#AREA Phoenix Peak~ #AUTHORS Deadblt~ #VERSION 3 #RANGES 20 30 0 99 #HELPS 0 Phoenix Peak~ {128} Phoenix Peak {308} Thor's Peak has recently been renamed Phoenix Peak by travelers, who report that a phoenix has taken up residence on the mountain. Unconfirmed rumors are that a reward is being offered by dwarven business interests for the skin of the beast. ~ 0 $~ #MOBILES #12200 merchant dwarven~ a dwarven merchant~ A dwarven merchant stands pondering the journey before him.~ The dwarven merchant looks up at the peak. He shakes his head sadly. 'Too dangerous,' he murmurs, 'too dangerous.' ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 0 S 30 BODY_HEAD BODY_HEAD 1d100+500 8d7+3 0 RACE_DWARF POS_STANDING POS_STANDING SEX_MALE >greet_prog 100~ if quest (0,6,$i) == 0 if quest (0,2,$n) == 0 mpmset $n quest 0 2 1 mpmset $i quest 0 6 15 else if quest (0,2,$n) == 2 shake $n say hello $n how goes the quest? say anyone else here want to 'accept'? else if quest (0,2,$n) == 3 mpmset $i quest 0 6 5 endif endif endif endif ~ >rand_prog 100~ if quest (0,6,$i) > 0 if quest (0,6,$i) == 15 say hello, if you journey up the canyon, say if so, you should know there is danger. mpecho ... endif if quest (0,6,$i) == 14 say a Phoenix has made it's home there. say and will not allow anyone to pass. mpecho ... endif if quest (0,6,$i) == 13 say would you be willing to undertake, say a quest for us to kill the Phoenix? mpecho ... endif if quest (0,6,$i) == 12 say if so, say you 'accept' the offer. emote smiles broadly. endif if quest (0,6,$i) == 11 mpmset $i quest 0 6 0 endif if quest (0,6,$i) == 10 say our champion was killed by the beast. say he was spread across miles of mountain. mpecho ... endif if quest (0,6,$i) == 9 say he carried a flame-retardant staff say which would keep the Phoenix from say rising from it's ashes. mpecho ... endif if quest (0,6,$i) == 8 say the staff was also broken into 7 parts say and scattered. You must find the various say parts of the staff and rejoin them. mpecho ... endif if quest (0,6,$i) == 7 say only one who holds the staff can strike say a killing blow on the phoenix. mpecho ... endif if quest (0,6,$i) == 6 say Thor's luck be with you adventurers. emote waves to you. say BTW, bring back the Phoenix's skin. endif if quest (0,6,$i) == 5 mpmset $i quest 0 6 0 endif if quest (0,6,$i) == 4 say ahh $n I see you have killed the say Phoenix, that is wonderful. mpecho ... endif if quest (0,6,$i) == 3 say now, if you would like me to make say armor from the beast's skin I would say be more than happy to do so. mpecho ... endif if quest (0,6,$i) == 2 say just give me the monster's skin. emote holds out his hand. endif if quest (0,6,$i) == 1 mpmset $i quest 0 6 0 endif if quest (0,6,$i) > 0 mpmadd $i quest 0 6 -1 endif endif ~ >speech_prog accept~ mpmset $n quest 0 2 2 shake $n say wonderful! You accept the quest! mpmset $i quest 0 6 10 say I have some instructions for you. ~ >give_prog I12220~ emote snips and stitches the hide. mpjunk I12220 mpoload 12214 mpoload 12215 mpoload 12216 mpoload 12217 mpoload 12218 drop phoenix drop phoenix drop phoenix drop phoenix drop phoenix say there you go! smile ~ | #12201 teamster dwarven~ a dwarven teamster~ A dwarven teamster shoulders a heavy pack easily.~ A dwarven teamster shifts his pack and shrugs grimly. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 0 S 30 BODY_HEAD BODY_HEAD 1d100+500 8d7+3 0 RACE_DWARF POS_STANDING POS_STANDING SEX_MALE #12202 pegasus~ a beautiful pegasus~ A beautiful pegasus stretches it's wings and prances nervously.~ The pegasus is pure white in color. Enormous wings stretch from it's shoulders, which it flap's nervously. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 500 S 40 BODY_LEG|BODY_ARM BODY_WING|BODY_FOOT 1d400+746 9d7+4 0 RACE_ELF POS_STANDING POS_STANDING SEX_MALE >fight_prog 50~ if rand (25) emote rears up on his hind legs. kick else if rand (33) emote rolls its eyes with fear. else if rand (50) emote calls on the gods of Olympus. cast 'call lightning' else emote flaps his wings creating a great gust of wind. if rand (50) mptransfer $n 12285 mpecho $n is blown off of the rock. mpat 12285 mpecho You are blown off of the rock. mpat 12285 mpforce $n look endif endif endif endif ~ >death_prog 100~ mpoload 12201 ~ | #12203 hydra~ a many-headed hydra~ A many headed Hydra hisses angrily at your approach.~ One of the hydra's heads hisses at you. The other lunges at you. Another bares it's teeth angrily. The fourth peers at you carefully. The fifth looks around warily. Yet another tries to hide at the back of the tangle of heads, afraid of being hit. The seventh appears to be sleeping soundly. ~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 0 S 30 BODY_HEAD|BODY_LEG|BODY_ARM BODY_MOUTH 1d100+500 8d7+3 30644 RACE_ELF POS_STANDING POS_STANDING SEX_NEUTRAL >fight_prog 50~ emote momentarily tangles its many heads. ~ >rand_prog 10~ if quest (0,3,$i) > 0 mpmadd self quest 3 1 1 if quest (3,1,$i) == 0 mppurge self endif endif ~ >death_prog 100~ if quest (0,3,$i) == 0 mpecho A hydra's first head dies. mpmload 12203 mpmset self name nothing mpmset hydra quest 0 3 1 mppurge self break else if quest (0,3,$i) == 1 mpecho A hydra's second head dies. mpmload 12203 mpmset self name nothing mpmset hydra quest 0 3 2 mppurge self break else if quest (0,3,$i) == 2 mpecho A hydra's third head dies. mpmload 12203 mpmset self name nothing mpmset hydra quest 0 3 3 mppurge self break else if quest (0,3,$i) == 3 mpecho A hydra's fourth head dies. mpmload 12203 mpmset self name nothing mpmset hydra quest 0 3 4 mppurge self break else if quest (0,3,$i) == 4 mpecho A hydra's fifth head dies. mpmload 12203 mpmset self name nothing mpmset hydra quest 0 3 5 mppurge self break else if quest (0,3,$i) == 5 mpecho A hydra's sixth head dies. mpmload 12203 mpmset self name nothing mpmset hydra quest 0 3 6 mppurge self break else if quest (0,3,$i) == 6 mpecho A hydra's body finally dies. mpoload 12202 endif endif endif endif endif endif endif ~ | #12204 siren~ a beautiful siren~ A beautiful siren emerges from the water, singing softly.