S
30 BODY_HEAD BODY_HEAD 1d100+500 8d7+3
0 RACE_DWARF
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 100~
if quest (0,6,$i) == 0
  if quest (0,2,$n) == 0
    mpmset $n quest 0 2 1
    mpmset $i quest 0 6 15
  else
    if quest (0,2,$n) == 2
      shake $n 
      say hello $n how goes the quest?
      say anyone else here want to 'accept'?
    else
      if quest (0,2,$n) == 3
        mpmset $i quest 0 6 5
      endif
    endif
  endif
endif
~
>rand_prog 100~
if quest (0,6,$i) > 0
  if quest (0,6,$i) == 15
    say hello, if you journey up the canyon,
    say if so, you should know there is danger.
    mpecho ...
  endif
  if quest (0,6,$i) == 14
    say a Phoenix has made it's home there.
    say and will not allow anyone to pass.
    mpecho ...
  endif
  if quest (0,6,$i) == 13
    say would you be willing to undertake,
    say a quest for us to kill the Phoenix?
    mpecho ...
  endif
  if quest (0,6,$i) == 12
    say if so, say you 'accept' the offer.
    emote smiles broadly.
  endif
  if quest (0,6,$i) == 11
    mpmset $i quest 0 6 0
  endif
  if quest (0,6,$i) == 10
    say our champion was killed by the beast.
    say he was spread across miles of mountain.
    mpecho ...
  endif
  if quest (0,6,$i) == 9
    say he carried a flame-retardant staff
    say which would keep the Phoenix from
    say rising from it's ashes.
    mpecho ...
  endif
  if quest (0,6,$i) == 8
    say the staff was also broken into 7 parts
    say and scattered.  You must find the various
    say parts of the staff and rejoin them.
    mpecho ...
  endif
  if quest (0,6,$i) == 7
    say only one who holds the staff can strike
    say a killing blow on the phoenix.
    mpecho ...
  endif
  if quest (0,6,$i) == 6
    say Thor's luck be with you adventurers.
    emote waves to you.
    say BTW, bring back the Phoenix's skin.
  endif
  if quest (0,6,$i) == 5
    mpmset $i quest 0 6 0
  endif
  if quest (0,6,$i) == 4
    say ahh $n I see you have killed the
    say Phoenix, that is wonderful.
    mpecho ...
  endif
  if quest (0,6,$i) == 3
    say now, if you would like me to make
    say armor from the beast's skin I would
    say be more than happy to do so.
    mpecho ...
  endif
  if quest (0,6,$i) == 2
    say just give me the monster's skin.
    emote holds out his hand.
  endif
  if quest (0,6,$i) == 1
    mpmset $i quest 0 6 0
  endif
  if quest (0,6,$i) > 0
    mpmadd $i quest 0 6 -1
  endif
endif
~
>speech_prog accept~
mpmset $n quest 0 2 2
shake $n
say wonderful! You accept the quest!
mpmset $i quest 0 6 10
say I have some instructions for you.
~
>give_prog I12220~
emote snips and stitches the hide.
mpjunk I12220
mpoload 12214
mpoload 12215
mpoload 12216
mpoload 12217
mpoload 12218
drop phoenix
drop phoenix
drop phoenix
drop phoenix
drop phoenix
say there you go!
smile 
~
|
#12201
teamster dwarven~
a dwarven teamster~
A dwarven teamster shoulders a heavy pack easily.~
A dwarven teamster shifts his pack and shrugs grimly.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
0 S
30 BODY_HEAD BODY_HEAD 1d100+500 8d7+3
0 RACE_DWARF
POS_STANDING POS_STANDING SEX_MALE
#12202
pegasus~
a beautiful pegasus~
A beautiful pegasus stretches it's wings and prances nervously.~
The pegasus is pure white in color.  Enormous wings stretch from
it's shoulders, which it flap's nervously.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
500 S
40 BODY_LEG|BODY_ARM BODY_WING|BODY_FOOT 1d400+746 9d7+4
0 RACE_ELF
POS_STANDING POS_STANDING SEX_MALE
>fight_prog 50~
if rand (25)
  emote rears up on his hind legs.
  kick 
else
  if rand (33)
    emote rolls its eyes with fear.
  else
    if rand (50)
      emote calls on the gods of Olympus.
      cast 'call lightning'
    else
      emote flaps his wings creating a great gust of wind.
      if rand (50)
        mptransfer $n 12285
        mpecho $n is blown off of the rock.
        mpat 12285 mpecho You are blown off of the rock.
        mpat 12285 mpforce $n look
      endif
    endif
  endif
endif
~
>death_prog 100~
mpoload 12201
~
|
#12203
hydra~
a many-headed hydra~
A many headed Hydra hisses angrily at your approach.~
One of the hydra's heads hisses at you.  The other lunges
at you.  Another bares it's teeth angrily.  The fourth peers
at you carefully.  The fifth looks around warily.  Yet another
tries to hide at the back of the tangle of heads, afraid of
being hit.  The seventh appears to be sleeping soundly.
~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
0 S
30 BODY_HEAD|BODY_LEG|BODY_ARM BODY_MOUTH 1d100+500 8d7+3
30644 RACE_ELF
POS_STANDING POS_STANDING SEX_NEUTRAL
>fight_prog 50~
emote momentarily tangles its many heads.
~
>rand_prog 10~
if quest (0,3,$i) > 0
  mpmadd self quest 3 1 1
  if quest (3,1,$i) == 0
    mppurge self
  endif
endif
~
>death_prog 100~
if quest (0,3,$i) == 0
  mpecho A hydra's first head dies.
  mpmload 12203
  mpmset self name nothing
  mpmset hydra quest 0 3 1
  mppurge self
  break
else
  if quest (0,3,$i) == 1
    mpecho A hydra's second head dies.
    mpmload 12203
    mpmset self name nothing
    mpmset hydra quest 0 3 2
    mppurge self
    break
  else
    if quest (0,3,$i) == 2
      mpecho A hydra's third head dies.
      mpmload 12203
      mpmset self name nothing
      mpmset hydra quest 0 3 3
      mppurge self
      break
    else
      if quest (0,3,$i) == 3
        mpecho A hydra's fourth head dies.
        mpmload 12203
        mpmset self name nothing
        mpmset hydra quest 0 3 4
        mppurge self
        break
      else
        if quest (0,3,$i) == 4
          mpecho A hydra's fifth head dies.
          mpmload 12203
          mpmset self name nothing
          mpmset hydra quest 0 3 5
          mppurge self
          break
        else
          if quest (0,3,$i) == 5
            mpecho A hydra's sixth head dies.
            mpmload 12203
            mpmset self name nothing
            mpmset hydra quest 0 3 6
            mppurge self
            break
          else
            if quest (0,3,$i) == 6
              mpecho A hydra's body finally dies.
              mpoload 12202
            endif
          endif
        endif
      endif
    endif
  endif
endif
~
|
#12204
siren~
a beautiful siren~
A beautiful siren emerges from the water, singing softly.~
The siren seems to be made of the water itself.  She waves 
beckoningly, and as you gaze becomes more and more beautiful
to you.
