#AREA City of Entropy~ #AUTHORS Chaste~ #VERSION 3 #RANGES 60 95 1 95 #MOBILES #13300 mentor githzerai~ the Githzerai mentor~ The Githzerai mentor of Arcane arts stands here, waiting patiently.~ The mentors features are unremarkable, except perhaps, for its striking resemblance to a human. It has a vaguely noble countanence and is wearing a simple robe, tied at the waist. ~ ACT_SENTINEL|ACT_TRAIN|ACT_PRACTICE|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES 0 S 70 BODY_HEAD|BODY_LEG|BODY_ARM|BODY_HAND BODY_LEG|BODY_ARM 1d1+2999 1d70+25 132075 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #13301 mentor githzerai~ the Githzerai mentor~ The Githzerai mentor of Combat has just finished a workout and is sweating.~ The mentors features are unremarkable, except perhaps, for its striking resemblance to a human. It has a vaguely noble countanence and is wearing a simple robe, tied at the waist. ~ ACT_SENTINEL|ACT_TRAIN|ACT_PRACTICE|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES 0 S 70 BODY_HEAD|BODY_LEG|BODY_ARM|BODY_HAND BODY_LEG|BODY_ARM 1d1+3499 1d70+25 137263 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #13302 mentor githzerai~ the Githzerai mentor~ The Githzerai mentor of the Unseen dagger stands here, smiling deviously.~ The mentors features are unremarkable, except perhaps, for its striking resemblance to a human. It has a vaguely noble countanence and is wearing a simple robe, tied at the waist. ~ ACT_SENTINEL|ACT_TRAIN|ACT_PRACTICE|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES 0 S 70 BODY_HEAD|BODY_LEG|BODY_ARM|BODY_HAND BODY_LEG|BODY_ARM 1d1+2999 1d70+25 132629 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #13303 githzerai supreme leader~ the Githzerai supreme leader~ The Githzerai supreme leader stands here, smiling confidently.~ The Githzerai's features are unremarkable, except perhaps, for its striking resemblance to a human. It has a vaguely noble countanence and is wearing a simple robe, tied at the waist. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_HUNT 0 S 85 BODY_HEAD|BODY_LEG|BODY_ARM|BODY_HAND BODY_LEG|BODY_ARM 5d50+4891 1d85+37 100000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #13304 githzerai citizen~ the Githzerai citizen~ The Githzerai citizen stands here, a slightly amused expression on its face.~ The Githzerai's features are unremarkable, except perhaps, for its striking resemblance to a human. It has a vaguely noble countanence and is wearing a simple robe, tied at the waist. ~ ACT_SMART|ACT_BODY|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES 0 S 65 BODY_HEAD|BODY_LEG|BODY_ARM|BODY_HAND BODY_LEG|BODY_ARM 1d1056+2111 1d65+22 50000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 20~ mpecho $I mutters something about outsiders in his city. ~ | #13305 death slaad~ the Death Slaad~ The greatest slaad of their race stands imperiously before you.~ The Slaad has changed it shape to resemble a miniature version of Gozai, the titan primarily responsible for the construction of the City of Entropy. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES 0 S 150 BODY_HEAD|BODY_LEG|BODY_ARM|BODY_HAND BODY_HEAD|BODY_LEG|BODY_ARM 2d750+18000 1d150+113 291514 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ say You may pass, $n. Though, I do have my say reservations... mptransfer $n 13321 mpat 13321 mpforce $n north ~ >fight_prog 99~ if rand (55) cast "acid blast" else if rand (40) mpquiet on cast "heal" self cast "heal" self cast "heal" self mpquiet off endif endif ~ | #13306 gray slaad~ the Gray Slaad~ A gray slaad stands here, looking at you with contempt.~ The gray slaad has copied it's master and has changed its shape into a miniature version of Gozai, the titan primarily responsible for the construction of the City of Entropy. ~ ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES 0 S 95 BODY_HEAD|BODY_LEG|BODY_ARM|BODY_HAND BODY_HEAD|BODY_LEG|BODY_ARM 4d750+7500 1d95+46 183902 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >rand_prog 10~ mpechoat $r The Gray Slaad looks at you suspiciously. ~ >fight_prog 10~ mpechoat $n The Gray Slaad rakes its claws across your chest. mpquiet on cast "poison" $n mpquiet off if rand (10) cast "weaken" $n endif ~ | #13307 green slaad~ the Green Slaad~ A green slaad stands here, flexing it's claws.~ The green slaad is a huge bipedal frog-like being. It has a huge head and extremely sharp claws. ~ ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES 0 S 85 BODY_HEAD|BODY_MOUTH|BODY_LEG|BODY_ARM|BODY_CLAW BODY_HEAD|BODY_MOUTH|BODY_CLAW 4d750+3500 1d85+37 170000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >rand_prog 10~ mpechoat $r The Green Slaad looks at you suspiciously. ~ | #13308 blue slaad~ the Blue Slaad~ A blue slaad stands here, with venom dripping from it's fangs.~ The blue slaad is a huge bipedal frog. It has a huge head and two razor-sharp bone rakes sticking out from the back of each hand. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES 0 S 75 BODY_HEAD|BODY_MOUTH|BODY_LEG|BODY_ARM|BODY_CLAW BODY_HEAD|BODY_MOUTH|BODY_CLAW 1d1406+2892 1d75+29 150000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >rand_prog 10~ mpechoat $r The blue slaad grunts unintelligibly at you. ~ | #13309 red slaad~ the Red Slaad~ A red slaad is here, scratching it's armoured torso with it's claws.~ The red slaad is a huge bipedal frog-like being. It has a huge head and extremely sharp claws. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES 0 S 65 BODY_HEAD|BODY_MOUTH|BODY_LEG|BODY_ARM|BODY_CLAW BODY_HEAD|BODY_MOUTH|BODY_CLAW 1d1056+2111 1d65+22 50000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >rand_prog 5~ mpechoat $r The red slaad spits a ball of green fluid at you. mpechoaround $r The red slaad spits a ball of green fluid at $r. mpecho {028}Evil-smelling green smoke rises up from where it lands. ~ | #13310 shator gehreleth~ the Shator Gehreleth~ The Shator Gehreleth stands here, licking it's jaws with a forked tongue.~ The Shator Gehreleth is 6 feet tall, squat and broad. It's humanoid form appears to be draped in shaggy skins. It's huge head is mostly mouth with jaws resembling those of a giant bulldog. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES -1000 S 95 BODY_HEAD|BODY_MOUTH|BODY_LEG|BODY_TENTACLE|BODY_HORN|BODY_CLAW BODY_HEAD|BODY_MOUTH|BODY_LEG|BODY_TENTACLE|BODY_HORN|BODY_CLAW 1d1200+8000 1d95+46 186060 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >fight_prog 20~ if rand (66) say You are but ants! Come, embrace me... mpechoat $n The Shator Gehreleth embraces you in a prickly bear hug. mpechoat $n He seems to drain.. strength out of your limbs. mpquiet on cast "weaken" $n mpquiet off else cast "gas breath" $n cackle endif ~ | #13311 kelubar gehreleth~ the Kelubar Gehreleth~ The Kelubar Gehreleth stands here, smelling up the room with it's stink.~ The Kelubar Gehreleth is a slimy ebon humanoid, shorter than Farastu, being thickest in the lower torso and limbs. It's hands are very large and it's huge head is oval, the latitudinal axis being longest. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_UNDERSTAND|AFF_HUNT|AFF_TONGUES -1000 S 85 BODY_HEAD|BODY_MOUTH|BODY_LEG|BODY_TENTACLE|BODY_HORN|BODY_CLAW BODY_HEAD|BODY_MOUTH|BODY_LEG|BODY_TENTACLE|BODY_HORN|BODY_CLAW 2d500+4500 1d85+37 160000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >fight_prog 10~ mpechoat $n The Kelubar spits a ball of evil smelling fluid onto your wounds... mpechoaround $n The Kelubar spits a ball of evil smelling fluid onto $n's wounds... mpquiet on cast "poison" $n mpquiet off ~ | #13312 farastu gehreleth~ the Farastu Gehreleth~ The Farastu Gehreleth stands here, cleaning a fang with a claw.~ The Farastu Gehreleth is a tall slender humanoid with long arms and a long head. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_UNDERSTAND|AFF_HUNT|AFF_TONGUES -1000 S 70 BODY_HEAD|BODY_MOUTH|BODY_LEG|BODY_TENTACLE|BODY_HORN|BODY_CLAW BODY_HEAD|BODY_MOUTH|BODY_LEG|BODY_TENTACLE|BODY_HORN|BODY_CLAW 1d1225+2484 1d70+25 140000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >hitprcnt_prog 50~ if hasobjnum ($i) == 13346 break endif mpecho The Farastu Gehreleth screams a chilling other-planar battle cry. mpecho {008} mpecho It's head splits into 3 grotesque sections and 2 tenticles sprout from mpecho it's torso. With a screeching unintelligible battle cry it hits you mpecho harder and faster than you dreamed was possible. mpasound You hear a screeching unintelligible battle cry. mpquiet on mpoload 13346 mpoload 13346 wear i13346 wear i13346 mpquiet off ~ >hitprcnt_prog 45~ mpecho The Farastu Gehreleth screeches a chilling battle cry. mpasound You hear a chillling battle cry. ~ >fight_prog 10~ mpechoat $n The Farastu bear hugs you. You fall to the ground weakly. mpquiet on cast "weaken" $n mpquiet off ~ >death_prog 75~ mpjunk all ~ | #13313 bariaur~ the Bariaur~ The Bariaur stands here, swishing his club through the air.~ The bariaur has the body of a large and powerful ram and the torso of a muscular man. It's head is not totally human, it has ram-like features, noticeably the great horns that curl out of either side of the skull. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES 1000 S 80 BODY_MOUTH|BODY_LEG|BODY_HORN BODY_MOUTH|BODY_LEG|BODY_HORN 2d450+3600 1d80+33 160000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #13314 sentinel air~ the Air Sentinel~ There is an Air Sentinel hovering above the ground here.~ The Air sentinel has the upper body of a strong bald-headed male human. He is wearing jewelry in his ears and around his neck. ~ ACT_SMART|ACT_BODY|ACT_RACE AFF_UNDERSTAND|AFF_FLYING|AFF_TONGUES 1000 S 35 BODY_HEAD|BODY_EYE|BODY_TORSO|BODY_ARM|BODY_HAND BODY_HEAD|BODY_ARM|BODY_HAND 1d306+564 2d20+5 35000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #13315 gozai titan big guy~ Gozai, the titan~ The titan, Gozai, towers above you. You feel mortal and powerless.~ Gozai the titan is wearing traditional greek garb. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_TONGUES 1000 S 150 BODY_HEAD|BODY_EYE|BODY_TORSO|BODY_HIP|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT BODY_HAND|BODY_FOOT 2d2500+25000 1d150+113 300000 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ say Greetings, $n say What do you think of our fair city ? ~ >rand_prog 5~ say My home plane is quite near to here... sniff say Maybe one day I'll let you visit it. ~ >speech_prog like nice love~ if isfight ($n) shrug else mpechoat $n Gozai, the titan smiles. mpechoat $n {038}Gozai, the titan says 'I'm flattered, $n' mpquiet on cast "bless" $n mpquiet off endif ~ >fight_prog 99~ if rand (60) cast "heal" self cast "heal" self cast "heal" self else if rand (70) cast "acid" $n cast "acid" $n cast "acid" $n else if rand (85) cast "earthquake" endif endif endif ~ >death_prog 100~ if hasobjnum ($n) == 30900 or hasobjnum ($n) == 30967 or hasobjnum ($n) == 30968 or hasobjnum ($n) == 30969 if quest (30,1,$n) == 0 mpmset $n quest 30 1 1 mpoload 30914 mpforce $n HELP GUILDTOKEN mpquiet on give i30914 $n mpquiet off endif endif ~ | #13316 gray slaad~ the Gray Slaad~ A gray slaad is here, pounding a shape of metal with his bare hands.~ The gray slaad has copied it's master and has changed its shape into a miniature version of Gozai, the titan primarily responsible for the construction of the City of Entropy. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_HUNT|AFF_TONGUES 0 S 80 BODY_HEAD|BODY_LEG|BODY_ARM|BODY_HAND BODY_LEG|BODY_ARM 2d750+3500 1d80+33 156620 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #13317 gray slaad~ the Gray Slaad~ A gray slaad stands here, examining a sword with a critical eye.~ The gray slaad has copied it's master and has changed its shape into a miniature version of Gozai, the titan primarily responsible for the construction of the City of Entropy. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_HUNT|AFF_TONGUES 0 S 80 BODY_HEAD|BODY_LEG|BODY_ARM|BODY_HAND BODY_LEG|BODY_ARM 2d750+3500 1d80+33 155596 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #13318 gray slaad~ the Gray Slaad~ A gray slaad is here, poring over an old scroll.~ The gray slaad has copied it's master and has changed its shape into a miniature version of Gozai, the titan primarily responsible for the construction of the City of Entropy. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_HUNT|AFF_TONGUES 0 S 80 BODY_HEAD|BODY_LEG|BODY_ARM|BODY_HAND BODY_LEG|BODY_ARM 2d750+3500 1d80+33 149910 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #13319 gray slaad~ the Gray Slaad~ A gray slaad is here, with his arms raised above his head, chanting to Chaos.~ The gray slaad has copied it's master and has changed its shape into a miniature version of Gozai, the titan primarily responsible for the construction of the City of Entropy. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_HUNT|AFF_TONGUES 0 S 80 BODY_HEAD|BODY_LEG|BODY_ARM|BODY_HAND BODY_LEG|BODY_ARM 2d750+3500 1d80+33 136523 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >time_prog 24~ cast "feast" ~ | #13320 gray slaad~ the Gray Slaad~ A gray slaad is here, holding a decaying corpse in one hand.~ The gray slaad has copied it's master and has changed its shape into a miniature version of Gozai, the titan primarily responsible for the construction of the City of Entropy. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_HUNT|AFF_TONGUES 0 S 80 BODY_HEAD|BODY_LEG|BODY_ARM|BODY_HAND BODY_LEG|BODY_ARM 2d750+3500 1d80+33 115737 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #13321 djinni air mass whirling~ the greater Djinni~ A whirling mass of air with the upper body of air sits listlessly here.~ This is a greater djinni. ~ ACT_SENTINEL|ACT_BODY AFF_DETECT_INVIS|AFF_DETECT_HIDDEN 0 S 120 BODY_TORSO 0 1d1+12000 1d120+73 212445 0 POS_STANDING POS_STANDING SEX_NEUTRAL >all_greet_prog 100~ if quest (0,1,$i) == 0 mpmset $i quest 0 1 1 mpmset $i quest 5 5 10 endif ~ >rand_prog 100~ if quest (0,1,$i) == 1 if quest (5,5,$i) == 8 mpquiet on cast fly $i mpquiet off mpecho The Djinni soars into the air, spinning in a slow circle. endif if quest (5,5,$i) == 5 mpecho The Djinni enters the flow of the Twister and starts to spread itself thin, mpecho throughout the length of the Twister. endif if quest (5,5,$i) == 3 mpecho The Djinni has increased the speed of the twister immensely! Bits and pieces mpecho fly off your armor and your feet leave the ground for a moment! endif if quest (5,5,$i) == 1 mpecho The force of the twister pulls you off the ground and hurls you into the sky. mpecho Small items fly from containers and spill out into the air around you. The mpecho wind makes your hair fly into your face with the force of a whip. mpecho Then, everything goes dark. mptransfer pcs 19552 mpquiet on mpat 19552 mpforce all sleep wake mpquiet off mpmset $i quest 0 1 0 endif mpmadd $i quest 5 5 -1 endif ~ | #13322 hydrax~ the hydrax~ A crab-like creature made of ice.~ This creature has 6 legs and 4 claws, equally positioned around it's crab-like body. ~ ACT_SENTINEL|ACT_BODY AFF_DETECT_INVIS|AFF_DETECT_HIDDEN 0 S 120 BODY_LEG|BODY_CLAW BODY_CLAW 1d1+12000 1d120+73 198328 0 POS_STANDING POS_STANDING SEX_NEUTRAL #13323 undine~ the Undine~ An undine swims in the water.~ The undine has a form like a transparant snake. ~ ACT_SENTINEL|ACT_BODY AFF_DETECT_INVIS|AFF_DETECT_HIDDEN 0 S 120 BODY_TAIL|BODY_TENTACLE BODY_TAIL|BODY_TENTACLE 1d1+12000 1d120+73 215381 0 POS_STANDING POS_STANDING SEX_NEUTRAL #13324 helion~ the Helion~ A Helion is hovering in the midst of this room.~ The helion appears as a 20' diameter ring of flame. ~ ACT_SENTINEL|ACT_SCAVENGER AFF_DETECT_INVIS|AFF_DETECT_HIDDEN 0 S 120 0 0 1d1+12000 1d120+73 206981 0 POS_STANDING POS_STANDING SEX_NEUTRAL #13325 dark gray slaad gate keeper~ the ebony slaad~ The ebony slaad wonders if you wish to leave the city.~ The ebony slaad is wondering if you wish to LEAVE. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_TONGUES 0 S 150 BODY_HEAD|BODY_LEG|BODY_ARM|BODY_HAND BODY_LEG|BODY_ARM 2d300+17000 1d150+113 246477 RACE_HUMAN POS_STANDING POS_STANDING SEX_NEUTRAL >speech_prog leave~ say Leaving the city will cost you 10,000 gold pieces... snicker self ~ >bribe_prog 10000~ say Thanks...hmmm...I'll just make sure it's all here... mpecho The Gate keeper takes his time counting the gold. smile say Come again some time, $n mptransfer $n 13300 ~ >fight_prog 99~ if rand (40) cast "earth" else if rand (35) cast "acid" $n else if rand (20) cast "heal" self endif endif endif ~ >rand_prog 10~ say Eh! Gringo! I can let you LEAVE the city if you reaaaally want to... ~ | #13326 bebilith~ the Bebilith~ A bebilith, assassin of the outer plans lurks here.~ It is hideous, like a huge, misshapen spider with a cruel face and a hard chitinous outer shell. It's two forelegs each end in a huge brutal barb and its mouth is filled with great fangs that drip a foul liquid. ~ ACT_SENTINEL|ACT_BODY AFF_DETECT_INVIS|AFF_SANCTUARY|AFF_PROTECT_EVIL|AFF_HIDE -1000 S 100 BODY_LEG|BODY_ARM|BODY_HORN BODY_CLAW|BODY_HAND|BODY_FOOT 2d150+10000 1d100+51 174441 0 POS_STANDING POS_STANDING SEX_NEUTRAL >all_greet_prog 100~ mpecho The Bebilith drops the corpse of it's last victim and faster than you follow, mpecho leaps on you to rend your flesh. mpkill $n ~ >fight_prog 5~ mpecho Faster than your eye can follow, one of the Bebilith's claws wipes out and grabs your shield. mpquiet on mpforce all remove shield mpforce all give shield bebilith mpquiet off ~ >death_prog 20~ mpecho One of the Bebilith's claws is severed and flys up into the air covering you mpecho with a black fluid. It falls to the ground and twitches convulsively. mpoload 13330 ~ | #13327 order prisoner man~ the broken follower of order~ A broken man lies on the ground here, his body shows the signs of torture.~ He is a pitiful wreck. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES 0 S 1 BODY_HEAD|BODY_HAND BODY_HAND 1d1+15 1d1+1 0 RACE_HUMAN POS_RESTING POS_RESTING SEX_MALE >rand_prog 5~ say I used to be somebody ~ >rand_prog 5~ say My god forsook me, for I had no honour ~ >rand_prog 5~ say The god of Reason is not a just god ~ >rand_prog 5~ say I used to joke, say I was I was lost in beer say No longer ~ >rand_prog 5~ mpecho The man coughs weakly. ~ | #13328 order prisoner man~ the follower of order~ A man stands proudly here, his chest criss-crossed with scars and blisters.~ He is a shadow of the man he must have been once. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_UNDERSTAND|AFF_TONGUES 0 S 40 BODY_HEAD|BODY_HAND BODY_HAND 1d1+999 1d40+9 0 RACE_HUMAN POS_RESTING POS_RESTING SEX_MALE >rand_prog 5~ say When my time comes, I will walk with honour to the sacrificial altar ~ >rand_prog 5~ say I always treated my foes honourably and they responded in kind ~ >rand_prog 5~ say My memories tell me that I was once called 'Gavin'. say I don't know who I was, or what I was but I am not afraid. ~ >rand_prog 5~ say ORDER! I can see your face in my dreams! say Soon, I shall leave this mortal realm and be forever by your side. ~ | #13329 sun dome templar~ the templar~ A templar from the sun dome stands here, his breastplate muddy and encrusted with his own blood.~ His armour is ruined and broken, his face pale and his hair is encrusted with blood. His once-shiny breastplate lies at his feet, rusty and broken. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE 0 0 S 30 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HAND|BODY_FOOT 2d150+400 1d30+20 0 RACE_HUMAN POS_STANDING POS_STANDING SEX_NEUTRAL #13330 order avatar~ the Avatar of Order~ An Avatar of Order stands here, arms folded.~ It amuses Chaos to have one of Order's avatars imprisoned beneath his temple. The avatar finds it less than amusing. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_TONGUES 0 S 95 BODY_HEAD|BODY_LEG|BODY_ARM BODY_HEAD|BODY_HAND|BODY_FOOT 1d2256+7613 1d1+166 156816 RACE_HUMAN POS_STANDING POS_STANDING SEX_NEUTRAL >rand_prog 5~ mpecho The avatar glowers and throws himself at the force field. mpecho He rebounds and falls to the floor. ~ >rand_prog 5~ mpecho The avatar utters the words 'ecalp gnikcuf sihtfo tuoemteg'. mpecho Nothing happens. ~ >rand_prog 1~ shout YOU GO TOO FAR CHAOS! mpecho The avatar sighs and sits in the corner. ~ | #13331 gray slaad~ the Gray Slaad~ A gray slaad is here, with his arms folded, a serene smile on his face.~ The gray slaad has copied it's master and has changed its shape into a miniature version of Gozai, the titan primarily responsible for the construction of the City of Entropy. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_HUNT|AFF_TONGUES 0 S 80 BODY_HEAD|BODY_LEG|BODY_ARM|BODY_HAND BODY_LEG|BODY_ARM 2d750+3500 1d80+33 156523 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >rand_prog 10~ cast "cure critical" $r ~ | #13332 gray slaad~ the gray Slaad~ A gray slaad stand here, guarding the portals.~ The gray slaad has copied it's master and has changed its shape into a miniature version of Gozai, the titan primarily responsible for the construction of the City of Entropy. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_HUNT|AFF_TONGUES 0 S 80 BODY_HEAD|BODY_LEG|BODY_ARM|BODY_HAND BODY_LEG|BODY_ARM 2d750+3500 1d80+33 156523 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE #13333 ebony statue chaos M13333~ an ebony statue of Chaos~ A ebony statue of Chaos stand here, guarding the temple.~ As you look at the statue, it grows, changes and mutates into new forms. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_INVISIBLE|AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_HUNT|AFF_TONGUES 0 S 80 BODY_HEAD|BODY_LEG|BODY_ARM|BODY_HAND BODY_LEG|BODY_ARM 4d1250+1500 1d80+33 156523 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >death_prog 100~ cackle say My form is chaos. You cannot kill me. if rand (10) mpecho The various shards of the broken statue flow together to form a Kelubar Gehreleth. mpmload 13311 mpforce kelubar mpkill $n mppurge self break endif if rand (10) mpecho The various shards of the broken statue flow together to form a red Slaad. mpmload 13309 mpforce slaad mpkill $n mppurge self break endif if rand (10) mpecho The various shards of the broken statue flow together to form a Githzerai Citizen. mpmload 13304 mpforce citizen mpkill $n mppurge self break endif if rand (15) mpecho The various shards of the broken statue flow together to form what looks like a miniature version of Gozai. mpmload 13337 mpforce gozai mpkill $n mppurge self break else mpecho The various shards of the broken statue flow together to form an ebony statue. mpmload 13333 mpmset self name ebony statue chaos mpforce M13333 mpkill $n mppurge self endif ~ | #13334 gray slaad~ the gray Slaad~ A gray slaad stand here.~ The gray slaad has copied it's master and has changed its shape into a miniature version of Gozai, the titan primarily responsible for the construction of the City of Entropy. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_HUNT|AFF_TONGUES 0 S 100 BODY_HEAD|BODY_LEG|BODY_ARM|BODY_HAND BODY_LEG|BODY_ARM 2d750+8500 1d100+51 196523 RACE_HUMAN POS_SLEEPING POS_SLEEPING SEX_MALE #13335 githzerai acolyte~ the githzerai acolyte~ The githzerai acolyte stands here, dressed in a color-shifting robe.~ The acolyte is training to be a full priest of chaos. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_UNDERSTAND|AFF_HUNT|AFF_TONGUES 0 S 85 BODY_HEAD|BODY_LEG|BODY_ARM|BODY_HAND BODY_LEG|BODY_ARM 2d750+4500 1d85+37 166523 RACE_HUMAN POS_SLEEPING POS_SLEEPING SEX_MALE #13336 gray slaad memyselfandistanding~ the gray Slaad~ A gray slaad stand here, guarding the portals.~ The gray slaad has copied it's master and has changed its shape into a miniature version of Gozai, the titan primarily responsible for the construction of the City of Entropy. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_UNDERSTAND|AFF_HUNT|AFF_TONGUES|AFF_ETHEREAL 0 S 80 BODY_HEAD|BODY_LEG|BODY_ARM|BODY_HAND BODY_LEG|BODY_ARM 2d750+3500 1d80+33 156523 RACE_HUMAN POS_STANDING POS_STANDING SEX_MALE >all_greet_prog 100~ mpquiet on cast teleport mpquiet off if inroom ($i) > 0 endif mpgoto 13304 mptransfer $n $x mpat $x mpechoaround $n $n appears out of nowhere, looking dizzy. mpat $x mpechoat $n You fall out of the portal room, head spinning. ~ | #13337 gozai titan small guy~ Gozai, the titan~ The titan, Gozai, stands at roughly the same height as you.~ Gozai the titan is wearing traditional greek garb. ~ ACT_SENTINEL|ACT_SMART|ACT_BODY|ACT_RACE AFF_DETECT_INVIS|AFF_DETECT_HIDDEN|AFF_SANCTUARY|AFF_UNDERSTAND|AFF_PROTECT_EVIL|AFF_PROTECT_GOOD|AFF_CLEAR|AFF_HUNT 1000 S 75 BODY_HEAD|BODY_EYE|BODY_TORSO|BODY_HIP|BODY_LEG|BODY_ARM|BODY_HAND|BODY_FOOT BODY_HAND|BODY_FOOT 1d5000+3500 1d100+40 10000 RACE_TITAN POS_STANDING POS_STANDING SEX_MALE >fight_prog 10~ cast 'earthquake' ~ | #0 #SHOPS 13316 ITEM_TYPE_ARMOR ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 100 50 0 23 13317 ITEM_TYPE_WEAPON ITEM_TYPE_LIGHT ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 100 50 0 23 13318 ITEM_TYPE_SCROLL ITEM_TYPE_WAND ITEM_TYPE_STAFF ITEM_TYPE_POTION ITEM_TYPE_NOTHING 100 50 0 23 13320 ITEM_TYPE_FOOD ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING ITEM_TYPE_NOTHING 100 50 0 23 0 #SPECIALS S #OBJECTS #13300 silver sword githzerai~ a silver sword of the Githzerai~ A silver sword lies on the ground.~ It is very shiny and is humming quietly. It looks as if it could cleave through rock. ~ ITEM_TYPE_WEAPON ITEM_FLAG_HUM|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_SWORD 7 7 WEAPON_SLASH 0 0 0 0 5 250000 80 A APPLY_HIT 50 0 A APPLY_DEX 2 0 C cleave~ FLAG_CLASS_WARRIOR|FLAG_CLASS_GLADIATOR|FLAG_CLASS_MARAUDER|FLAG_CLASS_NINJA|FLAG_CLASS_DRUID|FLAG_CLASS_SORCERER|FLAG_CLASS_WARLOCK #13301 gauntlets titan~ the gauntlets of Gozai, the Titan~ A pair of huge gauntlets lie in the dust.~ They are huge, and made of some form of indestructible ebony. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_HANDS 12 0 0 0 0 0 0 0 35 8000000 90 A APPLY_DAMROLL 8 0 #13302 club ancients~ the Club of the ancients~ A mighty club lies on the ground.~ It is a mighty weapon. Long centuries of use have left their mark on it's length, but it's ability to wreak havoc has not lessened. ~ ITEM_TYPE_WEAPON ITEM_FLAG_HUM|ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WIELD|ITEM_WEAR_HOLD WEAPONTYPE_MACE 8 7 WEAPON_CRUSH 0 0 0 0 10 350000 75 A APPLY_STR 2 0 C smash~ FLAG_CLASS_WARRIOR|FLAG_CLASS_GLADIATOR|FLAG_CLASS_MARAUDER|FLAG_CLASS_NINJA|FLAG_CLASS_DRUID|FLAG_CLASS_SORCERER|FLAG_CLASS_SHAMAN|FLAG_CLASS_WARLOCK #13303 ebony sword~ an ebony sword~ A sword made of solid ebony lies on the ground.~ It is constructed of what is seemingly unbreakable ebony. ~ ITEM_TYPE_WEAPON 0 ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_SWORD 5 14 WEAPON_SLASH 0 0 0 0 8 295000 75 #13304 ebony dagger~ an ebony dagger~ A dagger made of solid ebony lies on the ground.~ It is constructed of what is seemingly unbreakable ebony. ~ ITEM_TYPE_WEAPON ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_DAGGER 7 9 WEAPON_PIERCE 0 0 0 0 6 225000 75 A APPLY_HITROLL 3 0 #13305 ebony whip~ an ebony whip~ A whip made of solid ebony lies on the ground.~ It is constructed of what is seemingly unbreakable ebony. ~ ITEM_TYPE_WEAPON 0 ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_WHIP 5 14 WEAPON_WHIP 0 0 0 0 8 225000 75 #13306 ebony quarterstaff~ an ebony quarterstaff~ A quarterstaff made of solid ebony lies on the ground.~ It is constructed of what is seemingly unbreakable ebony. ~ ITEM_TYPE_WEAPON ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_STAFF 6 10 WEAPON_SLASH 0 0 0 0 8 295000 75 A APPLY_HITROLL 4 0 C thwap~ FLAG_CLASS_WARRIOR|FLAG_CLASS_GLADIATOR|FLAG_CLASS_MARAUDER|FLAG_CLASS_NINJA|FLAG_CLASS_DRUID|FLAG_CLASS_SORCERER|FLAG_CLASS_SHAMAN|FLAG_CLASS_WARLOCK #13307 ebony helm~ an ebony helm~ A helm made of unbreakable ebony lies on the ground.~ It is constructed of solid, unbreakable ebony. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_HEAD 15 0 0 0 0 0 0 0 10 250000 75 A APPLY_INT 4 0 #13308 ebony leg greaves~ a pair of ebony leg greaves~ A pair of leg greaves made of unbreakable ebony lies on the ground.~ They is constructed of solid, unbreakable ebony. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_LEGS 15 0 0 0 0 0 0 0 10 250000 75 A APPLY_DEX 4 0 #13309 ebony gauntlets~ a pair of ebony gauntlets~ A pair of gauntlets made of unbreakable ebony lies on the ground.~ They is constructed of solid, unbreakable ebony. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_HANDS 15 0 0 0 0 0 0 0 10 245000 75 A APPLY_STR 4 0 #13310 ebony arm greaves~ a pair of ebony arm greaves~ A pair of arm greaves made of unbreakable ebony lies on the ground.~ They is constructed of solid, unbreakable ebony. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_ARMS 15 0 0 0 0 0 0 0 10 225000 75 A APPLY_DAMROLL 5 0 #13311 ebony armour~ a suit of ebony armour~ A suit of armour made of unbreakable ebony lies on the ground.~ It is constructed of solid, unbreakable ebony. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_BODY 15 0 0 0 0 0 0 0 10 250000 75 A APPLY_CON 4 0 #13312 ebony bracer~ an ebony bracer~ A bracer made of unbreakable ebony lies on the ground.~ It is constructed of solid, unbreakable ebony. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WRIST 15 0 0 0 0 0 0 0 10 250000 75 A APPLY_HIT 50 0 #13313 ebony belt~ an ebony belt~ A belt made of unbreakable ebony lies on the ground.~ It is constructed of solid, unbreakable ebony. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WAIST 15 0 0 0 0 0 0 0 10 250000 75 A APPLY_MANA 75 0 #13314 ebony ring~ an ebony ring~ A ring made of unbreakable ebony lies on the ground.~ It is constructed of solid, unbreakable ebony. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_FINGER 15 0 0 0 0 0 0 0 10 250000 75 A APPLY_HITROLL 5 0 #13315 ebony amulet~ an ebony amulet~ An amulet made of unbreakable ebony lies on the ground.~ It is constructed of solid, unbreakable ebony. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_NECK 15 0 0 0 0 0 0 0 10 250000 75 A APPLY_WIS 4 0 #13316 potion dull black~ a dull black potion~ A dull black potion lies on the ground.~ It is dull, black and a potion. ~ ITEM_TYPE_POTION 0 ITEM_WEAR_TAKE 50 SPELL_ARMOR SPELL_SHIELD SPELL_STONE_SKIN 0 0 0 0 2 80000 45 #13317 potion dull jet~ a dull jet potion~ A dull jet potion lies on the ground.~ It is dull, shot through with jet and a potion. ~ ITEM_TYPE_POTION 0 ITEM_WEAR_TAKE 75 SPELL_PROTECTION_EVIL SPELL_SANCTUARY -1 0 0 0 0 2 80000 75 #13318 potion bleary~ a bleary potion~ A bleary potion lies on the ground.