~ The siren seems to be made of the water itself. She waves beckoningly, and as you gaze becomes more and more beautiful to you. ~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 0 S 30 BODY_HEAD BODY_HIP 1d100+700 8d7+3 0 RACE_ELF POS_STANDING POS_STANDING SEX_FEMALE >fight_prog 50~ emote sings softly. if rand (5) mptransfer $n 12298 mpecho $n has fallen in love with a siren. mpat 12298 mpecho You have fallen in love with the siren. mpecho $n slips into the pool and disappears. mpat 12298 mpecho You slip into the wonderful pool. mpat 12298 mpforce $n look mpecho A watery form that looks like $n rises from the pool. mpmload 12204 endif ~ | #12205 backdoor_ether~ ~ ~ ~ ACT_SENTINEL|ACT_BODY|ACT_RACE AFF_ETHEREAL 0 S 99 BODY_HEAD BODY_HEAD 1d1+9401 1d1+98 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_NEUTRAL #12206 griffon~ a huge griffon~ A huge griffon rests on it's haunches, and gazes at you from one eye.~ The griffon sports yellow and green feathers on it's front half, the fur on it's hind-quarters is a tawny brown. It doesn't seem disturbed by your presence. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 0 S 40 BODY_HEAD|BODY_TORSO BODY_MOUTH|BODY_CLAW 1d400+746 9d7+4 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >fight_prog 50~ if rand (25) emote rears up on it's hind legs and kicks. kick else if rand (33) emote screams in anger. else if rand (50) emote calls on the gods of Olympus! cast 'earthquake' else mptransfer $n 12297 emote jumps on top of $n and mauls him! mpat 12297 mpecho A griffon jumps on top of you. endif endif endif ~ >death_prog 100~ mpoload 12204 ~ | #12207 gorgon~ a hideous gorgon~ A hideous gorgon prowls here, murder in it's eyes.~ The gorgon has scales of steel, the stench of rust seems to rise from the beast. ~ ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS -500 S 30 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HEAD|BODY_FOOT 1d100+500 8d7+3 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >fight_prog 50~ if rand (25) emote snorts angrily. else if rand (33) emote rushes you with it's horns. else if rand (50) emote turns and kicks with one hoof. kick else emote bellows, and steam fills the room. emote slips away. if rand (50) mpgorand 12240 12241 0 1 else mpgorand 12236 12237 0 1 endif endif endif endif ~ | #12208 harpie~ a foul harpie~ A foul harpie grips the ledge with it's clawlike feet.~ The harpie is half-bird half-woman, it has sharp teeth and claws as well as a powerful stench of carrion. ~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS -500 S 30 BODY_HEAD BODY_MOUTH 1d100+500 8d7+3 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE >fight_prog 50~ if rand (25) emote screeches at you angrily. else if rand (33) emote flaps it's wings. mpecho A powerful stench rises. else if rand (50) emote screeches a spell. cast 'lightning bolt' else emote prays to the gods of Olympus! cast 'cure critical' endif endif endif ~ >death_prog 100~ emote turns to solid stone! mpgoto 12299 mpoload 12223 mpat 12218 drop statue ~ | #12209 cyclops~ an enormous cyclops~ A cyclops is standing on the hill, enjoying the view with its' one eye.~ The cyclops hefts a heavy club and considers you, seems it has just eaten and can't be bothered to kill you right now. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_HIDDEN -500 S 40 BODY_LEG|BODY_ARM BODY_HAND|BODY_FOOT 1d400+746 8d7+9 50000 RACE_OGRE POS_STANDING POS_STANDING SEX_MALE >fight_prog 50~ if rand (25) emote stomps you with his giant foot. kick else if rand (33) emote stomps the ground! cast 'earthquake' else if rand (50) emote spins wildly and screams to the heavens! else mptransfer $n 12208 emote knocks $n across the room. mpat 12208 mpecho A cyclops knocks you across the room. mpat 12208 mptransfer $n 12209 endif endif endif ~ >death_prog 100~ if hasobjnum ($n) == 30900 or hasobjnum ($n) == 30966 or hasobjnum ($n) == 30967 or hasobjnum ($n) == 30968 or hasobjnum ($n) == 30969 if quest (30,1,$n) == 0 mpmset $n quest 30 1 1 mpoload 30914 mpforce $n HELP GUILDTOKEN mpquiet on cast 'giant strength' $n give i30914 $n mpquiet off endif endif mpoload 12207 ~ | #12210 phoenix~ a powerful phoenix~ A powerful phoenix stretches it's wings in a blast of fire.~ The phoenix has scorched the ground nearby, shedding a red light across the whole valley and on the clouds above. It's powerful body resembles an eagle as much as anything else. ~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_HIDDEN 1000 S 40 BODY_LEG|BODY_ARM BODY_MOUTH|BODY_WING 1d100+1000 9d7+4 0 RACE_ELF POS_STANDING POS_STANDING SEX_FEMALE >fight_prog 50~ if rand (50) cast 'fireball' else emote screams in fury. endif ~ >death_prog 100~ if hasobjnum ($n) == 12213 emote cannot burst into flame and dies with a pitiful wail. mpmset $n quest 0 2 3 mpoload 12220 mpoload 12221 else emote bursts into flame, and is burned to ashes. emote rises from the ashes of it's former self. mpecho -------------------------------------------- mpgoto 12299 mpmload 12210 mppurge self endif ~ | #12211 titan wandering~ a wandering titan~ A wandering titan is standing here smiling broadly.~ The titan seems surrounded by a shimmering field, causing him to blend into the background. ~ ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_HIDE 1000 S 50 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HEAD|BODY_HAND|BODY_FOOT 1d625+1197 9d7+5 50000 RACE_OGRE POS_STANDING POS_STANDING SEX_NEUTRAL >fight_prog 50~ emote reaches to the heavens. cast 'call lightning' ~ >greet_prog 100~ if hasobjnum ($n) == 12221 say hello $n you killed the Phoenix right? say I can make a dagger from its claw if you like. endif ~ >give_prog I12221~ emote presses the claw in his giant hand. mpjunk i12221 mpoload 12219 give i12219 $n smile $n say good job killing the birdie. ~ | #12212 griffon~ a huge griffon~ A huge griffon rests on it's haunches, and gazes at you from one eye.~ The griffon sports yellow and green feathers on it's front half, the fur on it's hind-quarters is a tawny brown. It doesn't seem disturbed by your presence. ~ ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 0 S 70 BODY_HEAD|BODY_TORSO BODY_MOUTH|BODY_CLAW 1d1225+2484 11d7+30 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >fight_prog 50~ mpat 12248 mpecho $n crawls out from under the gryphon. mpecho You crawl out from under the gryphon. mptransfer $n 12248 mpat 12248 mpforce $n kill griffon ~ | #12213 climbing~ climbing~ ~ ~ ACT_SENTINEL|ACT_BODY|ACT_RACE AFF_ETHEREAL 0 S 1 BODY_HEAD BODY_ARM 1d1+10 1d1+1 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >greet_prog 50~ if quest (5,1,$n) == 0 mpforce $n down mpecho $n slips and falls downwards. endif ~ | #12214 siren treasure~ a beautiful siren~ A beautiful siren emerges from the water, singing softly.