~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
0 S
30 BODY_HEAD BODY_HIP 1d100+700 8d7+3
0 RACE_ELF
POS_STANDING POS_STANDING SEX_FEMALE
>fight_prog 50~
emote sings softly.
if rand (5)
  mptransfer $n 12298
  mpecho $n has fallen in love with a siren.
  mpat 12298 mpecho You have fallen in love with the siren.
  mpecho $n slips into the pool and disappears.
  mpat 12298 mpecho You slip into the wonderful pool.
  mpat 12298 mpforce $n look
  mpecho A watery form that looks like $n rises from the pool.
  mpmload 12204
endif
~
|
#12205
backdoor_ether~
~
~
~
ACT_SENTINEL|ACT_BODY|ACT_RACE
AFF_ETHEREAL
0 S
99 BODY_HEAD BODY_HEAD 1d1+9401 1d1+98
0 RACE_HUMAN
POS_STANDING POS_STANDING SEX_NEUTRAL
#12206
griffon~
a huge griffon~
A huge griffon rests on it's haunches, and gazes at you from one eye.~
The griffon sports yellow and green feathers on it's front half, the
fur on it's hind-quarters is a tawny brown.  It doesn't seem disturbed
by your presence.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
0 S
40 BODY_HEAD|BODY_TORSO BODY_MOUTH|BODY_CLAW 1d400+746 9d7+4
0 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>fight_prog 50~
if rand (25)
  emote rears up on it's hind legs and kicks.
  kick 
else
  if rand (33)
    emote screams in anger.
  else
    if rand (50)
      emote calls on the gods of Olympus!
      cast 'earthquake'
    else
      mptransfer $n 12297
      emote jumps on top of $n and mauls him!
      mpat 12297 mpecho A griffon jumps on top of you.
    endif
  endif
endif
~
>death_prog 100~
mpoload 12204
~
|
#12207
gorgon~
a hideous gorgon~
A hideous gorgon prowls here, murder in it's eyes.~
The gorgon has scales of steel, the stench of rust seems to 
rise from the beast.
~
ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
-500 S
30 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HEAD|BODY_FOOT 1d100+500 8d7+3
0 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>fight_prog 50~
if rand (25)
  emote snorts angrily.
else
  if rand (33)
    emote rushes you with it's horns.
  else
    if rand (50)
      emote turns and kicks with one hoof.
      kick 
    else
      emote bellows, and steam fills the room.
      emote slips away.
      if rand (50)
        mpgorand 12240 12241 0 1
      else
        mpgorand 12236 12237 0 1
      endif
    endif
  endif
endif
~
|
#12208
harpie~
a foul harpie~
A foul harpie grips the ledge with it's clawlike feet.~
The harpie is half-bird half-woman, it has sharp teeth and claws
as well as a powerful stench of carrion.
~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
-500 S
30 BODY_HEAD BODY_MOUTH 1d100+500 8d7+3
0 RACE_HUMAN
POS_STANDING POS_STANDING SEX_FEMALE
>fight_prog 50~
if rand (25)
  emote screeches at you angrily.
else
  if rand (33)
    emote flaps it's wings.
    mpecho A powerful stench rises.
  else
    if rand (50)
      emote screeches a spell.
      cast 'lightning bolt'
    else
      emote prays to the gods of Olympus!
      cast 'cure critical'
    endif
  endif
endif
~
>death_prog 100~
emote turns to solid stone!
mpgoto 12299
mpoload 12223
mpat 12218 drop statue
~
|
#12209
cyclops~
an enormous cyclops~
A cyclops is standing on the hill, enjoying the view with its' one eye.~
The cyclops hefts a heavy club and considers you, seems it has just
eaten and can't be bothered to kill you right now.
~
ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_HIDDEN
-500 S
40 BODY_LEG|BODY_ARM BODY_HAND|BODY_FOOT 1d400+746 8d7+9
50000 RACE_OGRE
POS_STANDING POS_STANDING SEX_MALE
>fight_prog 50~
if rand (25)
  emote stomps you with his giant foot.
  kick 
else
  if rand (33)
    emote stomps the ground!
    cast 'earthquake'
  else
    if rand (50)
      emote spins wildly and screams to the heavens!
    else
      mptransfer $n 12208
      emote knocks $n across the room.
      mpat 12208 mpecho A cyclops knocks you across the room.
      mpat 12208 mptransfer $n 12209
    endif
  endif
endif
~
>death_prog 100~
if hasobjnum ($n) == 30900
or hasobjnum ($n) == 30966
or hasobjnum ($n) == 30967
or hasobjnum ($n) == 30968
or hasobjnum ($n) == 30969
  if quest (30,1,$n) == 0
    mpmset $n quest 30 1 1
    mpoload 30914
    mpforce $n HELP GUILDTOKEN
    mpquiet on
    cast 'giant strength' $n
    give i30914 $n
    mpquiet off
  endif
endif
mpoload 12207
~
|
#12210
phoenix~
a powerful phoenix~
A powerful phoenix stretches it's wings in a blast of fire.~
The phoenix has scorched the ground nearby, shedding a red light 
across the whole valley and on the clouds above.  It's powerful
body resembles an eagle as much as anything else.
~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_HIDDEN
1000 S
40 BODY_LEG|BODY_ARM BODY_MOUTH|BODY_WING 1d100+1000 9d7+4
0 RACE_ELF
POS_STANDING POS_STANDING SEX_FEMALE
>fight_prog 50~
if rand (50)
  cast 'fireball'
else
  emote screams in fury.
endif
~
>death_prog 100~
if hasobjnum ($n) == 12213
  emote cannot burst into flame and dies with a pitiful wail.
  mpmset $n quest 0 2 3
  mpoload 12220
  mpoload 12221
else
  emote bursts into flame, and is burned to ashes.
  emote rises from the ashes of it's former self. 
  mpecho --------------------------------------------
  mpgoto 12299
  mpmload 12210
  mppurge self
endif
~
|
#12211
titan wandering~
a wandering titan~
A wandering titan is standing here smiling broadly.~
The titan seems surrounded by a shimmering field, causing him to 
blend into the background.
~
ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS|AFF_HIDE
1000 S
50 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HEAD|BODY_HAND|BODY_FOOT 1d625+1197 9d7+5
50000 RACE_OGRE
POS_STANDING POS_STANDING SEX_NEUTRAL
>fight_prog 50~
emote reaches to the heavens.
cast 'call lightning'
~
>greet_prog 100~
if hasobjnum ($n) == 12221
  say hello $n you killed the Phoenix right?
  say I can make a dagger from its claw if you like.
endif
~
>give_prog I12221~
emote presses the claw in his giant hand.
mpjunk i12221
mpoload 12219
give i12219 $n
smile $n
say good job killing the birdie.
~
|
#12212
griffon~
a huge griffon~
A huge griffon rests on it's haunches, and gazes at you from one eye.~
The griffon sports yellow and green feathers on it's front half, the
fur on it's hind-quarters is a tawny brown.  It doesn't seem disturbed
by your presence.
~
ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
0 S
70 BODY_HEAD|BODY_TORSO BODY_MOUTH|BODY_CLAW 1d1225+2484 11d7+30
0 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>fight_prog 50~
mpat 12248 mpecho $n crawls out from under the gryphon.
mpecho You crawl out from under the gryphon.
mptransfer $n 12248
mpat 12248 mpforce $n kill griffon
~
|
#12213
climbing~
climbing~
~
~
ACT_SENTINEL|ACT_BODY|ACT_RACE
AFF_ETHEREAL
0 S
1 BODY_HEAD BODY_ARM 1d1+10 1d1+1
0 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>greet_prog 50~
if quest (5,1,$n) == 0
  mpforce $n down
  mpecho $n slips and falls downwards.
endif
~
|
#12214
siren treasure~
a beautiful siren~
A beautiful siren emerges from the water, singing softly.~
The siren seems to be made of the water itself.  She waves 
beckoningly, and as you gaze becomes more and more beautiful
to you.