~ It reminds you how the world looks through a hangover. ~ ITEM_TYPE_POTION 0 ITEM_WEAR_TAKE 50 SPELL_INFRAVISION SPELL_DETECT_INVIS SPELL_DETECT_HIDDEN 0 0 0 0 2 80000 45 #13319 potion dull ebony~ a dull ebony potion~ A dull ebony potion lies on the ground.~ It is dull and in an ebony potion bottle. ~ ITEM_TYPE_POTION 0 ITEM_WEAR_TAKE 1 SPELL_CURE_LIGHT SPELL_CURE_LIGHT SPELL_CURE_LIGHT 0 0 0 0 2 10 45 #13320 scroll teleport~ a scroll of teleport~ A scroll of instantaneous transportation lies on the ground.~ It has cryptic words and symbols inscribed on it they say: ACME teleport scroll ~ ITEM_TYPE_SCROLL 0 ITEM_WEAR_TAKE 50 SPELL_TELEPORT -1 -1 0 0 0 0 2 80000 45 #13321 scroll recall~ a scroll of recall~ A scroll of recall lies on the ground.~ It has cryptic words and symbols inscribed on it. They say: ACME recall scroll ~ ITEM_TYPE_SCROLL 0 ITEM_WEAR_TAKE 1 SPELL_WORD_OF_RECALL -1 -1 0 0 0 0 2 300 1 #13322 wand ebony~ an ebony wand~ An ebony wand lies in the dust.~ It is a wand carved of a single stick of ebony. ~ ITEM_TYPE_WAND 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 125 3 3 SPELL_FIREBALL 0 0 0 0 2 180000 75 #13323 ebony staff~ an ebony staff~ An ebony staff lies in the dust.~ It is a a staff carved from a stick of finest ebony. ~ ITEM_TYPE_STAFF 0 ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 1 10 10 SPELL_HEAL 0 0 0 0 2 2500000 75 #13324 decaying corpse~ a decaying corpse~ A decaying corpse lies in the dust.~ It is decaying. It is a corpse. It smells bad. ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE 4 0 0 0 0 0 0 0 2 100 1 #13325 severed head~ a severed head~ A severed head lies in the dust.~ Yummmm.....a severed head, favoured food of Slaads. Your mouth waters as you watch a maggot eat its way out of an eyeball. ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE 4 0 0 0 0 0 0 0 2 50 1 #13326 mixed vegetable soup~ a bowl of mixed vegetable soup~ A bowl of some green fluid lies in the dust.~ A tasty, nutritious bowl of soup. ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE 40 0 0 0 0 0 0 0 2 100 1 #13327 large steak~ a large steak~ A large steak lies in the dust.~ A large greasy steak. You wonder what it's going to do to your intestines and pause for a brief moment to mutter a prayer to the poor cow that died to provide you with this lump of seared carcass. ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE 30 0 0 0 0 0 0 0 2 100 1 #13328 bowl maggots~ a bowl of maggots~ A bowl filled with crawling maggots lies on the ground.~ You watch in amazement as one of the maggots crawls out of the bowl and up your arm....Yeeeeeeugh! ~ ITEM_TYPE_FOOD 0 ITEM_WEAR_TAKE 4 0 0 0 0 0 0 0 2 35 1 #13329 potion gloomy~ a gloomy potion~ A gloomy potion lies on the ground.~ A gloomy potion reminds of a full moon watched through heavy cloud cover. ~ ITEM_TYPE_POTION 0 ITEM_WEAR_TAKE 20 SPELL_CURE_LIGHT SPELL_BLESS SPELL_CURE_BLINDNESS 0 0 0 0 2 295000 75 #13330 bebilith claw~ a Bebilith's claw~ A brutally barbed severed limb, like a claw lies on the ground.~ It ends in a huge brutal barb and drips a foul liquid. ~ ITEM_TYPE_WEAPON ITEM_FLAG_HUM|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_CLAW 5 12 WEAPON_CLAW 0 0 0 0 100 2500000 75 P 1 TRIG_COMMAND 35 kill OPROG_ECHO The claw almost leaps out of your hand in its eagerness to kill.~ P 1 TRIG_VOID OPROG_GOD_ARGUMENT kill~ P 2 TRIG_COMMAND 35 murder OPROG_GOD_COMMAND mpecho You hear a shrill screaming noise coming from the Bebilith's claw.~ P 2 TRIG_VOID OPROG_GOD_ARGUMENT murder~ #13331 ebony flame~ an ebony flame~ An ebony ball of flame hovers in the air.~ It is ethereal and very black. ~ ITEM_TYPE_LIGHT ITEM_FLAG_MAGIC ITEM_WEAR_TAKE 0 0 -1 0 0 0 0 0 10 250000 75 A APPLY_AC -15 0 #13332 ebony boots~ a pair of ebony boots~ A pair of ebony boots sit uneasily on the ground here.~ They is constructed of solid, unbreakable ebony. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_FEET 15 0 0 0 0 0 0 0 10 250000 75 A APPLY_HIT 50 0 #13333 ebony robe~ an ebony robe~ A robe weaved of ethereal ebony floats eerily here.~ It moves gently in the breeze. Yet, there is no breeze. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_ABOUT 15 0 0 0 0 0 0 0 10 250000 75 A APPLY_MANA 75 0 #13334 ebony shield~ a sleek ebony shield~ A shield made of unbreakable ebony lies on the ground.~ It is constructed of solid, unbreakable ebony. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_SHIELD 18 0 0 0 0 0 0 0 10 250000 75 #13335 small blade~ a small blade~ A small weak looking blade lies on the ground.~ It looks flimsy. ~ ITEM_TYPE_WEAPON 0 ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_DAGGER 3 2 WEAPON_PIERCE 0 0 0 0 6 250 2 C whap bam boogy boogaloo~ FLAG_CLASS_WARRIOR|FLAG_CLASS_GLADIATOR|FLAG_CLASS_MARAUDER|FLAG_CLASS_NINJA|FLAG_CLASS_DRUID|FLAG_CLASS_SORCERER|FLAG_CLASS_SHAMAN|FLAG_CLASS_WARLOCK #13336 scroll dull black~ a dull black scroll~ A dull black scroll lies on the ground.~ It is dull, black and a scroll. ~ ITEM_TYPE_SCROLL 0 ITEM_WEAR_TAKE 50 SPELL_ARMOR SPELL_SHIELD SPELL_STONE_SKIN 0 0 0 0 2 80000 45 #13337 scroll dull jet~ a dull jet scroll~ A dull jet scroll lies on the ground.~ It is dull, shot through with jet and a scroll. ~ ITEM_TYPE_SCROLL 0 ITEM_WEAR_TAKE 75 SPELL_PROTECTION_EVIL SPELL_SANCTUARY -1 0 0 0 0 2 80000 75 #13338 scroll bleary~ a bleary scroll~ A bleary scroll lies on the ground.~ Its spindly writing reminds you of the time you wrote that exam while hungover... ~ ITEM_TYPE_SCROLL 0 ITEM_WEAR_TAKE 50 SPELL_INFRAVISION SPELL_DETECT_INVIS SPELL_DETECT_HIDDEN 0 0 0 0 2 800000 45 #13339 scroll dull ebony~ a dull ebony scroll~ A dull ebony scroll lies on the ground.~ It is dull and is written with ebony ink. ~ ITEM_TYPE_SCROLL 0 ITEM_WEAR_TAKE 1 SPELL_CURE_LIGHT SPELL_CURE_LIGHT SPELL_CURE_LIGHT 0 0 0 0 2 10 45 #13340 scroll gloomy~ a gloomy scroll~ A gloomy scroll lies on the ground.~ A gloomy scroll winks at you suggestively. ~ ITEM_TYPE_SCROLL 0 ITEM_WEAR_TAKE 20 SPELL_CURE_LIGHT SPELL_BLESS SPELL_CURE_BLINDNESS 0 0 0 0 2 295000 75 #13341 ebony band~ an ebony band~ An ebony band lies unobtrusively on the ground.~ It is constructed of solid, unbreakable ebony. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_FINGER 18 0 0 0 0 0 0 0 10 250000 75 #13342 ebony cloak~ an ebony cloak~ An ebony ring lies unobtrusively on the ground.~ It is black. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_NECK 15 0 0 0 0 0 0 0 10 250000 75 A APPLY_SAVING_SPELL -6 0 #13343 ebony bracelet~ an ebony bracelet~ An ebony bracelet lies unobtrusively on the ground.~ It is constructed of solid, unbreakable ebony. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_WRIST 18 0 0 0 0 0 0 0 10 250000 75 #13344 ebony sceptre~ an ebony sceptre~ An ebony sceptre lies unobtrusively on the ground.~ It is constructed of solid, unbreakable ebony. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC ITEM_WEAR_TAKE|ITEM_WEAR_HOLD 15 0 0 0 0 0 0 0 10 250000 75 A APPLY_HIT 50 0 #13345 teleport potion~ a potion of teleport~ A potion of instantaneous transportation lies on the ground.~ It has cryptic words and symbols inscribed on it they say: ACME teleport potion ~ ITEM_TYPE_POTION 0 ITEM_WEAR_TAKE 50 SPELL_TELEPORT -1 -1 0 0 0 0 2 80000 45 #13346 farastu tentacle~ a Farastu's tentacle~ The tentacle of a Farastu is here.~ The tenticle of a Farastu. ~ ITEM_TYPE_WEAPON 0 ITEM_WEAR_TAKE|ITEM_WEAR_WIELD WEAPONTYPE_WHIP 7 8 WEAPON_WHIP 0 0 0 0 8 295000 62 C tentacle~ FLAG_CLASS_WARRIOR|FLAG_CLASS_GLADIATOR|FLAG_CLASS_MARAUDER|FLAG_CLASS_NINJA|FLAG_CLASS_DRUID|FLAG_CLASS_SORCERER|FLAG_CLASS_SHAMAN|FLAG_CLASS_WARLOCK #13347 potion dull ebony~ a dull ebony potion~ A dull ebony potion lies on the ground.~ It is dull and in an ebony potion bottle. ~ ITEM_TYPE_POTION 0 ITEM_WEAR_TAKE 40 SPELL_HEAL SPELL_HEAL SPELL_HEAL 0 0 0 0 2 8000000 45 #13348 scroll dull ebony~ a dull ebony scroll~ A dull ebony scroll lies on the ground.~ It is dull and is written with ebony ink. ~ ITEM_TYPE_SCROLL 0 ITEM_WEAR_TAKE 40 SPELL_HEAL SPELL_HEAL SPELL_HEAL 0 0 0 0 2 8000000 45 #13349 gauntlets titan~ the gauntlets of Gozai, the Titan~ A pair of huge gauntlets lie in the dust.~ They are huge, and made of some form of indestructible ebony. ~ ITEM_TYPE_ARMOR ITEM_FLAG_MAGIC|ITEM_FLAG_AUTO_ENGRAVE ITEM_WEAR_TAKE|ITEM_WEAR_HANDS 8 0 0 0 0 0 0 0 35 8000000 90 A APPLY_DAMROLL 9 0 #0 #ROOMS #13300 Entering the river~ You are in an underground cavern. To the west, a river flows out of a small hole in the surrounding stone. The river widens to fill the whole cavern to the east. The current is flowing very strongly from the west so it is possible only to climb up to the roads of the realm, or jump on a boat and head east. ~ 0 ROOM_DARK|ROOM_NO_MOB SECT_LAKE DDIR_EAST The current increases in speed to the east.~ ~ 0 -1 13301 DDIR_UP Above you are the roads of the realm.~ ~ 0 -1 17429 S #13301 On the river~ You are sailing on a river. You are completely enclosed in cave with black stone wall. Burnt into the stone directly above your head is the symbol for Chaos. ~ 0 ROOM_DARK|ROOM_NO_MOB SECT_OCEAN DDIR_EAST The river continues east.~ ~ 0 -1 13302 DDIR_WEST The river flows upstream to the west.~ ~ 0 -1 13300 S #13302 On the river~ The river is picking up pace as it flows east. Inscribed around the walls are symbols of Order and from each symbol flows a continuous stream of blood, which trickles down the walls and flows into the river. The water here is faintly pink as it continues to the east and west. ~ 0 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS SECT_OCEAN DDIR_EAST The river picks up pace to the east.~ ~ 0 -1 13303 DDIR_WEST The river flows upstream to the west.~ ~ 0 -1 13301 S #13303 Sailing through the caves~ The water here is murky and red. It flows rapidly to the east and west. Somewhere in the distance to the east you can make out a flickering light. ~ 0 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS SECT_OCEAN DDIR_EAST The river picks up pace to the east.~ ~ 0 -1 13305 DDIR_WEST The river flows upstream to the west.