~ The siren seems to be made of the water itself. She waves beckoningly, and as you gaze becomes more and more beautiful to you. ~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 0 S 30 BODY_HEAD BODY_HIP 2d100+400 8d7+3 0 RACE_ELF POS_STANDING POS_STANDING SEX_FEMALE >fight_prog 50~ emote sings softly. if rand (5) mptransfer $n 12298 mpecho $n has fallen in love with a siren. mpat 12298 mpecho You have fallen in love with the siren. mpecho $n slips into the pool and disappears. mpat 12298 mpecho You slip into the cool waters. mpat 12298 mpforce $n look mpecho A watery form that looks like $n rises from the pool. mpmload 12204 endif ~ >death_prog 100~ mpoload 12203 ~ | #12215 gorgon treasure~ a hideous gorgon~ A hideous gorgon prowls here, murder in it's eyes.~ The gorgon has scales of steel, the stench of rust seems to rise from the beast. ~ ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS -500 S 30 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HEAD|BODY_FOOT 1d100+500 8d7+3 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >fight_prog 50~ if rand (25) emote snorts angrily. else if rand (33) emote rushes you with it's horns. else if rand (50) emote turns and kicks with one hoof. kick else emote bellows, and steam fills the room. emote slips away. if rand (50) mpgorand 12240 12241 0 1 else mpgorand 12236 12237 0 1 endif endif endif endif ~ >death_prog 100~ mpoload 12205 ~ | #12216 harpie treasure~ a foul harpie~ A foul harpie grips the ledge with it's clawlike feet.~ The harpie is half-bird half-woman, it has sharp teeth and claws as well as a powerful stench of carrion. ~ ACT_SENTINEL|ACT_AGGRESSIVE|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS -500 S 30 BODY_HEAD BODY_MOUTH 1d100+500 8d7+3 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_FEMALE >fight_prog 50~ if rand (25) emote screeches at you angrily. else if rand (33) emote flaps it's wings. mpecho A powerful stench rises. else if rand (50) emote screeches a spell. cast 'lightning bolt' else emote screeches out to the gods of Olympus! cast 'cure critical' endif endif endif ~ >death_prog 100~ emote turns to solid stone! mpquiet on mpoload 12206 drop part mpgoto 12299 mpoload 12223 mpat 12218 drop statue mpquiet off ~ | #12217 scout satyr~ a satyr scout~ A satyr scout stands here trying to keep the trail clear.~ The satyr has soft brown fur on his hind quarters. He wears a turquoise sash, indicating he is a member of the olympus scouts. ~ ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 0 S 20 BODY_HEAD BODY_HEAD 1d200+200 2d9+9 5000 RACE_ELF POS_STANDING POS_STANDING SEX_MALE >fight_prog 50~ if rand (33) emote executes a beautiful spinning kick. kick else if rand (50) emote ducks and tries to spear you with his horns. else emote cries out for assistance. endif endif ~ >greet_prog 25~ if sex ($n) == SEX_FEMALE hand $n grin endif ~ | #12218 scout satyr~ a satyr scout~ A satyr scout stands here trying to keep the trail clear.~ The satyr has soft brown fur on her hind quarters. She wears a turquoise sash, indicating she is a member of the olympus scouts. ~ ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS 0 S 20 BODY_HEAD BODY_HEAD 1d100+300 2d9+9 5000 RACE_ELF POS_STANDING POS_STANDING SEX_FEMALE >fight_prog 50~ if rand (33) emote executes a beautiful spinning kick. kick else if rand (50) emote ducks and tries to spear you with her horns. else emote cries out for assistance. endif endif ~ >greet_prog 25~ if sex ($n) == SEX_MALE kiss $n grin endif ~ | #0 #SHOPS 12200 ITEM_TYPE_TREASURE ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 100 50 0 23 0 #SPECIALS S #OBJECTS #12200 book climbing mountain~ a mountain climbing book~ There is a treatise on mountain climbing lying here.~ The book can be held, and 'read'. You will learn something about climbing mountains. ~ ITEM_TYPE_TREASURE 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 0 0 0 0 0 0 0 0 2 350 20 P 1 TRIG_UNKNOWN 100 read OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_GOD_COMMAND mpmset self questr 12200 5 1 1~ P 2 TRIG_VOID OPROG_ECHO You learn about climbing mountains.~ #12201 part staff1~ first part of a flame-retardant staff~ There is part of a flame-retardant staff lying here.~ This piece can be 'join' ed only with the second part. ~ ITEM_TYPE_TREASURE 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 5 5000 20 P 1 TRIG_UNKNOWN 100 join OPROG_IF_HAS_OBJECT 12202 2 3 P 2 TRIG_VOID OPROG_GOD_COMMAND mpjunk i22202 mpoload 12208~ P 2 TRIG_VOID OPROG_ECHO You join the first and second pieces.~ P 2 TRIG_VOID OPROG_JUNK P 3 TRIG_VOID OPROG_ECHO You cant join those.~ #12202 part staff2~ second part of a flame-retardant staff~ There is part of a flame-retardant staff lying here.~ This piece can be 'join' ed only with the first part. ~ ITEM_TYPE_TREASURE 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 5 5000 20 #12203 part staff3~ third part of a flame-retardant staff~ There is part of a flame-retardant staff lying here.~ This piece can be 'join' ed only when the first and second parts are together. ~ ITEM_TYPE_TREASURE 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 5 5000 20 #12204 part staff4~ fourth part of a flame-retardant staff~ There is part of a flame-retardant staff lying here.~ This piece can be 'join' ed only when the first, second, and third parts are together. ~ ITEM_TYPE_TREASURE 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 5 5000 20 #12205 part staff5~ fifth part of a flame-retardant staff~ There is part of a flame-retardant staff lying here.~ This piece can be 'join' ed only when the first, second, third and fourth parts are together. ~ ITEM_TYPE_TREASURE 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 5 5000 20 #12206 part staff6~ sixth part of a flame-retardant staff~ There is part of a flame-retardant staff lying here.~ This piece can be 'join' ed only when the first, second, third, fourth, and fifth parts are together. ~ ITEM_TYPE_TREASURE 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 5 5000 20 #12207 part staff7~ seventh part of a flame-retardant staff~ There is part of a flame-retardant staff lying here.~ This piece can be 'join' ed only when the first, second, third, fourth, fifth, and sixth parts are together. ~ ITEM_TYPE_TREASURE 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 5 5000 20 #12208 part staff12~ 1st&2nd part of a flame-retardant staff~ There is part of a flame-retardant staff lying here.~ This piece can be 'join' ed only with the third part of the staff. ~ ITEM_TYPE_TREASURE 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 5 5000 20 P 0 TRIG_VOID OPROG_ECHO ~ P 1 TRIG_UNKNOWN 100 join OPROG_IF_HAS_OBJECT 12203 2 3 P 2 TRIG_VOID OPROG_GOD_COMMAND mpjunk staff3 mpoload 12209~ P 2 TRIG_VOID OPROG_ECHO You join the third piece.