~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
0 S
30 BODY_HEAD BODY_HIP 2d100+400 8d7+3
0 RACE_ELF
POS_STANDING POS_STANDING SEX_FEMALE
>fight_prog 50~
emote sings softly.
if rand (5)
  mptransfer $n 12298
  mpecho $n has fallen in love with a siren.
  mpat 12298 mpecho You have fallen in love with the siren.
  mpecho $n slips into the pool and disappears.
  mpat 12298 mpecho You slip into the cool waters.
  mpat 12298 mpforce $n look
  mpecho A watery form that looks like $n rises from the pool.
  mpmload 12204
endif
~
>death_prog 100~
mpoload 12203
~
|
#12215
gorgon treasure~
a hideous gorgon~
A hideous gorgon prowls here, murder in it's eyes.~
The gorgon has scales of steel, the stench of rust seems to 
rise from the beast.
~
ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
-500 S
30 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HEAD|BODY_FOOT 1d100+500 8d7+3
0 RACE_HUMAN
POS_STANDING POS_STANDING SEX_MALE
>fight_prog 50~
if rand (25)
  emote snorts angrily.
else
  if rand (33)
    emote rushes you with it's horns.
  else
    if rand (50)
      emote turns and kicks with one hoof.
      kick 
    else
      emote bellows, and steam fills the room.
      emote slips away.
      if rand (50)
        mpgorand 12240 12241 0 1
      else
        mpgorand 12236 12237 0 1
      endif
    endif
  endif
endif
~
>death_prog 100~
mpoload 12205
~
|
#12216
harpie treasure~
a foul harpie~
A foul harpie grips the ledge with it's clawlike feet.~
The harpie is half-bird half-woman, it has sharp teeth and claws
as well as a powerful stench of carrion.
~
ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
-500 S
30 BODY_HEAD BODY_MOUTH 1d100+500 8d7+3
0 RACE_HUMAN
POS_STANDING POS_STANDING SEX_FEMALE
>fight_prog 50~
if rand (25)
  emote screeches at you angrily.
else
  if rand (33)
    emote flaps it's wings.
    mpecho A powerful stench rises.
  else
    if rand (50)
      emote screeches a spell.
      cast 'lightning bolt'
    else
      emote screeches out to the gods of Olympus!
      cast 'cure critical'
    endif
  endif
endif
~
>death_prog 100~
emote turns to solid stone!
mpquiet on
mpoload 12206
drop part
mpgoto 12299
mpoload 12223
mpat 12218 drop statue
mpquiet off
~
|
#12217
scout satyr~
a satyr scout~
A satyr scout stands here trying to keep the trail clear.~
The satyr has soft brown fur on his hind quarters.  He wears a 
turquoise sash, indicating he is a member of the olympus scouts.
~
ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
0 S
20 BODY_HEAD BODY_HEAD 1d200+200 2d9+9
5000 RACE_ELF
POS_STANDING POS_STANDING SEX_MALE
>fight_prog 50~
if rand (33)
  emote executes a beautiful spinning kick.
  kick 
else
  if rand (50)
    emote ducks and tries to spear you with his horns.
  else
    emote cries out for assistance.
  endif
endif
~
>greet_prog 25~
if sex ($n) == SEX_FEMALE
  hand $n
  grin 
endif
~
|
#12218
scout satyr~
a satyr scout~
A satyr scout stands here trying to keep the trail clear.~
The satyr has soft brown fur on her hind quarters.  She wears a 
turquoise sash, indicating she is a member of the olympus scouts.
~
ACT_SMART|ACT_BODY|ACT_RACE
AFF_DETECT_INVIS
0 S
20 BODY_HEAD BODY_HEAD 1d100+300 2d9+9
5000 RACE_ELF
POS_STANDING POS_STANDING SEX_FEMALE
>fight_prog 50~
if rand (33)
  emote executes a beautiful spinning kick.
  kick 
else
  if rand (50)
    emote ducks and tries to spear you with her horns.
  else
    emote cries out for assistance.
  endif
endif
~
>greet_prog 25~
if sex ($n) == SEX_MALE
  kiss $n
  grin 
endif
~
|
#0


#SHOPS
12200 ITEM_TYPE_TREASURE ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING  100  50  0 23
0


#SPECIALS
S


#OBJECTS
#12200
book climbing mountain~
a mountain climbing book~
There is a treatise on mountain climbing lying here.~
The book can be held, and 'read'.
You will learn something about climbing mountains.
~
ITEM_TYPE_TREASURE
0
ITEM_WEAR_TAKE|ITEM_WEAR_HOLD
0 0 0 0 0 0 0 0
2 350 20
P 1
TRIG_UNKNOWN 100 read
OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0
P 2
TRIG_VOID
OPROG_GOD_COMMAND
mpmset self questr 12200 5 1 1~
P 2
TRIG_VOID
OPROG_ECHO
You learn about climbing mountains.~
#12201
part staff1~
first part of a flame-retardant staff~
There is part of a flame-retardant staff lying here.~
This piece can be 'join' ed only with the second part.
~
ITEM_TYPE_TREASURE
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
5 5000 20
P 1
TRIG_UNKNOWN 100 join
OPROG_IF_HAS_OBJECT 12202 2 3
P 2
TRIG_VOID
OPROG_GOD_COMMAND
mpjunk i22202
mpoload 12208~
P 2
TRIG_VOID
OPROG_ECHO
You join the first and second pieces.~
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_VOID
OPROG_ECHO
You cant join those.~
#12202
part staff2~
second part of a flame-retardant staff~
There is part of a flame-retardant staff lying here.~
This piece can be 'join' ed only with the first part.
~
ITEM_TYPE_TREASURE
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
5 5000 20
#12203
part staff3~
third part of a flame-retardant staff~
There is part of a flame-retardant staff lying here.~
This piece can be 'join' ed only when the first and second parts
are together.
~
ITEM_TYPE_TREASURE
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
5 5000 20
#12204
part staff4~
fourth part of a flame-retardant staff~
There is part of a flame-retardant staff lying here.~
This piece can be 'join' ed only when the first, second, and
third parts are together.
~
ITEM_TYPE_TREASURE
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
5 5000 20
#12205
part staff5~
fifth part of a flame-retardant staff~
There is part of a flame-retardant staff lying here.~
This piece can be 'join' ed only when the first, second, 
third and fourth parts are together.
~
ITEM_TYPE_TREASURE
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
5 5000 20
#12206
part staff6~
sixth part of a flame-retardant staff~
There is part of a flame-retardant staff lying here.~
This piece can be 'join' ed only when the first, second,
third, fourth, and fifth parts are together.
~
ITEM_TYPE_TREASURE
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
5 5000 20
#12207
part staff7~
seventh part of a flame-retardant staff~
There is part of a flame-retardant staff lying here.~
This piece can be 'join' ed only when the first, second,
third, fourth, fifth, and sixth parts are together.
~
ITEM_TYPE_TREASURE
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
5 5000 20
#12208
part staff12~
1st&2nd part of a flame-retardant staff~
There is part of a flame-retardant staff lying here.~
This piece can be 'join' ed only with the third part of
the staff.
~
ITEM_TYPE_TREASURE
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
5 5000 20
P 0
TRIG_VOID
OPROG_ECHO
~
P 1
TRIG_UNKNOWN 100 join
OPROG_IF_HAS_OBJECT 12203 2 3
P 2
TRIG_VOID
OPROG_GOD_COMMAND
mpjunk staff3
mpoload 12209~
P 2
TRIG_VOID
OPROG_ECHO
You join the third piece.~
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_VOID
OPROG_ECHO
You cant join those.~
#12209
part staff123~
1st,2nd&3rd part of a flame-retardant staff~
There is part of a flame-retardant staff lying here.~
This piece can be 'join' ed only with the fourth part of
the staff.