~ ~ 0 -1 13302 S #13304 Portal Room~ You are standing in one of the Portal rooms under the temple of chaos. You get dizzy from the rapidly changing surroundings and wonder where you are now. ~ 0 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE S #13305 Dock at the City of Entropy~ You have entered a brightly lit cavern, the river widens out here to form a small lake. To the south you see a set of large gates. The river continues both east and west. ~ 0 ROOM_NO_MOB|ROOM_INDOORS SECT_OCEAN DDIR_NORTH You see Griffon Bank & Travel.~ ~ 0 -1 16016 DDIR_EAST From the east comes a loud thunderous noise.~ ~ 0 -1 30629 DDIR_SOUTH You see the gates to the City of Entropy to the south.~ ~ 0 -1 13309 DDIR_WEST The river flows upstream to the west.~ ~ 0 -1 13303 S #13306 Struggling against the current~ You are having huge difficulty keeping the boat upright. The sound of thunder is deafening and you are soaked from what seems to be a permenant cloud of mist. The river flows both east and west. ~ 0 ROOM_DARK|ROOM_NO_MOB|ROOM_INDOORS SECT_OCEAN DDIR_EAST Your view to the east is obscured by mist and a roaring noise.~ ~ 0 -1 13307 DDIR_WEST To the west, you can see a steady light source.~ ~ 0 -1 13305 S #13307 Fallen over a waterfall~ You have gone over the side of a waterfall. You fall for what seems like eternity, being battered by the force of the waves around you. You eventually crash into a slim rock ledge, where you lie, trying to regain your breath. You look up and realise that it is impossible to get back up the waterfall. The sheer volume and ferocity of the water crashing down around you prohibits even the use of a fly spell. To continue on the river is suicide. ~ 0 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE DDIR_DOWN The river continues into what seems like the stomach of the earth.~ ~ 0 -1 13308 S #13308 Crushed~ Crushed under the weight of a thousand million gallons of water, your bruised and battered body contemplates the eternity of death that is about to enfold. ~ 0 ROOM_NO_MOB|ROOM_SAFE|ROOM_NO_RECALL SECT_INSIDE S #13309 Before the Entropy City gates~ The cave here has smooth sides and is paved in jet. It widens into a large cavern which continues to increase in size to the south. Ambient light floats around, it's source invisible. To the south a pair of huge gates reach the ceiling and from the north, you hear the sound of a flowing river. ~ 0 0 SECT_CITY DDIR_NORTH To the north, the sound of a river is audible and docks are visible.~ ~ 0 -1 13305 DDIR_SOUTH To the south, you see enormous gates, stretching from the ground to the ceiling.~ ~ 0 -1 13310 S #13310 The Entropy City gates~ Directly before you are two huge gates, which reach the ceiling many feet above your head. You feel small and insignificant next to their seeming indifference to your existence. Inscribed on one gate is the symbol for Chaos, the ever-mutating force of change, on the other gate is symbol for Order the stagnant force which halts progress. The symbol for Order has been neatly broken in two and as you watch, blood seems to flow from it's cracked surface. ~ 0 ROOM_INDOORS SECT_CITY DDIR_NORTH To the north, the cave narrows. In the distance you can hear running water.~ ~ 0 -1 13309 S #13311 Githzerai home~ This is the home of one of the Githzerai citizens of the City of Entropy. It looks like it could belong to a human. ~ 0 0 SECT_INSIDE DDIR_NORTH To the north is another home.~ ~ 0 -1 13389 DDIR_EAST To the east, you can enter a Githzerai house.~ ~ 0 -1 13312 DDIR_SOUTH To the south, you can enter a Githzerai house.~ ~ 0 -1 13318 DDIR_WEST To the west is another Githzerai home.~ ~ 0 -1 13387 S #13312 Githzerai home~ This is the house of a Githzerai citizen of the City. The room is not noticeably different from the house of a human. ~ 0 0 SECT_INSIDE DDIR_NORTH To the north is another Githzerai home.~ ~ 0 -1 13390 DDIR_SOUTH To the south, you can go back onto the Variable Promenade.~ ~ 0 -1 13319 DDIR_WEST To the west is the Githzerai Headquarters.~ ~ 0 -1 13311 S #13313 The armour shop~ You enter a huge shop. Looking up, you can't even see the ceiling. A semi- circular counter surrounds the entrance to the shop and behind the counter you can see countless racks of armour reaching back far into the distance. ~ 0 ROOM_NO_MOB SECT_CITY DDIR_SOUTH To the south, you can go back onto the Variable Promenade.~ ~ 0 -1 13320 S #13314 Entering the City of Entropy~ The cavern's ceiling arches into a high dome. The city stands before you in all it's glory. The architecture of the many buildings here seems to vary drastically from one quarter to the next. The largest building in the city is the temple of Chaos, which stands directly in front of you. As you watch it seems to be slowly changing from one shape to another, now 4 stories tall and built in red brick, now 2 stories high and built of green wood. The city gates are to the north and the Variable Promenade is the south. ~ 0 0 SECT_CITY DDIR_SOUTH To the south is the Variable Promenade, and past that, the temple of Chaos.~ ~ 0 -1 13321 S #13315 Weapons shop~ You enter a small shop, the atmosphere thick with smoke. Hanging from every wall are implements for causing pain and death. ~ 0 ROOM_NO_MOB SECT_CITY DDIR_SOUTH To the south is the Variable Promenade.~ ~ 0 -1 13322 S #13316 Gehreleth abode~ This dwelling seems to have been built to remind the inhabitants of their native plane : Tarterus. A dull, reddish glow is given off by the bare soil floor, bathing you and the other inhabitants in a hellish light. ~ 0 0 SECT_INSIDE DDIR_NORTH To the north is a structure the same as this one.~ ~ 0 -1 13381 DDIR_EAST To the east is a similar structure to this one, but seems more grand.~ ~ 0 -1 13317 DDIR_SOUTH To the south is the Variable Promenade.~ ~ 0 -1 13323 S #13317 Gehreleth abode~ This dwelling has a bare soil floor which gives off a dull, reddish glow. The walls seem to be covered in congealed blood which seems to please the inhabitants. ~ 0 0 SECT_INSIDE DDIR_NORTH To the north is a building similar to this one.~ ~ 0 -1 13382 DDIR_EAST To the east is a building like this one.~ ~ 0 -1 13384 DDIR_SOUTH To the south is a smaller structure of the same type.~ ~ 0 -1 13324 DDIR_WEST To the west is a small structure much the same as this one.~ ~ 0 -1 13316 S #13318 Githzerai abode~ This is the home of some of the Githzerai citizen's of the City of Entropy. It is very similar in layout and design to that of a humans house. ~ 0 0 SECT_INSIDE DDIR_NORTH To the north is the Githzerai headquarters.~ ~ 0 -1 13311 DDIR_EAST You can re-join the Variable Promenade to the east.~ ~ 0 -1 13319 DDIR_WEST You can enter yet another Gith home to the west.~ ~ 0 -1 13386 S #13319 The Variable Promenade~ The promenade is paved in jet and continues to the east and south. To the north and west are citizen's homes. ~ 0 0 SECT_CITY DDIR_NORTH To the north is a citizen's home.~ ~ 0 -1 13312 DDIR_EAST The Variable Promenade continues east here.~ ~ 0 -1 13320 DDIR_SOUTH The Variable Promenade continues south here.~ ~ 0 -1 13326 DDIR_WEST To the west is a citizen's home.~ ~ 0 -1 13318 S #13320 The Variable Promenade~ The Variable Promenade is paved in black jet here and continues east and west. A blank wall of the ever-changing temple of Chaos is to the south and there is a shop to the north. ~ 0 0 SECT_CITY DDIR_NORTH There is a HUGE shop to the north.~ ~ 0 -1 13313 DDIR_EAST The Variable Promenade continues east here.~ ~ 0 -1 13321 DDIR_WEST The Variable Promenade continues west here.~ ~ 0 -1 13319 S #13321 Intersection~ From the south comes a groaning noise as the materials that the temple of Chaos consists of complain about their ever-mutating condition. The Variable Promenade branches east and west here. In the distance to the north you can see the huge gates to the city. ~ 0 0 SECT_CITY DDIR_NORTH In the distance you see the huge gates to the city.~ ~ 0 -1 13314 DDIR_EAST The Variable Promenade branches east here.~ ~ 0 -1 13322 DDIR_SOUTH The ever changing temple of Chaos lies directly in front of you.~ ~ 0 -1 13328 DDIR_WEST The Variable Promenade branches west here.~ ~ 0 -1 13320 S #13322 The Variable Promenade~ The Variable Promenade is paved in blace jet here and continues east and west. The ever-mutating Temple of Chaos lies to the south. ~ 0 0 SECT_CITY DDIR_NORTH There is a shop to the north.~ ~ 0 -1 13315 DDIR_EAST The Variable Promenade turns south in that direction.~ ~ 0 -1 13323 DDIR_WEST The Variable Promenade enters an intersection in that direction.~ ~ 0 -1 13321 S #13323 The Variable Promenade~ The Variable Promenade is paved in black jet. Citizen's homes are to the north and east. ~ 0 0 SECT_CITY DDIR_NORTH There is a citizen's home to the north.~ ~ 0 -1 13316 DDIR_EAST There is a citizen's home to the east.~ ~ 0 -1 13324 DDIR_SOUTH The Variable Promenade continues to the south.~ ~ 0 -1 13330 DDIR_WEST The Variable Promenade continues to the west.~ ~ 0 -1 13322 S #13324 Gehreleth abode~ This dwelling seems to have been built to remind the inhabitants of their native plane : Tarterus. A dull, reddish glow is given off by the bare soil floor, bathing you and the other inhabitants in a hellish light. ~ 0 0 SECT_INSIDE DDIR_NORTH To the north is a more grand structure than this one, though much the same.~ ~ 0 -1 13317 DDIR_EAST To the east is a structure the same as this one.~ ~ 0 -1 13385 DDIR_WEST To the west, you may return to the Variable Promenade.~ ~ 0 -1 13323 S #13325 Food Shop~ This rather strange establishment tries to cater for the VERY different tastes of the citizen's of Entropy. ~ 0 ROOM_NO_MOB SECT_INSIDE DDIR_EAST To the east, you can return to the Variable Promenade.~ ~ 0 -1 13326 S #13326 The Variable Promenade~ The Variable Promenade is paved in black jet. Citizen's homes are to the north and east. ~ 0 0 SECT_CITY DDIR_NORTH To the north, the Variable Promenade continues.~ ~ 0 -1 13319 DDIR_SOUTH To the south, the Variable Promenade continues.~ ~ 0 -1 13333 DDIR_WEST To the west is a strange eating establishment.~ ~ 0 -1 13325 S #13327 Staircase~ This room is dominated by a huge spiral staircase, going both up and down. ~ 0 0 SECT_INSIDE DDIR_EAST To the east is the entrance to the temple~ ~ 0 -1 13328 DDIR_UP The staircase goes up.~ ~ 0 -1 13366 DDIR_DOWN The staircase goes down.