~ P 2 TRIG_VOID OPROG_JUNK P 3 TRIG_VOID OPROG_ECHO You cant join those.~ #12209 part staff123~ 1st,2nd&3rd part of a flame-retardant staff~ There is part of a flame-retardant staff lying here.~ This piece can be 'join' ed only with the fourth part of the staff. ~ ITEM_TYPE_TREASURE 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 5 5000 20 P 0 TRIG_VOID OPROG_ECHO ~ P 1 TRIG_UNKNOWN 100 join OPROG_IF_HAS_OBJECT 12204 2 3 P 2 TRIG_VOID OPROG_GOD_COMMAND mpjunk staff4 mpoload 12210~ P 2 TRIG_VOID OPROG_ECHO You join the fourth piece.~ P 2 TRIG_VOID OPROG_JUNK P 3 TRIG_VOID OPROG_ECHO You cant join those.~ #12210 part staff1234~ 1st,2nd,3rd&4th part of a flame-retardant staff~ There is part of a flame-retardant staff lying here.~ This piece can be 'join' ed only with the fifth part of the staff. ~ ITEM_TYPE_TREASURE 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 5 5000 20 P 0 TRIG_VOID OPROG_ECHO ~ P 1 TRIG_UNKNOWN 100 join OPROG_IF_HAS_OBJECT 12205 2 3 P 2 TRIG_VOID OPROG_GOD_COMMAND mpjunk staff5 mpoload 12211~ P 2 TRIG_VOID OPROG_ECHO You join the fifth piece of the flame-retardant staff.~ P 2 TRIG_VOID OPROG_JUNK P 3 TRIG_VOID OPROG_ECHO You cant join those.~ #12211 part staff12345~ 1st,2nd,3rd,4th&5th part of a flame-retardant staff~ There is part of a flame-retardant staff lying here.~ This piece can be 'join' ed only with the sixth part of the staff. ~ ITEM_TYPE_TREASURE 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 5 5000 20 P 0 TRIG_VOID OPROG_ECHO ~ P 1 TRIG_UNKNOWN 100 join OPROG_IF_HAS_OBJECT 12206 2 3 P 2 TRIG_VOID OPROG_GOD_COMMAND mpjunk staff6 mpoload 12212~ P 2 TRIG_VOID OPROG_ECHO You join the sixth piece of the flame-retardant staff.~ P 2 TRIG_VOID OPROG_JUNK P 3 TRIG_VOID OPROG_ECHO You cant join those.~ #12212 part staff123456~ 1st,2nd,3rd,4th,5th&6th part of a flame-retardant staff~ There is part of a flame-retardant staff lying here.~ This piece can be 'join' ed only with the seventh part of the staff. ~ ITEM_TYPE_TREASURE 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 5 5000 20 P 1 TRIG_UNKNOWN 100 join OPROG_IF_HAS_OBJECT 12207 2 3 P 2 TRIG_VOID OPROG_GOD_COMMAND mpjunk staff7 mpoload 12213~ P 2 TRIG_VOID OPROG_ECHO You join the final piece of the flame-retardant staff.~ P 2 TRIG_VOID OPROG_JUNK P 3 TRIG_VOID OPROG_ECHO You cant join those.~ #12213 retardant flame staffall~ a flame-retardant staff~ There is a a flame-retardant staff lying here.~ The staff is complete, ready to put out flames. ~ ITEM_TYPE_TREASURE 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 5 5000 20 #12214 headdress phoenix~ a phoenix headdress~ There is a flaming headdress here.~ The headdress is made from the skin of the famous phoenix, rumored to promote the regeneration of mana. ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_HEAD 12 0 0 0 0 0 0 0 1 10000 30 A APPLY_DAMROLL -5 0 A APPLY_MANA 20 0 P 1 TRIG_TICK 10 OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_APPLY OAPPLY_MANA 10 #12215 ring1 phoenix~ a phoenix ring~ There is a flaming ring here.~ The ring is made from the skin of the famous phoenix, rumored to promote the regeneration of mana. ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_FINGER 10 0 0 0 0 0 0 0 1 10000 30 A APPLY_HITROLL 2 0 A APPLY_MANA 10 0 P 1 TRIG_TICK 10 OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_APPLY OAPPLY_MANA 10 #12216 robe phoenix~ a phoenix robe~ There is a flaming robe here.~ The robe is made from the skin of the famous phoenix, rumored to promote the regeneration of mana. ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT 12 0 0 0 0 0 0 0 1 10000 30 A APPLY_DAMROLL -5 0 A APPLY_MANA 20 0 P 1 TRIG_TICK 10 OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_APPLY OAPPLY_MANA 10 #12217 belt phoenix~ a phoenix belt~ There is a flaming belt here.~ The belt is made from the skin of the famous phoenix, rumored to promote the regeneration of mana. ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WAIST 12 0 0 0 0 0 0 0 1 10000 30 A APPLY_DAMROLL -5 0 A APPLY_MANA 20 0 P 1 TRIG_TICK 10 OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_APPLY OAPPLY_MANA 10 #12218 boots phoenix~ some phoenix boots~ There are some flaming boots here.~ The boots are made from the skin of the famous phoenix, rumored to promote the regeneration of mana. ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_FEET 12 0 0 0 0 0 0 0 1 10000 30 A APPLY_DAMROLL -5 0 A APPLY_MANA 20 0 P 1 TRIG_TICK 10 OPROG_IF OIF_WEAR_LOC ! WEAR_NONE 2 0 P 2 TRIG_VOID OPROG_APPLY OAPPLY_MANA 10 #12219 dagger phoenix~ a phoenix dagger~ There is a flaming dagger here.~ The dagger is made from the claw of the famous phoenix, rumored to promote the regeneration of mana. ~ ITEM_TYPE_WEAPON ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_DAGGER 2 2 WEAPON_STAB 0 0 0 0 1 10000 30 A APPLY_AC -8 0 A APPLY_MANA 50 0 P 1 TRIG_DAMAGE 10 OPROG_APPLY OAPPLY_MANA 10 #12220 skin phoenix~ a phoenix's skin~ The skin of the mighty phoenix is lying here.~ The phoenix skin is rumored to promote the regeneration of mana. ~ ITEM_TYPE_ARMOR ITEM_FLAG_GLOW ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT 9 0 0 0 0 0 0 0 1 10000 30 #12221 claw phoenix~ a phoenix's claw~ There is a flaming claw here.~ This is the claw of the famous phoenix, rumored to promote the regeneration of mana. ~ ITEM_TYPE_WEAPON ITEM_FLAG_GLOW|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_CLAW 5 5 WEAPON_STAB 0 0 0 0 1 10000 30 A APPLY_HITROLL 2 0 A APPLY_MANA 10 0 #12222 pool water~ ~ A shallow pool of water has formed from the trickling waterfall.~ ~ ITEM_TYPE_FOUNTAIN 0 0 0 0 LIQ_WATER 0 0 0 0 0 10 10 10 #12223 statue harpie~ a statue of a harpie~ A statue of a harpie is toppled here.