~
ITEM_TYPE_TREASURE
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
5 5000 20
P 0
TRIG_VOID
OPROG_ECHO
~
P 1
TRIG_UNKNOWN 100 join
OPROG_IF_HAS_OBJECT 12204 2 3
P 2
TRIG_VOID
OPROG_GOD_COMMAND
mpjunk staff4
mpoload 12210~
P 2
TRIG_VOID
OPROG_ECHO
You join the fourth piece.~
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_VOID
OPROG_ECHO
You cant join those.~
#12210
part staff1234~
1st,2nd,3rd&4th part of a flame-retardant staff~
There is part of a flame-retardant staff lying here.~
This piece can be 'join' ed only with the fifth part of
the staff.
~
ITEM_TYPE_TREASURE
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
5 5000 20
P 0
TRIG_VOID
OPROG_ECHO
~
P 1
TRIG_UNKNOWN 100 join
OPROG_IF_HAS_OBJECT 12205 2 3
P 2
TRIG_VOID
OPROG_GOD_COMMAND
mpjunk staff5
mpoload 12211~
P 2
TRIG_VOID
OPROG_ECHO
You join the fifth piece of the flame-retardant staff.~
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_VOID
OPROG_ECHO
You cant join those.~
#12211
part staff12345~
1st,2nd,3rd,4th&5th part of a flame-retardant staff~
There is part of a flame-retardant staff lying here.~
This piece can be 'join' ed only with the sixth part of
the staff.
~
ITEM_TYPE_TREASURE
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
5 5000 20
P 0
TRIG_VOID
OPROG_ECHO
~
P 1
TRIG_UNKNOWN 100 join
OPROG_IF_HAS_OBJECT 12206 2 3
P 2
TRIG_VOID
OPROG_GOD_COMMAND
mpjunk staff6
mpoload 12212~
P 2
TRIG_VOID
OPROG_ECHO
You join the sixth piece of the flame-retardant staff.~
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_VOID
OPROG_ECHO
You cant join those.~
#12212
part staff123456~
1st,2nd,3rd,4th,5th&6th part of a flame-retardant staff~
There is part of a flame-retardant staff lying here.~
This piece can be 'join' ed only with the seventh part of
the staff.
~
ITEM_TYPE_TREASURE
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
5 5000 20
P 1
TRIG_UNKNOWN 100 join
OPROG_IF_HAS_OBJECT 12207 2 3
P 2
TRIG_VOID
OPROG_GOD_COMMAND
mpjunk staff7
mpoload 12213~
P 2
TRIG_VOID
OPROG_ECHO
You join the final piece of the flame-retardant staff.~
P 2
TRIG_VOID
OPROG_JUNK
P 3
TRIG_VOID
OPROG_ECHO
You cant join those.~
#12213
retardant flame staffall~
a flame-retardant staff~
There is a a flame-retardant staff lying here.~
The staff is complete, ready to put out flames.
~
ITEM_TYPE_TREASURE
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
5 5000 20
#12214
headdress phoenix~
a phoenix headdress~
There is a flaming headdress here.~
The headdress is made from the skin of the famous phoenix,
rumored to promote the regeneration of mana.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_HEAD
12 0 0 0 0 0 0 0
1 10000 30
A APPLY_DAMROLL -5 0
A APPLY_MANA 20 0
P 1
TRIG_TICK 10
OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0
P 2
TRIG_VOID
OPROG_APPLY OAPPLY_MANA 10
#12215
ring1 phoenix~
a phoenix ring~
There is a flaming ring here.~
The ring is made from the skin of the famous phoenix,
rumored to promote the regeneration of mana.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_FINGER
10 0 0 0 0 0 0 0
1 10000 30
A APPLY_HITROLL 2 0
A APPLY_MANA 10 0
P 1
TRIG_TICK 10
OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0
P 2
TRIG_VOID
OPROG_APPLY OAPPLY_MANA 10
#12216
robe phoenix~
a phoenix robe~
There is a flaming robe here.~
The robe is made from the skin of the famous phoenix,
rumored to promote the regeneration of mana.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT
12 0 0 0 0 0 0 0
1 10000 30
A APPLY_DAMROLL -5 0
A APPLY_MANA 20 0
P 1
TRIG_TICK 10
OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0
P 2
TRIG_VOID
OPROG_APPLY OAPPLY_MANA 10
#12217
belt phoenix~
a phoenix belt~
There is a flaming belt here.~
The belt is made from the skin of the famous phoenix,
rumored to promote the regeneration of mana.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WAIST
12 0 0 0 0 0 0 0
1 10000 30
A APPLY_DAMROLL -5 0
A APPLY_MANA 20 0
P 1
TRIG_TICK 10
OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0
P 2
TRIG_VOID
OPROG_APPLY OAPPLY_MANA 10
#12218
boots phoenix~
some phoenix boots~
There are some flaming boots here.~
The boots are made from the skin of the famous phoenix,
rumored to promote the regeneration of mana.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_FEET
12 0 0 0 0 0 0 0
1 10000 30
A APPLY_DAMROLL -5 0
A APPLY_MANA 20 0
P 1
TRIG_TICK 10
OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0
P 2
TRIG_VOID
OPROG_APPLY OAPPLY_MANA 10
#12219
dagger phoenix~
a phoenix dagger~
There is a flaming dagger here.~
The dagger is made from the claw of the famous phoenix, rumored to promote the
regeneration of mana.
~
ITEM_TYPE_WEAPON
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_DAGGER 2 2 WEAPON_STAB 0 0 0 0
1 10000 30
A APPLY_AC -8 0
A APPLY_MANA 50 0
P 1
TRIG_DAMAGE 10
OPROG_APPLY OAPPLY_MANA 10
#12220
skin phoenix~
a phoenix's skin~
The skin of the mighty phoenix is lying here.~
The phoenix skin is rumored to promote the regeneration of mana.
~
ITEM_TYPE_ARMOR
ITEM_FLAG_GLOW
ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT
9 0 0 0 0 0 0 0
1 10000 30
#12221
claw phoenix~
a phoenix's claw~
There is a flaming claw here.~
This is the claw of the famous phoenix, rumored to promote 
the regeneration of mana.
~
ITEM_TYPE_WEAPON
ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC
ITEM_WEAR_TAKE|ITEM_WEAR_WIELD
WEAPONTYPE_CLAW 5 5 WEAPON_STAB 0 0 0 0
1 10000 30
A APPLY_HITROLL 2 0
A APPLY_MANA 10 0
#12222
pool water~
~
A shallow pool of water has formed from the trickling waterfall.~
~
ITEM_TYPE_FOUNTAIN
0
0
0 0 LIQ_WATER 0 0 0 0 0
10 10 10
#12223
statue harpie~
a statue of a harpie~
A statue of a harpie is toppled here.~
Quite a likeness!
~
ITEM_TYPE_TREASURE
0
ITEM_WEAR_TAKE
0 0 0 0 0 0 0 0
100 400000 5
#0


#ROOMS
#12200
Thor's Peak~
Reaching the peak, it is not as impressive as you had thought.  The
slope levels out to an area about 20 meters across.  To your north
is a great ocean.  To the south a cloud blocks your view of Thor's
canyon.  Your gazing is distracted, however, by an area of slagged
and blasted rock on the peak.
~
0 0 SECT_MOUNTAIN
DDIR_DOWN
~
~
0 -1 12201
S
#12201
A Steep Climb~
A rubble covered hillside approaches the peak.  The shale rock slides
under your feet as you scramble for purchase.  At least there are no
thorn bushes.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 12202
DDIR_UP
~
~
0 -1 12200
S
#12202
A Trail Marker~
You are finally able to pass over the mountains and begin down the
north side at this point.  The trail, it seems, is well used but
a rockslide has piled a formidable barrier in your way.  No doubt
the satyr scouts will be along someday to clear the path.