~ ~ 0 -1 13362 S #13328 Entrance to The Temple of Chaos~ This is the entrance to The Temple of Chaos. While you're actually inside the temple, the ever-changing outside is not at all apparent, the inside seems constant. There is a tall, arched ceiling on which are painted beautiful murals of scenes of anarchy. There are ornate entrances to the south, east and west. ~ 0 0 SECT_CITY DDIR_NORTH To the north is the Variable Promenade.~ ~ 0 -1 13321 DDIR_EAST To the east is a huge spiral staircase.~ ~ 0 -1 13329 DDIR_SOUTH To the south is the Altar.~ ~ 0 -1 13335 DDIR_WEST To the west is a huge spiral staircase.~ ~ 0 -1 13327 S #13329 Staircase~ This room is dominated by a huge spiral staircase, going both up and down. ~ 0 0 SECT_INSIDE DDIR_WEST To the west is the entrance to the temple~ ~ 0 -1 13328 DDIR_UP The staircase goes up.~ ~ 0 -1 13368 DDIR_DOWN The staircase goes down.~ ~ 0 -1 13365 S #13330 The Variable Promenade~ The Variable Promenade is paved in black jet. The promenade goes both north and south. To the east is the Hall of Combat. ~ 0 0 SECT_CITY DDIR_NORTH The Variable Promenade continues north.~ ~ 0 -1 13323 DDIR_EAST The Hall of Combat is to the east.~ ~ 0 -1 13331 DDIR_SOUTH The Variable Promenade continues south.~ ~ 0 -1 13337 S #13331 The Hall of Combat~ This is the Hall of combat, where Githzerai mentors teach both Rangers and Monks the arts of warfare. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST You can see the Variable Promenade to the west.~ ~ 0 -1 13330 S #13332 Bebilith slaying pit~ This is an pit where creepers of the Abyss can lurk while awaiting a call to assassinate some greater demon or devil. Fleeing would be a wise decision. ~ 0 0 SECT_INSIDE DDIR_EAST To the east is the Variable Promenade.~ ~ 0 -1 13333 S #13333 The Variable Promenade~ The Variable Promenade is paved in black jet. The promenade goes both north and south. To the west is a dark dwelling. ~ 0 0 SECT_CITY DDIR_NORTH To the north is the Variable Promenade.~ ~ 0 -1 13326 DDIR_SOUTH To the south is the Variable Promenade.~ ~ 0 -1 13340 DDIR_WEST To the west is a nightmarish dwelling.~ ~ 0 -1 13332 S #13334 Inside the Temple of Chaos~ There are several pews here, each of which faces east, towards the altar. There are several worshippers here already, kneeling and praying to Chaos. They represent most of the races of the city, Githzerai, Slaad, Bariaur and even some Gehreleth. You can approach the altar to the east. ~ 0 ROOM_INDOORS|ROOM_SAFE SECT_INSIDE DDIR_EAST To the east is the altar.~ ~ 0 -1 13335 S #13335 The Altar~ This room is dominated by the altar to Chaos in the centre. A struggling Order follower is tied spread-eagled to the altar, blood flowing from many hideous wounds into a crucible at the base of the altar. ~ 0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_ALTAR_N|ROOM_SAFE SECT_INSIDE DDIR_NORTH To the north is the entrance to the temple.~ ~ 0 -1 13328 DDIR_EAST To the east is a row of pews.~ ~ 0 -1 13336 DDIR_SOUTH To the south is a huge effigy of Chaos.~ ~ 0 -1 13342 DDIR_WEST To the west is a row of pews.~ ~ 0 -1 13334 S #13336 Inside the Temple of Chaos~ There are several pews here, each of which faces west, towards the altar. There are several worshippers here already, kneeling and praying to Chaos. They represent most of the races of the city, Githzerai, Slaad, Bariaur and even some Gehreleth. You can approach the altar to the west. ~ 0 ROOM_INDOORS|ROOM_SAFE SECT_INSIDE DDIR_WEST To the west is the altar.~ ~ 0 -1 13335 S #13337 The Variable Promenade~ The Variable Promenade is paved in black jet. The promenade goes both north and south. To the east is a dark dwelling. ~ 0 0 SECT_CITY DDIR_NORTH To the north is the Variable Promenade.~ ~ 0 -1 13330 DDIR_EAST To the east is a nightmarish area.~ ~ 0 -1 13338 DDIR_SOUTH To the south is the Variable Promenade.~ ~ 0 -1 13344 S #13338 Bebilith slaying pit~ This is an pit where creepers of the Abyss can lurk while awaiting a call to assassinate some greater demon or devil. Fleeing would be a wise decision. ~ 0 0 SECT_INSIDE DDIR_WEST To the west is the Variable Promenade.~ ~ 0 -1 13337 S #13339 The Morgue~ This building houses the City Morgue. There are many marble slabs here, each of vastly different sizes, as if the owners expect a large number of casualties of many different kinds. ~ 0 ROOM_NO_MOB|ROOM_INDOORS|ROOM_MORGUE SECT_INSIDE DDIR_EAST To the east is the Variable Promenade.~ ~ 0 -1 13340 S #13340 The Variable Promenade~ The Variable Promenade is paved in black jet. The promenade goes both north and south. To the west is the city Morgue. ~ 0 0 SECT_CITY DDIR_NORTH The Variable Promenade continues north.~ ~ 0 -1 13333 DDIR_SOUTH The Variable Promenade continues south.~ ~ 0 -1 13347 DDIR_WEST The City Morgue is the west.~ ~ 0 -1 13339 S #13341 Inner Sanctum~ This is one of the inner sanctums of the temple of Chaos, where priests can prepare for sermons or battle. Robes of various shapes and colours line one wall and on the other are a variety of weapons. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_EAST To the east is an effigy to Chaos.~ ~ 0 -1 13342 S #13342 Effigy to Chaos~ This room is dominated by a huge statue of Chaos. The statue is carved in a mixture of ebony and jet. In the statue's right hand, it holds a symbol of Chaos, in the other, it crushes a symbol of Order. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH To the north is the altar.~ ~ 0 -1 13335 DDIR_EAST To the east is one of the inner sanctums.~ ~ 0 -1 13343 DDIR_WEST To the west is one of the inner sanctums.~ ~ 0 -1 13341 S #13343 Inner Sanctum~ This is one of the inner sanctums of the temple of Chaos, where priests can prepare for sermons or battle. Robes of various shapes and colours line one wall and on the other are a variety of weapons. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_WEST To the west is an effigy to Chaos.~ ~ 0 -1 13342 S #13344 The Variable Promenade~ The Variable Promenade is paved in black jet. The promenade goes both north and south. To the east is the Magic shop. ~ 0 0 SECT_CITY DDIR_NORTH The Variable Promenade continues north.~ ~ 0 -1 13337 DDIR_EAST The Magic Shop is the east.~ ~ 0 -1 13345 DDIR_SOUTH The Variable Promenade continues south.~ ~ 0 -1 13351 S #13345 The Magic Shop~ This is a grand establishment. At the corner of your eye, you can make out some sort of movement but when you turn, there is nothing there. There are bubbling conconctions in every nook and cranny. Large numbers of shelves house stacks of scrolls, both old and new. ~ 0 ROOM_NO_MOB|ROOM_INDOORS SECT_INSIDE DDIR_WEST The west, you may re-join the Variable Promenade.~ ~ 0 -1 13344 S #13346 Bariaur Dwelling~ This inside of this dwelling MUST be bigger than how it appears from the outside, for there is an entire sylvan forest in here. Large trees grow to their full height in the glorius sunshine and small bushes covered in berries are all around. ~ 0 0 SECT_FOREST DDIR_EAST To the east is the Variable Promenade.~ ~ 0 -1 13347 DDIR_SOUTH To the south is a MASSIVE dwelling, housing a titan.~ ~ 0 -1 13353 S #13347 The Variable Promenade~ The Variable Promenade is paved in black jet. The promenade goes both north and east. To the west is a citizen's home. ~ 0 0 SECT_CITY DDIR_NORTH The Variable Promenade continues north.~ ~ 0 -1 13340 DDIR_EAST The Variable Promenade continues east.~ ~ 0 -1 13348 DDIR_SOUTH To the south is the home of an Air Sentinel.~ ~ 0 -1 13354 DDIR_WEST To the west is a Bariaur's home.~ ~ 0 -1 13346 S #13348 The Variable Promenade~ The Variable Promenade is paved in black jet. The promenade goes both east and west. To the south is the hall of the Unseen Dagger. ~ 0 0 SECT_CITY DDIR_EAST The Variable Promenade continues east.~ ~ 0 -1 13349 DDIR_SOUTH To the south is the hall of the Unseen Dagger.~ ~ 0 -1 13355 DDIR_WEST The Variable Promenade continues west.~ ~ 0 -1 13347 S #13349 The Variable Promenade~ The Variable Promenade is paved in black jet. The promenade goes both east and west. To the south is the entrance to the City Gardens. ~ 0 0 SECT_CITY DDIR_EAST The Variable Promenade continues east.~ ~ 0 -1 13350 DDIR_SOUTH The entrance to the City Gardens is to the south here.~ ~ 0 -1 13356 DDIR_WEST The Variable Promenade continues west.~ ~ 0 -1 13348 S #13350 The Variable Promenade~ The Variable Promenade is paved in black jet. The promenade goes both east and west. To the south is the Hall of Magic. ~ 0 0 SECT_CITY DDIR_EAST The Variable Promenade continues east.~ ~ 0 -1 13351 DDIR_SOUTH To the south is the Hall of Magic.~ ~ 0 -1 13357 DDIR_WEST The Variable Promenade continues west.~ ~ 0 -1 13349 S #13351 The Variable Promenade~ The Variable Promenade is paved in black jet. The promenade goes both north and west. To the east and south are Citizen's homes. ~ 0 0 SECT_CITY DDIR_NORTH The Variable Promenade continues north here.~ ~ 0 -1 13344 DDIR_EAST To the east is a Slaad's abode.~ ~ 0 -1 13352 DDIR_SOUTH To the south is a Slaad's abode.~ ~ 0 -1 13358 DDIR_WEST The Variable Promenade continues west here.~ ~ 0 -1 13350 S #13352 A Slaad's home~ This dwelling is a hodgepodge of bits and pieces of boulders, trees and murky liquids. You are buffeted by strong winds and chilled by what seems to be the tip of an iceberg sticking out of a frozen puddle in the ceiling. ~ 0 0 SECT_INSIDE DDIR_EAST To the east is a strange mixture of ground.~ ~ 0 -1 13391 DDIR_SOUTH To the south is a bizzare combination of terrain.~ ~ 0 -1 13359 DDIR_WEST You may re-join the Variable Promenade to the west.~ ~ 0 -1 13351 S #13353 Titan's dwelling~ A Titan named Gozai finds it amusing to have different dwellings on different planes of existence. The creators of the City of Entropy were honoured when he joined their efforts and indeed, Gozai is responsible for the creation of much of the city. His home here is truly massive, the ceiling is far beyond what the naked eye can percieve. Huge furniture manages to look graceful in it's intimidating size. ~ 0 0 SECT_INSIDE DDIR_NORTH To the north is a Bariaur's dwelling.~ ~ 0 -1 13346 DDIR_EAST To the east is the home of an Air Sentinel.~ ~ 0 -1 13354 S #13354 Citizen's home~ This home is rocked with booming thunder squalls and hard rains. ~ 0 0 SECT_INSIDE DDIR_NORTH To the north is the Variable Promenade.~ ~ 0 -1 13347 DDIR_WEST To the west is a Titan's dwelling.