~ Quite a likeness! ~ ITEM_TYPE_TREASURE 0 ITEM_WEAR_TAKE 0 0 0 0 0 0 0 0 100 400000 5 #0 #ROOMS #12200 Thor's Peak~ Reaching the peak, it is not as impressive as you had thought. The slope levels out to an area about 20 meters across. To your north is a great ocean. To the south a cloud blocks your view of Thor's canyon. Your gazing is distracted, however, by an area of slagged and blasted rock on the peak. ~ 0 0 SECT_MOUNTAIN DDIR_DOWN ~ ~ 0 -1 12201 S #12201 A Steep Climb~ A rubble covered hillside approaches the peak. The shale rock slides under your feet as you scramble for purchase. At least there are no thorn bushes. ~ 0 0 SECT_MOUNTAIN DDIR_EAST ~ ~ 0 -1 12202 DDIR_UP ~ ~ 0 -1 12200 S #12202 A Trail Marker~ You are finally able to pass over the mountains and begin down the north side at this point. The trail, it seems, is well used but a rockslide has piled a formidable barrier in your way. No doubt the satyr scouts will be along someday to clear the path. ~ 0 0 SECT_MOUNTAIN DDIR_SOUTH ~ ~ 0 -1 12206 DDIR_WEST ~ ~ 0 -1 12201 S #12203 Switchback Valley~ Small trees and grasses dot what might be called valleys winding back and forth as they rise toward the peak. A small stream flows down the center of each. ~ 0 0 SECT_MOUNTAIN DDIR_EAST ~ ~ 0 -1 12204 DDIR_SOUTH ~ ~ 0 -1 12207 S #12204 Switchback Valley~ Small trees and grasses dot what might be called valleys winding back and forth as they rise toward the peak. A small stream flows down the center of each. ~ 0 0 SECT_MOUNTAIN DDIR_EAST ~ ~ 0 -1 12205 DDIR_WEST ~ ~ 0 -1 12203 S #12205 Switchback Valley~ Small trees and grasses dot what might be called valleys winding back and forth as they rise toward the peak. A small stream flows down the center of each. ~ 0 0 SECT_MOUNTAIN DDIR_EAST ~ ~ 0 -1 12206 DDIR_WEST ~ ~ 0 -1 12204 S #12206 Switchback Valley~ Small trees and grasses dot what might be called valleys winding back and forth as they rise toward the peak. A small stream flows down the center of each. ~ 0 0 SECT_MOUNTAIN DDIR_NORTH ~ ~ 0 -1 12202 DDIR_WEST ~ ~ 0 -1 12205 S #12207 Switchback Valley~ Small trees and grasses dot what might be called valleys winding back and forth as they rise toward the peak. A small stream flows down the center of each. ~ 0 0 SECT_MOUNTAIN DDIR_NORTH ~ ~ 0 -1 12203 DDIR_EAST ~ ~ 0 -1 12208 DDIR_SOUTH ~ ~ 0 -1 12210 S #12208 A Rocky Hillside~ A hill clear of trees, but covered with short grass is before you. At the top of the hill you should get a nice view of the valley. ~ 0 ROOM_NO_MOB SECT_MOUNTAIN DDIR_WEST ~ ~ 0 -1 12207 DDIR_UP ~ ~ 0 -1 12209 S #12209 A Rocky Hill~ You have reached the top of a small hill. Barely visible through the mists is Anvil Rock, looking quite small and pitiful. Beyond that you can just make out the walls of Chakkor. Over your shoulder to the north, Phoenix peak appears quite close. ~ 0 0 SECT_MOUNTAIN DDIR_DOWN ~ ~ 0 -1 12208 S #12210 Switchback Valley~ Small trees and grasses dot what might be called valleys winding back and forth as they rise toward the peak. A small stream flows down the center of each. ~ 0 0 SECT_MOUNTAIN DDIR_NORTH ~ ~ 0 -1 12207 DDIR_EAST ~ ~ 0 -1 12211 S #12211 A Wooded Valley~ Tall and majestic pine trees, as well as oak, have turned this area into a virtual forest, though a small one. Several old campsites can be seen here, this spot offers some protection from the elements. ~ 0 0 SECT_MOUNTAIN DDIR_EAST ~ ~ 0 -1 12212 DDIR_WEST ~ ~ 0 -1 12210 S #12212 A Wooded Valley~ Tall and majestic pine trees, as well as oak, have turned this area into a virtual forest, though a small one. Several old campsites can be seen here, this spot offers some protection from the elements. ~ 0 0 SECT_MOUNTAIN DDIR_EAST ~ ~ 0 -1 12213 DDIR_WEST ~ ~ 0 -1 12211 S #12213 A Wooded Valley~ Tall and majestic pine trees, as well as oak, have turned this area into a virtual forest, though a small one. Several old campsites can be seen here, this spot offers some protection from the elements. ~ 0 0 SECT_MOUNTAIN DDIR_EAST ~ ~ 0 -1 12214 DDIR_WEST ~ ~ 0 -1 12212 S #12214 Switchback Valley~ Small trees and grasses dot what might be called valleys winding back and forth as they rise toward the peak. A small stream flows down the center of each. ~ 0 0 SECT_MOUNTAIN DDIR_SOUTH ~ ~ 0 -1 12217 DDIR_WEST ~ ~ 0 -1 12213 S #12215 A Steep Valley~ A valley rises up toward the east wall of the canyon, and a secondary peak. As expected a small stream trickles down the center. ~ 0 ROOM_NO_MOB SECT_MOUNTAIN DDIR_EAST ~ ~ 0 -1 12216 DDIR_UP ~ ~ 0 -1 12218 S #12216 A Steep Valley~ A valley rises up toward the east wall of the canyon, and a secondary peak. As expected a small stream trickles down the center. ~ 0 0 SECT_MOUNTAIN DDIR_WEST ~ ~ 0 -1 12215 DDIR_DOWN ~ ~ 0 -1 12219 S #12217 Switchback Valley~ Small trees and grasses dot what might be called valleys winding back and forth as they rise toward the peak. A small stream flows down the center of each. ~ 0 0 SECT_MOUNTAIN DDIR_NORTH ~ ~ 0 -1 12214 DDIR_SOUTH ~ ~ 0 -1 12225 S #12218 A Nest~ Something has assembled twigs and branches into a large nest on a ledge close to the secondary peak. Grey feathers can be seen lining the nest. ~ 0 0 SECT_MOUNTAIN DDIR_DOWN ~ ~ 0 -1 12215 S #12219 A Steep Valley~ A valley rises up toward the east wall of the canyon, and a secondary peak. As expected a small stream trickles down the center. ~ 0 0 SECT_MOUNTAIN DDIR_EAST ~ ~ 0 -1 12220 DDIR_UP ~ ~ 0 -1 12216 S #12220 A Deep Crevasse~ What would be the eastern wall of the canyon has been cut to form a crevasse through which a small stream trickles. The walls rise at least 300 meters. ~ 0 0 SECT_MOUNTAIN DDIR_EAST ~ ~ 0 -1 12221 DDIR_SOUTH ~ ~ 0 -1 12226 DDIR_WEST ~ ~ 0 -1 12219 S #12221 Switchback Valley~ Small trees and grasses dot what might be called valleys winding back and forth as they rise toward the peak. A small stream flows down the center of each. ~ 0 0 SECT_MOUNTAIN DDIR_EAST ~ ~ 0 -1 12222 DDIR_WEST ~ ~ 0 -1 12220 S #12222 Switchback Valley~ Small trees and grasses dot what might be called valleys winding back and forth as they rise toward the peak. A small stream flows down the center of each. ~ 0 0 SECT_MOUNTAIN DDIR_EAST ~ ~ 0 -1 12223 DDIR_WEST ~ ~ 0 -1 12221 S #12223 Switchback Valley~ Small trees and grasses dot what might be called valleys winding back and forth as they rise toward the peak. A small stream flows down the center of each. ~ 0 0 SECT_MOUNTAIN DDIR_EAST ~ ~ 0 -1 12224 DDIR_WEST ~ ~ 0 -1 12222 S #12224 Switchback Valley~ Small trees and grasses dot what might be called valleys winding back and forth as they rise toward the peak. A small stream flows down the center of each. ~ 0 0 SECT_MOUNTAIN DDIR_EAST ~ ~ 0 -1 12225 DDIR_WEST ~ ~ 0 -1 12223 S #12225 Switchback Valley~ Small trees and grasses dot what might be called valleys winding back and forth as they rise toward the peak. A small stream flows down the center of each. ~ 0 0 SECT_MOUNTAIN DDIR_NORTH ~ ~ 0 -1 12217 DDIR_WEST ~ ~ 0 -1 12224 S #12226 A Deep Crevasse~ What would be the eastern wall of the canyon has been cut to form a crevasse through which a small stream trickles. The walls rise at least 300 meters. ~ 0 0 SECT_MOUNTAIN DDIR_NORTH ~ ~ 0 -1 12220 DDIR_SOUTH ~ ~ 0 -1 12227 S #12227 A Deep