~
0 0 SECT_MOUNTAIN
DDIR_SOUTH
~
~
0 -1 12206
DDIR_WEST
~
~
0 -1 12201
S
#12203
Switchback Valley~
Small trees and grasses dot what might be called valleys winding back
and forth as they rise toward the peak.  A small stream flows down the 
center of each.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 12204
DDIR_SOUTH
~
~
0 -1 12207
S
#12204
Switchback Valley~
Small trees and grasses dot what might be called valleys winding back
and forth as they rise toward the peak.  A small stream flows down the 
center of each.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 12205
DDIR_WEST
~
~
0 -1 12203
S
#12205
Switchback Valley~
Small trees and grasses dot what might be called valleys winding back
and forth as they rise toward the peak.  A small stream flows down the 
center of each.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 12206
DDIR_WEST
~
~
0 -1 12204
S
#12206
Switchback Valley~
Small trees and grasses dot what might be called valleys winding back
and forth as they rise toward the peak.  A small stream flows down the 
center of each.
~
0 0 SECT_MOUNTAIN
DDIR_NORTH
~
~
0 -1 12202
DDIR_WEST
~
~
0 -1 12205
S
#12207
Switchback Valley~
Small trees and grasses dot what might be called valleys winding back
and forth as they rise toward the peak.  A small stream flows down the 
center of each.
~
0 0 SECT_MOUNTAIN
DDIR_NORTH
~
~
0 -1 12203
DDIR_EAST
~
~
0 -1 12208
DDIR_SOUTH
~
~
0 -1 12210
S
#12208
A Rocky Hillside~
A hill clear of trees, but covered with short grass is before you.
At the top of the hill you should get a nice view of the valley.
~
0 ROOM_NO_MOB SECT_MOUNTAIN
DDIR_WEST
~
~
0 -1 12207
DDIR_UP
~
~
0 -1 12209
S
#12209
A Rocky Hill~
You have reached the top of a small hill.  Barely visible through the
mists is Anvil Rock, looking quite small and pitiful.  Beyond that
you can just make out the walls of Chakkor.  Over your shoulder to
the north, Phoenix peak appears quite close.
~
0 0 SECT_MOUNTAIN
DDIR_DOWN
~
~
0 -1 12208
S
#12210
Switchback Valley~
Small trees and grasses dot what might be called valleys winding back
and forth as they rise toward the peak.  A small stream flows down the 
center of each.
~
0 0 SECT_MOUNTAIN
DDIR_NORTH
~
~
0 -1 12207
DDIR_EAST
~
~
0 -1 12211
S
#12211
A Wooded Valley~
Tall and majestic pine trees, as well as oak, have turned this area
into a virtual forest, though a small one.  Several old campsites can
be seen here, this spot offers some protection from the elements.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 12212
DDIR_WEST
~
~
0 -1 12210
S
#12212
A Wooded Valley~
Tall and majestic pine trees, as well as oak, have turned this area
into a virtual forest, though a small one.  Several old campsites can
be seen here, this spot offers some protection from the elements.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 12213
DDIR_WEST
~
~
0 -1 12211
S
#12213
A Wooded Valley~
Tall and majestic pine trees, as well as oak, have turned this area
into a virtual forest, though a small one.  Several old campsites can
be seen here, this spot offers some protection from the elements.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 12214
DDIR_WEST
~
~
0 -1 12212
S
#12214
Switchback Valley~
Small trees and grasses dot what might be called valleys winding back
and forth as they rise toward the peak.  A small stream flows down the 
center of each.
~
0 0 SECT_MOUNTAIN
DDIR_SOUTH
~
~
0 -1 12217
DDIR_WEST
~
~
0 -1 12213
S
#12215
A Steep Valley~
A valley rises up toward the east wall of the canyon, and a secondary
peak.  As expected a small stream trickles down the center.
~
0 ROOM_NO_MOB SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 12216
DDIR_UP
~
~
0 -1 12218
S
#12216
A Steep Valley~
A valley rises up toward the east wall of the canyon, and a secondary
peak.  As expected a small stream trickles down the center.
~
0 0 SECT_MOUNTAIN
DDIR_WEST
~
~
0 -1 12215
DDIR_DOWN
~
~
0 -1 12219
S
#12217
Switchback Valley~
Small trees and grasses dot what might be called valleys winding back
and forth as they rise toward the peak.  A small stream flows down the 
center of each.
~
0 0 SECT_MOUNTAIN
DDIR_NORTH
~
~
0 -1 12214
DDIR_SOUTH
~
~
0 -1 12225
S
#12218
A Nest~
Something has assembled twigs and branches into a large nest on a
ledge close to the secondary peak.  Grey feathers can be seen lining
the nest.
~
0 0 SECT_MOUNTAIN
DDIR_DOWN
~
~
0 -1 12215
S
#12219
A Steep Valley~
A valley rises up toward the east wall of the canyon, and a secondary
peak.  As expected a small stream trickles down the center.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 12220
DDIR_UP
~
~
0 -1 12216
S
#12220
A Deep Crevasse~
What would be the eastern wall of the canyon has been cut to form
a crevasse through which a small stream trickles.  The walls rise 
at least 300 meters.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 12221
DDIR_SOUTH
~
~
0 -1 12226
DDIR_WEST
~
~
0 -1 12219
S
#12221
Switchback Valley~
Small trees and grasses dot what might be called valleys winding back
and forth as they rise toward the peak.  A small stream flows down the 
center of each.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 12222
DDIR_WEST
~
~
0 -1 12220
S
#12222
Switchback Valley~
Small trees and grasses dot what might be called valleys winding back
and forth as they rise toward the peak.  A small stream flows down the 
center of each.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 12223
DDIR_WEST
~
~
0 -1 12221
S
#12223
Switchback Valley~
Small trees and grasses dot what might be called valleys winding back
and forth as they rise toward the peak.  A small stream flows down the 
center of each.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 12224
DDIR_WEST
~
~
0 -1 12222
S
#12224
Switchback Valley~
Small trees and grasses dot what might be called valleys winding back
and forth as they rise toward the peak.  A small stream flows down the 
center of each.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 12225
DDIR_WEST
~
~
0 -1 12223
S
#12225
Switchback Valley~
Small trees and grasses dot what might be called valleys winding back
and forth as they rise toward the peak.  A small stream flows down the 
center of each.
~
0 0 SECT_MOUNTAIN
DDIR_NORTH
~
~
0 -1 12217
DDIR_WEST
~
~
0 -1 12224
S
#12226
A Deep Crevasse~
What would be the eastern wall of the canyon has been cut to form
a crevasse through which a small stream trickles.  The walls rise 
at least 300 meters.
~
0 0 SECT_MOUNTAIN
DDIR_NORTH
~
~
0 -1 12220
DDIR_SOUTH
~
~
0 -1 12227
S
#12227
A Deep Crevasse~
What would be the eastern wall of the canyon has been cut to form
a crevasse through which a small stream trickles.  The walls rise 
at least 300 meters.