~ ~ 0 -1 13353 S #13355 The hall of the Unseen Dagger~ This is the Hall of the Unseen Dagger, where Githzerai mentors teach both Assassins and Rogues the unseen arts. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH To the north is the Variable Promenade.~ ~ 0 -1 13348 S #13356 Entrance to the City Gardens~ From the south comes various sounds and odours. You hear several animals and strange creatures chattering to each other in the gardens of the City. ~ 0 0 SECT_CITY DDIR_NORTH To the north is the Variable Promenade.~ ~ 0 -1 13349 DDIR_SOUTH To the south is the City of Entropy gardens.~ ~ 0 -1 13376 S #13357 The Hall of Magic~ This is the Hall of Magic, where Githzerai mentors teach the various arts of Necromancy, Elementalism and Illusion. ~ 0 ROOM_INDOORS SECT_INSIDE DDIR_NORTH To the north is the Variable Promenade.~ ~ 0 -1 13350 S #13358 A Slaad's home~ This dwelling is a hodgepodge of bits and pieces of boulders, trees and murky liquids. You are buffeted by strong winds and heated a free-standing ball of fire that hovers in the centre of the floor. ~ 0 0 SECT_INSIDE DDIR_NORTH To the north is the Variable Promenade.~ ~ 0 -1 13351 DDIR_EAST To the east is another strange combination of terrain.~ ~ 0 -1 13359 DDIR_SOUTH To the south is more strange ground.~ ~ 0 -1 13395 S #13359 A Slaad's home~ This dwelling is a hodgepodge of bits and pieces of boulders, trees and murky liquids. You are standing in an area of completely calm air. You are heated a free-standing ball of fire that sits in a pond on the east wall. ~ 0 0 SECT_INSIDE DDIR_NORTH To the north is a hodgebodge of terrains.~ ~ 0 -1 13352 DDIR_EAST To the east is wierd land.~ ~ 0 -1 13392 DDIR_SOUTH To the south is even wierder land than to the east.~ ~ 0 -1 13394 DDIR_WEST To the west is a hodgepodge of terrains.~ ~ 0 -1 13358 S #13360 Dungeon~ This is a featureless dull room. The creature within is awaiting sacrifice to Chaos. There is some sort of force field that prevents the creature from leaving the room, but does not hinder you in any way. ~ 0 0 SECT_INSIDE DDIR_SOUTH To the south is staircase.~ ~ 0 -1 13362 S #13361 Dungeon~ This is a featureless dull room. The creature within is awaiting sacrifice to Chaos. There is some sort of force field that prevents the creature from leaving the room, but does not hinder you in any way. ~ 0 0 SECT_INSIDE DDIR_EAST To the east is a staircase.~ ~ 0 -1 13362 S #13362 Staircase~ This room is dull and featureless. A staircase spirals up and in each of the cardinal directions is a force field of an indistinct shape or form. ~ 0 0 SECT_INSIDE DDIR_NORTH To the north is a force field.~ ~ 0 -1 13360 DDIR_EAST To the east is a force field.~ ~ 0 -1 13363 DDIR_SOUTH To the south is a force field.~ ~ 0 -1 13364 DDIR_WEST To the west is a force field.~ ~ 0 -1 13361 DDIR_UP The staircase goes up.~ ~ 0 -1 13327 S #13363 Dungeon~ This is a featureless dull room. The creature within is awaiting sacrifice to Chaos. There is some sort of force field that prevents the creature from leaving the room, but does not hinder you in any way. ~ 0 0 SECT_INSIDE DDIR_WEST To the west is a staircase.~ ~ 0 -1 13362 S #13364 Dungeon~ This is a featureless dull room. The creature within is awaiting sacrifice to Chaos. There is some sort of force field that prevents the creature from leaving the room, but does not hinder you in any way. ~ 0 0 SECT_INSIDE DDIR_NORTH To the north is a staircase.~ ~ 0 -1 13362 S #13365 Portal Room~ This room is so charged with Chaos that it is possible to travel from here to other places. A staircase leads up. ~ 0 0 SECT_INSIDE DDIR_NORTH To the north is a portal.~ ~ 0 -1 13304 DDIR_EAST To the east is a portal.~ ~ 0 -1 13304 DDIR_SOUTH To the south is a portal.~ ~ 0 -1 13304 DDIR_WEST To the west is a portal.~ ~ 0 -1 13304 DDIR_UP The staircase leads up.~ ~ 0 -1 13329 S #13366 Staircase~ This room is dominated by a huge spiral staircase, going down. There is also an entrance to the east. ~ 0 0 SECT_INSIDE DDIR_EAST To the west is a plush hallway, lined with statues.~ ~ 0 -1 13367 DDIR_DOWN The staircase goes down.~ ~ 0 -1 13327 S #13367 Plush Hallway~ This long hallway goes south. It is carpeted with a deep, luxurious black carpet made of Sable fur. Paintings and statues of great Chaos followers line the walls. The statues here are of Satan, Acer, Strongarm, Toto and Uther. Ornately carved arches lead into rooms to the east and west. ~ 0 0 SECT_INSIDE DDIR_EAST To the east is a staircase leading down.~ ~ 0 -1 13368 DDIR_SOUTH To the south, the plush hall continues.~ ~ 0 -1 13370 DDIR_WEST To the west is a staircase leading down.~ ~ 0 -1 13366 S #13368 Staircase~ This room is dominated by a huge spiral staircase, going down. There is also an entrance to the west. ~ 0 0 SECT_INSIDE DDIR_WEST To the west is a plush hallway, lined with statues.~ ~ 0 -1 13367 DDIR_DOWN The staircase goes down.~ ~ 0 -1 13329 S #13369 High Priest's room~ This is where the high priests of Chaos come to sleep and meditate in private. The room is has a plush black carpet and there are many beautiful and ornate furnishings about the room. ~ 0 0 SECT_INSIDE DDIR_EAST You can see the plush hallway to the east.~ ~ 0 -1 13370 S #13370 Plush Hallway~ This long hallway goes south and north. It is carpeted with a deep, luxurious black carpet made of Sable fur. Paintings and statues of great Chaos followers line the walls. The statues here are of Rumor, Dent, Zippo Haxl, Lorien, Remulus, Firefox and Barney. There is a large bust of Calamir taking pride of place amongst the statues.Ornately carved arches lead into rooms to the east and west. ~ 0 0 SECT_INSIDE DDIR_NORTH To the north, the plush hall continues.~ ~ 0 -1 13367 DDIR_EAST To the east is Chaste's room.~ ~ 0 -1 13371 DDIR_SOUTH To the south, the plush hall continues.~ ~ 0 -1 13373 DDIR_WEST To the west is a high priests room.~ ~ 0 -1 13369 S #13371 Chaste's room~ Chaste has been honoured with a room inside the temple of Chaos for his work in collaborating closely with Chaos himself in the creation of the City of Entropy. It is decorated with a red carpet, black walls and a bright white ceiling. ~ 0 ROOM_NO_MOB SECT_INSIDE DDIR_WEST To the west is the plush hall.~ ~ 0 -1 13370 S #13372 Acolyte's room~ Within this room are several rich beds with wide spaces between them. This is where the many acolytes of Chaos rest and meditate. ~ 0 0 SECT_INSIDE DDIR_EAST To the east is the plush hall.~ ~ 0 -1 13373 S #13373 Plush Hallway~ This long hallway goes north. It is carpeted with a deep, luxurious black carpet made of Sable fur. Paintings and statues of great Chaos followers line the walls. The statues here are of Crucifer, Lowris, Meldrick, Cray, Gimli and Aspen. A large bust of Venom takes pride of place amongst the statues. Ornately carved arches lead into rooms to the east and west. ~ 0 0 SECT_INSIDE DDIR_NORTH To the north, the plush hall continues.~ ~ 0 -1 13370 DDIR_EAST To the east is a high priests chamber.~ ~ 0 -1 13374 DDIR_WEST To the west is the acolytes chamber.~ ~ 0 -1 13372 S #13374 High Priest's room~ This is where the high priests of Chaos come to sleep and meditate in private. The room is has a plush black carpet and there are many beautiful and ornate furnishings about the room. ~ 0 0 SECT_INSIDE DDIR_WEST You can see the plush hallway to the west.~ ~ 0 -1 13373 S #13375 Twister~ You are in a whirling twisting column of air. You are buffeted about in a long spiral. Several objects spin around you but you are unable to make them out clearly. ~ 0 0 SECT_AIR DDIR_EAST To the east are some gardens.~ ~ 0 -1 13376 DDIR_SOUTH To the south is a wall of water.~ ~ 0 -1 13378 DDIR_WEST To the south is a wall of water.~ ~ 0 -1 13396 S #13376 Gardens of the City of Entropy~ The citizens of Entropy have transported all sorts of plant life to this small area and have let it grow into a huge mass of crawling plants. You see examples of plant life from the top of Mount Kolvir, the Forest of Arden, Elemental Canyon and even from Avernus. Somehow, the plants all manage to co-exist and even thrive. ~ 0 0 SECT_FOREST DDIR_NORTH To the north, you can go back to the city of entropy.~ ~ 0 -1 13356 DDIR_EAST From the east comes the smell of fire and brimstone.~ ~ 0 -1 13377 DDIR_SOUTH To the south is a wall of water.~ ~ 0 -1 13379 DDIR_WEST To the west is a whirling column of air.~ ~ 0 -1 13375 S #13377 Lava room~ You are standing in a pool of molten rock and magma. ~ 0 ROOM_INDOORS SECT_LAVA DDIR_SOUTH To the south is a cloud of ash and dust.~ ~ 0 -1 13380 DDIR_WEST To the west is a garden.~ ~ 0 -1 13376 S #13378 Chaotic Pond~ SPLASH! You walk into a wall of water. Somehow, the "pond" that is here does not flow into any of the surrounding areas. It is home to an interesting variety of aquatic life, both fish and seaweed. You can swim north or east. ~ 0 0 SECT_LAKE DDIR_NORTH To the north is a garden.~ ~ 0 -1 13375 DDIR_EAST To the east the pond continues.~ ~ 0 -1 13379 DDIR_WEST To the south is a wall of water.~ ~ 0 -1 13399 S #13379 Chaotic Pond~ SPLASH! You walk into a wall of water. Somehow, the "pond" that is here does not flow into any of the surrounding areas. It is home to an interesting variety of aquatic life, both fish and seaweed. You can swim north, east or west. ~ 0 0 SECT_LAKE DDIR_NORTH To the north, you can see a garden.~ ~ 0 -1 13376 DDIR_EAST There is a cloud of ash and dust to the east.~ ~ 0 -1 13380 DDIR_WEST To the west, the pond continues.~ ~ 0 -1 13378 S #13380 Cloud of ash and dust~ Your vision is obscured by a cloud of ash and dust. You can barely make out exits to the north and west. ~ 0 0 SECT_MOUNTAIN DDIR_NORTH You can barely make out an exit to the north.~ ~ 0 -1 13377 DDIR_WEST You can barely make out an exit to the west.~ ~ 0 -1 13379 S #13381 Gehreleth abode~ This dwelling seems to have been built to remind the inhabitants of their native plane : Tarterus. A dull, reddish glow is given off by the bare soil floor, bathing you and the other inhabitants in a hellish light. ~ 0 0 SECT_INSIDE DDIR_EAST To the east is a similar structure to this one.~ ~ 0 -1 13382 DDIR_SOUTH To the south is a structure like this one.