Crevasse~ What would be the eastern wall of the canyon has been cut to form a crevasse through which a small stream trickles. The walls rise at least 300 meters. ~ 0 0 SECT_MOUNTAIN DDIR_NORTH ~ ~ 0 -1 12226 DDIR_EAST ~ ~ 0 -1 12228 S #12228 A High Meadow~ At about 2000 meters, the canyon has leveled off into a pleasant meadow. The stream flows with water, though not much. You notice that the thorns and scrub have been replaced by grass and flowers. ~ 0 0 SECT_MOUNTAIN DDIR_EAST ~ ~ 0 -1 12229 DDIR_SOUTH ~ ~ 0 -1 12234 DDIR_WEST ~ ~ 0 -1 12227 S #12229 A High Meadow~ At about 2000 meters, the canyon has leveled off into a pleasant meadow. The stream flows with water, though not much. You notice that the thorns and scrub have been replaced by grass and flowers. ~ 0 0 SECT_MOUNTAIN DDIR_EAST ~ ~ 0 -1 12230 DDIR_WEST ~ ~ 0 -1 12228 S #12230 A High Meadow~ At about 2000 meters, the canyon has leveled off into a pleasant meadow. The stream flows with water, though not much. You notice that the thorns and scrub have been replaced by grass and flowers. ~ 0 0 SECT_MOUNTAIN DDIR_EAST ~ ~ 0 -1 12231 DDIR_WEST ~ ~ 0 -1 12229 S #12231 A High Meadow~ At about 2000 meters, the canyon has leveled off into a pleasant meadow. The stream flows with water, though not much. You notice that the thorns and scrub have been replaced by grass and flowers. ~ 0 0 SECT_MOUNTAIN DDIR_EAST ~ ~ 0 -1 12232 DDIR_WEST ~ ~ 0 -1 12230 S #12232 A High Meadow~ At about 2000 meters, the canyon has leveled off into a pleasant meadow. The stream flows with water, though not much. You notice that the thorns and scrub have been replaced by grass and flowers. ~ 0 0 SECT_MOUNTAIN DDIR_SOUTH ~ ~ 0 -1 12235 DDIR_WEST ~ ~ 0 -1 12231 S #12233 Branch of a Dry Stream~ A trickle of a stream leads off around some boulders toward the western wall of the canyon. The floor of the stream is sand and dirt, walking is easy. ~ 0 ROOM_NO_MOB SECT_MOUNTAIN DDIR_EAST ~ ~ 0 -1 12234 DDIR_SOUTH ~ ~ 0 -1 12237 S #12234 Branch of a Dry Stream~ A trickle of a stream leads off around some boulders toward the western wall of the canyon. The floor of the stream is sand and dirt, walking is easy. ~ 0 0 SECT_MOUNTAIN DDIR_NORTH ~ ~ 0 -1 12228 DDIR_WEST ~ ~ 0 -1 12233 S #12235 A High Meadow~ At about 2000 meters, the canyon has leveled off into a pleasant meadow. The stream flows with water, though not much. You notice that the thorns and scrub have been replaced by grass and flowers. ~ 0 0 SECT_MOUNTAIN DDIR_NORTH ~ ~ 0 -1 12232 DDIR_SOUTH ~ ~ 0 -1 12238 S #12236 A Limestone Cave~ An underground river once carved this cave out of the limestone. It is dry now, though cool and moist. A smell, like rust fills the air. ~ 0 0 SECT_MOUNTAIN DDIR_EAST ~ ~ 0 -1 12237 DDIR_SOUTH ~ ~ 0 -1 12240 S #12237 A Limestone Cave~ An underground river once carved this cave out of the limestone. It is dry now, though cool and moist. A smell, like rust fills the air. ~ 0 0 SECT_MOUNTAIN DDIR_NORTH ~ ~ 0 -1 12233 DDIR_SOUTH ~ ~ 0 -1 12241 DDIR_WEST ~ ~ 0 -1 12236 S #12238 A Rocky Streambed~ You are forced again to follow the rocky streambed which cuts down the center of Thor's Canyon. A path cuts round the largest of the boulders, making the going easier. ~ 0 0 SECT_MOUNTAIN DDIR_NORTH ~ ~ 0 -1 12235 DDIR_EAST ~ ~ 0 -1 12239 S #12239 A Rocky Streambed~ You are forced again to follow the rocky streambed which cuts down the center of Thor's Canyon. A path cuts round the largest of the boulders, making the going easier. ~ 0 0 SECT_MOUNTAIN DDIR_SOUTH ~ ~ 0 -1 12242 DDIR_WEST ~ ~ 0 -1 12238 S #12240 A Limestone Cave~ An underground river once carved this cave out of the limestone. It is dry now, though cool and moist. A smell, like rust fills the air. ~ 0 0 SECT_MOUNTAIN DDIR_NORTH ~ ~ 0 -1 12236 DDIR_EAST ~ ~ 0 -1 12241 S #12241 A Limestone Cave~ An underground river once carved this cave out of the limestone. It is dry now, though cool and moist. A smell, like rust fills the air. ~ 0 0 SECT_MOUNTAIN DDIR_NORTH ~ ~ 0 -1 12237 DDIR_WEST ~ ~ 0 -1 12240 S #12242 A Rocky Streambed~ You are forced again to follow the rocky streambed which cuts down the center of Thor's Canyon. A path cuts round the largest of the boulders, making the going easier. ~ 0 0 SECT_MOUNTAIN DDIR_NORTH ~ ~ 0 -1 12239 DDIR_SOUTH ~ ~ 0 -1 12243 S #12243 High Campgrounds~ A few trees surround what has obviously been a frequent campsite for travelers. The ground has been cleared of rocks and bushes. ~ 0 0 SECT_MOUNTAIN DDIR_NORTH ~ ~ 0 -1 12242 DDIR_EAST ~ ~ 0 -1 12244 DDIR_SOUTH ~ ~ 0 -1 12245 S #12244 High Campgrounds~ A few trees surround what has obviously been a frequent campsite for travelers. The ground has been cleared of rocks and bushes. ~ 0 0 SECT_MOUNTAIN DDIR_SOUTH ~ ~ 0 -1 12246 DDIR_WEST ~ ~ 0 -1 12243 S #12245 High Campgrounds~ A few trees surround what has obviously been a frequent campsite for travelers. The ground has been cleared of rocks and bushes. ~ 0 0 SECT_MOUNTAIN DDIR_NORTH ~ ~ 0 -1 12243 DDIR_EAST ~ ~ 0 -1 12246 DDIR_SOUTH ~ ~ 0 -1 12251 S #12246 High Campgrounds~ A few trees surround what has obviously been a frequent campsite for travelers. The ground has been cleared of rocks and bushes. ~ 0 0 SECT_MOUNTAIN DDIR_NORTH ~ ~ 0 -1 12244 DDIR_EAST ~ ~ 0 -1 12247 DDIR_WEST ~ ~ 0 -1 12245 S #12247 A Thorny Path~ The path rises sharply to the east, moving up the eastern edge of Thor's Canyon. Small thorn bushes catch at your ankles, leaving small irritating scratches on your legs. ~ 0 ROOM_NO_MOB SECT_MOUNTAIN DDIR_WEST ~ ~ 0 -1 12246 DDIR_UP ~ ~ 0 -1 12248 S #12248 A Nest~ On this rock ledge something has weaved a basket of branches and twigs, mostly branches. Green and yellow feathers can be seen in the nest. ~ 0 0 SECT_MOUNTAIN DDIR_DOWN ~ ~ 0 -1 12247 S #12249 A Thorny Path~ The path rises sharply to the north, following the eastern edge of Thor's Canyon. Small thorn bushes catch at your ankles, leaving small irritating scratches on your legs. ~ 0 0 SECT_MOUNTAIN DDIR_EAST ~ ~ 0 -1 12250 DDIR_SOUTH ~ ~ 0 -1 12252 S #12250 A Thorny Path~ The path rises sharply to the north, following the eastern edge of Thor's Canyon. Small thorn bushes catch at your ankles, leaving small irritating scratches on your legs. ~ 0 0 SECT_MOUNTAIN DDIR_EAST ~ ~ 0 -1 12251 DDIR_WEST ~ ~ 0 -1 12249 S #12251 A Thorny Path~ The path rises sharply to the north, following the eastern edge of Thor's Canyon. Small thorn bushes catch at your ankles, leaving small irritating scratches on your legs. ~ 0 0 SECT_MOUNTAIN DDIR_NORTH ~ ~ 0 -1 12245 DDIR_WEST ~ ~ 0 -1 12250 S #12252 A Thorny Path~ The path rises sharply to the north, following the eastern edge of Thor's Canyon. Small thorn bushes catch at your ankles, leaving small irritating scratches on your legs. ~ 0 0 SECT_MOUNTAIN DDIR_NORTH ~ ~ 0 -1 12249 DDIR_SOUTH ~ ~ 0 -1 12254 S #12253 A Waterfall~ A trickle of water falls from about 30 meters up, you might call it a waterfall if you were generous. A few acorn trees give shade to a pool of clear water only a foot or so deep, but quite wide. ~ 0 0 SECT_MOUNTAIN DDIR_SOUTH ~ ~ 0 -1 12256 S #12254 A Thorny Path~ The path rises sharply to the north, following the eastern edge of Thor's Canyon. Small thorn bushes catch at your ankles, leaving small irritating scratches on your legs. ~ 0 0 SECT_MOUNTAIN DDIR_NORTH ~ ~ 0 -1 12252 DDIR_EAST ~ ~ 0 -1 12255 S #12255 A Thorny Path~ The path rises sharply to the north, following the eastern edge of Thor's Canyon. Small thorn bushes catch at your ankles, leaving small irritating scratches on your legs. ~ 0 0 SECT_MOUNTAIN DDIR_SOUTH ~ ~ 0 -1 12260 DDIR_WEST ~ ~ 0 -1 12254 S #12256 A Clear Streambed~ The boulders give way to light sand. Pockets of standing water have formed in the relative shade and stillness of the gorge. The sides of the gorge are at least 30 meters tall now. ~ 0 ROOM_NO_MOB SECT_MOUNTAIN DDIR_NORTH ~ ~ 0 -1 12253 DDIR_EAST ~ ~ 0 -1 12257 S #12257 A Boulder Filled Stream~ The large rocks in the streambed are now boulders. You literally have to climb from one to the next. The sides of the stream are rising up to form a gorge. ~ 0 0 SECT_MOUNTAIN DDIR_EAST ~ ~ 0 -1 12258 DDIR_WEST ~ ~ 0 -1 12256 S #12258 A Boulder Filled Stream~ The large rocks in the streambed are now boulders. You literally have to climb from one to the next. The sides of the stream are rising up to form a gorge. ~ 0 0 SECT_MOUNTAIN DDIR_EAST ~ ~ 0 -1 12259 DDIR_WEST ~ ~ 0 -1 12257 S #12259 A Boulder Filled Stream~ The large rocks in the streambed are now boulders. You literally have to climb from one to the next. The sides of the stream are rising up to form a gorge. ~ 0 0 SECT_MOUNTAIN DDIR_EAST ~ ~ 0 -1 12260 DDIR_WEST ~ ~ 0 -1 12258 S #12260 A Boulder Filled Stream~ The large rocks in the streambed are now boulders. You literally have to climb from one to the next. The sides of the stream are rising up to form a gorge. ~ 0 0 SECT_MOUNTAIN DDIR_NORTH ~ ~ 0 -1 12255 DDIR_EAST ~ ~ 0 -1 12261 DDIR_WEST ~ ~ 0 -1 12259 S #12261 A Dry Stream~ Large rocks fill the streambed, you move along by balancing on one and then hopping to the next. It looks better than trying the thorn bushes at the sides of the stream though. ~ 0 0 SECT_MOUNTAIN DDIR_EAST ~ ~ 0 -1 12262 DDIR_WEST ~ ~ 0 -1 12260 S #12262 A Dry Stream~ Large rocks fill the streambed, you move along by balancing on one and then hopping to the next. It looks better than trying the thorn bushes at the sides of the stream though. ~ 0 0 SECT_MOUNTAIN DDIR_EAST ~ ~ 0 -1 12263 DDIR_WEST ~ ~ 0 -1 12261 S #12263 A Dry Stream~ Large rocks fill the streambed, you move along by balancing on one and then hopping to the next. It looks better than trying the thorn bushes at the sides of the stream though. ~ 0 0 SECT_MOUNTAIN DDIR_EAST ~ ~ 0 -1 12264 DDIR_SOUTH ~ ~ 0 -1 12267 DDIR_WEST ~ ~ 0 -1 12262 S #12264 A Dry Stream~ Large rocks fill the streambed, you move along by balancing on one and then hopping to the next. It looks better than trying the thorn bushes at the sides of the stream though. ~ 0 0 SECT_MOUNTAIN DDIR_EAST ~ ~ 0 -1 12265 DDIR_WEST ~ ~ 0 -1 12263 S #12265 A Dry Stream~ Large rocks fill the streambed, you move along by balancing on one and then hopping to the next. It looks better than trying the thorn bushes at the sides of the stream though. ~ 0 0 SECT_MOUNTAIN DDIR_SOUTH ~ ~ 0 -1 12268 DDIR_WEST ~ ~ 0 -1 12264 S #12266 A Nest~ Something has torn up several thorn bushes and trees creating a sort of clearing. Some sort of mucus coating has been applied to the surrounding bushes and dried there. ~ 0 0 SECT_MOUNTAIN DDIR_SOUTH ~ ~ 0 -1 12270 S #12267 Dense Scrub~ The creek you were following seems to have disappeared underground You are forced to hack your way through scrub bushes for a ways. Thorns pull at your legs, leaving small irritating scratches. ~ 0 0 SECT_MOUNTAIN DDIR_NORTH ~ ~ 0 -1 12263 DDIR_SOUTH ~ ~ 0 -1 12271 S #12268 A Dry Stream~ Large rocks fill the streambed, you move along by balancing on one and then hopping to the next. It looks better than trying the thorn bushes at the sides of the stream though. ~ 0 0 SECT_MOUNTAIN DDIR_NORTH ~ ~ 0 -1 12265 DDIR_EAST ~ ~ 0 -1 12269 S #12269 A Dry Stream~ Large rocks fill the streambed, you move along by balancing on one and then hopping to the next. It looks better than trying the thorn bushes at the sides of the stream though. ~ 0 0 SECT_MOUNTAIN DDIR_EAST ~ ~ 0 -1 12270 DDIR_WEST ~ ~ 0 -1 12268 S #12270 A Dry Stream~ Large rocks fill the streambed, you move along by balancing on one and then hopping to the next. It looks better than trying the thorn bushes at the sides of the stream though. ~ 0 ROOM_NO_MOB SECT_MOUNTAIN DDIR_NORTH ~ ~ 0 -1 12266 DDIR_SOUTH ~ ~ 0 -1 12272 DDIR_WEST ~ ~ 0 -1 12269 S #12271 Dense Scrub~ The creek you were following seems to have disappeared underground You are forced to hack your way through scrub bushes for a ways. Thorns pull at your legs, leaving small irritating scratches. ~ 0 0 SECT_MOUNTAIN DDIR_NORTH ~ ~ 0 -1 12267 DDIR_SOUTH ~ ~ 0 -1 12274 S #12272 A Dry Stream~ Large rocks fill the streambed, you move along by balancing on one and then hopping to the next. It looks better than trying the thorn bushes at the sides of the stream though. ~ 0 0 SECT_MOUNTAIN DDIR_NORTH ~ ~ 0 -1 12270 DDIR_EAST ~ ~ 0 -1 12273 S #12273 Thorn Thicket~ Thick bushes and thorn trees cover the ground as the stream has widened a bit. You could force your way through the bushes, but that would only take you back to Anvil Rock. ~ 0 0 SECT_MOUNTAIN DDIR_WEST ~ ~ 0 -1 12272 S #12274 Dense Scrub~ The creek you were following seems to have disappeared underground You are forced to hack your way through scrub bushes for a ways. Thorns pull at your legs, leaving small irritating scratches. ~ 0 0 SECT_MOUNTAIN DDIR_NORTH ~ ~ 0 -1 12271 DDIR_EAST ~ ~ 0 -1 12275 S #12275 Dense Scrub~ The creek you were following seems to have disappeared underground You are forced to hack your way through scrub bushes for a ways. Thorns pull at your legs, leaving small irritating scratches. ~ 0 0 SECT_MOUNTAIN DDIR_SOUTH ~ ~ 0 -1 12276 