~
0 0 SECT_MOUNTAIN
DDIR_NORTH
~
~
0 -1 12226
DDIR_EAST
~
~
0 -1 12228
S
#12228
A High Meadow~
At about 2000 meters, the canyon has leveled off into a pleasant
meadow.  The stream flows with water, though not much.  You notice 
that the thorns and scrub have been replaced by grass and flowers.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 12229
DDIR_SOUTH
~
~
0 -1 12234
DDIR_WEST
~
~
0 -1 12227
S
#12229
A High Meadow~
At about 2000 meters, the canyon has leveled off into a pleasant
meadow.  The stream flows with water, though not much.  You notice 
that the thorns and scrub have been replaced by grass and flowers.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 12230
DDIR_WEST
~
~
0 -1 12228
S
#12230
A High Meadow~
At about 2000 meters, the canyon has leveled off into a pleasant
meadow.  The stream flows with water, though not much.  You notice 
that the thorns and scrub have been replaced by grass and flowers.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 12231
DDIR_WEST
~
~
0 -1 12229
S
#12231
A High Meadow~
At about 2000 meters, the canyon has leveled off into a pleasant
meadow.  The stream flows with water, though not much.  You notice 
that the thorns and scrub have been replaced by grass and flowers.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 12232
DDIR_WEST
~
~
0 -1 12230
S
#12232
A High Meadow~
At about 2000 meters, the canyon has leveled off into a pleasant
meadow.  The stream flows with water, though not much.  You notice 
that the thorns and scrub have been replaced by grass and flowers.
~
0 0 SECT_MOUNTAIN
DDIR_SOUTH
~
~
0 -1 12235
DDIR_WEST
~
~
0 -1 12231
S
#12233
Branch of a Dry Stream~
A trickle of a stream leads off around some boulders toward the 
western wall of the canyon.  The floor of the stream is sand and
dirt, walking is easy.
~
0 ROOM_NO_MOB SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 12234
DDIR_SOUTH
~
~
0 -1 12237
S
#12234
Branch of a Dry Stream~
A trickle of a stream leads off around some boulders toward the 
western wall of the canyon.  The floor of the stream is sand and
dirt, walking is easy.
~
0 0 SECT_MOUNTAIN
DDIR_NORTH
~
~
0 -1 12228
DDIR_WEST
~
~
0 -1 12233
S
#12235
A High Meadow~
At about 2000 meters, the canyon has leveled off into a pleasant
meadow.  The stream flows with water, though not much.  You notice 
that the thorns and scrub have been replaced by grass and flowers.
~
0 0 SECT_MOUNTAIN
DDIR_NORTH
~
~
0 -1 12232
DDIR_SOUTH
~
~
0 -1 12238
S
#12236
A Limestone Cave~
An underground river once carved this cave out of the limestone.  It
is dry now, though cool and moist.  A smell, like rust fills the air.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 12237
DDIR_SOUTH
~
~
0 -1 12240
S
#12237
A Limestone Cave~
An underground river once carved this cave out of the limestone.  It
is dry now, though cool and moist.  A smell, like rust fills the air.
~
0 0 SECT_MOUNTAIN
DDIR_NORTH
~
~
0 -1 12233
DDIR_SOUTH
~
~
0 -1 12241
DDIR_WEST
~
~
0 -1 12236
S
#12238
A Rocky Streambed~
You are forced again to follow the rocky streambed which cuts
down the center of Thor's Canyon.  A path cuts round the largest
of the boulders, making the going easier.
~
0 0 SECT_MOUNTAIN
DDIR_NORTH
~
~
0 -1 12235
DDIR_EAST
~
~
0 -1 12239
S
#12239
A Rocky Streambed~
You are forced again to follow the rocky streambed which cuts
down the center of Thor's Canyon.  A path cuts round the largest
of the boulders, making the going easier.
~
0 0 SECT_MOUNTAIN
DDIR_SOUTH
~
~
0 -1 12242
DDIR_WEST
~
~
0 -1 12238
S
#12240
A Limestone Cave~
An underground river once carved this cave out of the limestone.  It
is dry now, though cool and moist.  A smell, like rust fills the air.
~
0 0 SECT_MOUNTAIN
DDIR_NORTH
~
~
0 -1 12236
DDIR_EAST
~
~
0 -1 12241
S
#12241
A Limestone Cave~
An underground river once carved this cave out of the limestone.  It
is dry now, though cool and moist.  A smell, like rust fills the air.
~
0 0 SECT_MOUNTAIN
DDIR_NORTH
~
~
0 -1 12237
DDIR_WEST
~
~
0 -1 12240
S
#12242
A Rocky Streambed~
You are forced again to follow the rocky streambed which cuts
down the center of Thor's Canyon.  A path cuts round the largest
of the boulders, making the going easier.
~
0 0 SECT_MOUNTAIN
DDIR_NORTH
~
~
0 -1 12239
DDIR_SOUTH
~
~
0 -1 12243
S
#12243
High Campgrounds~
A few trees surround what has obviously been a frequent campsite
for travelers.  The ground has been cleared of rocks and bushes.
~
0 0 SECT_MOUNTAIN
DDIR_NORTH
~
~
0 -1 12242
DDIR_EAST
~
~
0 -1 12244
DDIR_SOUTH
~
~
0 -1 12245
S
#12244
High Campgrounds~
A few trees surround what has obviously been a frequent campsite
for travelers.  The ground has been cleared of rocks and bushes.
~
0 0 SECT_MOUNTAIN
DDIR_SOUTH
~
~
0 -1 12246
DDIR_WEST
~
~
0 -1 12243
S
#12245
High Campgrounds~
A few trees surround what has obviously been a frequent campsite
for travelers.  The ground has been cleared of rocks and bushes.
~
0 0 SECT_MOUNTAIN
DDIR_NORTH
~
~
0 -1 12243
DDIR_EAST
~
~
0 -1 12246
DDIR_SOUTH
~
~
0 -1 12251
S
#12246
High Campgrounds~
A few trees surround what has obviously been a frequent campsite
for travelers.  The ground has been cleared of rocks and bushes.
~
0 0 SECT_MOUNTAIN
DDIR_NORTH
~
~
0 -1 12244
DDIR_EAST
~
~
0 -1 12247
DDIR_WEST
~
~
0 -1 12245
S
#12247
A Thorny Path~
The path rises sharply to the east, moving up the eastern edge of
Thor's Canyon.  Small thorn bushes catch at your ankles, leaving
small irritating scratches on your legs.
~
0 ROOM_NO_MOB SECT_MOUNTAIN
DDIR_WEST
~
~
0 -1 12246
DDIR_UP
~
~
0 -1 12248
S
#12248
A Nest~
On this rock ledge something has weaved a basket of branches
and twigs, mostly branches.  Green and yellow feathers can
be seen in the nest.
~
0 0 SECT_MOUNTAIN
DDIR_DOWN
~
~
0 -1 12247
S
#12249
A Thorny Path~
The path rises sharply to the north, following the eastern edge of
Thor's Canyon.  Small thorn bushes catch at your ankles, leaving
small irritating scratches on your legs.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 12250
DDIR_SOUTH
~
~
0 -1 12252
S
#12250
A Thorny Path~
The path rises sharply to the north, following the eastern edge of
Thor's Canyon.  Small thorn bushes catch at your ankles, leaving
small irritating scratches on your legs.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 12251
DDIR_WEST
~
~
0 -1 12249
S
#12251
A Thorny Path~
The path rises sharply to the north, following the eastern edge of
Thor's Canyon.  Small thorn bushes catch at your ankles, leaving
small irritating scratches on your legs.
~
0 0 SECT_MOUNTAIN
DDIR_NORTH
~
~
0 -1 12245
DDIR_WEST
~
~
0 -1 12250
S
#12252
A Thorny Path~
The path rises sharply to the north, following the eastern edge of
Thor's Canyon.  Small thorn bushes catch at your ankles, leaving
small irritating scratches on your legs.