~ ~ 0 -1 13316 S #13382 Gehreleth abode~ This dwelling seems to have been built to remind the inhabitants of their native plane : Tarterus. A dull, reddish glow is given off by the bare soil floor, bathing you and the other inhabitants in a hellish light. ~ 0 0 SECT_INSIDE DDIR_EAST To the east is a similar structure to this one.~ ~ 0 -1 13383 DDIR_SOUTH To the south is a structure like this one.~ ~ 0 -1 13317 DDIR_WEST To the west is a similar structure to this one.~ ~ 0 -1 13381 S #13383 Gehreleth abode~ This dwelling has a bare soil floor which gives off a dull, reddish glow. The walls seem to be covered in congealed blood which seems to please the inhabitants. ~ 0 0 SECT_INSIDE DDIR_SOUTH To the south is a structure like this one.~ ~ 0 -1 13384 DDIR_WEST To the west is a similar structure to this one.~ ~ 0 -1 13382 S #13384 Gehreleth abode~ This dwelling seems to have been built to remind the inhabitants of their native plane : Tarterus. A dull, reddish glow is given off by the bare soil floor, bathing you and the other inhabitants in a hellish light. ~ 0 0 SECT_INSIDE DDIR_NORTH To the north is the grand room.~ ~ 0 -1 13383 DDIR_SOUTH To the south is a structure like this one.~ ~ 0 -1 13385 DDIR_WEST To the east is a similar structure to this one.~ ~ 0 -1 13317 S #13385 Gehreleth abode~ This dwelling seems to have been built to remind the inhabitants of their native plane Tarterus. A dull, reddish glow is given off by the bare soil floor, bathing you and the other inhabitants in a hellish light. ~ 0 0 SECT_INSIDE DDIR_NORTH To the north is a similar structure to this one.~ ~ 0 -1 13384 DDIR_WEST To the west is a structure like this one.~ ~ 0 -1 13324 S #13386 Githzerai home~ This is the house of a Githzerai citizen of the City. The room is not noticeably different from the house of a human. ~ 0 0 SECT_INSIDE DDIR_NORTH To the north is the another Githzerai building.~ ~ 0 -1 13387 DDIR_EAST To the east you can enter another Githzerai home.~ ~ 0 -1 13318 S #13387 Githzerai home~ This is the house of a Githzerai citizen of the City. The room is not noticeably different from the house of a human. ~ 0 0 SECT_INSIDE DDIR_NORTH To the north is the main headquarters.~ ~ 0 -1 13388 DDIR_EAST To the east is the Githzerai Headquarters.~ ~ 0 -1 13311 DDIR_SOUTH To the south, you can enter a githzerai abode.~ ~ 0 -1 13386 S #13388 Main Githzerai headquarters~ This room is decorated with the severed heads of many powerful creatures of Law. Maps line the walls, showing various areas which the Githzerai are planning campaigns against. ~ 0 0 SECT_INSIDE DDIR_EAST To the east is a Githzerai home.~ ~ 0 -1 13389 DDIR_SOUTH To the south, you can go back a different githzerai home.~ ~ 0 -1 13387 S #13389 Githzerai home~ This is the house of a Githzerai citizen of the City. The room is not noticeably different from the house of a human. ~ 0 0 SECT_INSIDE DDIR_EAST To the east, you can enter a Githzerai home.~ ~ 0 -1 13390 DDIR_SOUTH To the south is another Gith home.~ ~ 0 -1 13311 DDIR_WEST To the west is the Githzerai Headquarters.~ ~ 0 -1 13388 S #13390 Githzerai home~ This is the house of a Githzerai citizen of the City. The room is not noticeably different from the house of a human. ~ 0 0 SECT_INSIDE DDIR_SOUTH To the south, you can go into another Gith home.~ ~ 0 -1 13312 DDIR_WEST To the west is another gith home.~ ~ 0 -1 13389 S #13391 A Slaad's home~ This dwelling is a hodgepodge of bits and pieces of boulders, trees and murky liquids. You are buffeted by strong winds and chilled by what seems to be the tip of an iceberg sticking out of a frozen puddle in the ceiling. ~ 0 0 SECT_INSIDE DDIR_SOUTH To the south is a bizzare combination of terrain.~ ~ 0 -1 13392 DDIR_WEST You may enter a bizzare room to the west.~ ~ 0 -1 13352 S #13392 A Slaad's home~ This dwelling is a hodgepodge of bits and pieces of boulders, trees and murky liquids. You are buffeted by strong winds and chilled by what seems to be the tip of an iceberg sticking out of a frozen puddle in the ceiling. ~ 0 0 SECT_INSIDE DDIR_NORTH To the north is a strange piece of ground.~ ~ 0 -1 13391 DDIR_SOUTH To the south is a bizzare combination of terrain.~ ~ 0 -1 13393 DDIR_WEST You may enter a strange cavern to the west.~ ~ 0 -1 13359 S #13393 A Slaad's home~ This dwelling is a hodgepodge of bits and pieces of boulders, trees and murky liquids. You are buffeted by strong winds and chilled by what seems to be the tip of an iceberg sticking out of a frozen puddle in the ceiling. ~ 0 0 SECT_INSIDE DDIR_NORTH To the north is a bizzare combination of terrain.~ ~ 0 -1 13392 DDIR_WEST You venture into the unknown west.~ ~ 0 -1 13394 S #13394 A Slaad's home~ This dwelling is a hodgepodge of bits and pieces of boulders, trees and murky liquids. You are buffeted by strong winds and chilled by what seems to be the tip of an iceberg sticking out of a frozen puddle in the ceiling. ~ 0 0 SECT_INSIDE DDIR_NORTH To the north is a bizzare combination of terrain.~ ~ 0 -1 13359 DDIR_EAST To the east is a strange piece of terrain.~ ~ 0 -1 13393 DDIR_WEST You may wander west if you wish. I wouldn't though.~ ~ 0 -1 13395 S #13395 A Slaad's home~ This dwelling is a hodgepodge of bits and pieces of boulders, trees and murky liquids. You are buffeted by strong winds and chilled by what seems to be the tip of an iceberg sticking out of a frozen puddle in the ceiling. ~ 0 0 SECT_INSIDE DDIR_NORTH To the north is a bizzare combination of terrain.~ ~ 0 -1 13358 DDIR_EAST You may wander into the strange western room if you wish.~ ~ 0 -1 13394 S #13396 Chaotic Pond~ SPLASH! You walk into a wall of water. Somehow, the "pond" that is here does not flow into any of the surrounding areas. It is home to an interesting variety of aquatic life, both fish and seaweed. You can swim north or east. ~ 0 0 SECT_LAKE DDIR_EAST To the north is a air.~ ~ 0 -1 13375 DDIR_SOUTH To the east the pond continues.~ ~ 0 -1 13399 DDIR_WEST To the north is air.~ ~ 0 -1 13397 S #13397 Cloud of ash and dust~ Your vision is obscured by a cloud of ash and dust. You can barely make out an exit to the south. ~ 0 0 SECT_LAKE DDIR_EAST To the north is a garden.~ ~ 0 -1 13396 DDIR_SOUTH To the east the pond continues.~ ~ 0 -1 13398 S #13398 Twister~ You are in a whirling twisting column of air. You are buffeted about in a long spiral. Several objects spin around you but you are unable to make them out clearly. ~ 0 0 SECT_LAKE DDIR_NORTH To the north is a garden.~ ~ 0 -1 13397 DDIR_EAST To the east the pond continues.~ ~ 0 -1 13399 S #13399 Cloud of ash and dust~ Your vision is obscured by a cloud of ash and dust. You can barely make out exits to the north and west. ~ 0 0 SECT_LAKE DDIR_NORTH To the north is a garden.~ ~ 0 -1 13396 DDIR_EAST To the east the pond continues.~ ~ 0 -1 13378 DDIR_WEST To the north is a air.~ ~ 0 -1 13398 S #0 #RESETS M 13300 100 13357 E 13300 100 WEAR_WIELD M 13301 100 13331 E 13300 100 WEAR_WIELD M 13302 100 13355 E 13300 100 WEAR_WIELD M 13303 100 13311 E 13300 100 WEAR_WIELD M 13304 100 13311 E 13300 100 WEAR_WIELD M 13304 100 13311 E 13300 100 WEAR_WIELD M 13304 100 13318 M 13303 100 13388 E 13300 100 WEAR_WIELD M 13303 100 13388 E 13300 100 WEAR_WIELD M 13304 100 13386 E 13300 100 WEAR_WIELD M 13304 100 13386 E 13300 100 WEAR_WIELD M 13304 100 13387 E 13300 100 WEAR_WIELD M 13304 100 13387 E 13300 100 WEAR_WIELD M 13304 100 13388 E 13300 100 WEAR_WIELD M 13304 100 13388 E 13300 100 WEAR_WIELD M 13304 100 13389 E 13300 100 WEAR_WIELD M 13304 100 13389 E 13300 100 WEAR_WIELD M 13304 100 13390 E 13300 100 WEAR_WIELD M 13304 100 13390 E 13300 100 WEAR_WIELD M 13304 100 13318 E 13300 100 WEAR_WIELD M 13304 100 13312 E 13300 100 WEAR_WIELD M 13304 100 13312 E 13300 100 WEAR_WIELD M 13304 100 13319 E 13300 100 WEAR_WIELD M 13304 100 13348 E 13300 100 WEAR_WIELD M 13304 100 13330 E 13300 100 WEAR_WIELD M 13304 100 13351 E 13300 100 WEAR_WIELD M 13305 100 13310 M 13306 100 13359 M 13307 100 13359 M 13307 100 13358 M 13307 100 13352 M 13308 100 13323 M 13308 100 13333 M 13308 100 13320 M 13308 100 13358 M 13308 100 13352 M 13308 100 13349 M 13309 100 13340 M 13309 100 13322 M 13309 100 13326 M 13310 100 13317 M 13311 100 13316 M 13311 100 13316 M 13312 100 13324 M 13312 100 13324 M 13313 100 13346 E 13302 2 WEAR_WIELD M 13314 100 13355 M 13315 100 13353 E 13349 1 WEAR_HANDS M 13316 100 13313 G 13307 100 0 G 13308 100 0 G 13309 100 0 G 13310 100 0 G 13311 100 0 G 13312 100 0 G 13313 100 0 G 13314 100 0 G 13315 100 0 G 13331 100 0 G 13332 100 0 G 13333 100 0 G 13334 100 0 G 13341 100 0 G 13342 100 0 G 13343 100 0 G 13344 100 0 M 13317 100 13315 G 13303 100 0 G 13304 100 0 G 13305 100 0 G 13306 100 0 G 13335 100 0 M 13318 100 13345 G 13316 100 0 G 13345 100 0 G 13317 100 0 G 13318 100 0 G 13347 100 0 G 13320 100 0 G 13321 100 0 G 13322 100 0 G 13323 100 0 G 13329 100 0 G 13340 100 0 G 13336 100 0 G 13337 100 0 G 13338 100 0 G 13348 100 0 M 13319 100 13335 M 13320 100 13325 G 13324 100 0 G 13325 100 0 G 13326 100 0 G 13327 100 0 G 13328 100 0 M 13321 100 13375 M 13321 100 13398 M 13322 100 13378 M 13322 100 13396 M 13323 100 13379 M 13323 100 13397 M 13324 100 13380 M 13324 100 13399 M 13325 100 13314 M 13326 100 13332 M 13326 100 13338 M 13327 100 13360 M 13328 100 13361 M 13329 100 13363 M 13330 100 13364 M 13311 100 13381 M 13311 100 13381 M 13312 100 13385 M 13312 100 13385 M 13312 100 13383 M 13312 100 13384 M 13311 100 13383 M 13310 100 13383 M 13310 100 13384 M 13311 100 13382 M 13312 100 13382 M 13308 100 13391 M 13308 100 13391 M 13308 100 13392 M 13308 100 13393 M 13308 100 13394 M 13308 100 13395 M 13309 100 13392 M 13309 100 13393 M 13309 100 13394 M 13306 100 13393 M 13307 100 13395 M 13307 100 13394 M 13307 100 13392 M 13309 100 13393 M 13309 100 13392 M 13309 100 13391 M 13331 100 13343 M 13331 100 13341 M 13332 100 13365 M 13333 100 13328 M 13333 100 13327 M 13333 100 13329 M 13333 100 13362 M 13333 100 13365 M 13333 100 13366 M 13333 100 13367 M 13333 100 13368 M 13333 100 13369 M 13333 100 13370 M 13333 100 13371 M 13333 100 13372 M 13333 100 13373 M 13333 100 13374 M 13334 100 13369 M 13334 100 13374 M 13335 100 13372 M 13335 100 13372 M 13335 100 13372 M 13308 100 13319 M 13308 100 13322 M 13308 100 13347 M 13308 100 13340 M 13309 100 13330 M 13309 100 13351 M 13309 100 13348 M 13309 100 13340 M 13307 100 13344 M 13306 100 13350 M 13336 100 13304 S #$ XXXXXXXXXX #Savearea