DDIR_WEST ~ ~ 0 -1 12274 S #12276 A Dry Creek~ Rocks and pebbles crunch under your feet as you walk along the creek bed. Dense scrub starting at the sides of the creek make this the best path right now. ~ 0 0 SECT_MOUNTAIN DDIR_NORTH ~ ~ 0 -1 12275 DDIR_EAST ~ ~ 0 -1 12277 S #12277 A Dry Creek~ Rocks and pebbles crunch under your feet as you walk along the creek bed. Dense scrub starting at the sides of the creek make this the best path right now. ~ 0 0 SECT_MOUNTAIN DDIR_EAST ~ ~ 0 -1 12278 DDIR_WEST ~ ~ 0 -1 12276 S #12278 A Dry Creek~ Rocks and pebbles crunch under your feet as you walk along the creek bed. Dense scrub starting at the sides of the creek make this the best path right now. ~ 0 0 SECT_MOUNTAIN DDIR_SOUTH ~ ~ 0 -1 12283 DDIR_WEST ~ ~ 0 -1 12277 S #12279 Base of Anvil Rock~ The spine of the rock rises at about 25 degrees here. You stand by planting your feet on either side of the spine. Anvil rock looks much steeper up close. ~ 0 0 SECT_MOUNTAIN DDIR_EAST ~ ~ 0 -1 12280 DDIR_DOWN ~ ~ 0 -1 12285 S #12280 Base of Anvil Rock~ The spine of the rock rises at about 45 degrees here. You stand by planting your feet on either side of the spine. You are beginning to regret deciding to make this climb. ~ 0 0 SECT_MOUNTAIN DDIR_WEST ~ ~ 0 -1 12279 DDIR_UP ~ ~ 0 -1 12281 S #12281 A Rock Promnatory~ A rock formation rises steeply here, and you are able to make your way around it on many handholds. You are getting a bad feeling about climbing this rock. ~ 0 0 SECT_MOUNTAIN DDIR_EAST ~ ~ 0 -1 12282 DDIR_DOWN ~ ~ 0 -1 12280 S #12282 A Steep Crevasse~ You are able to inch your way up a crevasse planting your feet on either side of the gap. You are getting a bad feeling about climbing this rock. ~ 0 0 SECT_MOUNTAIN DDIR_WEST ~ ~ 0 -1 12281 DDIR_UP ~ ~ 0 -1 12286 S #12283 A Dry Creek~ Rocks and pebbles crunch under your feet as you walk along the creek bed. Dense scrub starting at the sides of the creek make this the best path right now. ~ 0 0 SECT_MOUNTAIN DDIR_NORTH ~ ~ 0 -1 12278 DDIR_EAST ~ ~ 0 -1 12284 S #12284 A Dry Creek~ Rocks and pebbles crunch under your feet as you walk along the creek bed. Dense scrub starting at the sides of the creek make this the best path right now. ~ 0 0 SECT_MOUNTAIN DDIR_SOUTH ~ ~ 0 -1 12288 DDIR_WEST ~ ~ 0 -1 12283 S #12285 Base of Anvil Rock~ The solid stone of Anvil rock rises up out of the earth here. On this side there seems to be a way up to the peak. ~ 0 0 SECT_MOUNTAIN DDIR_SOUTH ~ ~ 0 -1 12292 DDIR_UP ~ ~ 0 -1 12279 S #12286 A Precarious Ledge~ Anvil rock is obviously not the stable monolith you had thought. You feel an urge to move on quickly. ~ 0 0 SECT_MOUNTAIN DDIR_EAST ~ ~ 0 -1 12287 DDIR_DOWN ~ ~ 0 -1 12282 S #12287 A Shaky Rock~ You balance precariously on a somewhat loose rock near the peak of Anvil Rock. You feel an urge to move on quickly. ~ 0 ROOM_NO_MOB SECT_MOUNTAIN DDIR_WEST ~ ~ 0 -1 12286 DDIR_UP ~ ~ 0 -1 12293 S #12288 A Dry Creek~ Rocks and pebbles crunch under your feet as you walk along the creek bed. Dense scrub starting at the sides of the creek make this the best path right now. ~ 0 0 SECT_MOUNTAIN DDIR_NORTH ~ ~ 0 -1 12284 DDIR_EAST ~ ~ 0 -1 12289 S #12289 A Dry Creek~ Rocks and pebbles crunch under your feet as you walk along the creek bed. Dense scrub starting at the sides of the creek make this the best path right now. ~ 0 0 SECT_MOUNTAIN DDIR_EAST ~ ~ 0 -1 12290 DDIR_WEST ~ ~ 0 -1 12288 S #12290 A Dry Creek~ Rocks and pebbles crunch under your feet as you walk along the creek bed. Dense scrub starting at the sides of the creek make this the best path right now. ~ 0 ROOM_NO_MOB SECT_MOUNTAIN DDIR_EAST ~ ~ 0 -1 12291 DDIR_SOUTH ~ ~ 0 -1 12294 DDIR_WEST ~ ~ 0 -1 12289 S #12291 Up a Grassy Hill~ Thorn and scrub brushes grab at your legs as you trudge up the hill. Anvil Rock rises to the north-east. ~ 0 0 SECT_MOUNTAIN DDIR_EAST ~ ~ 0 -1 12292 DDIR_WEST ~ ~ 0 -1 12290 S #12292 Up a Grassy Hill~ Thorn and scrub brushes grab at your legs as you trudge up the hill. Anvil Rock rises to the north-east. ~ 0 0 SECT_MOUNTAIN DDIR_NORTH ~ ~ 0 -1 12285 DDIR_WEST ~ ~ 0 -1 12291 S #12293 Atop Anvil Rock~ You feel yourself to be at an immense height as the valley below you slopes down toward Chakkor and the river beyond. As you look back to the north you see the tall peaks of the Olympus range, dwarfing the rock you happen to be standing on. ~ 0 0 SECT_MOUNTAIN DDIR_DOWN ~ ~ 0 -1 12287 S #12294 Entrance to Thor's Canyon~ A Rocky trail leads up towards Thor's Canyon here. You are just a rock formation called Anvil Rock, a sheer basalt monolith. It does seem possible to travel up the Spine of the rock if you were on the north edge. ~ 0 0 SECT_MOUNTAIN DDIR_NORTH ~ ~ 0 -1 12290 DDIR_EAST ~ ~ 0 -1 12295 S #12295 Mountain~ A wide ledge leads west around Mt. Olympus here. There is a considerable incline to the ledge so that you go up as you travel westwards. ~ 0 0 SECT_MOUNTAIN DDIR_EAST ~ ~ 0 -1 12296 DDIR_WEST ~ ~ 0 -1 12294 S #12296 Mountain~ A wide ledge leads west around Mt. Olympus here. There is a considerable incline to the ledge so that you go up as you travel westwards. ~ 0 0 SECT_MOUNTAIN DDIR_EAST ~ ~ 0 -1 17640 DDIR_WEST ~ ~ 0 -1 12295 S #12297 A griffon's underside~ ~ 0 ROOM_NO_MOB SECT_MOUNTAIN S #12298 A Deep Watery Realm~ All around you is a deep blue water. Lights which might be fish seem to move in the far distance. You notice you are not breathing in fact, you don't feel any need to breathe. You recall the beauty your true love, and your spirit soars. ~ 0 ROOM_NO_MOB SECT_MOUNTAIN S #12299 Death Depository~ ~ 0 ROOM_NO_MOB SECT_MOUNTAIN S #0 #RESETS M 12200 100 12290 G 12200 999 0 M 12201 100 12290 M 12202 100 12293 M 12203 100 12266 M 12214 100 12253 M 12204 100 12253 M 12204 100 12253 M 12204 100 12253 O 12222 1 12253 M 12206 100 12248 M 12212 100 12297 M 12215 100 12240 M 12207 100 12240 M 12207 100 12240 M 12207 100 12240 M 12216 100 12218 M 12208 100 12218 M 12208 100 12218 M 12208 100 12218 M 12209 100 12209 M 12210 100 12200 M 12211 100 12230 M 12213 100 12286 M 12213 100 12281 M 12213 100 12279 M 12213 100 12216 M 12213 100 12200 M 12217 100 12291 M 12217 100 12281 M 12217 100 12278 M 12217 100 12268 M 12217 100 12258 M 12217 100 12251 M 12217 100 12239 M 12217 100 12231 M 12217 100 12220 M 12217 100 12214 M 12217 100 12204 M 12218 100 12291 M 12218 100 12281 M 12218 100 12278 M 12218 100 12268 M 12218 100 12258 M 12218 100 12251 M 12218 100 12239 M 12218 100 12231 M 12218 100 12220 M 12218 100 12214 M 12218 100 12204 S #$ XXXXXXXXXX #Savearea