~
0 0 SECT_MOUNTAIN
DDIR_NORTH
~
~
0 -1 12249
DDIR_SOUTH
~
~
0 -1 12254
S
#12253
A Waterfall~
A trickle of water falls from about 30 meters up, you might call it
a waterfall if you were generous.  A few acorn trees give shade 
to a pool of clear water only a foot or so deep, but quite wide.
~
0 0 SECT_MOUNTAIN
DDIR_SOUTH
~
~
0 -1 12256
S
#12254
A Thorny Path~
The path rises sharply to the north, following the eastern edge of
Thor's Canyon.  Small thorn bushes catch at your ankles, leaving
small irritating scratches on your legs.
~
0 0 SECT_MOUNTAIN
DDIR_NORTH
~
~
0 -1 12252
DDIR_EAST
~
~
0 -1 12255
S
#12255
A Thorny Path~
The path rises sharply to the north, following the eastern edge of
Thor's Canyon.  Small thorn bushes catch at your ankles, leaving
small irritating scratches on your legs.
~
0 0 SECT_MOUNTAIN
DDIR_SOUTH
~
~
0 -1 12260
DDIR_WEST
~
~
0 -1 12254
S
#12256
A Clear Streambed~
The boulders give way to light sand.  Pockets of standing water have
formed in the relative shade and stillness of the gorge.  The sides
of the gorge are at least 30 meters tall now.
~
0 ROOM_NO_MOB SECT_MOUNTAIN
DDIR_NORTH
~
~
0 -1 12253
DDIR_EAST
~
~
0 -1 12257
S
#12257
A Boulder Filled Stream~
The large rocks in the streambed are now boulders.  You literally have
to climb from one to the next.  The sides of the stream are rising up
to form a gorge.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 12258
DDIR_WEST
~
~
0 -1 12256
S
#12258
A Boulder Filled Stream~
The large rocks in the streambed are now boulders.  You literally have
to climb from one to the next.  The sides of the stream are rising up
to form a gorge.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 12259
DDIR_WEST
~
~
0 -1 12257
S
#12259
A Boulder Filled Stream~
The large rocks in the streambed are now boulders.  You literally have
to climb from one to the next.  The sides of the stream are rising up
to form a gorge.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 12260
DDIR_WEST
~
~
0 -1 12258
S
#12260
A Boulder Filled Stream~
The large rocks in the streambed are now boulders.  You literally have
to climb from one to the next.  The sides of the stream are rising up
to form a gorge.
~
0 0 SECT_MOUNTAIN
DDIR_NORTH
~
~
0 -1 12255
DDIR_EAST
~
~
0 -1 12261
DDIR_WEST
~
~
0 -1 12259
S
#12261
A Dry Stream~
Large rocks fill the streambed, you move along by balancing on one
and then hopping to the next.  It looks better than trying the thorn 
bushes at the sides of the stream though.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 12262
DDIR_WEST
~
~
0 -1 12260
S
#12262
A Dry Stream~
Large rocks fill the streambed, you move along by balancing on one
and then hopping to the next.  It looks better than trying the thorn 
bushes at the sides of the stream though.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 12263
DDIR_WEST
~
~
0 -1 12261
S
#12263
A Dry Stream~
Large rocks fill the streambed, you move along by balancing on one
and then hopping to the next.  It looks better than trying the thorn 
bushes at the sides of the stream though.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 12264
DDIR_SOUTH
~
~
0 -1 12267
DDIR_WEST
~
~
0 -1 12262
S
#12264
A Dry Stream~
Large rocks fill the streambed, you move along by balancing on one
and then hopping to the next.  It looks better than trying the thorn 
bushes at the sides of the stream though.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 12265
DDIR_WEST
~
~
0 -1 12263
S
#12265
A Dry Stream~
Large rocks fill the streambed, you move along by balancing on one
and then hopping to the next.  It looks better than trying the thorn 
bushes at the sides of the stream though.
~
0 0 SECT_MOUNTAIN
DDIR_SOUTH
~
~
0 -1 12268
DDIR_WEST
~
~
0 -1 12264
S
#12266
A Nest~
Something has torn up several thorn bushes and trees creating a sort
of clearing.  Some sort of mucus coating has been applied to the 
surrounding bushes and dried there.
~
0 0 SECT_MOUNTAIN
DDIR_SOUTH
~
~
0 -1 12270
S
#12267
Dense Scrub~
The creek you were following seems to have disappeared underground
You are forced to hack your way through scrub bushes for a ways.
Thorns pull at your legs, leaving small irritating scratches.
~
0 0 SECT_MOUNTAIN
DDIR_NORTH
~
~
0 -1 12263
DDIR_SOUTH
~
~
0 -1 12271
S
#12268
A Dry Stream~
Large rocks fill the streambed, you move along by balancing on one
and then hopping to the next.  It looks better than trying the thorn 
bushes at the sides of the stream though.
~
0 0 SECT_MOUNTAIN
DDIR_NORTH
~
~
0 -1 12265
DDIR_EAST
~
~
0 -1 12269
S
#12269
A Dry Stream~
Large rocks fill the streambed, you move along by balancing on one
and then hopping to the next.  It looks better than trying the thorn 
bushes at the sides of the stream though.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 12270
DDIR_WEST
~
~
0 -1 12268
S
#12270
A Dry Stream~
Large rocks fill the streambed, you move along by balancing on one
and then hopping to the next.  It looks better than trying the thorn 
bushes at the sides of the stream though.
~
0 ROOM_NO_MOB SECT_MOUNTAIN
DDIR_NORTH
~
~
0 -1 12266
DDIR_SOUTH
~
~
0 -1 12272
DDIR_WEST
~
~
0 -1 12269
S
#12271
Dense Scrub~
The creek you were following seems to have disappeared underground
You are forced to hack your way through scrub bushes for a ways.
Thorns pull at your legs, leaving small irritating scratches.
~
0 0 SECT_MOUNTAIN
DDIR_NORTH
~
~
0 -1 12267
DDIR_SOUTH
~
~
0 -1 12274
S
#12272
A Dry Stream~
Large rocks fill the streambed, you move along by balancing on one
and then hopping to the next.  It looks better than trying the thorn 
bushes at the sides of the stream though.
~
0 0 SECT_MOUNTAIN
DDIR_NORTH
~
~
0 -1 12270
DDIR_EAST
~
~
0 -1 12273
S
#12273
Thorn Thicket~
Thick bushes and thorn trees cover the ground as the stream has
widened a bit.  You could force your way through the bushes, but
that would only take you back to Anvil Rock.
~
0 0 SECT_MOUNTAIN
DDIR_WEST
~
~
0 -1 12272
S
#12274
Dense Scrub~
The creek you were following seems to have disappeared underground
You are forced to hack your way through scrub bushes for a ways.
Thorns pull at your legs, leaving small irritating scratches.
~
0 0 SECT_MOUNTAIN
DDIR_NORTH
~
~
0 -1 12271
DDIR_EAST
~
~
0 -1 12275
S
#12275
Dense Scrub~
The creek you were following seems to have disappeared underground
You are forced to hack your way through scrub bushes for a ways.
Thorns pull at your legs, leaving small irritating scratches.
~
0 0 SECT_MOUNTAIN
DDIR_SOUTH
~
~
0 -1 12276
DDIR_WEST
~
~
0 -1 12274
S
#12276
A Dry Creek~
Rocks and pebbles crunch under your feet as you walk along the
creek bed.  Dense scrub starting at the sides of the creek make
this the best path right now.
~
0 0 SECT_MOUNTAIN
DDIR_NORTH
~
~
0 -1 12275
DDIR_EAST
~
~
0 -1 12277
S
#12277
A Dry Creek~
Rocks and pebbles crunch under your feet as you walk along the
creek bed.  Dense scrub starting at the sides of the creek make
this the best path right now.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 12278
DDIR_WEST
~
~
0 -1 12276
S
#12278
A Dry Creek~
Rocks and pebbles crunch under your feet as you walk along the
creek bed.  Dense scrub starting at the sides of the creek make
this the best path right now.
~
0 0 SECT_MOUNTAIN
DDIR_SOUTH
~
~
0 -1 12283
DDIR_WEST
~
~
0 -1 12277
S
#12279
Base of Anvil Rock~
The spine of the rock rises at about 25 degrees here.  You stand by
planting your feet on either side of the spine.  Anvil rock looks
much steeper up close.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 12280
DDIR_DOWN
~
~
0 -1 12285
S
#12280
Base of Anvil Rock~
The spine of the rock rises at about 45 degrees here.  You stand by
planting your feet on either side of the spine.  You are beginning
to regret deciding to make this climb.
~
0 0 SECT_MOUNTAIN
DDIR_WEST
~
~
0 -1 12279
DDIR_UP
~
~
0 -1 12281
S
#12281
A Rock Promnatory~
A rock formation rises steeply here, and you are able to make your way
around it on many handholds.  You are getting a bad feeling about 
climbing this rock.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 12282
DDIR_DOWN
~
~
0 -1 12280
S
#12282
A Steep Crevasse~
You are able to inch your way up a crevasse planting your feet on
either side of the gap.  You are getting a bad feeling about climbing
this rock.
~
0 0 SECT_MOUNTAIN
DDIR_WEST
~
~
0 -1 12281
DDIR_UP
~
~
0 -1 12286
S
#12283
A Dry Creek~
Rocks and pebbles crunch under your feet as you walk along the
creek bed.  Dense scrub starting at the sides of the creek make
this the best path right now.
~
0 0 SECT_MOUNTAIN
DDIR_NORTH
~
~
0 -1 12278
DDIR_EAST
~
~
0 -1 12284
S
#12284
A Dry Creek~
Rocks and pebbles crunch under your feet as you walk along the
creek bed.  Dense scrub starting at the sides of the creek make
this the best path right now.
~
0 0 SECT_MOUNTAIN
DDIR_SOUTH
~
~
0 -1 12288
DDIR_WEST
~
~
0 -1 12283
S
#12285
Base of Anvil Rock~
The solid stone of Anvil rock rises up out of the earth here.
On this side there seems to be a way up to the peak.
~
0 0 SECT_MOUNTAIN
DDIR_SOUTH
~
~
0 -1 12292
DDIR_UP
~
~
0 -1 12279
S
#12286
A Precarious Ledge~
Anvil rock is obviously not the stable monolith you had thought.
You feel an urge to move on quickly.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 12287
DDIR_DOWN
~
~
0 -1 12282
S
#12287
A Shaky Rock~
You balance precariously on a somewhat loose rock near the peak
of Anvil Rock.  You feel an urge to move on quickly.
~
0 ROOM_NO_MOB SECT_MOUNTAIN
DDIR_WEST
~
~
0 -1 12286
DDIR_UP
~
~
0 -1 12293
S
#12288
A Dry Creek~
Rocks and pebbles crunch under your feet as you walk along the
creek bed.  Dense scrub starting at the sides of the creek make
this the best path right now.
~
0 0 SECT_MOUNTAIN
DDIR_NORTH
~
~
0 -1 12284
DDIR_EAST
~
~
0 -1 12289
S
#12289
A Dry Creek~
Rocks and pebbles crunch under your feet as you walk along the
creek bed.  Dense scrub starting at the sides of the creek make
this the best path right now.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 12290
DDIR_WEST
~
~
0 -1 12288
S
#12290
A Dry Creek~
Rocks and pebbles crunch under your feet as you walk along the
creek bed.  Dense scrub starting at the sides of the creek make
this the best path right now.
~
0 ROOM_NO_MOB SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 12291
DDIR_SOUTH
~
~
0 -1 12294
DDIR_WEST
~
~
0 -1 12289
S
#12291
Up a Grassy Hill~
Thorn and scrub brushes grab at your legs as you trudge up the
hill.  Anvil Rock rises to the north-east.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 12292
DDIR_WEST
~
~
0 -1 12290
S
#12292
Up a Grassy Hill~
Thorn and scrub brushes grab at your legs as you trudge up the
hill.  Anvil Rock rises to the north-east.
~
0 0 SECT_MOUNTAIN
DDIR_NORTH
~
~
0 -1 12285
DDIR_WEST
~
~
0 -1 12291
S
#12293
Atop Anvil Rock~
You feel yourself to be at an immense height as the valley below
you slopes down toward Chakkor and the river beyond.  As you look
back to the north you see the tall peaks of the Olympus range,
dwarfing the rock you happen to be standing on.
~
0 0 SECT_MOUNTAIN
DDIR_DOWN
~
~
0 -1 12287
S
#12294
Entrance to Thor's Canyon~
A Rocky trail leads up towards Thor's Canyon here.  You are just
a rock formation called Anvil Rock, a sheer basalt monolith.
It does seem possible to travel up the Spine of the rock if you
were on the north edge.
~
0 0 SECT_MOUNTAIN
DDIR_NORTH
~
~
0 -1 12290
DDIR_EAST
~
~
0 -1 12295
S
#12295
Mountain~
A wide ledge leads west around Mt. Olympus here.  There is a 
considerable incline to the ledge so that you go up as you
travel westwards.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 12296
DDIR_WEST
~
~
0 -1 12294
S
#12296
Mountain~
A wide ledge leads west around Mt. Olympus here.  There is a 
considerable incline to the ledge so that you go up as you
travel westwards.
~
0 0 SECT_MOUNTAIN
DDIR_EAST
~
~
0 -1 17640
DDIR_WEST
~
~
0 -1 12295
S
#12297
A griffon's underside~
~
0 ROOM_NO_MOB SECT_MOUNTAIN
S
#12298
A Deep Watery Realm~
All around you is a deep blue water.  Lights which might be fish
seem to move in the far distance.  You notice you are not breathing
in fact, you don't feel any need to breathe.  You recall the beauty
your true love, and your spirit soars.
~
0 ROOM_NO_MOB SECT_MOUNTAIN
S
#12299
Death Depository~
~
0 ROOM_NO_MOB SECT_MOUNTAIN
S
#0


#RESETS
M 12200 100 12290
G 12200 999 0
M 12201 100 12290
M 12202 100 12293
M 12203 100 12266
M 12214 100 12253
M 12204 100 12253
M 12204 100 12253
M 12204 100 12253
O 12222   1 12253
M 12206 100 12248
M 12212 100 12297
M 12215 100 12240
M 12207 100 12240
M 12207 100 12240
M 12207 100 12240
M 12216 100 12218
M 12208 100 12218
M 12208 100 12218
M 12208 100 12218
M 12209 100 12209
M 12210 100 12200
M 12211 100 12230
M 12213 100 12286
M 12213 100 12281
M 12213 100 12279
M 12213 100 12216
M 12213 100 12200
M 12217 100 12291
M 12217 100 12281
M 12217 100 12278
M 12217 100 12268
M 12217 100 12258
M 12217 100 12251
M 12217 100 12239
M 12217 100 12231
M 12217 100 12220
M 12217 100 12214
M 12217 100 12204
M 12218 100 12291
M 12218 100 12281
M 12218 100 12278
M 12218 100 12268
M 12218 100 12258
M 12218 100 12251
M 12218 100 12239
M 12218 100 12231
M 12218 100 12220
M 12218 100 12214
M 12218 100 12204
S


#$

XXXXXXXXXX
#Savearea